diff options
author | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-09-20 08:28:08 +0000 |
---|---|---|
committer | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-09-20 08:28:08 +0000 |
commit | bbf301437385ee28ec2056532ebbffe28911f5bb (patch) | |
tree | 38188693eb9b46f33a60fde24716afff30f910a6 | |
parent | 36a3a6ea0a2f16329f9d6fba5bab1f5a0a9e9988 (diff) | |
download | hercules-bbf301437385ee28ec2056532ebbffe28911f5bb.tar.gz hercules-bbf301437385ee28ec2056532ebbffe28911f5bb.tar.bz2 hercules-bbf301437385ee28ec2056532ebbffe28911f5bb.tar.xz hercules-bbf301437385ee28ec2056532ebbffe28911f5bb.zip |
1s job skill quests optimization. now using @temp vars
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8820 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | npc/Changelog.txt | 6 | ||||
-rw-r--r-- | npc/other/Global_Functions.txt | 6 | ||||
-rw-r--r-- | npc/quests/skills/acolyte_skills.txt | 15 | ||||
-rw-r--r-- | npc/quests/skills/archer_skills.txt | 31 | ||||
-rw-r--r-- | npc/quests/skills/mage_skills.txt | 9 | ||||
-rw-r--r-- | npc/quests/skills/merchant_skills.txt | 41 | ||||
-rw-r--r-- | npc/quests/skills/novice_skills.txt | 60 | ||||
-rw-r--r-- | npc/quests/skills/thief_skills.txt | 58 |
8 files changed, 117 insertions, 109 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt index 1ccfb0155..c504b7dbf 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -11,9 +11,6 @@ Mass Zero * Redoing lots of the custom scripts.
Massdriller
* Correcting & Bugfixing scripts
-MasterOfMuppets
- * Working on The Sign Quest atm.
- * Updating Items / Scripts
erKURITA
* Warps maintainment
Evera
@@ -35,9 +32,10 @@ Date Added 09/20
* Final optimization of Niflheim quests [Lupus]
- Book of Devil Quest uses bit-wise var MISC_QUEST | 256. Removed extra vars
- - Piano Quest uses 1 bit-wise temp var instead of 5.
+ - Piano Quest uses 1 bit-wise temp var instead of 5 variables.
- Clear Niflheim garbage vars in Global_Functions.txt
- Added few missing NEXT; into job quests, thanks to $ephiroth
+ - Changed permanent variables in 1st Job Quest skills to @temp ones
09/19
* Fixed rpsroulette.txt, giving 10 blue potions as prize instead of the 20 it said. Also fixed
a missing variable in sphinx_mask.txt. Noticed by JTE and fixed by Warian [erKURITA]
diff --git a/npc/other/Global_Functions.txt b/npc/other/Global_Functions.txt index d48d7b091..356900ef8 100644 --- a/npc/other/Global_Functions.txt +++ b/npc/other/Global_Functions.txt @@ -37,6 +37,10 @@ function script F_ClearJobVar {
// Misc ---------------------------------
set JBLVL,0;
+ set FIRSTAID,0;
+ set PLAYDEAD,0;
+ set got_bandage,0;
+ set got_novnametag,0;
// First Class Jobs ---------------------
set job_acolyte_q,0; set job_acolyte_q2,0;
set job_archer_q,0;
@@ -88,6 +92,8 @@ function script F_ClearGarbage { set niflheimlost2,0; set niflheimlost,0; set lostgirl,0;
set nif_random,0; set nif_random1,0;
if(MISC_QUEST&32){set nif_quest1,0; set nif_quest2,0; set nif_quest3,0; set nif_quest4,0; set nif_quest5,0;}
+ set ARWCRFT,0; set HOLYLIGHT,0; set ARWREP,0; set ENRGYCOAT,0; set CRAZYROAR,0; set CHANGECART,0; set CARTREVO,0;
+ set SANDATTACK,0; set STONEFLING,0; set BACKSLIDE,0; set BAGNFNTY,0;
return;
}
diff --git a/npc/quests/skills/acolyte_skills.txt b/npc/quests/skills/acolyte_skills.txt index f3c1de796..584207fc7 100644 --- a/npc/quests/skills/acolyte_skills.txt +++ b/npc/quests/skills/acolyte_skills.txt @@ -3,7 +3,7 @@ //===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
