diff options
author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-09-01 13:01:42 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-09-01 13:01:42 +0000 |
commit | f30f6a15d30f9089c990bdaf3182918cfefdcd14 (patch) | |
tree | 9954367343151559ddc40667bae6e3cb5af57da4 | |
parent | bbf059ab9e8f73c25609741fec3b470dd5a0e1dc (diff) | |
download | hercules-f30f6a15d30f9089c990bdaf3182918cfefdcd14.tar.gz hercules-f30f6a15d30f9089c990bdaf3182918cfefdcd14.tar.bz2 hercules-f30f6a15d30f9089c990bdaf3182918cfefdcd14.tar.xz hercules-f30f6a15d30f9089c990bdaf3182918cfefdcd14.zip |
Updating god item seal quests (4/5)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13179 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | npc/Changelog.txt | 1 | ||||
-rw-r--r-- | npc/quests/seals/sleipnir_seal.txt | 4175 |
2 files changed, 1952 insertions, 2224 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt index 30b2246ea..9d54b00b9 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -1,6 +1,7 @@ Date Added ====== 2008/09/01 + * Rev. 13179 Updating god item seal quests (4/5) [L0ne_W0lf] * Rev. 13178 Updating god item seal quests (3/5) [L0ne_W0lf] * Rev. 13177 Updating god item seal quests (2/5) [L0ne_W0lf] * Rev. 13175 Updating god item seal quests (1/5) [L0ne_W0lf] diff --git a/npc/quests/seals/sleipnir_seal.txt b/npc/quests/seals/sleipnir_seal.txt index 193180b2e..e8dcfad14 100644 --- a/npc/quests/seals/sleipnir_seal.txt +++ b/npc/quests/seals/sleipnir_seal.txt @@ -3,2293 +3,2020 @@ //===== By: ================================================== //= MasterOfMuppets //===== Current Version: ===================================== -//= 1.0 +//= 1.1 //===== Compatible With: ===================================== //= eAthena //===== Description: ========================================= //= Quest for breaking the seal of Sleipnir. //===== Additional Comments: ================================= -// 1.0 First version. [MasterOfMuppets] +//= 1.0 First version. [MasterOfMuppets] +//= 1.1 Updated several aspects of the script. [L0ne_W0lf] //============================================================ -// Juno citizen Noyee -yuno,164,200,4 script Noyee#God 101,{ - - if(BaseLevel < 70) - { - mes "[Noyee]"; - mes "Do you know that there are two different types of armor?"; - mes "There are general armors that you can purchase from NPC shops"; - next; - mes "[Noyee]"; - mes "and ones that you can obtain by hunting monsters."; - mes "The difference between the two is if they're slotted or not."; - next; - mes "[Noyee]"; - mes "Defence wise, both of them possess the same rate."; - mes "However, since a slotted armor allows you to put 'a monster card' in the slot,"; - mes "it will enhance the armor with a different ability."; - next; - mes "[Noyee]"; - mes "At the same time, both of slotted armors or monster cards"; - mes "are very rare to obtain. Therefore, you seldom see"; - mes "those kinds in the market."; - close; - } - if($God1 > 99) - { - mes "[Noyee]"; - mes "Do you know that there are two different types of armor?"; - mes "There are general armors that you can purchase from NPC shops"; - next; - mes "[Noyee]"; - mes "and ones that you can obtain by hunting monsters."; - mes "The difference between the two is if they're slotted or not."; - next; - mes "[Noyee]"; - mes "Defence wise, both of them possess the same rate."; - mes "However, since a slotted armor allows you to put 'a monster card' in the slot,"; - mes "it will enhance the armor with a different ability."; - next; - mes "[Noyee]"; - mes "At the same time, both of slotted armors or monster cards"; - mes "are very rare to obtain. Therefore, you seldom see"; - mes "those kinds in the market."; - close; - } - mes "[Noyee]"; - mes "Ah, I just remembered something."; - mes "There is a very interesting place in ..."; - mes "It looks like a kind of laboratory but nobody knows"; - mes "what it is...."; - next; - mes "[Noyee]"; - mes "Recently there have been many rumors going around"; - mes "the place...? I have no idea what people are talking about."; - mes "Anyways, that place looks very interesting."; - if(god_sl_1 == 0)set god_sl_1,1; - close; +yuno,164,200,4 script Noyee#G 101,{ + if (BaseLevel < 70) { + mes "[Noyee]"; + mes "Did you know that there's a difference between the armor you can buy from NPC shops and the kinds you obtain from hunting monsters?"; + next; + mes "[Noyee]"; + mes "The difference, my friend, is in the number of ^3355FFslots^000000 in your armor."; + next; + mes "[Noyee]"; + mes "The same kind of Armor will have the same Defense. However, if an Armor has a slot, you can insert a Monster Card which will add an enhancement to that armor."; + next; + mes "[Noyee]"; + mes "Both Monster Cards and Slotted Armors are rarely dropped by monsters, and are thus valuable commodies."; + close; + } + else { + if ($God1 > 99) { + mes "[Noyee]"; + mes "Did you know that there's a difference between the armor you can buy from NPC shops and the kinds you obtain from hunting monsters?"; + next; + mes "[Noyee]"; + mes "The difference, my friend, is in the number of ^3355FFslots^000000 in your armor."; + next; + mes "[Noyee]"; + mes "The same kind of Armor will have the same Defense. However, if an Armor has a slot, you can insert a Monster Card which will add an enhancement to that armor."; + next; + mes "[Noyee]"; + mes "Both Monster Cards and Slotted Armors are rarely dropped by monsters, and are thus valuable commodies."; + close; + } + else { + mes "[Noyee]"; + mes "You know, there's a very interesting place that looks"; + mes "sort of like a laboratory in Juno."; + next; + mes "[Noyee]"; + mes "Anyway, no one is really sure if it is or not. Recently, it's been the focus of many rumors. I have no idea if any of them are true though."; + close2; + if (god_sl_1 == 0) { + set god_sl_1,1; + } + } + } } -//Cukure Kirin -que_god01,98,98,4 script Manager#God 69,{ - - set @NowWeight, MaxWeight - Weight; - if (@NowWeight >= 5000) goto NOT_OW; - mes "- Wait a minute! -"; - mes "- Currently you are overweight. -"; - mes "- Please lighten your weight -"; - mes "- and try again. -"; - close; - -NOT_OW: - if(BaseLevel < 70) - { - mes "[Cukure]"; - mes "Awww..."; - mes "I get too busy nowadays."; - mes "I don't even have times for a date."; - mes "Damn it...."; - next; - mes "[Cukure]"; - mes "Wait, when was the last time I went on a date...?"; - mes "Umm...."; - mes "Awww....I am so busy...busy!"; - emotion 19; - close; - } - - if($God1 < 100) - { - if(god_sl_1 == 0) - { - mes "[Cukure]"; - mes "Awww..."; - mes "I get too busy nowadays."; - mes "I don't even have times for a date."; - mes "Damn it...."; - next; - mes "[Cukure]"; - mes "Wait, when was the last time I went on a date...?"; - mes "Umm...."; - mes "Awww....I am so busy...busy!"; - emotion 19; - close; +que_god01,98,98,4 script Manager#G 69,{ + if (checkweight(908,500) == 0) { + mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000"; + close; } - else if(god_sl_1 == 1) - { - mes "[Cukure]"; - mes "We research signs of Gods that were left behind in this world long time ago."; - mes "Specifically, we are studying tools that represent the power of God."; - next; - mes "[Cukure]"; - mes "..."; - mes "Recently many of members except leaders"; - mes "have retired due to their personal matters and whatsoever."; - mes "So we are running out of manpower."; - next; - mes "[Cukure]"; - mes "Because of the problem, we have stopped"; - mes "the most of researches on the progress."; - mes "Speaking of which..."; - next; - mes "[Cukure]"; - mes "Do you mind if I ask you to help our research?"; - mes "I will reward you afterwards."; - next; - switch( select( "I am kind of busy...", "Sure, why not." ) ) - { - case 1: - mes "[Cukure]"; - mes "Oh...are you?"; - mes "I see."; - mes "Then, would you like to recommend someone"; - mes "who can help us to continue researches?"; - next; - mes "[Cukure]"; - mes "I am so sorry to ask you of this, but...."; - mes "we are that understaffed...I hope you will understand."; - mes "......."; - close; - break; - - case 2: - mes "[Cukure]"; - mes "?! Are you sure?"; - mes "Hahahahaha~"; - mes "I am so glad to hear that."; - next; - mes "[Cukure]"; - mes "There are investigators inside."; - mes "They will need your help, please go visit them."; - next; - mes "[Cukure]"; - mes "Oh, wait..."; - mes "Let me give you a temporary admission pass."; - mes "Thank you so much for your help."; - next; - mes "^ff0000You have received a temporary admission pass.^000000"; - set god_sl_1,2; - close; - break; - - } - + if (BaseLevel < 70) { + mes "[Cukure]"; + mes "I can't believe how busy I am at work nowadays. I don't even have time to see any of my friends or go shopping."; + next; + mes "[Cukure]"; + mes "Wait...!"; + mes "I can't even remember the last"; + mes "time I went out with a guy! At this rate, I might retire before I can find a boyfriend. Noooo, I'm still in my prime~!"; + Emotion ET_PROFUSELY_SWAT; + close; } - else if(god_sl_1 < 10) - { - mes "[Cukure]"; - mes "It seems very difficult to manage a laboratory."; - mes "Other laboratories always try to take our members away or to interrupt our business..."; - mes "So I donnot have a personal life because of my job..."; - mes "......."; - next; - mes "[Cukure]"; - mes "Ah...umm...."; - mes "Hahahaha..."; - mes "What am I doing with a visitor..."; - mes "Heh, please disregard what I said."; - mes "Hahahahaha..."; - close; + if ($God1 < 100) { + if (god_sl_1 == 0) { + mes "[Cukure]"; + mes "I can't believe how busy I am at work nowadays. I don't even have time to see any of my friends or go shopping."; + next; + mes "[Cukure]"; + mes "Wait...!"; + mes "I can't even remember the last"; + mes "time I went out with a guy! At this rate, I might retire before I can find a boyfriend. Noooo, I'm still in my prime~!"; + Emotion ET_PROFUSELY_SWAT; + close; + } + else if (god_sl_1 == 1) { + mes "[Cukure]"; + mes "We conduct research on godly artifacts that were left behind by the gods long ago. More specifically, we're interested in the tools the gods used."; + next; + mes "[Cukure]"; + mes "Recently, many of the members of our research group, aside from the leaders, have left so now we're short on manpower."; + next; + mes "[Cukure]"; + mes "Since we're understaffed, we can't continue most of our research projects that are currently in progress. Speaking of which..."; + next; + mes "[Cukure]"; + mes "Do you mind if I ask"; + mes "an adventurer like yourself"; + mes "to help us in our research?"; + next; + mes "[Cukure]"; + mes "We won't experiment on you or anything, we just need you to run some simple errands. And of course, you will be rewarded."; + next; + switch(select("I'm kind of busy...:Sure, why not?")) { + case 1: + mes "[Cukure]"; + mes "Oh, I see."; + mes "Well, if you happen to find anyone that might work well as a temporary research assistant, would you recommend them to us?"; + next; + mes "[Cukure]"; + mes "I'm so sorry to ask this of you, but I hope you understand that we're seriously lacking in terms"; + mes "of human resources."; + close; + case 2: + cutin "god_kukur02",2; + mes "[Cukure]"; + mes "Really~?!"; + mes "That's great!"; + mes "Hahahahaha! I'm so"; + mes "glad to hear that!"; + next; + mes "[Cukure]"; + mes "Go inside and speak to the investigators there. They're all kind of swamped, so I'm sure they'll need your assistance."; + next; + mes "[Cukure]"; + mes "Oh, wait..."; + mes "Let me give you a temporary admission pass. Thank you"; + mes "so much for your help~"; + next; + mes "^3355FFYou've received"; + mes "a temporary"; + mes "admission pass.^000000"; + set god_sl_1,2; + close2; + break; + } + } + else if (god_sl_1 < 10) { + cutin "god_kukur03",2; + mes "[Cukure]"; + mes "It's really difficult to managing a laboratory. Rival labs always try to entice our staff away or interrupt our progress."; + next; + mes "[Cukure]"; + mes "And because of this job, it's really hard for me to enjoy"; + mes "having a personal life..."; + next; + cutin "god_kukur02",2; + mes "[Cukure]"; + mes "Hahahaha..."; + mes "What am I doing?"; + mes "Please just ignore what I just said. It's really not that big of a deal. ^333333*Sigh...*^000000"; + close2; + } + else if (god_sl_1 < 50) { + mes "[Cukure]"; + mes "Ah, thank you"; + mes "for helping us out."; + mes "I hope you'll continue"; + mes "to lend us your assistance."; + next; + mes "[Cukure]"; + mes "Although our researchers are kind of strange, they're all pretty nice and they mean well."; + next; + mes "[Cukure]"; + mes "So I hope you understand if a few of them treat you in a way that seems kind of rude."; + close2; + } + else if (god_sl_1 == 50) { + cutin "god_kukur02",2; + mes "[Cukure]"; + mes "Ah..."; + mes "You really helped us out a lot. Thank you for all you have done."; + next; + mes "[Cukure]"; + mes "As you already know, we're trying to find out whether or not we can reproduce 'Sleipnir,' one of the tools used by the gods."; + next; + mes "[Cukure]"; + mes "However...."; + mes "So far it seems impossible, at least with the technology that we currently have. Hmm..."; + next; + mes "[Cukure]"; + mes "Anyways, we will continue to research and hope that we'll be able to accomplish our goal of recreating Sleipnir someday."; + next; + mes "[Cukure]"; + mes "Thanks to you, we were able to complete a rudimentary study of Sleipnir. Now we can plan out a more advanced study of Sleipnir."; + next; + mes "[Cukure]"; + mes "Before I forget, let me give you your reward for assisting in our research projects. Please give"; + mes "me a minute..."; + next; + mes "[Cukure]"; + mes "Ah, there it is."; + mes "It might not be much, but I hope you accept it as a token of my gratitude. Good luck on your travels!"; + if ($God1 < 100)set $God1,$God1+1; + if ($God1 == 50) { + announce "The 1st seal of [Sleipnir] has appeared.",bc_all; + } + else if ($God1 == 100) { + if ($God1 == 100 && $God2 == 100 && $God3 == 100 && $God4 == 100) { + announce "our seals have been released at the same time with the seal of [Sleipnir].",bc_all; + } + else { + announce "The 1st seal of [Sleipnir] has been released.",bc_all; + } + } + set god_sl_1,51; + set .@god_treasure,rand(1,900); + set .@god_treasure1,rand(1,1000); + if (.@god_treasure < 101) { + if (.@god_treasure1 < 210) { + getitem 2102,1; // Guard_ + } + else if (.@god_treasure1 < 420) { + getitem 2104,1; // Buckler_ + } + else if (.@god_treasure1 < 630) { + getitem 2106,1; // Shield_ + } + else if (.@god_treasure1 < 840) { + getitem 2108,1; // Mirror_Shield_ + } + else { + getitem 2109,1; // Memorize_Book + } + } + else if (.@god_treasure < 201) { + if (.@god_treasure1 < 48) { + getitem 2254,1; // Angelic_Chain + } + else if (.@god_treasure1 < 96) { + getitem 2210,1; // Hair_Band + } + else if (.@god_treasure1 < 150) { + getitem 2213,1; // Cat_Hairband + } + else if (.@god_treasure1 < 190) { + getitem 2255,1; // Satanic_Chain + } + else if (.@god_treasure1 < 238) { + getitem 2217,1; // Biretta_ + } + else if (.@god_treasure1 < 290) { + getitem 2223,1; // Turban_ + } + else if (.@god_treasure1 < 340) { + getitem 2227,1; // Cap_ + } + else if (.@god_treasure1 < 348) { + getitem 2229,1; // Helm_ + } + else if (.@god_treasure1 < 400) { + getitem 2231,1; // Gemmed_Sallet_ + } + else if (.@god_treasure1 < 448) { + getitem 2233,1; // Circlet_ + } + else if (.@god_treasure1 < 496) { + getitem 5053,1; // Spinx_Helm + } + else if (.@god_treasure1 < 544) { + getitem 5019,1; // Corsair + } + else if (.@god_treasure1 < 592) { + getitem 2245,1; // Sweet_Gents + } + else if (.@god_treasure1 < 640) { + getitem 2247,1; // Oldman's_Romance + } + else if (.@god_treasure1 < 688) { + getitem 2248,1; // Western_Grace + } + else if (.@god_treasure1 < 736) { + getitem 5166,1; // Spinx_Helm_ + } + else if (.