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author | toms <toms@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-17 22:38:25 +0000 |
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committer | toms <toms@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-17 22:38:25 +0000 |
commit | 43e00cf6174ca30c6c702b59b5a1434dd1c5ce33 (patch) | |
tree | 86335f884d5f471f880753fa99cd4c7e6b8fbed6 | |
parent | 73c59399d732b6d5c88ccbf4fcb9ced38e777aca (diff) | |
download | hercules-43e00cf6174ca30c6c702b59b5a1434dd1c5ce33.tar.gz hercules-43e00cf6174ca30c6c702b59b5a1434dd1c5ce33.tar.bz2 hercules-43e00cf6174ca30c6c702b59b5a1434dd1c5ce33.tar.xz hercules-43e00cf6174ca30c6c702b59b5a1434dd1c5ce33.zip |
- Corrected map_random_dir algorithm
- Fixed homunc natural heal and little code cleanup
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8327 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | Changelog-Trunk.txt | 3 | ||||
-rw-r--r-- | db/skill_db.txt | 2 | ||||
-rw-r--r-- | src/map/clif.c | 7 | ||||
-rw-r--r-- | src/map/map.c | 2 | ||||
-rw-r--r-- | src/map/map.h | 3 | ||||
-rw-r--r-- | src/map/mercenary.c | 86 | ||||
-rw-r--r-- | src/map/status.c | 25 |
7 files changed, 27 insertions, 101 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 2bad3a9f0..c3d6f97a0 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -3,6 +3,9 @@ Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
+2006/08/17
+ * Corrected map_random_dir algorithm [Toms]
+ * Fixed homunc natural heal and little code cleanup [Toms]
2006/08/16
* Fixed being unable to recast Adrenaline Rush to reset the duration
timers. [Skotlex]
diff --git a/db/skill_db.txt b/db/skill_db.txt index e766c7d0d..8100e325a 100644 --- a/db/skill_db.txt +++ b/db/skill_db.txt @@ -266,7 +266,7 @@ //240,0,0,0,0,0,0,5,0,no,0,0,0,none,0 //AM_CREATECREATURE#Life Creation#
//241,0,0,0,0,0,0,5,0,no,0,0,0,none,0 //AM_CULTIVATION#Cultivation#
//242,0,0,0,0,0,0,5,0,no,0,0,0,none,0 //AM_FLAMECONTROL#Flame Control#
-243,0,0,4,0,1,0,1,0,no,0,0,0,none,0 //AM_CALLHOMUN#Call Homunculus#
+243,0,0,4,0,1,1,1,0,no,0,0,0,none,0 //AM_CALLHOMUN#Call Homunculus#
244,0,0,4,0,1,0,1,0,no,0,0,0,none,0 //AM_REST#Peaceful Rest#
//245,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //AM_DRILLMASTER#Drillmaster#
//246,9,0,0,0,0,0,10,0,no,0,0,0,none,0 //AM_HEALHOMUN#Heal Homunculus#
diff --git a/src/map/clif.c b/src/map/clif.c index 4a2c63fca..0a2b995b9 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -1511,7 +1511,7 @@ void clif_send_homdata(struct map_session_data *sd, int type, int param) { //[or int clif_homskillinfoblock(struct map_session_data *sd) { //[orn]
int fd;
- int i,j,c,len=4,id/*, inf2*/;
+ int i,j,len=4,id/*, inf2*/;
nullpo_retr(0, sd);
nullpo_retr(0, sd->hd);
@@ -1521,7 +1521,7 @@ int clif_homskillinfoblock(struct map_session_data *sd) { //[orn] fd=sd->fd;
WFIFOW(fd,0)=0x235;
- for ( i = c = 0; i < MAX_HOMUNSKILL; i++){
+ for ( i = 0; i < MAX_HOMUNSKILL; i++){
if( (id = sd->homunculus.hskill[i].id) != 0 ){
