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author | AnnieRuru <jeankofannie2@gmail.com> | 2019-04-11 00:50:28 +0800 |
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committer | AnnieRuru <jeankofannie2@gmail.com> | 2019-04-11 00:50:28 +0800 |
commit | 797464b89910c4a04d0381a831001f4a7591ad28 (patch) | |
tree | 4cc92f83692637566d3b8bbb84204a1dcf033c9b | |
parent | 55567b93ee5b287c632ff18327df6408f0cf4692 (diff) | |
download | hercules-797464b89910c4a04d0381a831001f4a7591ad28.tar.gz hercules-797464b89910c4a04d0381a831001f4a7591ad28.tar.bz2 hercules-797464b89910c4a04d0381a831001f4a7591ad28.tar.xz hercules-797464b89910c4a04d0381a831001f4a7591ad28.zip |
Add 3 pc variables just for the input limit ...
sd->npc_amount_min and sd->npc_amount_max to limit input range
and sd->npc_input_capped_range because the documentation ask for it
-rw-r--r-- | src/map/clif.c | 15 | ||||
-rw-r--r-- | src/map/pc.h | 3 | ||||
-rw-r--r-- | src/map/script.c | 9 |
3 files changed, 21 insertions, 6 deletions
diff --git a/src/map/clif.c b/src/map/clif.c index cd3131181..037e168d0 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -12587,10 +12587,19 @@ static void clif_parse_NpcAmountInput(int fd, struct map_session_data *sd) int npcid = RFIFOL(fd,2); int amount = RFIFOL(fd,6); - if (amount >= 0) + if (amount < sd->npc_amount_min) { + sd->npc_amount = sd->npc_amount_min; + sd->npc_input_capped_range = -1; + } + else if (amount > sd->npc_amount_max) { + sd->npc_amount = sd->npc_amount_max; + sd->npc_input_capped_range = 1; + } + else { sd->npc_amount = amount; - else - sd->npc_amount = 0; + sd->npc_input_capped_range = 0; + } + npc->scriptcont(sd, npcid, false); } diff --git a/src/map/pc.h b/src/map/pc.h index b2069d4df..41384b484 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -273,6 +273,9 @@ struct map_session_data { int npc_item_flag; //Marks the npc_id with which you can change equipments during interactions with said npc (see script command enable_itemuse) int npc_menu; // internal variable, used in npc menu handling int npc_amount; + int npc_amount_min; + int npc_amount_max; + int npc_input_capped_range; struct script_state *st; char npc_str[CHATBOX_SIZE]; // for passing npc input box text to script engine int npc_timer_id; //For player attached npc timers. [Skotlex] diff --git a/src/map/script.c b/src/map/script.c index 2a4cbd4f2..391fb34c4 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -6983,10 +6983,13 @@ static BUILDIN(input) // first invocation, display npc input box sd->state.menu_or_input = 1; st->state = RERUNLINE; - if (is_string_variable(name)) + if (is_string_variable(name)) { clif->scriptinputstr(sd, st->oid); - else + } else { + sd->npc_amount_min = min; + sd->npc_amount_max = max; clif->scriptinput(sd, st->oid); + } } else { // take received text/value and store it in the designated variable sd->state.menu_or_input = 0; @@ -6997,7 +7000,7 @@ static BUILDIN(input) } else { int amount = sd->npc_amount; script->set_reg(st, sd, uid, name, (const void *)h64BPTRSIZE(cap_value(amount,min,max)), script_getref(st,2)); - script_pushint(st, (amount > max ? 1 : amount < min ? -1 : 0)); + script_pushint(st, sd->npc_input_capped_range); } st->state = RUN; } |