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author | hemagx <hemagx2@gmail.com> | 2016-02-17 21:43:45 +0200 |
---|---|---|
committer | Haru <haru@dotalux.com> | 2016-07-12 20:58:39 +0200 |
commit | 527cf1b812a117285957be820ba1dc31533e9073 (patch) | |
tree | f06aac6f2c19f3b2f6498a2f368ffb5c7aee99dc | |
parent | 2af9259a48ef9d7ec864fa80d1cb0392f2f2ee7a (diff) | |
download | hercules-527cf1b812a117285957be820ba1dc31533e9073.tar.gz hercules-527cf1b812a117285957be820ba1dc31533e9073.tar.bz2 hercules-527cf1b812a117285957be820ba1dc31533e9073.tar.xz hercules-527cf1b812a117285957be820ba1dc31533e9073.zip |
Interface random.c
-rw-r--r-- | src/common/core.c | 13 | ||||
-rw-r--r-- | src/common/random.c | 30 | ||||
-rw-r--r-- | src/common/random.h | 30 | ||||
-rw-r--r-- | src/map/battle.c | 2 | ||||
-rw-r--r-- | src/map/homunculus.c | 50 | ||||
-rw-r--r-- | src/map/skill.c | 4 | ||||
-rw-r--r-- | src/plugins/HPMHooking.c | 1 |
7 files changed, 82 insertions, 48 deletions
diff --git a/src/common/core.c b/src/common/core.c index 314bdf947..f5860e992 100644 --- a/src/common/core.c +++ b/src/common/core.c @@ -25,15 +25,15 @@ #include "common/cbasetypes.h" #include "common/console.h" -#include "common/des.h" #include "common/db.h" +#include "common/des.h" #include "common/memmgr.h" #include "common/mmo.h" -#include "common/random.h" +#include "common/nullpo.h" #include "common/showmsg.h" #include "common/strlib.h" #include "common/sysinfo.h" -#include "common/nullpo.h" +#include "common/timer.h" #include "common/utils.h" #ifndef MINICORE @@ -42,10 +42,10 @@ # include "common/ers.h" # include "common/md5calc.h" # include "common/mutex.h" +# include "common/random.h" # include "common/socket.h" # include "common/sql.h" # include "common/thread.h" -# include "common/timer.h" #endif #ifndef _WIN32 @@ -264,6 +264,7 @@ void core_defaults(void) { timer_defaults(); db_defaults(); socket_defaults(); + rnd_defaults(); md5_defaults(); #endif } @@ -515,8 +516,7 @@ int main (int argc, char **argv) { timer->init(); /* timer first */ - rnd_init(); - srand((unsigned int)timer->gettick()); + rnd->init(); console->init(); @@ -543,6 +543,7 @@ int main (int argc, char **argv) { DB->final(); rathread_final(); ers_final(); + rnd->final(); #endif cmdline->final(); //sysinfo->final(); Called by iMalloc->final() diff --git a/src/common/random.c b/src/common/random.c index ba70a5c1d..dbb2ca830 100644 --- a/src/common/random.c +++ b/src/common/random.c @@ -2,7 +2,7 @@ * This file is part of Hercules. * http://herc.ws - http://github.com/HerculesWS/Hercules * - * Copyright (C) 2012-2015 Hercules Dev Team + * Copyright (C) 2012-2016 Hercules Dev Team * Copyright (C) Athena Dev Teams * * Hercules is free software: you can redistribute it and/or modify @@ -27,6 +27,7 @@ #include "common/timer.h" // gettick #include <mt19937ar/mt19937ar.h> // init_genrand, genrand_int32, genrand_res53 +#include <stdlib.h> #if defined(WIN32) # include "common/winapi.h" @@ -35,6 +36,8 @@ # include <unistd.h> #endif +struct rnd_interface rnd_s; +struct rnd_interface *rnd; /// Initializes the random number generator with an appropriate seed. void rnd_init(void) @@ -53,8 +56,14 @@ void rnd_init(void) #endif // HAVE_GETTID #endif init_genrand(seed); + + // Also initialize the stdlib rng, just in case it's used somewhere. + srand((unsigned int)timer->gettick()); } +void rnd_final(void) +{ +} /// Initializes the random number generator. void rnd_seed(uint32 seed) @@ -64,7 +73,7 @@ void rnd_seed(uint32 seed) /// Generates a random number in the interval [0, SINT32_MAX] -int32 rnd(void) +int32 rnd_random(void) { return (int32)genrand_int31(); } @@ -74,7 +83,7 @@ int32 rnd(void) /// NOTE: interval is open ended, so dice_faces is excluded (unless it's 0) uint32 