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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-09-29 13:57:41 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-09-29 13:57:41 +0000 |
commit | 3fed87361c9edc2ab38e56b6558c143fb2f96e5a (patch) | |
tree | e43cb6a78aea232903ef28a4b09f2400f89b043e | |
parent | 8601d24575d5880716bae8855021814975222da8 (diff) | |
download | hercules-3fed87361c9edc2ab38e56b6558c143fb2f96e5a.tar.gz hercules-3fed87361c9edc2ab38e56b6558c143fb2f96e5a.tar.bz2 hercules-3fed87361c9edc2ab38e56b6558c143fb2f96e5a.tar.xz hercules-3fed87361c9edc2ab38e56b6558c143fb2f96e5a.zip |
- Added a check un unit_run when unit_walktoxy fails. Should fix running getting you stuck sometimes when running on diagonals near obstacles.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8900 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | Changelog-Trunk.txt | 4 | ||||
-rw-r--r-- | src/map/status.c | 2 | ||||
-rw-r--r-- | src/map/unit.c | 16 |
3 files changed, 20 insertions, 2 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 1edd1cf03..ff5bca229 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -3,6 +3,10 @@ Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
+2006/09/29
+ * Added a check un unit_run when unit_walktoxy fails. Should fix running
+ getting you stuck sometimes when running on diagonals near obstacles.
+ [Skotlex]
2006/09/28
* Merged the necessary changes to make the script engine support negative
constants (db/const.txt). Thanks to Rayce (from jA) for the code. [Skotlex]
diff --git a/src/map/status.c b/src/map/status.c index f5a739f76..a9609e5d7 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -2389,7 +2389,7 @@ int status_calc_homunculus(struct homun_data *hd, int first) *hd->homunculusDB->baseASPD/1000;
status->amotion = cap_value(skill,battle_config.max_aspd,2000);
- status->adelay = 2*status->amotion;
+ status->adelay = status->amotion; //It seems adelay = amotion for Homunculus.
status_calc_misc(&hd->bl, status, hom->level);
status_calc_bl(&hd->bl, SCB_ALL); //Status related changes.
diff --git a/src/map/unit.c b/src/map/unit.c index 751460c54..b7f42447e 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -393,7 +393,21 @@ int unit_run(struct block_list *bl) clif_status_change(bl, SI_BUMP, 0); return 0; } - unit_walktoxy(bl, to_x, to_y, 1); + if (unit_walktoxy(bl, to_x, to_y, 1)) + return 1; + //There must be an obstacle nearby. Attempt walking one cell at a time. + do { + to_x -= dir_x; + to_y -= dir_y; + } while (--i > 0 && !unit_walktoxy(bl, to_x, to_y, 1)); + if (i==0) { + clif_status_change(bl, SI_BUMP, 1); + status_change_end(bl,SC_RUN,-1); + skill_blown(bl,bl,skill_get_blewcount(TK_RUN,sc->data[SC_RUN].val1)|0x10000); + clif_fixpos(bl); + clif_status_change(bl, SI_BUMP, 0); + return 0; + } return 1; } |