summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorSinSloth <SinSloth@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-05-08 11:39:03 +0000
committerSinSloth <SinSloth@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-05-08 11:39:03 +0000
commit89b8b179b6864e5ce5d8b22a52feac761f66e77c (patch)
tree7057912f1aab2fc9d08537e556555dbf89a61904
parent0334d2d954d35db8861e03cf61de42dd2fd5e1d4 (diff)
downloadhercules-89b8b179b6864e5ce5d8b22a52feac761f66e77c.tar.gz
hercules-89b8b179b6864e5ce5d8b22a52feac761f66e77c.tar.bz2
hercules-89b8b179b6864e5ce5d8b22a52feac761f66e77c.tar.xz
hercules-89b8b179b6864e5ce5d8b22a52feac761f66e77c.zip
* Added Cursed Spirit Quest.
- Moved some NPCs and warps related to the quest in proper file. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10503 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--npc/Changelog.txt3
-rw-r--r--npc/cities/lighthalzen.txt182
-rw-r--r--npc/quests/quests_lighthalzen.txt2799
-rw-r--r--npc/warps/cities/lighthalzen.txt10
4 files changed, 2805 insertions, 189 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt
index 9bce1cb25..7f7d36d0e 100644
--- a/npc/Changelog.txt
+++ b/npc/Changelog.txt
@@ -1,5 +1,8 @@
Date Added
======
+2007/05/09
+ * Added Cursed Spirit Quest. [SinSloth]
+ - Moved some NPCs and warps related to the quest in proper file.
2007/05/07
* Removed an unnecessary/buggy line in cities/izlude.txt [Paradox924X]
* Various spawn fixes here and there [Playtester]
diff --git a/npc/cities/lighthalzen.txt b/npc/cities/lighthalzen.txt
index 9a905e348..c58d8338e 100644
--- a/npc/cities/lighthalzen.txt
+++ b/npc/cities/lighthalzen.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= erKURITA, Au{R}oN (Translated by Alan), $ephiroth
//===== Current Version: =====================================
-//= 1.1
+//= 1.2
//===== Compatible With: =====================================
//= eAthena 1.0
//===== Description: =========================================
@@ -23,6 +23,7 @@
//= 1.0b npcid fix [KarLaeda]
//= 1.1 Added new NPC by $ephiroth and merged other NPCs
//= from npc\other\lighthalzen_???.txt [Lupus]
+//= 1.2 Moved some NPCs to Lighthalzen quests. [SinSloth]
//=============================================================
lighthalzen,198,285,5 script Jiwon 862,{
@@ -1476,111 +1477,6 @@ lhz_in01,93,45,4 script Researcher#02 865,{
// ---------------------------------------------------------------------------
-lhz_in01,286,226,2 script Secretary Slierre#Secretary_Slierre 831,{
-
- mes "[Sueii Slierre]";
- mes "Excuse me, but you are";
- mes "not allowed to be in here.";
- mes "Please visit the Help Desk";
- mes "if you have any questions about";
- mes "the Rekenber Corporation.";
- mes "Thank you for cooperating.";
- close;
-}
-
-// ---------------------------------------------------------------------------
-
-lhz_in03,32,162,2 script Crippled Girl#Crippled_Girl 53,{
-
- mes "[Crippled Girl]";
- mes "...";
- mes "......";
- mes "*Sigh...*";
- next;
- menu "Hello, how are you?",-;
- mes "[Crippled Girl]";
- mes "Oh, I'm fine,";
- mes "thanks for asking.";
- mes "I'm just waiting for";
- mes "somebody, that's all.";
- close;
-}
-
-// ---------------------------------------------------------------------------
-
-lighthalzen,346,263,2 script Elder 846,{
-
- mes "[Elder]";
- mes "Predators are always";
- mes "on the lookout for easy";
- mes "prey. Be careful, youngster!";
- mes "You look innocent enough";
- mes "to become a victim in the city.";
- next;
- menu "About Lighthalzen",L_lighthalzen,"About the Slum",L_slum,"????",-;
- mes "[Elder]";
- mes "Well, if you need any";
- mes "help around here or have";
- mes "any questions, come back";
- mes "and ask me. I get the feeling";
- mes "that we'll probably meet again.";
- close;
-
-L_lighthalzen:
- mes "[Elder]";
- mes "Lighthalzen might seem";
- mes "like a splendid city at first,";
- mes "but you'll learn quickly that";
- mes "the poor are segregated from";
- mes "the rich and treated as less";
- mes "than second class citizens.";
- next;
- mes "[Elder]";
- mes "At first, separation between";
- mes "the rich and poor districts was";
- mes "subtly enforced. They built the";
- mes "railroad right between the two";
- mes "districts to make it easier for";
- mes "the rich to ignore the poor.";
- next;
- mes "[Elder]";
- mes "But now they even have";
- mes "guards to make sure that";
- mes "the poor can't bother the";
- mes "rich. I'm pretty sure that";
- mes "this segregation won't be";
- mes "ending anytime soon...";
- next;
- mes "[Elder]";
- mes "Now, I've heard that the";
- mes "Rekenber Corporation is";
- mes "actually providing jobs for";
- mes "people in the slums. Beggars";
- mes "can't be choosers, so I'm sure";
- mes "these jobs aren't that great.";
- close;
-
-L_slum:
- mes "[Elder]";
- mes "To live in the slum is to";
- mes "be familiar with poverty,";
- mes "disease, condemnation";
- mes "and contempt. But we're all";
- mes "still people, you know, so let";
- mes "go of any of your misgivings.";
- next;
- mes "[Elder]";
- mes "We're struggling just";
- mes "to survive here. At the";
- mes "very least, please respect";
- mes "that. It's a fact that the";
- mes "people in the rich district";
- mes "seem to keep forgetting.";
- close;
-}
-
-// ---------------------------------------------------------------------------
-
lighthalzen,326,249,5 script Grinnel 870,{
mes "[Grinnel]";
@@ -1833,80 +1729,6 @@ lhz_in03,184,38,2 script Loudmouth 55,{
}
// ---------------------------------------------------------------------------
-lhz_in01,114,181,3 script Representative::LhzRep 71,{
-
- mes "[Representative]";
- mes "Greetings, and welcome";
- mes "to the Rekenber Corporation.";
- mes "How may I be of service today?";
- next;
- menu "Building Information.",-;
-
-loopback:
- mes "[Representative]";
- mes "Please tell me";
- mes "which floor you'd like";
- mes "to know more about.";
- next;
- menu "1F",s_1,"2F",s_2,"B1",s_B,"Cancel",-;
-
- mes "[Representative]";
- mes "We are always doing our";
- mes "best to provide the best";
- mes "services to our customers.";
- mes "Remember that Rekenber";
- mes "is the name you can trust.";
- mes "Thank you and have a nice day.";
- close;
-
-s_1:
- mes "[Representative]";
- mes "The ^3131FFRekenber Library^000000 can";
- mes "be found at the end of the";
- mes "left hallway. Our library is";
- mes "a great resource of innovative";
- mes "ideas and information for our";
- mes "system development employees.";
- next;
- mes "[Representative]";
- mes "The ^3131FFBall Room^000000, where";
- mes "various official events are";
- mes "usually held, can be accessed";
- mes "through the right hallway.";
- next;
- goto loopback;
-
-s_2:
- mes "[Representative]";
- mes "Please use the stairs";
- mes "located on both sides of";
- mes "the Help Desk to go to the";
- mes "Second Floor. The Second";
- mes "Floor is mostly used for";
- mes "administrative purposes.";
- next;
- mes "[Representative]";
- mes "There, you can find";
- mes "the ^3131FFConference Room^000000,";
- mes "^3131FFSecretary Office^000000, the";
- mes "^3131FFAuditorium^000000 and the";
- mes "^3131FFChairman's Office^000000.";
- next;
- goto loopback;
-s_B:
- mes "[Representative]";
- mes "The first underground floor";
- mes "is used by the ^3131FFRegenshirm^000000,";
- mes "our laboratory affiliate. For";
- mes "security reasons, this floor";
- mes "is not accessible to visitors";
- next;
- goto loopback;
-
-}
-
-lhz_in01,26,247,2 duplicate(LhzRep) Representative 71
-
lhz_in01,173,28,4 script Guard#01::LhzRekGuard 868,{
mes "[Guard]";
diff --git a/npc/quests/quests_lighthalzen.txt b/npc/quests/quests_lighthalzen.txt
index 5dce0480c..9336e43bb 100644
--- a/npc/quests/quests_lighthalzen.txt
+++ b/npc/quests/quests_lighthalzen.txt
@@ -50,7 +50,8 @@
//= 2.8 More optimization. Also fixed bug with "2x short sticks -> long" [Lupus]
//= Now uses MISC_QUEST&512 instead of 'hzdun'. WIP
//= 2.9 Fixed Friendship Quest levelup exploit (u could get EXP twice) [Lupus]
-//= 3.0 Moved a book non-related to Lighthalzen quests. [SinSloth]
+//= 3.0 Added Cursed Spirit Quest. [SinSloth]
+//= Moved a book non-related to Lighthalzen quests.
