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authorultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-10-16 23:24:39 +0000
committerultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-10-16 23:24:39 +0000
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* Venom Splasher fixes according to bugreport:230
- added passive skillv*30% bonus from Poison React - added official splash damage calculation - damage gets split by the number of targets at range 1, then applied to all targets in range 2 - reverted some very old code - clif_calc_delay() - that was preventing skills from displaying properly, by erroneously assuming that if the target has ddelay 0, it has endure effect activated - TODO: the skill should not consume a gemstone when it fails git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11494 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@@ -4,6 +4,13 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2007/10/16
+ * Venom Splasher fixes according to bugreport:230
+ - added passive skillv*30% bonus from Poison React
+ - added official splash damage calculation - damage gets split by the
+ number of targets at range 1, then applied to all targets in range 2
+ - reverted some very old code - clif_calc_delay() - that was preventing
+ skills from displaying properly, by erroneously assuming that
+ if the target has ddelay 0, it has endure effect activated
* Fixed displaying of several splash skills (see bugreport:238)
- added flag SD_PREAMBLE for skills that need the 'magic' packet
(fixes Grimtooth / Cart Revolution displaying out of sync)