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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-07-12 00:51:19 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-07-12 00:51:19 +0000
commit7585536e71a1cb925e0e156b58038386e3938fd4 (patch)
tree229629671e7f6839b6cde17b835c265476aff0bb
parent7c3fee2d09294b39d166d67cdae6aaa3b7b03e30 (diff)
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* Updated Refiner function. cleaner, and less dated.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12940 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--npc/Changelog.txt1
-rw-r--r--npc/merchants/refine.txt478
2 files changed, 188 insertions, 291 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt
index 1de95f1ef..3934e1f3b 100644
--- a/npc/Changelog.txt
+++ b/npc/Changelog.txt
@@ -1,6 +1,7 @@
Date Added
======
2008/07/12
+ * Rev. 12400 Updated Refiner function. cleaner, and less dated. [L0ne_W0lf]
* Rev. 12399 Added Nameless Island Dungeon quest. [L0ne_W0llf]
2008/07/10
* Fixed a sage job quest cutin not being removed as reported by jc1991, bugreport:1825 [Brainstorm]
diff --git a/npc/merchants/refine.txt b/npc/merchants/refine.txt
index d91b608b5..c1cb37802 100644
--- a/npc/merchants/refine.txt
+++ b/npc/merchants/refine.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Syrus22 (1.1) dafide18 (1.4) Skotlex (1.5)
//===== Current Version: =====================================
-//= 2.3
+//= 2.4
//===== Compatible With: =====================================
//= Any Athena Version
//===== Description: =========================================
@@ -43,6 +43,7 @@
//= 2.2b - Changed name from "Pharacon" to "Phracon". [Samuray22]
// - Thanks to Barron-Monster.
//= 2.3 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
+//= 2.4 Updated Refiner function. cleaner, and less dated. [L0ne_w0lf]
//============================================================
@@ -231,165 +232,82 @@ function script refinemain {
mes "[" + @name$ + "]";
mes "I am the Armsmith... I can refine any weapon or piece of armor you choose!";
mes "Which piece of equipment do you want to refine?";
- M_Menu:
next;
- menu getequipname(1),PART1,getequipname(2),PART2,getequipname(3),PART3,getequipname(4),PART4,getequipname(5),PART5,
- getequipname(6),PART6,getequipname(7),PART7,getequipname(8),PART8,getequipname(9),PART9,getequipname(10),PART10;
- //Head Gear
- PART1:
- set @part,1;
- if (getequipisequiped(1)) goto CHECK1;
- mes "[" + @name$ + "]";
- mes "Do you want me to refine your dumb brain?";
- emotion 6;
- goto M_Menu;
- //Armor
- PART2:
- set @part,2;
- if (getequipisequiped(2)) goto CHECK1;
+ set @menu$,"";
+ for( set @i,1; @i < 11; set @i,@i+1 ){
+ set @menu$,@menu$+(getequipisequiped(@i) ? getequipname(@i) : "")+":";
+ }
+ set @part,select(@menu$);
+ if(!getequipisequiped(@part)) {
mes "[" + @name$ + "]";
mes "Do you want me to melt your body with blazing heat...?";
emotion 6;
- goto M_Menu;
- //Left Hand
- PART3:
- set @part,3;
- if (getequipisequiped(3)) goto CHECK1;
- mes "[" + @name$ + "]";
- mes "I can't make your left hand into an ultimate weapon...";
- emotion 4;
- goto M_Menu;
- //Right Hand
- PART4:
- set @part,4;
- if (getequipisequiped(4)) goto CHECK1;
- mes "[" + @name$ + "]";
- mes "I can't make your right hand into an ultimate weapon...";
- emotion 4;
- goto M_Menu;
- //Garment
- PART5:
- set @part,5;
- if (getequipisequiped(5)) goto CHECK1;
- mes "[" + @name$ + "]";
- mes "Look here... you don't have any Garments on...";
- goto M_Menu;
- //Foot Gear
- PART6:
- set @part,6;
- if (getequipisequiped(6)) goto CHECK1;
- mes "[" + @name$ + "]";
- mes "Ack!! Those are some stinky feet. I definitely can't refine those... uck!!";
- emotion 16;
- goto M_Menu;
- //Accessory1
- PART7:
- set @part,7;
- if (getequipisequiped(7)) goto CHECK1;
- mes "[" + @name$ + "]";
- mes "What do you mean by Accessory? Which One?";
- emotion 20;
- goto M_Menu;
- //Accessory2
- PART8:
- set @part,8;
- if (getequipisequiped(8)) goto CHECK1;
+ close;
+ }
+ //Check if the item is refinable...