//============================================================
lighthalzen,1,1,7 script sneakAddSuber -1,{
@@ -2350,7 +2351,7 @@ yuno_in04,96,106,4 script Passionate Student 754,{
mes "Hopefully this contains";
mes "the information I need...";
next;
- if(friendship != 6)goto s_Dialog;
+ if(friendship != 6)goto s_mes;
mes "Upon briefly glancing at";
mes "this student's belongings,";
mes "you notice that the name";
@@ -2486,7 +2487,7 @@ s_Cont3:
if(friendship == 6)set friendship,7;
close;
-s_Dialog:
+s_mes:
mes "^3131FFThis student seems to";
mes "be dilligently conducting";
mes "intensive research on some";
@@ -2587,5 +2588,2797 @@ yuno_in04,171,117,1 script List of Books 111,{
mes "This place even has";
mes "a romance novel section?";
close;
+}
+
+///Cursed Spirit Quest
+
+lhz_dun01,147,106,0 script #kiz01-1 -1,3,3,{
+
+OnTouch:
+ if(countitem(7345))
+ {
+ if(!lhz_curse)
+ {
+ soundeffect "loli_ruri_stand.wav",0;
+ set lhz_curse,1;
+ end;
+ }
+ else if(lhz_curse < 26)
+ {
+ set @lhz_ghost,rand(1,5);
+ sc_start SC_Curse,1000,0;
+ soundeffect "loli_ruri_stand.wav",0;
+ if(@lhz_ghost == 1)
+ {
+ mes "[???]";
+ mes "......";
+ next;
+ mes "[???]";
+ mes "Enjoy... this...";
+ soundeffect "loli_ruri_stand.wav",0;
+ close;
+ }
+ else if(@lhz_ghost == 4)
+ {
+ mes "[???]";
+ mes "......";
+ next;
+ mes "[???]";
+ mes "I... I despise the living...";
+ soundeffect "loli_ruri_stand.wav",0;
+ close;
+ }
+ end;
+ }
+ }
+}
+
+lhz_dun01,239,135,0 duplicate(#kiz01-1) #kiz01-2 -1,3,3
+lhz_dun01,66,212,0 duplicate(#kiz01-1) #kiz01-3 -1,3,3
+lhz_dun01,225,198,0 duplicate(#kiz01-1) #kiz01-4 -1,3,3
+
+lhz_dun02,244,229,0 script #kiz02-1 -1,3,3,{
+
+OnTouch:
+ if(countitem(7345))
+ {
+ if(!lhz_curse)
+ {
+ soundeffect "tao_gunka_stand.wav",0;
+ set lhz_curse,1;
+ end;
+ }
+ else if(lhz_curse < 26)
+ {
+ set @lhz_ghost,rand(1,10);
+ sc_start SC_Curse,1000,0;
+ soundeffect "tao_gunka_stand.wav",0;
+ if(@lhz_ghost == 1)
+ {
+ mes "[???]";
+ mes "......";
+ next;
+ mes "[???]";
+ mes "Enjoy... this...";
+ soundeffect "loli_ruri_stand.wav",0;
+ close;
+ }
+ else if(@lhz_ghost == 4)
+ {
+ mes "[???]";
+ mes "......";
+ next;
+ mes "[???]";
+ mes "I... I despise the living...";
+ soundeffect "loli_ruri_stand.wav",0;
+ close;
+ }
+ end;
+ }
+ }
+}
+
+lhz_dun02,60,298,0 duplicate(#kiz02-1) #kiz02-2 -1,3,3
+lhz_dun02,267,278,0 duplicate(#kiz02-1) #kiz02-3 -1,3,3
+lhz_dun02,94,199,0 duplicate(#kiz02-1) #kiz02-4 -1,3,3
+
+lhz_dun03,244,51,0 script #kiz03-1 -1,3,3,{
+
+OnTouch:
+ if(countitem(7345))
+ {
+ if(!lhz_curse)
+ {
+ soundeffect "tao_gunka_stand.wav",0;
+ set lhz_curse,1;
+ end;
+ }
+ else if(lhz_curse < 26)
+ {
+ set @lhz_ghost,rand(1,10);
+ sc_start SC_Curse,1000,0;
+ soundeffect "tao_gunka_stand.wav",0;
+ if(@lhz_ghost == 1)
+ {
+ mes "[???]";
+ mes "......";
+ next;
+ mes "[???]";
+ mes "Enjoy... this...";
+ soundeffect "tao_gunka_stand.wav",0;
+ close;
+ }
+ else if(@lhz_ghost == 4)
+ {
+ mes "[???]";
+ mes "......";
+ next;
+ mes "[???]";
+ mes "I... I despise the living...";
+ soundeffect "tao_gunka_stand.wav",0;
+ close;
+ }
+ end;
+ }
+ }
+}
+
+lhz_dun03,123,191,0 duplicate(#kiz03-1) #kiz03-2 -1,3,3
+lhz_dun03,74,140,0 duplicate(#kiz03-1) #kiz03-3 -1,3,3
+lhz_dun03,344,278,0 duplicate(#kiz03-1) #kiz03-4 -1,3,3
+
+lighthalzen,344,278,0 script #kiz03 -1,2,2,{
+
+OnTouch:
+ if(countitem(7345))
+ {
+ if(!lhz_curse)
+ {
+ sc_start SC_Curse,1000,0;
+ soundeffect "tao_gunka_stand.wav",0;
+ end;
+ }
+ else if(lhz_curse < 26)
+ {
+ mes "...............";
+ next;
+ mes "...............";
+ sc_start SC_Blind,60000,0;
+ soundeffect "tao_gunka_stand.wav",0;
+ next;
+ mes "[?????]";
+ mes "Honey, I'm sorry,";
+ mes "but I... We know how";
+ mes "hungry you are, but we";
+ mes "have nothing to feed you.";
+ next;
+ mes "[?????]";
+ mes "*Sniff* I know, I know,";
+ mes "but somehow, that tragic";
+ mes "truth eats away at me just";
+ mes "a little bit more everyday...";
+ next;
+ mes "[?????]";
+ mes "D-damn it...!";
+ mes "Why do we have";
+ mes "to live like this?!";
+ mes "It's like we're less";
+ mes "than animals. I hate this!";
+ next;
+ mes "...............";
+ next;
+ mes "...............";
+ next;
+ emotion e_what,1;
+ mes "["+strcharinfo(0)+"]";
+ mes "Those voices weren't";
+ mes "just in my head, were they?";
+ mes "Hello...? Anybody there...?";
+ close2;
+ sc_end SC_All;
+ sc_start SC_Curse,5000,0;
+ if(!lhz_spi01) set lhz_spi01,1;
+ end;
+ }
+ }
+}
+
+lhz_in03,178,22,0 script #kiz04 -1,2,2,{
+
+OnTouch:
+ if(countitem(7345))
+ {
+ if(!lhz_curse)
+ {
+ sc_start SC_Curse,1000,0;
+ soundeffect "tao_gunka_stand.wav",0;
+ end;
+ }
+ else if(lhz_curse < 26)
+ {
+ mes "...............";
+ next;
+ mes "...............";
+ sc_start SC_Blind,60000,0;
+ soundeffect "tao_gunka_stand.wav",0;
+ next;
+ mes "[?????]";
+ mes "Hey, you won't";
+ mes "believe it! Rekenber";
+ mes "decided to hire us!";
+ next;
+ mes "[?????]";
+ mes "You sure that's so great?";
+ mes "Those big corporations";
+ mes "always take advantage";
+ mes "of the little guy. We're";
+ mes "probably gonna end up";
+ mes "slavin' away for our wages...";
+ next;
+ mes "[?????]";
+ mes "No, that's not the";
+ mes "case at all. I mean,";
+ mes "sure, we won't start off";
+ mes "with much responsibility,";
+ mes "but they'll pay us well!";
+ next;
+ mes "[?????]";
+ mes "Well, we do need to eat.";
+ mes "If they're true to their word,";
+ mes "that'll be even better!";
+ next;
+ mes "...............";
+ next;
+ mes "...............";
+ next;
+ mes "[???]";
+ mes "Waaaah!";
+ mes "Waaaaaah~!";
+ next;
+ mes "[????]";
+ mes "Woman, shut this";
+ mes "baby up! Shut up, kid!";
+ next;
+ mes "[?????]";
+ mes "Honey, please...";
+ mes "He's just a baby!";
+ next;
+ mes "[????]";
+ mes "I don't care how";
+ mes "crummy this house is!";
+ mes "It's mine and I want quiet!";
+ next;
+ mes "...............";
+ next;
+ mes "...............";
+ next;
+ emotion e_what,1;
+ mes "["+strcharinfo(0)+"]";
+ mes "I'm hearing things";
+ mes "again! Where are all of";
+ mes "these voices coming from?";
+ close2;
+ soundeffect "tao_gunka_stand.wav",0;
+ sc_end SC_All;
+ sc_start SC_Curse,5000,0;
+ if(!lhz_spi02) set lhz_spi02,1;
+ end;
+ }
+ }
+}
+
+lighthalzen,295,227,0 script #kiz05 -1,2,2,{
+
+OnTouch:
+ if(countitem(7345))
+ {
+ if(!lhz_curse)
+ {
+ sc_start SC_Curse,1000,0;
+ end;
+ }
+ else if(lhz_curse < 26)
+ {
+ mes "...............";
+ next;
+ mes "...............";
+ sc_start SC_Blind,60000,0;
+ soundeffect "loli_ruri_stand.wav",0;
+ next;
+ mes "[?????]";
+ mes "Mommy, why don't those";
+ mes "dirty people get new clothes?";
+ mes "Don't they know it's gross?";
+ mes "They're scaring me...";
+ next;
+ mes "[???????]";
+ mes "Honey, don't look at";
+ mes "them and hurry up!";
+ next;
+ mes "[????]";
+ mes "Please, do you have";
+ mes "any spare change? I...";
+ mes "I need something to eat...";
+ next;
+ mes "...............";
+ next;
+ mes "...............";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "This is...";
+ mes "This is insane!";
+ mes "I must be hallucinating!";
+ close2;
+ soundeffect "loli_ruri_stand.wav",0;
+ sc_end SC_All;
+ sc_start SC_Curse,3000,0;
+ if(!lhz_spi03) set lhz_spi03,1;
+ end;
+ }
+ }
+}
+
+lighthalzen,364,315,0 script #kiz06 -1,3,3,{
+
+OnTouch:
+ if(countitem(7345))
+ {
+ if(!lhz_curse)
+ {
+ sc_start SC_Curse,1000,0;
+ end;
+ }
+ else if(lhz_curse < 26)
+ {
+ mes "...............";
+ next;
+ mes "...............";
+ sc_start SC_Blind,60000,0;
+ soundeffect "tao_gunka_stand.wav",0;
+ next;
+ mes "[?????]";
+ mes "Listen, I know you're";
+ mes "the newest hire, but you've";
+ mes "shown us a lot of potential.";
+ mes "I think you'd be a perfect";
+ mes "fit for this new position.";
+ next;
+ mes "[???????]";
+ mes "Are you really serious?";
+ next;
+ mes "[?????]";
+ mes "I'll tell it to you straight.";
+ mes "This new position will require";
+ mes "you to be away from home once";
+ mes "in a while, but that comes with";
+ mes "the new responsibilities.";
+ next;
+ mes "[?????]";
+ mes "But you'll receive";
+ mes "many new benefits that";
+ mes "I'm sure your family would";
+ mes "appreciate and you'll be";
+ mes "generously compensated.";
+ next;
+ mes "[???????]";
+ mes "...............";
+ next;
+ mes "[???????]";
+ mes "...Alright, I'm in.";
+ next;
+ mes "...............";
+ next;
+ mes "...............";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "...............";
+ close2;
+ soundeffect "tao_gunka_stand.wav",0;
+ sc_end SC_All;
+ sc_start SC_Curse,5000,0;
+ if(!lhz_spi04) set lhz_spi04,1;
+ end;
+ }
+ }
+}
+
+lhz_in01,113,150,0 script #kiz07 -1,3,3,{
+
+OnTouch:
+ if(countitem(7345))
+ {
+ if(!lhz_curse)
+ {
+ sc_start SC_Curse,1000,0;
+ end;
+ }
+ else if(lhz_curse < 26)
+ {
+ mes "...............";
+ next;
+ mes "...............";
+ sc_start SC_Blind,60000,0;
+ soundeffect "tao_gunka_stand.wav",0;
+ next;
+ mes "[?????]";
+ mes "So, what exactly did you";
+ mes "want me to do? I'm sorry,";
+ mes "I wasn't able to gather my";
+ mes "actual job function from";
+ mes "the presentation...";
+ next;
+ mes "[???]";
+ mes "Hee hee hee~";
+ mes "Don't worry about it.";
+ mes "Just relax and stay";
+ mes "right where you are.";
+ next;
+ mes "[?????]";
+ mes "Mmm. Alright.";
+ mes "I just thought that I was";
+ mes "supposed to go somewhere,";
+ mes "that's all. Um, shouldn't";
+ mes "I be getting ready...?";
+ next;
+ mes "[???]";
+ mes "Oh, don't worry about";
+ mes "that, either. All of the";
+ mes "arrangements will be";
+ mes "taken care of. You'll";
+ mes "be taken to that far";
+ mes "off place very soon...";
+ next;
+ mes "...............";
+ next;
+ mes "...............";
