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author | blackhole89 <blackhole89@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-10-21 16:18:55 +0000 |
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committer | blackhole89 <blackhole89@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-10-21 16:18:55 +0000 |
commit | b232c0bc434dc9735b354fe86c40ee3a98271174 (patch) | |
tree | 71e0cb81c2e186260f88c82b5b07009da4660104 | |
parent | 742cc8f2cd503ac173902a33f47b5c925b863e0f (diff) | |
download | hercules-b232c0bc434dc9735b354fe86c40ee3a98271174.tar.gz hercules-b232c0bc434dc9735b354fe86c40ee3a98271174.tar.bz2 hercules-b232c0bc434dc9735b354fe86c40ee3a98271174.tar.xz hercules-b232c0bc434dc9735b354fe86c40ee3a98271174.zip |
clif_fixpos -> clif_slide in HAMI_CASTLE code
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9039 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | Changelog-Trunk.txt | 3 | ||||
-rw-r--r-- | src/map/skill.c | 4 |
2 files changed, 5 insertions, 2 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index ca4543f8e..af731ee4d 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/10/20
+ * Made HAMI_CASTLE use clif_slide rather than clif_fixpos. This should
+ fix clientside problems when castling between two positions the (client)
+ path finding can't find a walkable bath between anymore. [blackhole89]
* Fixed the Homunc not spawning next to you after receiving it's data from
the char-server. [Skotlex]
* Fixed Charge Atk being able to go through chasm/pits. [Skotlex]
diff --git a/src/map/skill.c b/src/map/skill.c index d3bbb5617..de0f9518b 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -5466,11 +5466,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in if (unit_movepos(src,bl->x,bl->y,0,0)) { clif_skill_nodamage(src,src,skillid,skilllv,1); // Homunc - clif_fixpos(src) ; + clif_slide(src,bl->x,bl->y) ; if (unit_movepos(bl,x,y,0,0)) { clif_skill_nodamage(bl,bl,skillid,skilllv,1); // Master - clif_fixpos(bl) ; + clif_slide(bl,x,y) ; } //TODO: Shouldn't also players and the like switch targets? |