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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-10-17 12:07:25 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-10-17 12:07:25 +0000 |
commit | ffe08e80828f0f8f92c7ae2b94a29eca4ab3efc8 (patch) | |
tree | 943f44acd7cb9ff5e811bf55ce5deda15716ef29 | |
parent | f6b6bc970a7a07287dc076abdc4dfaa848cd0c70 (diff) | |
download | hercules-ffe08e80828f0f8f92c7ae2b94a29eca4ab3efc8.tar.gz hercules-ffe08e80828f0f8f92c7ae2b94a29eca4ab3efc8.tar.bz2 hercules-ffe08e80828f0f8f92c7ae2b94a29eca4ab3efc8.tar.xz hercules-ffe08e80828f0f8f92c7ae2b94a29eca4ab3efc8.zip |
* small timer.c cleaning
- removed "with less than 4 values, it's speedier to use a simple loop" as this case will never occur (premature optimization from r1284)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11499 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | Changelog-Trunk.txt | 4 | ||||
-rw-r--r-- | src/common/timer.c | 138 | ||||
-rw-r--r-- | src/common/timer.h | 19 |
3 files changed, 61 insertions, 100 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 23670981d..19d49bb7c 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -3,6 +3,10 @@ Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. +2007/10/17 + * small timer.c cleaning + - removed "with less than 4 values, it's speedier to use a simple loop" + as this case will never occur (premature optimization from r1284) 2007/10/16 * Venom Splasher fixes according to bugreport:230 - added passive skillv*30% bonus from Poison React diff --git a/src/common/timer.c b/src/common/timer.c index 996ec98a8..97fb39409 100644 --- a/src/common/timer.c +++ b/src/common/timer.c @@ -1,29 +1,20 @@ // Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder -#include <sys/types.h> - #include "../common/cbasetypes.h" #include "../common/malloc.h" #include "../common/showmsg.h" #include "timer.h" -#ifdef WIN32 -//#define __USE_W32_SOCKETS -// Well, this won't last another 30++ years (where conversion will truncate). -//#define _USE_32BIT_TIME_T // use 32 bit time variables on 64bit windows -//#include <windows.h> -#include <winsock2.h> -#else -#include <sys/socket.h> -#include <sys/time.h> -#endif - #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> +#ifdef WIN32 +#include <windows.h> // GetTickCount() +#endif + // タイマー間隔の最小値。モンスターの大量召還時、多数のクライアント接続時に // サーバーが反応しなくなる場合は、TIMER_MIN_INTERVAL を増やしてください。 @@ -47,20 +38,6 @@ static int free_timer_list_pos = 0; static int timer_heap_num = 0; static int timer_heap_max = 0; static int* timer_heap = NULL; -// searches for the target tick's position and stores it in pos (binary search) -#define HEAP_SEARCH(target,from,to,pos) \ - do { \ - int max,pivot; \ - pos = from; \ - max = to; \ - while (pos < max) { \ - pivot = (pos + max) / 2; \ - if (DIFF_TICK(target, timer_data[timer_heap[pivot]].tick) < 0) \ - pos = pivot + 1; \ - else \ - max = pivot; \ - } \ - } while(0) // for debug struct timer_func_list { @@ -70,6 +47,7 @@ struct timer_func_list { }; static struct timer_func_list* tfl_root = NULL; +// server startup time time_t start_time; /// Sets the name of a timer function. @@ -110,48 +88,48 @@ char* search_timer_func_list(TimerFunc func) * Get tick time *----------------------------*/ +/// platform-abstracted tick retrieval +static unsigned int tick(void) +{ +#ifdef WIN32 + return GetTickCount(); +#else + struct timeval tval; + gettimeofday(&tval, NULL); + return tval.tv_sec * 1000 + tval.tv_usec / 1000; +#endif +} + ////////////////////////////////////////////////////////////////////////// #if defined(TICK_CACHE) && TICK_CACHE > 1 ////////////////////////////////////////////////////////////////////////// // tick is cached for TICK_CACHE calls static unsigned int gettick_cache; -static int gettick_count; +static int gettick_count = 1; unsigned int gettick_nocache(void) { -#ifdef WIN32 gettick_count = TICK_CACHE; - return gettick_cache = GetTickCount(); -#else - struct timeval tval; - - gettimeofday(&tval, NULL); - gettick_count = TICK_CACHE; - - return gettick_cache = tval.tv_sec * 1000 + tval.tv_usec / 1000; -#endif + gettick_cache = tick(); + return gettick_cache; } unsigned int gettick(void) { - if (--gettick_count < 0) - return gettick_nocache(); - - return gettick_cache; + return ( --gettick_count == 0 ) ? gettick_nocache() : gettick_cache; } ////////////////////////////// #else ////////////////////////////// // tick doesn't get cached +unsigned int gettick_nocache(void) +{ + return tick(); +} + unsigned int gettick(void) { -#ifdef WIN32 - return GetTickCount(); -#else - struct timeval tval; - gettimeofday(&tval, NULL); - return tval.tv_sec * 1000 + tval.tv_usec / 1000; -#endif + return tick(); } ////////////////////////////////////////////////////////////////////////// #endif @@ -160,12 +138,26 @@ unsigned int gettick(void) /*====================================== * CORE : Timer Heap *--------------------------------------*/ + +// searches for the target tick's position and stores it in pos (binary search) +#define HEAP_SEARCH(target,from,to,pos) \ + do { \ + int max,pivot; \ + pos = from; \ + max = to; \ + while (pos < max) { \ + pivot = (pos + max) / 2; \ + if (DIFF_TICK(target, timer_data[timer_heap[pivot]].tick) < 0) \ + pos = pivot + 1; \ + else \ + max = pivot; \ + } \ + } while(0) + /// Adds a timer to the timer_heap static void push_timer_heap(int tid) { - unsigned int tick; int pos; - int i; // check number of element if (timer_heap_num >= timer_heap_max) { @@ -180,37 +172,16 @@ static void push_timer_heap(int tid) } // do a sorting from higher to lower - tick = timer_data[tid].tick; // speed up - // with less than 4 values, it's speeder to use simple loop - if (timer_heap_num < 4) { - for(i = timer_heap_num; i > 0; i--) - { -// if (j < timer_data[timer_heap[i - 1]].tick) //Plain comparisons break on bound looping timers. [Skotlex] - if (DIFF_TICK(tick, timer_data[timer_heap[i - 1]].tick) < 0) - break; - else - timer_heap[i] = timer_heap[i - 1]; - } - timer_heap[i] = tid; - // searching by dichotomy (binary search) - } else { - // if lower actual item is higher than new -// if (j < timer_data[timer_heap[timer_heap_num - 1]].tick) //Plain comparisons break on bound looping timers. [Skotlex] - if (DIFF_TICK(tick, timer_data[timer_heap[timer_heap_num - 1]].tick) < 0) - timer_heap[timer_heap_num] = tid; - else { - // searching position - HEAP_SEARCH(tick,0,timer_heap_num-1,pos); - // move elements - do loop if there are a little number of elements to move - if (timer_heap_num - pos < 5) { - for(i = timer_heap_num; i > pos; i--) - timer_heap[i] = timer_heap[i - 1]; - // move elements - else use memmove (speeder for a lot of elements) - } else - memmove(&timer_heap[pos + 1], &timer_heap[pos], sizeof(int) * (timer_heap_num - pos)); - // save new element - timer_heap[pos] = tid; - } + if( timer_heap_num == 0 || DIFF_TICK(timer_data[tid].tick, timer_data[timer_heap[timer_heap_num - 1]].tick) < 0 ) + timer_heap[timer_heap_num] = tid; // if lower actual item is higher than new + else + { + // searching position + HEAP_SEARCH(timer_data[tid].tick,0,timer_heap_num-1,pos); + // move elements + memmove(&timer_heap[pos + 1], &timer_heap[pos], sizeof(int) * (timer_heap_num - pos)); + // save new element + timer_heap[pos] = tid; } timer_heap_num++; @@ -328,9 +299,6 @@ int settick_timer(int tid, unsigned int tick) if( old_tick == tick ) return tick; - //FIXME: This search is not all that effective... there doesn't seems to be a better way to locate an element in the heap. - //for(i = timer_heap_num-1; i >= 0 && timer_heap[i] != tid; i--); - // search old_tick position HEAP_SEARCH(old_tick,0,timer_heap_num-1,old_pos); while( timer_heap[old_pos] != tid ) diff --git a/src/common/timer.h b/src/common/timer.h index cbefbe158..e007e9611 100644 --- a/src/common/timer.h +++ b/src/common/timer.h @@ -8,18 +8,11 @@ #include "../common/cbasetypes.h" #endif -#ifdef WIN32 -/* We need winsock lib to have timeval struct - windows is weirdo */ -//#define __USE_W32_SOCKETS -//#include <windows.h> -#include <winsock2.h> -#endif - #define BASE_TICK 5 -#define TIMER_ONCE_AUTODEL 0x1 -#define TIMER_INTERVAL 0x2 -#define TIMER_REMOVE_HEAP 0x10 +#define TIMER_ONCE_AUTODEL 0x01 +#define TIMER_INTERVAL 0x02 +#define TIMER_REMOVE_HEAP 0x10 #define DIFF_TICK(a,b) ((int)((a)-(b))) @@ -41,12 +34,8 @@ struct TimerData { // Function prototype declaration -#if defined(TICK_CACHE) && TICK_CACHE > 1 -unsigned int gettick_nocache(void); -#else -#define gettick_nocache gettick -#endif unsigned int gettick(void); +unsigned int gettick_nocache(void); int add_timer(unsigned int,TimerFunc f,int,int); int add_timer_interval(unsigned int tick, TimerFunc func, int id, int data, int interval); |