-//= 1.4
+//= 1.4a
//===== Compatible With: =====================================
//= eAthena 7.15 +
//===== Description: =========================================
@@ -14,6 +14,7 @@ //= 1.2 Added Baby Class Support [Lupus]
//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
//= 1.4 Fixed an exploit [Lupus]
+//= 1.4a changed perm. variables to temp ones [Lupus]
//============================================================
@@ -29,8 +30,8 @@ L_Other: close;
L_Start:
- if (HOLYLIGHT == 1) goto L_Check;
- if (getskilllv(156)>0) goto L_GotSkill;
+ if(@HOLYLIGHT) goto L_Check;
+ if(getskilllv(156)>0) goto L_GotSkill;
if(sex==1) mes "Ahh... Brother!";
if(sex==0) mes "Ahh... Sister!";
mes "Does the task of caring for our lost sheep tire you out? Is it too";
@@ -73,7 +74,7 @@ L_Start: next;
mes "[Acolyte Klift]";
mes "Come back when you are ready. I will be here.";
- set HOLYLIGHT, 1;
+ set @HOLYLIGHT, 1;
close;
M_End:
mes "[Acolyte Klift]";
@@ -85,8 +86,8 @@ L_Check: mes "So, are you ready for the Holy Light training? Let me check....";
next;
mes "[Acolyte Klift]";
- if (BaseJob==Job_Acolyte && JobLevel<30) goto L_LowLvl;
- if (countitem(727)<1 || countitem(991)<1 || countitem(2608)<1) goto L_NoItems;
+ if(BaseJob==Job_Acolyte && JobLevel<30) goto L_LowLvl;
+ if(countitem(727)<1 || countitem(991)<1 || countitem(2608)<1) goto L_NoItems;
delitem 727,1;
delitem 991,1;
delitem 2608,1;
@@ -101,7 +102,7 @@ L_Check: mes "Yes! I feel it. You have released your hidden abilities and can now";
mes "use ^5555FFHoly Light^000000!";
skill 156,1,0;
- set HOLYLIGHT, 0;
+ set @HOLYLIGHT, 0;
next;
mes "[Priest]";
mes "You have done well. May God bless you!";
diff --git a/npc/quests/skills/archer_skills.txt b/npc/quests/skills/archer_skills.txt index 0f91d1b64..42b012fa4 100644 --- a/npc/quests/skills/archer_skills.txt +++ b/npc/quests/skills/archer_skills.txt @@ -3,7 +3,7 @@ //===== By: ==================================================
//= eAthena dev team
//===== Current Version: =====================================
-//= 1.4
+//= 1.4b
//===== Compatible With: =====================================
//= eAthena 7.15 +
//===== Description: =========================================
@@ -18,6 +18,7 @@ //= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
//= 1.4 Fixed exploits [Lupus]
//= 1.4a Fixed some typos [IVBela]
+//= 1.4b changed perm. variables to temp ones [Lupus]
//============================================================
@@ -25,7 +26,7 @@ //<======================== Roberto: Arrow crafting =========================>\\
morocc.gat,121,109,5 script Roberto 88,{
mes "[Roberto]";
- if (baseClass == Job_Archer) goto L_Start;
+ if(baseClass == Job_Archer) goto L_Start;
L_Other:
mes "Eh?... First time seeing an archer or something? Why don't you just";
@@ -34,9 +35,9 @@ L_Other: emotion e_what;
close;
L_Start:
- if (BaseJob==Job_Archer && JobLevel<30) goto L_LowLvl;
- if (getskilllv(147)>0) goto L_GotSkill;
- if (ARWCRFT == 1) goto L_GetSkill;
+ if(BaseJob==Job_Archer && JobLevel<30) goto L_LowLvl;
+ if(getskilllv(147)>0) goto L_GotSkill;
+ if(@ARWCRFT) goto L_GetSkill;
mes "Hmmm?.... Oh you seem to be a high level Archer type. Why don't we";
mes "converse for a while, eh? Let me start off by talking about my";
mes "childhood.... . . . . . . . . . . .";
@@ -74,7 +75,7 @@ L_Start: mes "41 Pointed Scales,";
