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authorultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-05-18 07:24:58 +0000
committerultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-05-18 07:24:58 +0000
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status calc code cleanup
* Inverted the status calc code order, so that status_calc_bl optionally invokes status_calc_pc/mob/whatever instead of every status_calc_* calling status_calc_bl. * Inlined functions status_calc_bl_sub_pc, status_calc_bl_sub_hom and status_calc_bl_sub_mer into status_calc_bl. * Restructured status_calc_bl to require as little bl type-specific branching as possible. * Split status_calc_bl into two layers - the inner does the battle status calculations, while the outer deals with running appropriate base status calculations, remembering old values and handling client updates. * The status_calc_bl function is now the single entry-point for all status calculations. * status_calc_bl will now trigger a client update only on attributes that actually changed. * If hp or sp changes during status_calc_bl, it will now properly refresh on the client. * Removed SCB_PC, now SCB_ALL should be used instead. * Revived the unused status calc flag SCB_BASE to indicate that a base status recalculation should be done first (that's what the status_calc_* functions are for). * Defined a new symbolic bitmask SCB_BATTLE (SCB_ALL - SCB_BASE) in case someone needs to only calculate the battle status (currently unused). Please report any issues with this update. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13789 54d463be-8e91-2dee-dedb-b68131a5f0ec
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diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
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--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -3,6 +3,18 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
+09/05/18
+ * status calc code cleanup [ultramage]
+ - Inverted the status calc code order, so that status_calc_bl optionally invokes status_calc_pc/mob/whatever instead of every status_calc_* calling status_calc_bl.
+ - Inlined functions status_calc_bl_sub_pc, status_calc_bl_sub_hom and status_calc_bl_sub_mer into status_calc_bl.
+ - Restructured status_calc_bl to require as little bl type-specific branching as possible.
+ - Split status_calc_bl into two layers - the inner does the battle status calculations, while the outer deals with running appropriate base status calculations, remembering old values and handling client updates.
+ - The status_calc_bl function is now the single entry-point for all status calculations.
+ - status_calc_bl will now trigger a client update only on attributes that actually changed.
+ - If hp or sp changes during status_calc_bl, it will now properly refresh on the client.
+ - Removed SCB_PC, now SCB_ALL should be used instead.
+ - Revived the unused status calc flag SCB_BASE to indicate that a base status recalculation should be done first (that's what the status_calc_* functions are for).
+ - Defined a new symbolic bitmask SCB_BATTLE (SCB_ALL - SCB_BASE) in case someone needs to only calculate the battle status (currently unused).
09/05/17
* Monocell, Instant Death and Class Change will now fail on bosses (bugreport:2907) [Playtester]
* Eske and Eska now affect friendly guardians and slaves. (bugreport:2131) [Inkfish]