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author | Streusel <advance_me@hotmail.de> | 2013-04-11 01:08:30 -0700 |
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committer | Streusel <advance_me@hotmail.de> | 2013-04-11 01:08:30 -0700 |
commit | ceea72095205d44b0e6530eeb517f3d00329505f (patch) | |
tree | 12359c406a00b3bd485beea83fa5a865a0af9f2b | |
parent | 6cac0cccb956f34b7f1b8626e21a561bf168cffd (diff) | |
download | hercules-ceea72095205d44b0e6530eeb517f3d00329505f.tar.gz hercules-ceea72095205d44b0e6530eeb517f3d00329505f.tar.bz2 hercules-ceea72095205d44b0e6530eeb517f3d00329505f.tar.xz hercules-ceea72095205d44b0e6530eeb517f3d00329505f.zip |
-Support for newer NPC's
-rw-r--r-- | src/map/npc.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/npc.h b/src/map/npc.h index 424ff9312..c2351a836 100644 --- a/src/map/npc.h +++ b/src/map/npc.h @@ -91,7 +91,7 @@ enum actor_classes #define MAX_NPC_CLASS 1000 //Checks if a given id is a valid npc id. [Skotlex] //Since new npcs are added all the time, the max valid value is the one before the first mob (Scorpion = 1001) -#define npcdb_checkid(id) ( ( (id) >= 46 && (id) <= 125) || (id) == HIDDEN_WARP_CLASS || ( (id) > 400 && (id) < MAX_NPC_CLASS ) || (id) == INVISIBLE_CLASS ) +#define npcdb_checkid(id) ( ( (id) >= 46 && (id) <= 125) || (id) == HIDDEN_WARP_CLASS || ( (id) > 400 && (id) < MAX_NPC_CLASS ) || (id) == INVISIBLE_CLASS || ( (id) > 10000 && (id) < 10049 ) ) #ifdef PCRE_SUPPORT void npc_chat_finalize(struct npc_data* nd); |