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authorValaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-02-03 01:51:44 +0000
committerValaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-02-03 01:51:44 +0000
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* Crash fix in npc.c npc_timerevent.
was: struct timer_event_data *ted = (struct timer_event_data*)ted; changed: struct timer_event_data *ted = (struct timer_event_data*)data; Skotlex, I am assuming it's calling from the passed data var, If I'm wrong please fix it. I just know what was there was definitely not correct. [Valaris] git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5168 54d463be-8e91-2dee-dedb-b68131a5f0ec
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diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
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--- a/Changelog-Trunk.txt
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@@ -5,6 +5,11 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EV
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
2006/02/02
+ * Crash fix in npc.c npc_timerevent.
+ was: struct timer_event_data *ted = (struct timer_event_data*)ted;
+ changed: struct timer_event_data *ted = (struct timer_event_data*)data;
+ Skotlex, I am assuming it's calling from the passed data var, If I'm wrong
+ please fix it. I just know what was there was definitely not correct. [Valaris]
* Improved the NPC timer system to enable multiple timers going on at a
time with different players attached to each. Now npc event timers are of
two types: attached or global. The global timers don't have a player