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author | Ibrahem Zidan <brahem@aotsw.com> | 2020-05-04 11:10:05 +0200 |
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committer | GitHub <noreply@github.com> | 2020-05-04 11:10:05 +0200 |
commit | 1a8c4d6f6cace95cbc0520d7e49c36e18cf404bd (patch) | |
tree | 331e4732cd2988b81c24c085d1464cb7faa04b5d | |
parent | 292b9c9444b2dd59e06689ded9bdebc10242a641 (diff) | |
parent | 8a0a5d23f44ebb603fcd3bfc93089fc0d5f5d63c (diff) | |
download | hercules-1a8c4d6f6cace95cbc0520d7e49c36e18cf404bd.tar.gz hercules-1a8c4d6f6cace95cbc0520d7e49c36e18cf404bd.tar.bz2 hercules-1a8c4d6f6cace95cbc0520d7e49c36e18cf404bd.tar.xz hercules-1a8c4d6f6cace95cbc0520d7e49c36e18cf404bd.zip |
Merge pull request #2710 from MishimaHaruna/fix-skill-idx
Fix skill idx
-rw-r--r-- | src/char/char.c | 56 | ||||
-rw-r--r-- | src/map/pc.c | 80 | ||||
-rw-r--r-- | src/map/skill.c | 108 | ||||
-rw-r--r-- | src/map/skill.h | 1 |
4 files changed, 148 insertions, 97 deletions
diff --git a/src/char/char.c b/src/char/char.c index aac9ad20c..0406dbecf 100644 --- a/src/char/char.c +++ b/src/char/char.c @@ -425,8 +425,6 @@ static struct DBData char_create_charstatus(union DBKey key, va_list args) static int char_mmo_char_tosql(int char_id, struct mmo_charstatus *p) { - int i = 0; - int count = 0; int diff = 0; char save_status[128]; //For displaying save information. [Skotlex] struct mmo_charstatus *cp; @@ -591,8 +589,9 @@ static int char_mmo_char_tosql(int char_id, struct mmo_charstatus *p) //insert here. StrBuf->Clear(&buf); StrBuf->Printf(&buf, "INSERT INTO `%s`(`char_id`,`map`,`x`,`y`) VALUES ", memo_db); - for( i = 0, count = 0; i < MAX_MEMOPOINTS; ++i ) - { + + int count = 0; + for (int i = 0; i < MAX_MEMOPOINTS; ++i) { if( p->memo_point[i].map ) { if( count ) @@ -624,24 +623,29 @@ static int char_mmo_char_tosql(int char_id, struct mmo_charstatus *p) StrBuf->Clear(&buf); StrBuf->Printf(&buf, "INSERT INTO `%s`(`char_id`,`id`,`lv`,`flag`) VALUES ", skill_db); //insert here. - for (i = 0, count = 0; i < MAX_SKILL_DB; ++i) { - if( p->skill[i].id != 0 && p->skill[i].flag != SKILL_FLAG_TEMPORARY ) { - if( p->skill[i].lv == 0 && ( p->skill[i].flag == SKILL_FLAG_PERM_GRANTED || p->skill[i].flag == SKILL_FLAG_PERMANENT ) ) - continue; - if( p->skill[i].flag != SKILL_FLAG_PERMANENT && p->skill[i].flag != SKILL_FLAG_PERM_GRANTED && (p->skill[i].flag - SKILL_FLAG_REPLACED_LV_0) == 0 ) - continue; - if( count ) - StrBuf->AppendStr(&buf, ","); - StrBuf->Printf(&buf, "('%d','%d','%d','%d')", char_id, p->skill[i].id, - ( (p->skill[i].flag == SKILL_FLAG_PERMANENT || p->skill[i].flag == SKILL_FLAG_PERM_GRANTED) ? p->skill[i].lv : p->skill[i].flag - SKILL_FLAG_REPLACED_LV_0), - p->skill[i].flag == SKILL_FLAG_PERM_GRANTED ? p->skill[i].flag : 0);/* other flags do not need to be saved */ - ++count; - } + int count = 0; + for (int i = 0; i < MAX_SKILL_DB; ++i) { + if (p->skill[i].id == 0) + continue; + if (p->skill[i].flag == SKILL_FLAG_TEMPORARY) + continue; + if (p->skill[i].lv == 0 && (p->skill[i].flag == SKILL_FLAG_PERM_GRANTED || p->skill[i].flag == SKILL_FLAG_PERMANENT)) + continue; + if (p->skill[i].flag == SKILL_FLAG_REPLACED_LV_0) + continue; + + if (Assert_chk(p->skill[i].flag == SKILL_FLAG_PERMANENT || p->skill[i].flag == SKILL_FLAG_PERM_GRANTED || p->skill[i].flag > SKILL_FLAG_REPLACED_LV_0)) + continue; + if (count != 0) + StrBuf->AppendStr(&buf, ","); + int saved_lv = (p->skill[i].flag > SKILL_FLAG_REPLACED_LV_0) ? p->skill[i].flag - SKILL_FLAG_REPLACED_LV_0 : p->skill[i].lv; + int saved_flag = p->skill[i].flag == SKILL_FLAG_PERM_GRANTED ? p->skill[i].flag : 0; // other flags do not need to be saved + StrBuf->Printf(&buf, "('%d','%d','%d','%d')", char_id, p->skill[i].id, saved_lv, saved_flag); + + ++count; } - if( count ) - { - if( SQL_ERROR == SQL->QueryStr(inter->sql_handle, StrBuf->Value(&buf)) ) - { + if (count != 0) { + if (SQL_ERROR == SQL->QueryStr(inter->sql_handle, StrBuf->Value(&buf))) { Sql_ShowDebug(inter->sql_handle); errors++; } @@ -651,7 +655,7 @@ static int char_mmo_char_tosql(int char_id, struct mmo_charstatus *p) } diff = 0; - for(i = 0; i < MAX_FRIENDS; i++){ + for (int i = 0; i < MAX_FRIENDS; i++) { if(p->friends[i].char_id != cp->friends[i].char_id || p->friends[i].account_id != cp->friends[i].account_id){ diff = 1; @@ -669,8 +673,8 @@ static int char_mmo_char_tosql(int char_id, struct mmo_charstatus *p) StrBuf->Clear(&buf); StrBuf->Printf(&buf, "INSERT INTO `%s` (`char_id`, `friend_account`, `friend_id`) VALUES ", friend_db); - for( i = 0, count = 0; i < MAX_FRIENDS; ++i ) - { + int count = 0; + for (int i = 0; i < MAX_FRIENDS; ++i) { if( p->friends[i].char_id > 0 ) { if( count ) @@ -695,7 +699,7 @@ static int char_mmo_char_tosql(int char_id, struct mmo_charstatus *p) StrBuf->Clear(&buf); StrBuf->Printf(&buf, "REPLACE INTO `%s` (`char_id`, `hotkey`, `type`, `itemskill_id`, `skill_lvl`) VALUES ", hotkey_db); diff = 0; - for(i = 0; i < ARRAYLENGTH(p->hotkeys); i++){ + for (int i = 0; i < ARRAYLENGTH(p->hotkeys); i++) { if(memcmp(&p->hotkeys[i], &cp->hotkeys[i], sizeof(struct hotkey))) { if( diff ) @@ -1369,7 +1373,7 @@ static int char_mmo_char_fromsql(int char_id, struct mmo_charstatus *p, bool loa SqlStmt_ShowDebug(stmt); } - if( tmp_skill.flag != SKILL_FLAG_PERM_GRANTED ) + if (tmp_skill.flag != SKILL_FLAG_PERM_GRANTED) tmp_skill.flag = SKILL_FLAG_PERMANENT; for (i = 0; i < MAX_SKILL_DB && SQL_SUCCESS == SQL->StmtNextRow(stmt); ++i) { diff --git a/src/map/pc.c b/src/map/pc.c index 06ab57e0e..5faadf76a 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -1605,58 +1605,56 @@ static void pc_calc_skilltree_clear(struct map_session_data *sd) *------------------------------------------*/ static int pc_calc_skilltree(struct map_session_data *sd) { - int