diff options
author | shennetsind <ind@henn.et> | 2013-06-28 18:45:38 -0300 |
---|---|---|
committer | shennetsind <ind@henn.et> | 2013-06-28 18:45:38 -0300 |
commit | 918b1123963ac2f91a4d074b092ceef1db71b4e8 (patch) | |
tree | 15eda3833d2fab779b02ef22573c21812b1c3aec | |
parent | 203e44e51c8cb133bf3fb20b372d16ea92be7667 (diff) | |
download | hercules-918b1123963ac2f91a4d074b092ceef1db71b4e8.tar.gz hercules-918b1123963ac2f91a4d074b092ceef1db71b4e8.tar.bz2 hercules-918b1123963ac2f91a4d074b092ceef1db71b4e8.tar.xz hercules-918b1123963ac2f91a4d074b092ceef1db71b4e8.zip |
BG Queue Testing
http://hercules.ws/board/topic/1302-bg-queue-debug/
Signed-off-by: shennetsind <ind@henn.et>
-rw-r--r-- | conf/battlegrounds.conf | 14 | ||||
-rw-r--r-- | db/const.txt | 4 | ||||
-rw-r--r-- | npc/custom/bgqueue/flavius.txt | 726 | ||||
-rw-r--r-- | src/common/socket.h | 2 | ||||
-rw-r--r-- | src/map/battleground.c | 62 | ||||
-rw-r--r-- | src/map/battleground.h | 2 | ||||
-rw-r--r-- | src/map/clif.c | 29 | ||||
-rw-r--r-- | src/map/clif.h | 2 | ||||
-rw-r--r-- | src/map/map.c | 3 | ||||
-rw-r--r-- | src/map/packets_struct.h | 6 | ||||
-rw-r--r-- | src/map/script.c | 109 | ||||
-rw-r--r-- | src/map/script.h | 2 |
12 files changed, 922 insertions, 39 deletions
diff --git a/conf/battlegrounds.conf b/conf/battlegrounds.conf index b43899dd7..1c32d32ce 100644 --- a/conf/battlegrounds.conf +++ b/conf/battlegrounds.conf @@ -36,9 +36,11 @@ battlegrounds: ( minTeamPlayers: 6 /* minimum amount of team members required for a team (party or guild) to join */ delay_var: "Tierra_BG_Tick" /* npc variable name that will store the delay for this match */ maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */ + fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */ + pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */ },{ name: "Flavius" //must match the name in client files - event: "Flavius_BG1::OnPlayerListReady" + event: "start#bat_b01::OnPlayerListReady" minLevel: 80 maxLevel: 150 reward: {/* amount of badges awarded on each case */ @@ -46,11 +48,13 @@ battlegrounds: ( loss: 3 draw: 3 } - minPlayers: 6 /* minimum amount of players to start */ + minPlayers: 3 /* minimum amount of players to start (DEBUG VALUE, CHANGE BACK) */ maxPlayers: 60 /* maximum amount of players */ minTeamPlayers: 6 /* minimum amount of team members required for a team (party or guild) to join */ delay_var: "Flavius_BG_Tick" /* npc variable name that will store the delay for this match */ maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */ + fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */ + pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */ },{ name: "KVM (Level 80 and up)" //must match the name in client files event: "KvM03_BG::OnPlayerListReady" @@ -66,6 +70,8 @@ battlegrounds: ( minTeamPlayers: 5 /* minimum amount of team members required for a team (party or guild) to join */ delay_var: "KVM_BG_Tick" /* npc variable name that will store the delay for this match */ maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */ + fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */ + pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */ },{ name: "KVM (Level 60~79)" //must match the name in client files event: "KvM03_BG::OnPlayerListReady" @@ -81,6 +87,8 @@ battlegrounds: ( minTeamPlayers: 5 /* minimum amount of team members required for a team (party or guild) to join */ delay_var: "KVM_BG_Tick" /* npc variable name that will store the delay for this match */ maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */ + fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */ + pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */ },{ name: "KVM (Level 59 and below)" //must match the name in client files event: "KvM03_BG::OnPlayerListReady" @@ -96,6 +104,8 @@ battlegrounds: ( minTeamPlayers: 5 /* minimum amount of team members required for a team (party or guild) to join */ delay_var: "KVM_BG_Tick" /* npc variable name that will store the delay for this match */ maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */ + fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */ + pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */ } ) })
\ No newline at end of file diff --git a/db/const.txt b/db/const.txt index b048dfd86..e16b1aa52 100644 --- a/db/const.txt +++ b/db/const.txt @@ -3159,3 +3159,7 @@ IT_PETARMOR 8 IT_AMMO 10 IT_DELAYCONSUME 11 IT_CASH 18 + +HQO_OnDeath 0 +HQO_OnLogout 1 +HQO_OnMapChange 2