+ close2;
+ soundeffect "tao_gunka_stand.wav",0;
+ sc_end SC_All;
+ sc_start SC_Curse,3000,0;
+ if(lhz_curse == 6) set lhz_curse,7;
+ end;
+ }
+ }
+}
+
+lhz_in01,272,227,0 script #kiz08 -1,2,2,{
+
+OnTouch:
+ if(countitem(7345))
+ {
+ if(!lhz_curse)
+ {
+ sc_start SC_Curse,1000,0;
+ end;
+ }
+ else if(lhz_curse < 26)
+ {
+ mes "...............";
+ next;
+ mes "...............";
+ sc_start SC_Blind,60000,0;
+ soundeffect "tao_gunka_stand.wav",0;
+ next;
+ mes "[????]";
+ mes "Oh, I'm so sorry to";
+ mes "hear that you want to";
+ mes "quit. Are you sure there";
+ mes "isn't anything we can do";
+ mes "to change your mind?";
+ next;
+ mes "[???]";
+ mes "Well, I'm thinking of";
+ mes "retiring early and just";
+ mes "spending more time";
+ mes "with my family. But I won't";
+ mes "ever talk about the company";
+ mes "or any of its, well, secrets.";
+ next;
+ mes "[????]";
+ mes "I really appreciate";
+ mes "your honesty and sincerity.";
+ mes "You've really done a great";
+ mes "job for us and I can't thank";
+ mes "you enough for your years of";
+ mes "dedication to this company.";
+ next;
+ mes "[???]";
+ mes "Thank you, sir.";
+ next;
+ mes "[???]";
+ mes "It would be a great loss";
+ mes "for this company to let you";
+ mes "go now. But I guess we have";
+ mes "no choice, since you've had";
+ mes "that horrible accident.";
+ next;
+ mes "[???]";
+ mes "Sir...?";
+ mes "Accident...?";
+ mes "I don't understand";
+ mes "what you're talking ab--";
+ next;
+ mes "[???]";
+ mes "N-no! Please...!";
+ mes "I didn't, I swear on";
+ mes "my life that I won't ever";
+ mes "say anything about this";
+ mes "place! I'm begging you,";
+ mes "for the love of god!";
+ next;
+ mes "[????]";
+ mes "Your life...?";
+ mes "Sorry, not good enough.";
+ mes "You should have known.";
+ next;
+ mes "[???]";
+ mes "Ssstop! I have chil--";
+ mes "MY LEEEEGS!! OH MY GOD";
+ mes "WHAT HAVE YOU DONE TO";
+ mes "MY LEGS?! HELP ME, OH MY G--";
+ next;
+ mes "...............";
+ next;
+ mes "...............";
+ close2;
+ soundeffect "tao_gunka_stand.wav",0;
+ sc_end SC_All;
+ sc_start SC_Curse,3000,0;
+ if(lhz_curse == 11) set lhz_curse,12;
+ end;
+ }
+ }
+}
+
+lhz_in01,206,129,0 script #kiz09 -1,5,5,{
+
+OnTouch:
+ if(countitem(7345))
+ {
+ if(lhz_curse == 12)
+ {
+ mes "...............";
+ next;
+ mes "...............";
+ sc_start SC_Curse,1000,0;
+ soundeffect "loli_ruri_stand.wav",0;
+ close2;
+ warp "lhz_que01",26,27;
+ end;
+ }
+ else if(lhz_curse > 0 && lhz_curse < 26)
+ {
+ sc_start SC_Curse,1000,0;
+ end;
+ }
+ }
+}
+
+lhz_que01,21,31,5 script #Varmunt 755,{
+
+OnTouch:
+ if(countitem(7345))
+ {
+ if(lhz_curse == 12)
+ {
+ mes "Doctor Varmunt,";
+ mes "you've finally agreed";
+ mes "to join us. Welcome!";
+ next;
+ donpcevent "#Varmunt::OnEmote";
+ mes "[Varmunt]";
+ mes "Well, I don't know if I agree";
+ mes "with this company's policies,";
+ mes "but the project you're offering";
+ mes "seems to be an opportunity that";
+ mes "comes once in a lifetime, so...";
+ next;
+ donpcevent "#Rekenber::OnEmote";
+ mes "[??]";
+ mes "To be honest, this project";
+ mes "can only be a success with";
+ mes "your cooperation. We need";
+ mes "your genius and will provide";
+ mes "whatever you require.";
+ next;
+ mes "[Varmunt]";
+ mes "I'm flattered.";
+ mes "And of course, I'll";
+ mes "do my best. It's just";
+ mes "that this deal sounds";
+ mes "too good to be true...";
+ next;
+ mes ".........";
+ next;
+ soundeffect "loli_ruri_stand.wav",0;
+ mes "............";
+ next;
+ soundeffect "loli_ruri_stand.wav",0;
+ mes "...............";
+ next;
+ soundeffect "loli_ruri_stand.wav",0;
+ mes "..................";
+ next;
+ mes ".....................";
+ next;
+ mes "[??]";
+ mes "Amazing. You've accomplished";
+ mes "what most have thought to be";
+ mes "impossible ahead of schedule.";
+ mes "An imitation of Ymir's Heart!";
+ mes "This will surely spur Airship";
+ mes "and Guardian development~!";
+ next;
+ mes "[Varmunt]";
+ mes "I still don't believe that";
+ mes "were able to do it. This is";
+ mes "a huge leap for science, even";
+ mes "if this imitation isn't as powerful";
+ mes "as the real Ymir's Heart.";
+ next;
+ mes "[??]";
+ mes "Come, we must celebrate!";
+ mes "Let's go outside and have";
+ mes "a toast in your honor! Ha ha~";
+ next;
+ mes ".........";
+ next;
+ soundeffect "loli_ruri_stand.wav",0;
+ mes "............";
+ next;
+ soundeffect "loli_ruri_stand.wav",0;
+ mes "...............";
+ next;
+ soundeffect "loli_ruri_stand.wav",0;
+ mes "..................";
+ next;
+ mes "[??]";
+ mes "But why, Doctor Varmunt?";
+ mes "If you're unhappy with the";
+ mes "Rekenber Corporation for";
+ mes "any reason whatsoever...";
+ next;
+ mes "[Varmunt]";
+ mes "Well, I don't really";
+ mes "have a reason to remain";
+ mes "now that we've accomplished";
+ mes "what I've agreed to do. It's time";
+ mes "for me to return and work on";
+ mes "my personal research.";
+ next;
+ mes "[??]";
+ mes "Please, Doctor Varmunt,";
+ mes "reconsider! You may have";
+ mes "full use of our facilities to";
+ mes "conduct your research. I'm";
+ mes "willing to make you an offer.";
+ next;
+ mes "[Varmunt]";
+ mes "No, I can't...";
+ mes "If I continue to work";
+ mes "here, I'm afraid I might";
+ mes "make a lot of people";
+ mes "unhappy. But, thank";
+ mes "you for everything.";
+ next;
+ mes "[??]";
+ mes "Wait...";
+ mes "Doctor Varmunt.";
+ mes "You forgot your cane.";
+ next;
+ mes "[Varmunt]";
+ mes "Since when have you";
+ mes "seen me use a cane?";
+ mes "And even if I did,";
+ mes "that one isn't mi--";
+ next;
+ mes "...";
+ next;
+ mes "...";
+ mes "......";
+ next;
+ mes "...";
+ mes "......";
+ mes ".........";
+ set lhz_curse,13;
+ close2;
+ warp "lhz_in01",206,129;
+ end;
+ }
+ else
+ {
+ warp "lhz_in01",206,129;
+ end;
+ }
+ }
+ warp "lhz_in01",206,129;
+ end;
+
+OnEmote:
+ emotion e_swt;
+ end;
+}
+
+lhz_que01,29,24,3 script #Rekenber 754,{
+
+OnTouch:
+ if(countitem(7345))
+ {
+ if(lhz_curse == 12)
+ {
+ mes "Doctor Varmunt,";
+ mes "you've finally agreed";
+ mes "to join us. Welcome!";
+ next;
+ donpcevent "#Varmunt::OnEmote";
+ mes "[Varmunt]";
+ mes "Well, I don't know if I agree";
+ mes "with this company's policies,";
+ mes "but the project you're offering";
+ mes "seems to be an opportunity that";
+ mes "comes once in a lifetime, so...";
+ next;
+ donpcevent "#Rekenber::OnEmote";
+ mes "[??]";
+ mes "To be honest, this project";
+ mes "can only be a success with";
+ mes "your cooperation. We need";
+ mes "your genius and will provide";
+ mes "whatever you require.";
+ next;
+ mes "[Varmunt]";
+ mes "I'm flattered.";
+ mes "And of course, I'll";
+ mes "do my best. It's just";
+ mes "that this deal sounds";
+ mes "too good to be true...";
+ next;
+ mes ".........";
+ next;
+ soundeffect "loli_ruri_stand.wav",0;
+ mes "............";
+ next;
+ soundeffect "loli_ruri_stand.wav",0;
+ mes "...............";
+ next;
+ soundeffect "loli_ruri_stand.wav",0;
+ mes "..................";
+ next;
+ mes ".....................";
+ next;
+ mes "[??]";
+ mes "Amazing. You've accomplished";
+ mes "what most have thought to be";
+ mes "impossible ahead of schedule.";
+ mes "An imitation of Ymir's Heart!";
+ mes "This will surely spur Airship";
+ mes "and Guardian development~!";
+ next;
+ mes "[Varmunt]";
+ mes "I still don't believe that";
+ mes "were able to do it. This is";
+ mes "a huge leap for science, even";
+ mes "if this imitation isn't as powerful";
+ mes "as the real Ymir's Heart.";
+ next;
+ mes "[??]";
+ mes "Come, we must celebrate!";
+ mes "Let's go outside and have";
+ mes "a toast in your honor! Ha ha~";
+ next;
+ mes ".........";
+ next;
+ soundeffect "loli_ruri_stand.wav",0;
+ mes "............";
+ next;
+ soundeffect "loli_ruri_stand.wav",0;
+ mes "...............";
+ next;
+ soundeffect "loli_ruri_stand.wav",0;
+ mes "..................";
+ next;
+ mes "[??]";
+ mes "But why, Doctor Varmunt?";
+ mes "If you're unhappy with the";
+ mes "Rekenber Corporation for";
+ mes "any reason whatsoever...";
+ next;
+ mes "[Varmunt]";
+ mes "Well, I don't really";
+ mes "have a reason to remain";
+ mes "now that we've accomplished";
+ mes "what I've agreed to do. It's time";
+ mes "for me to return and work on";
+ mes "my personal research.";
+ next;
+ mes "[??]";
+ mes "Please, Doctor Varmunt,";
+ mes "reconsider! You may have";
+ mes "full use of our facilities to";
+ mes "conduct your research. I'm";
+ mes "willing to make you an offer.";
+ next;
+ mes "[Varmunt]";
+ mes "No, I can't...";
+ mes "If I continue to work";
+ mes "here, I'm afraid I might";
+ mes "make a lot of people";
+ mes "unhappy. But, thank";
+ mes "you for everything.";
+ next;
+ mes "[??]";
+ mes "Wait...";
+ mes "Doctor Varmunt.";
+ mes "You forgot your cane.";
+ next;
+ mes "[Varmunt]";
+ mes "Since when have you";
+ mes "seen me use a cane?";
+ mes "And even if I did,";
+ mes "that one isn't mi--";
+ next;
+ mes "...";
+ next;
+ mes "...";
+ mes "......";
+ next;
+ mes "...";
+ mes "......";
+ mes ".........";
+ set lhz_curse,13;
+ close2;
+ warp "lhz_in01",206,129;
+ end;
+ }
+ else
+ {
+ warp "lhz_in01",206,129;
+ end;
+ }
+ }
+ warp "lhz_in01",206,129;
+ end;
+
+OnEmote:
+ emotion e_ok;
+ end;
+}
+
+lhz_in01,282,166,0 script #kiz10 -1,3,3,{
+
+OnTouch:
+ if(countitem(7345))
+ {
+ if(lhz_curse == 16)
+ {
+ mes "...............";
+ next;
+ mes "...............";
+ sc_start SC_Curse,1000,0;
+ soundeffect "loli_ruri_stand.wav",0;
+ close2;
+ warp "lhz_que01",98,59;
+ end;
+ }
+ else if(lhz_curse > 0 && lhz_curse < 26)
+ {
+ sc_start SC_Curse,1000,0;
+ end;
+ }
+ }
+}
+