mes "13 Trunks,";
mes "1 Red potion^000000";
- set ARWCRFT, 1;
+ set @ARWCRFT, 1;
emotion e_ic;
close;
M_1:
@@ -92,7 +93,7 @@ L_Start: close;
L_GetSkill:
- if ((countitem(907)<20) || (countitem(7033)<7) || (countitem(906)<41) || (countitem(1019)<13) || (countitem(501)<1)) goto L_NotEnuf;
+ if((countitem(907)<20) || (countitem(7033)<7) || (countitem(906)<41) || (countitem(1019)<13) || (countitem(501)<1)) goto L_NotEnuf;
delitem 907, 20;
delitem 7033, 7;
delitem 906, 41;
@@ -117,7 +118,7 @@ L_GetSkill: mes "kind of unique and lengthy training.......";
next;
skill 147,1,0;
- set ARWCRFT, 0;
+ set @ARWCRFT, 0;
mes "[Roberto]";
mes "...... Well good luck and have fun making arrows. I've got other";
mes "things to do if you don't mind.......";
@@ -148,15 +149,15 @@ L_LowLvl: //<============================== Arrow Repel ===============================>\\
payon.gat,103,63,5 script Jason 88,{
mes "[Jason]";
- if (baseClass == Job_Archer) goto L_Start;
+ if(baseClass == Job_Archer) goto L_Start;
L_Other:
mes "What does life need from a lonely lad like me?";
close;
L_Start:
- if (getskilllv(148)>0) goto L_GotSkill;
- if (BaseJob == Job_Archer && JobLevel < 35) goto L_LowLvl;
- if (ARWREP == 1) goto L_Check;
+ if(getskilllv(148)>0) goto L_GotSkill;
+ if(BaseJob == Job_Archer && JobLevel < 35) goto L_LowLvl;
+ if(@ARWREP) goto L_Check;
mes "Hi, I'm the master of the skill ^0033FFArrow Repel^000000. I might be able to";
mes "teach you the skill, but only if you help me get the ingredients";
mes "for my Grandma's soup.";
@@ -178,7 +179,7 @@ L_Start: next;
mes "[Jason]";
mes "Hurry hurry!";
- set ARWREP, 1;
+ set @ARWREP, 1;
close;
L_LowLvl:
@@ -187,7 +188,7 @@ L_LowLvl: close;
L_Check:
- if ((countitem(721)<2) || (countitem(942)<3) || (countitem(962)<10) || (countitem(925)<10) || (countitem(532)<36)) goto L_NotEnuf;
+ if((countitem(721)<2) || (countitem(942)<3) || (countitem(962)<10) || (countitem(925)<10) || (countitem(532)<36)) goto L_NotEnuf;
delitem 721,2;
delitem 942,3;
delitem 962,10;
@@ -197,7 +198,7 @@ L_Check: mes "Now it'll be my pleasure to teach you the skill ^0033FFArrow Repel^000000";
next;
skill 148,1,0;
- set ARWREP, 0;
+ set @ARWREP, 0;
mes "[Jason]";
mes "There you go! Happy hunting in the future.";
close;
diff --git a/npc/quests/skills/mage_skills.txt b/npc/quests/skills/mage_skills.txt index 90c0ddd28..7b94c3deb 100644 --- a/npc/quests/skills/mage_skills.txt +++ b/npc/quests/skills/mage_skills.txt @@ -3,7 +3,7 @@ //===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
-//= 1.4
+//= 1.4b
//===== Compatible With: =====================================
//= eAthena 7.15 +
//===== Description: =========================================
@@ -15,6 +15,7 @@ //= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
//= 1.4 Fixed exploit [Lupus]
//= 1.4a Fixed some typos [IVBela]
+//= 1.4b changed perm. variables to temp ones [Lupus]
//============================================================
@@ -29,7 +30,7 @@ L_Other: close;
L_Start:
- if(ENRGYCOAT == 1) goto L_GetSkill;
+ if(@ENRGYCOAT) goto L_GetSkill;
if(getskilllv(157)>0) goto L_GotSkill;
mes "Hey! My friend! I see that you are a magic user. If you look within yourself, you'll find that you have... 'HIDDEN ABILITIES'!!";
next;
@@ -65,7 +66,7 @@ L_Start: next;
mes "[BLIZZARDRISS]";
mes "When you are fully trained and have all of the required items come back and see me.";