i,id=0,flag; - int class = 0, classidx = 0; - nullpo_ret(sd); - i = pc->calc_skilltree_normalize_job(sd); - class = pc->mapid2jobid(i, sd->status.sex); + uint32 job = pc->calc_skilltree_normalize_job(sd); + int class = pc->mapid2jobid(job, sd->status.sex); if (class == -1) { //Unable to normalize job?? - ShowError("pc_calc_skilltree: Unable to normalize job %d for character %s (%d:%d)\n", i, sd->status.name, sd->status.account_id, sd->status.char_id); + ShowError("pc_calc_skilltree: Unable to normalize job %u for character %s (%d:%d)\n", job, sd->status.name, sd->status.account_id, sd->status.char_id); return 1; } - classidx = pc->class2idx(class); + int classidx = pc->class2idx(class); pc->calc_skilltree_clear(sd); - for (i = 0; i < MAX_SKILL_DB; i++) { - if( sd->status.skill[i].flag != SKILL_FLAG_PERMANENT && sd->status.skill[i].flag != SKILL_FLAG_PERM_GRANTED && sd->status.skill[i].flag != SKILL_FLAG_PLAGIARIZED ) - { // Restore original level of skills after deleting earned skills. + for (int i = 0; i < MAX_SKILL_DB; i++) { + if (sd->status.skill[i].flag == SKILL_FLAG_TEMPORARY || sd->status.skill[i].flag >= SKILL_FLAG_REPLACED_LV_0) { + // Restore original level of skills after deleting earned skills. sd->status.skill[i].lv = (sd->status.skill[i].flag == SKILL_FLAG_TEMPORARY) ? 0 : sd->status.skill[i].flag - SKILL_FLAG_REPLACED_LV_0; sd->status.skill[i].flag = SKILL_FLAG_PERMANENT; } - if( sd->sc.count && sd->sc.data[SC_SOULLINK] && sd->sc.data[SC_SOULLINK]->val2 == SL_BARDDANCER && skill->dbs->db[i].nameid >= DC_HUMMING && skill->dbs->db[i].nameid <= DC_SERVICEFORYOU ) - { //Enable Bard/Dancer spirit linked skills. - if (sd->status.sex) { - // Link dancer skills to bard. - if (i < 8) { - Assert_report(i >= 8); - continue; - } - if (sd->status.skill[i-8].lv < 10) - continue; - sd->status.skill[i].id = skill->dbs->db[i].nameid; - sd->status.skill[i].lv = sd->status.skill[i-8].lv; // Set the level to the same as the linking skill - sd->status.skill[i].flag = SKILL_FLAG_TEMPORARY; // Tag it as a non-savable, non-uppable, bonus skill + if (sd->sc.count && sd->sc.data[SC_SOULLINK] && sd->sc.data[SC_SOULLINK]->val2 == SL_BARDDANCER + && ((skill->dbs->db[i].nameid >= BA_WHISTLE && skill->dbs->db[i].nameid <= BA_APPLEIDUN) + || (skill->dbs->db[i].nameid >= DC_HUMMING && skill->dbs->db[i].nameid <= DC_SERVICEFORYOU)) + ) { + //Enable Bard/Dancer spirit linked skills. + int linked_nameid = skill->get_linked_song_dance_id(skill->dbs->db[i].nameid); + if (linked_nameid == 0) { + Assert_report("Linked bard/dance skill not found"); + continue; + } + int copy_from_index; + int copy_to_index; + if (sd->status.sex == SEX_MALE && skill->dbs->db[i].nameid >= BA_WHISTLE && skill->dbs->db[i].nameid <= BA_APPLEIDUN) { + copy_from_index = i; + copy_to_index = skill->get_index(linked_nameid); } else { - // Link bard skills to dancer. - if (i < 