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author | Haru <haru@dotalux.com> | 2019-02-01 21:20:34 +0100 |
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committer | GitHub <noreply@github.com> | 2019-02-01 21:20:34 +0100 |
commit | 5182ecdd2649f43644a2e8767ad8f016e62bd8f7 (patch) | |
tree | 5fd912ba35ba8c887a17d84e261ca5d136166da6 | |
parent | 034e47087595adabace0bf86771bbeba47de5713 (diff) | |
parent | 9d582035fc69ffd706077add90e9276550b49565 (diff) | |
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Merge pull request #2307 from kisuka/checknameditem
Added countnameditem script command.
-rw-r--r-- | doc/script_commands.txt | 24 | ||||
-rw-r--r-- | src/map/script.c | 60 |
2 files changed, 84 insertions, 0 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt index 26a4fbfb8..db851128f 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -5344,6 +5344,30 @@ Check getitem2() to understand the arguments of the function. --------------------------------------- +*countnameditem(<item id>, "<character name>") +*countnameditem(<item id>, <character ID>) +*countnameditem("<item name>", "<character name>") +*countnameditem("<item name>", <character ID>) + +This function will return the number of signed items for the specified item ID +that the invoking character has in their inventory. + + mes("[Item Checker]"); + if (countnameditem(Apple) > 0) { + mes("You have an apple with your name on it!"); + } else { + mes("You do not have an apple with your name on it."); + } + next(); + mes("[Item Checker]"); + mesf("You have %d apples with John's name on it!", countnameditem(Apple, "John")); + close(); + +Like getnameditem(), this function will also accept an 'english name' from the +database as an argument. + +--------------------------------------- + *groupranditem(<item id>) Returns the item_id of a random item picked from the item container specified. There diff --git a/src/map/script.c b/src/map/script.c index 841e21169..14623bac7 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -7637,6 +7637,65 @@ static BUILDIN(countitem2) } /*========================================== + * countnameditem(item ID, { <Char Name / ID> }) + * returns number of named items. + *------------------------------------------*/ +static BUILDIN(countnameditem) +{ + int count = 0; + struct item_data* id = NULL; + struct map_session_data *sd; + + if (script_hasdata(st, 3)) { + if (script_isstringtype(st, 3)) { + // Character name was given + sd = script->nick2sd(st, script_getstr(st, 3)); + } else { + // Character ID was given + sd = script->charid2sd(st, script_getnum(st, 3)); + } + } else { + // Use RID by default if no name was provided + sd = script->rid2sd(st); + } + + // Player not attached + if (sd == NULL) { + return true; + } + + if (script_isstringtype(st, 2)) { + // Get item from DB via item name + id = itemdb->search_name(script_getstr(st, 2)); + } else { + // Get item from DB via item ID + id = itemdb->exists(script_getnum(st, 2)); + } + + if (id == NULL) { + ShowError("buildin_countnameditem: Invalid item '%s'.\n", script_getstr(st, 2)); // returns string, regardless of what it was + script_pushint(st, 0); + return false; + } + + for (int i = 0; i < MAX_INVENTORY; i++) { + if (sd->status.inventory[i].nameid > 0 && + sd->inventory_data[i] != NULL && + sd->status.inventory[i].amount > 0 && + sd->status.inventory[i].nameid == id->nameid && + sd->status.inventory[i].card[0] == CARD0_CREATE && + sd->status.inventory[i].card[2] == sd->status.char_id && + sd->status.inventory[i].card[3] == sd->status.char_id >> 16) + { + count += sd->status.inventory[i].amount; + } + } + + script_pushint(st, count); + return true; +} + +/*========================================== * Check if item with this amount can fit in inventory * Checking : weight, stack amount >32k, slots amount >(MAX_INVENTORY) * Return @@ -25200,6 +25259,7 @@ static void script_parse_builtin(void) BUILDIN_DEF(rand,"i?"), BUILDIN_DEF(countitem,"v"), BUILDIN_DEF(countitem2,"viiiiiii"), + BUILDIN_DEF(countnameditem,"v?"), BUILDIN_DEF(checkweight,"vi*"), BUILDIN_DEF(checkweight2,"rr"), BUILDIN_DEF(readparam,"i?"), |