diff options
author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-04-12 17:37:38 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-04-12 17:37:38 +0000 |
commit | 0e902d3ef5ba182e842803af91241bfec4164c93 (patch) | |
tree | c6d64ee08591cac3c71be8b88968424479fe8a28 | |
parent | 9defe125db3cb030e11d4be112e2e1fd2d497f93 (diff) | |
download | hercules-0e902d3ef5ba182e842803af91241bfec4164c93.tar.gz hercules-0e902d3ef5ba182e842803af91241bfec4164c93.tar.bz2 hercules-0e902d3ef5ba182e842803af91241bfec4164c93.tar.xz hercules-0e902d3ef5ba182e842803af91241bfec4164c93.zip |
fixed makefile typo, maps_athena typo, svn:eol-style native for some files
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10238 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | Changelog-Trunk.txt | 2 | ||||
-rw-r--r-- | Makefile | 4 | ||||
-rw-r--r-- | conf-tmpl/maps_athena.conf | 4 | ||||
-rw-r--r-- | npc/quests/ninja_quests.txt | 2728 | ||||
-rw-r--r-- | npc/quests/quests_rachel.txt | 192 | ||||
-rw-r--r-- | src/char_sql/Makefile | 2 | ||||
-rw-r--r-- | src/common/socket.c | 2 |
7 files changed, 1468 insertions, 1466 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index d12af705f..9ed31c5e1 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2007/04/13 + * Committing some accumulated stuff [ultramage] + - makefile typo, maps_athena typo, svn:eol-style native for some files * Changed the meaning of inf2=0x1000. Now it is used to "disable usage on enemies", which only works for non-aggressive (inf!=1) skills. * If a skill is party/guild only (inf2 0x400/0x800) it will also be @@ -25,9 +25,9 @@ OPT += -ffast-math # OPT += -fbounds-checking # OPT += -fstack-protector # OPT += -fomit-frame-pointer -OPT += -Wall -Wno-sign-compare -Wno-unused-parameter +OPT += -Wall -Wno-sign-compare ifeq ($(GCC_VERSION), 4) - OPT += -Wno-pointer-sign + OPT += -Wno-unused-parameter -Wno-pointer-sign endif # Server Packet Protocol version (also defined in src/common/mmo.h) # OPT += -DPACKETVER=8 diff --git a/conf-tmpl/maps_athena.conf b/conf-tmpl/maps_athena.conf index 028760bae..c79677ee4 100644 --- a/conf-tmpl/maps_athena.conf +++ b/conf-tmpl/maps_athena.conf @@ -760,8 +760,8 @@ map: ve_fild05 map: ve_fild06 map: ve_fild07 -// --- Unknown Island & Abbey Dungeon --- -// -- 2007-04-02sdata_k.gpf +// --- Nameless Island & Abbey Dungeon --- +// -- 2007-04-03sdata_k.gpf map: nameless_i map: nameless_n map: nameless_in diff --git a/npc/quests/ninja_quests.txt b/npc/quests/ninja_quests.txt index 42510f728..20ab43474 100644 --- a/npc/quests/ninja_quests.txt +++ b/npc/quests/ninja_quests.txt @@ -1,1364 +1,1364 @@ -//===== By: ==================================================
-//= Playtester
-//===== Current Version: =====================================
-//= 1.2
-//===== Compatible With: =====================================
-//= SVN eA
-//===== Description: =========================================
-//= Ninja quests
-//===== Additional Comments: =================================
-//= 1.0 Ninja Arm Guards only yet [Playtester]
-//= 1.1 Added Kaibara [Playtester]
-//= 1.2 Added Tetsu [Playtester]
-// (original NPC Taitsu was made by Auron)
-//============================================================
-
-que_ng,28,50,3 script Boshuu 709,{
-
- if (BaseJob != Job_Ninja){
- mes "[Boshuu]";
- mes "I'm the best craftsman out of what people call the Three Craftsmen of Ninja Tools.";
- mes "They call me Murata Boshuu.";
- next;
- mes "[Boshuu]";
- mes "I know how to create any armor and shield of the eastern world, and my shields are considered the best there is.";
- next;
- mes "[Boshuu]";
- mes "But seeing how you are an outsider...";
- mes "Looks like I have no business with you.";
- mes "Ehem~";
- close;
- }
- if (BaseLevel < 20){
- mes "[Boshuu]";
- mes "I make the best shields for Ninjas of all ages,";
- mes "But even I have some minimum requirements";
- next;
- mes "[Boshuu]";
- mes "It looks like what you need isn't a shield, but more levels.";
- mes "Come back after you've grown a bit more.";
- close;
- }
- if (countitem(2102) < 1 && !(MISC_QUEST & 2048)){
- mes "[Boshuu]";
- mes "I'm the best craftsman out of what people call the Three Craftsmen of Ninja Tools.";
- mes "They call me Murata Boshuu.";
- next;
- mes "[Boshuu]";
- mes "They say it's three craftsmen, but the other two are probably scammers.";
- mes "There's not a single craftsman better than I for ninjas in this world.";
- next;
- mes "[Boshuu]";
- mes "I know how to make all the eastern armor and shield.";