@god_treasure1 < 784) { + getitem 5158,1; // Holy_Bonnet_ + } + else if (.@god_treasure1 < 832) { + getitem 2249,1; // Coronet + } + else if (.@god_treasure1 < 880) { + getitem 5157,1; // Viking_Helm_ + } + else if (.@god_treasure1 < 940) { + getitem 2285,1; // Apple_Of_Archer + } + else { + getitem 5093,1; // Blue_Coif_ + } + } + else if (.@god_treasure < 301) { + if (.@god_treasure1 < 160) { + getitem 5014,1; // Fin_Helm + } + else if (.@god_treasure1 < 320) { + getitem 5005,1; // Gas_Mask + } + else if (.@god_treasure1 < 480) { + getitem 5054,1; // Assasin_Mask + } + else if (.@god_treasure1 < 540) { + getitem 2265,1; // Ganster_Mask + } + else if (.@god_treasure1 < 700) { + getitem 2266,1; // Iron_Cane + } + else if (.@god_treasure1 < 800) { + getitem 2260,1; // Mini_Glasses + } + else if (.@god_treasure1 < 900) { + getitem 5113,1; // Angry_Mouth + } + else { + // Pirate Dagger is iRO only, and requires extra files in client. + getitem 2270,1; // Centimental_Leaf + //getitem 5305,1 // Pirate_Dagger + } + } + else if (.@god_treasure < 401) { + if (.@god_treasure1 < 70) { + getitem 2286,1; // Elven_Ears + } + else if (.@god_treasure1 < 140) { + getitem 5002,1; // Gemmed_Crown + } + else if (.@god_treasure1 < 210) { + getitem 5147,1; // Baseball_Cap + } + else if (.@god_treasure1 < 280) { + getitem 2217,1; // Biretta_ + } + else if (.@god_treasure1 < 350) { + getitem 5120,1; // Fedora_ + } + else if (.@god_treasure1 < 420) { + getitem 2261,1; // Prontera_Army_Cap + } + else if (.@god_treasure1 < 490) { + getitem 5162,1; // Bone_Helm_ + } + else if (.@god_treasure1 < 560) { + getitem 5030,1; // Panda_Cap + } + else if (.@god_treasure1 < 630) { + getitem 5109,1; // Red_Bonnet + } + else if (.@god_treasure1 < 700) { + getitem 5084,1; // Lazy_Raccoon + } + else if (.@god_treasure1 < 770) { + getitem 5168,1; // Bongun_Hat_ + } + else if (.@god_treasure1 < 840) { + getitem 2214,1; // Bunny_Band + } + else if (.@god_treasure1 < 900) { + getitem 2295,1; // Blinker + } + else if (.@god_treasure1 < 950) { + getitem 5167,1; // Munak_Turban_ + } + else { + getitem 5018,1; // Feather_Bonnet + } + } else if (.@god_treasure < 501) { + if (.@god_treasure1 < 85) { + getitem 2310,1; // Coat_ + } + else if (.@god_treasure1 < 170) { + getitem 2311,1; // Mink_Coat + } + else if (.@god_treasure1 < 255) { + getitem 2313,1; // Padded_Armor_ + } + else if (.@god_treasure1 < 340) { + getitem 2317,1; // Plate_Armor_ + } + else if (.@god_treasure1 < 425) { + getitem 2319,1; // Glittering_Clothes + } + else if (.@god_treasure1 < 510) { + getitem 2320,1; // Formal_Suit + } + else if (.@god_treasure1 < 595) { + getitem 2322,1; // Silk_Robe_ + } + else if (.@god_treasure1 < 680) { + getitem 2359,1; // Ninja_Suit_ + } + else if (.@god_treasure1 < 765) { + getitem 2326,1; // Saint_Robe_ + } + else if (.@god_treasure1 < 850) { + getitem 2342,1; // Full_Plate_Armor_ + } + else if (.@god_treasure1 < 935) { + getitem 2331,1; // Tights_ + } + else { + getitem 2336,1; // Thief_Clothes_ + } + } + else if (.@god_treasure < 601) { + if (.@god_treasure1 < 200) { + getitem 2422,1; // High_Fashion_Sandals + } + else if (.@god_treasure1 < 400) { + getitem 2404,1; // Shoes_ + } + else if (.@god_treasure1 < 600) { + getitem 2406,1; // Boots_ + } + else if (.@god_treasure1 < 800) { + getitem 2407,1; // Chrystal_Pumps + } + else { + getitem 2412,1; // Grave_ + } + } + else if (.@god_treasure < 701) { + if (.@god_treasure1 < 200) { + getitem 2513,1; // Celestial_Robe + } + else if (.@god_treasure1 < 400) { + getitem 2504,1; // Muffler_ + } + else if (.@god_treasure1 < 600) { + getitem 2506,1; // Manteau_ + } + else if (.@god_treasure1 < 800) { + getitem 2514,1; // Pauldron + } + else { + getitem 2508,1; // Ragamuffin_Cape + } + } + else if (.@god_treasure < 801) { + if (.@god_treasure1 < 110) { + getitem 1122,1; // Ring_ + } + else if (.@god_treasure1 < 220) { + getitem 2622,1; // Earring_ + } + else if (.@god_treasure1 < 330) { + getitem 2623,1; // Necklace_ + } + else if (.@god_treasure1 < 440) { + getitem 2624,1; // Glove_ + } + else if (.@god_treasure1 < 550) { + getitem 2625,1; // Brooch_ + } + else if (.@god_treasure1 < 660) { + getitem 2607,1; // Clip + } + else if (.@god_treasure1 < 770) { + getitem 2626,1; // Rosary_ + } + else if (.@god_treasure1 < 880) { + getitem 2617,1; // Mitten_Of_Presbyter + } + else { + getitem 2671,1; // Thimble_Of_Archer_ + } + } + else { + if (.@god_treasure1 < 150) { + getitem 2281,1; // Phantom_Of_Opera + } + else if (.@god_treasure1 < 260) { + getitem 2297,1; // Goblini_Mask + } + else if (.@god_treasure1 < 370) { + getitem 5087,1; // Goblin_Mask_01 + } + else if (.@god_treasure1 < 480) { + getitem 5088,1; // Goblin_Mask_02 + } + else if (.@god_treasure1 < 590) { + getitem 5089,1; // Goblin_Mask_03 + } + else if (.@god_treasure1 < 700) { + getitem 5090,1; // Goblin_Mask_04 + } + else if (.@god_treasure1 < 810) { + getitem 5086,1; // Alarm_Mask + } + else if (.@god_treasure1 < 920) { + getitem 2292,1; // Welding_Mask + } + else { + getitem 5006,1; // Machoman_Glasses + } + } + next; + mes "[Cukure]"; + mes "Ah, I'll also need to take back that temporary pass I gave to you. I'm sorry, but it's protocol we have to follow..."; + next; + mes "[Cukure]"; + mes "Once again,"; + mes "thank you for"; + mes "all your help~"; + close2; + } + else { + cutin "god_kukur02",2; + mes "[Cukure]"; + mes "With your assistance, we successfully completed our rudimentary study."; + next; + mes "[Cukure]"; + mes "From now on, we'll plan out our more advanced studies based on the information we now have on the godly artifacts."; + next; + mes "[Cukure]"; + mes "Now that things"; + mes "have slowed down"; + mes "a little..."; + next; + mes "[Cukure]"; + mes "I can finally"; + mes "go on a date!"; + mes "Hahahahahaha~!"; + close2; + } } - else if(god_sl_1 < 50) - { - mes "[Cukure]"; - mes "Ah, thank you for your help so far."; - mes "I hope you will continue to help us."; - mes "Although our investigators are kind of strange"; - mes "they are all nice. I hope you will understand even if they treat you rudely."; - close; + else { + if (god_sl_1 == 0) { + cutin "god_kukur03",2; + mes "[Cukure]"; + mes "I can't believe how busy I am at work nowadays. I don't even have time to see any of my friends or go shopping."; + next; + mes "[Cukure]"; + mes "Wait...!"; + mes "I can't even remember the last"; + mes "time I went out with a guy! At this rate, I might retire before I can find a boyfriend. Noooo, I'm still in my prime~!"; + Emotion ET_PROFUSELY_SWAT; + close2; + } + else if (god_sl_1 < 51) { + mes "[Cukure]"; + mes "Ah, you've come back."; + mes "I know you were going to help us, but someone already applied for the assistant position."; + next; + mes "[Cukure]"; + mes "Anyway, we've already finished our current research projects. Now, we're in the planning stages for the next projects we'll be conducting..."; + next; + mes "[Cukure]"; + mes "Thank you anyway, though. I hope you will come and help us the next time we need assistance on our projects."; + close2; + } + else { + mes "[Cukure]"; + mes "Now that we've completed our rudimentary studies, we'll simply plan out our future research projects."; + next; + mes "[Cukure]"; + mes "Now that things"; + mes "have slowed down"; + mes "a little..."; + next; + mes "[Cukure]"; + mes "I can finally"; + mes "go on a date!"; + mes "Hahahahahaha~!"; + close2; + } } - else if(god_sl_1 == 50) - { - mes "[Cukure]"; - mes "Ah...~"; - mes "You gave us a great help."; - mes "Hahahaha..."; - mes "We would have a harder time if you didn't help us."; - next; - mes "[Cukure]"; - mes "As you have noticed already,"; - mes "we have researched 'Sleipnir'"; - mes "if we can reproduct this 'godly item' or not."; - next; - mes "[Cukure]"; - mes "However...."; - mes "so far, the result shows that it is almost impossible with"; - mes "the technology we have."; - mes "Hmmm..."; - next; - mes "[Cukure]"; - mes "Anyways, we will continue to research"; - mes "with a hope."; - next; - mes "[Cukure]"; - mes "With your help, we succeeded to complete the basic reserach."; - mes "From now on, we will plan out further research"; - mes "based on the result we made this time."; - next; - mes "[Cukure]"; - mes "Oh, since you helped us, I am going to reward you."; - mes "Please give me a minute..."; - next; - mes "[Cukure]"; - mes "There it is."; - mes "It might not be a great reward but"; - mes "I hope you will take it as a token of my gratitute."; - mes "Have a good travel!"; - if($God1 < 100)set $God1,$God1+1; - - if($God1 == 50) - announce "The first seal of [Sleipnir] has appeared.",bc_all; - else if($God1 == 100) - { - if ($God1 == 100 && $God2 == 100 && $God3 == 100 && $God4 == 100) - announce "Four seals have been released at the same time with the seal of [Sleipnir].",bc_all; - else - announce "The seal of [Sleipnir] has been released.",bc_all; - } - - set god_sl_1,51; - set @god_treasure,rand(1,900); - set @god_treasure1,rand(1,1000); + cutin "god_kukur01",255; + end; +} - if(@god_treasure < 101) - { - if(@god_treasure1 < 210) - getitem 2102,1; - else if(@god_treasure1 < 420) - getitem 2104,1; - else if(@god_treasure1 < 630) - getitem 2106,1; - else if(@god_treasure1 < 840) - getitem 2108,1; - else - getitem 2109,1; - } - - else if(@god_treasure < 201) - { - if(@god_treasure1 < 48) - getitem 2207,1; - else if(@god_treasure1 < 96) - getitem 2210,1; - else if(@god_treasure1 < 150) - getitem 2213,1; - else if(@god_treasure1 < 190) - getitem 2215,1; - else if(@god_treasure1 < 238) - getitem 2217,1; - else if(@god_treasure1 < 290) - getitem 2223,1; - else if(@god_treasure1 < 340) - getitem 2227,1; - else if(@god_treasure1 < 348) - getitem 2229,1; - else if(@god_treasure1 < 400) - getitem 2231,1; - else if(@god_treasure1 < 448) - getitem 2233,1; - else if(@god_treasure1 < 496) - getitem 2236,1; - else if(@god_treasure1 < 544) - getitem 2244,1; - else if(@god_treasure1 < 592) - getitem 2245,1; - else if(@god_treasure1 < 640) - getitem 2247,1; - else if(@god_treasure1 < 688) - getitem 2248,1; - else if(@god_treasure1 < 736) - getitem 2250,1; - else if(@god_treasure1 < 784) - getitem 2251,1; - else if(@god_treasure1 < 832) - getitem 2252,1; - else if(@god_treasure1 < 880) - getitem 2253,1; - else if(@god_treasure1 < 940) - getitem 2257,1; - else - getitem 2259,1; - } - - else if(@god_treasure < 301) - { - if(@god_treasure1 < 160) - getitem 2267,1; - else if(@god_treasure1 < 320) - getitem 2262,1; - else if(@god_treasure1 < 480) - getitem 2263,1; - else if(@god_treasure1 < 540) - getitem 2265,1; - else if(@god_treasure1 < 700) - getitem 2266,1; - else if(@god_treasure1 < 800) - getitem 2260,1; - else if(@god_treasure1 < 900) - getitem 2269,1; - else - getitem 2270,1; - } - - else if(@god_treasure < 401) - { - if(@god_treasure1 < 70) - getitem 2298,1; - else if(@god_treasure1 < 140) - getitem 2275,1; - else if(@god_treasure1 < 210) - getitem 2276,1; - else if(@god_treasure1 < 280) - getitem 2277,1; - else if(@god_treasure1 < 350) - getitem 2279,1; - else if(@god_treasure1 < 420) - getitem 2254,1; - else if(@god_treasure1 < 490) - getitem 2299,1; - else if(@god_treasure1 < 560) - getitem 2287,1; - else if(@god_treasure1 < 630) - getitem 2289,1; - else if(@god_treasure1 < 700) - getitem 2290,1; - else if(@god_treasure1 < 770) - getitem 2291,1; - else if(@god_treasure1 < 840) - getitem 2294,1; - else if(@god_treasure1 < 900) - getitem 2295,1; - else if(@god_treasure1 < 950) - getitem 2271,1; - else - getitem 2285,1; - } - - else if(@god_treasure < 501) - { - if(@god_treasure1 < 80) - getitem 2306,1; - else if(@god_treasure1 < 160) - getitem 2308,1; - else if(@god_treasure1 < 240) - getitem 2310,1; - else if(@god_treasure1 < 320) - getitem 2311,1; - else if(@god_treasure1 < 400) - getitem 2313,1; - else if(@god_treasure1 < 480) - getitem 2315,1; - else if(@god_treasure1 < 560) - getitem 2329,1; - else if(@god_treasure1 < 630) - getitem 2320,1; - else if(@god_treasure1 < 700) - getitem 2322,1; - else if(@god_treasure1 < 760) - getitem 2324,1; - else if(@god_treasure1 < 810) - getitem 2326,1; - else if(@god_treasure1 < 850) - getitem 2317,1; - else if(@god_treasure1 < 900) - getitem 2331,1; - else if(@god_treasure1 < 950) - getitem 2333,1; - else - getitem 2336,1; - } - - else if(@god_treasure < 601) - { - if(@god_treasure1 < 200) - getitem 2402,1; - else if(@god_treasure1 < 400) - getitem 2404,1; - else if(@god_treasure1 < 600) - getitem 2406,1; - else if(@god_treasure1 < 800) - getitem 2407,1; - else - getitem 2409,1; - } - - else if(@god_treasure < 701) - { - if(@god_treasure1 < 300) - getitem 2502,1; - else if(@god_treasure1 < 550) - getitem 2504,1; - else if(@god_treasure1 < 750) - getitem 2506,1; - else - getitem 2508,1; - } - - else if(@god_treasure < 801) - { - if(@god_treasure1 < 110) - getitem 2601,1; - else if(@god_treasure1 < 220) - getitem 2602,1; - else if(@god_treasure1 < 330) - getitem 2603,1; - else if(@god_treasure1 < 440) - getitem 2604,1; - else if(@god_treasure1 < 550) - getitem 2605,1; - else if(@god_treasure1 < 660) - getitem 2607,1; - else if(@god_treasure1 < 770) - getitem 2608,1; - else if(@god_treasure1 < 880) - getitem 2617,1; - else - getitem 2618,1; - } - - else - { - if(@god_treasure1 < 150) - getitem 2288,1; - else if(@god_treasure1 < 260) - getitem 2297,1; - else if(@god_treasure1 < 370) - getitem 5087,1; - else if(@god_treasure1 < 480) - getitem 5088,1; - else if(@god_treasure1 < 590) - getitem 5089,1; - else if(@god_treasure1 < 700) - getitem 5090,1; - else if(@god_treasure1 < 810) - getitem 5046,1; - else if(@god_treasure1 < 920) - getitem 2264,1; - else - getitem 2225,1; - } - //endif - next; - mes "[Cukure]"; - mes "Ah....also,"; - mes "let me retrieve the temporary pass given to you."; - mes "Well..."; - close; - } - else - { - mes "[Cukure]"; - mes "With your help, we succeeded to complete the basic reserach."; - mes "From now on, we will plan out further research"; - mes "based on the result we made this time."; - mes "That means I can go on a date...hahaha..."; - close; - } - } - else - { - if(god_sl_1 == 0) - { - mes "[Cukure]"; - mes "Awww..."; - mes "I get too busy nowadays."; - mes "I don't even have times for a date."; - mes "Damn it...."; - next; - mes "[Cukure]"; - mes "next;, when was the last time I went on a date...?"; - mes "Umm...."; - mes "Awww....I am so busy...busy!"; - emotion 19; - close; +que_god01,66,125,6 script Researcher#G1 89,{ + if ($God1 < 100) { + if (god_sl_1 == 2) { + set god_sl_1,11; + } + if ((god_sl_1 == 11) || (god_sl_1 == 22) || (god_sl_1 == 33) || (god_sl_1 == 44)) { + if (god_sl_2 == 0) { + mes "[Hallandaute]"; + mes "Ah, are you the one whom Ms. Kirin referred? Yes, she said you were going to help me in my research."; + next; + mes "[Hallandaute]"; + mes "Frankly, we don't really need anyone who doesn't specialize"; + mes "in our field of study."; + next; + mes "[Hallandaute]"; + mes "But if you don't mind helping us out by doing little, menial tasks, then it'd probably bring some relief to our workload."; + next; + mes "[Hallandaute]"; + mes "Now..."; + mes "What would be"; + mes "a good job for you?"; + mes "Let me think..."; + next; + mes "[Hallandaute]"; + mes "I got it!"; + mes "Why don't you go and visit ^FF0000Metto^000000 for me? Please bring me any news that he'd like to report."; + next; + mes "[Hallandaute]"; + mes "Since he's working on a project similar to mine, he might be in a position to help me. Metto lives in Juno, so you can easily find me."; + set god_sl_2,1; + close; + } + else if (god_sl_2 == 1) { + if (metto_q == 0) { + mes "[Hallandaute]"; + mes "I guess you haven't found Metto yet. Although he might be a little over enthusiastic at times, he's not a bad guy at all."; + next; + mes "[Hallandaute]"; + mes "We've been friends for a long time after working in the same field for so long. I wonder how he's doing?"; + next; + mes "[Hallandaute]"; + mes "Anyway, just ask him about any progress on his research. And if he happens to ask you for help, please lend him your assistance."; + close; + } + else if (metto_q < 9) { + mes "[Hallandaute]"; + mes "Hmmm..."; + mes "So how's Metto?"; + mes "Hmm? It seems like"; + mes "he has changed..."; + close; + } + else { + mes "[Hallandaute]"; + mes "Hmmm..."; + mes "So how's Metto?"; + next; + mes "[Hallandaute]"; + mes "A mad scientist?"; + mes "That doesn't sound right. In my wildest dreams, I never would have suspected Metto of turning out that way..."; + Emotion ET_SCRATCH; + next; + mes "[Hallandaute]"; + mes "Huh. That's..."; + mes "That's too bad. I don't know what to say. We used to go watch movies and celebrate our birthdays together. P-please give me a moment..."; + Emotion ET_THINK; + set god_sl_2,2; + close; + } + } + else if (god_sl_2 == 2) { + if (rand(1,10) == 7) { + mes "[Hallandaute]"; + mes "Ah..."; + mes "You came back."; + mes "Alright, let me give you the gist of what I'm researching."; + next; + mes "[Hallandaute]"; + mes "I'm trying to learn more about the '^FF0000Wheel of the Unknown^000000,' which was discovered to be a piece of the artifact known as ^FF0000Sleipnir^000000."; + next; + mes "[Hallandaute]"; + mes "It looks like"; + mes "a normal cogwheel..."; + mes "But I can't figure out how it's supposed to work."; + next; + mes "[Hallandaute]"; + mes "The most peculiar thing of all about this cogwheel is the metal"; + mes "of which it is composed."; + next; + mes "[Hallandaute]"; + mes "It looks and feels like steel,but extreme heat and cold don't affect it. It also cannot be dented by any kind of impact or force I can apply to it."; + next; + mes "[Hallandaute]"; + mes "Sometimes, I find that the Wheel of the Unknown resonates with certain objects, but I haven't got it to occur all of the time."; + next; + mes "[Hallandaute]"; + mes "I'm guessing that I'm missing some sort of special condition that will make the Wheel of the Unknown resonate with specific materials."; + next; + mes "[Hallandaute]"; + mes "Anyway, I thank you for helping me out earlier. That's basically all I needed, so please talk to the other researchers and see if they need any assistance."; + set god_sl_2,0; + if (god_sl_1 == 11) { + set god_sl_1,12; + } + if (god_sl_1 == 22) { + set god_sl_1,23; + } + if (god_sl_1 == 33) { + set god_sl_1,34; + } + if (god_sl_1 == 44) { + set god_sl_1,50; + } + close; + } + else { + mes "[Hallandaute]"; + mes "Oh, sorry."; + mes "I'm quite busy compiling all of this information at the moment."; + next; + mes "[Hallandaute]"; + mes "Let's see..."; + mes "Now how would I..."; + mes "^333333*Mumble mumble*^000000"; + close; + } + } + else { + mes "[Hallandaute]"; + mes "Hmmm..."; + mes "How does this work?"; + mes "There's still too much we don't know about the godly artifacts. ^333333*Sigh*^000000"; + close; + } + } + else { + mes "[Hallandaute]"; + mes "It's not easy, working on this alone. Having an extra pair of hands is always good."; + next; + mes "[Hallandaute]"; + mes "Right now, I just need someone with whom I can share the workload. Still, different assistants might be better depending on the project."; + next; + mes "[Hallandaute]"; + mes "Basically, if an assistant is especially trained in the field related to my current research project, he'll probably be more useful than someone who's not."; + next; + mes "[Hallandaute]"; + mes "Of course, there are people who are good at everything. But since those are rare, I try to choose just the right assistant for each of my projects."; + close; + } } - else if(god_sl_1 < 51) - { - mes "[Cukure]"; - mes "Ah, you came back."; - mes "I know you were going to help us..."; - mes "but someone already did the job and"; - mes "we successfully finished the research."; - next; - mes "[Cukure]"; - mes "Thank you anways though."; - mes "I hope you will come help us for the next research."; - close; + else { + mes "[Hallandaute]"; + mes "It's not easy, working on this alone. Having an extra pair of hands is always good."; + next; + mes "[Hallandaute]"; + mes "Right now, I just need someone with whom I can share the workload. Still, different assistants might be better depending on the project."; + next; + mes "[Hallandaute]"; + mes "Basically, if an assistant is especially trained in the field related to my current research project, he'll probably be more useful than someone who's not."; + next; + mes "[Hallandaute]"; + mes "Of course, there are people who are good at everything. But since those are rare, I try to choose just the right assistant for each of my projects."; + close; } - else - { - mes "[Cukure]"; - mes "We have succeeded to complete the basic reserach."; - mes "From now on, we will plan out further research"; - mes "based on the result we made this time."; - mes "That means I can go on a date...hahaha..."; - close; - } - } - } -// Hallandaute Lagunis - Wheel of the Unknown -que_god01,66,125,6 script Investigator#God1 89,{ - - if($God2 < 100) - { - if(god_sl_1 == 2)set god_sl_1,11; - - if(god_sl_1 == 11 || god_sl_1 == 22 || god_sl_1 == 33 || god_sl_1 == 44) - { - if(god_sl_2 == 0) - { - mes "[Hallandaute]"; - mes "Ah...are you the one who Ms. Kirin was talking about?"; - mes "Yes, she said you are going to assist us for the research."; - mes "Hmmm..."; - next; - mes "[Hallandaute]"; - mes "Frankly, we donnot need people who are not specialised in this field"; - mes "even if we are running out of manpower."; - mes "But you can support us through doing stuffs that we are too lazy to do"; - mes "on our own....if you don't mind."; - next; - mes "[Hallandaute]"; - mes "Oh well..."; - mes "What would be a good job for you...."; - mes "Let me think..."; - mes "Ah..."; - next; - mes "[Hallandaute]"; - mes "I got it."; - mes "Can you go visit ^ff0000Metto^000000 for me?"; - mes "Please bring me his news."; - next; - mes "[Hallandaute]"; - mes "Since he is working on a similar subject as mine,"; - mes "I guess that he might be able to help me."; - mes "He's in Juno, you can easily find him."; - set god_sl_2,1; - close; +que_god01,11,136,6 script Researcher#G2 742,{ + if ($God1 < 100) { + if (god_sl_1 == 2) { + set god_sl_1,21; + } + if ((god_sl_1 == 21) || (god_sl_1 == 32) || (god_sl_1 == 43) || (god_sl_1 == 14)) { + if (god_sl_2 == 0) { + mes "[Aadin]"; + mes "^333333*Yawn~*^000000"; + mes "Hmmmmm?"; + mes "Ah..."; + next; + mes "[Aadin]"; + mes "Nice to meet you."; + mes "You're the temporary assistant, right? That's great, all of us are having a hard time working"; + mes "without much help."; + next; + mes "[Aadin]"; + mes "Okay..."; + mes "Let me explain"; + mes "to you the project"; + mes "that I'm working on."; + next; + mes "[Aadin]"; + mes "I'm trying to find out everything I can about the '^FF0000Feather of Angel Wing^000000.' Supposedly, it's one of"; + mes "the parts of 'Sleipnir.'"; + next; + mes "[Aadin]"; + mes "Right now, I'm"; + mes "focusing on studying"; + mes "the background story of this feather, as well as how it came"; + mes "to be a material for a godly artifact."; + next; + mes "[Aadin]"; + mes "I was recently told that there is a person in Payon who actually knows this story. Very few people in the world are privy to having such knowledge."; + next; + mes "[Aadin]"; + mes "Now, we don't have enough"; + mes "staff for me to send someone to Payon. Also, I don't feel safe taking this feather around with me."; + next; + mes "[Aadin]"; + mes "It shouldn't be that difficult to find the person who knows about Sleipnir's origin. However, you must memorize every single"; + mes "word of the story."; + next; + mes "[Aadin]"; + mes "The results of this research could be affected by the words you deliver to me."; + next; + mes "[Aadin]"; + mes "Thank you for the trouble."; + mes "There's no real time limit for this task, but the sooner you complete it, the better."; + next; + mes "[Aadin]"; + mes "Have a safe trip~"; + set god_sl_2,1; + close; + } + else if (god_sl_2 == 1) { + mes "[Aadin]"; + mes "Mmm...?"; + mes "You haven't left for Payon yet to find the man who knows of Sleipnir's origin?"; + next; + mes "[Aadin]"; + mes "Please leave for"; + mes "Payon as soon as"; + mes "possible so that I can get the information that I need for my research. Thank you, and have"; + mes "a safe trip."; + close; + } + else if (god_sl_2 == 2) { + mes "[Aadin]"; + mes "Ah, you're back. So have you memorized the story?"; + next; + mes "[Aadin]"; + mes "I know it'd be much easier if this tale was already written, but you must understand that many stories regarding the gods are only orally transmitted."; + next; + mes "[Aadin]"; + mes "Alright,"; + mes "I'm listening."; + mes "Please let me"; + mes "know what you've learned."; + next; + mes "[Aadin]"; + mes "..."; + mes "......"; + next; + mes "[Aadin]"; + mes "..."; + mes "......"; + mes "........."; + next; + mes "[Aadin]"; + mes "..."; + mes "......"; + mes "........."; + mes "............"; + next; + mes "[Aadin]"; + mes "Hmm, I see."; + mes "Fascinating."; + mes "However, I'm sure"; + mes "you've missed some"; + mes "important detail."; + next; + mes "[Aadin]"; + mes "Are you sure you've listened to the tale in its entirety? I'm sorry to ask this of you, but would you go to Payon and listen to this story once more?"; + set god_sl_2,3; + close; + } + else if (god_sl_2 == 3) { + mes "[Aadin]"; + mes "Mm...?"; + mes "You haven't left"; + mes "for Payon yet...?"; + mes "I hope you can"; + mes "tell me the rest"; + mes "of the story soon."; + next; + mes "[Aadin]"; + mes "In the meantime, I will try to complete as much of my research"; + mes "as I can with the story details that you've already brought."; + close; + } + else if (god_sl_2 == 4) { + mes "[Aadin]"; + mes "Ah, you're back."; + mes "So have you"; + mes "memorized the story?"; + next; + mes "[Aadin]"; + mes "I know it'd be much easier if this tale was already written, but you must understand that many stories regarding the gods are only orally transmitted."; + next; + mes "[Aadin]"; + mes "Alright,"; + mes "I'm listening."; + mes "Please let me"; + mes "know what you've learned."; + next; + mes "[Aadin]"; + mes "..."; + mes "......"; + next; + mes "[Aadin]"; + mes "..."; + mes "......"; + mes "........."; + next; + mes "[Aadin]"; + mes "..."; + mes "......"; + mes "........."; + mes "............"; + next; + mes "[Aadin]"; + mes "Hmm, I see."; + mes "Fascinating."; + mes "you've missed some"; + mes "important detail."; + next; + switch(select("Well, um...:Impossible!")) { + case 1: + mes "[Aadin]"; + mes "Hmm."; + mes "No, wait..."; + mes "That was the"; + mes "complete story."; + mes "My apologies~"; + break; + case 2: + mes "[Aadin]"; + mes "Ah~"; + mes "I stand corrected."; + mes "Thank you for pointing"; + mes "out my error in judgment."; + break; + } + next; + mes "[Aadin]"; + mes "Yes, it seems that the story you've just told me should be authentic. Of course, it's understandable if little changes are made, depending on the storyteller."; + next; + mes "[Aadin]"; + mes "Surely, I'll be able to answer some of my most important questions with the information you've brought to me, though it still won't be easy."; + next; + mes "[Aadin]"; + mes "After all, finding answers tends to cause new questions to arise. Nonetheless, I thank you for your help."; + set god_sl_2,0; + if (god_sl_1 == 21) { + set god_sl_1,22; + } + if (god_sl_1 == 32) { + set god_sl_1,33; + } + if (god_sl_1 == 43) { + set god_sl_1,44; + } + if (god_sl_1 == 14) { + set god_sl_1,50; + } + close; + } + } + else { + mes "[Aadin]"; + mes "Sometimes, different versions of the same myth or legend arise."; + next; + mes "[Aadin]"; + mes "Although myths, as they change with time, may conflict with each other, the fundamental basis of these stories is what makes them timeless."; + close; + } } - else if(god_sl_2 == 1) - { - if (metto_q == 0) - { - mes "[Hallandaute]"; - mes "I guess you haven't seen him yet."; - mes "Although he is kind of fastidious, he is not a bad guy at all."; - mes "We have been friends for a long time"; - mes "since we work in the similar field."; - next; - mes "[Hallandaute]"; - mes "I am wondering how he has been doing."; - mes "You can just ask him about his research progress."; - mes "Thank you for your trouble."; - close; - } - else if(metto_q < 9) - { - mes "[Hallandaute]"; - mes "Hmmm...."; - mes "I see...."; - mes "Thank you for your trouble..."; - mes "Hmmm...it seems he changed..."; - mes "hmmm.."; - close; - } - else - { - mes "[Hallandaute]"; - mes "?!"; - mes "..........."; - mes "Oh well....."; - mes "I have never expected that the situation would turn into this way."; - mes "Ummm...."; - emotion 20; //ET_SCRATCH - next; - mes "[Hallandaute]"; - mes "Oh well, it happened already. Okay, thank you for the help."; - mes "Please wait for a moment."; - mes "I have something to think about."; - mes "Ummmmm..."; - emotion 9; //ET_THINK - set god_sl_2,2; - close; - } + else { + mes "[Aadin]"; + mes "Sometimes, different versions of the same myth or legend arise."; + next; + mes "[Aadin]"; + mes "Although myths, as they change with time, may conflict with each other, the fundamental basis of these stories is what makes them timeless."; + close; } - else if(god_sl_2 == 2) - { - if(rand(1,10) == 7) - { - mes "[Hallandaute]"; - mes "Ah..."; - mes "You came back."; - mes "...Let me give you the gist of research I am working on."; - next; - mes "[Hallandaute]"; - mes "I am working on"; - mes "'^ff0000a Wheel of the Unknown^000000' that was discovered to be a peace"; - mes "of '^ff0000Sleipnir^000000'."; - mes "It looks like a normal cogwheel but"; - mes "I cannot figure out how it works."; - next; - mes "[Hallandaute]"; - mes "The most strange thing about this cogwheel is"; - mes "its material."; - next; - mes "[Hallandaute]"; - mes "It seems to be made out of steel but"; - mes "no matter how long I heated it up,"; - mes "it never responded to the heat."; - mes "It worked the same when I tried to freeze it."; - next; - mes "[Hallandaute]"; - mes "Besides, it never responds to any kinds of impact either."; - mes "No matter how hard it was crashed or dropped,"; - mes "it does not seem to be influenced."; - next; - mes "[Hallandaute]"; - mes "But I found out that this thing seems to be resonant with"; - mes "certain objects."; - mes "Then again, it does not seem to work the same all the time."; - next; - mes "[Hallandaute]"; - mes "Let's say, it was resonant with an object 'A' but"; - mes "when I try again, it does not work at all with A."; - mes "Surely, there should be some kind of conditions to satisfy"; - mes "in order to make it resonant..."; - mes "Hmm hmmm..."; - next; - mes "[Hallandaute]"; - mes "Ah...."; - mes "I apologize for speaking things that are not important."; - mes "Please disregard words I said."; - mes "Thank you for your help anyways."; - mes "Other investigators might need your help as well."; - mes "Hmmm..."; - set god_sl_2,0; - if(god_sl_1 == 11) - set god_sl_1,12; - if(god_sl_1 == 22) - set god_sl_1,23; - if(god_sl_1 == 33) - set god_sl_1,34; - if(god_sl_1 == 44) - set god_sl_1,50; - close; - } - else - { - mes "[Hallandaute]"; - mes "Oh, please give me a moment."; - mes "I have something to organize."; - mes "Ummm...."; - mes "Therefore..."; - mes "Mumble mumble..."; - close; - } - } - else - { - mes "[Hallandaute]"; - mes "Hmmm..."; - mes "Therefore...."; - mes "It works this way..."; - mes "Umm....that is..."; - mes "Oh well, it would be better if it was in a good shape..."; - mes "Sigh..."; - close; - } - } - else - { - mes "[Hallandaute]"; - mes "Ummm...."; - mes "So it will be......"; - mes "Bah! It is not easy to work on this by myself!"; - mes "It is always good to have an assistant."; - next; - mes "[Hallandaute]"; - mes "I can share the load of work with him."; - mes "However, types of work affects on the types of assistant I need."; - next; - mes "[Hallandaute]"; - mes "For instance, if I am working on a project called 'A'"; - mes "I will need an assistant named 'G' who is specialised in the project."; - mes "But if I am working on a project called 'B'"; - mes "I will need 'H' who is specialised in the project."; - next; - mes "[Hallandaute]"; - mes "Of course, there could be people who are good at everything."; - mes "But since they are hard to find, we must choose right people for each project."; - close; - } - } - else - { - mes "[Hallandaute]"; - mes "Ummm...."; - mes "So it will be......"; - mes "Bah! It is not easy to work on this by myself!"; - mes "It is always good to have an assistant."; - next; - mes "[Hallandaute]"; - mes "I can share the load of work with him."; - mes "However, types of work affects on the types of assistant I need."; - next; - mes "[Hallandaute]"; - mes "For instance, if I am working on a project called 'A'"; - mes "I will need an assistant named 'G' who is specialised in the project."; - mes "But if I am working on a project called 'B'"; - mes "I will need 'H' who is specialised in the project."; - next; - mes "[Hallandaute]"; - mes "Of course, there could be people who are good at everything."; - mes "But since they are hard to find, we must choose right people for each project."; - close; - } } -//Aadin Keil - Feather of Angel Wing -que_god01,11,136,6 script Investigator#God2 742,{ - - if($God1 < 100) - { - if(god_sl_1 == 2)set god_sl_1,21; - - if(god_sl_1 == 21 || god_sl_1 == 32 || god_sl_1 == 43 || god_sl_1 == 14) - { - if(god_sl_2 == 0) - { - mes "[Aadin]"; - mes "*yawn*~"; - mes "Umm?"; - mes "Hmmmm...."; - next; - mes "[Aadin]"; - mes "Nice to meet you."; - mes "I know you are the temporary assistant joined this time."; - mes "That's great, I was having a hard time to do something on my own."; - next; - mes "[Aadin]"; - mes "Okay..."; - mes "Let me explain what I am doing at this moment."; - mes "I am studying 'Feather of Angel Wing' which is"; - mes "revealed to be the material of 'Sleipnir'."; - next; - mes "[Aadin]"; - mes "Especially I am focusing on the behind story"; - mes "of this feather like how it became the material of 'Sleipnir'."; - mes "I was told that there is a person in 'Payon'"; - mes "who knows about the story."; - mes "So I tried to send a staff to the village in order to"; - mes "gather information from him...."; - next; - mes "[Aadin]"; - mes "But the situation does not allow me to use any of manpower in the laboratory..."; - mes "so I have been debating myself if I should go there on my own or not."; - mes "Because I don't feel safe to leave this studying room with this feather alone."; - next; - mes "[Aadin]"; - mes "Therefore..."; - mes "as you might guessed already...."; - mes "I would like to ask you to go talk to the person in Payon"; - mes "about the story and come back to me."; - next; - mes "[Aadin]"; - mes "I assume that it should not be that difficult to find the person."; - mes "But you must memorize every single word from him."; - mes "The result of research could be affected by words you delievered to me."; - next; - mes "[Aadin]"; - mes "Thank you in advance."; - mes "There is no time limit for this, but faster will be better..."; - mes "Have a good travel!"; - set god_sl_2,1; - close; - } - else if(god_sl_2 == 1) - { - mes "[Aadin]"; - mes "You have not gone to Payon yet."; - mes "Please leave to Payon as soon as possible."; - mes "Have a good travel!"; - close; - } - else if(god_sl_2 == 2) - { - mes "[Aadin]"; - mes "Ah, you came back."; - mes "So, have you memorized the story?"; - mes "Yes, I know it would be really convenient"; - mes "if they kept the story as a book."; - mes "But it seems that they have some kind of rules that do not allow them"; - mes "to write down the story but to tell people by word of mouth."; - next; - mes "[Aadin]"; - mes "Okay, I am ready to listen."; - mes "Please go ahead."; - mes "......."; - next; - mes "[Aadin]"; - mes "."; - next; - mes "[Aadin]"; - mes "."; - mes ".."; - next; - mes "[Aadin]"; - mes "."; - mes ".."; - mes "..."; - next; - mes "[Aadin]"; - mes "."; - mes ".."; - mes "..."; - mes "...."; - next; - mes "[Aadin]"; - mes "."; - mes ".."; - mes "..."; - mes "...."; - mes "....."; - next; - mes "[Aadin]"; - mes "."; - mes ".."; - mes "..."; - mes "...."; - mes "....."; - mes "......"; - next; - mes "[Aadin]"; - mes "."; - mes ".."; - mes "..."; - mes "...."; - mes "....."; - mes "......"; - mes "......."; - next; - mes "[Aadin]"; - mes "."; - mes ".."; - mes "..."; - mes "...."; - mes "....."; - mes "......"; - mes "......."; - mes "........"; - next; - mes "[Aadin]"; - mes "."; - mes ".."; - mes "..."; - mes "...."; - mes "....."; - mes "......"; - mes "......."; - mes "........"; - mes "........."; - next; - mes "[Aadin]"; - mes "."; - mes ".."; - mes "..."; - mes "...."; - mes "....."; - mes "......"; - mes "......."; - mes "........"; - mes "........."; - mes ".........."; - next; - mes "[Aadin]"; - mes "Hmm......"; - mes "I see."; - mes "Now I have a better understanding about it."; - mes "Oh next;..."; - next; - mes "[Aadin]"; - mes "It seems you missed some important part of the story!"; - mes "I am so sorry to tell you this but do you mind going back to Payon"; - mes "and listening the story again? I would like to listen to the story again."; - set god_sl_2,3; - close; +que_god01,55,47,3 script Researcher#G3 803,{ + if (god_sl2 < 100) { + if (god_sl_1 == 2) { + set god_sl_1,31; + } + if ((god_sl_1 == 31) || (god_sl_1 == 42) || (god_sl_1 == 13) || (god_sl_1 == 24)) { + if (god_sl_2 == 0) { + mes "[Kurdt]"; + mes "Ah, you must be"; + mes "the new assistant."; + mes "Pleased to meet you."; + next; + mes "[Kurdt]"; + mes "In all honesty, I was expecting someone with a bit more experience in the field of research, but it's understandable."; + next; + mes "[Kurdt]"; + mes "After all, we're not in the position to expect professional assistance. In any case, I believe you'll bring a new perspective to our work."; + next; + mes "[Kurdt]"; + mes "I've almost completed my project and don't need too much in the way of manpower. However, the last task I need finished is difficult."; + next; + mes "[Kurdt]"; + mes "I was thinking of using my own funds to hire an outside agency, but there's no need to do that now that you're here~"; + next; + mes "[Kurdt]"; + mes "What I'd like to ask you to do is to gather materials so that I can create the 'Spirit of Fish.'"; + next; + mes "[Kurdt]"; + mes "I'm not sure if I can actually produce it or not, but we can at least give this experiment a try."; + next; + mes "[Kurdt]"; + mes "Basically, you and collect things like 'Fish Scales' or Fish Tails,' basically anything you can obtain from marine life."; + next; + mes "[Kurdt]"; + mes "I don't need a"; + mes "ridiculous amount of one"; + mes "kind of material, I'd say about 10 of one kind of each item should work. Give or take 5..."; + next; + mes "[Kurdt]"; + mes "I should mention that I also require a good variety of marine related materials. You can't conduct an experiment without different objects to test, right?"; + next; + mes "[Kurdt]"; + mes "Anyway, I hope you don't run into too much trouble finding what I need for this experiment. Good luck~"; + set god_sl_2,1; + close; + } + else if (god_sl_2 == 1) { + mes "[Kurdt]"; + mes "Ah, you've returned."; + mes "Okay, let me check"; + mes "what you brought to me. Hmm..."; + next; + mes "[Kurdt]"; + mes "Ooh..."; + mes "I could use these."; + mes "And these too. Oh!"; + mes "You adventurers carry"; + mes "a lot of things, don't you?"; + if (countitem(918) > 8) { + set .@count_sl_1,.@count_sl_1 + 1; + } + if (countitem(950) > 8) { + set .@count_sl_1,.@count_sl_1 + 1; + } + if (countitem(951) > 8) { + set .@count_sl_1,.@count_sl_1 + 1; + } + if (countitem(956) > 8) { + set .@count_sl_1,.@count_sl_1 + 1; + } + if (countitem(959) > 8) { + set .@count_sl_1,.@count_sl_1 + 1; + } + if (countitem(960) > 8) { + set .@count_sl_1,.@count_sl_1 + 1; + } + if (countitem(961) > 8) { + set .@count_sl_1,.@count_sl_1 + 1; + } + if (countitem(962) > 8) { + set .@count_sl_1,.@count_sl_1 + 1; + } + if (countitem(963) > 8) { + set .@count_sl_1,.@count_sl_1 + 1; + } + if (countitem(964) > 8) { + set .@count_sl_1,.@count_sl_1 + 1; + } + if (countitem(965) > 8) { + set .@count_sl_1,.@count_sl_1 + 1; + } + if (countitem(966) > 8) { + set .@count_sl_1,.@count_sl_1 + 1; + } + if (countitem(7013) > 8) { + set .@count_sl_1,.@count_sl_1 + 1; + } + if (countitem(1054) > 8) { + set .@count_sl_1,.@count_sl_1 + 1; + } + if (countitem(1053) > 8) { + set .@count_sl_1,.@count_sl_1 + 1; + } + if (countitem(1052) > 8) { + set .@count_sl_1,.@count_sl_1 + 1; + } + if (countitem(1051) > 8) { + set .@count_sl_1,.@count_sl_1 + 1; + } + if (countitem(1050) > 8) { + set .@count_sl_1,.@count_sl_1 + 1; + } + if (countitem(1024) > 8) { + set .@count_sl_1,.@count_sl_1 + 1; + } + if (countitem(1023) > 8) { + set .@count_sl_1,.@count_sl_1 + 1; + } + next; + if (count_sl_1 > 14) { + mes "[Kurdt]"; + mes "Ah....!"; + mes "The materials you have should be enough for me to conduct my experiment. Thank you so much."; + next; + mes "[Kurdt]"; + mes "With these, I can continue my research without any problem. I'm pleasantly surprised with the job you've done."; + next; + mes "[Kurdt]"; + mes "You really were"; + mes "such a great help."; + mes "Thank you so much!"; + mes "Hahaha....!"; + next; + mes "[Kurdt]"; + mes "Now, there may be"; + mes "other researchers"; + mes "who might need your help in completing their projects. Why don't you ask around to see if"; + mes "they need anything?"; + if (countitem(918) > 8) { + delitem 918,9; //Sticky_Webfoot + } + if (countitem(950) > 8) { + delitem 950,9; //Heart_Of_Mermaid + } + if (countitem(951) > 8) { + delitem 951,9; //Fin + } + if (countitem(956) > 8) { + delitem 956,9; //Gill + } + if (countitem(959) > 8) { + delitem 959,9; //Rotten_Scale + } + if (countitem(960) > 8) { + delitem 960,9; //Nipper + } + if (countitem(961) > 8) { + delitem 961,9; //Conch + } + if (countitem(962) > 8) { + delitem 962,9; //Tentacle + } + if (countitem(963) > 8) { + delitem 963,9; //Sharp_Scale + } + if (countitem(964) > 8) { + delitem 964,9; //Crap_Shell + } + if (countitem(965) > 8) { + delitem 965,9; //Clam_Shell + } + if (countitem(966) > 8) { + delitem 966,9; //Flesh_Of_Clam + } + if (countitem(1023) > 8) { + delitem 1023,9; //Fish_Tail + } + if (countitem(1024) > 8) { + delitem 1024,9; //Chinese_Ink + } + if (countitem(1050) > 8) { + delitem 1050,9; //Tendon + } + if (countitem(1051) > 8) { + delitem 1051,9; //Detonator + } + if (countitem(1052) > 8) { + delitem 1052,9; //Single_Cell + } + if (countitem(1053) > 8) { + delitem 1053,9; //Tooth_Of_Ancient_Fish + } + if (countitem(1054) > 8) { + delitem 1054,9; //Lip_Of_Ancient_Fish + } + if (countitem(7013) > 8) { + delitem 7013,9; //Coral_Reef + } + set god_sl_2,0; + if (god_sl_1 ==31) { + set god_sl_1,32; + } + if (god_sl_1 == 42) { + set god_sl_1,43; + } + if (god_sl_1 == 13) { + set god_sl_1,14; + } + if (god_sl_1 == 24) { + set god_sl_1,50; + } + close; + } + else { + mes "[Kurdt]"; + mes "Still, you don't seem to have enough materials for me to"; + mes "complete my research"; + mes "Remember, I need"; + mes "a huge variety."; + next; + mes "[Kurdt]"; + mes "I'm sorry for the hassle, but do you think you could go out and collect things so that I can attempt to recreate the"; + mes "'Spirit of Fish?'"; + close; + } + } + } + else { + mes "[Kurdt]"; + mes "Hmmm...."; + mes "Funds and"; + mes "manpower are"; + mes "important for"; + mes "research to progress."; + next; + mes "[Kurdt]"; + mes "But no amount of financing or staffing can replace the value of enthusiasm and passion in conducting research."; + next; + mes "[Kurdt]"; + mes "Some financiers are so ignorant that they think that if they throw more money and people into a project, the secrets of science will be unlocked that much faster."; + next; + mes "[Kurdt]"; + mes "But if the people doing your research are unmotivated and uninspired, you'll never get anywhere."; + close; + } } - else if(god_sl_2 == 3) - { - mes "[Aadin]"; - mes "You haven't left to Payon yet."; - mes "I hope you will leave as soon as possible."; - mes "Even with the story you have brought, I think I can"; - mes "complete most part of the research."; - close; + else { + mes "[Kurdt]"; + mes "Hmmm...."; + mes "Funds and"; + mes "manpower are"; + mes "important for"; + mes "research to progress."; + next; + mes "[Kurdt]"; + mes "But no amount of financing or staffing can replace the value of enthusiasm and passion in conducting research."; + next; + mes "[Kurdt]"; + mes "Some financiers are so ignorant that they think that if they throw more money and people into a project, the secrets of science will be unlocked that much faster."; + next; + mes "[Kurdt]"; + mes "But if the people doing your research are unmotivated and uninspired, you'll never get anywhere."; + close; } - else if(god_sl_2 == 4) - { - mes "[Aadin]"; - mes "Oh, you came back."; - mes "Okay, I am ready to listen."; - mes "Please go ahead."; - mes "......."; - next; - mes "[Aadin]"; - mes "."; - next; - mes "[Aadin]"; - mes "."; - mes ".."; - next; - mes "[Aadin]"; - mes "."; - mes ".."; - mes "..."; - next; - mes "[Aadin]"; - mes "."; - mes ".."; - mes "..."; - mes "...."; - next; - mes "[Aadin]"; - mes "."; - mes ".."; - mes "..."; - mes "...."; - mes "....."; - next; - mes "[Aadin]"; - mes "."; - mes ".."; - mes "..."; - mes "...."; - mes "....."; - mes "......"; - next; - mes "[Aadin]"; - mes "."; - mes ".."; - mes "..."; - mes "...."; - mes "....."; - mes "......"; - mes "......."; - next; - mes "[Aadin]"; - mes "."; - mes ".."; - mes "..."; - mes "...."; - mes "....."; - mes "......"; - mes "......."; - mes "........"; - next; - mes "[Aadin]"; - mes "."; - mes ".."; - mes "..."; - mes "...."; - mes "....."; - mes "......"; - mes "......."; - mes "........"; - mes "........."; - next; - mes "[Aadin]"; - mes "."; - mes ".."; - mes "..."; - mes "...."; - mes "....."; - mes "......"; - mes "......."; - mes "........"; - mes "........."; - mes ".........."; - next; - mes "[Aadin]"; - mes "Hmm...I see."; - mes "It seems your story is almost accurate as the original one."; - mes "It is understandable that the story is differentiated by the person"; - mes "who is telling it since we share the story by word of mouth."; - next; - mes "[Aadin]"; - mes "Yes, most of my questions finally found their answers."; - mes "At the same time, the story gave me new questions."; - mes "Hmmm...this is not easy at all."; - mes "Thank you for your help though."; - set god_sl_2,0; - if(god_sl_1 == 21) - set god_sl_1,22; - else if(god_sl_1 == 32) - set god_sl_1,33; - else if(god_sl_1 == 43) - set god_sl_1,44; - else if(god_sl_1 == 14) - set god_sl_1,50; - close; - } - } - else - { - mes "[Aadin]"; - mes "Hmmm...."; - mes "Sometimes a legend or a myth"; - mes "tells two different stories within that are totally conflicting each other."; - mes "You can find the reason by finding the origin of the stories."; - close; - } - } - else - { - mes "[Aadin]"; - mes "Hmmm...."; - mes "Sometimes a legend or a myth"; - mes "tells two different stories within that are totally conflicting each other."; - mes "You can find the reason by finding the origin of the stories."; - close; - } - } -//Kurdt Jerremant - Spirit of Fish -que_god01,55,47,3 script Investigator#God3 803,{ - - if ($God1 < 100) - { - if(god_sl_1 == 2)set god_sl_1,31; - - if(god_sl_1 == 31 || god_sl_1 == 42 || god_sl_1 == 13 || god_sl_1 == 24) - { - if(god_sl_2 == 0) - { - mes "[Kurdt]"; - mes "Ah, you must be the new assistant."; - mes "I am pleased to meet you."; - next; - mes "[Kurdt]"; - mes "I was kind of expecting a professional assistant"; - mes "but it is understandable since the situation does not allow us."; - mes "Also, sometimes ordinary people"; - mes "make a better result than professional assistants."; - mes "So I hope we will make a good team together."; - next; - mes "[Kurdt]"; - mes "In fact, I am almost at the end of the research,"; - mes "therefore I do not need that much of help..."; - mes "However, the last thing I need to do is pretty difficult"; - mes "for one to do alone...I was thinking to hire an agency from outside."; - next; - mes "[Kurdt]"; - mes "But! I don't need to do that now, since you are here."; - mes "What I need now are materials to reproduce"; - mes "'Spirit of Fish'."; - next; - mes "[Kurdt]"; - mes "I am not sure yet if I can actually reproduce it or not."; - mes "But we can at least try it."; - next; - mes "[Kurdt]"; - mes "Basically, you can go ahead and gather stuffs like"; - mes "'Fish Scales' or 'Fish Tails'"; - mes "or anything that you can obtain from marine life."; - mes "I donnot need too many but about 10 of them."; - next; - mes "[Kurdt]"; - mes "I hope you will not have a hard time to gather them."; - mes "Thank you for your trouble and have a good travel!"; - set god_sl_2,1; - close; +que_god01,14,47,3 script Researcher#G4 713,{ + if ($God1 < 100) { + if (god_sl_1 == 2) { + set god_sl_1,41; + } + if ((god_sl_1 == 41) || (god_sl_1 == 12) || (god_sl_1 == 23) || (god_sl_1 == 34)) { + if (god_sl_2 == 0) { + mes "[Pavel]"; + mes "^333333*Sniff sniff*..."; + mes "*Achoo!