\ No newline at end of file diff --git a/npc/custom/bgqueue/flavius.txt b/npc/custom/bgqueue/flavius.txt new file mode 100644 index 000000000..a1606b344 --- /dev/null +++ b/npc/custom/bgqueue/flavius.txt @@ -0,0 +1,726 @@ +//===== Hercules Script ====================================== +// BattleGround System - Flavius +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.4 +//===== Description: ========================================= +//= [AEGIS Conversion] +//= Flavius Battleground. +//= - Winning Team: 9 badges +//= - Losing Team: 3 badge +//===== Additional Comments: ================================= +//= 1.0 First Version. +//= 1.1 Fixed pink crystal spawning as blue. [L0ne_W0lf] +//= 1.2 Updated 'waitingroom' to support required zeny/lvl. [Kisuka] +//= 1.3 Removed MaxLvl check in waitingrooms. Replaced setwall with setcell. +//= 1.4 Attempt at implementing BG Queue [Ind/Hercules] +//============================================================ + + +//Tacham, while the script is under testings the original will remain, meaning if you wanna test this you need to disable the other, or they'll conflict. +bat_b01,15,15,3 script start#bat_b01 844,{ +OnInit: + mapwarp "bat_b01","bat_room",154,150; + end; + +//$@bg_queue_id is cleared after this event ends +OnPlayerListReady: + set $@FlaviusBG1_id1, bg_create_team("bat_b01",10,290); + set $@FlaviusBG1_id2, bg_create_team("bat_b01",390,10); + + set $@Croix_QueueBG1, queue(); + set $@Guill_QueueBG1, queue(); + + queueopt($@Guill_QueueBG1,HQO_OnLogout,"start#bat_b01::OnGuillaumeQuit"); + queueopt($@Croix_QueueBG1,HQO_OnLogout,"start#bat_b01::OnCroixQuit"); + + set .@it,queueiterator($@bg_queue_id); + set .@i, 0; + + for( set .@member, qiget(.@it); qicheck(.@it); set .@member,qiget(.@it) ) { + announce "bg_queue:running_for:"+.@member,8; + if( .@i % 2 == 0 ) { + bg_join_team($@FlaviusBG1_id1,.@member); + queueadd($@Guill_QueueBG1,.@member); + } else { + bg_join_team($@FlaviusBG1_id2,.@member); + queueadd($@Croix_QueueBG1,.@member); + } + set .@i,.@i + 1; + } + qiclear(.@it); + + set $@FlaviusBG1, 1; + set $@FlaviusBG1_Victory, 0; + set $@Croix_ScoreBG1, 0; + set $@Guill_ScoreBG1, 0; + + bg_updatescore "bat_b01",$@Guill_ScoreBG1,$@Croix_ScoreBG1; + + donpcevent "OBJ#bat_b01_a::Onkill"; + donpcevent "OBJ#bat_b01_a::OnEnable"; + donpcevent "OBJ#bat_b01_b::Onkill"; + donpcevent "OBJ#bat_b01_b::OnEnable"; + donpcevent "guardian#bat_b01_a::Onkill"; + donpcevent "guardian#bat_b01_b::Onkill"; + donpcevent "guardian#bat_b01_a::OnEnable"; + donpcevent "guardian#bat_b01_b::OnEnable"; + donpcevent "cell#bat_b01_a::Onred"; + donpcevent "cell#bat_b01_b::Onred"; + donpcevent "time#bat_b01::OnEnable"; + disablenpc "Guillaume Vintenar#b01_a"; + disablenpc "Croix Vintenar#b01_b"; + disablenpc "Vintenar#bat_b01_aover"; + disablenpc "Vintenar#bat_b01_bover"; + bg_warp $@FlaviusBG1_id1,"bat_b01",87,75; + bg_warp $@FlaviusBG1_id2,"bat_b01",311,224; + donpcevent "countdown#bat_b01::OnEnable"; + initnpctimer; + end; + +OnReset: + donpcevent "OBJ#bat_b01_a::Onkill"; + donpcevent "OBJ#bat_b01_a::OnEnable"; + donpcevent "OBJ#bat_b01_b::Onkill"; + donpcevent "OBJ#bat_b01_b::OnEnable"; + donpcevent "guardian#bat_b01_a::Onkill"; + donpcevent "guardian#bat_b01_b::Onkill"; + donpcevent "guardian#bat_b01_a::OnEnable"; + donpcevent "guardian#bat_b01_b::OnEnable"; + donpcevent "cell#bat_b01_a::Onred"; + donpcevent "cell#bat_b01_b::Onred"; + donpcevent "time#bat_b01::OnEnable"; + disablenpc "Guillaume Vintenar#b01_a"; + disablenpc "Croix Vintenar#b01_b"; + disablenpc "Vintenar#bat_b01_aover"; + disablenpc "Vintenar#bat_b01_bover"; + bg_warp $@FlaviusBG1_id1,"bat_b01",87,75; + bg_warp $@FlaviusBG1_id2,"bat_b01",311,224; + end; + +OnGuillaumeQuit: +OnCroixQuit: + bg_leave; + end; + +OnTimer10000: + stopnpctimer; + donpcevent "#bat_b01_timer::OnEnable"; + end; + +OnMatchOver: + bg_match_over("Flavius"); + queuedel($@Croix_QueueBG1); + queuedel($@Guill_QueueBG1); + end; +} + +bat_b01,1,1,3 script OBJ#bat_b01_a 844,{ +OnEnable: + bg_monster $@FlaviusBG1_id1,"bat_b01",61,150,"Pink Crystal",1915,"OBJ#bat_b01_a::OnMyMobDead"; + end; + +Onkill: + killmonster "bat_b01","OBJ#bat_b01_a::OnMyMobDead"; + end; + +OnMyMobDead: + if (mobcount("bat_b01","OBJ#bat_b01_a::OnMyMobDead") < 1) { + mapannounce "bat_b01", "Guillaume's Crystal has been destroyed.",bc_map,"0xFFCE00"; + if ($@Croix_ScoreBG1 > 0) { + set $@FlaviusBG1_Victory,2; + set $@Croix_ScoreBG1,$@Croix_ScoreBG1+1; + enablenpc "Guillaume Vintenar#b01_a"; + enablenpc "Croix Vintenar#b01_b"; + donpcevent "time#bat_b01::Onstop"; + donpcevent "start#bat_b01::OnMatchOver"; + } + else { + set $@Croix_ScoreBG1,1; + donpcevent "time#bat_b01::OnEnable"; + donpcevent "start#bat_b01::onReset"; + } + donpcevent "#bat_b01_timer::OnStop"; + bg_updatescore "bat_b01",$@Guill_ScoreBG1,$@Croix_ScoreBG1; + bg_warp $@FlaviusBG1_id1,"bat_b01",10,290; + bg_warp $@FlaviusBG1_id2,"bat_b01",390,10; + donpcevent "#bat_b01_timer::OnEnable"; + } + end; +} +bat_room,2,151,3 script #bat_b01_timer 844,{ + end; + +OnEnable: + initnpctimer; + end; + +OnStop: + stopnpctimer; + end; + +OnTimer1000: + stopnpctimer; + initnpctimer; + set .@chk_bat_a01,getmapusers("bat_b01"); + if (.@chk_bat_a01 < 1) { + announce "bg_destroy:running_for:"+.