8) { - Assert_report(i >= 8); - continue; - } - if (sd->status.skill[i].lv < 10) - continue; - sd->status.skill[i-8].id = skill->dbs->db[i-8].nameid; - sd->status.skill[i-8].lv = sd->status.skill[i].lv; // Set the level to the same as the linking skill - sd->status.skill[i-8].flag = SKILL_FLAG_TEMPORARY; // Tag it as a non-savable, non-uppable, bonus skill + copy_from_index = skill->get_index(linked_nameid); + copy_to_index = i; } + if (copy_from_index < copy_to_index) + continue; // Copy only after the source skill has been filled into the tree + if (sd->status.skill[copy_from_index].lv < 10) + continue; // Copy only if the linked skill has been mastered + sd->status.skill[copy_to_index].id = skill->dbs->db[copy_to_index].nameid; + sd->status.skill[copy_to_index].lv = sd->status.skill[copy_from_index].lv; // Set the level to the same as the linking skill + sd->status.skill[copy_to_index].flag = SKILL_FLAG_TEMPORARY; // Tag it as a non-savable, non-uppable, bonus skill } } if( pc_has_permission(sd, PC_PERM_ALL_SKILL) ) { - for (i = 0; i < MAX_SKILL_DB; i++) { + for (int i = 0; i < MAX_SKILL_DB; i++) { switch(skill->dbs->db[i].nameid) { /** * Dummy skills must be added here otherwise they'll be displayed in the, @@ -1688,9 +1686,11 @@ static int pc_calc_skilltree(struct map_session_data *sd) return 0; } + bool changed = false; do { - flag = 0; - for (i = 0; i < MAX_SKILL_TREE && (id = pc->skill_tree[classidx][i].id) > 0; i++) { + changed = false; + int id; + for (int i = 0; i < MAX_SKILL_TREE && (id = pc->skill_tree[classidx][i].id) > 0; i++) { int idx = pc->skill_tree[classidx][i].idx; bool satisfied = true; if (sd->status.skill[idx].id > 0) @@ -1740,10 +1740,10 @@ static int pc_calc_skilltree(struct map_session_data *sd) sd->status.skill[idx].lv = 1; // need to manually specify a skill level sd->status.skill[idx].flag = SKILL_FLAG_TEMPORARY; //So it is not saved, and tagged as a "bonus" skill. } - flag = 1; // skill list has changed, perform another pass + changed = true; // skill list has changed, perform another pass } } - } while(flag); + } while (changed); pc->calc_skilltree_bonus(sd, classidx); @@ -4206,7 +4206,7 @@ static int pc_skill(struct map_session_data *sd, int id, int level, int flag) if( sd->status.skill[index].id == id ) { if( sd->status.skill[index].lv >= level ) return 0; - if( sd->status.skill[index].flag == SKILL_FLAG_PERMANENT ) //Non-granted skill, store it's level. + if (sd->status.skill[index].flag == SKILL_FLAG_PERMANENT) // Non-granted skill, store its level. sd->status.skill[index].flag = SKILL_FLAG_REPLACED_LV_0 + sd->status.skill[index].lv; } else { sd->status.skill[index].id = id; @@ -7568,7 +7568,7 @@ static int pc_allskillup(struct map_session_data *sd) nullpo_ret(sd); for (i = 0; i < MAX_SKILL_DB; i++) { - if (sd->status.skill[i].flag != SKILL_FLAG_PERMANENT && sd->status.skill[i].flag != SKILL_FLAG_PERM_GRANTED && sd->status.skill[i].flag != SKILL_FLAG_PLAGIARIZED) { + if (sd->status.skill[i].flag == SKILL_FLAG_TEMPORARY || sd->status.skill[i].flag >= SKILL_FLAG_REPLACED_LV_0) { sd->status.skill[i].lv = (sd->status.skill[i].flag == SKILL_FLAG_TEMPORARY) ? 