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author | Playtester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-04-14 22:30:38 +0000 |
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committer | Playtester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-04-14 22:30:38 +0000 |
commit | 742fafcea4a38b515621014ac57e788dbc6e90cb (patch) | |
tree | 6bd552b9823e32907d776c10a4a1b14a0a6c857f | |
parent | 44aa184a3ebb90f92c99284aa2824be3c5c173b2 (diff) | |
download | hercules-742fafcea4a38b515621014ac57e788dbc6e90cb.tar.gz hercules-742fafcea4a38b515621014ac57e788dbc6e90cb.tar.bz2 hercules-742fafcea4a38b515621014ac57e788dbc6e90cb.tar.xz hercules-742fafcea4a38b515621014ac57e788dbc6e90cb.zip |
Updated Kiel Hyre quest thanks to L0ne_W0lf
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10261 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | npc/Changelog.txt | 1 | ||||
-rw-r--r-- | npc/quests/Kiel_Hyre_Quest.txt | 291 |
2 files changed, 145 insertions, 147 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt index 5a124d5ee..5ef6f1c2f 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -1,6 +1,7 @@ Date Added ====== 2007/04/15 + * Updated Kiel Hyre quest thanks to L0ne_W0lf [Playtester] * Lowered the amount of Dimiks spawning in Juperos F1 [Playtester] 2007/04/13 * Added new Lighthalzen NPCs by $ephiroth and merged other NPCs diff --git a/npc/quests/Kiel_Hyre_Quest.txt b/npc/quests/Kiel_Hyre_Quest.txt index 559085265..43f98c20e 100644 --- a/npc/quests/Kiel_Hyre_Quest.txt +++ b/npc/quests/Kiel_Hyre_Quest.txt @@ -3,15 +3,19 @@ //===== By: ================================================== //= L0ne_W0lf (Script), DZeroX (Timer) //===== Current Version: ===================================== -//= 1.0 +//= 1.1 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= -//= - Quest for opening the doors to Geffenia. +//= Quest for opening Robot Factory first and second floors. //===== Comments: ============================================ //= See below //===== Additional Comments: ================================= //= 1.0 First version, needs testing [Playtester] +//= 1.1 Copied over some changes made by -Tsuyuki- [L0ne_W0lf] +//= Reworked variables slightly so that the permenents ones aside from the +//= main tracking variable, are deleted when no longer needed. Renamed +//= several variables that handle strings to @KHInput$. //============================================================ @@ -68,37 +72,38 @@ // KielHyreQuest - Main quest tracking variable // // KHPubMasterEnd - Finished with Pun Master if set to 1 +// - Deleted once no longer needed. // // KHToastGirlEnd - Pick up delivery if set to 1, // - picked up delivery if set to 2 // - finished if set to 3 +// - Deleted once no longer needed. // // KHCottagePoem1 - Tracks Poem 1 quest in cottage. (finished = 5) +// - Deleted once no longer needed. +// // KHCottagePoem2 - Tracks Poem 2 quest in cottage. (finished = 3) +// - Deleted once no longer needed. // -// @KHDelivery$ - Used with Security guard when inputting text +// @KHInput$ - Used with "Security Guard" +// - Used with "Test Tube" +// - Used when "Elly" (inputing string in attempt to wake her) +// - Used with "Grave", (twice) +// - Used with "Heavy Door" +// - Used with "Mechanical Device" +// - Used for opening various doors in Kiehl's area. // // @KHFirstKeyhole - Holds 1 (green keycard) or 2 (cottage key) // @KHSecondKeyhole - Holds 1 (green keycard) or 2 (cottage key) // -// @KHPotionColor$ - Holds 'red', 'green', or 'yellow' depending -// on what wrong potion is selected. +// @KHPotionColor$ - Holds 'red', 'green', or 'yellow' depending on what wrong potion is selected. // // @KHFirstSword - holds 1, 2, 3 or 4. Used to keep track of swords and snakes. // @KHSecondSword - holds 1, 2, 3 or 4. Used to keep track of swords and snakes. // @KHThirdSword - holds 1, 2, 3 or 4. Used to keep track of swords and snakes. // @KHFourthSword - holds 1, 2, 3 or 4. Used to keep track of swords and snakes. // -// @KHTestTubeName$ - Used with Test Tube when inputting name. -// -// @KHClimbAttempt - Set to random (1-5) to fail at climbing the water pipe. -// -// @KHShout$ - Used when inputing string in attempt to wake Elly -// -// @KHKeyCard$ - Used with "Grave", "Heavy Door", and "Mechanical Device" -// - when inputting Keycards -// -// @KHInputPassword$ - Used with "Grave" when inputting password +// @KHClimbAttempt - Set to random (1-5) to determine if you fail at climbing the water pipe. // // @KHQ1Read - Make sure player has asked question 1 to Kiel Hyre // @KHQ2Read - Make sure player