- set ENRGYCOAT, 1;
+ set @ENRGYCOAT, 1;
close;
sM_End:
@@ -91,7 +92,7 @@ L_GetSkill: mes "~ several hours later ~";
next;
skill 157,1,0;
- set ENRGYCOAT,0;
+ set @ENRGYCOAT,0;
mes "[BLIZZARDRISS]";
mes "You can now use the spell, 'Energy Coat'!! Use it wisely my friend!";
emotion e_no1;
diff --git a/npc/quests/skills/merchant_skills.txt b/npc/quests/skills/merchant_skills.txt index ce5056194..59f8eb68f 100644 --- a/npc/quests/skills/merchant_skills.txt +++ b/npc/quests/skills/merchant_skills.txt @@ -17,6 +17,7 @@ //= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
//= 1.4 Fixed exploits [Lupus]
//= 1.4a Fixed some typos [IVBela] 1.4b Gershuan -> Gershaun
+//= changed perm. variables to temp ones [Lupus]
//============================================================
@@ -31,15 +32,15 @@ alberta.gat,89,96,5 script Necko#01 139,0,4,{ alberta.gat,83,96,5 script Necko#02 98,{
mes "[Necko]";
- if (baseClass == Job_Merchant) goto L_Start;
+ if(baseClass == Job_Merchant) goto L_Start;
L_Other:
mes "Necko's store is closed right now. Come back later..... Hehe....";
close;
L_Start:
- if (getskilllv(155)>0) goto L_GotSkill;
- if (CRAZYROAR == 1) goto L_GetSkill;
+ if(getskilllv(155)>0) goto L_GotSkill;
+ if(@CRAZYROAR) goto L_GetSkill;
mes "Oh! Did you come here because you were intrigued by my boisterous voice? My voice is quite loud, isn't it?";
mes "After all you heared it from a far off distance.";
emotion e_what;
@@ -75,7 +76,7 @@ L_Start: mes "[Necko]";
mes "Come back when you are ready! I think I shall do a little vocal training myself........";
mes "Bbooowuuuuuuuuuuuuuuuuuuuuuuuuuh!!";
- set CRAZYROAR, 1;
+ set @CRAZYROAR, 1;
close;
L_JobLvl:
@@ -87,7 +88,7 @@ L_Start: close;
L_GetSkill:
- if ((countitem(722)<7) || (countitem(532)<1) || (countitem(921)<50)) goto L_Items;
+ if((countitem(722)<7) || (countitem(532)<1) || (countitem(921)<50)) goto L_Items;
delitem 722,7;
delitem 532,1;
delitem 921,50;
@@ -101,7 +102,7 @@ L_GetSkill: mes "[Necko]";
mes "Raaaaaawwwwrrrrrrrrrrr!....... Ha ha!! Excellent. Your voice is now finely tuned for ^3355FFCrazy Uproar^000000. Good job.";
skill 155,1,0;
- set CRAZYROAR, 0;
+ set @CRAZYROAR, 0;
emotion e_no1;
close;
@@ -121,13 +122,13 @@ L_GotSkill: //----------------------------------------- Charlron: Change cart ---------------------------------\\
alberta.gat,119,221,6 script Charlron 107,{
mes "[Charlron]";
- if (baseClass == Job_Merchant) goto L_Start;
+ if(baseClass == Job_Merchant) goto L_Start;
L_Other:
mes "I am a merchant that deals with many things. My name is Charlron. If you ever find anything interesting, come back and try to negotiate a deal with me.";
close;
L_Start:
- if (getskilllv(154)>0) goto L_GotSkill;
- if (CHANGECART == 1) goto L_GetSkill;
+ if(getskilllv(154)>0) goto L_GotSkill;
+ if(@CHANGECART) goto L_GetSkill;
mes "Welcome young one. Is selling fun for you? I am the merchant Charlron.";
next;
mes "[Charlron]";
@@ -140,12 +141,12 @@ L_Start: mes "I can change the way your cart looks for you. Of course some conditions need to be met......";
next;
mes "[Charlron]";
- if (BaseJob==Job_Merchant && JobLevel < 30) goto L_JobLvl;
+ if(BaseJob==Job_Merchant && JobLevel < 30) goto L_JobLvl;
mes "First you will need to bring me these items:";
mes "^3355FF50 Trunks,";
mes "20 Animal Skin,";
mes "10 Iron^000000.";
- set CHANGECART, 1;
+ set @CHANGECART, 1;
close;
L_JobLvl:
@@ -154,12 +155,12 @@ L_Start: close;
