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authorcelest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec>2005-03-27 10:36:30 +0000
committercelest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec>2005-03-27 10:36:30 +0000
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* Added use dynamic allocation when loading the msg_table
* Refresh the client when day comes to get rid of the night effect * Changed @refresh to fake map loading, but without teleporting side effect * Updated SQL file for the item_db git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1307 54d463be-8e91-2dee-dedb-b68131a5f0ec
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Date Added
03/27
+ * Moved guardian hostility checking and monster_ignore_gm check to battle.c --
+ processed earlier, and more appropiate [celest]
+ * Fixed a SQL syntax crash when logging character names with "'" in them
+ [celest]
+ * Added use dynamic allocation when loading the msg_table [celest]
+ * Fixed some memory leaks with the new timer changes [celest]
+ * Refresh the client when day comes to get rid of the night effect (if
+ night_darkness_level was used) [celest]
+ * Changed @refresh to fake map loading, but without teleporting side effect
+ (skill delays reset, extra load on server etc)[celest]
+ * Updated SQL file for the item_db, thanks to Zoc
+ * Fixed the 'show_mob_hp' option not updating when a monster is healed, thanks
+ to leinsirk10
* Added flexible Filter to the Monster Drops logging [Lupus]
- Now you can choose what types of items either to log or not.
- You can also log expensive items (you can set the min logging price)
* Optimized a bit ATCommands.c functions (inspired by Freya) [Lupus]
* Added missing parenthesis in my Improve Dodge code, not giving +4/lv to proper jobs [DracoRPG]
* Added all released cards into monsters drops and Old Card Album [Lupus]
+
03/25
* Fixed a typo in my fix for Stalk / Tunnel Drive increasing instead of decreasing speed, sorry [DracoRPG]
* Rewrote a little bit Improve Dodge [DracoRPG]