has asked question 2 to Kiel Hyre @@ -106,12 +111,9 @@ // // @KHTitle$ - Holds "Mr", "Mrs", or "Miss" // -// @KHInput$ - Used for opening various doors in Kiehl's area. -// // @KHPryingItem$ - Used for incorrect options when prying open last door. // -// .KHKilled - Tracks how many monsters have been killed. -// Used with Receiver, Robots, and Kiehl NPCs +// .KHKilled - Tracks how many monsters have been killed. Used with "Receiver", "Robots", and "Kiehl" NPCs // // .KHDoor1Open - 0/1 Depending on if the first door is opened. // .KHDoor2Open - 0/1 Depending on if the second door is opened. @@ -121,6 +123,8 @@ // // .KHKilledBoss - 0/1 depending on if the boss has been killed. // +// $@KH_DoorInvoker$ - Holds character name, so only that person can use certain NPCs. +// //---------------------------------------------------------------------------- // [NPCs] [Location] // Pub Master .................. yuno_in01 [ 35,178] @@ -212,28 +216,13 @@ // Kiehl_Roomn_Exit ............ kh_kiehl01 [ 50, 59] // //---------------------------------------------------------------------------- -// -//---------------------------------------------------------------------------- // [Functions] +// None // //---------------------------------------------------------------------------- // [Conflicts] -// [Warps] -// school14 in /npc/warps/other/kiel.txt (remove) -// vila18 in /npc/warps/other/kiel.txt (remove) -// vila9 in /npc/warps/other/kiel.txt (change destination -> kh_vila,136,64) -// vila13 in /npc/warps/other/kiel.txt (remove) -// *kiel_dun in /npc/warps/dungeon/kiel_dun.txt -// -// [Items] -// Old_Copper_Key - Sell price should be 0z. -// -// [Maps] -// kh_kiehl01 - Map flags: + nosave, nomemo, noteleport, nobranch; -// kh_kiehl02 - Map flags: + nosave, nomemo, noteleport, nobranch; -// +// Resolved // -// * Most of this file is in conflict with the Kiel Hyre quest. //============================================================================ @@ -247,7 +236,7 @@ yuno_in01,35,179,1 script Pub Master 46,4,4,{ if (KielHyreQuest == 1) { mes "[Vandt]"; - mes "hi there, welcome"; + mes "Hi there, welcome"; mes "to my pub. So what"; mes "would you like to have?"; next; @@ -321,7 +310,7 @@ yuno_in01,35,179,1 script Pub Master 46,4,4,{ mes "But first, I think it's fair to"; mes "tell you that this job may not"; mes "be as simple as you'd think."; - mes "I expect you to comeplete the"; + mes "I expect you to complete the"; mes "delivery, no matter what."; next; @@ -331,7 +320,7 @@ yuno_in01,35,179,1 script Pub Master 46,4,4,{ mes "[Vandt]"; mes "I'm glad to hear that."; mes "Well then, please take this"; - mes "bottle of culinary Wine to"; + mes "bottle of Culinary Wine to"; mes "Mrs. ^ff0000Lecollane^000000 in the Kiel"; mes "Hyre Academy. I'll pay you"; mes "once you finish the job, okay?"; @@ -387,7 +376,7 @@ yuno_in01,35,179,1 script Pub Master 46,4,4,{ case 1: mes "[Vandt]"; - mes "oh, you need to deliver"; + mes "Oh, you need to deliver"; mes "another bottle? Alright,"; mes "let me look around, and"; mes "I'll give you the wine"; @@ -408,6 +397,8 @@ yuno_in01,35,179,1 script Pub Master 46,4,4,{ } else if ((KielHyreQuest > 6) || (KHPubMasterEnd == 1)) { + //KHPubMasterEnd no longer needed-- deleting. + set KHPubMasterEnd,0; mes "[Vandt]"; mes "Hey, thanks a lot"; mes "for helping me out that"; @@ -442,7 +433,7 @@ yuno,217,114,4 script Little Kid 96,{ close; } - else if ((KielHyreQuest >= 6) && (KHToastGirlEnd != 3)) { + else if ((KielHyreQuest == 6) && (KHToastGirlEnd != 3)) { if (KHToastGirlEnd < 1) { mes "[Cezu]"; mes "Fresh, crunchy toast!"; @@ -525,6 +516,8 @@ yuno,217,114,4 script Little Kid 96,{ } else if ((KielHyreQuest >= 6) || (KHToastGirlEnd == 3)) { + //KHToastGirlEnd no longer needed-- deleting. + set KHToastGirlEnd,0; mes "[Cezu]"; mes "Hot, fresh and"; mes "cruuuunchy toast!"; @@ -613,7 +606,7 @@ lighthalzen,365,300,2 script Windmill Owner 46,{ yuno_fild08,196,196,5 script Hanie 102,{ mes "[Hanie]"; mes "Oh, I wish I could study"; - mes "as the Kiel Hyre Academy..."; + mes "at the Kiel Hyre Academy..."; mes "All of the graduates get"; mes "really nice jobs! I'm almost"; mes "jealous of the students!"; @@ -628,7 +621,7 @@ yuno_fild08,196,196,5 script Hanie 102,{ mes "Hyre, an inventor that became"; mes "rich from his strange machines."; mes "He decided to give back to society"; - mes "by building this private academy"; + mes "by building this private academy."; next; mes "[Hanie]"; mes "However, the school will"; @@ -636,7 +629,7 @@ yuno_fild08,196,196,5 script Hanie 102,{ mes "too poor to enroll in any