+lhz_que01,99,74,5 script #pecomaster 48,{
+
+ if(checkweight(7341,1) != 1)
+ {
+ mes "^3355FFWait a second! Right now,";
+ mes "you have too many items in your";
+ mes "inventory. Please come back";
+ mes "after you've made more available";
+ mes "inventory space.^000000";
+ close;
+ }
+ else if(lhz_curse == 16)
+ {
+ mes "[???]";
+ mes "It's over.";
+ mes "I really want";
+ mes "to quit. This is";
+ mes "the end for me.";
+ next;
+ mes "[Peco Peco]";
+ mes "^3131FFThis is the end!^000000";
+ mes "^3131FFThis is the end!^000000";
+ next;
+ mes "[???]";
+ mes "He was right to say that";
+ mes "we'd be paid well, but going";
+ mes "through this much torture isn't";
+ mes "worth any sum of money in the";
+ mes "world to me. *Sigh* Money...";
+ next;
+ mes "[???]";
+ mes "She must be so worried";
+ mes "about me by now. And her";
+ mes "health is so bad. I'm such";
+ mes "a fool for leaving her behind.";
+ mes "";
+ next;
+ mes "[Peco Peco]";
+ mes "^3131FFSuch a fool!^000000";
+ mes "^3131FFSuch a fool!^000000";
+ mes "^3131FF*Squaaawk~*^000000";
+ next;
+ mes "[???]";
+ mes "Damn it!";
+ mes "Shut up, you stupid bird!";
+ mes "Be quiet for just a minute!";
+ next;
+ mes "[Peco Peco]";
+ mes "^3131FF*Squaaawk!*^000000";
+ mes "^3131FFDeath Penalty!^000000";
+ mes "^3131FFDeath Penalty!^000000";
+ next;
+ mes "[???]";
+ mes "Death penalty?";
+ mes "Where'd you learn";
+ mes "to say something weird";
+ mes "like that? Huh. That's...";
+ next;
+ mes "............";
+ next;
+ mes "............";
+ next;
+ mes "............";
+ next;
+ mes "[???]";
+ mes "I'm the only one still";
+ mes "in this room. Everyone";
+ mes "else left and never came";
+ mes "back. If they were... And";
+ mes "I were to go out... Then...";
+ mes "Maybe I better not leave.";
+ next;
+ mes "[???]";
+ mes "If I could only give";
+ mes "this pendant back to";
+ mes "her, she wouldn't have";
+ mes "to worry about me that";
+ mes "much. But I might not";
+ mes "be able to get back...";
+ next;
+ mes "[???]";
+ mes "............";
+ next;
+ mes "[?????]";
+ mes "Hey there, been";
+ mes "waiting long? It's";
+ mes "time for you to finish";
+ mes "up your contract.";
+ next;
+ mes "[???]";
+ mes "Finish up my...?";
+ mes "N-no! I've decided!";
+ mes "I'm not leaving this room!";
+ next;
+ mes "[?????]";
+ mes "Hey hey, what the hell";
+ mes "are you talking about?";
+ mes "You came here to work,";
+ mes "didn't you? And now it's";
+ mes "time for you to collect, so...";
+ next;
+ mes "[???]";
+ mes "N-no, l-let go of me!";
+ mes "Please let me go!";
+ mes "I want to see her again,";
+ mes "please let me see her...!";
+ next;
+ mes ".........";
+ mes "............";
+ next;
+ mes "^3131FF*Clink*^000000";
+ next;
+ mes "[??]";
+ mes "Hm? Who the hell";
+ mes "brought in this cheap";
+ mes "jewery? Someone must";
+ mes "have forgotten to throw";
+ mes "away their trash...";
+ next;
+ mes "[????]";
+ mes "Yeah, it's just a";
+ mes "cheap trinket. That";
+ mes "pendant isn't even";
+ mes "worth picking up.";
+ next;
+ mes "^3131FFYou pick up an old^000000";
+ mes "pendant from the ground.";
+ mes "No matter how hard you try,";
+ mes "you can't open its clasp to see";
+ mes "what this pendant contains.^000000";
+ set lhz_curse,17;
+ getitem 7341,1;
+ close2;
+ warp "lhz_in01",278,162;
+ end;
+ }
+ else
+ {
+ warp "lhz_in01",278,162;
+ end;
+ }
+}
+
+lhz_que01,90,71,5 script #birdie 1019,3,3,{
+
+ end;
+
+OnTouch:
+ mes "[Peco Peco]";
+ mes "You're a fool!";
+ mes "You're a fool!";
+ mes "You're a fool!";
+ close;
+}
+
+lighthalzen,346,263,3 script Elder 846,{
+
+ if((!countitem(7345)) || (lhz_curse > 18))
+ {
+L_NoText:
+ mes "[Elder]";
+ mes "Predators are always";
+ mes "on the lookout for easy";
+ mes "prey. Be careful, youngster!";
+ mes "You look innocent enough";
+ mes "to become a victim in the city.";
+ next;
+ switch( select( "About Lighthalzen","About the Slum","????" ) )
+ {
+ case 1:
+ mes "[Elder]";
+ mes "Lighthalzen might seem";
+ mes "like a splendid city at first,";
+ mes "but you'll quickly learn that";
+ mes "the poor are segregated from";
+ mes "the rich and treated as less";
+ mes "than second class citizens.";
+ next;
+ mes "[Elder]";
+ mes "At first, separation between";
+ mes "the rich and poor districts was";
+ mes "subtly enforced. They built the";
+ mes "railroad right between the two";
+ mes "districts to make it easier for";
+ mes "the rich to ignore the poor.";
+ next;
+ mes "[Elder]";
+ mes "But now they even have";
+ mes "guards to make sure that";
+ mes "the poor can't bother the";
+ mes "rich. I'm pretty sure that";
+ mes "this segregation won't be";
+ mes "ending anytime soon...";
+ next;
+ mes "[Elder]";
+ mes "Now, I've heard that the";
+ mes "Rekenber Corporation is";
+ mes "actually providing jobs for";
+ mes "people in the slums. Beggars";
+ mes "can't be choosers, so I'm sure";
+ mes "these jobs aren't that great.";
+ close;
+
+ case 2:
+ mes "[Elder]";
+ mes "To live in the slum is to";
+ mes "be familiar with poverty,";
+ mes "disease, condemnation";
+ mes "and contempt. But we're all";
+ mes "still people, you know, so let";
+ mes "go of any of your misgivings.";
+ next;
+ mes "[Elder]";
+ mes "We're struggling just";
+ mes "to survive here. At the";
+ mes "very least, please respect";
+ mes "that. It's a fact that the";
+ mes "people in the rich district";
+ mes "seem to keep forgetting.";
+ close;
+
+ case 3:
+ mes "[Elder]";
+ mes "Well, if you need any";
+ mes "help around here or have";
+ mes "any questions, come back";
+ mes "and ask me. I get the feeling";
+ mes "that we'll probably meet again.";
+ close;
+ }
+ }
+ else if((lhz_curse == 1) && (lhz_spi01) && (lhz_spi02) && (lhz_spi04))
+ {
+ mes "[Elder]";
+ mes "No wonder you look";
+ mes "so weary. Come, let";
+ mes "me help relieve you";
+ mes "of the burden that";
+ mes "you're carrying.";
+ next;
+ switch( select( "Um, burden...?","Crazy old woman!" ) )
+ {
+ case 1:
+ mes "[Elder]";
+ mes "Ah yes, they may not";
+ mes "be apparent to you, but";
+ mes "my eyes can clearly see";
+ mes "them. Yes. You're being";
+ mes "followed by those things.";
+ next;
+ switch( select( "Things?" ) )
+ {
+ case 1:
+ break;
+ }
+ mes "[Elder]";
+ mes "Yes. the best way I can";
+ mes "describe them is as evil";
+ mes "thoughts left in the world";
+ mes "when someone dies in";
+ mes "such a way that his grudge";
+ mes "survives to menace the living.";
+ next;
+ mes "[Elder]";
+ mes "Sometimes, these lingering";
+ mes "thoughts are created when";
+ mes "someone is broken hearted";
+ mes "or clings to this plane of the";
+ mes "sake of a loved one. Yes, those";
+ mes "thoughts are following you.";
+ next;
+ mes "[Elder]";
+ mes "I don't know why they";
+ mes "are following you, but I'm";
+ mes "certain they're there. Have";
+ mes "you been experiencing chills";
+ mes "down your spine, cold sweats,";
+ mes "maybe even hearing voices?";
+ soundeffect "loli_ruri_stand.wav",0;
+ sc_start SC_Curse,5000,0;
+ next;
+ switch( select( "Yes! How do I get rid of them?" ) )
+ {
+ case 1:
+ break;
+ }
+ mes "[Elder]";
+ mes "Well, usually these lingering";
+ mes "thoughts have some sort of";
+ mes "physical anchor, an object";
+ mes "that has feelings attached";
+ mes "to it, something important";
+ mes "to its late owner.";
+ next;
+ mes "[Elder]";
+ mes "The rage they're directing";
+ mes "at you seems to be growing";
+ mes "and I can see the angry spirits";
+ mes "pulling at the hems of your";
+ mes "clothes. Tell me, have you";
+ mes "wronged anyone recently?!";
+ next;
+ switch( select( "I don't... think so.","I can't remember every bad thing I've done!" ) )
+ {
+ case 1:
+ break;
+ case 2:
+ break;
+ }
+ mes "[Elder]";
+ mes "Well, you better do";
+ mes "something soon, before";
+ mes "the evil taints your mind";
+ mes "and drives you to insanity!";
+ mes "Now, I need to know for sure";
+ mes "if you've hearing voices.";
+ next;
+ switch( select( "Y-yes, I have." ) )
+ {
+ case 1:
+ break;
+ }
+ mes "[Elder]";
+ mes "There's still hope.";
+ mes "The spirits are trying";
+ mes "to reach you for now, but";
+ mes "if you wait too long, you may";
+ mes "become a victim of their wrath.";
+ mes "Hurry, there is much to do!";
+ next;
+ mes "[Elder]";
+ mes "You must appease these";
+ mes "forces by finding out what";
+ mes "happened to them in life.";
+ mes "Now, I don't possess great";
+ mes "power, but I can encourage";
+ mes "the spirits to guide you.";
+ next;
+ mes "[Elder]";
+ mes "I can only have the spirits";
+ mes "reveal the places they wish";
+ mes "for you to search only once.";
+ mes "You must remember the";
+ mes "locations that I am about";
+ mes "to show you. Get ready...";
+ specialeffect2 22;
+ next;
+ mes "[Elder]";
+ mes "Yaaaaappp ---!";
+ specialeffect2 62;
+ specialeffect2 225;
+ specialeffect2 36;
+ next;
+ mes "[Elder]";
+ mes "There! The locations";
+ mes "you must search should";
+ mes "be clear to you now! Don't";
+ mes "forget these placemarks!";
+ viewpoint 1,104,282,1,0xFF99FF33;
+ viewpoint 1,105,282,2,0xFF99FF33;
+ viewpoint 1,104,281,3,0xFF99FF33;
+ viewpoint 1,105,281,4,0xFF99FF33;
+ next;
+ mes "[Elder]";
+ mes "Good luck, youngster.";
+ mes "I hope you can appease";
+ mes "the wrath of these spirits...";
+ mes "But as long as you let them";
+ mes "guide you, you ought to be safe.";
+ set lhz_curse,6;
+ close;
+
+ case 2:
+ mes "[Elder]";
+ mes "Crazy...? Hm, you must";
+ mes "not quite understand what's";
+ mes "happening to you. Please do";
+ mes "not hesitate to come back to";
+ mes "me when you realize that you";
+ mes "need my help, youngster.";
+ close;
+ }
+ }
+ else if((lhz_curse > 5) && (lhz_curse < 17))
