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author | Haru <haru@dotalux.com> | 2018-06-03 17:52:37 +0200 |
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committer | GitHub <noreply@github.com> | 2018-06-03 17:52:37 +0200 |
commit | fa15bfc417cce6fd81dfa1333548624f84d0e370 (patch) | |
tree | d3ffc5a9c844fdd274381c506f0c3138aec360d7 | |
parent | c81fee18c0d5ed70f8717679ee16cebe5e591c58 (diff) | |
parent | ef51052488cedd262573882ead2ca9441652ee92 (diff) | |
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Merge pull request #2059 from MishimaHaruna/fix-skill-get-ele
Fix the skill element for levels above the MAX_SKILL_LEVEL
-rw-r--r-- | src/map/skill.c | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 4bf110b23..6eacde897 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -189,10 +189,6 @@ int skill_get_ele(int skill_id, int skill_lv) idx = skill->get_index(skill_id); Assert_retr(ELE_NEUTRAL, idx != 0); Assert_retr(ELE_NEUTRAL, skill_lv > 0); - if (skill_lv > MAX_SKILL_LEVEL) { - int val = skill->dbs->db[idx].element[skill_get_lvl_idx(skill_lv)]; - return skill_adjust_over_level(val, skill_lv, skill->dbs->db[idx].max); - } return skill->dbs->db[idx].element[skill_get_lvl_idx(skill_lv)]; } |