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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-07-17 16:16:51 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-07-17 16:16:51 +0000
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- Should have fixed the Cart Termination damage code to be scaled correctly when you change the max cart weight. Thanks to The Ultra Mage for the error clarification.
- Implemented Grandcross weird property where if there's noone on the path it'll hit twice for the skill's reported damage, and when there is (or you cant knockback the target) it'll do a splash attack that hits twice for 500% to all affected targets. - Some cleaning of the combo code. TK Rankers will now get their combo-time extended each time they trigger a kick, enabling them to do "unlimited combos". - Modified the autosave function to use a sweep across the player db instead of across connected clients. This will cause non-connected players (like autotraders) to also be saved on a regular interval, may help with possible data-loss from said characters on unclean shutdowns. - Added function map_foreachpc - Removed the code that forces aggressive mobs to go after a Homun instead of their master (no reason why there should be such a condition). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7721 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@@ -4,6 +4,22 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/07/17
+ * Should have fixed the Cart Termination damage code to be scaled correctly
+ when you change the max cart weight. Thanks to The Ultra Mage for the error
+ clarification. [Skotlex]
+ * Implemented Grandcross weird property where if there's noone on the path
+ it'll hit twice for the skill's reported damage, and when there is (or you
+ can't knockback the target) it'll do a splash attack that hits twice for
+ 500% to all affected targets. [Skotlex]
+ * Some cleaning of the combo code. TK Rankers will now get their combo-time
+ extended each time they trigger a kick, enabling them to do "unlimited
+ combos". [Skotlex]
+ * Modified the autosave function to use a sweep across the player db
+ instead of across connected clients. This will cause non-connected players
+ (like autotraders) to also be saved on a regular interval, may help with
+ possible data-loss from said characters on unclean shutdowns. [Skotlex]
+ * Removed the code that forces aggressive mobs to go after a Homun instead
+ of their master (no reason why there should be such a condition). [Skotlex]
* Some sign quest map flag updates [MasterOfMuppets]
* atcommand_follow is now more verbose. [Adam]
* Manually added int_homun.c to the VS8 char_sql project, *should* work [DracoRPG]