L_GetSkill:
- if ((countitem(1019)<50) || (countitem(998)<10) || (countitem(919)<20)) goto L_Items;
+ if((countitem(1019)<50) || (countitem(998)<10) || (countitem(919)<20)) goto L_Items;
mes "Oh good, you have all of the items. Well here you are..... Hmm?... Oh these are the design sheets for your cart.";
mes "Now that you have the proper materials, just follow these guides to make your cart look spectacular.";
// Note: It is not supposed to take these items, just check you have collected them
skill 154,1,0;
- set CHANGECART, 0;
+ set @CHANGECART, 0;
next;
mes "[Charlron]";
mes "Good luck, see you around";
@@ -180,7 +181,7 @@ L_GotSkill: //-------------------------====-------- Gershaun: Cart Revolution ---------------------------------\\
alberta.gat,232,106,6 script Gershuan 57,{
- if (baseClass == Job_Merchant) goto L_Start;
+ if(baseClass == Job_Merchant) goto L_Start;
L_Other:
mes "[Gershuan]";
@@ -190,8 +191,8 @@ L_Other: close;
L_Start:
- if (getskilllv(153)>0) goto L_GotSkill;
- if (CARTREVO == 1) goto L_GetSkill;
+ if(getskilllv(153)>0) goto L_GotSkill;
+ if(@CARTREVO) goto L_GetSkill;
mes "[Gershuan]";
mes "Hmm... a young merchant. You must use carts too right? Since you have to do all of that vending..... But is that all you use your cart for?";
emotion e_hmm;
@@ -239,7 +240,7 @@ L_Start: sM_0:
mes "[Gershuan]";
- if (BaseJob==Job_Merchant && JobLevel < 35) goto ssL_LowLvl;
+ if(BaseJob==Job_Merchant && JobLevel < 35) goto ssL_LowLvl;
mes "OK! I will give you the special training for Cart Revolution. The first thing you will have to do is bring me these items:";
mes "^3355FF30 Sticky Mucus,";
mes "20 Fly wings,";
@@ -249,7 +250,7 @@ L_Start: next;
mes "[Gershuan]";
mes "Come back when you have all of these items. Good luck.";
- set CARTREVO, 1;
+ set @CARTREVO, 1;
close;
ssL_LowLvl:
@@ -265,7 +266,7 @@ L_Start: close;
L_GetSkill:
- if ((countitem(533)<2) || (countitem(998)<15) || (countitem(938)<30) || (countitem(601)<20) || (countitem(962)<5)) goto sM_0;
+ if((countitem(533)<2) || (countitem(998)<15) || (countitem(938)<30) || (countitem(601)<20) || (countitem(962)<5)) goto sM_0;
delitem 533,2;
delitem 998,15;
delitem 938,30;
@@ -292,7 +293,7 @@ L_GetSkill: emotion e_no1;
next;
skill 153,1,0;
- set CARTREVO, 0;
+ set @CARTREVO, 0;
mes "[Gershuan]";
mes "Take care of yourself and remember to fill that cart up so that it can do some major damage.";
emotion e_gg;
diff --git a/npc/quests/skills/novice_skills.txt b/npc/quests/skills/novice_skills.txt index d75f05e00..b777a8965 100644 --- a/npc/quests/skills/novice_skills.txt +++ b/npc/quests/skills/novice_skills.txt @@ -22,7 +22,7 @@ //<---------------------------------------------------------------------------------------------- Nurse Aid: First Aid NPC ---------------------------------------------------------------------------->\\
prt_in.gat,235,133,4 script Nurse Aid 90,{
mes "[Nurse Aid]";
- if(FIRSTAID == 1) goto L_GetAid;
+ if(FIRSTAID) goto L_GetAid;
if(getskilllv(142)>0) goto L_GotAid;
mes "Oh hello there! You look tired and a little worn out. Have the monsters outside of town been giving you trouble?";
@@ -53,14 +53,14 @@ prt_in.gat,235,133,4 script Nurse Aid 90,{ sM_Yes:
mes "[Nurse Aid]";
- mes "In order for me to teach you First Aid you need to have at least a^0000ff job level of 3^000000.";
- mes "You then need to give me:^ff0000 5 red herbs^000000,^00bb00 5 clovers^000000, and an^aaaa00 old bandage^000000.";
