diff options
author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-04-21 19:12:11 +0000 |
---|---|---|
committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-04-21 19:12:11 +0000 |
commit | 960b1a24a32c93a220e9fc2ef41cdbc7b05f9030 (patch) | |
tree | d264294f1a8bf582338383e4899d288280e72f93 /Changelog-Trunk.txt | |
parent | a5e971eb69f5df3360ad86bc7d8310427e890342 (diff) | |
download | hercules-960b1a24a32c93a220e9fc2ef41cdbc7b05f9030.tar.gz hercules-960b1a24a32c93a220e9fc2ef41cdbc7b05f9030.tar.bz2 hercules-960b1a24a32c93a220e9fc2ef41cdbc7b05f9030.tar.xz hercules-960b1a24a32c93a220e9fc2ef41cdbc7b05f9030.zip |
- Updated the autospell bonus scripts so you don't have to specify all the attack type criteria. If neither of BF_LONG/BF_SHORT is specified, the spell will trigger on both. If neither of BF_WEAPON/BF_MAGIC/BF_MISC is specified, the spell will trigger on BF_WEAPON, if neither of BF_NORMAL/BF_SKILL is specified, BF_SKILL is used if the trigger is BF_MAGIC/BF_MISC and BF_NORMAL is used if the attack is BF_WEAPON. This way the default when nothing is specified is BF_NORMAL|BF_WEAPON|BF_SHORT|BF_LONG.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10300 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'Changelog-Trunk.txt')
-rw-r--r-- | Changelog-Trunk.txt | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 0fc5c4ab2..5db38c5e4 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -3,6 +3,15 @@ Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. +2007/04/22 + * Updated the autospell bonus scripts so you don't have to specify all the + attack type criteria. If neither of BF_LONG/BF_SHORT is specified, the + spell will trigger on both. If neither of BF_WEAPON/BF_MAGIC/BF_MISC is + specified, the spell will trigger on BF_WEAPON, if neither of + BF_NORMAL/BF_SKILL is specified, BF_SKILL is used if the trigger is + BF_MAGIC/BF_MISC and BF_NORMAL is used if the attack is BF_WEAPON. This way + the default when nothing is specified is + BF_NORMAL|BF_WEAPON|BF_SHORT|BF_LONG. [Skotlex] 2007/04/21 * Removed the +25% mdef, -50% def effect from Freeze status * Changed autocast skills, they now only work with normal attacks! |