other"; mes "schools. Sometimes, it makes"; mes "me wish that I was an orphan too!"; - mes "Well, not really, byt you know..."; + mes "Well, not really, but you know..."; close; } } @@ -649,7 +642,7 @@ yuno_fild08,158,194,5 script Security Guard#1::KHAGuard 852,{ if ((KielHyreQuest < 2) && (KielHyreQuest >= 30)) { mes "[Security Guard]"; mes "I'm sorry, but if you aren't"; - mes "assosiated with this institusion,"; + mes "associated with this institution,"; mes "then you're not authorized to"; mes "enter the ^FF0000Kiel Hyre Academy^000000."; mes "Please leave if you don't have"; @@ -661,7 +654,7 @@ yuno_fild08,158,194,5 script Security Guard#1::KHAGuard 852,{ else if (KielHyreQuest == 2) { mes "[Security Guard]"; mes "I'm sorry, but if you aren't"; - mes "assosiated with this institusion,"; + mes "associated with this institution,"; mes "then you're not authorized to"; mes "enter the ^FF0000Kiel Hyre Academy^000000."; mes "Please leave if you don't have"; @@ -718,7 +711,7 @@ yuno_fild08,158,194,5 script Security Guard#1::KHAGuard 852,{ } mes "[Security Guard]"; - mes "Alight...."; + mes "Alright...."; mes "So you're here to"; mes "deliver a bottle of"; mes "Wine to Mrs. Lecollane?"; @@ -1066,7 +1059,7 @@ kh_school,179,39,1 script Cute Student 895,{ cutin "kh_elly02",2; mes "[Elly]"; mes "Hooray! Finally, I have"; - mes "weverything I need! This is"; + mes "everything I need! This is"; mes "great! Oh, would you please"; mes "give me a moment while I bake"; mes "these cookies? It shouldn't take"; @@ -1116,7 +1109,7 @@ kh_school,179,39,1 script Cute Student 895,{ else if (KielHyreQuest == 10) { cutin "kh_elly01",2; mes "[Elly]"; - mes "I'n sorry, but I have"; + mes "I'm sorry, but I have"; mes "another favor to ask you"; mes "if you don't mind helping"; mes "me out again. Don't worry,"; @@ -1201,7 +1194,7 @@ kh_school,179,39,1 script Cute Student 895,{ mes "[Elly]"; mes "Hm? Grandfather's not"; mes "home? That's strange, he"; - mes "didn't mentiuon anything about"; + mes "didn't mention anything about"; mes "any business trips. I thought"; mes "he'd be at home all day..."; next; @@ -1238,8 +1231,8 @@ kh_school,179,39,1 script Cute Student 895,{ mes "Dearest Elly"; mes "^FFFFFF_^000000"; mes "I have something to discuss"; - mes "with my some Kiehl, so I am"; - mes "leaving to meed with him."; + mes "with my son Kiehl, so I am"; + mes "leaving to meet with him."; mes "If you don't hear from me"; mes "7 days after I've written"; mes "it's possible I may be in"; @@ -1279,7 +1272,7 @@ kh_school,179,39,1 script Cute Student 895,{ next; mes "[Elly]"; mes "We're not related by"; - mes "blood, but he'd taken"; + mes "blood, but he's taken"; mes "care of me ever since"; mes "I lost my parents. Oh,"; mes "Grandpa, where are you?"; @@ -1298,9 +1291,9 @@ kh_school,179,39,1 script Cute Student 895,{ mes "Mmm, he's a good looking"; mes "guy with pale skin, silver"; mes "hair, and this cold, fierce"; - mes "stare. A lot of my classmades"; + mes "stare. A lot of my classmates"; mes "worship Kiehl because he's"; - mes "also a business genuis~"; + mes "also a business genius~"; next; mes "[Elly]"; mes "It's weird though..."; @@ -1315,7 +1308,7 @@ kh_school,179,39,1 script Cute Student 895,{ mes "Well, I know the security"; mes "here is really tight, but"; mes "that's because everything"; - mes "here is so luxusious and"; + mes "here is so luxurious and"; mes "expensive, you know~"; next; mes "[Elly]"; @@ -1338,7 +1331,7 @@ kh_school,179,39,1 script Cute Student 895,{ mes "Some really weird stuff"; mes "has been happening. All of"; mes "my classmates are afraid of"; - mes "goin gout alone by themselves."; + mes "going out alone by themselves."; next; cutin "kh_elly02",2; mes "[Elly]"; @@ -1354,7 +1347,7 @@ kh_school,179,39,1 script Cute Student 895,{ mes "Oh, Ms. Allysia is"; mes "Grandfather's secretary~"; mes "She's so beautiful, and"; - mes "y grandfather really"; + mes "my grandfather really"; mes "trusts her with everything!"; goto KH_Elly_end; @@ -1385,7 +1378,7 @@ kh_school,179,39,1 script Cute Student 895,{ cutin "kh_elly02",2; mes "[Elly]"; mes "You know what...?"; - mes "If I ever got cused"; + mes "If I ever got cursed"; mes "by that ghost, just yell"; mes "''^FF0000Wake up, Elly!