+ mes "In order for me to teach you First Aid you need to have at least a^0000ff Job Level of 3^000000.";
+ mes "You then need to give me:^ff0000 5 Red Herbs^000000,^00bb00 5 Clovers^000000, and an^aaaa00 Old Bandage^000000.";
next;
mes "[Nurse Aid]";
mes "You can get the bandage from the^0000ff 'Newbie Assistant'^000000 located on the second floor of the Castle.";
next;
mes "[Nurse Aid]";
- mes "Once you get job level 3 and have all of the items come back and see me, OK?";
+ mes "Once you get Job Level 3 and have all of the items come back and see me, OK?";
set FIRSTAID,1;
close;
@@ -114,12 +114,12 @@ L_Novice: mes "Heh heh, I really miss those days..... Wow... It's funny to think about those years now......";
next;
mes "[Bulma]";
- mes "They were difficult.... thankfully you can use the ^5555FFPlay Dead^000000 skill when you reach a ^5555FFjob level of 7^000000.";
+ mes "They were difficult.... thankfully you can use the ^5555FFPlay Dead^000000 skill when you reach a ^5555FFJob Level of 7^000000.";
mes "If you're interested in it come back and talk to me when you've leveled up a bit more.";
close;
L_Start:
- if(PLAYDEAD == 1) goto L_GetSkill;
+ if(PLAYDEAD) goto L_GetSkill;
if(getskilllv(143)>0) goto L_GotSkill;
mes "Hello my young friend. You remind me of myself when I was young..... Heh heh, I really miss those days.....";
mes "Look at me acting all sentimental like some old man........";
@@ -234,30 +234,30 @@ L_NonNov: emotion e_what;
close;
L_Start:
- if(FIRSTAID==1 && countitem(930)==0 && got_bandage!=1) goto L_Aid;
- if(PLAYDEAD==1 && countitem(7039)==0 && got_novnametag!=1) goto L_Play;
+ if(FIRSTAID && countitem(930)==0 && got_bandage!=1){
+ mes "So Nurse Aid sent you huh. She's a great nurse, you should feel very fortunate that she is helping you out. Here take this.";
+ next;
+ getitem 930,1;
+ set got_bandage,1;
+ mes "[Newbie Assistant]";
+ mes "You'll need it in order for her to teach you her excellent healing technique.";
+ next;
+ mes "[Newbie Assistant]";
+ mes "When I watch her work it is like watching an angel that has descended down from the heavens.....";
+ next;
+ mes "[Newbie Assistant]";
+ mes "Her beauty, her grace, sometimes I wish........ (blushes).......... um.... well... err... tell her I said hello.";
+ emotion e_lv;
+ close;
+ }
+ if(PLAYDEAD && countitem(7039)==0 && got_novnametag!=1){
+ mes "So Bulma sent you uh.... okay here you go.";
+ getitem 7039,1;
+ set got_novnametag,1;
+ next;
+ mes "Good luck on your adventure.";
+ close;
+ }
mes "Hello. I'm here to provide help to newbies like you. If there is anything in particular that you need assistance with just let me know.";
close;
-L_Aid:
- mes "So Nurse Aid sent you huh. She's a great nurse, you should feel very fortunate that she is helping you out. Here take this.";
- next;
- getitem 930,1;
- set got_bandage,1;
- mes "[Newbie Assistant]";
- mes "You'll need it in order for her to teach you her excellent healing technique.";
- next;
- mes "[Newbie Assistant]";
- mes "When I watch her work it is like watching an angel that has descended down from the heavens.....";
- next;
- mes "[Newbie Assistant]";
- mes "Her beauty, her grace, sometimes I wish........ (blushes).......... um.... well... err... tell her I said hello.";
- emotion e_lv;
- close;
-L_Play:
- mes "So Bulma sent you uh.... okay here you go.";