j = id - HM_SKILLBASE - 1 ;
WFIFOW(fd,len ) = id ;
@@ -1533,7 +1533,6 @@ int clif_homskillinfoblock(struct map_session_data *sd) { //[orn] strncpy(WFIFOP(fd,len+12), skill_get_name(id), NAME_LENGTH) ;
WFIFOB(fd,len+36) = (sd->homunculus.hskill[j].lv < merc_skill_tree_get_max(id, sd->homunculus.class_))?1:0;
len+=37;
- c++;
}
}
WFIFOW(fd,2)=len;
@@ -1558,7 +1557,7 @@ void clif_homskillup(struct map_session_data *sd, int skill_num) { //[orn] range = status_get_range(&sd->bl) - (range + 1);
WFIFOW(fd,8) = range;
WFIFOB(fd,10) = (sd->homunculus.hskill[skillid].lv < skill_get_max(sd->homunculus.hskill[skillid].id)) ? 1 : 0;
- WFIFOSET(fd,packet_len_table[0x10e]);
+ WFIFOSET(fd,packet_len_table[0x239]);
return;
}
diff --git a/src/map/map.c b/src/map/map.c index abcd26440..422d1f3a9 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -2170,7 +2170,7 @@ int map_random_dir(struct block_list *bl, short *x, short *y) { do { j = rand()%8; //Pick a random direction - segment = rand()%dist; //Pick a random interval from the whole vector in that direction + segment = 1+(rand()%dist); //Pick a random interval from the whole vector in that direction xi = bl->x + segment*dirx[j]; segment = (short)sqrt(dist2 - segment*segment); //The complement of the previously picked segment yi = bl->y + segment*diry[j]; diff --git a/src/map/map.h b/src/map/map.h index ee8a9836e..0237aff2c 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -975,9 +975,6 @@ struct homun_data { int target_id,attacked_id;
int natural_heal_timer; //[orn]
- int hp_sub,sp_sub;
- int inchealhptick,inchealsptick;
- int nhealhp,nhealsp,nshealhp,nshealsp,nsshealhp,nsshealsp;
unsigned short regenhp,regensp;
unsigned long exp_next;
diff --git a/src/map/mercenary.c b/src/map/mercenary.c index 6c5ffe923..6cd3bbb30 100644 --- a/src/map/mercenary.c +++ b/src/map/mercenary.c @@ -419,80 +419,8 @@ void merc_hom_heal(struct homun_data *hd,int hp,int sp) clif_hominfo(hd->master,hd,0);
}
-static unsigned int natural_heal_prev_tick,natural_heal_diff_tick;
-static void merc_natural_heal_hp(struct homun_data *hd)
-{
-
- nullpo_retv(hd);
-
-// ShowDebug("merc_natural_heal_hp (1) : homunculus = %s | hd->ud.walktimer = %d |\n", hd->name, hd->ud.walktimer) ;
- if(hd->ud.walktimer == -1) {
- hd->inchealhptick += natural_heal_diff_tick;
- }
- else {
- hd->inchealhptick = 0;
- return;
- }
-
-// ShowDebug("merc_natural_heal_hp (2) : homunculus = %s | hd->regenhp = %d |\n", hd->name, hd->regenhp) ;
- if (hd->battle_status.hp != hd->battle_status.max_hp) {
- if ((unsigned int)status_heal(&hd->bl, hd->regenhp, 0, 1) < hd->regenhp)
- { //At full.
- hd->inchealhptick = 0;
- return;
- }
- }
-
- return;
-}
-
-static void merc_natural_heal_sp(struct homun_data *hd)
-{
-
- nullpo_retv(hd);
-
-// ShowDebug("merc_natural_heal_sp (1) : homunculus = %s | hd->regensp = %d |\n", hd->name, hd->regensp) ;
- if (hd->battle_status.sp != hd->battle_status.max_sp) {
- if ((unsigned int)status_heal(&hd->bl, 0, hd->regensp, 1) < hd->regensp)
- { //At full.
