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author | toms <toms@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-18 14:15:49 +0000 |
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committer | toms <toms@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-18 14:15:49 +0000 |
commit | 67213795d8e2c020d0e7d743e98238b65b35630e (patch) | |
tree | 3814dae50d00710f0fa93c1a50d0b7a375bfe8cd | |
parent | a2b971ef0af9491bdbd93e07e600a69df97a46a1 (diff) | |
download | hercules-67213795d8e2c020d0e7d743e98238b65b35630e.tar.gz hercules-67213795d8e2c020d0e7d743e98238b65b35630e.tar.bz2 hercules-67213795d8e2c020d0e7d743e98238b65b35630e.tar.xz hercules-67213795d8e2c020d0e7d743e98238b65b35630e.zip |
- Little code cleanup
- Cleaned merc_hom_evolution to avoid free'ing/realloc'ing
- Fixed "args of aFree is freed pointer" on Homunc deletion
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8341 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | Changelog-Trunk.txt | 3 | ||||
-rw-r--r-- | src/map/map.c | 3 | ||||
-rw-r--r-- | src/map/mercenary.c | 30 | ||||
-rw-r--r-- | src/map/pet.c | 3 | ||||
-rw-r--r-- | src/map/skill.c | 3 | ||||
-rw-r--r-- | src/map/unit.c | 6 | ||||
-rw-r--r-- | src/map/unit.h | 2 |
7 files changed, 27 insertions, 23 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 29e3b4729..24be9c9e0 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/08/18
+ * Little code cleanup [Toms]
+ * Cleaned merc_hom_evolution to avoid free'ing/realloc'ing [Toms]
+ * Fixed "args of aFree is freed pointer" on Homunc deletion [Toms]
* Changed unit_free so that it receives which cleartype should be used when
the character is still on a map. Used this on status_damage so that mobs
that do not respawn when killed will properly display the death animation.
diff --git a/src/map/map.c b/src/map/map.c index 6d359e412..c3e7d8f67 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -196,9 +196,6 @@ char wisp_server_name[NAME_LENGTH] = "Server"; // can be modified in char-server int console = 0; int enable_spy = 0; //To enable/disable @spy commands, which consume too much cpu time when sending packets. [Skotlex] -static const int dirx[8]={0,-1,-1,-1,0,1,1,1}; -static const int diry[8]={1,1,0,-1,-1,-1,0,1}; - /*========================================== * 全map鯖?計での接??設定 * (char鯖から送られてくる) diff --git a/src/map/mercenary.c b/src/map/mercenary.c index 00759fe0d..5c3378540 100644 --- a/src/map/mercenary.c +++ b/src/map/mercenary.c @@ -34,9 +34,6 @@ #include "mercenary.h"
#include "charsave.h"
-static int dirx[8]={0,-1,-1,-1,0,1,1,1}; //[orn]
-static int diry[8]={1,1,0,-1,-1,-1,0,1}; //[orn]
-
//Better equiprobability than rand()% [orn]
#define rand(a, b) a+(int) ((float)(b-a+1)*rand()/(RAND_MAX+1.0))
@@ -180,7 +177,7 @@ int merc_hom_delete(struct homun_data *hd, int emote) // Send homunculus_dead to client
sd->homunculus.hp = 0;
clif_hominfo(sd, hd, 0);
- return unit_free(&hd->bl,1);
+ return unit_remove_map(&hd->bl,0);
}
int merc_hom_calc_skilltree(struct map_session_data *sd)
@@ -323,10 +320,22 @@ int merc_hom_levelup(struct homun_data *hd) return 1 ;
}
+int merc_hom_change_class(struct homun_data *hd, short class_)
+{
+ int i;
+ i = search_homunculusDB_index(class_,HOMUNCULUS_CLASS);
+ if(i < 0) {
+ return 0;
+ }
+ hd->homunculusDB = &homunculus_db[i];
+ hd->master->homunculus.class_ = class_;
+ status_set_viewdata(&hd->bl, class_);
+ return 1;
+}
+
int merc_hom_evolution(struct homun_data *hd)
{
struct map_session_data *sd;
- short x,y;
nullpo_retr(0, hd);
if(!hd->homunculusDB->evo_class)
@@ -337,13 +346,12 @@ int merc_hom_evolution(struct homun_data *hd) sd = hd->master;
if (!sd) return 0;
- //TODO: Clean this up to avoid free'ing/realloc'ing.
- sd->homunculus.class_ = hd->homunculusDB->evo_class;
- x = hd->bl.x;
- y = hd->bl.y;
merc_hom_vaporize(sd, 0);
- unit_free(&hd->bl,0);
- merc_call_homunculus(sd, x, y);
+
+ if (!merc_hom_change_class(hd, hd->homunculusDB->evo_class))
+ ShowError("merc_hom_evolution: Can't evoluate homunc from %d to %d", hd->master->homunculus.class_, hd->homunculusDB->evo_class);
+
+ merc_call_homunculus(sd, hd->bl.x, hd->bl.y);
clif_emotion(&sd->bl, 21) ; //no1
clif_misceffect2(&hd->bl,568);
return 1 ;
diff --git a/src/map/pet.c b/src/map/pet.c index 895ad5e89..48427c4fc 100644 --- a/src/map/pet.c +++ b/src/map/pet.c @@ -34,9 +34,6 @@ struct pet_db pet_db[MAX_PET_DB]; static struct eri *item_drop_ers; //For loot drops delay structures.
static struct eri *item_drop_list_ers;
-static int dirx[8]={0,-1,-1,-1,0,1,1,1};
-static int diry[8]={1,1,0,-1,-1,-1,0,1};
-
int pet_hungry_val(struct pet_data *pd)
{
nullpo_retr(0, pd);
diff --git a/src/map/skill.c b/src/map/skill.c index 05592fefa..ff184fb20 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -627,9 +627,6 @@ const struct skill_name_db skill_names[] = { { 0, "UNKNOWN_SKILL", "Unknown_Skill" } }; -static const int dirx[8]={0,-1,-1,-1,0,1,1,1}; -static const int diry[8]={1,1,0,-1,-1,-1,0,1}; - static struct eri *skill_unit_ers = NULL; //For handling skill_unit's [Skotlex] static struct eri *skill_timer_ers = NULL; //For handling skill_timerskills [Skotlex] diff --git a/src/map/unit.c b/src/map/unit.c index ea1efcca7..4d6fdc29f 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -15,7 +15,7 @@ #include "pc.h" #include "mob.h" #include "pet.h" -#include "mercenary.h" ///[orn] +#include "mercenary.h" #include "skill.h" #include "clif.h" #include "npc.h" @@ -30,8 +30,8 @@ #include "chrif.h" #include "script.h" -static int dirx[8]={0,-1,-1,-1,0,1,1,1}; -static int diry[8]={1,1,0,-1,-1,-1,0,1}; +const int dirx[8]={0,-1,-1,-1,0,1,1,1}; +const int diry[8]={1,1,0,-1,-1,-1,0,1}; struct unit_data* unit_bl2ud(struct block_list *bl) { if( bl == NULL) return NULL; diff --git a/src/map/unit.h b/src/map/unit.h index 007cda5e6..1e4ff3956 100644 --- a/src/map/unit.h +++ b/src/map/unit.h @@ -67,4 +67,6 @@ int unit_changeviewsize(struct block_list *bl,short size); int do_init_unit(void); int do_final_unit(void); +extern const int dirx[8]; +extern const int diry[8]; #endif /* _UNIT_H_ */ |