@chk_bat_a01,8; + + set $@FlaviusBG1, 0; + if( $@FlaviusBG1_id1 ) { bg_destroy $@FlaviusBG1_id1; set $@FlaviusBG1_id1, 0; } + if( $@FlaviusBG1_id2 ) { bg_destroy $@FlaviusBG1_id2; set $@FlaviusBG1_id2, 0; } + } + end; +} + +bat_b01,1,2,3 script OBJ#bat_b01_b 844,{ +OnEnable: + bg_monster $@FlaviusBG1_id2,"bat_b01",328,150,"Blue Crystal",1914,"OBJ#bat_b01_b::OnMyMobDead"; + end; + +Onkill: + killmonster "bat_b01","OBJ#bat_b01_b::OnMyMobDead"; + end; + +OnMyMobDead: + if (mobcount("bat_b01","OBJ#bat_b01_b::OnMyMobDead") < 1) { + mapannounce "bat_b01", "Croix's Crystal has been destroyed.",bc_map,"0xFFCE00"; + if ($@Guill_ScoreBG1 > 0) { + set $@FlaviusBG1_Victory,1; + set $@Guill_ScoreBG1,$@Guill_ScoreBG1+1; + enablenpc "Guillaume Vintenar#b01_a"; + enablenpc "Croix Vintenar#b01_b"; + donpcevent "time#bat_b01::Onstop"; + donpcevent "start#bat_b01::OnMatchOver"; + } + else { + set $@Guill_ScoreBG1,1; + donpcevent "time#bat_b01::OnEnable"; + donpcevent "start#bat_b01::onReset"; + } + donpcevent "#bat_b01_timer::OnStop"; + bg_updatescore "bat_b01",$@Guill_ScoreBG1,$@Croix_ScoreBG1; + bg_warp $@FlaviusBG1_id1,"bat_b01",10,290; + bg_warp $@FlaviusBG1_id2,"bat_b01",390,10; + donpcevent "#bat_b01_timer::OnEnable"; + } + end; +} + +bat_b01,1,3,3 script guardian#bat_b01_a 844,{ +OnEnable: + bg_monster $@FlaviusBG1_id1,"bat_b01",108,159,"Guillaume Camp Guardian",1949,"guardian#bat_b01_a::OnMyMobDead"; + bg_monster $@FlaviusBG1_id1,"bat_b01",108,141,"Guillaume Camp Guardian",1949,"guardian#bat_b01_a::OnMyMobDead"; + end; + +Onkill: + killmonster "bat_b01","guardian#bat_b01_a::OnMyMobDead"; + end; + +OnMyMobDead: + if (mobcount("bat_b01","guardian#bat_b01_a::OnMyMobDead") < 1) { + donpcevent "cell#bat_b01_a::Ongreen"; + mapannounce "bat_b01", "The Guardian protecting Guillaume's Crystal has been slain.",bc_map,"0xFFCE00"; + } + end; +} + +bat_b01,1,3,3 script guardian#bat_b01_b 844,{ +OnEnable: + bg_monster $@FlaviusBG1_id2,"bat_b01",307,160,"Croix Camp Guardian",1949,"guardian#bat_b01_b::OnMyMobDead"; + bg_monster $@FlaviusBG1_id2,"bat_b01",307,138,"Croix Camp Guardian",1949,"guardian#bat_b01_b::OnMyMobDead"; + end; + +Onkill: + killmonster "bat_b01","guardian#bat_b01_b::OnMyMobDead"; + end; + +OnMyMobDead: + if (mobcount("bat_b01","guardian#bat_b01_b::OnMyMobDead") < 1) { + donpcevent "cell#bat_b01_b::Ongreen"; + mapannounce "bat_b01", "The Guardian protecting Croix's Crystal has been slain.",bc_map,"0xFFCE00"; + } + end; +} + +bat_b01,1,4,3 script cell#bat_b01_a 844,{ +Onred: + setcell "bat_b01",62,149,60,151,cell_basilica,1; + setcell "bat_b01",62,149,60,151,cell_walkable,0; + end; + +Ongreen: + setcell "bat_b01",62,149,60,151,cell_basilica,0; + setcell "bat_b01",62,149,60,151,cell_walkable,1; + end; +} + +bat_b01,1,5,3 script cell#bat_b01_b 844,{ +Onred: + setcell "bat_b01",327,151,329,149,cell_basilica,1; + setcell "bat_b01",327,151,329,149,cell_walkable,0; + end; + +Ongreen: + setcell "bat_b01",327,151,329,149,cell_basilica,0; + setcell "bat_b01",327,151,329,149,cell_walkable,1; + end; +} + +bat_b01,1,6,1 script time#bat_b01 844,{ +OnEnable: + donpcevent "Battle Therapist#b01_a::OnEnable"; + donpcevent "Battle Therapist#b01_b::OnEnable"; + end; + +Onstop: + donpcevent "Battle Therapist#b01_a::OnStop"; + donpcevent "Battle Therapist#b01_b::OnStop"; + end; +} + +bat_b01,10,294,3 script Battle Therapist#b01_a 95,{ + specialeffect2 EF_HEAL; + mes "[Battle Therapist]"; + mes "Just close your eyes,"; + mes "and take a deep breath."; + mes "You can be free from pain."; + close; + +OnTimer25000: + specialeffect EF_SANCTUARY; + enablenpc "bat_b01_rp1_a_warp"; + end; + +OnTimer26000: + disablenpc "bat_b01_rp1_a_warp"; + end; + +OnTimer26500: + stopnpctimer; + donpcevent "Battle Therapist#b01_a::onEnable"; + end; + +OnEnable: + initnpctimer; + enablenpc "Battle Therapist#b01_a"; + end; + +Onstop: + disablenpc "bat_b01_rp1_a_warp"; + disablenpc "Battle Therapist#b01_a"; + stopnpctimer; + end; +} + +bat_b01,10,290,0 script bat_b01_rp1_a_warp 45,10,10,{ +OnInit: + disablenpc "bat_b01_rp1_a_warp"; + end; + +OnTouch: + percentheal 100,100; + warp "bat_b01",87,73; + end; +} + +bat_b01,389,14,3 script Battle Therapist#b01_b 95,{ + specialeffect2 EF_HEAL; + mes "[Battle Therapist]"; + mes "Just close your eyes,"; + mes "and take a deep breath."; + mes "You can be free from pain."; + close; + +OnTimer25000: + specialeffect EF_SANCTUARY; + enablenpc "bat_b01_rp1_b_warp"; + end; + +OnTimer26000: + disablenpc "bat_b01_rp1_b_warp"; + end; + +OnTimer26500: + stopnpctimer; + donpcevent "Battle Therapist#b01_b::OnEnable"; + end; + +OnEnable: + initnpctimer; + enablenpc "Battle Therapist#b01_b"; + end; + +Onstop: + disablenpc "bat_b01_rp1_b_warp"; + disablenpc "Battle Therapist#b01_b"; + stopnpctimer; + end; +} + +bat_b01,389,10,0 script bat_b01_rp1_b_warp 45,9,9,{ +OnInit: + disablenpc "bat_b01_rp1_a_warp"; + end; + +OnTouch: + percentheal 100,100; + warp "bat_b01",312,225; + end; +} + +bat_b01,87,76,0 script A_CODE#bat_b01 -1,5,5,{ +OnTouch: + if (checkquest(2070) < 0) + setquest 2070; + end; +} + +bat_b01,312,224,0 script B_CODE#bat_b01 -1,5,5,{ +OnTouch: + if (checkquest(2070) < 0) + setquest 2070; + end; +} + +bat_b01,10,294,3 script Guillaume Vintenar#b01_a 934,{ + if ($@FlaviusBG1_id1 == getcharid(4)) { + if ($@FlaviusBG1_Victory == 1) { + set .@your_medal,countitem(7829); + set .@medal_gap,500 - .@your_medal; + if (.@medal_gap > 8) { + mes "[Axl Rose]"; + mes "Blessed Guillaume!"; + mes "Let's enjoy our glorious victory!"; + mes ""+strcharinfo(0)+", it's a sign reflecting victory."; + close2; + getitem 7829,9; //BF_Badge2 + } + else { + mes "[Axl Rose]"; + mes "Blessed Guillaume!"; + mes "Let's enjoy our glorious victory!"; + mes ""+strcharinfo(0)+", it's a sign reflecting victory."; + close2; + getitem 7829,.@medal_gap; //BF_Badge2 + } + } + else { + set .@your_medal,countitem(7829); + set .@medal_gap,500 - .@your_medal; + if (.