- hd->inchealsptick = 0;
- return;
- }
- }
-
- return;
-}
-
/*==========================================
- * HP/SP natural heal
- *------------------------------------------
- */
-
-//static int merc_natural_heal_sub(struct homun_data *hd,va_list ap) {
-static int merc_natural_heal_sub(struct homun_data *hd,int tick) {
-// int tick;
-
- nullpo_retr(0, hd);
-// tick = va_arg(ap,int);
-
-// -- moonsoul (if conditions below altered to disallow natural healing if under berserk status)
- if ( status_isdead(&hd->bl) ||
- ( ( hd->sc.count ) &&
- ( (hd->sc.data[SC_POISON].timer != -1 ) || ( hd->sc.data[SC_BLEEDING].timer != -1 ) )
- )
- ) { //Cannot heal neither natural or special.
- hd->hp_sub = hd->inchealhptick = 0;
- hd->sp_sub = hd->inchealsptick = 0;
- } else { //natural heal
- merc_natural_heal_hp(hd);
- merc_natural_heal_sp(hd);
- }
-
- return 0;
-}
-
-/*==========================================
- * orn
+ * Homunculus natural heal hp/sp
*------------------------------------------
*/
int merc_natural_heal(int tid,unsigned int tick,int id,int data)
@@ -515,14 +443,13 @@ int merc_natural_heal(int tid,unsigned int tick,int id,int data) hd->natural_heal_timer = -1;
- if(sd->homunculus.vaporize || sd->homunculus.hp == 0)
+ // Can't heal if homunc is vaporized, dead or under poison/bleeding effect
+ if (sd->homunculus.vaporize || status_isdead(&hd->bl) || ( hd->sc.count && ( hd->sc.data[SC_POISON].timer != -1 || hd->sc.data[SC_BLEEDING].timer != -1 ) ) )
return 1;
+
+ status_heal(&hd->bl, hd->regenhp, hd->regensp, 1);
- natural_heal_diff_tick = DIFF_TICK(tick,natural_heal_prev_tick);
- merc_natural_heal_sub(hd, tick);
-
- natural_heal_prev_tick = tick;
- sd->hd->natural_heal_timer = add_timer(gettick()+battle_config.natural_healhp_interval, merc_natural_heal,sd->bl.id,0);
+ sd->hd->natural_heal_timer = add_timer(tick+battle_config.natural_healhp_interval, merc_natural_heal,sd->bl.id,0);
return 0;
}
@@ -1113,7 +1040,6 @@ int do_init_merc (void) memset(homunculus_db,0,sizeof(homunculus_db)); //[orn]
read_homunculusdb(); //[orn]
// Add homunc timer function to timer func list [Toms]
- natural_heal_prev_tick = gettick();
add_timer_func_list(merc_natural_heal, "merc_natural_heal");
add_timer_func_list(merc_hom_hungry, "merc_hom_hungry");
return 0;
diff --git a/src/map/status.c b/src/map/status.c index a966849a0..f6561b0e1 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -2532,10 +2532,11 @@ void status_calc_bl_sub_pc(struct map_session_data *sd, unsigned long flag) //Calculates some attributes that depends on modified stats from status changes. void status_calc_bl_sub_hom(struct homun_data *hd, unsigned long flag) //[orn] { + TBL_PC * sd; struct status_data *status = &hd->battle_status, *b_status = &hd->base_status; int skill = 0; - if (!hd->master) + if (!