*^000000 Huh?"; + mes "Who are you?"; + next; + mes "[Pavel]"; + mes "Oh, sorry."; + mes "You must be the new assistan--^333333*Aaachoo!^000000 Ehhm, ^333333*Sniff sniff*^000000 I'm sorry. As you can see, I'm feeling a little bit under the weather."; + next; + mes "[Pavel]"; + mes "It's good to know that you're help to help me. But ^333333*Achoooo! Sniff Sniff*^000000"; + next; + mes "[Pavel]"; + mes "Anyway, go look at --^333333*Aaachooo!*^000000 that ^333333*Achoooo!*^000000 thing... ^333333*Sniff sniff*^000000"; + set god_sl_2,1; + close; + } + else if (god_sl_2 == 1) { + mes "[Pavel]"; + mes "I told you to go look at-- ^333333*Aaachhoooo!*^000000 that ^333333*Aaachoooo! Achoo! glhk glhk*^000000"; + close; + } + else if (god_sl_2 == 2) { + mes "[Pavel]"; + mes "^333333*Cough cough*"; + mes "*Sniff sniff...*^000000"; + mes "So did you take a look at it? Yeah, I don't think you'd understand, even if you saw it. ^333333*glhk glhk*^000000"; + next; + mes "[Pavel]"; + mes "^333333*AAAAACHHHOOO!*^000000"; + mes "That slab of stone, no wait, ^333333*Achoo!*^000000 the letters engraved on that thing are ancien--^333333*Achoo!*^000000 language is no longer used nowadays."; + next; + mes "[Pavel]"; + mes "I can't ^333333*glhk glhk*^000000 tell what ancient languag-- ^333333*Achoo!*^000000 it is, so... Hmm..."; + next; + mes "[Pavel]"; + mes "Considering ^333333*Achoo! Sniff sniff*^000000 the material used for the slab isn't ^333333*Sniff*^000000 ordinary stone, there must be some kind of device installed in it? ^333333*Cough*^000000"; + next; + mes "[Pavel]"; + mes "Not only that ^333333*Sniff sniff* letters are not just engraved. ^333333*AAAACHOO!*^000000 Something covers the ^333333*Cough*^000000 surface."; + next; + mes "[Pavel]"; + mes "I must ^333333*Cough cough*^000000 remove the device for so that I can ^333333*Cough cough*^000000 investigate this further ^333333*Sniff*^000000 Butjust look at me. I'm a wreck. I can't even ^333333*AAAACHOO!*^000000 ...talk."; + next; + mes "[Pavel]"; + mes "^333333*Sniff sniff*^000000"; + mes "So I hope you don't mind ^333333*Achoo!*^000000 helping me remove ^333333*Cough*^000000 the device. Thank you so much. ^333333*Sniff*^000000"; + set god_sl_2,3; + close; + } + else if (god_sl_2 == 3) { + mes "[Pavel]"; + mes "^333333Aaaaaccccchhhhoooo...!*^000000"; + mes "Um, what I meant to say w--^333333AAAACHOOO!*^000000"; + mes "^333333*Sniff sniff...*^000000"; + close; + } + else if (god_sl_2 == 4) { + mes "[Pavel]"; + mes "^333333*Cough*^000000"; + mes "Oh... ^333333*Sniff*^000000"; + mes "Now I see..."; + mes "^333333*glhk glhk*^000000"; + next; + mes "[Pavel]"; + mes "I was~ ^333333*Achoo!*^000000 right, ^333333*Achoo!*^000000 Something was installed in the sl-^333333*Cough*^000000 slab. I couldn't look at it myself because of this damn ^333333*Cooooough c-c-cough*^000000 flu."; + next; + mes "[Pavel]"; + mes "Great job~"; + mes "You did some ^333333*Sniff*^000000 good work. Thank you so much for helping me. ^333333*Achoo! Achoo!*^000000"; + set god_sl_2,0; + if (god_sl_1 == 41) { + set god_sl_1,42; + } + if (god_sl_1 == 12) { + set god_sl_1,13; + } + if (god_sl_1 == 23) { + set god_sl_1,24; + } + if (god_sl_1 == 34) { + set god_sl_1,50; + } + close; + } + } + else { + mes "[Pavel]"; + mes "Whether or not we can actually detect or sense spirits isn't as important as first proving their existence."; + close2; + } + } + else { + mes "[Pavel]"; + mes "Whether or not we can actually detect or sense spirits isn't as important as first proving their existence."; + close2; } - else if(god_sl_2 == 1) - { - mes "[Kurdt]"; - mes "Ah, you came back."; - mes "Okay, let me check what you have brought to me."; - mes "Hmmm...."; - mes "........."; - next; - mes "[Kurdt]"; - mes "Hmmm......"; - mes "I could use these..."; - mes "and these too....."; - mes "aaand those too......"; - mes "Umm....."; - set @itemcount,0; - if(countitem(918) > 8)set @itemcount,1; - if(countitem(950) > 8)set @itemcount,@itemcount + 1; - if(countitem(951) > 8)set @itemcount,@itemcount + 1; - if(countitem(956) > 8)set @itemcount,@itemcount + 1; - if(countitem(959) > 8)set @itemcount,@itemcount + 1; - if(countitem(960) > 8)set @itemcount,@itemcount + 1; - if(countitem(961) > 8)set @itemcount,@itemcount + 1; - if(countitem(962) > 8)set @itemcount,@itemcount + 1; - if(countitem(963) > 8)set @itemcount,@itemcount + 1; - if(countitem(964) > 8)set @itemcount,@itemcount + 1; - if(countitem(965) > 8)set @itemcount,@itemcount + 1; - if(countitem(966) > 8)set @itemcount,@itemcount + 1; - if(countitem(7013) > 8)set @itemcount,@itemcount + 1; - if(countitem(1054) > 8)set @itemcount,@itemcount + 1; - if(countitem(1053) > 8)set @itemcount,@itemcount + 1; - if(countitem(1052) > 8)set @itemcount,@itemcount + 1; - if(countitem(1051) > 8)set @itemcount,@itemcount + 1; - if(countitem(1050) > 8)set @itemcount,@itemcount + 1; - if(countitem(1024) > 8)set @itemcount,@itemcount + 1; - if(countitem(1023) > 8)set @itemcount,@itemcount + 1; - next; - if(@itemcount > 14) - { - mes "[Kurdt]"; - mes "Ah....!"; - mes "You gathered everything I need."; - mes "Thank you so much."; - mes "With these, I can continue my research with no problem."; - next; - mes "[Kurdt]"; - mes "I didn't expect you to do such a good job..."; - mes "you are great!"; - mes "Thank you so much!"; - mes "Hahaha...."; - mes "Just like me, other investigator might need you to help them."; - - if(countitem(918) > 8)delitem 918,9; - if(countitem(950) > 8)delitem 950,9; - if(countitem(951) > 8)delitem 951,9; - if(countitem(956) > 8)delitem 956,9; - if(countitem(959) > 8)delitem 959,9; - if(countitem(960) > 8)delitem 960,9; - if(countitem(961) > 8)delitem 961,9; - if(countitem(962) > 8)delitem 962,9; - if(countitem(963) > 8)delitem 963,9; - if(countitem(964) > 8)delitem 964,9; - if(countitem(965) > 8)delitem 965,9; - if(countitem(966) > 8)delitem 966,9; - if(countitem(7013) > 8)delitem 7013,9; - if(countitem(1054) > 8)delitem 1054,9; - if(countitem(1053) > 8)delitem 1053,9; - if(countitem(1052) > 8)delitem 1052,9; - if(countitem(1051) > 8)delitem 1051,9; - if(countitem(1050) > 8)delitem 1050,9; - if(countitem(1024) > 8)delitem 1024,9; - if(countitem(1023) > 8)delitem 1023,9; - - set god_sl_2,0; - if(god_sl_1 == 31) - set god_sl_1,32; - if(god_sl_1 == 42) - set god_sl_1,43; - if(god_sl_1 == 13) - set god_sl_1,14; - if(god_sl_1 == 24) - set god_sl_1,50; - close; - } - else - { - mes "[Kurdt]"; - mes "Errr........."; - mes "It does not seem to be enough for the research."; - mes "Sorry for the trouble, please go gather some more."; - close; - } - } - } - else - { - mes "[Kurdt]"; - mes "Hmmm...."; - mes "Studying somthing does not only require"; - mes "funds and manpower but enthusiasm and passion as well."; - next; - mes "[Kurdt]"; - mes "Some financiers are so ignorant that they think"; - mes "study only takes money and manpower."; - mes "However, even if they have enough funds and much of manpower"; - mes "but they donnot give any motivation to the people who study"; - mes "then the study cannot be succeeded."; - close; - } - } - else - { - mes "[Kurdt]"; - mes "Hmmm...."; - mes "Studying somthing does not only require"; - mes "funds and manpower but enthusiasm and passion as well."; - next; - mes "[Kurdt]"; - mes "Some financiers are so ignorant that they think"; - mes "study only takes money and manpower."; - mes "However, even if they have enough funds and much of manpower"; - mes "but they donnot give any motivation to the people who study"; - mes "then the study cannot be succeeded."; - close; - } - } -//Pavel Stheinus Breath of Spirit -que_god01,14,47,3 script Investigator#God4 713,{ - - if($God1 < 100) - { - if(god_sl_1 == 2)set god_sl_1,41; - - if(god_sl_1 == 41 || god_sl_1 == 12 || god_sl_1 == 23 || god_sl_1 == 34) - { - if(god_sl_2 == 0) - { - mes "[Pavel]"; - mes "*sniff sniff*..."; - mes "Achoo!"; - mes "Huh?"; - mes "Who are you....?"; - mes "...."; - next; - mes "[Pavel]"; - mes "Ah, my apology."; - mes "You must be the new assistant...Aaachoo!"; - mes "Hmm hmm *sniff sniff*...I am sorry, I am having a flu..."; - mes "*sniff sniff*..."; - mes "*sniff*...hmmm..."; - next; - mes "[Pavel]"; - mes "Umm...."; - mes "It is good to know that you are here to help me...."; - mes "However...Aaaachooo!"; - mes "*sniff sniff*..."; - next; - mes "[Pavel]"; - mes "Hmm...Aaachooo!"; - mes "Anyways, go look at...Aaachoo! that...Aaachoo!"; - mes "thing...*sniff sniff*~"; - set god_sl_2,1; - close; - } - else if(god_sl_2 == 1) - { - mes "[Pavel]"; - mes "I told you to go look at Aaachhoooo! that...Aaachoooo! Achoo!"; - mes "*glhk glhk*..."; - mes "Hmm hmm.."; - close; +que_god01,20,48,0 script Slab#G 111,{ + if ($God1 < 100) { + if ((god_sl_1 == 41) || (god_sl_1 == 12) || (god_sl_1 == 23) || (god_sl_1 == 34)) { + if ((god_sl_2 == 1) || (god_sl_2 == 2)) { + mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfb"; + mes "............djswhgks wkdusdnlrnlfn"; + mes ".......whsjs rhf tk dmqsjs rj ehddjfn"; + mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......"; + mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr..."; + mes "^ff00ffghswka^000000gks ........fusjs tmld........."; + set god_sl_2,2; + next; + mes "^3355FFThere is some writing engraved on this slab of stone. Since you can't read it and the stone looks weathered with time, it seems to be written in an ancient language.^000000"; + next; + mes "^3355FFUpon touching the slab's surface, you feel that it is surprisingly warm. Perhaps there is more to this slab than meets the eye.^000000"; + close; + } + else if (god_sl_2 == 3) { + mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfn"; + mes "............djswhgks wkdusdnlrnlfn"; + mes ".......whsjs rhf tk dmqsjs rj ehddjfn"; + mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......"; + mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr..."; + mes "^ff00ffghswka^000000gks.........fusjs tmld........."; + next; + mes "^3355FFUpon taking a closer look at the stone slab, you see that there are small devices in the crevices of each engraved letter in one of the words."; + next; + mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfb"; + mes "............djswhgks wkdusdnlrnlfn"; + mes ".......whsjs rhf tk dmqsjs rj ehddjfn"; + mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......"; + mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr..."; + mes "^ff00ffghswka^000000gks ........fusjs tmld........."; + next; + input .@input$; + if (.@input$ == "dirdnl") { + mes "Zap~"; + mes "^3355FFAs you press the word '^ff0000dirdnl^3355FF,' the slab emitted a strange beeping noise but nothing else happened. Perhaps you must press some of the other words.^000000"; + next; + mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfb"; + mes "............djswhgks wkdusdnlrnlfn"; + mes ".......whsjs rhf tk dmqsjs rj ehddjfn"; + mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......"; + mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr..."; + mes "^ff00ffghswka^000000gks ........fusjs tmld........."; + next; + } + else { + mes "^3355FFNothing happened."; + mes "Perhaps that word"; + mes "is not on the slab.^000000"; + close; + } + input .@input$; + if (.@input$ == "tkaryf") { + mes "^3355FFYou press the word '^ff0000tkaryf^3355FF,' and another beep was emitted from"; + mes "the slab.^000000"; + next; + mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfb"; + mes "............djswhgks wkdusdnlrnlfn"; + mes ".......whsjs rhf tk dmqsjs rj ehddjfn"; + mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......"; + mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr..."; + mes "^ff00ffghswka^000000gks ........fusjs tmld........."; + next; + } + else { + mes "^3355FFNothing happened."; + mes "Perhaps that word"; + mes "is not on the slab.^000000"; + close; + } + input .@input$; + if (.@input$ == "ghswka") { + mes "^3355FFYou press on the word '^ff0000ghswka^3355FF,' resulting in an affirmative beep. Nothing has still happened, so perhaps you must press another word.^000000"; + next; + mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfb"; + mes "............djswhgks wkdusdnlrnlfn"; + mes ".......whsjs rhf tk dmqsjs rj ehddjfn"; + mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......"; + mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr..."; + mes "^ff00ffghswka^000000gks ........fusjs tmld........."; + next; + } + else { + mes "You touched a word ^ff0000"+.@input+"^000000, nothing happened."; + mes "You decided to think up something different."; + close; + } + mes "^666666*Eeeeeeeeee~*^000000"; + next; + mes "^3355FFThe slab began"; + mes "to vibrate and the"; + mes "engraved letters slowly"; + mes "disappeared, revealing"; + mes "a new set of words underneath.^000000"; + next; + mes "wkrdjswhgks dirdnlsjs wkrdjswhgks whdtnfh"; + mes "wkrdjswhgks dldgnsdjs wkrdjswhgks wkdusdnlrnlfn"; + mes "thfdh duTsjswhsjs rhf tk dmqsjs rj ehddjfn"; + mes "wkdusgks tkaryfdnl durjfflrhsjs wkrdjswhgks tkatnfu"; + mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkrdjswhgks dldgns"; + mes "ghswkagks tkatnfusjs tmldaldgks akrnl"; + next; + mes "^3355FFYou still don't"; + mes "understand what is"; + mes "written on the slab.^000000"; + set god_sl_2,4; + next; + mes "After a while, the original engraving on the slab re-appeared, once again concealing the writing underneath. It seems you can only reveal the hidden letters temporarily."; + close; + } + else { + mes "....whgks dirdnlsjs wkrdjswhgks whdtnfn"; + mes "............djswhgks wkdusdnlrnlfn"; + mes ".......whsjs rhf tk dmqsjs rj ehddjfn"; + mes "wkdusgks tkaryfdnl durjfflrhsjs wkrdjswhgks ......"; + mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr..."; + mes "ghswkagks .........fusjs tmld........."; + next; + mes "^3355FFThis slab of stone has been weathered with time, and its surface is engraved with writing from a strange language.