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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-10-31 15:08:07 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-10-31 15:08:07 +0000
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- Added a check to prevent adding negative damage to the total accumulated damage in mob_damage.
- Implemented the property where the first attacker get's double exp-share than the others. Due to the way exp calculation is done, this bonus will not apply when you use exp_calc_type 1 (damage/max_hp) instead of the default (damage/total-damage). For now this bonus is done after calculating who is the MVP character instead of before. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9107 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@@ -3,6 +3,15 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
+2006/10/31
+ * Added a check to prevent adding negative damage to the total accumulated
+ damage in mob_damage. It could fix some exploits, even though mob_damage
+ should never be invoked with negative damage anyway. [Skotlex]
+ * Implemented the property where the first attacker get's double exp-share
+ than the others. Due to the way exp calculation is done, this bonus will
+ not apply when you use exp_calc_type 1 (damage/max_hp) instead of the
+ default (damage/total-damage). For now this bonus is done after calculating
+ who is the MVP character instead of before. [Skotlex]
2006/10/30
* Fixed a little bug in event enqueue code [Toms]
* Updated the code so mobs can use ChainAction as a targetted skill.