+ if(!getequipisenableref(@part)) {
mes "[" + @name$ + "]";
- mes "What do you mean by Accessory? Which One?";
- emotion 20;
- goto M_Menu;
- PART9:
- set @part,9;
- if (getequipisequiped(9)) goto CHECK1;
+ mes "I can't work on this item...";
+ close;
+ }
+ //Check if the item is identified... (Don't know why this is in here... but kept it anyway)
+ if(!getequipisidentify(@part)) {
mes "[" + @name$ + "]";
- mes "What do you want from me? There's nothing equipped there...";
- emotion 20;
- goto M_Menu;
- PART10:
- set @part,10;
- if (getequipisequiped(10)) goto CHECK1;
+ mes "You must appraise this item first.";
+ close;
+ }
+ //Check to see if the items is already +10
+ if(getequiprefinerycnt(@part) >= 10) {
mes "[" + @name$ + "]";
- mes "What do you want from me? There's nothing equipped there...";
- emotion 20;
- goto M_Menu;
-
-//Check if the item is refinable...
-CHECK1:
- if(getequipisenableref(@part)) goto CHECK2;
- mes "[" + @name$ + "]";
- mes "I can't work on this item...";
- close;
-
-//Check if the item is identified... (Don't know why this is in here... but kept it anyway)
-CHECK2:
- if(getequipisidentify(@part)) goto CHECK3;
- mes "[" + @name$ + "]";
- mes "You must appraise this item first.";
- close;
-
-//Check to see if the items is already +10
-CHECK3:
- if(getequiprefinerycnt(@part) < 10) goto REFINE0;
- mes "[" + @name$ + "]";
- mes "This weapon is already at its maximum level and can no longer be refined.";
- close;
-
-//Refine Armor
-REFINE0:
+ mes "This weapon is already at its maximum level and can no longer be refined.";
+ close;
+ }
set @refineitemid, getequipid(@part); // save id of the item
set @refinerycnt, getequiprefinerycnt(@part); //save refinery count
- if(getequipweaponlv(@part) > 0) goto REFINE1;
- set @matname$,"Elunium";
- set @material,985;
- set @price,2000;
- set @safe,4;
- if(@features == 1) goto L_refinefeatures;
- goto L_refinenormal;
-//Refine Level 1 Weapon
-REFINE1:
- if(getequipweaponlv(@part) > 1) goto REFINE2;
- set @matname$,"Phracon";
- set @material,1010;
- set @price,50;
- set @safe,7;
- if(@features == 1) goto L_refinefeatures;
- goto L_refinenormal;
-//Refine Level 2 Weapon
-REFINE2:
- if(getequipweaponlv(@part) > 2) goto REFINE3;
- set @matname$,"Emveretarcon";
- set @material,1011;
- set @price,200;
- set @safe,6;
- if(@features == 1) goto L_refinefeatures;
- goto L_refinenormal;
-//Refine Level 3 Weapon
-REFINE3:
- if(getequipweaponlv(@part) > 3) goto REFINE4;
- set @matname$,"Oridecon";
- set @material,984;
- set @price,5000;
- set @safe,5;
- if(@features == 1) goto L_refinefeatures;
- goto L_refinenormal;
-//Refine Level 4 Weapon
-REFINE4:
- set @matname$,"Oridecon";
- set @material,984;
- set @price,20000;
- set @safe,4;
+ switch(getequipweaponlv(@part)){
+ case 0: //Refine Armor
+ set @price,2000;
+ set @material,985;
+ set @safe,4;
+ break;
+ case 1: //Refine Level 1 Weapon
+ set @price,50;
+ set @material,1010;
+ set @safe,7;
+ break;
+ case 2: //Refine Level 2 Weapon
+ set @price,200;
+ set @material,1011;
+ set @safe,6;
+ break;
+ case 3: //Refine Level 3 Weapon
+ set @price,5000;
+ set @material,984;
+ set @safe,5;
+ break;
+ case 4: //Refine Level 4 Weapon
+ set @price,20000;
+ set @material,984;
+ set @safe,4;
+ break;
+ case 5: //Refine other stuff?