^000000"; + next; + mes "^3355FFStrangely enough, the surface of the stone is emitting heat.^000000"; + close; + } + } + else { + mes "....whgks dirdnlsjs wkrdjswhgks whdtnfn"; + mes "............djswhgks wkdusdnlrnlfn"; + mes ".......whsjs rhf tk dmqsjs rj ehddjfn"; + mes "wkdusgks tkaryfdnl durjfflrhsjs wkrdjswhgks ......"; + mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr..."; + mes "ghswkagks .........fusjs tmld........."; + next; + mes "^3355FFThere is some writing engraved on this slab of stone. Since you can't read it and the stone looks weathered with time, it seems to be written in an ancient language.^000000"; + next; + mes "^3355FFUpon touching the slab's surface, you feel that it is surprisingly warm. Perhaps there is more to this slab than meets the eye.^000000"; + close; + } } - else if(god_sl_2 == 2) - { - mes "[Pavel]"; - mes "*cough cough*..."; - mes "*sniff sniff*..."; - mes "So did you go look at that?"; - mes "Yeah, I don't think you understand even if you saw it."; - mes "*glhk glhk*..."; - next; - mes "[Pavel]"; - mes "AAAAACHHHOOO!"; - mes "That slab of stone...no wait...Achoo!"; - mes "The letters engaraved on the indescribable thing"; - mes "are ancient....Achoo! ...language that are....Achoo!"; - mes "no longer used nowadays."; - next; - mes "[Pavel]"; - mes "I cannot ...*glhk glhk* tell what ancient"; - mes "language..Achoo! it is...Achoo!"; - mes "So...err...hmm hmm *sniff sniff*"; - next; - mes "[Pavel]"; - mes "Considering...Achoo! *sniff sniff* the material"; - mes "Achoo! Achoo! used for the slab...*sniff sniff*,"; - mes "it is not an Achoo! Achoo! *sniff sniff*ordinary slab of stone..."; - mes "I guess...Aaaachoo!!!!! there must be some kind of"; - mes "device installed on *sniff sniff*..."; - next; - mes "[Pavel]"; - mes "Aachoooo!! *sniff sniff* Not only that...*sniff sniff*"; - mes "letters are not just engraved...*sniff sniff* Achhoo!!"; - mes "but something Achooo!! covers...Achooo!"; - mes "AAACHHHOOOO~~ the surfaces...*sniff sniff*"; - next; - mes "[Pavel]"; - mes "I must *cough cough* remove the device for...*cough cough*"; - mes "further research...*cough cough*...but look at me."; - mes "I cannot even talk...*ghlk ghlk* clearly..."; - next; - mes "[Pavel]"; - mes "Hmm *sniff sniff*...so I hope you don't"; - mes "mind Achoo!...helping me to remove Achoo!!...the device..."; - mes "Achoo! ~ Thank you...."; - mes "AAAACHHHOOOO~"; - set god_sl_2,3; - close; + else { + mes "^3355FFThere is some writing engraved on this slab of stone. Since you can't read it and the stone looks weathered with time, it seems to be written in an ancient language.^000000"; + close; } - else if(god_sl_2 == 3) - { - mes "[Pavel]"; - mes "Aaaaa...Cccccchhhh...oooo..!"; - mes "*sniff sniff*..."; - mes "Err...what I meant was..AAACHHOOO!..."; - mes "*sniff sniff*..."; - close; - } - else if(god_sl_2 == 4) - { - mes "[Pavel]"; - mes "*cough*..."; - mes "......!!"; - mes "Oh...Acchhhoo!~"; - mes "Now I see..."; - mes "*sniff sniff*..."; - next; - mes "[Pavel]"; - mes "I was~Achoo! right, Achoo!"; - mes "there was a device installed...Achoo! on it."; - mes "I could...*cough cough* not...*sniff sniff*"; - mes "investigate...Achoo! the slab thoroughly...Achoo!"; - mes "because of this god damn flu making me sneeze."; - next; - mes "[Pavel]"; - mes "Achoo! Achoo! ~ thank you for your help....*sniff sniff*"; - mes "Haha....*ghlk ghlk*...you did a good job."; - mes "*cough cough*.."; - set god_sl_2,0; - if(god_sl_1 == 41) - set god_sl_1,42; - if(god_sl_1 == 12) - set god_sl_1,13; - if(god_sl_1 == 23) - set god_sl_1,24; - if(god_sl_1 == 34) - set god_sl_1,50; - close; - } - } - else - { - mes "[Pavel]"; - mes "Umm...."; - mes "It is not that important whether or not"; - mes "we can embody a spirit into a shape."; - mes "It is important whether we"; - mes "can prove the existance of spirit or not."; - close; - } - } - else - { - mes "[Pavel]"; - mes "Umm...."; - mes "It is not that important whether or not"; - mes "we can embody a spirit into a shape."; - mes "It is important whether we"; - mes "can prove the existance of spirit or not."; - close; - } - } - -que_god01,20,48,0 script Slab#God 111,{ - if($God1 < 100) - { - if(god_sl_1 == 41 || god_sl_1 == 12 || god_sl_1 == 23 || god_sl_1 == 34) - { - if(god_sl_2 == 1 || god_sl_2 == 2) - { - mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfb"; - mes "............djswhgks wkdusdnlrnlfn"; - mes ".......whsjs rhf tk dmqsjs rj ehddjfn"; - mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......"; - mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr..."; - mes "^ff00ffghswka^000000gks ........fusjs tmld........."; - set god_sl_2,2; - next; - mes "Unknown letters are engraved on the slab of stone."; - mes "They look like an ancient language."; - mes "The slab of stone has been severely damaged"; - mes "to recognize every letter."; - mes "As you touched the surface, it was warm."; - mes "Definately, the slab didn't seem to be made of an ordinary stone."; - close; - } - else if(god_sl_2 == 3) - { - mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfn"; - mes "............djswhgks wkdusdnlrnlfn"; - mes ".......whsjs rhf tk dmqsjs rj ehddjfn"; - mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......"; - mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr..."; - mes "^ff00ffghswka^000000gks.........fusjs tmld........."; - next; - mes "As you took a close look, you found strange traces on each letter."; - mes "It seemed there was a kind of device installed on letters."; - next; - mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfb"; - mes "............djswhgks wkdusdnlrnlfn"; - mes ".......whsjs rhf tk dmqsjs rj ehddjfn"; - mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......"; - mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr..."; - mes "^ff00ffghswka^000000gks ........fusjs tmld........."; - next; - input @str$; - if (@str$ == "dirdnl") - { - mes "Zap~"; - mes "As you pressed a word '^ff0000dirdnl^000000',"; - mes "the slab made a strange noise."; - mes "However, there were no other changes other than the noise."; - mes "You decided to touch other words."; - next; - mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfb"; - mes "............djswhgks wkdusdnlrnlfn"; - mes ".......whsjs rhf tk dmqsjs rj ehddjfn"; - mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......"; - mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr..."; - mes "^ff00ffghswka^000000gks ........fusjs tmld........."; - next; - } - else - { - mes "You touched a word ^ff0000"+@str$+"^000000, nothing happened."; - mes "You decided to think up something different."; - close; - } - input @str$; - if (@str$ == "tkaryf") - { - mes "Zap~"; - mes "As you pressed a word '^ff0000tkaryf^000000',"; - mes "the slab made a strange noise."; - mes "However, there were no other changes other than the noise."; - mes "You decided to touch other words."; - next; - mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfb"; - mes "............djswhgks wkdusdnlrnlfn"; - mes ".......whsjs rhf tk dmqsjs rj ehddjfn"; - mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......"; - mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr..."; - mes "^ff00ffghswka^000000gks ........fusjs tmld........."; - next; +payon,79,171,4 script Friar#G5 95,{ + if ($God1 < 100) { + if ((god_sl_1 == 21) || (god_sl_1 == 32) || (god_sl_1 == 43) || (god_sl_1 == 14)) { + if ((god_sl_2 == 1) || (god_sl_2 == 3)) { + mes "[Lania]"; + mes "No matter how old the stories are, you can always find good advice in folk tales and legends."; + next; + mes "[Lania]"; + mes "Despite the passing of time and mankind's progression, certain fundamentals of life are timeless and will never change."; + next; + switch(select("Umm...:I see.")) { + case 1: + mes "[Lania]"; + mes "Hmm...?"; + mes "Do you need"; + mes "anything from me?"; + mes "I will try to help"; + mes "you as much as I can."; + next; + mes "[Lania]"; + mes "I believe that it's no use having ability or power unless you use that power for the right purposes."; + next; + switch(select("Oh no, that's okay.:Sleipnir's story.")) { + case 1: + mes "[Lania]"; + mes "I must have"; + mes "misunderstood me."; + mes "However, feel free"; + mes "to ask me for help"; + mes "if you ever need it."; + next; + mes "[Lania]"; + mes "I consider helping others as special training for my spiritual improvement. I hope that you will act with kindness and generosity towards others as well."; + close; + case 2: + mes "[Lania]"; + mes "Ah, I see."; + mes "I can tell you what I know about Sleipnir. Let's see now if I can remember everything about it."; + next; + mes "[Lania]"; + mes "Ah yes."; + mes "I remember it now."; + mes "Yes, Sleipnir was the"; + mes "name of Odin's stallion."; + next; + mes "[Lania]"; + mes "In the world of"; + mes "gods, there were"; + mes "three legendary stallions: Sleipnir, Svadilfari and Gullfaxi."; + next; + mes "[Lania]"; + mes "Gullfaxi was owned by Hrungnir, the king of the giants. Svadilfari, the stallion that sired Sleipnir, was also owned by a giant."; + next; + mes "[Lania]"; + mes "Okay, now let's talk about how 'Sleipnir' was born. This story gives us a glimpse of the fallibility of gods and giants."; + next; + mes "[Lania]"; + mes "In Asgard, the realm of the gods, there was a huge protective rampart that was almost completely destroyed in a recent war."; + next; + mes "[Lania]"; + mes "However..."; + mes "Gods being gods,"; + mes "they were not eager"; + mes "to rebuild the walls"; + mes "themselves."; + next; + mes "[Lania]"; + mes "One day, a very"; + mes "skinny man rode on"; + mes "a dark horse and offered to rebuild, and even improve, the rampart protecting Asgard."; + next; + mes "[Lania]"; + mes "His offer was tempting to the gods, who needed every protection from their enemies."; + next; + mes "[Lania]"; + mes "This man promised to rebuild"; + mes "the Asgardian rampart in only 18 months, but in return he wanted the goddess Freya as his wife, as well as ownership of the sun and the moon."; + next; + mes "[Lania]"; + mes "Now, this price was unreasonable for the gods to pay. The Asgardians were all insulted and angered by the stranger's demands. Still, they did want their rampart to be rebuilt."; + next; + mes "[Lania]"; + mes "....."; + mes "Are you bored?"; + mes "If you are, we can"; + mes "finish this"; + mes "story later."; + next; + switch(select("Yeah, let's finish this later.:No, please go ahead.")) { + case 1: + mes "[Lania]"; + mes "I understand that my story was not that interesting. But I will try my best to entertain you next time. Please travel in safety."; + close; + case 2: + mes "[Lania]"; + mes "Oh alright."; + mes "Then let me continue."; + next; + break; + } + mes "[Lania]"; + mes "The gods were furious with the stranger's ridiculous demands. However, Loki proposed to Odin"; + mes "that they should let the stranger rebuild their defensive walls."; + next; + mes "[Lania]"; + mes "Loki suggested that if the stranger could complete most of the rampart renovation, but later than as agreed, the gods would not be obligated to pay the stranger any price."; + next; + mes "[Lania]"; + mes "Odin decided to follow Loki's advice, and told the stranger that the wall must be repaired in 6 months, instead of 18 months as the stranger had proposed. He could receive help from no man."; + next; + mes "[Lania]"; + mes "In return, the stranger would be paid as he had asked if he could fulfill those conditions. Since he was just a man, it seemed impossible."; + next; + mes "[Lania]"; + mes "Hmmm..."; + mes "I know this story is quite long. Did you want to listen some more, or did you need a break?"; + next; + switch(select("Let me take down some notes first.:I need a break!:No, please go ahead.")) { + case 1: + mes "[Lania]"; + mes "Ah...."; + mes "I understand this story is quite long. My apologies. Alright, I'll wait for you to finish writing your notes."; + next; + mes "..."; + mes "......"; + mes "........."; + next; + mes "..."; + mes "......"; + mes "........."; + mes "............"; + next; + mes "..."; + mes "......"; + mes "........."; + mes "............"; + mes "..............."; + next; + mes "..."; + mes "......"; + mes "........."; + mes "............"; + mes "..............."; + mes ".................."; + next; + mes "[Lania]"; + mes "May I continue the story now?"; + next; + select("Yes, please."); + mes "[Lania]"; + mes "Okay, now"; + mes "where was I?"; + next; + break; + case 2: + mes "[Lania]"; + mes "I understand that the tale of Sleipnir is pretty long. But if you have the patience, I will try to relate this story to you another time. Farewell~"; + close; + case 3: + mes "[Lania]"; + mes "Oh good."; + mes "Then please let me continue."; + next; + break; + } + mes "[Lania]"; + mes "Now, the stranger insisted that he be able to use his horse to help him do this reconstruction work. Since the horse was rather plain and simple looking, Odin agreed."; + next; + mes "[Lania]"; + mes "Odin didn't think"; + mes "twice about his"; + mes "request, and regretted this decision upon observing the stranger's first day of rebuilding the rampart."; + next; + mes "[Lania]"; + mes "Strangely enough, the stranger, using his horse to carry the materials, rebuilt the rampart at a speed that was inhuman."; + next; + mes "[Lania]"; + mes "This upset the gods, since the stranger was actually a mighty giant in disguise. However, this did not violate their agreement,"; + mes "so the gods could do nothing."; + next; + mes "[Lania]"; + mes "Although the stranger's skills were great, his horse greatly sped up the rampart reconstruction. This was the legendary magical horse, Svadilfari."; + next; + mes "[Lania]"; + mes "The gods grew more anxious as the wall would soon be completed before the alloted six months were up. The Asgardians soon grew very angry with Loki."; + next; + mes "[Lania]"; + mes "Despite this, Loki remained calm and assured the gods that he had a plan. The gods distrusted his craftiness, and grew desperate as the stranger's work speedily progressed."; + next; + mes "[Lania]"; + mes "Then, the reconstruction of the rampart suddenly halted. Both the gods and the stranger were equally surprised, as the horse Svadilfari was now missing."; + next; + mes "[Lania]"; + mes "The stranger would"; + mes "now need to continue"; + mes "his work by himself."; + next; + mes "[Lania]"; + mes "Hmmm..."; + mes "Are you still listening? If you're tired, I understand and we can"; + mes "stop for now."; + next; + switch(select("I'm so exhausted!:No, please go ahead.")) { + case 1: + mes "[Lania]"; + mes "I know that this story might seem too long. But if you ever want to sit down and hear it again, I'll be glad to go over it again. Thank you for listening, adventurer."; + close; + case 2: + mes "[Lania]"; + mes "Oh alright,"; + mes "I'll go on then."; + next; + break; + } + mes "[Lania]"; + mes "In their curiosity, the gods decided to investigate Savdilfari's disappearance. "; + next; + mes "[Lania]"; + mes "Surprisingly,"; + mes "they found that"; + mes "Svadilfari fell in love with a beautiful mare, which was why"; + mes "it did not work on the rampart."; + next; + mes "[Lania]"; + mes "So when the 6 months passed, the stranger almost finished rebuilding the Asgardian walls. Only the castle gate was left untouched."; + next; + mes "[Lania]"; + mes "The gods were happy to tell the stranger that they could not pay him what he requested, since he did not complete the rampart as originally agreed."; + next; + mes "[Lania]"; + mes "In his rage, the stranger accused the gods of tricking him so that they would not have to pay him with the sun, the moon and the beautiful goddess Freya. Then, he revealed his true identity."; + next; + mes "[Lania]"; + mes "He was a"; + mes "terrible frost giant,"; + mes "or Hrimthurs as they say."; + next; + mes "[Lania]"; + mes "....."; + mes "Are you bored?"; + mes "If you are, we can"; + mes "talk about this"; + mes "later you know."; + next; + switch(select("I'm so bored~:No, please go ahead.")) { + case 1: + mes "[Lania]"; + mes "I see. Well, stories are meant to be enjoyed and I suppose you're not in the mood to sit and listen."; + next; + mes "[Lania]"; + mes "But if you ever do want to hear about Sleipnir, feel free to visit me once again. Have a good day~"; + close; + case 2: + mes "[Lania]"; + mes "Oh, I'm glad~"; + mes "Some people would"; + mes "actually be sleeping"; + mes "after listening so long~"; + next; + break; + } + mes "[Lania]"; + mes "Anyway..."; + mes "The stranger turned out"; + mes "to be a giant training in"; + mes "stone masonry. Although he was invading Asgard, the gods didn't worry."; + next; + mes "[Lania]"; + mes "Thor quickly killed the giant with his mighty hammer, Mjolnir, by hurling it at the giant's head, which exploded into a thousand pieces."; + next; + mes "[Lania]"; + mes "As for the horse, Svadilfari, it was nowhere to be found for"; + mes "a long, long time."; + next; + mes "[Lania]"; + mes "....."; + mes "Are you bored?"; + mes "If you are, let's talk"; + mes "about this later."; + next; + switch(select("Let me take down some notes.:See you later.:No, please go ahead.")) { + case 1: + mes "[Lania]"; + mes "Ah...."; + mes "I see that you really want to keep track of every important detail!"; + next; + mes "[Lania]"; + mes "My apologies, I'll wait for you to complete your notes then."; + next; + mes "..."; + mes "......"; + mes "........."; + next; + mes "..."; + mes "......"; + mes "........."; + mes "............"; + next; + mes "..."; + mes "......"; + mes "........."; + mes "............"; + mes "..............."; + next; + mes "..."; + mes "......"; + mes "........."; + mes "............"; + mes "..............."; + mes ".................."; + next; + mes "[Lania]"; + mes "May I continue the story now?"; + next; + select("Yes, please."); + mes "[Lania]"; + mes "Okay. Hmm..."; + mes "Now where was I?"; + next; + break; + case 2: + mes "[Lania]"; + mes "Oh, I guess my story wasn't really that interesting. But if you want to listen to this story again, please come visit me again."; + next; + mes "[Lania]"; + mes "Okay then,"; + mes "travel safely~"; + close; + case 3: + mes "[Lania]"; + mes "Okay. Hmm..."; + mes "Now where was I?"; + next; + break; + } + mes "[Lania]"; + mes "After a while, Loki, who looked tattered and worn out, brought a strange looking pony with eight legs to Asgard."; + next; + mes "[Lania]"; + mes "Loki introduced the pony as 'Sleipnir' and presented it to"; + mes "Odin as a present."; + next; + mes "[Lania]"; + mes "In actuality, Loki transformed into the mare that seduced Svadilfari so that it would no longer work on the rampart."; + next; + mes "[Lania]"; + mes "So 'Sleipnir' was born from the legendary mare Svadilfari, and the god Loki who transformed himself into a horse."; + next; + mes "[Lania]"; + mes "Now, stories that are spread through word of mouth might have differences in the small details, depending on who's telling the story."; + next; + mes "[Lania]"; + mes "Still, the fundamental story line should not be different."; + next; + mes "[Lania]"; + mes "I don't usually get to practice storytelling, and I'm not too confident of the authenticity of my version of Sleipnir's tale."; + next; + mes "[Lania]"; + mes "But I hope you will understand that I did my best. It was the most that I could do to help you."; + next; + mes "[Lania]"; + mes "If you wish to listen to this story again, you're always welcome."; + mes "Be safe on your adventures~"; + if (god_sl_2 == 1) { + set god_sl_2,2; + } else if (god_sl_2 == 3) { + set god_sl_2,4; + } + close; + } + case 2: + mes "[Lania]"; + mes "In times of agony, please reflect on your past to help you find a solution."; + next; + mes "[Lania]"; + mes "Like the old myths and legends, your experiences are stories from which you can learn valuable lessons."; + close; + } + } + else { + mes "[Lania]"; + mes "I told you everything I know. Hopefully, I was of some help to you. Please treat others with the same generosity and kindness."; + close; + } + } + else { + mes "[Lania]"; + mes "Training isn't limited to just physical and mental conditioning."; + next; + mes "[Lania]"; + mes "The way you lead your life and interact with other people can also be considered part of your training."; + next; + mes "[Lania]"; + mes "Everyone will learn and benefit differently, depending on how they live their day to day lives."; + close; + } } - else - { - mes "You touched a word ^ff0000"+@str$+"^000000, nothing happened."; - mes "You decided to think up something different."; - close; - } - input @str$; - if (@str$ == "ghswka") - { - mes "Zap~"; - mes "As you pressed a word '^ff0000ghswka^000000',"; - mes "the slab made a strange noise."; - mes "However, there were no other changes other than the noise."; - mes "You decided to touch other words."; - next; - mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfb"; - mes "............djswhgks wkdusdnlrnlfn"; - mes ".......whsjs rhf tk dmqsjs rj ehddjfn"; - mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......"; - mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr..."; - mes "^ff00ffghswka^000000gks ........fusjs tmld........."; - next; + else { + mes "[Lania]"; + mes "Training isn't limited to just physical and mental conditioning."; + next; + mes "[Lania]"; + mes "The way you lead your life and interact with other people can also be considered part of your training."; + next; + mes "[Lania]"; + mes "Everyone will learn and benefit differently, depending on how they live their day to day lives."; + close; } - else - { - mes "You touched a word ^ff0000"+@str$+"^000000, nothing happened."; - mes "You decided to think up something different."; - close; - } - mes "Eeeeeeeeee~"; - mes "As you pressed the three words in order,"; - mes "the slab started vibrating with a strange noise."; - mes "At the same time, the strange traces on letters slowly dissappeared"; - mes "and different letters appeared from underneath them."; - next; - mes "wkrdjswhgks dirdnlsjs wkrdjswhgks whdtnfh"; - mes "wkrdjswhgks dldgnsdjs wkrdjswhgks wkdusdnlrnlfn"; - mes "thfdh duTsjswhsjs rhf tk dmqsjs rj ehddjfn"; - mes "wkdusgks tkaryfdnl durjfflrhsjs wkrdjswhgks tkatnfu"; - mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkrdjswhgks dldgns"; - mes "ghswkagks tkatnfusjs tmldaldgks akrnl"; - next; - mes ".........."; - mes "You still could not understand what those letters meant."; - mes "........."; - set god_sl_2,4; - next; - mes "After a while, those new letters dissappeared."; - mes "It seemed that you could only cancel"; - mes "the device on the letters for a duration."; - close; - } - else - { - mes "....whgks dirdnlsjs wkrdjswhgks whdtnfn"; - mes "............djswhgks wkdusdnlrnlfn"; - mes ".......whsjs rhf tk dmqsjs rj ehddjfn"; - mes "wkdusgks tkaryfdnl durjfflrhsjs wkrdjswhgks ......"; - mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr..."; - mes "ghswkagks .........fusjs tmld........."; - next; - mes "The slab of stone has been severely damaged"; - mes "to recognize every letter."; - mes "As you touched the surface, it was warm."; - mes "Definately, the slab didn't seem to be made of an ordinary stone."; - mes "You decided to not care about the stone any longer."; - close; - } - } - else - { - mes "....whgks dirdnlsjs wkrdjswhgks whdtnfn"; - mes "............djswhgks wkdusdnlrnlfn"; - mes ".......whsjs rhf tk dmqsjs rj ehddjfn"; - mes "wkdusgks tkaryfdnl durjfflrhsjs wkrdjswhgks ......"; - mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr..."; - mes "ghswkagks .........fusjs tmld........."; - next; - mes "The slab of stone has been severely damaged"; - mes "to recognize every letter."; - mes "As you touched the surface, it was warm."; - mes "Definately, the slab didn't seem to be made of an ordinary stone."; - close; - } - } - else - { - mes "You found a slab of stone with strange letters engraved on the surface."; - mes "You could not identify what language it was."; - close; - } - } -//Lania Grunkurque -payon,79,171,4 script Friar#God5 95,{ - - if($God1 < 100) - { - if(god_sl_1 == 21 || god_sl_1 == 32 || god_sl_1 == 43 || god_sl_1 == 14) - { - if(god_sl_2 == 1 || god_sl_2 == 3) - { - mes "[Lania]"; - mes "You can find good advice for yourself from folklores and legends."; - mes "No matter how many years have passed and how improved people have,"; - mes "the basic of life will never change."; - next; - switch( select( "Umm.....", "I see." ) ) - { - - case 1: - mes "[Lania]"; - mes "Well......"; - mes "You seem to have a business with me, may I ask?"; - mes "I will help you as much as I can."; - next; - mes "[Lania]"; - mes "It is no use to have a power to help others"; - mes "unless you use the power in a right purpose."; - next; - - switch( select( "Nothing. Your words helped me already.","Regarding Sleipnir." ) ) - { - - case 1: - mes "[Lania]"; - mes "I must misunderstood."; - mes "However, feel free to ask me a help whenever you need it."; - mes "It is also a training for me to help others."; - mes "I hope you will be generous to others as well..."; - close; - break; - - case 2: - mes "[Lania]"; - mes "Umm........."; - mes "I see."; - mes "I think I can help you for that."; - mes "Please give me some time to remember it....Sleipnir..."; - mes "Hmmm...."; - mes ".........."; - mes "..................."; - next; - mes "[Lania]"; - mes "Ah........."; - mes "I remember it now..."; - mes "Yes, Sleipnir was the name of Odin's stallion."; - next; - mes "[Lania]"; - mes "In the world of Gods, there were three legendary stallions."; - mes "They were ^ff0000'Sleipnir (A thing that ride as sliding)'"; - mes "'Svadilfari (An unfortunate traveller)'"; - mes "'Gullfaxi (Golden Mane)'^000000."; - next; - mes "[Lania]"; - mes "Gullfaxi was owned by Hrungnir, the giant king and"; - mes "Svadilfari was owned by Hrimthurs."; - mes "Also, 'Svadilfari' was the father of 'Sleipnir'."; - next; - mes "[Lania]"; - mes "Okay, now let's talk about how 'Sleipnir' was born."; - mes "Well...we can see even Gods made mistakes"; - mes "through this story."; - next; - mes "[Lania]"; - mes "In Asgard the world of Gods,"; - mes "there was a huge rampart."; - mes "Something happened and the rampart was destroyed."; - mes "Since this castle wall was too huge, Gods could"; - mes "not dare to start mending it."; - next; - mes "[Lania]"; - mes "One day, a very skinny man rode a dark horse into Asgard."; - mes "The man told Heimdall who was patrolling the wall"; - mes "that he had something to tell Odin regarding the rampart."; - next; - mes "[Lania]"; - mes "Since he was greatly concerned about the wall"; - mes "Heimdall didn't hesitate to report it to Odin."; - mes "At the time, Odin was with other Gods in Valhala."; - next; - mes "[Lania]"; - mes "Man promised to Odin that he could"; - mes "build the rampart just like a new one"; - mes "in 18 months."; - next; - mes "[Lania]"; - mes "Although Odin felt something suspicious about the man,"; - mes "Gods needed to repair the wall as soon as possible."; - mes "So, Odin asked him what he needed in return."; - mes "He asked to give him the goddess 'Freya' and"; - mes "'the Sun and the Moon' as the payment."; - next; - mes "[Lania]"; - mes "....."; - mes "Are you bored?"; - mes "If you are, let's talk about this later."; - next; - switch( select( "See you later.", "No, please go ahead." ) ) - { - - case 1: - mes "[Lania]"; - mes "I understand that my story was not that interesting."; - mes "I will try my best to satisfy you next time."; - mes "Have a good travel."; - close; - break; - - case 2: - mes "[Lania]"; - mes "Oh ok."; - mes "Then let me continue the story."; - next; - break; - - } - - mes "[Lania]"; - mes "Gods were all stunned and became furious"; - mes "due to the man's request."; - mes "He was asking everything that Gods have."; - next; - mes "[Lania]"; - mes "At this time, a God approached to Odin."; - mes "It was the infamous Loki."; - mes "Loki said to Odin that"; - mes "they could manipulate the man to repair"; - mes "the rampart without paying him anything in return."; - next; - mes "[Lania]"; - mes "Odin decided to follow Loki's suggestion."; - mes "So Odin told the man that he must"; - mes "complete to repair the wall within 6 months"; - mes "not 18 months in order to have 'Freya' and 'the Sun and the Moon'."; - next; - mes "[Lania]"; - mes "....."; - mes "Are you bored?"; - mes "If you are, let's talk about this later."; - next; - switch( select( "Let me organize the story first.", "See you later.", "No, please go ahead." ) ) - { - - case 1: - mes "[Lania]"; - mes "Ah...."; - mes "The story must be too long."; - mes "My apology..."; - mes "Okay, I will next; for you to finish organizing the story..."; - next; - mes "......................"; - mes ".................."; - mes "..............."; - mes "............"; - mes "........."; - mes "......"; - next; - mes ".................."; - mes "..............."; - mes "............"; - mes "........."; - mes "......"; - next; - mes "..............."; - mes "............"; - mes "........."; - mes "......"; - next; - mes "............"; - mes "........."; - mes "......"; - next; - mes "........."; - mes "......"; - next; - mes "......"; - next; - mes "[Lania]"; - mes "May I continue the story now?"; - next; - menu "Yes, please.",-; - mes "[Lania]"; - mes "Okay, here it goes."; - next; - break; - - case 2: - mes "[Lania]"; - mes "I understand that my story was not that interesting."; - mes "I will try my best to satisfy you next time."; - mes "Have a good travel."; - close; - break; - - case 3: - mes "[Lania]"; - mes "Oh ok."; - mes "Then let me continue the story."; - next; - break; - - } - - mes "[Lania]"; - mes "Then the man asked Odin to let him"; - mes "use his horse for the reconstruction work."; - mes "Because the horse looked very base and contemptible,"; - mes "Odin didn't think twice about his request but accepted it on right the second."; - next; - mes "[Lania]"; - mes "However, the man and the horse started repairing"; - mes "the rampart in an amazing speed."; - mes "His skill was great but the horse's skill was greater than its owner"; - mes "to mend the wall."; - mes "It was the legendary horse, Svadilfari."; - next; - mes "[Lania]"; - mes "As more time went by, more anxious Gods were."; - mes "Because both of the castle wall menders"; - mes "looked like they would complete the reconstruction work"; - mes "even before the 6 months passed."; - mes "So Gods took their anger and axiouty on Loki"; - mes "for his silly suggestion."; - next; - mes "[Lania]"; - mes "However, Loki seemed confident."; - mes "He assured Gods to count on him."; - mes "Although Gods didn't trust Loki for his slyness and wickedness,"; - mes "they decided to give him a chance since"; - mes "the situation was desperate."; - next; - mes "[Lania]"; - mes "And a strange thing happened. Ever since Loki"; - mes "assurred Gods for the result, the progress of the reconstruction"; - mes "had stopped. Just like a magic."; - next; - mes "[Lania]"; - mes "....."; - mes "Are you bored?"; - mes "If you are, let's talk about this later."; - next; - switch( select( "See you later.", "No, please go ahead." ) ) - { - - case 1: - mes "[Lania]"; - mes "I understand that my story was not that interesting."; - mes "I will try my best to satisfy you next time."; - mes "Have a good travel."; - close; - break; - - case 2: - mes "[Lania]"; - mes "Oh ok."; - mes "Then let me continue the