0 : sd->status.skill[i].flag - SKILL_FLAG_REPLACED_LV_0; sd->status.skill[i].flag = SKILL_FLAG_PERMANENT; if (sd->status.skill[i].lv == 0) diff --git a/src/map/skill.c b/src/map/skill.c index ca90a7672..6f6effddc 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -72,6 +72,34 @@ static struct s_skill_dbs skilldbs; struct skill_interface *skill; +static const struct { + int start; + int end; +} skill_idx_ranges[] = { + { NV_BASIC, NPC_LEX_AETERNA }, + { KN_CHARGEATK, SA_ELEMENTWIND }, + { RK_ENCHANTBLADE, AB_SILENTIUM }, + { WL_WHITEIMPRISON, SC_FEINTBOMB }, + { LG_CANNONSPEAR, SR_GENTLETOUCH_REVITALIZE }, + { WA_SWING_DANCE, WA_MOONLIT_SERENADE }, + { MI_RUSH_WINDMILL, MI_HARMONIZE }, + { WM_LESSON, WM_UNLIMITED_HUMMING_VOICE }, + { SO_FIREWALK, SO_EARTH_INSIGNIA }, + { GN_TRAINING_SWORD, GN_SLINGITEM_RANGEMELEEATK }, + { AB_SECRAMENT, LG_OVERBRAND_PLUSATK }, + { ALL_ODINS_RECALL, ALL_LIGHTGUARD }, + { RL_GLITTERING_GREED, RL_GLITTERING_GREED_ATK }, + { KO_YAMIKUMO, OB_AKAITSUKI }, + { ECL_SNOWFLIP, ALL_THANATOS_RECALL }, + { GC_DARKCROW, NC_MAGMA_ERUPTION_DOTDAMAGE }, + { SU_BASIC_SKILL, SU_SPIRITOFSEA }, + { HLIF_HEAL, MH_VOLCANIC_ASH }, + { MS_BASH, MER_INVINCIBLEOFF2 }, + { EL_CIRCLE_OF_FIRE, EL_STONE_RAIN }, + { GD_APPROVAL, GD_DEVELOPMENT }, + CUSTOM_SKILL_RANGES +}; + //Since only mob-casted splash skills can hit ice-walls static int skill_splash_target(struct block_list *bl) { @@ -96,51 +124,37 @@ static int skill_name2id(const char *name) /// Returns the skill's array index, or 0 (Unknown Skill). static int skill_get_index(int skill_id) { - int skillRange[] = { NV_BASIC, NPC_LEX_AETERNA, - KN_CHARGEATK, SA_ELEMENTWIND, - RK_ENCHANTBLADE, AB_SILENTIUM, - WL_WHITEIMPRISON, SC_FEINTBOMB, - LG_CANNONSPEAR, SR_GENTLETOUCH_REVITALIZE, - WA_SWING_DANCE, WA_MOONLIT_SERENADE, - MI_RUSH_WINDMILL, MI_HARMONIZE, - WM_LESSON, WM_UNLIMITED_HUMMING_VOICE, - SO_FIREWALK, SO_EARTH_INSIGNIA, - GN_TRAINING_SWORD, GN_SLINGITEM_RANGEMELEEATK, - AB_SECRAMENT, LG_OVERBRAND_PLUSATK, - ALL_ODINS_RECALL, ALL_LIGHTGUARD, - RL_GLITTERING_GREED, RL_GLITTERING_GREED_ATK, - KO_YAMIKUMO, OB_AKAITSUKI, - ECL_SNOWFLIP, ALL_THANATOS_RECALL, - GC_DARKCROW, NC_MAGMA_ERUPTION_DOTDAMAGE, - SU_BASIC_SKILL, SU_SPIRITOFSEA, - HLIF_HEAL, MH_VOLCANIC_ASH, - MS_BASH, MER_INVINCIBLEOFF2, - EL_CIRCLE_OF_FIRE, EL_STONE_RAIN, - GD_APPROVAL, GD_DEVELOPMENT - CUSTOM_SKILL_RANGES}; - int length = sizeof(skillRange) / sizeof(int); - STATIC_ASSERT(sizeof(skillRange) / sizeof(int) % 2 == 0, "skill_get_index: skillRange should be multiple of 2"); - - - if (skill_id < skillRange[0] || skill_id > skillRange[length - 1]) { + int length = ARRAYLENGTH(skill_idx_ranges); + + + if (skill_id < skill_idx_ranges[0].start || skill_id > skill_idx_ranges[length - 1].end) { ShowWarning("skill_get_index: skill id '%d' is not being handled!