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authorshennetsind <ind@henn.et>2014-02-10 15:06:40 -0200
committershennetsind <ind@henn.et>2014-02-10 15:06:40 -0200
commit9d1f80ecdf9a65012525bc1c8f1d39f38171b437 (patch)
tree60dcac76a89b3294c5b3be560be0d852e50c12e7
parentcd8d09337ba3108f46acbb5cfcd6a99ddb4b321e (diff)
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Modified successrefitem script command
Added a new optional parameter to specify upgrade quantity, so its consistent with downrefitem which provides a optional parameter to specify downgrade quantity. As proposed by kyeme in http://hercules.ws/board/topic/2403-successrefitem/ Signed-off-by: shennetsind <ind@henn.et>
-rw-r--r--doc/script_commands.txt12
-rw-r--r--src/map/script.c13
2 files changed, 12 insertions, 13 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index 10f1601c0..6a48692e8 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -4939,21 +4939,17 @@ the command will end silently.
---------------------------------------
-*successrefitem <equipment slot>;
+*successrefitem <equipment slot>{,<upgrade_count>};
This command will refine an item in the specified equipment slot of the
-invoking character by +1. For a list of equipment slots see 'getequipid'.
-This command will not only add the +1, but also display a 'refine success'
+invoking character by +1 (unless <upgrade_count> is specified).
+For a list of equipment slots see 'getequipid'.
+This command will also display a 'refine success'
effect on the character and put appropriate messages into their chat
window. It will also give the character fame points if a weapon reached
+10 this way, even though these will only take effect for blacksmith who
will later forge a weapon.
-The official scripts seems to use the 'successrefitem' command as a
-function instead: 'successrefitem(<number>)' but it returns nothing on the
-stack. This is since jAthena, so probably nobody knows for sure why is it
-so.
-
---------------------------------------
*failedrefitem <equipment slot>;
diff --git a/src/map/script.c b/src/map/script.c
index 4fb4e7224..7ca6a7ddd 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -7666,9 +7666,8 @@ BUILDIN(getequippercentrefinery) {
/*==========================================
* Refine +1 item at pos and log and display refine
*------------------------------------------*/
-BUILDIN(successrefitem)
-{
- int i=-1,num,ep;
+BUILDIN(successrefitem) {
+ int i = -1 , num, ep, up = 1;
TBL_PC *sd;
num = script_getnum(st,2);
@@ -7676,6 +7675,9 @@ BUILDIN(successrefitem)
if( sd == NULL )
return true;
+ if( script_hasdata(st, 3) )
+ up = script_getnum(st, 3);
+
if (num > 0 && num <= ARRAYLENGTH(script->equip))
i=pc->checkequip(sd,script->equip[num-1]);
if(i >= 0) {
@@ -7687,7 +7689,8 @@ BUILDIN(successrefitem)
if (sd->status.inventory[i].refine >= MAX_REFINE)
return true;
- sd->status.inventory[i].refine++;
+ sd->status.inventory[i].refine += up;
+ sd->status.inventory[i].refine = cap_value( sd->status.inventory[i].refine, 0, MAX_REFINE);
pc->unequipitem(sd,i,2); // status calc will happen in pc->equipitem() below
clif->refine(sd->fd,0,i,sd->status.inventory[i].refine);
@@ -18580,7 +18583,7 @@ void script_parse_builtin(void) {
BUILDIN_DEF(getequiprefinerycnt,"i"),
BUILDIN_DEF(getequipweaponlv,"i"),
BUILDIN_DEF(getequippercentrefinery,"i"),
- BUILDIN_DEF(successrefitem,"i"),
+ BUILDIN_DEF(successrefitem,"i?"),
BUILDIN_DEF(failedrefitem,"i"),
BUILDIN_DEF(downrefitem,"i?"),
BUILDIN_DEF(statusup,"i"),