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authorshennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-03-23 08:06:02 +0000
committershennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-03-23 08:06:02 +0000
commit1cea8ffc2a3d8f3d8eb8245df0042122436fff17 (patch)
treecd0058db033e16ad4a8f01db047ada6045c49d3c
parent6064cd97c66f5471cebe3ab7d41711233ee711e3 (diff)
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Follow up r15768 (bugreport:5411) - special thanks to Kenpachi!
Shield Bommerang takes weapon element only until it calculates its damage against target, from there on (dmg reduction calculation) it uses neutral. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15778 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--src/map/battle.c8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 5addc4955..28c4f2816 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -2546,6 +2546,14 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
wd.damage2 += battle_attr_fix(src, target, damage, sc->data[SC_WATK_ELEMENT]->val1, tstatus->def_ele, tstatus->ele_lv);
}
}
+ #if REMODE
+ /**
+ * In RE Shield Bommerang takes weapon element only for damage calculation,
+ * - resist calculation is always against neutral
+ **/
+ if ( skill_num == CR_SHIELDBOOMERANG )
+ s_ele = s_ele_ = ELE_NEUTRAL;
+ #endif
}
if(skill_num == CR_GRANDCROSS || skill_num == NPC_GRANDDARKNESS)