+ {
+ mes "[Elder]";
+ mes "I'm sorry, but there's";
+ mes "nothing more I can do for";
+ mes "you right now. But if you";
+ mes "find anything related to the";
+ mes "spirits that torment you,";
+ mes "please let me know.";
+ close;
+ }
+ else if(lhz_curse == 17)
+ {
+ if(!countitem(7341))
+ {
+ mes "[Elder]";
+ mes "I'm sorry, but there's";
+ mes "nothing more I can do for";
+ mes "you right now. But if you";
+ mes "find anything related to the";
+ mes "spirits that torment you,";
+ mes "please let me know.";
+ close;
+ }
+ mes "[Elder]";
+ mes "Greetings, adventurer.";
+ mes "How goes your search for";
+ mes "the remains of the spirits";
+ mes "that still cling to this plane?";
+ next;
+ switch( select( "Show her the Pendant.","Cancel" ) )
+ {
+ case 1:
+ mes "[Elder]";
+ mes "Oh my... There are some";
+ mes "incredibly powerful emotions";
+ mes "clinging to this pendant. If we";
+ mes "don't do anything about this,";
+ mes "you'll be cursed very soon.";
+ mes "This is what you must do.";
+ next;
+ mes "[Elder]";
+ mes "Hurry and bring";
+ mes "^0000ff5 Holy Water^000000 and";
+ mes "^0000ff1 Bouquet^000000. The Holy Water";
+ mes "will purify this Pendant and";
+ mes "the Bouquet will comfort";
+ mes "the spirit of its owner.";
+ next;
+ mes "[Elder]";
+ mes "You don't have much";
+ mes "time, so return to me";
+ mes "as soon as possible!";
+ mes "It won't be long until";
+ mes "the spirits are consumed";
+ mes "by their supernatural rage...";
+ set lhz_curse,18;
+ close;
+ case 2:
+ mes "[Elder]";
+ mes "Oh... You look so pale, are";
+ mes "you alright? Heh heh~";
+ close;
+ }
+ }
+ else if(lhz_curse == 18)
+ {
+ if((countitem(523) < 5) || (!countitem(744)) || (!countitem(7341)))
+ {
+ mes "[Elder]";
+ mes "Hurry and bring";
+ mes "^0000ff5 Holy Water^000000 and";
+ mes "^0000ff1 Bouquet^000000. The Holy Water";
+ mes "will purify this Pendant and";
+ mes "the Bouquet will comfort";
+ mes "the spirit of its owner.";
+ close;
+ }
+ mes "[Elder]";
+ mes "Good, good.";
+ mes "All is readiness.";
+ mes "Please be silent as";
+ mes "I focus my spirit for the";
+ mes "great task before me.";
+ next;
+ mes "[Elder]";
+ mes "...";
+ mes "......";
+ mes ".........";
+ mes "Hoooooooo...";
+ specialeffect2 88;
+ next;
+ mes "[Elder]";
+ mes "Yaaaaapp ---!";
+ specialeffect2 86;
+ next;
+ mes "[Elder]";
+ mes "Whew! I've managed";
+ mes "to nullify this curse for you.";
+ mes "That still doesn't change the";
+ mes "fact that what happened to this";
+ mes "pendant's owner was tragic...";
+ next;
+ mes "[Elder]";
+ mes "Why don't you bring";
+ mes "this pendant to the place";
+ mes "where it really belongs?";
+ mes "I'm sure that would bring";
+ mes "great comfort to its owner.";
+ next;
+ mes "^3131FFSuddenly, the clasp on";
+ mes "the pendant pops open,";
+ mes "revealing a picture of a happy";
+ mes "couple. Somehow, the girl in";
+ mes "the picture, sitting uncomfortably";
+ mes "in an old chair, looks familiar...^000000";
+ set lhz_curse,19;
+ delitem 523,5;
+ delitem 744,1;
+ close;
+ }
+ else goto L_NoText;
+}
+
+lhz_in03,32,162,3 script Crippled Girl 53,{
+
+ if(lhz_curse == 23)
+ {
+ if(countitem(7341))
+ {
+ mes "["+strcharinfo(0)+"]";
+ mes "Hey there, are";
+ mes "you feeling alright?";
+ next;
+ mes "[Crippled Girl]";
+ mes "Oh, thanks,";
+ mes "I'm fine. But...";
+ mes "Have we met before?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Yeah, we did.";
+ mes "You should know who";
+ mes "I am by now. Hey, you";
+ mes "didn't forget, did you?";
+ next;
+ mes "[Lady]";
+ mes "Oh, how do I put this?";
+ mes "The fever she had for the";
+ mes "last few days. She's gotten";
+ mes "better, but she's forgotten";
+ mes "everything that's happened";
+ mes "in the past few weeks...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Oh... Oh. I'm so";
+ mes "sorry. But maybe this";
+ mes "is for the best? Here,";
+ mes "I think you should keep";
+ mes "this pendant, though.";
+ next;
+ mes "^3131ffYou place the";
+ mes "old pendant";
+ mes "into her hands.^000000";
+ next;
+ specialeffect2 259;
+ mes "...............";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "...";
+ mes "......";
+ next;
+ mes "[Possessed "+strcharinfo(0)+"]";
+ mes "^3131FFSetsu, please remember";
+ mes "that I'd never do anything";
+ mes "to hurt you. Forgive me for";
+ mes "leaving you behind. I hope";
+ mes "that one day we'll meet";
+ mes "again, little princess.^000000";
+ next;
+ mes "[Possessed "+strcharinfo(0)+"]";
+ mes "^3131FFUntil then, I want";
+ mes "you to be happy, okay?";
+ mes "Your brother's always";
+ mes "gonna be looking out for";
+ mes "you, one way or another...^000000";
+ next;
+ mes "[Setsu]";
+ mes "My brother's...";
+ mes "That's my brother's";
+ mes "voice! Brother!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Eh? What? Whoa...";
+ mes "What came over me?";
+ mes "The last thing I reme--";
+ next;
+ mes "[Setsu]";
+ mes "...";
+ mes "......";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Well...";
+ mes "This is awkward.";
+ delitem 7341,1;
+ set lhz_curse,24;
+ close;
+ }
+ mes "["+strcharinfo(0)+"]";
+ mes "Hey there, are";
+ mes "you feeling alright?";
+ next;
+ mes "[Crippled Girl]";
+ mes "Oh, thanks,";
+ mes "I'm fine. But...";
+ mes "Have we met before?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Yeah, we did.";
+ mes "You should know who";
+ mes "I am by now. Hey, you";
+ mes "didn't forget, did you?";
+ next;
+ mes "[Lady]";
+ mes "Oh, how do I put this?";
+ mes "The fever she had for the";
+ mes "last few days. She's gotten";
+ mes "better, but she's forgotten";
+ mes "everything that's happened";
+ mes "in the past few weeks...";
+ next;
+ mes "^3131ffThis would be a good";
+ mes "opportunity to give her the...^000000";
+ close;
+ }
+ else if(lhz_curse == 24)
+ {
+ mes "[Setsu]";
+ mes "...";
+ mes "......";
+ close;
+ }
+ else if(lhz_curse == 25)
+ {
+ mes "[Setsu]";
+ mes "Excuse me, I can't still";
+ mes "walk but I don't cry";
+ mes "anymore. I'm doing my best!";
+ close;
+ }
+ else
+ {
+ mes "[Crippled Girl]";
+ mes "...";
+ mes "......";
+ mes "*Sigh...*";
+ next;
+ switch( select( "Hello, how are you?" ) )
+ {
+ case 1:
+ break;
+ }
+ mes "[Crippled Girl]";
+ mes "Oh, I'm fine,";
+ mes "thanks for asking.";
+ mes "I'm just waiting for";
+ mes "somebody, that's all.";
+ if(lhz_curse == 19)
+ {
+ next;
+ switch( select( "Show her the Pendant.","Okay, have a good day." ) )
+ {
+ case 1:
+ mes "["+strcharinfo(0)+"]";
+ mes "Um, would you have";
+ mes "any idea who might";
+ mes "have owned this pendant?";
+ next;
+ if (!countitem(7341))
+ {
+ mes "[Crippled Girl]";
+ mes "What are you talking about?";
+ close;
+ }
+ emotion e_gasp;
+ mes "[Crippled Girl]";
+ mes "Oh, that's mine!";
+ mes "I gave it to my big brother";
+ mes "before he went away on some";
+ mes "sort of business trip. You must";
+ mes "be his friend, is that right?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Actually, um,";
+ mes "you know what...?";
+ next;
+ switch( select( "Brutal Truth","Break it to her gently" ) )
+ {
+ case 1:
+ mes "...";
+ mes "......";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "...So basically, your";
+ mes "brother's ghost, oh right,";
+ mes "did I mention he was dead?";
+ mes "Anyway, so he's not alive";
+ mes "anymore, but his spirit or";
+ mes "whatever is still around and--";
+ next;
+ mes "[Crippled Girl]";
+ mes "...";
+ mes "......";
+ next;
+ mes "[Crippled Girl]";
+ mes "...Dead?";
+ mes "No! I don't believe you!";
+ mes "He can't die! He was the";
+ mes "bravest and the sweetest";
+ mes "and the-- Leave me alone!";
+ mes "Oh god, get the hell away!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "...";
+ mes "......";
+ mes "Sheesh.";
+ mes "Don't kill the";
+ mes "messenger.";
+ set lhz_curse,20;
+ close2;
+ warp "lighthalzen",322,323;
+ end;
+
+ case 2:
+ mes "[Crippled Girl]";
+ mes "Did you meet my";
+ mes "big brother...?";
+ next;
+ mes "[Crippled Girl]";
+ mes "My brother is a strong";
+ mes "person, and I should be";
+ mes "happy of that, because";
+ mes "nothing could happen";
+ mes "to him.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Um... yes. So...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Sure, your big brother must be happy.";
+ mes "He'll come back sometime.";
+ mes "You should sleep to be healthy";
+ mes "once your brother returns.";
+ next;
+ mes "[Crippled Girl]";
+ mes "Yes! I must be okay";
+ mes "and be able to walk when my";
+ mes "brother come.";
+ if(!countitem(7341)) close;
+ next;
+ mes "^3131ffYou place the";
+ mes "old pendant";
+ mes "into her hands.^000000";
+ next;
+ specialeffect2 259;
+ mes "......";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "...............";
+ next;
+ mes "[Possessed "+strcharinfo(0)+"]";
+ mes "^3131FFSetsu, please remember";
+ mes "that I'd never do anything";
+ mes "to hurt you. Forgive me for";
+ mes "leaving you behind. I hope";
+ mes "that one day we'll meet";
+ mes "again, little princess.^000000";
+ next;
+ mes "[Possessed "+strcharinfo(0)+"]";
+ mes "^3131FFUntil then, I want";
+ mes "you to be happy, okay?";
+ mes "Your brother's always";
+ mes "gonna be looking out for";
+ mes "you, one way or another...^000000";
+ next;
+ mes "[Setsu]";
+ mes "My brother's...";
+ mes "That's my brother's";
+ mes "voice! Brother!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Eh? What? Whoa...";
+ mes "What came over me?";
+ mes "The last thing I reme--";
+ next;
+ mes "^FF0000Tears fall from the";
+ mes "girl's face, then you...^000000";
+ next;
+ switch( select( "Distract her","Comfort her" ) )