+ set @price,2000;
+ set @material,985;
+ set @safe,4;
+ break;
+ }
if(@features == 1) goto L_refinefeatures;
- goto L_refinenormal;
-
-L_refinenormal:
mes "[" + @name$ + "]";
- mes "To refine this stuff, I need ^ff9999" + @matname$ + "^000000 and the fee " + @price + " Zeny.";
+ mes "To refine this stuff, I need ^ff9999" + getitemname(@material) + "^000000 and the fee " + @price + " Zeny.";
mes "Continue?";
next;
- menu "Yes",-,"No",Lcancel;
-
- if (getequippercentrefinery(@part) == 100) goto L_Sub;
+ if(select("Yes:No") == 2){
+ mes "[" + @name$ + "]";
+ mes "You said so..Hmm so be it...";
+ close;
+ }
+ if(getequippercentrefinery(@part) < 100) {
mes "[" + @name$ + "]";
mes "Hmm... Hold on! This piece of equipment has already been refined to its maximum safety level.";
mes "I must warn you if it is refined ANYMORE, It could be DESTROYED and become USELESS!!";
@@ -397,18 +315,48 @@ L_refinenormal:
mes "["+@name$+"]";
mes "Do you still wish you refine it? If so I will not be able to guarantee my work...";
next;
- menu "Yes",-,"No",Lcancel1;
-
- L_Sub:
- if ((countitem(@material) < 1) || (Zeny < @price)) goto Lcancel2;
- set Zeny,Zeny-@price;
- delitem @material,1;
-
-Lrefine:
- if (getequipisequiped(@part) == 0) goto LNoItem; // hacker has removed the item (not changed, why?)
- if (getequipid(@part) != @refineitemid) goto LNoFake; // hacker has changed the item
- if (getequiprefinerycnt(@part) != @refinerycnt) goto LNoFake; // hacker has changed the item
- if (getequippercentrefinery(@part) <= rand(100)) goto Lfail;
+ if(select("Yes:No") == 2){
+ mes "[" + @name$ + "]";
+ mes "Good Choice.";
+ mes "Ah... good choice. I'd feel awful if I'd destroyed another persons piece of equipment with my own hands.";
+ close;
+ }
+ }
+ if((countitem(@material) < 1) || (Zeny < @price)) {
+ mes "[" + @name$ + "]";
+ mes "Is that all you got? Unfortunately I can't work for you at a lower price. Try putting yourself in my shoes.";
+ close;
+ }
+ set Zeny,Zeny-@price;
+ delitem @material,1;
+ if(getequipisequiped(@part) == 0) { // hacker has removed the item (not changed, why?)
+ mes "[" + @name$ + "]";
+ mes "Look here... you don't have any Items on...";
+ close;
+ }
+ if(getequiprefinerycnt(@part) != @refinerycnt || getequipid(@part) != @refineitemid) { // hacker has changed the item
+ mes "[" + @name$ + "]";
+ mes "Clan... No, but Did you imagine I could be so stupid !?!";
+ mes "You have changed it...";
+ mes "Go out before I stun you with my Hammer!!!";
+ close;
+ }
+ if(getequippercentrefinery(@part) <= rand(100)) {
+ mes "[" + @name$ + "]";
+ mes "Clang! Clang! Clang!";
+ failedrefitem @part;
+ next;
+ mes "["+@name$+"]";
+ mes "Aaahhh!! Oh no...!!";
+ emotion 16;
+ next;
+ mes "["+@name$+"]";
+ mes "Eh..Ehem... I'm sorry but the refining process ^ff0000failed^000000.";
+ next;
+ mes "["+@name$+"]";
+ mes "I am deeply ashamed of what I've done... but I DID warn you earlier about the risks.";
+ close;
+ }
mes "["+@name$+"]";
mes "Clang! Clang! Clang!";
successrefitem @part;
@@ -418,151 +366,99 @@ Lrefine:
emotion 21;
close;
-Lfail:
- mes "[" + @name$ + "]";
- mes "Clang! Clang! Clang!";
- failedrefitem @part;
- next;
- mes "["+@name$+"]";
- mes "Aaahhh!! Oh no...!!";
- emotion 16;
- next;
- mes "["+@name$+"]";
- mes "Eh..Ehem... I'm sorry but the refining process ^ff0000failed^000000.";
- next;
- mes "["+@name$+"]";
- mes "I am deeply ashamed of what I've done... but I DID warn you earlier about the risks.";
- close;
-
-LNoItem:
- mes "[" + @name$ + "]";
- mes "Look here... you don't have any Items on...";
- close;
-
-LNoFake:
- mes "[" + @name$ + "]";
- mes "Clan... No, but Did you imagine I could be so stupid !?!";
- mes "You have changed it...";