- next;
- mes "[Boshuu]";
- mes "Because the armor I'd create was so superior and defensive, when two people battle wearing armor made by me, no one can win!";
- next;
- mes "[Boshuu]";
- mes "For that reason, I no longer make any armor.";
- mes "I'm only collecting armors nowadays, just to make sure my skills do not go to waste..";
- next;
- mes "[Boshuu]";
- mes "But I feel so bored nowadays.";
- next;
- mes "[Boshuu]";
- mes "Now that I only collect armor, I feel like the creative flame within me is dying out.";
- next;
- mes "[Boshuu]";
- mes "From what I heard, there's an armor overseas which I haven't even heard of.";
- mes "It was called a... hmm.. what was it called?";
- next;
- mes "[Boshuu]";
- mes "^ff0000Guard[1]^000000? Well, it's a name like that.";
- mes "I wish to see the real thing myself.";
- next;
- mes "[Boshuu]";
- mes "But obviously, it's probably worthless compared to the armor I make.";
- next;
- mes "[Boshuu]";
- mes "Do me a favor and I'll make you something special.";
- next;
- mes "[Boshuu]";
- mes "I'm not sure what I'll do, but I get the feeling I'll feel inspired once I see that armor.";
- mes "How 'bout it~ Will you find me a ^ff0000Guard[1]^000000?";
- next;
- if(select("Hmm.. I don't feel like it.:Very well.") == 1){
- mes "[Boshuu]";
- mes "Ah~ What a shame..";
- mes "You're missing out on an opportunity to get your hands on something made by a genius craftsman like myself...";
- close;
- }else{
- mes "[Boshuu]";
- mes "Oh, Very well.";
- mes "Get a move on.";
- mes "Find the shield called ^ff0000Guard[1]^000000 and bring it to me.";
- set ninbo,1;
- close;
- }
- }
- if (ninbo == 1){
- mes "[Boshuu]";
- mes "Oh.. so did you bring it?";
- mes "Show it to me...";
- mes "Hmmmmm...";
- next;
- mes "[Boshuu]";
- mes "Oh~ ! I see, it's even possible to slot armor!";
- next;
- mes "[Boshuu]";
- mes "Ahh, Now I'm just itching to imitating this armor and making a slot on other armors.";
- next;
- mes "[Boshuu]";
- mes "If you have a regular non-slotted Arm Guard and a slotted Guard, I'll make the non-slotted one slotted at the cost of 10,000 Zeny.";
- next;
- mes "[Boshuu]";
- mes "How 'bout it? Want to try?";
- next;
- if(select("No thanks.:Ok, sounds good.") == 1){
- mes "[Boshuu]";
- mes "Hmm, Ok.";
- mes "I'm so grateful that I was able to see such a rare thing from overseas.";
- mes "Thanks for everything.";
- set ninbo,0;
- close;
- }else{
- mes "[Boshuu]";
- mes "Oh ok.";
- mes "I can't wait to begin.";
- mes "If you bring me 1 Arm Guard";
- mes "1 Slotted Guard, and";
- mes "10,000 Zeny..";
- next;
- mes "[Boshuu]";
- mes "Then I'll slot your slotless Arm Guard.";
- mes "Come back when you have all the required materials.";
- set ninbo,2;
- close;
- }
- }
- else if (ninbo == 2){
- if (countitem(2102) < 1 || countitem(2117) < 1){
- mes "[Boshuu]";
- mes "Hmm... It looks like you didn't bring me enough materials.";
- mes "In order to create a Slotted Arm Guard, I need 1 Slotted Guard";
- mes "1 Arm Guard, and 10,000 Zeny";
- mes "Come back when you're sure you have everything.";
- close;
- }
- if (Zeny < 10000){
- mes "[Boshuu]";
- mes "Hmm.. You brought plenty of materials, but you're short on zeny.";
- next;
- mes "[Boshuu]";
- mes "In order to create a Slotted Arm Guard, I need 1 Guard[1]";
- mes "1 Arm Guard, and 10,000 Zeny.";
- mes "Come back when you're sure you have everything.";
- close;
- }
- mes "[Boshuu]";
- mes "Oh, I see you're back with all the required materials.";
- mes "But before I start, I must ask you one more time.";
- mes "Do you want to give me the materials you've brought and receive a Slotted Arm Guard instead?";
- next;
- if(select("No:Yes") == 1){
- mes "[Boshuu]";
- mes "Ok";
- mes "Well, if you make up your mind again, come and see me.";
- close;
- }else{
- mes "[Boshuu]";
- mes "All right!";
- mes "This should only take a second";
- mes "Bang Clang~ Bang Clang~";
- next;
- if(countitem(2102) < 1 || countitem(2117) < 1 || Zeny < 10000){
- mes "HACK DETECTED";
- close;
- }
- mes "[Boshuu]";
- mes "Here, it's finally complete.";
- mes "I present to you a Slotted Arm Guard.";
- mes "Come and find me whenever you're ready to request more.";
- delitem 2102,1;
- delitem 2117,1;
- set Zeny,Zeny-10000;
- set ninbo,0;
- set MISC_QUEST,MISC_QUEST | 2048;
- getitem 2118,1;
- close;
- }
- }
- else if (MISC_QUEST & 2048){
- set ninbo,0;
- mes "[Boshuu]";
- mes "Oh~ I see you've come back.";
- mes "Is it because you need another slotted Arm Guard?";
- next;