rnd_roll(uint32 dice_faces) { - return (uint32)(rnd_uniform()*dice_faces); + return (uint32)(rnd->uniform()*dice_faces); } @@ -84,7 +93,7 @@ int32 rnd_value(int32 min, int32 max) { if( min >= max ) return min; - return min + (int32)(rnd_uniform()*(max-min+1)); + return min + (int32)(rnd->uniform()*(max-min+1)); } @@ -103,3 +112,16 @@ double rnd_uniform53(void) { return genrand_res53(); } + +void rnd_defaults(void) +{ + rnd = &rnd_s; + rnd->init = rnd_init; + rnd->final = rnd_final; + rnd->seed = rnd_seed; + rnd->random = rnd_random; + rnd->roll = rnd_roll; + rnd->value = rnd_value; + rnd->uniform = rnd_uniform; + rnd->uniform53 = rnd_uniform53; +} diff --git a/src/common/random.h b/src/common/random.h index 0b5abbcdc..41bdb4083 100644 --- a/src/common/random.h +++ b/src/common/random.h @@ -2,7 +2,7 @@ * This file is part of Hercules. * http://herc.ws - http://github.com/HerculesWS/Hercules * - * Copyright (C) 2012-2015 Hercules Dev Team + * Copyright (C) 2012-2016 Hercules Dev Team * Copyright (C) Athena Dev Teams * * Hercules is free software: you can redistribute it and/or modify @@ -21,17 +21,27 @@ #ifndef COMMON_RANDOM_H #define COMMON_RANDOM_H -#include "common/cbasetypes.h" +#include "common/hercules.h" + +struct rnd_interface { + void (*init) (void); + void (*final) (void); + + void (*seed) (uint32); + + int32 (*random) (void);// [0, SINT32_MAX] + uint32 (*roll) (uint32 dice_faces);// [0, dice_faces) + int32 (*value) (int32 min, int32 max);// [min, max] + double (*uniform) (void);// [0.0, 1.0) + double (*uniform53) (void);// [0.0, 1.0) +}; + +#define rnd() rnd->random() #ifdef HERCULES_CORE -void rnd_init(void); -void rnd_seed(uint32); - -int32 rnd(void);// [0, SINT32_MAX] -uint32 rnd_roll(uint32 dice_faces);// [0, dice_faces) -int32 rnd_value(int32 min, int32 max);// [min, max] -double rnd_uniform(void);// [0.0, 1.0) -double rnd_uniform53(void);// [0.0, 1.0) +void rnd_defaults(void); #endif // HERCULES_CORE +HPShared struct rnd_interface *rnd; + #endif /* COMMON_RANDOM_H */ diff --git a/src/map/battle.c b/src/map/battle.c index 944271efa..76b74a766 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -2431,7 +2431,7 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block RE_LVL_DMOD(100); break; case LG_OVERBRAND_PLUSATK: - skillratio = 200 * skill_lv + rnd_value( 10, 100); + skillratio = 200 * skill_lv + rnd->value(10, 100); RE_LVL_DMOD(100); break; case LG_RAYOFGENESIS: diff --git a/src/map/homunculus.c b/src/map/homunculus.c index 66cce23e6..080a314b8 100644 --- a/src/map/homunculus.c +++ b/src/map/homunculus.c @@ -356,14 +356,14 @@ bool homunculus_levelup(struct homun_data *hd) { max = &hd->homunculusDB->gmax; min = &hd->homunculusDB->gmin; - growth_max_hp = rnd_value(min->HP, max->HP); - growth_max_sp = rnd_value(min->SP, max->SP); - growth_str = rnd_value(min->str, max->str); - growth_agi = rnd_value(min->agi, max->agi); - growth_vit = rnd_value(min->vit, max->vit); - growth_dex = rnd_value(min->dex, max->dex); - growth_int = rnd_value(min->int_,max->int_); - growth_luk = rnd_value(min->luk, max->luk); + growth_max_hp = rnd->value(min->HP, max->HP); + growth_max_sp = rnd->value(min->SP, max->SP); + growth_str = rnd->value(min->str, max->str); + growth_agi = rnd->value(min->agi, max->agi); + growth_vit = rnd->value(min->vit, max->vit); + growth_dex = rnd->value(min->dex, max->dex); + growth_int = rnd->value(min->int_,max->int_); + growth_luk = rnd->value(min->luk, max->luk); //Aegis discards the decimals in the stat growth values! growth_str-=growth_str%10; @@ -432,14 +432,14 @@ bool homunculus_evolve(struct homun_data *hd) { hom = &hd->homunculus; max = &hd->homunculusDB->emax; min = &hd->homunculusDB->emin; - hom->max_hp += rnd_value(min->HP, max->HP); - hom->max_sp += rnd_value(min->SP, max->SP); - hom->str += 10*rnd_value(min->str, max->str); - hom->agi += 10*rnd_value(min->agi, max->agi); - hom->vit += 10*rnd_value(min->vit, max->vit); - hom->int_+= 10*rnd_value(min->int_,max->int_); - hom->dex += 10*rnd_value(min->dex, max->dex); - hom->luk += 10*rnd_value(min->luk, max->luk); + hom->max_hp += rnd->value(min->HP, max->HP); + hom->max_sp += rnd->value(min->SP, max->SP); + hom->str += 10*rnd->value(min->str, max->str); + hom->agi += 10*rnd->value(min->agi, max->agi); + hom->vit += 10*rnd->value(min->vit, max->vit); + hom->int_+= 10*rnd->value(min->int_,max->int_); + hom->dex += 10*rnd->value(min->dex, max->dex); + hom->luk += 10*rnd->value(min->luk, max->luk); hom->intimacy = 500; unit->remove_map(&hd->bl, CLR_OUTSIGHT, ALC_MARK); @@ -848,7 +848,7 @@ bool homunculus_call(struct map_session_data *sd) { nullpo_retr(false, sd); if (!sd->status.hom_id) //Create a new homun. - return homun->creation_request(sd, HM_CLASS_BASE + rnd_value(0, 7)); + return homun->creation_request(sd, HM_CLASS_BASE + rnd->value(0, 7)); // If homunc not yet loaded, load it if (!sd->hd) @@ -1075,14 +1075,14 @@ bool homunculus_shuffle(struct homun_data *hd) { //Evolved bonuses struct s_homunculus *hom = &hd->homunculus; struct h_stats *max = &hd->homunculusDB->emax, *min = &hd->homunculusDB->emin; - hom->max_hp += rnd_value(min->HP, max->HP); - hom->max_sp += rnd_value(min->SP, max->SP); - hom->str += 10*rnd_value(min->str, max->str); - hom->agi += 10*rnd_value(min->agi, max->agi); - hom->vit += 10*rnd_value(min->vit, max->vit); - hom->int_+= 10*rnd_value(min->int_,max->int_); - hom->dex += 10*rnd_value(min->dex, max->dex); - hom->luk += 10*rnd_value(min->luk, max->luk); + hom->max_hp += rnd->value(min->HP, max->HP); + hom->max_sp += rnd->value(min->SP, max->SP); + hom->str += 10*rnd->value(min->str, max->str); + hom->agi += 10*rnd->value(min->agi, max->agi); + hom->vit += 10*rnd->value(min->vit, max->vit); + hom->int_+= 10*rnd->value(min->int_,max->int_); + hom->dex += 10*rnd->value(min->dex, max->dex); + hom->luk += 10*rnd->value(min->luk, max->luk); } hd->homunculus.exp = exp; diff --git a/src/map/skill.c b/src/map/skill.c index 76ee3d3fd..0b66c1ded 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -8827,9 +8827,9 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin if (is_boss(bl)) break; joblvbonus = ( sd ? sd->status.job_level : 50 ); //First we set the success chance based on the caster's build which increases the chance. - rate = 10 * skill_lv + rnd_value( sstatus->dex / 12, sstatus->dex / 4 ) + joblvbonus + status->get_lv(src) / 10; + rate = 10 * skill_lv + rnd->value( sstatus->dex / 12, sstatus->dex / 4 ) + joblvbonus + status->get_lv(src) / 10; // We then reduce the success chance based on the target's build. - rate -= rnd_value( tstatus->agi / 6, tstatus->agi / 3 ) + tstatus->luk / 10 + ( dstsd ? (dstsd->max_weight / 10 - dstsd->weight / 10 ) / 100 : 0 ) + status->get_lv(bl) / 10; + rate -= rnd->value( tstatus->agi / 6, tstatus->agi / 3 ) + tstatus->luk / 10 + ( dstsd ? (dstsd->max_weight / 10 - dstsd->weight / 10 ) / 100 : 0 ) + status->get_lv(bl) / 10; //Finally we set the minimum success chance cap based on the caster's skill level and DEX. rate = cap_value( rate, skill_lv + sstatus->dex / 20, 100); clif->skill_nodamage(src,bl,skill_id,0,sc_start(src,bl,type,rate,skill_lv,skill->get_time(skill_id,skill_lv))); diff --git a/src/plugins/HPMHooking.c b/src/plugins/HPMHooking.c index 0b1b67e61..1c0cec51d 100644 --- a/src/plugins/HPMHooking.c +++ b/src/plugins/HPMHooking.c @@ -114,6 +114,7 @@ #include "common/memmgr.h" #include "common/mutex.h" #include "common/nullpo.h" +#include "common/random.h" #include "common/showmsg.h" #include "common/socket.h" #include "common/sql.h" |