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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-06-13 14:06:05 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-06-13 14:06:05 +0000 |
commit | 952043f3fc80c16ef45f68defb3a9f6a764ba0d7 (patch) | |
tree | f2919dfd29c372b7a24b9ae7074959a6f7694ad1 | |
parent | 74b5927330e0be611ff14cc7bcebff9f2c536f59 (diff) | |
download | hercules-952043f3fc80c16ef45f68defb3a9f6a764ba0d7.tar.gz hercules-952043f3fc80c16ef45f68defb3a9f6a764ba0d7.tar.bz2 hercules-952043f3fc80c16ef45f68defb3a9f6a764ba0d7.tar.xz hercules-952043f3fc80c16ef45f68defb3a9f6a764ba0d7.zip |
- Oppositions can't be made during WoE now.
- Fixed a few compiler warnings from VC
- Commented out the Homunculus Skills<->Status Change link which was causing some memory corruptions.
-
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7127 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | Changelog-Trunk.txt | 5 | ||||
-rw-r--r-- | src/map/charcommand.h | 10 | ||||
-rw-r--r-- | src/map/guild.c | 15 | ||||
-rw-r--r-- | src/map/map.c | 3 | ||||
-rw-r--r-- | src/map/skill.c | 11 | ||||
-rw-r--r-- | src/map/status.c | 11 |
6 files changed, 32 insertions, 23 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 87491c673..6a020c598 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -3,6 +3,11 @@ Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
+2006/06/13
+ * Oppositions can't be made during WoE now. [Skotlex]
+ * Fixed a few compiler warnings from VC [Skotlex]
+ * Commented out the Homunculus Skills<->Status Change link which was
+ causing some memory corruptions. [Skotlex]
2006/06/12
* [Fixed]:
- buildin_npcshopitem not allocating extra 1 block of terminator.
diff --git a/src/map/charcommand.h b/src/map/charcommand.h index 741d5eb9e..a081000d8 100644 --- a/src/map/charcommand.h +++ b/src/map/charcommand.h @@ -34,8 +34,6 @@ enum CharCommandType { CharCommandChangeSex,
CharCommandFeelReset, // Komurka
CharCommandHelp,
-
-
#ifdef TXT_ONLY
/* TXT_ONLY */
@@ -53,7 +51,13 @@ enum CharCommandType { };
typedef enum CharCommandType CharCommandType;
-typedef struct AtCommandInfo CharCommandInfo;
+typedef struct CharCommandInfo {
+ CharCommandType type;
+ const char* command;
+ int level;
+ int (*proc)(const int, struct map_session_data*,
+ const char* command, const char* message);
+} CharCommandInfo;
CharCommandType
is_charcommand(const int fd, struct map_session_data* sd, const char* message, int gmlvl);
diff --git a/src/map/guild.c b/src/map/guild.c index 2515cc4a3..751f2efad 100644 --- a/src/map/guild.c +++ b/src/map/guild.c @@ -1401,19 +1401,20 @@ int guild_opposition(struct map_session_data *sd,struct map_session_data *tsd) if( guild_get_alliance_count(g,1)>=3 ) // 敵対数確認
clif_guild_oppositionack(sd,1);
+ if(agit_flag) {
+ clif_displaymessage(sd->fd,"You cannot make oppositions during Guild Wars!");
+ return 0;
+ }
+
for(i=0;i<MAX_GUILDALLIANCE;i++){ // すでに関係を持っているか確認
if(g->alliance[i].guild_id==tsd->status.guild_id){
if(g->alliance[i].opposition==1){ // すでに敵対
clif_guild_oppositionack(sd,2);
return 0;
- } else { //Change alliance to opposition.
- if(agit_flag) {
- clif_displaymessage(sd->fd,"You cannot break an alliance during Guild Wars!");
- return 0;
- }
- intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id,
- sd->status.account_id,tsd->status.account_id,8 );
}
+ //Change alliance to opposition.
+ intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id,
+ sd->status.account_id,tsd->status.account_id,8 );
}
}
diff --git a/src/map/map.c b/src/map/map.c index 7766e194c..a8672ee49 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -2671,9 +2671,8 @@ static int map_cache_write(struct map_data *m) map_cache.map[i].water_height = m->water_height; map_cache.head.filesize += len_new; map_cache.dirty = 1; - if(map_read_flag == 2) { + if(map_read_flag == 2) aFree(write_buf); - } return 0; } } diff --git a/src/map/skill.c b/src/map/skill.c index e504fcf99..f1298ae50 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -9838,21 +9838,21 @@ int skill_produce_mix (struct map_session_data *sd, int skill_id, int nameid, in case BS_IRON: case BS_STEEL: case BS_ENCHANTEDSTONE: - { // Ores & Metals Refining - skill bonuses are straight from kRO website [DracoRPG] - int skill = pc_checkskill(sd,skill_id); + // Ores & Metals Refining - skill bonuses are straight from kRO website [DracoRPG] + i = pc_checkskill(sd,skill_id); make_per = sd->status.job_level*20 + status->dex*10 + status->luk*10; //Base chance switch(nameid){ case 998: // Iron - make_per += 4000+skill*500; // Temper Iron bonus: +26/+32/+38/+44/+50 + make_per += 4000+i*500; // Temper Iron bonus: +26/+32/+38/+44/+50 break; case 999: // Steel - make_per += 3000+skill*500; // Temper Steel bonus: +35/+40/+45/+50/+55 + make_per += 3000+i*500; // Temper Steel bonus: +35/+40/+45/+50/+55 break; case 1000: //Star Crumb make_per = 100000; // Star Crumbs are 100% success crafting rate? (made 1000% so it succeeds even after penalties) [Skotlex] break; default: // Enchanted Stones - make_per += 1000+skill*500; // Enchantedstone Craft bonus: +15/+20/+25/+30/+35 + make_per += 1000+i*500; // Enchantedstone Craft bonus: +15/+20/+25/+30/+35 break; } break; @@ -9930,7 +9930,6 @@ int skill_produce_mix (struct map_session_data *sd, int skill_id, int nameid, in default: make_per = 5000; break; - } } } else { // Weapon Forging - skill bonuses are straight from kRO website, other things from a jRO calculator [DracoRPG] make_per = 5000 + sd->status.job_level*20 + status->dex*10 + status->luk*10; // Base diff --git a/src/map/status.c b/src/map/status.c index 9dd77e727..bd58b91b0 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -354,10 +354,11 @@ void initChangeTables(void) { // set_sc(NJ_KAENSIN, SC_KAENSIN, SI_BLANK); set_sc(NJ_SUITON, SC_SUITON, SI_BLANK, SCB_AGI); set_sc(NJ_NEN, SC_NEN, SI_NEN, SCB_STR|SCB_INT); - set_sc(HLIF_AVOID, SC_AVOID, SI_BLANK, SCB_SPEED); - set_sc(HLIF_CHANGE, SC_CHANGE, SI_BLANK, SCB_INT); - set_sc(HAMI_BLOODLUST, SC_BLOODLUST, SI_BLANK, SCB_BATK|SCB_WATK); - set_sc(HFLI_FLEET, SC_FLEET, SI_BLANK, SCB_ASPD|SCB_BATK|SCB_WATK); +// FIXME: These skills have IDs of 8k and above, how do I fix these issues?? +// set_sc(HLIF_AVOID, SC_AVOID, SI_BLANK, SCB_SPEED); +// set_sc(HLIF_CHANGE, SC_CHANGE, SI_BLANK, SCB_INT); +// set_sc(HAMI_BLOODLUST, SC_BLOODLUST, SI_BLANK, SCB_BATK|SCB_WATK); +// set_sc(HFLI_FLEET, SC_FLEET, SI_BLANK, SCB_ASPD|SCB_BATK|SCB_WATK); // Storing the target job rather than simply SC_SPIRIT simplifies code later on. SkillStatusChangeTable[SL_ALCHEMIST] = MAPID_ALCHEMIST, @@ -1994,7 +1995,7 @@ int status_calc_pc(struct map_session_data* sd,int first) status->hp=status->max_hp>>1; else status->hp=status->max_hp * battle_config.restart_hp_rate/100; - if(status->hp < 0) + if(!status->hp) status->hp = 1; status->sp = status->max_sp * battle_config.restart_sp_rate /100; |