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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-06 23:39:24 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-06 23:39:24 +0000 |
commit | 6dcb99e42257de276814d3fe42a19c8f85e776d2 (patch) | |
tree | f1c78b005030bdb010ef54e49b96d44127e98b9a /Changelog-Trunk.txt | |
parent | 5b1d1678fd03d6c780e933f6e464e3b02a860c0d (diff) | |
download | hercules-6dcb99e42257de276814d3fe42a19c8f85e776d2.tar.gz hercules-6dcb99e42257de276814d3fe42a19c8f85e776d2.tar.bz2 hercules-6dcb99e42257de276814d3fe42a19c8f85e776d2.tar.xz hercules-6dcb99e42257de276814d3fe42a19c8f85e776d2.zip |
- Modified the party_data structure on the map server to remove some redundant data. Added a party_data structure on the char-server to hold a more complete set of information about parties. Added to the party_member structure the class of each member so that the map server can do the appropiate checks even if the character is on another mapserver/offline. Due to the format changes in the party structure, txt servers will have to wipe their party file... (sql save format has not been changed)
- Added function char_family to check if there's a family state given the three character ids, instead of doing individual checks all the time.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7553 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'Changelog-Trunk.txt')
-rw-r--r-- | Changelog-Trunk.txt | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 824b45194..e27328a4b 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,16 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/07/06
+ * Modified the party_data structure on the map server to remove some
+ redundant data. Added a party_data structure on the char-server to hold a
+ more complete set of information about parties. Added to the party_member
+ structure the class of each member so that the map server can do the
+ appropiate checks even if the character is on another mapserver/offline.
+ Due to the format changes in the party structure, txt servers will have to
+ wipe their party file... (sql save format has not been changed) [Skotlex]
+ * Added function char_family to check if there's a family state given the
+ three character ids, instead of doing individual checks all the time.
+ [Skotlex]
* Rewrote all the item restriction functions so that they will take into
account slotted card restrictions as well. [Skotlex]
* Added no_skill_delay setting, when set, affected object types will have
|