- mes "Go out before I stun you with my Hammer!!!";
- close;
-
-Lcancel:
- mes "[" + @name$ + "]";
- mes "You said so..Hmm so be it...";
- close;
-
-Lcancel1:
- mes "[" + @name$ + "]";
- mes "Good Choice.";
- mes "Ah... good choice. I'd feel awful if I'd destroyed another persons piece of equipment with my own hands.";
- close;
-
-Lcancel2:
- mes "[" + @name$ + "]";
- mes "Is that all you got? Unfortunately I can't work for you at a lower price. Try putting yourself in my shoes.";
- close;
-
// New Refining Functions ========================
L_refinefeatures:
- if(getequiprefinerycnt(@part) >= @safe) goto Lnosafe;
- mes "[" + @name$ + "]";
- mes "I can refine this to the safe limit or a desired number of times... it's your choice...";
- next;
- menu "To the safe limit please.",Lsafe,"I'll decide how many times.",Lnosafe,"I've changed my mind...",Lcancel;
-
-Lsafe:
- set @refinecnt,@safe - getequiprefinerycnt(@part);
- set @fullprice,@price * @refinecnt;
- mes "[" + @name$ + "]";
- mes "That will cost you " + @refinecnt + " " + @matname$ + " and " + @fullprice + " Zeny. Is that ok?";
- next;
- menu "Yes",-,"No...",Lcancel;
- if((countitem(@material) < @refinecnt) || (Zeny < @fullprice)) goto Lcancel2;
- set Zeny,Zeny - @fullprice;
- delitem @material,@refinecnt;
- goto L_refinesafe;
-
-Lnosafe:
- mes "[" + @name$ + "]";
- mes "So how many times would you like me to refine your item?";
- next;
- input @refinecnt;
- if (@refinecnt<1) goto Lcancel3; //fixed by Lupus
- set @refinecheck,@refinecnt + getequiprefinerycnt(@part);
- if(@refinecheck > 10) goto Lcancel3;
- set @fullprice,@price * @refinecnt;
- mes "[" + @name$ + "]";
- mes "This will cost you " + @refinecnt + " " + @matname$ + " and " + @fullprice + " Zeny... Is that ok?";
- next;
- menu "Yes...",-,"No...",Lcancel;
- if(@refinecheck > @safe) goto Lwarn;
- if((countitem(@material) < @refinecnt) || (Zeny < @fullprice)) goto Lcancel2;
- set Zeny,Zeny - @fullprice;
- delitem @material,@refinecnt;
- goto L_refinenumber;
- end;
-
- Lwarn:
+ if(getequiprefinerycnt(@part) < @safe) {
+ mes "[" + @name$ + "]";
+ mes "I can refine this to the safe limit or a desired number of times... it's your choice...";
+ next;
+ set @menu2,select("To the safe limit please.","I'll decide how many times.","I've changed my mind...");
+ } else set @menu2,2;
+ switch(@menu2){
+ case 1:
+ set @refinecnt,@safe - getequiprefinerycnt(@part);
+ break;
+ case 2:
+ next;
+ mes "[" + @name$ + "]";
+ mes "So how many times would you like me to refine your item?";
+ next;
+ input @refinecnt;
+ set @refinecheck,@refinecnt + getequiprefinerycnt(@part);
+ if (@refinecnt < 1 || @refinecheck > 10) {
+ mes "[" + @name$ + "]";
+ mes "I can't refine this item that many times.";
+ close;
+ }
+ if(@refinecheck > @safe) {
set @refinecheck,@refinecheck - @safe;
mes "[" + @name$ + "]";
mes "This will try to refine the equipment " + @refinecheck + " times past the safe limit. Your equipment may be destroyed... is that ok?";
next;
- menu "Yes",-,"No...",Lcancel1;
- if((countitem(@material) < @refinecnt) || (Zeny < @fullprice)) goto Lcancel2;
- set Zeny,Zeny - @fullprice;
- delitem @material,@refinecnt;
- goto L_refinenumber;
-
-Lcancel3:
+ if(select("Yes...","No...") == 2){
+ mes "[" + @name$ + "]";
+ mes "You said so..Hmm so be it...";
+ close;
+ }
+ }
+ break;
+ case 3:
+ next;
+ mes "[" + @name$ + "]";
+ mes "You said so..Hmm so be it...";
+ close;
+ }
+ set @fullprice,@price * @refinecnt;
mes "[" + @name$ + "]";
- mes "I can't refine this item that many times.";
- close;
-
-// SubFunction: Safe Refine ---------------------
-L_refinesafe:
- if (getequipisequiped(@part) == 0) goto LNoItem; // hacker has removed the item (no changed, why?)