\n", skill_id); + Assert_report(0); return 0; } int skill_idx = 0; + bool found = false; // Map Skill ID to Skill Indexes (in reverse order) - for (int i = 0; i < length; i += 2) { + for (int i = 0; i < length; i++) { // Check if SkillID belongs to this range. - if (skill_id <= skillRange[i + 1] && skill_id >= skillRange[i]) { - skill_idx += (skillRange[i + 1] - skill_id); + if (skill_id <= skill_idx_ranges[i].end && skill_id >= skill_idx_ranges[i].start) { + skill_idx += (skill_idx_ranges[i].end - skill_id); + found = true; break; } // Add the difference of current range - skill_idx += (skillRange[i + 1] - skillRange[i] + 1); + skill_idx += (skill_idx_ranges[i].end - skill_idx_ranges[i].start + 1); } + if (!found) { + ShowWarning("skill_get_index: skill id '%d' (idx: %d) is not handled as it lies outside the defined ranges!\n", skill_id, skill_idx); + Assert_report(0); + return 0; + } if (skill_idx >= MAX_SKILL_DB) { ShowWarning("skill_get_index: skill id '%d'(idx: %d) is not being handled as it exceeds MAX_SKILL_DB!\n", skill_id, skill_idx); + Assert_report(0); return 0; } @@ -10927,6 +10941,37 @@ static int skill_count_wos(struct block_list *bl, va_list ap) return 0; } +/** + * Returns the linked song/dance skill ID, if any (for the Bard/Dancer Soul Link). + * + * @param skill_id The skill ID to look up + * + * @return The linked song or dance's skill ID if any + * @retval 0 if the given skill_id doesn't have a linked skill ID + */ +static int skill_get_linked_song_dance_id(int skill_id) +{ + switch (skill_id) { + case BA_WHISTLE: + return DC_HUMMING; + case BA_ASSASSINCROSS: + return DC_DONTFORGETME; + case BA_POEMBRAGI: + return DC_FORTUNEKISS; + case BA_APPLEIDUN: + return DC_SERVICEFORYOU; + case DC_HUMMING: + return BA_WHISTLE; + case DC_DONTFORGETME: + return BA_ASSASSINCROSS; + case DC_FORTUNEKISS: + return BA_POEMBRAGI; + case DC_SERVICEFORYOU: + return BA_APPLEIDUN; + } + return 0; +} + /*========================================== * *------------------------------------------*/ @@ -21801,4 +21846,5 @@ void skill_defaults(void) skill->splash_target = skill_splash_target; skill->check_npc_chaospanic = skill_check_npc_chaospanic; skill->count_wos = skill_count_wos; + skill->get_linked_song_dance_id = skill_get_linked_song_dance_id; } diff --git a/src/map/skill.h b/src/map/skill.h index 65195dc75..4dbbaf147 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -2200,6 +2200,7 @@ struct skill_interface { int (*splash_target) (struct block_list* bl); int (*check_npc_chaospanic) (struct block_list *bl, va_list args); int (*count_wos) (struct block_list *bl, va_list ap); + int (*get_linked_song_dance_id) (int skill_id); }; #ifdef HERCULES_CORE |