- getitem 7039,1;
- set got_novnametag,1;
- next;
- mes "Good luck on your adventure.";
- close;
}
diff --git a/npc/quests/skills/thief_skills.txt b/npc/quests/skills/thief_skills.txt index f65d4c7cf..965c58591 100644 --- a/npc/quests/skills/thief_skills.txt +++ b/npc/quests/skills/thief_skills.txt @@ -3,7 +3,7 @@ //===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
-//= 1.4a
+//= 1.4b
//===== Compatible With: =====================================
//= eAthena 7.15 +
//===== Description: =========================================
@@ -19,6 +19,7 @@ //= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
//= 1.4 Fixed exploit [Lupus]
//= 1.4a Fixed some typos [IVBela]
+//= 1.4b changed perm. variables to temp ones [Lupus]
//============================================================
@@ -59,7 +60,7 @@ M_Menu: M_Sand:
mes "[Alcouskou]";
- if(SANDATTACK == 1) goto L_Sand;
+ if(@SANDATTACK) goto L_Sand;
if(getskilllv(149) > 0) goto L_GotSand;
mes "The most important aspect of being a good Thief/Assassin is stealth. One should never be seen or touched unless he/she wants to be";
next;
@@ -84,12 +85,12 @@ M_Menu: next;
mes "[Alcouskou]";
mes "Come back when you are ready.";
- set SANDATTACK, 1;
+ set @SANDATTACK, 1;
goto M_Menu;
M_Back:
mes "[Alcouskou]";
- if (BACKSLIDE == 1)goto L_Back;
- if (getskilllv(150)>0) goto L_GotBack;
+ if(@BACKSLIDE)goto L_Back;
+ if(getskilllv(150)>0) goto L_GotBack;
mes "People tend to focus on attack and damage, but it's necessary to understand that FLEEING is JUST AS IMPORTANT as attacking!";
next;
mes "[Alcouskou]";
@@ -120,12 +121,12 @@ M_Menu: mes "[Alcouskou]";
mes "Think of it as the first part of your training.";
if(BaseJob == Job_Thief) mes "If you are a Thief, you will also need to have a job level of at least ^5555FF35^000000.";
- set BACKSLIDE, 1;
+ set @BACKSLIDE, 1;
goto M_Menu;
M_Find:
mes "[Alcouskou]";
- if (FINDSTONE == 1) goto L_Find;
- if (getskilllv(151)>0) goto L_GotFind;
+ if(@FINDSTONE) goto L_Find;
+ if(getskilllv(151)>0) goto L_GotFind;
mes "The more experienced and better skilled members of our guild are quite handy.";
mes "They can turn something as common as a rock on the ground into a very effective weapon.";
next;
@@ -147,12 +148,12 @@ M_Menu: next;
mes "[Alcouskou]";
mes "Collecting those items will help you develop the skills necessary to learn Find Stone.";
- set FINDSTONE, 1;
+ set @FINDSTONE, 1;
goto M_Menu;
M_Fling:
mes "[Alcouskou]";
- if (STONEFLING == 1) goto L_Fling;
- if (getskilllv(152)>0) goto L_GotFling;
+ if(@STONEFLING) goto L_Fling;
+ if(getskilllv(152)>0) goto L_GotFling;
mes "The more experienced and better skilled members of our guild are quite handy.";
mes "They can turn something as common as a rock on the ground into a very effective weapon.";
next;
@@ -166,7 +167,7 @@ M_Menu: mes "[Alcouskou]";
mes "If you wish to learn Stone Fling you must first bring me ^5555FF2 Garlet and 2 Scell^000000.";
mes "You will also need to have mastered ^5555FFFind Stone^000000 as well.";
- set STONEFLING, 1;
+ set @STONEFLING, 1;
goto M_Menu;
M_End:
mes "[Alcouskou]";
@@ -174,8 +175,8 @@ M_Menu: close;
L_Sand:
- if (countitem(7041)<5 || countitem(7042)<1) goto L_NotRdy1;
- if (BaseJob==Job_Thief && JobLevel<25) goto L_LowLvl1;
+ if(countitem(7041)<5 || countitem(7042)<1) goto L_NotRdy1;
+ if(BaseJob==Job_Thief && JobLevel<25) goto L_LowLvl1;
delitem 7041, 5;
delitem 7042, 1;