^000000''"; mes "That'll wake me up for sure!"; @@ -1416,12 +1409,12 @@ kh_school,179,39,1 script Cute Student 895,{ mes "Say, "+strcharinfo(0)+","; mes "if it's okay, would you"; mes "please go find what my"; - mes "granpa left for me in"; + mes "grandpa left for me in"; mes "the ^FF0000cottage study^000000? You're"; mes "the only one I can trust!"; next; mes "[Elly]"; - mes "Anyway, I'll se eyou later"; + mes "Anyway, I'll see you later"; mes "in the evening! Please come"; mes "by my ^FF0000dorm room^000000. Um, the"; mes "dorms are in the church just"; @@ -1467,7 +1460,7 @@ yuno_fild08,69,185,0 script Window 111,{ mes "^3355FFThis slightly open window^000000"; mes "^3355FFmust lead into Elly's room.^000000"; mes "^3355FFAlthought she asked you to^000000"; - mes "^3355FFfind a latter to enter her^000000"; + mes "^3355FFfind a ladder to enter her^000000"; mes "^3355FFwindow, you probably won't^000000"; mes "^3355FFfind one. You might be able^000000"; mes "^3355FFto climb up that water pipe...^000000"; @@ -1548,8 +1541,8 @@ kh_school,178,180,5 script Elly 895,{ close; case 2: - input @KHShout$; - if (@KHShout$ == "Wake up, Elly!") { + input @KHInput$; + if (@KHInput$ == "Wake up, Elly!") { mes "[Elly]"; mes "........."; mes "^3355FFAs soon as you said those^000000"; @@ -1590,6 +1583,7 @@ kh_school,178,180,5 script Elly 895,{ mes "^3355FFMaybe the golden key^000000"; mes "unlocks something in the^000000"; mes "Cottage. Let's take another look.^000000"; + close; } else { @@ -1600,8 +1594,8 @@ kh_school,178,180,5 script Elly 895,{ mes "^3355FFKiel Hyre's Cottage.^000000"; next; mes "^3355FFYou successfully open the^000000"; - mes "^3355FFGray Box with the Golden Key,^000000"; - mes "^3355FFand fnid a Blue Keycard, along^000000"; + mes "^3355FFGrey Box with the Golden Key,^000000"; + mes "^3355FFand find a Blue Keycard, along^000000"; mes "^3355FFwith a folded note, inside the^000000"; mes "^3355FFGrey Box. You quickly read^000000"; mes "^3355FFthe note's contents...^000000"; @@ -1691,7 +1685,7 @@ kh_school,175,175,0 script Cookie Basket 111,{ switch(select("Read Note","Ignore")) { case 1: - mes ""+strcharinfo(0)+", help"; + mes ""+strcharinfo(0)+", help!"; mes "There's this guy dressed in"; mes "black who;s walking around,"; mes "and casting this weird spell!"; @@ -1767,13 +1761,13 @@ yuno_fild08,72,170,0 script Grave 111,{ mes "^3355FFslot and a number pad^000000"; mes "^3355FFinstalled on the door.^000000"; next; - mes "^3355FFwhat should you^000000"; + mes "^3355FFWhat should you^000000"; mes "^3355FFinsert into the slot?^000000"; next; - input @KHKeyCard$; + input @KHInput$; - if (@KHKeyCard$ == "Yellow Keycard") { + if (@KHInput$ == "Yellow Keycard") { mes "^3355FFAn electronic confirmation^000000"; mes "^3355FFchime sounds once you insert^000000"; mes "^3355FFthe Yellow Keycard, followed by^000000"; @@ -1783,17 +1777,17 @@ yuno_fild08,72,170,0 script Grave 111,{ mes "Please enter the password."; next; - input @KHInputPassword$; + input @KHInput$; next; - if (@KHInputPassword$ == "4772961") { + if (@KHInput$ == "4772961") { mes "[Security System]"; mes "Password confirmed."; mes "Welcome, Kiel Hyre."; next; - mes "^3355FFYou head another^000000"; - mes "^3355FFplesant beep, and^000000"; + mes "^3355FFYou hear another^000000"; + mes "^3355FFpleasant beep, and^000000"; mes "^3355FFa secret path opens.^000000"; set KielHyreQuest,38; close; @@ -2222,15 +2216,15 @@ kh_vila,13,184,0 script Apple Box 111,{ // Cottage interior, dining room; Map //---------------------------------------------------------------------------- kh_vila,44,126,0 script Map 111,{ - if (KHCottagePoem1 < 1) { + if ((KHCottagePoem1 < 1) && (KielHyreQuest < 30)) { mes "^3355FFA magnificent world map,^000000"; mes "^3355FFdetailing the Rune-Midgarts^000000"; - mes "^3355FFKingdom, Schwaltzvalf Republic,^000000"; + mes "^3355FFKingdom, Schwaltzvalt Republic,^000000"; mes "^3355FFas well as another country to the^000000"; - mes "^3355FFWest whose name is unfimiliar^000000"; + mes "^3355FFWest whose name is unfamiliar^000000"; mes "^3355FFto you, is pasted to this wall.^000000"; next; - mes "^3355FFAS you exaimne the^000000"; + mes "^3355FFAs you examine the^000000"; mes "^3355FFworld map more closely,^000000"; mes "^3355FFyou find that something has^000000"; mes "^3355FFbeen hidden underneath it.^000000"; @@ -2247,7 +2241,7 @@ kh_vila,44,126,0 script Map 111,{ close; case 2: - mes "^3355FFUnfortunarely, you can't^000000"; + mes "^3355FFUnfortunately, you can't^000000"; mes "^3355FFsee what's under the map^000000"; mes "^3355FFsince it's pasted to the wall.^000000"; mes "^3355FFYou'll need to find some^000000"; @@ -2260,11 +2254,11 @@ kh_vila,44,126,0 script Map 111,{ } - else if (KHCottagePoem1 == 2) { + else if ((KHCottagePoem1 == 2) && (KielHyreQuest < 30)) { mes "^3355FFYou bring the pot of^000000"; mes "^3355FFsteaming hot liquid^000000"; mes "^3355FFclose to the world map.