diff options
author | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2005-02-17 17:19:26 +0000 |
---|---|---|
committer | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2005-02-17 17:19:26 +0000 |
commit | 4f192318c6ce14dc231dba81426161cb7d450738 (patch) | |
tree | 432b866b6d51dadf8f48581ab162c8883a77027d /Changelog-SVN.txt | |
parent | ff8a0342bc95eb2064ed7c620a0c410a92fde310 (diff) | |
download | hercules-4f192318c6ce14dc231dba81426161cb7d450738.tar.gz hercules-4f192318c6ce14dc231dba81426161cb7d450738.tar.bz2 hercules-4f192318c6ce14dc231dba81426161cb7d450738.tar.xz hercules-4f192318c6ce14dc231dba81426161cb7d450738.zip |
added +2 drops slots into MOBS DBs
brushed up srcs for 10 drops
fixed some mobs...
fixed TXT logs
fixed 1 guardian spawn
changed 2 SQL files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1126 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'Changelog-SVN.txt')
-rw-r--r-- | Changelog-SVN.txt | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/Changelog-SVN.txt b/Changelog-SVN.txt index 3a4d1a239..cf953b0db 100644 --- a/Changelog-SVN.txt +++ b/Changelog-SVN.txt @@ -1,6 +1,13 @@ Date Added
02/17
+ * Now all mobs have 10 drops slots. the last one is used for Cards Drops [Lupus]
+ Don't forget to update your SQL files (Drop Log: logs.sql and db_tables.sql
+ if u were using SQL Mobs DB. Update it from TXT! )
+ * Fixed Branch Log TXT filename [Lupus]
+ * Made all logs work with compiled TXT Server, too (removed old #ifndef) [Lupus]
+ * Added 4 columns into mob_db.txt (check DB\changelog.txt) [Lupus]
+ * Fixed some mobs drops (Whisper, etc) and some MVP mobs (bonuses were shifted...) [Lupus]
* Readded Chemical Protection -- i forgot to check for it when changing some
jA stuff earlier, sorry ^^; [celest]
* Removed some old eA code that was causing Frost Nova to do an extra hit
@@ -12,7 +19,6 @@ Date Added * Fixed some compile errors in Windows, thanks to Ser [celest]
* Changed remove_control_characters back to supporting korean chars [celest]
* Moved some other code around [celest]
-
* Added Shinomori's changes to Dissonance -- don't increment the timer again
if the target has died [celest]
* Changed some nullpo checks back to normal null checks -- in some situations
|