- if(select("Nope, not really.:Yes, make me another one.") == 1){
- mes "[Boshuu]";
- mes "Hmmph~ You sure a weird one.";
- mes "Well, I'll see you later~";
- close;
- }else{
- if (countitem(2102) < 1 || countitem(2117) < 1){
- mes "[Boshuu]";
- mes "Hmm... It looks like you didn't bring me enough materials.";
- mes "In order to make a Slotted Arm Guard,";
- mes "I need 1 Slotted Guard";
- mes "1 Arm Guard, and";
- mes "10,000 Zeny.";
- mes "Come back when you're sure you have everything.";
- close;
- }
- if (Zeny < 10000){
- mes "[Boshuu]";
- mes "Hmm.. You brought plenty of materials, but you're short on zeny.";
- next;
- mes "[Boshuu]";
- mes "In order to create one Slotted Arm Guard,";
- mes "I need 1 Slotted Guard, 1 Arm Guard, and 10,000 Zeny.";
- mes "Come back when you're sure you have everything.";
- close;
- }
- mes "[Boshuu]";
- mes "Oh, You've brought me the needed materials.";
- mes "Before I begin, let me ask one final time...";
- mes "Will you give me the materials you've gathered, and in turn, receive a slotted Arm Guard?";
- next;
- if(select("No:Yes") == 1){
- mes "[Boshuu]";
- mes "Ok";
- mes "If you ever make up your mind";
- mes "come and find me again.";
- close;
- }else{
- mes "[Boshuu]";
- mes "All right!";
- mes "This should only take a second";
- mes "Bang Clang ~Bang Clang ~";
- next;
- mes "[Boshuu]";
- mes "Here, it's finally complete.";
- mes "I present to you a Slotted Arm Guard.";
- next;
- if(countitem(2102) < 1 || countitem(2117) < 1 || Zeny < 10000){
- mes "HACK DETECTED";
- close;
- }
- mes "[Boshuu]";
- mes "If you ever want to ask me to make you more items, feel free to come back anytime.";
- delitem 2102,1;
- delitem 2117,1;
- set Zeny,Zeny-10000;
- getitem 2118,1;
- close;
- }
- }
- }
- else{
- set ninbo,0;
- mes "[Boshuu]";
- mes "Oh~ You~!";
- mes "Is what you have there the shield from overseas called a Guard? Let me take a look.";
- next;
- mes "[Boshuu]";
- mes "Unbelievable!! It is~!";
- mes "If all shields had a slot, they could become more effective than ever.";
- mes "How is it that I've only realised this now?";
- next;
- mes "[Boshuu]";
- mes "I'm the best out of the three craftsmen of Ninja tools called Murata Boshuu.";
- mes "I know how to create all the armor and shields of the eastern world.";
- next;
- mes "[Boshuu]";
- mes "But because the armor I would create was so refined and high in defense, when people wearing my armor would fight again each other, neither side could win.";
- next;
- mes "[Boshuu]";
- mes "For that reason, I no longer make shields and armor.";
- next;
- mes "[Boshuu]";
- mes "Nowadays, all I do is collect shields and armor.";
- next;
- mes "[Boshuu]";
- mes "But life is kind of boring without crafting things.";
- next;
- mes "[Boshuu]";
- mes "Since all I do is collect now, I feel like the creative spirit within me is disappearing.";
- next;
- mes "[Boshuu]";
- mes "But at the sight of your shield, I feel like my sleeping spirit of creativity has awoken.";
- next;
- mes "[Boshuu]";
- mes "I you want to, bring me an Arm Guard, a Slotted Guard, and 10,000 Zeny, and I'll make you a Slotted Arm Guard.";
- mes "How 'bout it? Would you like to obtain a Slotted Arm Guard?";
- next;
- if(select("No, I'd rather not.:Yes~!! Please make it for me!") == 1){
- mes "[Boshuu]";
- mes "Hmm, is that so?";
- mes "What a shame...";
- mes "Well, if you change your mind later, come back and see me.";
- close;
- }else{
- if (countitem(2102) < 1 || countitem(2117) < 1){
- mes "[Boshuu]";
- mes "Hmm... It looks like you didn't bring me enough materials.";
- next;
- mes "[Boshuu]";
- mes "In order to make a Slotted Arm Guard,";
- mes "I need 1 Slotted Guard";
- mes "1 Arm Guard, and";
- mes "10,000 Zeny.";
- mes "Come back when you're sure you have everything.";
- close;
- }
- if (Zeny < 10000){
- mes "[Boshuu]";
- mes "Hmm.. You brought plenty of materials, but you're short on zeny.";
- next;
- mes "[Boshuu]";
- mes "In order to make a Slotted Arm Guard,";
- mes "I need 1 Slotted Guard";
- mes "1 Arm Guard, and";
- mes "10,000 Zeny.";
- mes "Come back when you're sure you have everything.";
- close;
- }
- mes "[Boshuu]";
- mes "Oh, You've brought me the needed materials.";
- mes "Before I begin, let me ask one final time...";
- mes "Will you give me the materials you've gathered,";
- mes "and in turn, receive a Slotted Arm Guard?";
- next;
- if(select("No:Yes") == 1){
- mes "[Boshuu]";
- mes "Ok";
- mes "If you ever make up your mind";
- mes "come and find me again.";
- close;