@medal_gap > 2) { + mes "[Axl Rose]"; + mes "You lost, but you're dedicated to this battle."; + mes "This is a reward for your great dedication by Guillaume Marollo!"; + mes "Just take this defeat as a lesson, next time you will definitely win."; + close2; + getitem 7829,3; //BF_Badge2 + } + else { + mes "[Axl Rose]"; + mes "You lost, but you're dedicated to this battle."; + mes "This is a reward for your great dedication by Guillaume Marollo!"; + mes "Just take this defeat as a lesson, next time you will definitely win."; + close2; + getitem 7829,.@medal_gap; //BF_Badge2 + } + } + } + bg_leave; + warp "bat_room",154,150; + end; + +OnInit: + disablenpc "Guillaume Vintenar#b01_a"; + end; +} + +bat_b01,389,14,3 script Croix Vintenar#b01_b 934,{ + if ($@FlaviusBG1_id2 == getcharid(4)) { + if ($@FlaviusBG1_Victory == 2) { + set .@your_medal,countitem(7829); + set .@medal_gap,500 - .@your_medal; + if (.@medal_gap > 8) { + mes "[Swandery]"; + mes "Blessed Croix!"; + mes "Let's enjoy our glorious victory!"; + mes ""+strcharinfo(0)+", it's a sign reflecting victory."; + close2; + getitem 7829,9; //BF_Badge2 + } + else { + mes "[Swandery]"; + mes "Blessed Croix!"; + mes "Let's enjoy our glorious victory!"; + mes ""+strcharinfo(0)+", it's a sign reflecting victory."; + close2; + getitem 7829,.@medal_gap; //BF_Badge2 + } + } + else { + set .@your_medal,countitem(7829); + set .@medal_gap,500 - .@your_medal; + if (.@medal_gap > 2) { + mes "[Swandery]"; + mes "Oh, "+strcharinfo(0)+". Don't be sad."; + mes "Even though we didn't win, we did our best."; + mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one."; + close2; + getitem 7829,3; //BF_Badge2 + } + else { + mes "[Swandery]"; + mes "Oh, "+strcharinfo(0)+". Don't be sad."; + mes "Even though we didn't win, we did our best."; + mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one."; + close2; + getitem 7829,.@medal_gap; //BF_Badge2 + } + } + } + bg_leave; + warp "bat_room",154,150; + end; + +OnInit: + disablenpc "Croix Vintenar#b01_b"; + end; +} + +bat_b01,1,5,3 script countdown#bat_b01 844,{ +OnInit: + stopnpctimer; + end; + +OnEnable: + stopnpctimer; + initnpctimer; + end; + +Onstop: + stopnpctimer; + end; + +OnTimer7000: + mapannounce "bat_b01", "Guillaume Vintenar Axl Rose : Let's attack to destroy that Crystal!",bc_map,"0xFF9900"; + end; + +OnTimer8000: + mapannounce "bat_b01", "Croix Vintenar Swandery : Even though Guillaume is struggling to win against us, the victory is ours. Let's show them our power.",bc_map,"0xFF99CC"; + end; + +OnTimer1800000: + mapannounce "bat_b01", "Marollo VII : Guillaume Marollo, Croix Marollo! And their followers!",bc_map,"0x99CC00"; + end; + +OnTimer1803000: + mapannounce "bat_b01", "Marollo VII : Both camps are competitive, so it's hard to judge which team is superior.",bc_map,"0x99CC00"; + end; + +OnTimer1808000: + mapannounce "bat_b01", "Marollo VII : This battle of Flavian is such a waste of time. I will decide victory and defeat by your progress.",bc_map,"0x99CC00"; + end; + +OnTimer1822000: + mapannounce "bat_b01", "Marollo VII : If you can't accept the results, try again in another valley battle!",bc_map,"0x99CC00"; + end; + +OnTimer1825000: + mapannounce "bat_b01", "Axl Rose, Swandery : Yes, sir.",bc_map,"0x99CC00"; + end; + +OnTimer1830000: + donpcevent "time#bat_b01::Onstop"; + bg_warp $@FlaviusBG1_id1,"bat_b01",10,290; + bg_warp $@FlaviusBG1_id2,"bat_b01",390,10; + enablenpc "Vintenar#bat_b01_aover"; + enablenpc "Vintenar#bat_b01_bover"; + end; + +OnTimer1900000: + mapwarp "bat_b01","bat_room",154,150; + donpcevent "countdown#bat_b01::Onstop"; + donpcevent "start#bat_b01::OnMatchOver"; + end; +} + +bat_b01,81,83,3 script Guillaume Camp#flag21 973,{ end; } +bat_b01,94,83,3 script Guillaume Camp#flag22 973,{ end; } +bat_b01,81,66,3 script Guillaume Camp#flag23 973,{ end; } +bat_b01,94,66,3 script Guillaume Camp#flag24 973,{ end; } +bat_b01,139,142,3 script Guillaume Camp#flag25 973,{ end; } +bat_b01,139,158,3 script Guillaume Camp#flag26 973,{ end; } +bat_b01,110,161,3 script Guillaume Camp#flag27 973,{ end; } +bat_b01,110,137,3 script Guillaume Camp#flag28 973,{ end; } +bat_b01,63,135,3 script Guillaume Camp#flag29 973,{ end; } +bat_b01,63,165,3 script Guillaume Camp#flag30 973,{ end; } +bat_b01,10,296,3 script Guillaume Camp#flag31 973,{ end; } + +bat_b01,306,233,3 script Croix Camp#flag21 974,{ end; } +bat_b01,317,233,3 script Croix Camp#flag22 974,{ end; } +bat_b01,306,216,3 script Croix Camp#flag23 974,{ end; } +bat_b01,317,216,3 script Croix Camp#flag24 974,{ end; } +bat_b01,257,158,3 script Croix Camp#flag25 974,{ end; } +bat_b01,257,141,3 script Croix Camp#flag26 974,{ end; } +bat_b01,297,164,3 script Croix Camp#flag27 974,{ end; } +bat_b01,297,136,3 script Croix Camp#flag28 974,{ end; } +bat_b01,336,161,3 script Croix Camp#flag29 974,{ end; } +bat_b01,336,139,3 script Croix Camp#flag30 974,{ end; } +bat_b01,389,16,3 script Croix Camp#flag31 974,{ end; } + +bat_b01,10,294,3 script Vintenar#bat_b01_aover 419,{ + set .@A_B_gap,$@Guill_ScoreBG1 - $@Croix_ScoreBG1; + if ($@FlaviusBG1_id1 == getcharid(4)) { + if (.@A_B_gap > 0) { + set .@your_medal,countitem(7829); + set .@medal_gap,500 - .@your_medal; + if (.