- if (getequipid(@part) != @refineitemid) goto LNoFake; // hacker has changed the item
- if (getequippercentrefinery(@part) < 100) goto LNoFake; // hacker has changed the item (it is not safe anymore)
- mes "Clang, clang!!!";
- successrefitem @part;
- emotion 21;
- set @refinecnt,@refinecnt - 1;
+ mes "That will cost you " + @refinecnt + " " + @matname$ + " and " + @fullprice + " Zeny. Is that ok?";
next;
- if(@refinecnt == 0) goto Lend;
- goto L_refinesafe;
-
- Lend:
+ if(select("Yes","No...") == 2){
mes "[" + @name$ + "]";
- mes "All finished... Come again soon.";
+ mes "You said so..Hmm so be it...";
close;
-
-// SubFunction: Refine
-L_refinenumber:
- if (getequipisequiped(@part) == 0) goto LNoItem; // hacker has removed the item (no changed, why?)
- if (getequipid(@part) != @refineitemid) goto LNoFake; // hacker has changed the item
- mes "Clang, clang!!!";
- if (getequippercentrefinery(@part)<=rand(100)) goto Lfail_number;
- successrefitem @part;
- emotion 21;
- set @refinecnt,@refinecnt - 1;
- next;
- if(@refinecnt == 0) goto Lend;
- goto L_refinenumber;
-
- Lfail_number:
- failedrefitem @part;
- emotion 23;
+ }
+ if(countitem(@material) < @refinecnt || Zeny < @fullprice) {
mes "[" + @name$ + "]";
- mes "WAHHHH!!! I'm so sorry... I warned you this could happen...";
- set @refinecnt,@refinecnt - 1;
- if(@refinecnt == 0) goto Lend2;
- mes "Here's the unused Zeny and Material back...";
- getitem @material,@refinecnt;
- set @fullprice,@refinecnt * @price;
- set Zeny,Zeny + @fullprice;
-
- Lend2:
+ mes "Is that all you got? Unfortunately I can't work for you at a lower price. Try putting yourself in my shoes.";
close;
+ }
+ set Zeny,Zeny - @fullprice;
+ delitem @material,@refinecnt;
+ while(@refinecnt){
+ if (getequipisequiped(@part) == 0) {
+ mes "[" + @name$ + "]";
+ mes "Look here... you don't have any Items on...";
+ close;
+ }
+ if (getequipid(@part) != @refineitemid || (@menu2 == 1 && getequippercentrefinery(@part) < 100)) {
+ mes "[" + @name$ + "]";
+ mes "Clan... No, but Did you imagine I could be so stupid !?!";
+ mes "You have changed it...";
+ mes "Go out before I stun you with my Hammer!!!";
+ close;
+ }
+ mes "Clang, clang!!!";
+ if(@menu2 == 2 && getequippercentrefinery(@part) <= rand(100)) {
+ failedrefitem @part;
+ emotion 23;
+ mes "[" + @name$ + "]";
+ mes "WAHHHH!!! I'm so sorry... I warned you this could happen...";
+ set @refinecnt,@refinecnt - 1;
+ if(@refinecnt == 0) close;
+ mes "Here's the unused Zeny and Material back...";
+ getitem @material,@refinecnt;
+ set @fullprice,@refinecnt * @price;
+ set Zeny,Zeny + @fullprice;
+ close;
+ }
+ successrefitem @part;
+ emotion 21;
+ set @refinecnt,@refinecnt - 1;
+ next;
+ }
+ mes "[" + @name$ + "]";
+ mes "All finished... Come again soon.";
+ close;
}