- }else{
- mes "[Boshuu]";
- mes "All right!";
- mes "This should only take a second";
- mes "Bang Clang ~Bang Clang ~";
- next;
- if(countitem(2102) < 1 || countitem(2117) < 1 || Zeny < 10000){
- mes "HACK DETECTED";
- close;
- }
- mes "[Boshuu]";
- mes "Here, it's finally complete.";
- mes "I present to you a Slotted Arm Guard.";
- mes "If you ever want to ask me to make you more items, feel free to come back anytime.";
- delitem 2102,1;
- delitem 2117,1;
- set Zeny,Zeny-10000;
- set MISC_QUEST,MISC_QUEST | 2048;
- getitem 2118,1;
- close;
- }
- }
- }
-}
-
-que_ng,28,45,3 script Basshu 86,{
-
- if(BaseJob != Job_Ninja){
- mes "[Basshu]";
- mes "I am one of the brothers of the three brothers in charge of crafting shields in the east named Murata Basshu";
- next;
- mes "[Basshu]";
- mes "People normally call us the Three Craftsmen, but the other two craftsmen are my brothers.";
- next;
- mes "[Basshu]";
- mes "But It looks like you're not my usual customer type, so I cannot make you any shields.";
- mes "Sorry.";
- close;
- }
- if(BaseLevel < 50){
- mes "[Basshu]";
- mes "I am one of the brothers of the three brothers in charge of crafting shields in the east named Murata Basshu";
- next;
- mes "[Basshu]";
- mes "Unfortunately, many of my shields have minimum requirements, and I'm afraid you would not meet them.";
- next;
- mes "[Basshu]";
- mes "Come back when you're stronger.";
- close;
- }
- if (countitem(2107) < 1 && !(MISC_QUEST & 4096)){
- mes "[Basshu]";
- mes "I am one of the brothers of the three craftsmen in charge of crafting shields in the east named Murata Basshu";
- next;
- mes "[Basshu]";
- mes "We are called the Three Craftsmen, but the other two craftsmen are my brothers.";
- mes "I've learned my craft by sneaking looks over my brothers, so my skill is a little less than them, but many people praise me highly.";
- next;
- mes "[Basshu]";
- mes "As of now, I've given up making shields and am currently running an antique shop for shields.";
- mes "I'm researching to see if shields can be enchanted with magic.";
- next;
- mes "[Basshu]";
- mes "Do you happen to know a shield called the Mirror shield from overseas?";
- mes "I'd love to see that item, but I can't get my hands on one.";
- next;
- mes "[Basshu]";
- mes "It'd help me greatly if I could see that shield up close.";
- mes "Can you help me?";
- next;
- if(select("Hmm...I don't feel like it.:Very well.") == 1){
- mes "[Basshu]";
- mes "Ah~ I guess it was an impossible request.";
- mes "I'm sorry.";
- mes "If you ever find a Mirror shield and want to get rid of it, please come and see me.";
- close;
- }else{
- mes "[Basshu]";
- mes "Oh, thank you.";
- mes "If you could really find me a Mirror Shield, I might get some really good ideas.";
- set ninbot,1;
- close;
- }
- }
- if (ninbot == 1){
- mes "[Basshu]";
- mes "Oh. You have it?";
- mes "Let me see...";
- mes "Hmm ...";
- next;
- mes "[Basshu]";
- mes "Oh! That's it! This proves it's not impossible to make a shield resistant to magical attacks.";
- mes "Whew...";
- next;
- mes "[Basshu]";
- mes "This sure gets me excited.";
- mes "If you have a normal Arm Guard, bring me your Arm Guard, and...";
- next;
- mes "[Basshu]";
- mes "1 Mirror Shield, and";
- mes "20,000 Zeny, and I'll improve your Arm Guard into an Improved Arm Guard.";
- next;
- mes "[Basshu]";
- mes "How about it? Would you like that?";
- next;
- if(select("No, I wouldn't.:Yes, I would.") == 1){
- mes "[Basshu]";
- mes "Hmm, Very Well.";
- mes "I'm so grateful you showed me that rare shield from overseas.";
- next;
- mes "[Basshu]";
- mes "Thanks for everything.";
- set ninbot,0;
- close;
- }else{
- mes "[Basshu]";
- mes "Very Well.";
- mes "I'm looking forward to this.";
- next;
- mes "[Basshu]";
- mes "Bring me 1 Arm Guard,";
- mes "1 Mirror Shield, and";
- mes "20,000 Zeny,";
- mes "and I'll make you an Improved Arm Guard.";
- next;
- mes "[Basshu]";
- mes "Come and see me when you have everything ready.";
- set ninbot,2;
- close;
- }
- }
- else if (ninbot == 2){
- if(countitem(2107) < 1 || countitem(2117) < 1){
- mes "[Basshu]";
- mes "Hmm.. It looks like there aren't enough materials.";
- mes "For an Improved Arm Guard, I require...";
- mes "1 Mirror Shield, 1 Arm Guard";
- mes "and 20,000 Zeny.";
- mes "Come again when you have these materials.";
- close;
- }
- if(Zeny < 20000){
- mes "[Basshu]";
- mes "Hmm.. You brought plenty of materials, but you're short on zeny.";
- mes "In order to create an Improved Arm Guard, I require...";