(sd = hd->master)) return; //Don't do anything if there isn't a master... if(flag&(SCB_MAXHP|SCB_VIT)) @@ -2554,8 +2555,8 @@ void status_calc_bl_sub_hom(struct homun_data *hd, unsigned long flag) //[orn] if(hd->regenhp < 1) hd->regenhp = 1; // Skill-related Adamantium Skin - if((skill=merc_hom_checkskill(hd->master,HAMI_SKIN)) > 0) { - status->max_hp = hd->master->homunculus.max_hp + skill * 2 * hd->master->homunculus.max_hp / 100 ; + if((skill=merc_hom_checkskill(sd,HAMI_SKIN)) > 0) { + status->max_hp = sd->homunculus.max_hp + skill * 2 * sd->homunculus.max_hp / 100 ; hd->regenhp += skill * 5 * hd->regenhp / 100 ; } @@ -2564,10 +2565,10 @@ void status_calc_bl_sub_hom(struct homun_data *hd, unsigned long flag) //[orn] } if(flag&SCB_DEF) { - status->def = hd->master->homunculus.level / 10 + status->vit / 5 ; + status->def = sd->homunculus.level / 10 + status->vit / 5 ; if(hd->sc.data[SC_DEFENCE].timer != -1) status->def += hd->sc.data[SC_DEFENCE].val2; - if((skill=merc_hom_checkskill(hd->master,HAMI_SKIN)) > 0) { + if((skill=merc_hom_checkskill(sd,HAMI_SKIN)) > 0) { status->def += skill * 4 ; } } @@ -2576,7 +2577,7 @@ void status_calc_bl_sub_hom(struct homun_data *hd, unsigned long flag) //[orn] flag|=SCB_MAXSP; // Skill-related Instruction Change - if((skill = merc_hom_checkskill(hd->master,HVAN_INSTRUCT)) > 0) { + if((skill = merc_hom_checkskill(sd,HVAN_INSTRUCT)) > 0) { if ( skill == 5 ) { status->int_ += 3 ; } else if ( skill == 1 ) { @@ -2593,8 +2594,8 @@ void status_calc_bl_sub_hom(struct homun_data *hd, unsigned long flag) //[orn] } } - if((skill = merc_hom_checkskill(hd->master,HLIF_BRAIN)) > 0) { - status->max_sp = hd->master->homunculus.max_sp + skill * 2 * hd->master->homunculus.max_sp / 100 ; + if((skill = merc_hom_checkskill(sd,HLIF_BRAIN)) > 0) { + status->max_sp = sd->homunculus.max_sp + skill * 2 * sd->homunculus.max_sp / 100 ; hd->regensp += skill * 3 * hd->regensp / 100 ; if ( skill == 5 ) { status->max_sp *= 103 / 100 ; @@ -2605,7 +2606,7 @@ void status_calc_bl_sub_hom(struct homun_data *hd, unsigned long flag) //[orn] } } - status->mdef = hd->master->homunculus.level / 10 + status->int_ / 5 ; + status->mdef = sd->homunculus.level / 10 + status->int_ / 5 ; status->max_sp = status_calc_maxsp(&hd->bl, &hd->sc, status->max_sp); if(status->max_sp > (unsigned int)battle_config.max_sp) @@ -2629,8 +2630,8 @@ void status_calc_bl_sub_hom(struct homun_data *hd, unsigned long flag) //[orn] if(flag&(SCB_BATK|SCB_WATK)) { status->rhw.atk = status->rhw.atk2 = status->str + ( status->str / 10 ) * ( status->str / 10 ) ; status->rhw.atk += status->dex ; - if ( (status->str + hd->master->homunculus.level) > status->dex ) - status->rhw.atk2 += status->str + hd->master->homunculus.level ; + if ( (status->str + sd->homunculus.level) > status->dex ) + status->rhw.atk2 += status->str + sd->homunculus.level ; else status->rhw.atk2 += status->dex ; @@ -2684,7 +2685,7 @@ void status_calc_bl_sub_hom(struct homun_data *hd, unsigned long flag) //[orn] SCB_BATK|SCB_WATK|SCB_MATK|SCB_ASPD|SCB_SPEED| SCB_RANGE|SCB_MAXHP|SCB_MAXSP) ) - clif_hominfo(hd->master,hd,0); + clif_hominfo(sd,hd,0); } void status_calc_bl(struct block_list *bl, unsigned long flag) |