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author | Andrei Karas <akaras@inbox.ru> | 2016-04-11 19:45:06 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-04-11 19:45:06 +0300 |
commit | c7410453a15110a12d9fffb06b70e9557fb9f73a (patch) | |
tree | 713495206aaba795ac170da4cc621d9efde4feb6 | |
parent | 7199849cd294ca3d2b7d30f59c27fa03412e5812 (diff) | |
parent | 59c93b6ead7ed2744371dabe92a22d1d06b0a2ee (diff) | |
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Merge pull request #1249 from reidy/master
Fix a typo in script_commands.txt
-rw-r--r-- | doc/script_commands.txt | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt index c45b4e602..05d075ac1 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -3516,7 +3516,7 @@ invoking character has. Here's what you get: @skilllist_flag[] - see 'skill' for the meaning of skill flags. @skilllist_count - number of skills in the above arrays. -While 'getskillv' is probably more useful for most situations, this is the +While 'getskilllv' is probably more useful for most situations, this is the easiest way to store all the skills and make the character something else for a while. Advanced job for a day? :) This could also be useful to see how many skills a character has. |