^000000"; - mes "^3355FFAS the paste on the wall^000000"; + mes "^3355FFAs the paste on the wall^000000"; mes "^3355FFmoistens, the map slowly^000000"; mes "^3355FFbegins to peel back.^000000"; next; @@ -2281,7 +2275,7 @@ kh_vila,44,126,0 script Map 111,{ mes "^808080When the well is dried^000000"; mes "^808080and the earth is cracked,^000000"; mes "^808080the path to her heart, a^000000"; - mes "^808080heart as transparant as^000000"; + mes "^808080heart as transparent as^000000"; mes "^808080crystal, will be open.^000000"; next; mes "^808080I'll have to fight four^000000"; @@ -2300,7 +2294,7 @@ kh_vila,44,126,0 script Map 111,{ close; } - else if (KHCottagePoem1 > 2) { + else if ((KHCottagePoem1 > 2) && (KielHyreQuest >= 30)) { mes "^3355FFThis is where you found^000000"; mes "^3355FFthe paper on which the^000000"; mes "^3355FFpoem was written. Perhaps^000000"; @@ -2386,7 +2380,7 @@ kh_vila,33,184,0 script Pot 111,{ } - else if (KHCottagePoem1 > 1) { + else if ((KHCottagePoem1 > 1) || (KielHyreQuest >= 30)){ mes "^3355FFThis is where you^000000"; mes "^3355FFpicked up the pot filled^000000"; mes "^3355FFwith steaming liquid.^000000"; @@ -2420,6 +2414,7 @@ kh_vila,14,55,0 script Calabash 111,{ case 2: mes "^3355FFYou tenderly place^000000"; + mes "^3355FFyour hand into the^000000"; mes "^3355FFcalabash, and gently^000000"; mes "^3355FFfeel around with your^000000"; @@ -2451,13 +2446,13 @@ kh_vila,14,55,0 script Calabash 111,{ // Cottage interior, garden; Pool //---------------------------------------------------------------------------- kh_vila,39,41,0 script pool 111,{ - if (KHCottagePoem1 < 1) { + if ((KHCottagePoem1 < 1) && (KielHyreQuest < 30)) { mes "^3355FFYou find a fancy pool^000000"; mes "^3355FFfilled with fresh water.^000000"; close; } - else if (KHCottagePoem1 == 3) { + else if ((KHCottagePoem1 == 3) && (KielHyreQuest < 30)) { mes "^3355FFYou find a fancy pool^000000"; mes "^3355FFfilled with fresh water.^000000"; mes "^3355FFalong with a conscpicuous^000000"; @@ -2539,7 +2534,7 @@ kh_vila,39,41,0 script pool 111,{ } - else if (KHCottagePoem1 > 3) { + else if ((KHCottagePoem1 > 3) || (KielHyreQuest >= 30)) { mes "^3355FFThis is where you pressed^000000"; mes "^3355FFthe small button that caused^000000"; mes "^3355FFsome strange noise to come^000000"; @@ -2880,7 +2875,7 @@ kh_vila,118,143,0 script Desk 111,{ // Cottage interior, upstairs; Medicine Chest //---------------------------------------------------------------------------- kh_vila,123,170,0 script Medicine Chest 111,{ - if (KHCottagePoem2 < 1) { + if ((KHCottagePoem2 < 1) && (KielHyreQuest < 30)) { mes "^3355FFThis medicine cabinet^000000"; mes "^3355FFis filled with bottles of^000000"; mes "^3355FFvarious colors. What kind^000000"; @@ -2888,7 +2883,7 @@ kh_vila,123,170,0 script Medicine Chest 111,{ close; } - else if (KHCottagePoem2 == 1) { + else if ((KHCottagePoem2 == 1) && (KielHyreQuest < 30)) { mes "^3355FFThis medicine cabinet^000000"; mes "^3355FFis filled with bottles of^000000"; mes "^3355FFvarious colors. What kind^000000"; @@ -2901,7 +2896,7 @@ kh_vila,123,170,0 script Medicine Chest 111,{ mes "^3355FFpiece of paper. Maybe something^000000"; mes "^3355FFis written on it with special ink?^000000"; next; - mes "^3355FFIt's a xrazy hunch, but^000000"; + mes "^3355FFIt's a crazy hunch, but^000000"; mes "^3355FFmaybe, just maybe, you can^000000"; mes "^3355FFuse something inside this^000000"; mes "^3355FFmedicine cabinet that will^000000"; @@ -2990,7 +2985,7 @@ kh_vila,123,170,0 script Medicine Chest 111,{ } } - else if (KHCottagePoem2 >= 2) { + else if ((KHCottagePoem2 >= 2) && (KielHyreQuest >= 30)) { mes "^3355FFThis is where you poured^000000"; mes "^3355FFsome blue liquid to read^000000"; mes "^3355FFa poem written in invisible^000000"; @@ -3041,7 +3036,7 @@ kh_vila,123,170,0 script Medicine Chest 111,{ // Cottage interior, stair case; Sword hilt //---------------------------------------------------------------------------- kh_vila,136,68,0 script Sword Hilt 111,{ - if ((KHCottagePoem1 < 3) || (KHCottagePoem2 < 2)) { + if ((KHCottagePoem1 < 3) || (KHCottagePoem2 < 2) && (KielHyreQuest < 30)) { mes "^3355FFThere are four elaborately^000000"; mes "^3355FFdesigned swords positioned^000000"; mes "^3355FFnext to four creepy looking^000000"; @@ -3049,7 +3044,7 @@ kh_vila,136,68,0 script Sword Hilt 111,{ close; } - else if ((KHCottagePoem1 <= 4) || (KHCottagePoem2 <= 2)) { + else if ((KHCottagePoem1 <= 4) || (KHCottagePoem2 <= 2) && (KielHyreQuest < 30)) { mes "^3355FFThere are four elaborately^000000"; mes "^3355FFdesigned swords positioned^000000"; mes "^3355FFnext to four creepy looking^000000"; @@ -3069,7 +3064,7 @@ kh_vila,136,68,0 script Sword Hilt 111,{ case 2: mes "^3355FFOf course! And look!