mes "Alright, you've got all the items. Now it's time to learn.... the... ultimate.... attack.... Sand Attack!!!";
@@ -201,8 +202,7 @@ L_Sand: mes "Oh and it does Earth Property damage....... (I gotta find a better way to teach this).........";
emotion e_swt;
skill 149,1,0;
- set SANDATTACK, 0;
- set BAGNFNTY, 0;
+ set @SANDATTACK, 0;
close;
L_NotRdy1:
@@ -221,8 +221,8 @@ L_Sand: close;
L_Back:
- if (countitem(940)<20) goto L_NotRdy2;
- if (BaseJob==Thief && JobLevel<35) goto L_LowLvl2;
+ if(countitem(940)<20) goto L_NotRdy2;
+ if(BaseJob==Thief && JobLevel<35) goto L_LowLvl2;
delitem 940,20;
mes "Great, you have the grasshopper legs. While you were collecting them I'm sure you picked up on many of the characteristics of grasshoppers.";
next;
@@ -241,7 +241,7 @@ L_Back: mes "[Alcouskou]";
mes "Ah! You've got it. Just like a pro. With this skill being overwhelmed by mobs is a thing of the past.";
skill 150,1,0;
- set BACKSLIDE, 0;
+ set @BACKSLIDE, 0;
close;
L_NotRdy2:
@@ -255,7 +255,7 @@ L_Back: close;
L_Find:
- if (countitem(912)<1 || countitem(948)<1 || countitem(908)<5) goto L_NotRdy3;
+ if(countitem(912)<1 || countitem(948)<1 || countitem(908)<5) goto L_NotRdy3;
delitem 912,1;
delitem 948,1;
delitem 908,5;
@@ -274,7 +274,7 @@ L_Find: mes "Very good. You have chosen some fine stones. This tells me that you have now perfected the Find Stone skill.";
emotion e_no1;
skill 151,1,0;
- set FINDSTONE, 0;
+ set @FINDSTONE, 0;
next;
mes "[Alcouskou]";
mes "Have fun using it.";
@@ -288,8 +288,8 @@ L_Find: close;
L_Fling:
- if (getskilllv(151) == 0) goto L_NotRdy4;
- if ((countitem(910)<2) || (countitem(911)<2)) goto L_NotRdy4;
+ if(getskilllv(151) == 0) goto L_NotRdy4;
+ if((countitem(910)<2) || (countitem(911)<2)) goto L_NotRdy4;
delitem 910,2;
delitem 911,2;
mes "Good! You look like you're ready for me to teach you the Stone Fling skill. Let us begin....";
@@ -315,7 +315,7 @@ L_Fling: mes "Haha! Excellent! It's a bullseye. You have now mastered Stone Fling, congratulations.";
emotion e_no1;
skill 152,1,0;
- set STONEFLING, 0;
+ set @STONEFLING, 0;
next;
mes "[Alcouskou]";
mes "As you can see this is a skill that relies heavily on concentration.";
@@ -334,7 +334,7 @@ L_Fling: //====================================================================================
payon.gat,91,77,4 script RuRumuni 99,{
mes "[RuRumuni]";
- if(SANDATTACK == 1 && BAGNFNTY != 2) goto L_Start;
+ if(@SANDATTACK && !countitem(7042)) goto L_Start;
mes "I am a humble merchant here in Payon. I buy leather hides, brought in by the hunters, to make leather pouches to sell.";
mes "I grew up around leather and am quite good at working with it.";
@@ -345,16 +345,16 @@ payon.gat,91,77,4 script RuRumuni 99,{ close;
L_Start:
- if(BAGNFNTY == 1) goto L_Check;
+ if(@BAGNFNTY == 1) goto L_Check;
mes "Hello. So you were sent by Alcouskou to obtain a ^5533FF'Leather Bag of Infinity'^000000........";
mes "I will be more than happy to make one for you............";
next;
mes "[RuRumuni]";
mes "But this bag is very special, and I will need some special items in order to make it.";
next;
- set BAGNFNTY, 1;
+ set @BAGNFNTY, 1;
- L_List:
+L_List:
mes "[RuRumuni]";
mes "Here are the items that I will need:";
mes "- 5 ^5533FFScorpion Tails^000000";
@@ -382,6 +382,6 @@ L_Check: mes "[RuRumuni]";
mes "Here you go, one Leather Bag of Infinity. Enjoy!";
getitem 7042, 1;
- set BAGNFNTY, 2;
+ set @BAGNFNTY, 0;
close;
}
|