- mes "1 Mirror Shield, 1 Arm Guard";
- mes "and 20,000 Zeny.";
- mes "Come again when you have these materials.";
- close;
- }
- mes "[Basshu]";
- mes "The proper ingredients";
- mes "have been gathered.";
- mes "Before I begin,";
- mes "I'll ask one last time.";
- next;
- mes "[Basshu]";
- mes "In trade of the magical defence of the Arm Guard increasing, the shield's ability to block physical attacks may inevitably decrease.";
- next;
- mes "[Basshu]";
- mes "Will you give me the materials you've gathered";
- mes "and in trade, receive an Improved Arm Guard?";
- next;
- if(select("No:Yes") == 1){
- mes "[Basshu]";
- mes "Very Well.";
- mes "If you ever make up your mind";
- mes "come and find me again.";
- close;
- }else{
- mes "[Basshu]";
- mes "Hmm~ Well then~";
- mes "Shall we begin?";
- mes "Bang Clang ~Bang Clang ~";
- mes "Sweep Sweep~ Saw Saw~";
- next;
- if(countitem(2107) < 1 || countitem(2117) < 1 || Zeny < 20000){
- mes "HACK DETECTED";
- close;
- }
- mes "[Basshu]";
- mes "Here it is -- it's complete.";
- mes "I've made you an Improved Arm Guard.";
- mes "If you ever want me to create more items, come and ask me anytime.";
- delitem 2107,1;
- delitem 2117,1;
- set Zeny,Zeny-20000;
- set ninbot,0;
- set MISC_QUEST,MISC_QUEST | 4096;
- getitem 2119,1;
- close;
- }
- }
- else if (MISC_QUEST & 4096){
- set ninbot,0;
- mes "[Basshu]";
- mes "Oh~ I see you've come back.";
- mes "Are you here because you need an Improved Arm Guard?";
- next;
- if(select("Nope, not really.:Yes, make me another one.") == 1){
- mes "[Basshu]";
- mes "Aha~ I see~.";
- mes "Come back and talk to me anytime.";
- close;
- }else{
- if(countitem(2107) < 1 || countitem(2117) < 1){
- mes "[Basshu]";
- mes "Hmm.. It looks like there aren't enough materials.";
- mes "In order to make an Improved Arm Guard, I require...";
- mes "1 Mirror Shield, 1 Arm Guard,";
- mes "And 20,000 Zeny.";
- mes "Come again when you have these materials.";
- close;
- }
- if(Zeny < 20000){
- mes "[Basshu]";
- mes "Hmm.. You brought plenty of materials, but you're short on zeny.";
- mes "In order to make an Improved Arm Guard, I require...";
- mes "1 Mirror Shield, 1 Arm Guard,";
- mes "and 20,000 Zeny.";
- mes "Come again when you have these materials.";
- close;
- }
- mes "[Basshu]";
- mes "Looks like you brought me the correct ingredients.";
- mes "Before I begin,";
- mes "I'll ask one last time.";
- next;
- mes "[Basshu]";
- mes "In trade of the magical defence of the Arm Guard increasing, the shield's ability to block physical attacks may inevitably decrease.";
- next;
- mes "[Basshu]";
- mes "Will you give me the materials you've gathered to receive an Improved Arm Guard?";
- next;
- if(select("No:Yes") == 1){
- mes "[Basshu]";
- mes "Very Well.";
- mes "If you make up your mind";
- mes "come and find me again.";
- close;
- }else{
- mes "[Basshu]";
- mes "Hmm~ Well then~";
- mes "Shall we begin?";
- mes "Bang Clang ~Bang Clang ~";
- mes "Sweep Sweep~ Saw Saw~";
- next;
- mes "[Basshu]";
- mes "Here it is -- it's complete.";
- mes "I've made you an Improved Arm Guard";
- next;
- if(countitem(2107) < 1 || countitem(2117) < 1 || Zeny < 20000){
- mes "HACK DETECTED";
- close;
- }
- mes "[Basshu]";
- mes "If you ever want me to create more items, come and ask me anytime.";
- delitem 2107,1;
- delitem 2117,1;
- set Zeny,Zeny-20000;
- getitem 2119,1;
- close;
- }
- }
- }
- else{
- set ninbot,0;
- mes "[Basshu]";
- mes "Why~ That's~!";
- mes "Is what you have there that shield which is called a 'Mirror Shield' overseas?";
- next;
- mes "[Basshu]";
- mes "Excuse me, but may I take a look?";
- next;
- mes "[Basshu]";
- mes "I knew it!! It is a Mirror Shield~!";
- mes "There must be a way any shield can posess magical powers!!";
- next;
- mes "[Basshu]";
- mes "Shields could be much more useful than now.";
- mes "Why didn't I think of this before?";
- next;
- mes "[Basshu]";
- mes "I have two brothers, and together we are the Three Craftsmen of the East.";
- mes "I learned my crafting skill by watching my older brothers.";
- next;
- mes "[Basshu]";
- mes "Due to that, my skill is not as good as theirs, but many people say I am skilled...";
- next;
- mes "[Basshu]";
- mes "As of now, I have also given up making shields and am currently running an antique shop for shields.";
- next;
- mes "[Basshu]";
- mes "I'm researching to see if shields can be enchanted with magic.";
- next;
- mes "[Basshu]";