@medal_gap > 8) { + mes "[Axl Rose]"; + mes "Blessed Guillaume!"; + mes "Let's enjoy our glorious victory!"; + mes ""+strcharinfo(0)+", it's a sign reflecting victory."; + close2; + getitem 7829,9; //BF_Badge2 + } + else { + mes "[Axl Rose]"; + mes "Blessed Guillaume!"; + mes "Let's enjoy our glorious victory!"; + mes ""+strcharinfo(0)+", it's a sign reflecting victory."; + close2; + getitem 7829,.@medal_gap; //BF_Badge2 + } + } + else if (.@A_B_gap == 0) { + set .@your_medal,countitem(7829); + set .@medal_gap,500 - .@your_medal; + if (.@medal_gap > 2) { + mes "[Axl Rose]"; + mes "You lost, but you're dedicated to this battle."; + mes "This is a reward for your great dedication by Guillaume Marollo!"; + mes "Just take this defeat as a lesson, next time you will definitely win."; + close2; + getitem 7829,3; //BF_Badge2 + } + else { + mes "[Axl Rose]"; + mes "You lost, but you're dedicated to this battle."; + mes "This is a reward for your great dedication by Guillaume Marollo!"; + mes "Just take this defeat as a lesson, next time you will definitely win."; + close2; + getitem 7829,.@medal_gap; //BF_Badge2 + } + } + else { + set .@your_medal,countitem(7829); + set .@medal_gap,500 - .@your_medal; + if (.@medal_gap > 2) { + mes "[Axl Rose]"; + mes "You lost, but you're dedicated to this battle."; + mes "This is a reward for your great dedication by Guillaume Marollo!"; + mes "Just take this defeat as a lesson, next time you will definitely win."; + close2; + getitem 7829,3; //BF_Badge2 + } + else { + mes "[Axl Rose]"; + mes "You lost, but you're dedicated to this battle."; + mes "This is a reward for your great dedication by Guillaume Marollo!"; + mes "Just take this defeat as a lesson, next time you will definitely win."; + close2; + getitem 7829,.@medal_gap; //BF_Badge2 + } + } + } + else { + mes "[Axl Rose]"; + mes "Why are you here, Croix mercenary? I am definitely sure of victory against foolish Croix such as you. Ha!"; + close; + } + bg_leave; + warp "bat_room",154,150; + end; + +OnInit: + disablenpc "Vintenar#bat_b01_aover"; + end; +} + +bat_b01,389,14,3 script Vintenar#bat_b01_bover 415,{ + set .@A_B_gap,$@Guill_ScoreBG1 - $@Croix_ScoreBG1; + if ($@FlaviusBG1_id2 == getcharid(4)) { + if (.@A_B_gap > 0) { + set .@your_medal,countitem(7829); + set .@medal_gap,500 - .@your_medal; + if (.@medal_gap > 2) { + mes "[Swandery]"; + mes "Oh, "+strcharinfo(0)+". Don't be sad."; + mes "Even though we didn't win, we did our best."; + mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one."; + close2; + getitem 7829,3; //BF_Badge2 + } + else { + mes "[Swandery]"; + mes "Oh, "+strcharinfo(0)+". Don't be sad."; + mes "Even though we didn't win, we did our best."; + mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one."; + close2; + getitem 7829,.@medal_gap; //BF_Badge2 + } + } + else if (.@A_B_gap == 0) { + set .@your_medal,countitem(7829); + set .@medal_gap,500 - .@your_medal; + if (.@medal_gap > 2) { + mes "[Swandery]"; + mes "Oh, "+strcharinfo(0)+". Don't be sad."; + mes "Even though we didn't win, we did our best."; + mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one."; + close2; + getitem 7829,3; //BF_Badge2 + } + else { + mes "[Swandery]"; + mes "Oh, "+strcharinfo(0)+". Don't be sad."; + mes "Even though we didn't win, we did our best."; + mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one."; + close2; + getitem 7829,.@medal_gap; //BF_Badge2 + } + } + else { + set .@your_medal,countitem(7829); + set .@medal_gap,500 - .@your_medal; + if (.@medal_gap > 8) { + mes "[Swandery]"; + mes "Blessed Croix!"; + mes "Let's enjoy our glorious victory!"; + mes ""+strcharinfo(0)+", it's a sign reflecting victory."; + close2; + getitem 7829,9; //BF_Badge2 + } + else { + mes "[Swandery]"; + mes "Blessed Croix!"; + mes "Let's enjoy our glorious victory!"; + mes ""+strcharinfo(0)+", it's a sign reflecting victory."; + close2; + getitem 7829,.@medal_gap; //BF_Badge2 + } + } + } + else { + mes "[Swandery]"; + mes "Why do you come here as a Guillaume? You will be sent to where you should be!"; + close; + } + bg_leave; + warp "bat_room",154,150; + end; + +OnInit: + disablenpc "Vintenar#bat_b01_bover"; + end; +} diff --git a/src/common/socket.h b/src/common/socket.h index b58cbdccf..82f8b84c3 100644 --- a/src/common/socket.h +++ b/src/common/socket.h @@ -50,7 +50,7 @@ } while(0) /* [Ind/Hercules] */ -#define RFIFO2PTR(fd,len) (void*)(session[fd]->rdata + len) +#define RFIFO2PTR(fd) (void*)(session[fd]->rdata + session[fd]->rdata_pos) // buffer I/O macros #define RBUFP(p,pos) (((uint8*)(p)) + (pos)) diff --git a/src/map/battleground.c b/src/map/battleground.c index 88cc323bf..d54178347 100644 --- a/src/map/battleground.c +++ b/src/map/battleground.c @@ -21,6 +21,7 @@ #include "pet.h" #include "homunculus.h" #include "mercenary.h" +#include "mapreg.h" #include <string.h> #include <stdio.h> @@ -264,7 +265,7 @@ void bg_config_read(void) { config_setting_lookup_int(settings, "maximum_afk_seconds", &bg->mafksec); config_setting_lookup_bool(settings, "feature_off", &offline); - + if( offline == 0 ) bg->queue_on = true; @@ -279,7 +280,7 @@ void bg_config_read(void) { int prizeWin, prizeLoss, prizeDraw; int minPlayers, maxPlayers, minTeamPlayers; int maxDuration; - int fillup_duration, pregame_duration; + int fillup_duration = 0, pregame_duration = 0; bg->arena[i] = NULL; @@ -305,7 +306,7 @@ void bg_config_read(void) { maxLevel = MAX_LEVEL; } - if( !