story."; - next; - break; - - } - - mes "[Lania]"; - mes "Gods became curious so they decided to investigate the reason."; - mes "The found Svadilfari fell in love with a beautiful mare"; - mes "and didn't work on repairing the rampart."; - mes "So when the 6 months passed, the man"; - mes "finished everything but the castle gate to repair."; - next; - mes "[Lania]"; - mes "Gods were so happy to tell the man"; - mes "that they could not accept his payment request"; - mes "since he could not keep the contract."; - mes "Man got into rage and claimed"; - mes "that Gods tricked him in order to avoid giving him"; - mes "'Freya' and 'the Sun and the Moon'."; - next; - mes "[Lania]"; - mes "And he revealed his true identity."; - mes "He was a giant from Jotunnheim."; - mes "He was so angry and started committing an outrage."; - next; - mes "[Lania]"; - mes "....."; - mes "Are you bored?"; - mes "If you are, let's talk about this later."; - next; - switch( select( "See you later.", "No, please go ahead." ) ) - { - - case 1: - mes "[Lania]"; - mes "I understand that my story was not that interesting."; - mes "I will try my best to satisfy you next time."; - mes "Have a good travel."; - close; - break; - - case 2: - mes "[Lania]"; - mes "Oh ok."; - mes "Then let me continue the story."; - next; - break; - - } - - mes "[Lania]"; - mes "Later on, this giant turned out to be Hrimthurs."; - mes "However, even if Hrimthurs was commiting an outrage"; - mes "Gods did not worry about him at all."; - mes "Because they had Thor, the giant hunter."; - next; - mes "[Lania]"; - mes "As Thor hurled his legendary hammer 'Mjolnir'"; - mes "at Hrimthurs, the giant's head was bursted into fragments"; - mes "and he fell to the hell."; - next; - mes "[Lania]"; - mes "....."; - mes "Are you bored?"; - mes "If you are, let's talk about this later."; - next; - switch( select( "Let me organize the story first.", "See you later.", "No, please go ahead." ) ) - { - - case 1: - mes "[Lania]"; - mes "Ah...."; - mes "The story must be too complicated for you to understand."; - mes "My apology..."; - mes "Okay, I will wait for you to finish organizing the story..."; - next; - mes "......................"; - mes ".................."; - mes "..............."; - mes "............"; - mes "........."; - mes "......"; - next; - mes ".................."; - mes "..............."; - mes "............"; - mes "........."; - mes "......"; - next; - mes "..............."; - mes "............"; - mes "........."; - mes "......"; - next; - mes "............"; - mes "........."; - mes "......"; - next; - mes "........."; - mes "......"; - next; - mes "......"; - next; - mes "[Lania]"; - mes "May I continue the story now?"; - next; - menu "Yes, please.",-; - mes "[Lania]"; - mes "Okay, here it goes."; - next; - break; - - case 2: - mes "[Lania]"; - mes "I understand that my story was not that interesting."; - mes "I will try my best to satisfy you next time."; - mes "Have a good travel."; - close; - break; - - case 3: - mes "[Lania]"; - mes "Oh ok."; - mes "Then let me continue the story."; - next; - break; - - } - mes "[Lania]"; - mes "After a while, Loki who looked tattered and worn out"; - mes "brought a strange looking pony with eight leggs to Asgard."; - mes "And Loki introduced the pony as 'Sleipnir' and"; - mes "presented it to Odin."; - mes "Odin thankfully accepted Loki's present."; - next; - mes "[Lania]"; - mes "The fact was Loki transformed into the mare that"; - mes "attracted Svadilfari and eventually he was impregnated"; - mes "of the pony. That was the story of"; - mes "how 'Sleipnir' was born."; - next; - mes "[Lania]"; - mes "We, friars only hand down this story by word of mouth."; - mes "Therefore, small details might be different from the other."; - mes "However, the fundamental story line should not be different."; - next; - mes "[Lania]"; - mes "I have not been able to practice myself that well,"; - mes "I am not that confident if I told you the story as much as the original story."; - mes "But I hope you will understand that I did my best."; - mes "That was all I could help you."; - next; - mes "[Lania]"; - mes "If you wish to listen to the story again,"; - mes "you are always welcomed."; - mes "Have a safe travel."; - if(god_sl_2 == 1) - set god_sl_2,2; - else if(god_sl_2 == 3) - set god_sl_2,4; - close; - break; - } - break; - - case 2: - mes "[Lania]"; - mes "When you are in agony,"; - mes "please look back on your past."; - mes "Just like legends or myths,"; - mes "yours is also a story of the past."; - mes "You will find out a right solution from your past."; - close; - break; - } - } - else - { - mes "[Lania]"; - mes "I told you everything I know."; - mes "I hope it will be a help for you."; - mes "Please be helpful for others..."; - close; - } - } - else - { - mes "[Lania]"; - mes "............"; - mes "Training does not include only physical or mental practice."; - mes "Leading a life and meeting people are also considered"; - mes "as a part of practice. Of course, everyone will have a different result."; - close; - } - } - else - { - mes "[Lania]"; - mes "............"; - mes "Training does not include only physical or mental practice."; - mes "Leading a life and meeting people are also considered"; - mes "as a part of practice. Of course, everyone will have a different result."; - close; - } - -} - -// warp 0 -laboratory entrance que_god01,84,95,0 script Switch#God0 111,{ - - if(god_sl_1 > 1 && god_sl_1 < 51) - { - mes "The door was locked."; - mes "You looked around and found out a detector"; - mes "at the right side of the door."; - mes "As you put your temporary pass onto the detector,"; - mes "the door was open."; - close2; - warp "que_god01",60,88; - end; - } - else - { - mes "The door was locked."; - mes "You looked around and found out a detector"; - mes "at the right side of the door."; - mes "It seemed you need to put something onto"; - mes "the detector in order to open the door."; - close; - } - + if ((god_sl_1 > 1) && (god_sl_1 < 51)) { + mes "^3355FFThe door is locked. You slide your temporary pass on the security device on the right side of the door, and the door unlocks.^000000"; + next; + warp "que_god01",60,88; + end; + } + else { + mes "^3355FFThe door is locked."; + mes "There is some"; + mes "sort of security device on the right side. It seems the device needs to detect some kind of"; + mes "pass before you can enter.^000000"; + close; + } } que_god01,84,92,0 script god_sl_w0 45,1,1,{ - - if(god_sl_1 > 1 && god_sl_1 < 51) - { - mes "The door was locked."; - mes "You looked around and found out a detector"; - mes "at the right side of the door."; - mes "As you put your temporary pass onto the detector,"; - mes "the door was open."; - next; - warp "que_god01",60,88; - end; - } - else - { - mes "The door was locked."; - mes "You looked around and found out a detector"; - mes "at the right side of the door."; - mes "It seemed you need to put something onto"; - mes "the detector in order to open the door."; - close; - } - +OnTouch: + if ((god_sl_1 > 1) && (god_sl_1 < 51)) { + mes "^3355FFThe door is locked. You slide your temporary pass on the security device on the right side of the door, and the door unlocks.^000000"; + next; + warp "que_god01",60,88; + end; + } + else { + mes "^3355FFThe door is locked. There is some sort of security device on the right side. It seems the device needs to detect some kind of pass before you can enter.^000000"; + close2; + } } -// ¿öÇÁ 1¹ø -Ç϶õµµÆ® que_god01,49,97,0 script Switch#God1 111,{ - - if(god_sl_1 > 1 && god_sl_1 < 51) - { - mes "The door was locked."; - mes "You looked around and found out a detector"; - mes "at the right side of the door."; - mes "As you put your temporary pass onto the detector,"; - mes "the door was open."; - next; - warp "que_god01",62,119; - end; - } - else - { - mes "The door was locked."; - mes "You looked around and found out a detector"; - mes "at the right side of the door."; - mes "It seemed you need to put something onto"; - mes "the detector in order to open the door."; - close; - } - + if ((god_sl_1 > 1) && (god_sl_1 < 51)) { + mes "^3355FFThe door is locked. You slide your temporary pass on the security device on the right side of the door, and the door unlocks.^000000"; + next; + warp "que_god01",62,119; + end; + } + else { + mes "^3355FFThe door is locked. There is some sort of security device on the right side. It seems the device needs to detect some kind of pass before you can enter.^000000"; + close2; + } } que_god01,46,97,0 script god_sl_w1 45,1,1,{ - - if(god_sl_1 > 1 && god_sl_1 < 51) - { - mes "The door was locked."; - mes "You looked around and found out a detector"; - mes "at the right side of the door."; - mes "As you put your temporary pass onto the detector,"; - mes "the door was open."; - next; - warp "que_god01",62,119; - end; - } - else - { - mes "The door was locked."; - mes "You looked around and found out a detector"; - mes "at the right side of the door."; - mes "It seemed you need to put something onto"; - mes "the detector in order to open the door."; - close; - } - +OnTouch: + if ((god_sl_1 > 1) && (god_sl_1 < 51)) { + mes "^3355FFThe door is locked. You slide your temporary pass on the security device on the right side of the door, and the door unlocks.^000000"; + next; + warp "que_god01",62,119; + end; + } + else { + mes "^3355FFThe door is locked. There is some sort of security device on the right side. It seems the device needs to detect some kind of pass before you can enter.^000000"; + close2; + } } - -// ¿öÇÁ 2¹ø -¾Æµò que_god01,19,97,0 script Switch#God2 111,{ - - if(god_sl_1 > 1 && god_sl_1 < 51) - { - mes "The door was locked."; - mes "You looked around and found out a detector"; - mes "at the right side of the door."; - mes "As you put your temporary pass onto the detector,"; - mes "the door was open."; - next; - warp "que_god01",12,119; - end; - } - else - { - mes "The door was locked."; - mes "You looked around and found out a detector"; - mes "at the right side of the door."; - mes "It seemed you need to put something onto"; - mes "the detector in order to open the door."; - close; - } - + if ((god_sl_1 > 1) && (god_sl_1 < 51)) { + mes "^3355FFThe door is locked. You slide your temporary pass on the security device on the right side of the door, and the door unlocks.^000000"; + next; + warp "que_god01",12,119; + end; + } + else { + mes "^3355FFThe door is locked. There is some sort of security device on the right side. It seems the device needs to detect some kind of pass before you can enter.^000000"; + close2; + } } que_god01,16,97,0 script god_sl_w2 45,1,1,{ - - if(god_sl_1 > 1 && god_sl_1 < 51) - { - mes "The door was locked."; - mes "You looked around and found out a detector"; - mes "at the right side of the door."; - mes "As you put your temporary pass onto the detector,"; - mes "the door was open."; - next; - warp "que_god01",12,119; - end; - } - else - { - mes "The door was locked."; - mes "You looked around and found out a detector"; - mes "at the right side of the door."; - mes "It seemed you need to put something onto"; - mes "the detector in order to open the door."; - close; - } - +OnTouch: + if ((god_sl_1 > 1) && (god_sl_1 < 51)) { + mes "^3355FFThe door is locked. You slide your temporary pass on the security device on the right side of the door, and the door unlocks.^000000"; + next; + warp "que_god01",12,119; + end; + } + else { + mes "^3355FFThe door is locked. There is some sort of security device on the right side. It seems the device needs to detect some kind of pass before you can enter.^000000"; + close2; + } } que_god01,14,80,0 script Switch#God3 111,{ - - if(god_sl_1 > 1 && god_sl_1 < 51) - { - mes "The door was locked."; - mes "You looked around and found out a detector"; - mes "at the right side of the door."; - mes "As you put your temporary pass onto the detector,"; - mes "the door was open."; - next; - warp "que_god01",12,52; - end; - } - else - { - mes "The door was locked."; - mes "You looked around and found out a detector"; - mes "at the right side of the door."; - mes "It seemed you need to put something onto"; - mes "the detector in order to open the door."; - close; - } - + if ((god_sl_1 > 1) && (god_sl_1 < 51)) { + mes "^3355FFThe door is locked. You slide your temporary pass on the security device on the right side of the door, and the door unlocks.^000000"; + next; + warp "que_god01",12,52; + end; + } + else { + mes "^3355FFThe door is locked. There is some sort of security device on the right side. It seems the device needs to detect some kind of pass before you can enter.^000000"; + close2; + } } que_god01,17,80,0 script god_sl_w3 45,1,1,{ - - if(god_sl_1 > 1 && god_sl_1 < 51) - { - mes "The door was locked."; - mes "You looked around and found out a detector"; - mes "at the right side of the door."; - mes "As you put your temporary pass onto the detector,"; - mes "the door was open."; - next; - warp "que_god01",12,52; - end; - } - else - { - mes "The door was locked."; - mes "You looked around and found out a detector"; - mes "at the right side of the door."; - mes "It seemed you need to put something onto"; - mes "the detector in order to open the door."; - close; - } - +OnTouch: + if ((god_sl_1 > 1) && (god_sl_1 < 51)) { + mes "^3355FFThe door is locked. You slide your temporary pass on the security device on the right side of the door, and the door unlocks.^000000"; + next; + warp "que_god01",12,52; + end; + } + else { + mes "^3355FFThe door is locked. There is some sort of security device on the right side. It seems the device needs to detect some kind of pass before you can enter.^000000"; + close2; + } } -// ¿öÇÁ 4¹ø Äí¸£Æ® que_god01,44,80,0 script Switch#God4 111,{ - - if(god_sl_1 > 1 && god_sl_1 < 51) - { - mes "The door was locked."; - mes "You looked around and found out a detector"; - mes "at the right side of the door."; - mes "As you put your temporary pass onto the detector,"; - mes "the door was open."; - next; - warp "que_god01",50,52; - end; - } - else - { - mes "The door was locked."; - mes "You looked around and found out a detector"; - mes "at the right side of the door."; - mes "It seemed you need to put something onto"; - mes "the detector in order to open the door."; - close; - } - + if ((god_sl_1 > 1) && (god_sl_1 < 51)) { + mes "^3355FFThe door is locked. You slide your temporary pass on the security device on the right side of the door, and the door unlocks.^000000"; + next; + warp "que_god01",50,52; + end; + } + else { + mes "^3355FFThe door is locked. There is some sort of security device on the right side. It seems the device needs to detect some kind of pass before you can enter.^000000"; + close2; + } } que_god01,47,80,0 script god_sl_w4 45,1,1,{ - - if(god_sl_1 > 1 && god_sl_1 < 51) - { - mes "The door was locked."; - mes "You looked around and found out a detector"; - mes "at the right side of the door."; - mes "As you put your temporary pass onto the detector,"; - mes "the door was open."; - next; - warp "que_god01",50,52; - end; - } - else - { - mes "The door was locked."; - mes "You looked around and found out a detector"; - mes "at the right side of the door."; - mes "It seemed you need to put something onto"; - mes "the detector in order to open the door."; - close; - } - +OnTouch: + if ((god_sl_1 > 1) && (god_sl_1 < 51)) { + mes "^3355FFThe door is locked. You slide your temporary pass on the security device on the right side of the door, and the door unlocks.^000000"; + next; + warp "que_god01",50,52; + end; + } + else { + mes "^3355FFThe door is locked. There is some sort of security device on the right side. It seems the device needs to detect some kind of pass before you can enter.^000000"; + close2; + } } |