^000000"; mes "^3355FFThere's a hole on top^000000"; - mes "^3355FFpf the head of each snake^000000"; + mes "^3355FFof the head of each snake^000000"; mes "^3355FFsculpture. There holes seem^000000"; mes "^3355FFbig enough to insert each of^000000"; mes "^3355FFthe ornamental swords nearby...^000000"; @@ -3229,8 +3224,10 @@ kh_vila,136,68,0 script Sword Hilt 111,{ } } - else if ((KHCottagePoem1 == 5) && (KHCottagePoem2 == 3)) { - + else if ((KHCottagePoem1 == 5) && (KHCottagePoem2 == 3) || (KielHyreQuest >= 30)) { + //KHCottagePoem1 and KHCottagePoem2 no longer needed-- deleting + set KHCottagePoem1,0; + set KHCottagePoem2,0; mes "^3355FFHere is a hidden^000000"; mes "^3355FFpath that leads to^000000"; mes "^3355FFthe secret laboratory.^000000"; @@ -3289,9 +3286,9 @@ kh_vila,185,68,0 script Test Tube 111,{ mes "right? Do you know what I am?"; next; - input @KHTestTubeName$; + input @KHInput$; - if (@KHTestTubeName$ == "little lost devil") { + if (@KHInput$ == "little lost devil") { mes "[???]"; mes "Heh... Heh heh..."; mes "He knows... Hey, you"; @@ -3361,7 +3358,7 @@ kh_dun01,235,48,0 script Heavy Door 111,{ switch(select("Open Door","Cancel")) { case 1: - input @KHkeycard$; + input @KHInput$; if (@KHkeycard2$ == "Blue Keycard") { mes "^3355FFYou've successfully^000000"; mes "^3355FFopened the door.^000000"; @@ -3408,7 +3405,7 @@ kh_dun01,76,233,0 script Heavy Door::KHHeaveyDoor 111,{ switch(select("Open Door","Cancel")) { case 1: - input @KHkeycard$; + input @KHInput$; mes "^3355FFYou try to push the^000000"; mes "^3355FFdoor open with all^000000"; mes "^3355FFyour might, but fail^000000"; @@ -3636,7 +3633,7 @@ kh_school,122,186,4 script Beautiful lady 894,{ else if (KielHyreQuest == 42) { mes "[Allysia]"; - mes "have you already"; + mes "Have you already"; mes "located Kiel Hyre?"; next; mes "^3355FFYou tell Allysia where^000000"; @@ -3733,8 +3730,8 @@ kh_dun01,166,223,0 script Mechanical Device::KHKeyardReader 111,{ next; - input @KHkeycard$; - if (@KHkeycard$ == "Red Keycard") { + input @KHInput$; + if (@KHInput$ == "Red Keycard") { mes "^3355FFThe door opens once^000000"; mes "^3355FFyou insert the Red Keycard..^000000"; close2; @@ -3837,9 +3834,9 @@ kh_dun01,44,203,0 script Entrance Device#KHEntry1::KHAccess 111,{ mes "correct keycard into the slot.^000000"; next; - input @KHkeycard$; - if (@KHkeycard$ == "Luxurious Keycard") { - mes "^3355FFTAs you insert the"; + input @KHInput$; + if (@KHInput$ == "Luxurious Keycard") { + mes "^3355FFAs you insert the"; mes "Luxurious Keycard"; mes "into the keycard slot,"; mes "the door swings open"; @@ -4259,6 +4256,7 @@ kh_mansion,22,28,4 script Kiel Hyre 903,{ mes "["+strcharinfo(0)+"]"; mes "Kiel Hyre, I found this"; mes "portrait of you as a young"; + mes "man from the house of the"; mes "man that bought Allysia's ring."; mes "I even spoke to the fisherman"; @@ -4378,7 +4376,7 @@ kh_mansion,22,28,4 script Kiel Hyre 903,{ mes "Ergo, Allysia must have"; mes "died on August 19th. If she"; mes "was planning to run away with"; - mes "her love on the next day, the"; + mes "her love on the next day, then"; mes "she had no reason to kill herself!"; next; mes "[Kiel Hyre]"; @@ -4416,7 +4414,7 @@ kh_mansion,22,28,4 script Kiel Hyre 903,{ next; mes "["+strcharinfo(0)+"]"; mes "I'm assuming the place you"; - mes "two first me was near the"; + mes "two first met was near the"; mes "river. No more of your lies:"; mes "well me what really happened!"; next; @@ -4437,7 +4435,7 @@ kh_mansion,22,28,4 script Kiel Hyre 903,{ cutin "kh_kyel02",2; mes "[Kiel Hyre]"; mes "That night, when she came"; - mes "to the river to meed me as"; + mes "to the river to meet me as"; mes "I had asked, I begged her to"; mes "run away with me, instead"; mes "of waiting for that James."; @@ -4472,7 +4470,7 @@ kh_mansion,22,28,4 script Kiel Hyre 903,{ case 1: mes "[Kiel Hyre]"; mes "I'm not sure what it"; - mes "was. THe tains weakened"; + mes "was. The rain weakened"; mes "the ground, something went"; mes "wrong... and she just... just..."; mes "The river swallowed her..."; @@ -4531,7 +4529,7 @@ kh_mansion,22,28,4 script Kiel Hyre 903,{ mes "First Generation Robot, which"; mes "I named Allysia, and sold the"; mes "designs to Rekenber. I gave them"; - mes "robots, and they gave me money"; + mes "robots, and they gave me money,"; mes "power, obedient subordinates."; next; mes "[Kiel Hyre]"; @@ -4586,7 +4584,7 @@ kh_mansion,22,28,4 script Kiel Hyre 903,{ mes "[Kiel Hyre]"; mes "Kiehl is now a genius,"; mes "and has even developed the"; - mes "Third Generation of robots"; + mes "Third Generation of robots."; mes "Unfortunately, I failed to"; mes "properly raise him with"; mes "human morals and ethics."; @@ -4628,7 +4626,7 @@ kh_mansion,22,28,4 script Kiel Hyre 903,{ mes "[Kiel Hyre]"; mes "Please! Stop Kiehl!"; mes "I don't want his madness"; - mes "to destroy any more robots"; + mes "to destroy any more robots!"; mes "I see each and every one"; mes "of them as one of my children!"; next; @@ -4659,7 +4657,7 @@ kh_mansion,22,28,4 script Kiel Hyre 903,{ mes "Thank you so much!"; mes "You can find Kiehl"; mes "in the underground"; - mes "level in this mansion"; + mes "level in this mansion."; set KielHyreQuest,72; } @@ -4767,7 +4765,7 @@ kh_mansion,22,28,4 script Kiel Hyre 903,{ if (countitem(7508) < 1) { mes "[Kiel Hyre]"; mes "You mean... You don't have it?"; - mes "Please, retrieve Allysia's RTing"; + mes "Please, retrieve Allysia's Ring"; mes "from Kiehl's heart!"; next; enablenpc "Kiehl_Room_Warp"; @@ -4840,7 +4838,7 @@ kh_mansion,18,30,4 script Allysia 894,{ if (KielHyreQuest < 70) { mes "[Allysia]"; mes "You must be surprised"; - mes "by everyrhing that's been"; + mes "by everything that's been"; mes "happening. Maybe everything"; mes "would be easier to understand"; mes "if I explained about robots?"; @@ -4851,8 +4849,8 @@ kh_mansion,18,30,4 script Allysia 894,{ case 1: mes "[Allysia]"; mes "The robots you've been"; - mes "encountering are atomated"; - mes "mechanical pupptes that can"; + mes "encountering are automated"; + mes "mechanical puppets that can"; mes "independantly think and operate."; mes "Many sages have tried to develop"; mes "their own robots, but have failed."; @@ -4889,7 +4887,7 @@ kh_mansion,18,30,4 script Allysia 894,{ mes "I'm the oldest type of"; mes "humanoid robot, so I weigh"; mes "a lot, and my mind can only"; - mes "process a limited anount of"; + mes "process a limited amount of"; mes "data. Therefore, I can't express"; mes "emotion similarly to a human."; break; @@ -4900,14 +4898,14 @@ kh_mansion,18,30,4 script Allysia 894,{ mes "were developed from mostly"; mes "mechanical parts, but the"; mes "Second Generation robots"; - mes "incorperated Homunculus"; + mes "incorporated Homunculus"; mes "science and technology."; next; mes "[Allysia]"; mes "Second Generation robots"; mes "are more life-like since they"; mes "have artifically created skin"; - mes "and flesh, althought they still"; + mes "and flesh, although they still"; mes "are constructed from a heavy"; mes "mechanical framework."; next; @@ -4921,7 +4919,7 @@ kh_mansion,18,30,4 script Allysia 894,{ next; mes "[Allysia]"; mes "Although Condensed Memory"; - mes "Scrolls were 100,00 times"; + mes "Scrolls were 100,000 times"; mes "more powerful than ordinary"; mes "Memory Scrolls, they were"; mes "problematic and were prone"; @@ -4959,20 +4957,20 @@ kh_mansion,18,30,4 script Allysia 894,{ mes "Condensed Memory Scroll"; mes "which does not suffer from"; mes "critical errors, and can be"; - mes "cheaply mass procesed."; + mes "cheaply mass processed."; next; mes "[Allysia]"; mes "Elly is actually a Third"; mes "Generation prototype. Once"; mes "we optimize the prototypes,"; - mes "we will begind mass production."; - mes "In fact, the academy is out"; + mes "we will begin mass production."; + mes "In fact, the academy is our"; mes "prototype testing ground."; next; mes "[Allysia]"; mes "The fact that out prototype"; mes "robots can interact just like"; - mes "real humans is proof of out"; + mes "real humans is proof of our"; mes "success in robotics."; break; @@ -4980,7 +4978,7 @@ kh_mansion,18,30,4 script Allysia 894,{ case 2: mes "[Allysia]"; mes "Please let me know if"; - mes "youd like to learn more"; + mes "you'd like to learn more"; mes "about Kiel Hyre's robots."; break; @@ -5008,7 +5006,7 @@ OnTouch: if (KielHyreQuest == 50) { mes "^3355FFAs you walked out of^000000"; mes "^3355FFthe mansion, something^000000"; - mes "^3355FFsmashed the tp of your^000000"; + mes "^3355FFsmashed the top of your^000000"; mes "^3355FFhead, and you instnatly^000000"; mes "^3355FFlose consiousness...