(reward = config_setting_get_member(settings, "reward")) ) { + if( !(reward = config_setting_get_member(arena, "reward")) ) { ShowError("bg_config_read: failed to find 'reward' for arena '%s'/#%d\n",aName,i); continue; } @@ -385,7 +386,7 @@ void bg_config_read(void) { bg->arena[i]->min_team_players = minTeamPlayers; safestrncpy(bg->arena[i]->delay_var, aDelayVar, NAME_LENGTH); bg->arena[i]->maxDuration = maxDuration; - bg->arena[i]->queue_id = -1; + bg->arena[i]->queue_id = script->queue_create(); bg->arena[i]->begin_timer = INVALID_TIMER; bg->arena[i]->fillup_timer = INVALID_TIMER; bg->arena[i]->pregame_duration = pregame_duration; @@ -425,17 +426,35 @@ void bg_queue_ready_ack (struct bg_arena *arena, struct map_session_data *sd, bo bg->queue_pc_cleanup(sd); return; } - if( response ) { + if( !response ) + bg->queue_pc_cleanup(sd); + else { + struct hQueue *queue = &script->hq[arena->queue_id]; + int i, count = 0; sd->bg_queue.ready = 1; + + for( i = 0; i < queue->items; i++ ) { + if( ( sd = iMap->id2sd(queue->item[i]) ) ) { + if( sd->bg_queue.ready == 1 ) + count++; + } + } /* check if all are ready then cancell timer, and start game */ - } else - bg->queue_pc_cleanup(sd); + if( count == i ) { + iTimer->delete_timer(arena->begin_timer,bg->begin_timer); + arena->begin_timer = INVALID_TIMER; + bg->begin(arena); + } + + } + } void bg_queue_player_cleanup(struct map_session_data *sd) { if ( sd->bg_queue.client_has_bg_data ) { clif->bgqueue_notice_delete(sd,BGQND_CLOSEWINDOW, sd->bg_queue.arena ? sd->bg_queue.arena->id : 0); } - script->queue_remove(sd->bg_queue.arena->queue_id,sd->status.account_id); + if( sd->bg_queue.arena ) + script->queue_remove(sd->bg_queue.arena->queue_id,sd->status.account_id); sd->bg_queue.arena = NULL; sd->bg_queue.ready = 0; sd->bg_queue.client_has_bg_data = 0; @@ -443,27 +462,27 @@ void bg_queue_player_cleanup(struct map_session_data *sd) { } void bg_match_over(struct bg_arena *arena, bool canceled) { struct hQueue *queue = &script->hq[arena->queue_id]; - int i;//, count = 0; - - /* if( !canceled ) <check time/score> */ + int i; for( i = 0; i < queue->items; i++ ) { struct map_session_data * sd = NULL; if( ( sd = iMap->id2sd(queue->item[i]) ) ) { bg->queue_pc_cleanup(sd); - clif->colormes(sd->fd,COLOR_RED,"BG Match Cancelled: not enough players"); + if( canceled ) + clif->colormes(sd->fd,COLOR_RED,"BG Match Cancelled: not enough players"); } } bg->arena[i]->begin_timer = INVALID_TIMER; bg->arena[i]->fillup_timer = INVALID_TIMER; /* reset queue */ + script->queue_clear(arena->queue_id); } void bg_begin(struct bg_arena *arena) { struct hQueue *queue = &script->hq[arena->queue_id]; int i, count = 0; - + for( i = 0; i < queue->items; i++ ) { struct map_session_data * sd = NULL; @@ -476,12 +495,14 @@ void bg_begin(struct bg_arena *arena) { } if( count < arena->min_players ) { - bg_match_over(arena,true); + bg->match_over(arena,true); } else { - ; + mapreg_setreg(add_str("$@bg_queue_id"),arena->queue_id);/* TODO: make this a arena-independant var? or just .@? */ + npc_event_do(arena->npc_event); /* we split evenly? */ /* but if a party of say 10 joins, it cant be split evenly unless by luck there are 10 soloers in the queue besides them */ /* not sure how to split T_T needs more info */ + /* currently running only on solo mode so we do it evenly */ } } int bg_begin_timer(int tid, unsigned int tick, int id, intptr_t data) { @@ -599,11 +620,12 @@ void bg_queue_add(struct map_session_data *sd, struct bg_arena *arena, enum bg_q clif->bgqueue_ack(sd,BGQA_SUCCESS,arena->id); + bg->queue_check(arena); } enum BATTLEGROUNDS_QUEUE_ACK bg_canqueue(struct map_session_data *sd, struct bg_arena *arena, enum bg_queue_types type) { int tick; unsigned int tsec; - if ( sd->status.base_level > arena->max_level || sd->status.base_level < arena->max_level ) + if ( sd->status.base_level > arena->max_level || sd->status.base_level < arena->min_level ) return BGQA_FAIL_LEVEL_INCORRECT; if ( !(sd->class_&JOBL_2) ) /* TODO: maybe make this a per-arena setting, so users may make custom arenas like baby-only,whatever. */ @@ -633,6 +655,11 @@ enum BATTLEGROUNDS_QUEUE_ACK bg_canqueue(struct map_session_data *sd, struct bg_ if( sd->bg_queue.arena != NULL ) return BGQA_DUPLICATE_REQUEST; + + if( type != BGQT_INDIVIDUAL ) {/* until we get the damn balancing correct */ + clif->colormes(sd->fd,COLOR_RED,"Queueing is only currently enabled only for Solo Mode"); + return BGQA_FAIL_TEAM_COUNT; + } switch(type) { case BGQT_GUILD: @@ -704,6 +731,7 @@ void do_init_battleground(void) { bg_team_db = idb_alloc(DB_OPT_RELEASE_DATA); iTimer->add_timer_func_list(bg_send_xy_timer, "bg_send_xy_timer"); iTimer->add_timer_interval(iTimer->gettick() + battle_config.bg_update_interval, bg_send_xy_timer, 0, 0, battle_config.bg_update_interval); + bg->config_read(); } void do_final_battleground(void) { @@ -738,6 +766,8 @@ void battleground_defaults(void) { bg->queue_pregame = bg_queue_pregame; bg->fillup_timer = bg_fillup_timer; bg->queue_ready_ack = bg_queue_ready_ack; + bg->match_over = bg_match_over; + bg->queue_check = bg_queue_check; /* */ bg->config_read = bg_config_read; } diff --git a/src/map/battleground.h b/src/map/battleground.h index 030d13d90..f76d84d0c 100644 --- a/src/map/battleground.h +++ b/src/map/battleground.h @@ -97,6 +97,8 @@ struct battleground_interface { void (*queue_pregame) (struct bg_arena *arena); int (*fillup_timer) (int tid, unsigned int tick, int id, intptr_t data); void (*queue_ready_ack) (struct bg_arena *arena, struct map_session_data *sd, bool response); + void (*match_over) (struct bg_arena *arena, bool canceled); + void (*queue_check) (struct bg_arena *arena); /* */ void (*config_read) (void); } bg_s; diff --git a/src/map/clif.c b/src/map/clif.c index e5132a938..373d510ba 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -545,8 +545,24 @@ int clif_send(const void* buf, int len, struct block_list* bl, enum send_target } break; + case BG_QUEUE: + if( sd && sd->bg_queue.arena ) { + struct hQueue *queue = &script->hq[sd->bg_queue.arena->queue_id]; + + for( i = 0; i < queue->items; i++ ) { + struct map_session_data * sd = NULL; + + if( ( sd = iMap->id2sd(queue->item[i]) ) ) { + WFIFOHEAD(sd->fd,len); + memcpy(WFIFOP(sd->fd,0), buf, len); + WFIFOSET(sd->fd,len); + } + } + } + break; + default: - ShowError("clif->send: Unrecognized type %d\n",type); + ShowError("clif_send: Unrecognized type %d\n",type); return -1; } @@ -17317,7 +17333,6 @@ void clif_status_change_end(struct block_list *bl, int tid, enum send_target tar } void clif_bgqueue_ack(struct map_session_data *sd, enum BATTLEGROUNDS_QUEUE_ACK response, unsigned char arena_id) { - switch (response) { case BGQA_FAIL_COOLDOWN: case BGQA_FAIL_DESERTER: @@ -17348,15 +17363,16 @@ void clif_bgqueue_notice_delete(struct map_session_data *sd, enum BATTLEGROUNDS_ } void clif_parse_bgqueue_register(int fd, struct map_session_data *sd) { - struct packet_bgqueue_register *p = P2PTR(fd, bgqueue_registerType); + struct packet_bgqueue_register *p = P2PTR(fd); struct bg_arena *arena = NULL; - if( !bg->queue_on ) return; /* temp, until feature is complete */ if( !(arena = bg->name2arena(p->bg_name)) ) { clif->bgqueue_ack(sd,BGQA_FAIL_BGNAME_INVALID,0); return; } + //debug + safestrncpy(arena->name, p->bg_name, sizeof(arena->name)); switch( (enum bg_queue_types)p->type ) { case BGQT_INDIVIDUAL: @@ -17387,7 +17403,6 @@ void clif_parse_bgqueue_checkstate(int fd, struct map_session_data *sd) { //struct packet_bgqueue_checkstate *p = P2PTR(fd, bgqueue_checkstateType); /* TODO: bgqueue_notice_delete should use this p->bg_name */ if( !bg->queue_on ) return; /* temp, until feature is complete */ if ( sd->bg_queue.arena && sd->bg_queue.type ) { - sd->bg_queue.client_has_bg_data = true; clif->bgqueue_update_info(sd,sd->bg_queue.arena->id,bg->id2pos(sd->bg_queue.arena->queue_id,sd->status.account_id)); } else clif->bgqueue_notice_delete(sd, BGQND_FAIL_NOT_QUEUING,0);/* TODO: wrong response, should respond with p->bg_name not id 0 */ @@ -17400,10 +17415,10 @@ void clif_parse_bgqueue_revoke_req(int fd, struct map_session_data *sd) { } void clif_parse_bgqueue_battlebegin_ack(int fd, struct map_session_data *sd) { - struct packet_bgqueue_battlebegin_ack *p = P2PTR(fd, bgqueue_checkstateType); + struct packet_bgqueue_battlebegin_ack *p = P2PTR(fd); struct bg_arena *arena; if( !bg->queue_on ) return; /* temp, until feature is complete */ - if( ( arena = bg->name2arena(p->bg_name) ) ) { + if( ( arena = bg->name2arena(p->bg_name) ) ) { bg->queue_ready_ack(arena,sd, ( p->result == 1 ) ? true : false); } else { clif->bgqueue_ack(sd,BGQA_FAIL_BGNAME_INVALID, 0); diff --git a/src/map/clif.h b/src/map/clif.h index bea701223..81376db15 100644 --- a/src/map/clif.h +++ b/src/map/clif.h @@ -43,7 +43,7 @@ struct eri; * Defines **/ #define packet_len(cmd) packet_db[cmd].len -#define P2PTR(fd,cmd) RFIFO2PTR(fd,packet_db[cmd].len) +#define P2PTR(fd) RFIFO2PTR(fd) #define clif_menuskill_clear(sd) (sd)->menuskill_id = (sd)->menuskill_val = (sd)->menuskill_val2 = 0; #define HCHSYS_NAME_LENGTH 20 diff --git a/src/map/map.c b/src/map/map.c index ee56f140f..99f585a8d 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -1657,7 +1657,8 @@ int map_quit(struct map_session_data *sd) { } /* two times, the npc event above may assign a new one or delete others */ for( i = 0; i < sd->queues_count; i++ ) { - script->queue_remove(sd->queues[i],sd->status.account_id); + if( sd->queues[i] != -1 ) + script->queue_remove(sd->queues[i],sd->status.account_id); } npc_script_event(sd, NPCE_LOGOUT); diff --git a/src/map/packets_struct.h b/src/map/packets_struct.h index d77784dc5..8e7506686 100644 --- a/src/map/packets_struct.h +++ b/src/map/packets_struct.h @@ -404,13 +404,13 @@ struct packet_maptypeproperty2 { struct packet_bgqueue_ack { short PacketType; - short type; + unsigned char type; char bg_name[NAME_LENGTH]; } __attribute__((packed)); struct packet_bgqueue_notice_delete { short PacketType; - short type; + unsigned char type; char bg_name[NAME_LENGTH]; } __attribute__((packed)); @@ -438,7 +438,7 @@ struct packet_bgqueue_revoke_req { struct packet_bgqueue_battlebegin_ack { short PacketType; - short result; + unsigned char result; char bg_name[NAME_LENGTH]; char game_name[NAME_LENGTH]; } __attribute__((packed)); diff --git a/src/map/script.c b/src/map/script.c index 5cc48c7ce..354ec0522 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -17016,9 +17016,7 @@ struct hQueue *script_hqueue_get(int idx) { return NULL; return &script->hq[idx]; } -/* set .