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authorshennetsind <ind@henn.et>2013-06-09 02:39:39 -0300
committerEuphy <euphy@rathena.org>2013-06-15 15:48:38 -0400
commit0ea6d48104e66567468af84ce281df66fa97f03d (patch)
tree46065f3c87484a278dcb86c68ba48ad5c7fbb499
parent06c732716fabe8519ffd35727ddbf467cda20954 (diff)
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Fixed Bug #7273
Special Thanks to Beret, Judas. http://hercules.ws/board/tracker/issue-7273-arrow-storm/ Signed-off-by: shennetsind <ind@henn.et>
-rw-r--r--src/map/skill.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index cc9e3897a..f7a943633 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -16875,7 +16875,7 @@ int skill_blockpc_start_(struct map_session_data *sd, uint16 skill_id, int tick,
}
if( battle_config.display_status_timers )
- clif->skill_cooldown(sd, idx, tick);
+ clif->skill_cooldown(sd, skill_id, tick);
if( !load ) {// not being loaded initially so ensure the skill delay is recorded
if( !(cd = idb_get(skillcd_db,sd->status.char_id)) ) {// create a new skill cooldown object for map storage