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authorInkfish <Inkfish@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-08-28 04:28:11 +0000
committerInkfish <Inkfish@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-08-28 04:28:11 +0000
commitab9a1a3343d1063d7405c8757a544841fc5df258 (patch)
tree2749eab204207ebef8fd749037e32219206771ea
parente53bc2afb3cb04344bd4f7acb20904930dd84667 (diff)
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* Fixed AB_ADORAMUS's partner and item check.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/renewal@14946 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--Changelog-Renewal.txt1
-rw-r--r--src/map/skill.c27
2 files changed, 13 insertions, 15 deletions
diff --git a/Changelog-Renewal.txt b/Changelog-Renewal.txt
index f7b07c8fd..3645dae67 100644
--- a/Changelog-Renewal.txt
+++ b/Changelog-Renewal.txt
@@ -1,6 +1,7 @@
Date Added
2011/08/27
+ * Fixed AB_ADORAMUS's partner and item check. [Inkfish]
* Added a null pointer check to AB_CLEMENTIA and AB_CANTO. [Inkfish]
* Fixed skillratio of Archbishop skills is 100% higher than it's supposed be.(it's initialized to be 100% not 0) [Inkfish]
* Reverted unnecessary signature change of clif_skill_fail from r14941. [Gepard]
diff --git a/src/map/skill.c b/src/map/skill.c
index 9bca2dfb1..3ee28ce87 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -5766,10 +5766,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
case AB_CHEAL:
if( sd == NULL || sd->status.party_id == 0 || flag&1 )
{
- int lv = pc_checkskill(sd, AL_HEAL);
+ int lv = (sd?pc_checkskill(sd, AL_HEAL):1);
if( sd && tstatus && !battle_check_undead(tstatus->race, tstatus->def_ele) )
{
- int heal = skill_calc_heal(src, bl, AL_HEAL, lv>=1?lv:1, true);
+ int heal = skill_calc_heal(src, bl, AL_HEAL, lv, true);
if( status_isimmune(bl) )
heal = 0;
clif_skill_nodamage(bl, bl, skillid, heal, 1);
@@ -8410,7 +8410,7 @@ int skill_check_pc_partner (struct map_session_data *sd, short skill_id, short*
case AB_ADORAMUS:
if( c > 0 && (tsd = map_id2sd(p_sd[0])) != NULL )
status_charge(&tsd->bl, 0, 2*(*skill_lv));
- break;
+ return c;
default: //Warning: Assuming Ensemble skills here (for speed)
if (c > 0 && sd->sc.data[SC_DANCING] && (tsd = map_id2sd(p_sd[0])) != NULL)
{
@@ -8851,15 +8851,6 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
return 0;
}
break;
- case AB_ADORAMUS: // Should this be here or in skill_check_condition_castend?
- i = pc_search_inventory(sd,require.itemid[0]);
- if( skill_check_pc_partner(sd,skill,&lv,1,0) <= 0 &&
- (i < 0 || sd->status.inventory[i].amount < require.amount[0]) )
- {
- clif_skill_fail(sd,skill,0,0);
- return 0;
- }
- break;
case AB_EPICLESIS: // Skill should fail if items are not present. Why the curveball, RO?
if ( require.itemid[0] )
{
@@ -9038,10 +9029,13 @@ int skill_check_condition_castend(struct map_session_data* sd, short skill, shor
return 0;
}
+ require = skill_get_requirement(sd,skill,lv);// Adoramus need this.
+
// perform skill-specific checks (and actions)
switch( skill )
{
case PR_BENEDICTIO:
+ case AB_ADORAMUS:
skill_check_pc_partner(sd, skill, &lv, 1, 1);
break;
case AM_CANNIBALIZE:
@@ -9075,8 +9069,6 @@ int skill_check_condition_castend(struct map_session_data* sd, short skill, shor
status = &sd->battle_status;
- require = skill_get_requirement(sd,skill,lv);
-
if( require.hp > 0 && status->hp <= (unsigned int)require.hp) {
clif_skill_fail(sd,skill,2,0);
return 0;
@@ -9275,7 +9267,12 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, short
if( itemid_isgemstone(req.itemid[i]) && skill != HW_GANBANTEIN )
{
if( sd->special_state.no_gemstone ||
- (skill == AB_ADORAMUS && skill_check_pc_partner(sd,skill,&lv, 1, 2) )) // Do not consume Gemstone if next to another priest.
+// FIXME: [Inkfish]
+// check partners every time trying to get requirement info? not wise
+// but neither check it in castbegin
+// PR_BENEDICTIO is instant cast, so you probably can store info in castbegin and use it in castend without it being modified.
+// but AB_ADORAMUS has cast time. partner info may change during casting.
+ (skill == AB_ADORAMUS && skill_check_pc_partner(sd,skill,&lv, 1, 0) )) // Do not require Gemstone if next to another priest.
{ //Make it substract 1 gem rather than skipping the cost.
if( --req.amount[i] < 1 )
req.itemid[i] = 0;