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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-05-09 20:11:47 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-05-09 20:11:47 +0000 |
commit | 03e3c726518b8b3d6d28280210510ad37ee896bf (patch) | |
tree | 2866f5437beeb89c527d3e7460ee80c017522650 | |
parent | b08adba0cd415b21cf6bff88181d77bdfeda1f96 (diff) | |
download | hercules-03e3c726518b8b3d6d28280210510ad37ee896bf.tar.gz hercules-03e3c726518b8b3d6d28280210510ad37ee896bf.tar.bz2 hercules-03e3c726518b8b3d6d28280210510ad37ee896bf.tar.xz hercules-03e3c726518b8b3d6d28280210510ad37ee896bf.zip |
- Fixed Fog of Wall's symmetry in respect to Misc attacks, they no longer get reduced by 50% regardless of who is standing on the fog.
- monster_ai&2 will now trigger the rude-attacked skill when the mob can't move and the attacker is out of it's attack range.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6536 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | Changelog-Trunk.txt | 4 | ||||
-rw-r--r-- | src/map/battle.c | 2 | ||||
-rw-r--r-- | src/map/mob.c | 6 |
3 files changed, 7 insertions, 5 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 3d4a046ca..f5017f67e 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,10 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/05/09
+ * Fixed Fog of Wall's symmetry in respect to Misc attacks, they no longer
+ get reduced by 50% regardless of who is standing on the fog. [Skotlex]
+ * monster_ai&2 will now trigger the rude-attacked skill when the mob can't
+ move and the attacker is out of it's attack range. [Skotlex]
* Added missing icon for Joint Beat [Skotlex]
* Mob-search functions will now skip enemies with no exp/job_exp. [Skotlex]
* Treasure chests will now be excluded from the mob-drop listings
diff --git a/src/map/battle.c b/src/map/battle.c index 0c9724266..016453592 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -552,7 +552,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i if (flag&BF_MAGIC) {
if(!(skill_get_inf(skill_num)&INF_GROUND_SKILL) && rand()%100 < 75)
return 0;
- } else
+ } else if (flag&BF_WEAPON)
damage >>=1;
}
}
diff --git a/src/map/mob.c b/src/map/mob.c index bae209fc1..d5c9da304 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -1069,7 +1069,6 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap) mode = status_get_mode(&md->bl);
can_move = (mode&MD_CANMOVE)&&unit_can_move(&md->bl);
- //Since can_move is false when you are casting or the damage-delay kicks in, some special considerations
if (md->target_id)
{ //Check validity of current target. [Skotlex]
@@ -1093,13 +1092,12 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap) {
if (md->attacked_id == md->target_id)
{
- /* Currently being unable to move shouldn't trigger rude-attacked conditions.
- if (!can_move && !battle_check_range (&md->bl, tbl, md->db->range))
+ if (!can_move && (battle_config.mob_ai&2) &&
+ !battle_check_range(&md->bl, tbl, md->db->range))
{ //Rude-attacked.
if (md->attacked_count++ > 3)
mobskill_use(md, tick, MSC_RUDEATTACKED);
}
- */
} else
if ((abl= map_id2bl(md->attacked_id)) && (!tbl || mob_can_changetarget(md, abl, mode))) {
if (md->bl.m != abl->m || abl->prev == NULL ||
|