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authorLance <Lance@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-05-30 17:11:55 +0000
committerLance <Lance@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-05-30 17:11:55 +0000
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* [Added]
- Visual Studio .NET 2003 includes for mercenary.c * [Fixed] - Logic error in NPC custom AI in unit.c git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6853 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/05/30
+ * [Added]:
+ - Visual Studio .NET 2003 includes for mercenary.c [Lance]
* Removed the on-die specific code from unit_remove_map and placed it on
the corresponding *_dead functions. unit_remove_map should never assume the
char died, it is just a "remove from map" function. [Skotlex]