- mes "Therefore, I wanted to get an idea of how magic works on shields by studying a shield from overseas called the Mirror Shield, but I couldn't get my hands on one.";
- mes "What stress that had caused me.";
- next;
- mes "[Basshu]";
- mes "But luckily, you, a traveller, happened to have a mirror shield, and now I feel my creative spirit burning lively inside.";
- next;
- mes "[Basshu]";
- mes "If you want, I will make you an Improved Arm Guard if you bring me 1 Arm Guard, 1 Mirror Shield, And 20,000 Zeny.";
- mes "Would you like to try using one?";
- next;
- if(select("No, I don't wanna!:Yeah~!! Hurry and make it for me!") == 1){
- mes "[Basshu]";
- mes "Hmm, is that so.";
- mes "What a shame.";
- mes "Come and find me if you change your mind.";
- close;
- }else{
- if(countitem(2107) < 1 || countitem(2117) < 1){
- mes "[Basshu]";
- mes "Hmm.. It looks like there aren't enough materials.";
- mes "In order to create an Improved Arm Guard, I require...";
- mes "1 Mirror Shield, 1 Arm Guard";
- mes "And 20,000 Zeny";
- mes "Come again when you have these materials.";
- close;
- }
- if(Zeny < 20000){
- mes "[Basshu]";
- mes "Hmm.. You brought plenty of materials, but you're short on zeny.";
- mes "In order to make an Improved Arm Guard, I require...";
- mes "1 Mirror Shield, 1 Arm Guard,";
- mes "And 20,000 Zeny.";
- mes "Come again when you have these materials.";
- close;
- }
- mes "[Basshu]";
- mes "The proper ingredients";
- mes "have been gathered.";
- mes "Before I begin,";
- mes "I'll ask one last time.";
- next;
- mes "[Basshu]";
- mes "In trade of the magical defence of the Arm Guard increasing, the shield's ability to block physical attacks may inevitably decrease.";
- next;
- mes "[Basshu]";
- mes "Will you give me the materials you've gathered";
- mes "to receive an Improved Arm Guard?";
- next;
- if(select("No:Yes") == 1){
- mes "[Basshu]";
- mes "Very Well.";
- mes "If you ever make up your mind";
- mes "come and find me again.";
- close;
- }else{
- mes "[Basshu]";
- mes "Hmm~ Well then~";
- mes "Shall we begin?";
- mes "Bang Clang ~Bang Clang ~";
- mes "Sweep Sweep~ Saw Saw~";
- next;
- if(countitem(2107) < 1 || countitem(2117) < 1 || Zeny < 20000){
- mes "HACK DETECTED";
- close;
- }
- mes "[Basshu]";
- mes "Here it is -- it's complete.";
- mes "I've made you an Improved Arm Guard";
- mes "If you ever want me to create more items, come and ask me anytime.";
- delitem 2107,1;
- delitem 2117,1;
- set Zeny,Zeny-20000;
- set MISC_QUEST,MISC_QUEST | 4096;
- getitem 2119,1;
- close;
- }
- }
- }
-}
-
-que_ng,27,18,3 script Toshu 709,{
-
- if(BaseJob != Job_Ninja){
- mes "[Toshu]";
- mes "How are you~";
- mes "My young friend~";
- mes "I am one of the three brothers of the eastern world who craft armor. The name is Murata Toshu.";
- next;
- mes "[Toshu]";
- mes "I've learned how to slot things from a land overseas.";
- mes "I'm thinking about earning some money using this ability.";
- next;
- mes "[Toshu]";
- mes "But you don't seem like the kind of customer which I can do business with...";
- close;
- }
- mes "[Toshu]";
- mes "How are you, my young friend~";
- mes "I'm the middle brother of the three brothers in charge of crafting shields in the east.";
- mes "They call me Murata Toshu.";
- next;
- mes "[Toshu]";
- mes "I learned how to slot things from overseas, so I'm thinking about earning some money with that ability part time.";
- next;
- mes "[Toshu]";
- mes "If you want, I can create a Slotted Improved Arm Guard if you bring me";
- mes "1 Improved Arm Guard, 1 Slotted Buckler";
- mes "and 40,000 Zeny.";
- next;
- mes "[Toshu]";
- mes "By the way, I'm sorry to say this, but there's a chance I might break your materials and fail slotting the Improved Arm Guard, so you might want to think about it.";
- mes "How 'bout it? Do we have a deal?";
- next;
- if(select("No. I don't want to do this.:Yes! Let's do this!") == 1){
- mes "[Toshu]";
- mes "Ok.";
- mes "Of course, the shields are important to you.";
- mes "If you decide to go foward with this afterwards, come and find me.";
- close;
- }else{
- if(countitem(2104) < 1 || countitem(2119) < 1){
- mes "[Toshu]";
- mes "It doesn't look like you brought me enough materials.";
- mes "The required materials are 1 Slotted Buckler";
- mes "1 Improved Arm Guard, and";
- mes "40,000 Zeny.";
- mes "You must bring me the right number of materials and Zeny.";
- mes "Don't forget that.";
- close;
- }
- if(Zeny < 40000){
- mes "[Toshu]";
- mes "It looks like you brought the right amount of materials.";
- mes "However.. you didn't bring enough Zeny.";