^000000"; close2; @@ -5038,7 +5036,7 @@ L_StartDialog: mes "earlier than I though."; mes "You must feel confused,"; mes "but listen carefully. If you"; - mes "don't, then I can't guarentee"; + mes "don't, then I can't guarantee"; mes "your safety, okay? Alright."; next; mes "[??????]"; @@ -5137,7 +5135,7 @@ L_StartDialog: mes "And recently, Kiehl Hyre"; mes "has held a secret meeting with"; mes "Rekenber executives to announce"; - mes "his new project. he intends to"; + mes "his new project. He intends to"; mes "create advanced humanoid robots"; mes "that will replace guardians!"; next; @@ -5151,11 +5149,11 @@ L_StartDialog: next; mes "[??????]"; mes "Then, Kiel Hyre pops back"; - mes "in his mantion after all"; + mes "in his mansion after all"; mes "this time as if nothing"; mes "happened! At the same time,"; mes "Kiehl disappears, under the"; - mes "excuse of conducntion research."; + mes "excuse of conducting research."; next; mes "[??????]"; mes "Rekenber is sponsoring"; @@ -5278,7 +5276,7 @@ L_StartDialog: mes "Good luck. Once you"; mes "complete your mission,"; mes "make sure that you report"; - mes "to Kiel Hyre's stweard so"; + mes "to Kiel Hyre's steward so"; mes "that he can send you to me."; close2; warp "yuno",54,209; @@ -5297,9 +5295,9 @@ L_StartDialog: else if (KielHyreQuest == 64) { mes "[Mitchell]"; mes "Ah, you're back."; - mes "What did you have"; + mes "What do you have"; mes "to report from your"; - mes "investigation."; + mes "investigation?"; next; mes "[Mitchell]"; mes "....................."; @@ -5536,7 +5534,7 @@ yuno,250,132,2 script Old Lady 711,{ next; mes "[Old Lady]"; mes "I was so happy for her!"; - mes "But then, all od a sudden,"; + mes "But then, all of a sudden,"; mes "she killed herself. Well,"; mes "that's what they all say."; mes "Even today, I'm still not"; @@ -5722,7 +5720,7 @@ kh_rossi,92,40,0 script Shelf 111,{ switch(select("Use Key","Pass")) { case 1: - mes "^3355FFWhich box do you^00000"; + mes "^3355FFWhich box do you^000000"; mes "^3355FFwant to try to open?^000000"; next; @@ -5759,7 +5757,7 @@ kh_rossi,92,40,0 script Shelf 111,{ } else { - mes "^3355FFyou've found a woman's^000000"; + mes "^3355FFYou've found a woman's^000000"; mes "^3355FFportrait in one of the^000000"; mes "^3355FFboxes on this shelf.^000000"; close; @@ -5858,7 +5856,7 @@ yuno_fild12,232,222,0 script Old Fisherman 709,{ else if (KielHyreQuest == 60) { mes "[Fisherman]"; - mes "Eh? YOu want something?"; + mes "Eh? You want something?"; mes "Heh, youngsters! I know"; mes "how much you love handouts,"; mes "but you're not getting any."; @@ -5885,7 +5883,7 @@ yuno_fild12,232,222,0 script Old Fisherman 709,{ mes "it was August 20th, my"; mes "wife's birthday. That day,"; mes "instead of catching fish,"; - mes "I cought a dead woman."; + mes "I caught a dead woman."; next; mes "[Fisherman]"; mes "Of course, I reported it"; @@ -6287,7 +6285,7 @@ kh_kiehl01,77,108,0 script Big Door 111,{ } -kh_kiehl01,68,108,0 script Big_Door_3_Warp 45,1,1,{ +kh_kiehl01,78,108,0 script Big_Door_3_Warp 45,1,1,{ OnEnable: initnpctimer; misceffect 215; @@ -6304,12 +6302,13 @@ OnTimer30000: end; OnTouch: - warp "kh_kiehl01",173,52; + warp "kh_kiehl01",68,108; end; } //---------------------------------------------------------------------------- // Kiehl's Room; Big Door, (Fourth) + // - Consume TWO Black KeyCard when opened. // - Only one person actually needs to open it. //---------------------------------------------------------------------------- @@ -6714,7 +6713,7 @@ kh_kiehl02,50,52,4 script Kiehl#Original 902,{ mes "to humans that need them..."; mes "But that's what they are."; mes "Weapons. It's more humane"; - mes "for robots to fight than humans"; + mes "for robots to fight than humans."; next; mes "[Kiehl]"; mes "Robots don't naturally"; @@ -6785,7 +6784,7 @@ kh_kiehl02,50,52,4 script Kiehl#Original 902,{ mes "[Kiehl]"; mes "Ah, Schwaltzvalt Republic"; mes "agents. Heh. I haven't had"; - mes "this many guests before"; + mes "this many guests before."; mes "Well, I guess this means"; mes "we'll have to fight after"; mes "all, you and I. *Sigh* Pity..."; @@ -6885,7 +6884,7 @@ kh_kiehl02,50,52,4 script Kiehl#Original 902,{ mes "you this entire time~"; next; mes "[Mitchell]"; - mes "Impossible"; + mes "Impossible!"; mes "How can there"; mes "be two of you...?!"; next; @@ -7051,7 +7050,6 @@ kh_kiehl02,50,52,4 script Kiehl#Original 902,{ donpcevent "Kiehl#Copy::OnDisable"; disablenpc "Kiehl#Copy"; deltimer "KiehlRoom::OnKHTimerEnd"; - //addtimer 180000,"KiehlRoom::OnDetonation"; initnpctimer; announce "3 minutes remaining until detonation.",bc_map,0xFF0000; end; @@ -7151,7 +7149,6 @@ OnReset: killmonsterall "kh_kiehl02"; set getvariableofnpc(.KHKilledBoss,"KiehlRoom"),0; set getvariableofnpc(.KHKilled,"KiehlRoom"),0; - //set getvariableofnpc(.KHQuestBusy,"Big Door#5"),0; set getvariableofnpc(.KHTrapSprung,"Kiehl_Room_Trap"),0; set $@KH_DoorInvoker$,""; } |