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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-04-21 18:42:35 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-04-21 18:42:35 +0000 |
commit | 8c2918aa0f1c3eb7c2d66a6aecb46bfff6fe1523 (patch) | |
tree | eede8c765744bf3e5fc090413ddc2a9ede33704c /Changelog-Trunk.txt | |
parent | fceac39ea2b984dc29f22da1763a4d216c7a6220 (diff) | |
download | hercules-8c2918aa0f1c3eb7c2d66a6aecb46bfff6fe1523.tar.gz hercules-8c2918aa0f1c3eb7c2d66a6aecb46bfff6fe1523.tar.bz2 hercules-8c2918aa0f1c3eb7c2d66a6aecb46bfff6fe1523.tar.xz hercules-8c2918aa0f1c3eb7c2d66a6aecb46bfff6fe1523.zip |
- Updated the HP/SP leech structures to have race-data attached to them.
- Merged all leeching code to battle_drain function.
- Added an enum for races (they match the RC entries in const.txt, except they are in all caps)
- Cleaned up atk_mods and aspd_base to be MAX_WEAPON_TYPE sized rather than MAX_WEAPON_TYPE+1
- Simplified a bit the code for Signum Crucis
- Added script bonuses:
bonus3 bHPDrainRateRace,<Race>,<Activation Rate>,<Drain %>
bonus3 bSPDrainRateRace,<Race>,<Activation Rate>,<Drain %>
bonus2 bHPDrainValueRace,<Race>,<Value>
bonus2 bSPDrainValueRace,<Race>,<Value>
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6221 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'Changelog-Trunk.txt')
-rw-r--r-- | Changelog-Trunk.txt | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 103427f52..d05267680 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,15 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/04/21
+ * Updated the HP/SP leech structures to have race-data attached to them.
+ [Skotlex]
+ * Merged all leeching code to new battle_drain function. [Skotlex]
+ * Simplified a bit the code for Signum Crucis [Skotlex]
+ * Added script bonuses: [Skotlex]
+ bonus3 bHPDrainRateRace,<Race>,<Activation Rate>,<Drain %>;
+ bonus3 bSPDrainRateRace,<Race>,<Activation Rate>,<Drain %>;
+ bonus2 bHPDrainValueRace,<Race>,<Value>;
+ bonus2 bSPDrainValueRace,<Race>,<Value>;
* Fixed items not really getting unequipped when they should. [Skotlex]
2006/04/20
* Fixed the equip/unequip scripts not triggering for compounded cards.
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