+ {
+ case 1:
+ mes "["+strcharinfo(0)+"]";
+ mes "Oh, all of this was a play...";
+ mes "Y-yes a play, I was practising.";
+ mes "Ha ha~ Is it okay, isn't it?";
+ next;
+ mes "[Setsu]";
+ mes "Oh, you surprised me!";
+ mes "Even though I didn't think";
+ mes "it was really my brother, you know?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Excuse me...";
+ next;
+ mes "[Setsu]";
+ mes "I'll do my best!";
+ mes "I must be okay when my brother return.";
+ mes "He'll be very proud of me.";
+ mes "Heh heh~";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Yes, I'm sure of that.";
+ delitem 7341,1;
+ set lhz_curse,25;
+ close;
+
+ case 2:
+ mes "["+strcharinfo(0)+"]";
+ mes "Crying have no use!";
+ mes "You're a very pretty";
+ mes "girl to be ruining your";
+ mes "face with useless tears.";
+ next;
+ mes "[Setsu]";
+ mes "............";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "You should do your best";
+ mes "to be healthy for the time";
+ mes "your big brother return.";
+ next;
+ mes "[Setsu]";
+ mes "Yes...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Listen, when your brother";
+ mes "return you'll celebrate in";
+ mes "a beautiful place.";
+ next;
+ mes "[Setsu]";
+ mes "Really?";
+ mes "It's a promise then! Heh heh~";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I hope it'll be soon!";
+ mes "When I return I want you to be";
+ mes "able to walk. See you soon, then!";
+ next;
+ mes "[Setsu]";
+ mes "I'll try hard!";
+ delitem 7341,1;
+ set lhz_curse,25;
+ close;
+ }
+ }
+
+ case 2:
+ mes "[Crippled Girl]";
+ mes "Okay,";
+ mes "bye-bye...";
+ close;
+ }
+ }
+ close;
+ }
+}
+
+lighthalzen,324,322,1 script #lhz_door1 45,2,2,{
+
+OnTouch:
+ if((lhz_curse > 19) && (lhz_curse < 23))
+ {
+ mes "^3131ffThe door is locked.^000000";
+ close;
+ }
+ else if(lhz_curse > 23)
+ {
+ mes "^3131ffThe door is locked.^000000";
+ next;
+ mes "[Citizen]";
+ mes "I'm sorry, but another";
+ mes "epidemic is starting to";
+ mes "spread around the slums.";
+ mes "We're not going outside and";
+ mes "we're keeping our children safe!";
+ next;
+ mes "[Citizen]";
+ mes "Not to be unfriendly,";
+ mes "but you should be careful";
+ mes "too. The living conditions";
+ mes "of this area aren't exactly";
+ mes "sanitary, you know?";
+ close;
+ }
+ else
+ {
+ warp "lhz_in03",15,162;
+ end;
+ }
+}
+
+lhz_in03,12,162,1 script #lhz_door2 45,1,1,{
+
+OnTouch:
+ warp "lighthalzen",321,322;
+ end;
+}
+
+lighthalzen,319,321,0 script #brother -1,3,3,{
+
+OnTouch:
+ if((lhz_curse == 24) || (lhz_curse == 25))
+ {
+ mes "*Shhhzzzz!*";
+ next;
+ mes "[????]";
+ mes "............";
+ specialeffect2 36;
+ next;
+ mes "[???]";
+ mes "^FF0000...I'm sorry...";
+ mes "......I appreciate";
+ mes "that you............^000000";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "H-huh?!";
+ mes "What was that?";
+ mes "That can't be the";
+ mes "wind, I must be";
+ mes "hearing things again...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Wait. I thought I was";
+ mes "rid of those thoughts";
+ mes "or spirits, whatever was";
+ mes "haunting me before. Maybe";
+ mes "they still want me to do";
+ mes "something for them. Hmmm...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I get the feeling that";
+ mes "all of their suffering";
+ mes "is tied to the ^FF0000Rekenber";
+ mes "Corporation^000000 and that";
+ mes "^FF0000Regenschirm Laboratory^000000.";
+ set lhz_curse,26;
+ if(BaseJob < 70) getexp 800000,300000;
+ else if(BaseJob < 80) getexp 1000000,500000;
+ else if(BaseJob < 90) getexp 1500000,800000;
+ else getexp 2000000,1000000;
+ close;
+ }
+}
+
+lhz_in01,114,181,3 script Representative 71,{
+
+ mes "[Representative]";
+ mes "Greetings, and welcome";
+ mes "to the Rekenber Corporation.";
+ mes "How may I be of service today?";
+ next;
+ if(lhz_curse == 7) menu "Building Information",L_Building,"Corporation History",L_History;
+ else menu "Building Information",L_Building;
+
+L_Building:
+ mes "[Representative]";
+ mes "Please tell me";
+ mes "which floor you'd like";
+ mes "to know more about.";
+ next;
+ switch( select( "1F","2F","B1","Cancel" ) )
+ {
+ case 1:
+ mes "[Representative]";
+ mes "The ^3131FFRekenber Library^000000 can";
+ mes "be found at the end of the";
+ mes "left hallway. Our library is";
+ mes "a great resource of innovative";
+ mes "ideas and information for our";
+ mes "system development employees.";
+ next;
+ mes "[Representative]";
+ mes "The ^3131FFBall Room^000000, where";
+ mes "various official events are";
+ mes "usually held, can be accessed";
+ mes "through the right hallway.";
+ next;
+ goto L_Building;
+
+ case 2:
+ mes "[Representative]";
+ mes "Please use the stairs";
+ mes "located on both sides of";
+ mes "the Help Desk to go to the";
+ mes "Second Floor. The Second";
+ mes "Floor is mostly used for";
+ mes "administrative purposes.";
+ next;
+ mes "[Representative]";
+ mes "There, you can find";
+ mes "the ^3131FFConference Room^000000,";
+ mes "^3131FFSecretary Office^000000, the";
+ mes "^3131FFAuditorium^000000 and the";
+ mes "^3131FFChairman's Office^000000.";
+ next;
+ goto L_Building;
+
+ case 3:
+ mes "[Representative]";
+ mes "The first underground floor";
+ mes "is used by the ^3131FFRegenshirm^000000,";
+ mes "our laboratory affiliate. For";
+ mes "security reasons, this floor";
+ mes "is not accessible to visitors";
+ next;
+ goto L_Building;
+
+ case 4:
+ mes "[Representative]";
+ mes "We are always doing our";
+ mes "best to provide the best";
+ mes "services to our customers.";
+ mes "Remember that Rekenber";
+ mes "is the name you can trust.";
+ mes "Thank you and have a nice day.";
+ close;
+ }
+
+L_History:
+ mes "[Representative]";
+ mes "If you're interested in";
+ mes "learning the history of";
+ mes "our corporation, please";
+ mes "speak to the representative";
+ mes "inside our Library. Thank you.";
+ next;
+ mes "[Representative]";
+ mes "Please head down";
+ mes "the hallway to the left in";
+ mes "order to find our Library.";
+ mes "Thank you and have a nice day.";
+ set lhz_curse,8;
+ close;
+}
+
+lhz_in01,27,247,5 script Representative 71,{
+
+ if(lhz_curse > 6)
+ {
+ mes "[Representative]";
+ mes "Welcome to the";
+ mes "Rekenber Corporation.";
+ mes "How may I help you?";
+ next;
+ switch( select( "Corporation History","Rekenber's Businesses" ) )
+ {
+ case 1:
+ mes "[Representative]";
+ mes "Rekenber was established";
+ mes "400 years ago, around the";
+ mes "same time as the foundation";
+ mes "of the Schwaltzvalt Republic.";
+ next;
+ mes "[Representative]";
+ mes "We began as the ''Zent Zerter";
+ mes "Lighthal Research Center,''";
+ mes "named after our first chairman.";
+ mes "In 560 A.W. (After War), our";
+ mes "organization was renamed after";
+ mes "our new chairman, Mr. Rekenber.";
+ next;
+ mes "[Representative]";
+ mes "Mr. Rekenber expanded the";
+ mes "Corporation's purposes, but";
+ mes "also founded the Regenschirm";
+ mes "Laboratory to continue this";
+ mes "company's original goal of";
+ mes "scientific research.";
+ next;
+ mes "[Representative]";
+ mes "In the year 700 A.W.,";
+ mes "^ff0000Doctor Varmunt^000000 joined";
+ mes "Regenschirm. It was his work";
+ mes "in science that enabled the";
+ mes "Rekenber Corporation to grow";
+ mes "into the nation's biggest company.";
+ if(lhz_curse == 8) set lhz_curse,9;
+ else if(lhz_curse == 9) set lhz_curse,10;
+ next;
+ break;
+
+ case 2:
+ mes "[Representative]";
+ mes "In addition to merchandising,";
+ mes "freight transport and trading,";
+ mes "the Rekenber Corporation is";
+ mes "also heavily involved with";
+ mes "providing the Airship service,";
+ mes "one of our major projects.";
+ next;
+ mes "[Representative]";
+ mes "Rekenber is involved in";
+ mes "almost any business that";
+ mes "you can imagine. Remember";
+ mes "that Rekenber is the name";
+ mes "that you can trust.";
+ if (lhz_curse == 8) set lhz_curse,9;
+ else if(lhz_curse == 9) set lhz_curse,10;
+ next;
+ break;
+ }
+ mes "[Representative]";
+ mes "If you'd like to know more";
+ mes "about our mission statement,";
+ mes "please refer to the Rekenber";
+ mes "Guidebook located to my side.";
+ mes "Thank you and have a nice day.";
+ close;
+ }
+ mes "[Representative]";
+ mes "Greetings, and welcome";
+ mes "to the Rekenber Corporation.";
+ mes "How may I be of service today?";
+ next;
+ switch( select( "Building Information" ) )
+ {
+ case 1:
+L_Building:
+ mes "[Representative]";
+ mes "Please tell me";
+ mes "which floor you'd like";
+ mes "to know more about.";
+ next;
+ switch( select( "1F","2F","B1","Cancel" ) )
+ {
+ case 1:
+ mes "[Representative]";
+ mes "The ^3131FFRekenber Library^000000 can";
+ mes "be found at the end of the";
+ mes "left hallway. Our library is";
+ mes "a great resource of innovative";
+ mes "ideas and information for our";
+ mes "system development employees.";
+ next;
+ mes "[Representative]";
+ mes "The ^3131FFBall Room^000000, where";
+ mes "various official events are";
+ mes "usually held, can be accessed";
+ mes "through the right hallway.";
+ next;
+ goto L_Building;
+
+ case 2:
+ mes "[Representative]";
+ mes "Please use the stairs";
+ mes "located on both sides of";
+ mes "the Help Desk to go to the";
+ mes "Second Floor. The Second";
+ mes "Floor is mostly used for";
+ mes "administrative purposes.";
+ next;
+ mes "[Representative]";
+ mes "There, you can find";
+ mes "the ^3131FFConference Room^000000,";
+ mes "^3131FFSecretary Office^000000, the";
+ mes "^3131FFAuditorium^000000 and the";
+ mes "^3131FFChairman's Office^000000.";
+ next;
+ goto L_Building;
+
+ case 3:
+ mes "[Representative]";
+ mes "The first underground floor";
+ mes "is used by the ^3131FFRegenshirm^000000,";
+ mes "our laboratory affiliate. For";
+ mes "security reasons, this floor";
+ mes "is not accessible to visitors";
+ next;
+ goto L_Building;
+
+ case 4:
+ mes "[Representative]";
+ mes "We are always doing our";
+ mes "best to provide the best";
+ mes "services to our customers.";
+ mes "Remember that Rekenber";
+ mes "is the name you can trust.";
+ mes "Thank you and have a nice day.";
+ close;
+ }
+ }
+}
+
+lhz_in01,25,251,3 script Rekenber Guidebook 111,{
+
+ mes "...............";
+ next;
+ mes "^0000FF#The Vision^000000";
+ mes "In the pursuit of knowledge,";
+ mes "Rekenber will search the";
+ mes "Rune-Midgart continent for";
+ mes "ancient relics. We hope to make";
+ mes "significant scientific progress by";
+ mes "learning the secrets of the past.";
+ next;
+ mes "By making scientific";
+ mes "headway, we hope we can";
+ mes "improve current technologies";
+ mes "to provide more convenient";
+ mes "and affordable services in";
+ mes "the Schwaltzvalt Republic.";
+ next;
+ mes "^0000ff#The Commitment^000000";
+ mes "Although magic and the";
+ mes "power of gods has always";
+ mes "maintained an aura of mystery";
+ mes "and superstition, Rekenber hopes";
+ mes "^0000ffto understand these forces from";
+ mes "a more logical standpoint^000000.";
+ next;
+ mes "^ff0000Our goal is to make";
+ mes "the lives of our customers";
+ mes "easier and more enjoyable";
+ mes "by making the ancient power";
+ mes "of the gods more accessible";
+ mes "by means of new technologies.^000000";
+ if(lhz_curse == 10) set lhz_curse,11;
+ next;
+ mes "...............";
+ close;
+}
+
+lhz_in01,273,121,1 script Mad Scientist 865,{
+
+ if(lhz_curse == 13)
+ {
+ mes "[Wolfchev]";
+ mes "No one shall";
+ mes "interrupt my";
+ mes "research! If you";
+ mes "dare, I'll simply...";
+ mes "Eat you. Eat you alive.";
+ next;
+ switch( select( "No... N-no!","Do you need any help?" ) )
+ {
+ case 1:
+ mes "[Wolfchev]";
+ mes "Out of my sight,";
+ mes "microcephalic fool!";
+ close;
+
+ case 2:
+ mes "[Wolfchev]";
+ mes "Huh? You think I have";
+ mes "the luxury of remembering";
+ mes "the face of every part-timer";
+ mes "I've fired? Get lost, or I'll";
+ mes "treat you to the pain of";
+ mes "being eaten alive!";
+ set lhz_curse,14;
+ close;
+ }
+ }
+ else if(lhz_curse == 14)
+ {
+ mes "[Wolfchev]";
+ mes "You again?!";
+ mes "What the hell do";
+ mes "you want from me?!";
+ emotion e_ag,0;
+ next;
+ switch( select( "Let me speak with you.","Sorry for bothering you." ) )
+ {
+ case 1:
+ mes "[Wolfchev]";
+ mes "I don't have time to";
+ mes "waste with drivel! I'm";
+ mes "too busy with my research!";
+ next;
+ mes "[Wolfchev]";
+ mes "............!";
+ emotion e_gasp,0;
+ next;
+ mes "[Wolfchev]";
+ mes "Ah, but wait! I am collecting";
+ mes "something. Yes, bring me the";
+ mes "thing I must collect. Yes, yes.";
+ mes "Here's a hint... It's round...";
+ mes "Shiny... Kids love playing games";
+ mes "with them! Oh, I said too much!";
+ set lhz_curse,15;
+ close;
+
+ case 2:
+ emotion e_pif;
+ mes "[Wolfchev]";
+ mes "''Sorry?!'' Do you";
+ mes "think ''sorry'' will";
+ mes "get back that precious";
+ mes "minute I've lost yelling";
+ mes "at you?! Get the hell out!";
+ close;
+ }
+ }
+ else if(lhz_curse == 15)
+ {
+ if(!countitem(746))
+ {
+ mes "[Wolfchev]";
+ mes "It's a round and shining thing!";
+ mes "Hurry up! Bweh-heh-heh!";
+ emotion e_slur,0;
+ close;
+ }
+ delitem 746,1;
+ mes "[Wolfchev]";
+ mes "Yes...! Beads!";
+ mes "You brought them!";
+ mes "You're not as dumb";
+ mes "as I thought you'd be!";
+ next;
+ switch( select( "Why do you want Glass Beads?" ) )
+ {
+ case 1:
+ break;
+ }
+ mes "[Wolfchev]";
+ mes "............";
+ mes "I take that back!";
+ mes "You should know by";
+ mes "now that I would never";
+ mes "tell you why I neeeed";
+ mes "these Beads. Bweh-heh!";
+ emotion e_slur,0;
+ next;
+ mes "[Wolfchev]";
+ mes "This favor you've done";
+ mes "is worth a small chat and";
+ mes "I can spare a minute or two";
+ mes "for you inane questions. So";
+ mes "what is it you want to know?!";
+ next;
+L_Ask1:
+ switch( select( "Ask about hobbies","Ask about work" ) )
+ {
+ case 1:
+ mes "[Wolfchev]";
+ mes "Oh. Oh no, oh no,";
+ mes "I couldn't possibly...";
+ mes "It's a-- I-it's a secret.";
+ mes "You wouldn't want to know";
+ mes "anyway. Bweh-heh-heh-heh!";
+ next;
+ goto L_Ask1;
+
+ case 2:
+ mes "[Wolfchev]";
+ mes "Oh, I don't know if you";
+ mes "can call it work. After all,";
+ mes "I do research whatever it is";
+ mes "I want. And they pay me to";
+ mes "do it! This is the best place";
+ mes "for a scientist like me, yes.";
+ next;
+ mes "[Wolfchev]";
+ mes "Now, in a perfect world,";
+ mes "my test subjects would be";
+ mes "much more cooperative, but";
+ mes "I suppose I cannot blame";
+ mes "them. Not that I cause them";
+ mes "undue suffering or anything...";
+ next;
+ }
+ switch( select( "What kind of research?" ) )
+ {
+ case 1:
+ mes "[Wolfchev]";
+ mes "Well, I couldn't tell you";
+ mes "exactly. But don't you";
+ mes "worry, the discovery I'm";
+ mes "working on will benefit the";
+ mes "entire world, you'll see.";
+ next;
+ mes "[Wolfchev]";
+ mes "Let's just say that once";
+ mes "I'm successful, I'll satisfy";
+ mes "one of mankind's most primal";
+ mes "instincts, the desire to become";
+ mes "powerful and gain dominance";
+ mes "over those that are weaker.";
+ next;
+ mes "[Wolfchev]";
+ mes "I haven't made as much";
+ mes "progress as I'd like, but";
+ mes "no matter. It's only a matter";
+ mes "of experimentation! Yes, to";
+ mes "make mankind stronger and";
+ mes "better and more powerful and--";
+ next;
+ }
+ switch( select( "Um, what are you testing on?" ) )
+ {
+ case 1:
+ mes "[Wolfchev]";
+ mes "What do you know?";
+ mes "I better get back to";
+ mes "work if I wish to keep";
+ mes "on schedule. I can't afford";
+ mes "the leisure of speaking with";
+ mes "you any longer. Bweh heh heh!";
+ set lhz_curse,16;
+ close;
+ }
+ }
+ else
+ {
+ mes "[Wolfchev]";
+ mes "Waaah~!";
+ mes "Do not disturb my study!";
+ close;
+ }
+}
+
+lhz_in01,286,226,3 script Secretary Slierre 831,{
+
+ if(lhz_curse == 26)
+ {
+ mes "[Sueii Slierre]";
+ mes "Excuse me, but you are";
+ mes "not allowed to be in here.";
+ mes "If you have questions regarding";
+ mes "the Rekenber Corporation, I can";
+ mes "direct you to someone qualified";
+ mes "to give you an answer.";
+ next;
+ switch( select( "About the slums.","About you." ) )
+ {
+ case 1:
+ mes "[Sueii Slierre]";
+ mes "The slums? All I know";
+ mes "is that this corporation";
+ mes "specifically targeted that";
+ mes "area in order to provide ample";
+ mes "opportunity for employment.";
+ set lhz_curse,27;
+ close;
+
+ case 2:
+ mes "[Sueii Slierre]";
+ mes "I'm Sueii Slierre,";
+ mes "the personal secretary";
+ mes "for the chairman of the";
+ mes "Rekenber Corporation.";
+ close;
+ }
+ }
+ else if(lhz_curse == 27)
+ {
+ mes "[Sueii Slierre]";
+ mes "Did you have something";
+ mes "else to ask? I can only";
+ mes "divulge information that is";
+ mes "public knowledge, but I can";
+ mes "tell you who to contact for";
+ mes "more specific inquiries.";
+ next;
+ switch( select( "About the Laboratory","About the Corporation" ) )
+ {
+ case 1:
+ mes "[Sueii Slierre]";
+ mes "Rekenber is perhaps the";
+ mes "biggest contributer of the";
+ mes "Regenschirm Laboratory.";
+ mes "Their work will benefit the";
+ mes "entire Rune-Midgart continent,";
+ mes "hence our highly involved support.";
+ next;
+ mes "[Sueii Slierre]";
+ mes "A representative at the";
+ mes "Help Desk will be happy";
+ mes "to assist you if you have";
+ mes "more inquiries regarding";
+ mes "the Regenschirm Laboratory.";
+ set lhz_curse,28;
+ close;
+
+ case 2:
+ mes "[Sueii Slierre]";
+ mes "I'm sorry, but I don't have";
+ mes "any special information";
+ mes "regarding our corporation.";
+ mes "Why don't you ask one of";
+ mes "our representatives at the";
+ mes "Help Desk to learn more?";
+ close;
+ }
+ }
+ else if(lhz_curse == 28)
+ {
+ mes "[Sueii Slierre]";
+ mes "You're back? I really";
+ mes "doubt that I can be of";
+ mes "any assistance to you.";
+ next;
+ switch( select( "Wolfchev's Research" ) )
+ {
+ case 1:
+ break;
+ }
+ mes "[Sueii Slierre]";
+ mes "..............!";
+ emotion e_gasp,0;
+ next;
+ mes "[Sueii Slierre]";
+ mes "How do you know";
+ mes "Wolfchev? Are you an";
+ mes "acquaintance of his or...?";
+ next;
+ switch( select( "I'm a friend of his.","Oh, we're family, you know...","I've heard about him before, so..." ) )
+ {
+ case 1:
+ mes "[Sueii Slierre]";
+ mes "Well, Wolfchev is not";
+ mes "only brilliant, he's also";
+ mes "a respected professional.";
+ mes "He should be doing just fine.";
+ next;
+ break;
+
+ case 2:
+ mes "[Sueii Slierre]";
+ mes "Ah, you should be";
+ mes "very proud of Wolfchev.";
+ mes "In addition to being a";
+ mes "genius, Wolfchev is also";
+ mes "quite the professional,";
+ mes "truly a model scientist.";
+ next;
+ break;
+
+ case 3:
+ mes "[Sueii Slierre]";
+ mes "Ah yes, Wolfchev has";
+ mes "quite the reputation. In";
+ mes "fact, he's in such high";
+ mes "demand that Regenschirm";
+ mes "wants him on their staff.";
+ close;
+ }
+ mes "[Sueii Slierre]";
+ mes "...";
+ mes "......";
+ next;
+ mes "[Sueii Slierre]";
+ mes "I'm sorry, but please";
+ mes "understand that my office";
+ mes "isn't the place for visitors to";
+ mes "submit their general inquiries.";
+ mes "Please visit the Help Desk if";
+ mes "you have any more questions.";
+ next;