- mes "The required materials are 1 Slotted Buckler";
- mes "1 Improved Arm Guard, and 40,000 Zeny.";
- mes "You must bring me the right number of materials and Zeny.";
- mes "Don't forget that.";
- close;
- }
- mes "[Toshu]";
- mes "Hmm. materials and zeny checked!";
- mes "Time to begin my part.";
- mes "Just to warn you..";
- next;
- mes "[Toshu]";
- mes "While I am in production, I may fail to create your gear, so you may want to think it over.";
- next;
- mes "[Toshu]";
- mes "Do you want me to produce your gear, even if there's a chance I may fail?";
- next;
- if(select("I think I better back off. Sob..:Yes! Let's try anyway!") == 1){
- mes "[Toshu]";
- mes "Ok.";
- mes "Well, come back later when you've got the guts to try.";
- mes "Erherherherher~";
- close;
- }else{
- mes "[Toshu]";
- mes "OK! I have your order!";
- mes "Just wait 3 seconds!!";
- mes "Clink Clank~!Clink Clank~!!";
- mes "Sweep Sweep~ Saw Saw~";
- next;
- if(countitem(2104) < 1 || countitem(2119) < 1 || Zeny < 40000){
- mes "HACK DETECTED";
- close;
- }
- delitem 2104,1;
- delitem 2119,1;
- set Zeny,Zeny-40000;
-
- switch (rand(5)) {
- case 1:
- getitem 12043,1;
- mes "[Toshu]";
- mes "Aaah!!!";
- mes "Ah.. this";
- mes "is bad news.";
- mes "Slotting the shield has failed";
- mes "as I feared.";
- mes "I'm very sorry about this.";
- mes "Eat this and cheer up.";
- close;
- break;
- case 2:
- getitem 12043,1;
- mes "[Toshu]";
- mes "Aaah!!!";
- mes "Ah.. this";
- mes "is bad news.";
- mes "Slotting the shield has failed";
- mes "as I feared.";
- mes "I'm very sorry about this.";
- mes "Eat this and cheer up.";
- close;
- break;
- default:
- getitem 2120,1;
- mes "[Toshu]";
- mes "Hmm~~ Looks like everything went all right.";
- mes "Here is your completed Slotted";
- mes "Improved Arm Guard.";
- mes "I was nervous that it might fail, but hey, there's a reason why I'm called a Craftsman, right?";
- mes "If you need me again, come and seek me.";
- close;
- break;
- }
- }
- }
-}
-
-que_ng,72,34,3 script Craftsman Kaibara 847,{
-
- if (BaseJob != Job_Ninja){
- mes "[Kaibara]";
- mes "I am a Craftsman called Kaibara";
- mes "I create weapons for Ninjas.";
- mes "However, It doesn't look like you are a ninja.";
- next;
- mes "[Kaibara]";
- mes "Even if I created a sword for you, I doubt you would be able to appreciate it. What a shame...";
- close;
- }
- mes "[Kaibara]";
- mes "I am the last Craftsman who knows how to make a sword out of a Black Dragon's scales. They call me Kaibara.";
- mes "You look like a Ninja.";
- mes "If you're interested, take a look at my goods while you decide what you want.";
- next;
- switch(select("Gokurin:Jitte:Ashura[3]:Murasame:Hakujin:Cancel")){
- case 1:
- mes "[Kaibara]";
- mes "Hmm~ I see you've picked the Gokurin.";
- mes "Gokurin is made with various materials, one of them being Dragon's Scale.";
- next;
- mes "[Kaibara]";
- mes "The required material for this sword is 400 Dragon Scales,";
- mes "5 Oridecons, and 30 Dragon Skins.";
- mes "and 200,000 Zeny.";
- mes "Do you want me to create this item for you?";
- next;
- if(select("No thanks. It's too expensive.:Yes! I want one!") == 1){
- mes "[Kaibara]";
- mes "Hrm. I understand. These are materials that are difficult to attain...";
- mes "If you ever happen to gather all these materials one day, feel free to come back.";
- close;
- }else{
- if(countitem(1036) < 400 || countitem(984) < 5 || countitem(7123) < 30){
- mes "[Kaibara]";
- mes "It looks like there are not enough ingredients for me to make you a Gokurin.";
- next;
- mes "[Kaibara]";
- mes "In order to make the Gokurin,";
- mes "I require ^ff0000 400 Dragon's Scale,^000000";
- mes "^ff00005 Oridecons^000000, ^ff000030 Dragon Skins^000000";
- mes "and ^ff0000200000 Zeny^000000.";
- mes "Make sure you have those items when you return to me.";
- close;
- }
- if(Zeny < 200000){
- mes "[Kaibara]";
- mes "Hmm, it looks like you have enough materials, but you're short on Zeny.";
- next;
- mes "[Kaibara]";
- mes "In order to make the Gokurin,";
- mes "I require ^ff0000 400 Dragon Scales,^000000";
- mes "^ff00005 Oridecons^000000, ^ff000030 Dragon Skins^000000";
- mes "and ^ff0000200,000 Zeny^000000.";
- mes "Make sure you have those items when you return to me.";
- close;
- }
- delitem 1036,400;
- delitem 984,5;
- delitem 7123,30;
- set Zeny,Zeny-200000;
- getitem 13006,1;
- mes "[Kaibara]";
- mes "Hmm, looks good.";
- mes "I've checked your ingredients and fees.";
- mes "Here is your completed Gokurin.";
