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author | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-02-08 23:17:13 +0000 |
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committer | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-02-08 23:17:13 +0000 |
commit | c738a816d668872f9d0c52968cf6b4eef433c0ce (patch) | |
tree | 24f99865f861d48432c45b10fbf54ec89e84537e | |
parent | 9baf4da3cd57320fd8619816c7b7eeee689b3b89 (diff) | |
download | hercules-c738a816d668872f9d0c52968cf6b4eef433c0ce.tar.gz hercules-c738a816d668872f9d0c52968cf6b4eef433c0ce.tar.bz2 hercules-c738a816d668872f9d0c52968cf6b4eef433c0ce.tar.xz hercules-c738a816d668872f9d0c52968cf6b4eef433c0ce.zip |
Fixed waterball not canceling magic power if target is killed while not all spheres were fired, credit to wildcard for the fix. bugreport:5303
- also removed a unused instance of status_change in skill_counter_additional_effect
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15548 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | src/map/skill.c | 18 |
1 files changed, 11 insertions, 7 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index a535d312b..81ffb2333 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1483,7 +1483,6 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list * int rate; struct map_session_data *sd=NULL; struct map_session_data *dstsd=NULL; - struct status_change *tsc; nullpo_ret(src); nullpo_ret(bl); @@ -1491,10 +1490,6 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list * if(skillid < 0) return 0; if(skillid > 0 && skilllv <= 0) return 0; // don't forget auto attacks! - celest - tsc = status_get_sc(bl); - if (tsc && !tsc->count) - tsc = NULL; - sd = BL_CAST(BL_PC, src); dstsd = BL_CAST(BL_PC, bl); @@ -1571,10 +1566,19 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list * sp += sd->sp_gain_race[is_boss(bl)?RC_BOSS:RC_NONBOSS]; hp += sd->hp_gain_value; } - if( attack_type&BF_MAGIC ) - { + if( attack_type&BF_MAGIC ) { sp += sd->magic_sp_gain_value; hp += sd->magic_hp_gain_value; + if( skillid == WZ_WATERBALL ) {//(bugreport:5303) + struct status_change *sc = NULL; + if( ( sc = status_get_sc(src) ) ) { + status_change_end(src, SC_MAGICPOWER, INVALID_TIMER); + if(sc->data[SC_SPIRIT] && + sc->data[SC_SPIRIT]->val2 == SL_WIZARD && + sc->data[SC_SPIRIT]->val3 == WZ_WATERBALL) + sc->data[SC_SPIRIT]->val3 = 0; //Clear bounced spell check. + } + } } if( hp || sp ) {// updated to force healing to allow healing through berserk |