+ switch( select( "About Wolfchev's Research" ) )
+ {
+ case 1:
+ break;
+ }
+ mes "[Sueii Slierre]";
+ mes "I couldn't tell you any";
+ mes "more about Wolfchev.";
+ mes "But is there anything you";
+ mes "need to tell me about him?";
+ mes "Well, if you have something";
+ mes "to ask, be quick about it.";
+ emotion e_hmm,0;
+ next;
+ switch( select( "Wolfchev's Past","Wolfchev's Test Subjects" ) )
+ {
+ case 1:
+ mes "[Sueii Slierre]";
+ mes "I remember hearing that he";
+ mes "received a high recommendation";
+ mes "to work here, but specifics elude";
+ mes "me since I don't work in Human";
+ mes "Resources. There's a rumor that";
+ mes "he had a troubled love life...";
+ next;
+ mes "[Sueii Slierre]";
+ mes "But aside from a few";
+ mes "rumors, we really don't";
+ mes "know much about Wolfchev's";
+ mes "personal life. But then again,";
+ mes "it may be unethical to pry too";
+ mes "much into our employee's lives.";
+ close;
+
+ case 2:
+ mes "[Sueii Slierre]";
+ mes "Wolfchev's test subjects?";
+ mes "Well, I know we have a policy";
+ mes "of using the most humane";
+ mes "methods depending on the";
+ mes "experiment. And of course, he";
+ mes "should only be testing on animals.";
+ next;
+ switch( select( "Wolfchev's research is great!","His experiments are suspicius..." ) )
+ {
+ case 1:
+ mes "[Sueii Slierre]";
+ mes "Yes yes, I'd agree if";
+ mes "I understood science a";
+ mes "little bit better. Now, you'll";
+ mes "have to excuse me. I've been";
+ mes "distracted long enough as it is...";
+ close2;
+ warp "lhz_in01",228,226;
+ end;
+
+ case 2:
+ mes "[Sueii Slierre]";
+ mes "What exactly do you mean?";
+ mes "Are you sure that you haven't";
+ mes "misunderstood anything about";
+ mes "Wolfchev's work? You'll need";
+ mes "to illustrate your claim for us";
+ mes "to be on the same page...";
+ next;
+ switch( select( "Show Evidence","Cancel" ) )
+ {
+ case 1:
+L_Evidence:
+ if (!countitem(7345))
+ {
+ mes "[Sueii Slierre]";
+ mes "What evidence are you";
+ mes "talking about? Look,";
+ mes "I'm very busy at the moment,";
+ mes "I can't lose too much time";
+ mes "with you. Talk to me when you";
+ mes "have something concrete.";
+ set lhz_curse,29;
+ close;
+ }
+ mes "^3131ffWhile saying that you";
+ mes "show the handcuffs to";
+ mes "Sueii Slierre.^000000";
+ next;
+ mes "^3131ffThe expression in";
+ mes "Sueii Slierre's face tenses";
+ mes "a little.^000000";
+ next;
+ mes "[Sueii Slierre]";
+ mes "...............";
+ next;
+ mes "[Sueii Slierre]";
+ mes "...............";
+ next;
+ mes "[Sueii Slierre]";
+ mes "...............";
+ next;
+ switch( select( "What's Wolfchev up to?","What's Regenschirm up to?" ) )
+ {
+ case 1:
+ break;
+
+ case 2:
+ break;
+ }
+ mes "[Sueii Slierre]";
+ mes "...............";
+ mes "...............";
+ mes "...............";
+ mes "...............";
+ next;
+ mes "[Sueii Slierre]";
+ mes "...............";
+ emotion e_heh,0;
+ next;
+ mes "[Sueii Slierre]";
+ mes "Then, you say that";
+ mes "Wolfchev is doing a";
+ mes "suspicious research or that";
+ mes "the Regenschirm Laboratory";
+ mes "is behind all of this?";
+ next;
+ switch( select( "Both","No" ) )
+ {
+ case 1:
+ break;
+
+ case 2:
+ mes "[Sueii Slierre]";
+ mes "Where do you see suspicious";
+ mes "behaviour?";
+ next;
+ switch( select( "Regenschirm Laboratory","Wolfchev" ) )
+ {
+ case 1:
+ mes "[Sueii Slierre]";
+ mes "Regenschirm is part of";
+ mes "the culture of Schwaltzvalt";
+ mes "Republic.";
+ next;
+ mes "[Sueii Slierre]";
+ mes "It's not possible that they're";
+ mes "doing suspicious research.";
+ next;
+ switch( select( "What about Regenschirm's Life Form Research?" ) )
+ {
+ case 1:
+ mes "[Sueii Slierre]";
+ mes "...............?";
+ mes "I don't know much of that";
+ mes "kind of research.";
+ next;
+ break;
+ }
+ break;
+
+ case 2:
+ break;
+ }
+ break;
+ }
+ mes "[Sueii Slierre]";
+ mes "Anyway, we'll start";
+ mes "an investigation about";
+ mes "Wolfchev and his research";
+ mes "to bright this matter a bit.";
+ next;
+ mes "[Sueii Slierre]";
+ mes "I'll tell you if we";
+ mes "find something of interest.";
+ set lhz_curse,30;
+ close;
+
+ case 2:
+ mes "[Sueii Slierre]";
+ mes "If you're finished,";
+ mes "I'd like to get back on";
+ mes "task. Please excuse me.";
+ close;
+ }
+ }
+
+ }
+ }
+ else if(lhz_curse == 29) goto L_Evidence;
+ else if(lhz_curse == 30)
+ {
+ set @lhz_invest,rand(1,10);
+ if (@lhz_invest < 8)
+ {
+ mes "[Sueii Slierre]";
+ mes "We're still investigating.";
+ mes "Please wait.";
+ close;
+ }
+ else if(checkweight(1119,1) != 1)
+ {
+ mes "^3355FFWait a second! Right now,";
+ mes "you have too many items in your";
+ mes "inventory. Please come back";
+ mes "after you've made more available";
+ mes "inventory space.^000000";
+ close;
+ }
+ mes "[Sueii Slierre]";
+ mes "Oh good, you're here.";
+ mes "You were right all along.";
+ mes "In our investigation, we found";
+ mes "that Wolfchev was conducting";
+ mes "unauthorized and very dangerous";
+ mes "research. I owe you our thanks.";
+ next;
+ switch( select( "What was he doing...?" ) )
+ {
+ case 1:
+ break;
+ }
+ mes "[Sueii Slierre]";
+ mes "It turns out that Wolfchev";
+ mes "was kidnapping weak and sick";
+ mes "people from the slums and";
+ mes "using them as his guinea pigs.";
+ mes "Rest assured, he'll be punished";
+ mes "for his behavior, if not fired.";
+ next;
+ mes "[Sueii Slierre]";
+ mes "I think you deserve an";
+ mes "apology. Without your";
+ mes "report, our corporation's";
+ mes "reputation could have been";
+ mes "potetially damaged. Thank you.";
+ next;
+ mes "[Sueii Slierre]";
+ mes "Yes, there's nothing so";
+ mes "taboo as trying to perform";
+ mes "Homunculus experiments";
+ mes "on people! Anyway, please";
+ mes "accept this as a token of";
+ mes "our gratitude, adventurer.";
+ set lhz_curse,31;
+ getitem 617,1;
+ getitem 12016,10;
+ next;
+ mes "[Sueii Slierre]";
+ mes "Let me promise you";
+ mes "that Rekenber will ensure";
+ mes "that this kind of incident";
+ mes "will not be repeated and";
+ mes "we'll do everything in our";
+ mes "power to compensate for this...";
+ close;
+ }
+ else if(lhz_curse > 30)
+ {
+ mes "[Sueii Slierre]";
+ mes "I'm glad to know that";
+ mes "we have such proactive";
+ mes "and concerned customers";
+ mes "such as yourself to support";
+ mes "the Rekenber Corporation.";
+ close;
+ }
+ else
+ {
+ mes "[Sueii Slierre]";
+ mes "Excuse me, but you are";
+ mes "not allowed to be in here.";
+ mes "Please visit the Help Desk";
+ mes "if you have any questions about";
+ mes "the Rekenber Corporation.";
+ mes "Thank you for cooperating.";
+ close;
+ }
+}
+
+lhz_que01,94,24,0 script #trace -1,2,2,{
+
+OnTouch:
+ if(lhz_curse > 30)
+ {
+ mes "^3131FFThere's no trace of";
+ mes "that mad scientist. Only";
+ mes "his stacks of well organized";
+ mes "files remain here in the lab.^000000";
+ if(lhz_curse == 31) set lhz_curse,32;
+ close;
+ }
+}
+lhz_in01,43,114,1 script #warp1 45,1,1,{
+
+OnTouch:
+ if(lhz_curse > 30)
+ {
+ warp "lhz_que01",97,30;
+ end;
+ }
+ warp "lhz_in01",277,130;
+ end;
+}
+
+lhz_que01,97,33,1 script #warp2 45,1,1,{
+
+OnTouch:
+ warp "lhz_in01",43,120;
+ end;
+}
+
+lhz_in01,278,132,1 script #warp3 45,1,1,{
+
+OnTouch:
+ warp "lhz_in01",43,120;
+ end;
+}
+
+lhz_que01,89,15,3 script A File 111,{
+
+ mes "............";
+ next;
+ mes "Name: Engeod";
+ mes "Age: XX";
+ mes "Height: XXX";
+ mes "Weight: XX";
+ next;
+ mes "Name: Kashutii";
+ mes "Age: XX";
+ mes "Height: XXX";
+ mes "Weight: XX";
+ next;
+ mes "Name: Prufoz";
+ mes "Age: XX";
+ mes "Height: XXX";
+ mes "Weight: XX";
+ next;
+ mes "............";
+ close;
+}
+
+lhz_in01,269,114,3 script Documents 111,{
+
+ mes "............";
+ next;
+ mes "Name: Engeod";
+ mes "Age: XX";
+ mes "Height: XXX";
+ mes "Weight: XX";
+ next;
+ mes "Name: Kashutii";
+ mes "Age: XX";
+ mes "Height: XXX";
+ mes "Weight: XX";
+ next;
+ mes "Name: Prufoz";
+ mes "Age: XX";
+ mes "Height: XXX";
+ mes "Weight: XX";
+ next;
+ mes "............";
+ close;
}
diff --git a/npc/warps/cities/lighthalzen.txt b/npc/warps/cities/lighthalzen.txt
index 425c0646b..17035392a 100644
--- a/npc/warps/cities/lighthalzen.txt
+++ b/npc/warps/cities/lighthalzen.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Sara-chan (1.0)
//===== Current Version: =====================================
-//= 1.5
+//= 1.8
//===== Compatible With: =====================================
//= Any Athena Version; RO Episode 8+
//===== Description: =========================================
@@ -16,6 +16,7 @@
//= 1.5 Added a few missing warps, thanks to Kargha [MasterOfMuppets]
//= 1.6 Added a few more missing warps. [MasterOfMuppets]
//= 1.7 Yet more missing warps implemented :P [MasterOfMuppets]
+//= 1.8 Added missing warps and moved some related to quests. [SinSloth]
//============================================================
lighthalzen,196,46,0 warp lhz010 1,1,lhz_in02,282,83
@@ -132,14 +133,11 @@ lhz_in01,15,129,0 warp lhz046a 1,1,lhz_in01,34,224
lhz_in01,58,130,0 warp lhz047 1,1,lhz_in01,193,127
lhz_in01,191,127,0 warp lhz047a 1,1,lhz_in01,56,130
-lhz_in01,43,115,0 warp lhz048 1,1,lhz_in01,278,130
-lhz_in01,278,132,0 warp lhz048a 1,1,lhz_in01,43,117
-
//lhz_in01,275,235,0 warp lhz049 1,1,lhz_in01,275,242 //not sure
//lhz_in01,275,238,0 warp lhz049a 1,1,lhz_in01,275,232 //not sure
lighthalzen,324,301,0 warp lhz050 1,1,lhz_in03,239,101
lhz_in03,237,101,0 warp lhz050a 1,1,lighthalzen,324,299
-lighthalzen,323,322,0 warp lhz051 1,1,lhz_in03,15,162
-lhz_in03,13,162,0 warp lhz051a 1,1,lighthalzen,321,322
+lhz_in01,44,144,0 warp lhz051 1,1,lhz_in01,277,159
+lhz_in01,277,156,0 warp lhz051a 1,1,lhz_in01,44,141