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authorAndrei Karas <akaras@inbox.ru>2016-04-11 19:45:06 +0300
committerAndrei Karas <akaras@inbox.ru>2016-04-11 19:45:06 +0300
commitc7410453a15110a12d9fffb06b70e9557fb9f73a (patch)
tree713495206aaba795ac170da4cc621d9efde4feb6
parent7199849cd294ca3d2b7d30f59c27fa03412e5812 (diff)
parent59c93b6ead7ed2744371dabe92a22d1d06b0a2ee (diff)
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Merge pull request #1249 from reidy/master
Fix a typo in script_commands.txt
-rw-r--r--doc/script_commands.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index c45b4e602..05d075ac1 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -3516,7 +3516,7 @@ invoking character has. Here's what you get:
@skilllist_flag[] - see 'skill' for the meaning of skill flags.
@skilllist_count - number of skills in the above arrays.
-While 'getskillv' is probably more useful for most situations, this is the
+While 'getskilllv' is probably more useful for most situations, this is the
easiest way to store all the skills and make the character something else
for a while. Advanced job for a day? :) This could also be useful to see
how many skills a character has.