@id,queue(); */ -/* creates queue, returns created queue id */ -BUILDIN(queue) { +int script_hqueue_create(void) { int idx = script->hqs; int i; @@ -17039,8 +17037,12 @@ BUILDIN(queue) { script->hq[ idx ].onDeath[0] = '\0'; script->hq[ idx ].onLogOut[0] = '\0'; script->hq[ idx ].onMapChange[0] = '\0'; - - script_pushint(st,idx); + return idx; +} +/* set .@id,queue(); */ +/* creates queue, returns created queue id */ +BUILDIN(queue) { + script_pushint(st,script->queue_create()); return true; } /* set .@length,queuesize(.@queue_id); */ @@ -17135,7 +17137,7 @@ bool script_hqueue_remove(int idx, int var) { if( var >= START_ACCOUNT_NUM && (sd = iMap->id2sd(var)) ) { for(i = 0; i < sd->queues_count; i++) { - if( sd->queues[i] == var ) { + if( sd->queues[i] == idx ) { break; } } @@ -17237,7 +17239,33 @@ BUILDIN(queuedel) { return true; } +void script_hqueue_clear(int idx) { + if( idx < 0 || idx >= script->hqs || script->hq[idx].items == -1 ) { + ShowWarning("script_hqueue_clear: unknown queue id %d\n",idx); + return; + } else { + struct map_session_data *sd; + int i, j; + + for(i = 0; i < script->hq[idx].items; i++) { + if( script->hq[idx].item[i] != -1 ) { + if( script->hq[idx].item[i] >= START_ACCOUNT_NUM && (sd = iMap->id2sd(script->hq[idx].item[i])) ) { + for(j = 0; j < sd->queues_count; j++) { + if( sd->queues[j] == idx ) { + break; + } + } + + if( j != sd->queues_count ) + sd->queues[j] = -1; + } + script->hq[idx].item[i] = -1; + } + } + } + return; +} /* set .@id, queueiterator(.@queue_id); */ /* creates a new queue iterator, returns its id */ BUILDIN(queueiterator) { @@ -17281,7 +17309,7 @@ BUILDIN(qiget) { if( idx < 0 || idx >= script->hqis ) { ShowWarning("buildin_qiget: unknown queue iterator id %d\n",idx); script_pushint(st, 0); - } else if ( script->hqi[idx].pos == script->hqi[idx].items ) { + } else if ( script->hqi[idx].pos -1 == script->hqi[idx].items ) { script_pushint(st, 0); } else { struct hQueueIterator *it = &script->hqi[idx]; @@ -17298,7 +17326,7 @@ BUILDIN(qicheck) { if( idx < 0 || idx >= script->hqis ) { ShowWarning("buildin_qicheck: unknown queue iterator id %d\n",idx); script_pushint(st, 0); - } else if ( script->hqi[idx].pos == script->hqi[idx].items ) { + } else if ( script->hqi[idx].pos -1 == script->hqi[idx].items ) { script_pushint(st, 0); } else { script_pushint(st, 1); @@ -17355,7 +17383,66 @@ BUILDIN(packageitem) { return true; } +/* New Battlegrounds Stuff */ +/* bg_team_create(map_name,respawn_x,respawn_y) */ +/* returns created team id or -1 when fails */ +BUILDIN(bg_create_team) { + const char *map_name, *ev = "", *dev = "";//ev and dev will be dropped. + int x, y, mapindex = 0, bg_id; + + map_name = script_getstr(st,2); + if( strcmp(map_name,"-") != 0 ) { + mapindex = mapindex_name2id(map_name); + if( mapindex == 0 ) { // Invalid Map + script_pushint(st,0); + return true; + } + } + + x = script_getnum(st,3); + y = script_getnum(st,4); + + if( (bg_id = bg_create(mapindex, x, y, ev, dev)) == 0 ) { // Creation failed + script_pushint(st,-1); + } else + script_pushint(st,bg_id); + + return true; +} +/* bg_join_team(team_id{,optional account id}) */ +/* when account id is not present it tries to autodetect from the attached player (if any) */ +/* returns 0 when successful, 1 otherwise */ +BUILDIN(bg_join_team) { + struct map_session_data *sd; + int team_id = script_getnum(st, 2); + + if( script_hasdata(st, 3) ) + sd = iMap->id2sd(script_getnum(st, 3)); + else + sd = script->rid2sd(st); + + if( !sd ) + script_pushint(st, 1); + else + script_pushint(st,bg_team_join(team_id, sd)?0:1); + + return true; +} +/* bg_match_over( arena_name {, optional canceled } ) */ +/* returns 0 when successful, 1 otherwise */ +BUILDIN(bg_match_over) { + bool canceled = script_hasdata(st,3) ? true : false; + struct bg_arena *arena = bg->name2arena((char*)script_getstr(st, 2)); + + if( arena ) { + bg->match_over(arena,canceled); + script_pushint(st, 0); + } else + script_pushint(st, 1); + + return true; +} // declarations that were supposed to be exported from npc_chat.c #ifdef PCRE_SUPPORT BUILDIN(defpattern); @@ -17872,6 +17959,10 @@ void script_parse_builtin(void) { BUILDIN_DEF(packageitem,"?"), + /* New BG Commands [Hercules] */ + BUILDIN_DEF(bg_create_team,"sii"), + BUILDIN_DEF(bg_join_team,"i?"), + BUILDIN_DEF(bg_match_over,"s?"), }; int i,n, len = ARRAYLENGTH(BUILDIN), start = script->buildin_count; char* p; @@ -17974,4 +18065,6 @@ void script_defaults(void) { script->queue_add = script_hqueue_add; script->queue_del = script_hqueue_del; script->queue_remove = script_hqueue_remove; + script->queue_create = script_hqueue_create; + script->queue_clear = script_hqueue_clear; } diff --git a/src/map/script.h b/src/map/script.h index a047779a8..a77e957c0 100644 --- a/src/map/script.h +++ b/src/map/script.h @@ -383,6 +383,8 @@ struct script_interface { bool (*queue_add) (int idx, int var); bool (*queue_del) (int idx); bool (*queue_remove) (int idx, int var); + int (*queue_create) (void); + void (*queue_clear) (int idx); } script_s; struct script_interface *script; |