- close;
- }
- break;
- case 2:
- mes "[Kaibara]";
- mes "Hmm~ You've picked the ^ff0000Jitte^000000.";
- mes "This sword has a legend that the more enemies you slay with it, the stronger it gets.";
- next;
- mes "[Kaibara]";
- mes "The required materials are 30 Steel, one Old Hilt";
- mes "and 20,000 Zeny.";
- mes "Do you want me to create this item for you?";
- next;
- if(select("No thanks. It's too expensive.:Yes! I want one!") == 1){
- mes "[Kaibara]";
- mes "Hrm. I understand. These are materials that are difficult to attain...";
- mes "If you ever happen to gather all these materials one day, feel free to come back.";
- close;
- }else{
- if(countitem(999) < 30 || countitem(7022) < 1){
- mes "[Kaibara]";
- mes "It looks like you need more materials before I can make you a Jitte.";
- next;
- mes "[Kaibara]";
- mes "In order to create a Jitte, I require";
- mes "^ff000030 Steel^000000, ";
- mes "^f00001 Old Hilt^000000,";
- mes "and ^ff000020,000 Zeny^000000.";
- mes "Remember these needed materials, and come back after you're positive you have them all.";
- close;
- }
- if(Zeny < 20000){
- mes "[Kaibara]";
- mes "Hmm.. You brought plenty of materials, but you're short on zeny.";
- next;
- mes "[Kaibara]";
- mes "In order to create the Jitte, I require";
- mes "^ff000030 Steel,^000000";
- mes "^f00001 Old Hilt^000000,";
- mes "and ^ff000020,000 Zeny^000000.";
- mes "Remember these needed materials, and come back after you're positive you have them all.";
- close;
- }
- delitem 999,30;
- delitem 7022,1;
- set Zeny,Zeny-20000;
- getitem 13007,1;
- mes "[Kaibara]";
- mes "Hmm, very well.";
- mes "I've checked your ingredients and fees.";
- mes "Here is your completed Jitte.";
- close;
- }
- break;
- case 3:
- mes "[Kaibara]";
- mes "Hmm~ You've chose the ^ff0000Ashura[3]^000000.";
- mes "In order to create an Ashura[3], I require ";
- mes "25 Steel, 5 Worn-out Magic Scrolls";
- mes "And 32,000 Zeny.";
- mes "Do you want me to create this item for you?";
- next;
- if(select("No thanks. It's too expensive.:Yes! I want one!") == 1){
- mes "[Kaibara]";
- mes "Hrm. I understand. These are materials that are difficult to attain...";
- mes "If you ever happen to gather all these materials one day, feel free to come back.";
- close;
- }else{
- if(countitem(999) < 25 || countitem(7099) < 5){
- mes "[Kaibara]";
- mes "It looks like you don't have all the materials I need to create an Ashura[3] for you.";
- next;
- mes "[Kaibara]";
- mes "I require ^ff000025 Steel,^000000";
- mes "^ff0000Five Worn-out Magic Scrolls,^000000";
- mes "and ^ff0000 32,000 Zeny^000000 in order to create an Ashura[3].";
- mes "Remember these needed materials, and come back after you're positive you have them all.";
- close;
- }
- if(Zeny < 32000){
- mes "[Kaibara]";
- mes "Hmm.. You brought plenty of materials, but you're short on zeny.";
- next;
- mes "[Kaibara]";
- mes "In order to create an Ashura[3], I require the following materials - ";
- mes "^ff000025 Steel,^000000";
- mes "^ff00005 Worn-out Magic Scrolls^000000,";
- mes "and ^ff0000 32,000 Zeny^000000";
- mes "Remember these needed materials, and come back after you're positive you have them all.";
- close;
- }
- delitem 999,25;
- delitem 7099,5;
- set Zeny,Zeny-32000;
- getitem 13011,1;
- mes "[Kaibara]";
- mes "Hmm, very well.";
- mes "I've checked your ingredients and fees.";
- mes "Here is your completed Ashura[3].";
- close;
- }
- break;
- case 4:
- mes "[Kaibara]";
- mes "Hmm~ You've chose the ^ff0000Murasame^000000.";
- mes "To create the Murasame, I require";
- mes "30 Steel, 10 Aquamarines";
- mes "And 48,000 Zeny.";
- mes "Do you want me to create this item for you?";
- next;
- if(select("No thanks. It's too expensive.:Yes! I want one!") == 1){
- mes "[Kaibara]";
- mes "Hrm. I understand. These are materials that are difficult to attain...";
- mes "If you ever happen to gather all these materials one day, feel free to come back.";
- close;
- }else{
- if(countitem(999) < 30 || countitem(720) < 10){
- mes "[Kaibara]";
- mes "It looks like your short on materials for me to create you a Murasame.";
- next;
- mes "[Kaibara]";
- mes "I require ^ff000030 Steel^000000, ";
- mes "^ff000010 Aquamarines^000000,";
- mes "and ^ff000048,000 Zeny^000000";
- mes "in order to create a Murasame.";
- mes "Remember these needed materials, and come back after you're positive you have them all.";
- close;
- }
- if(Zeny < 48000){
- mes "[Kaibara]";
- mes "Hmm.. You brought plenty of materials, but you're short on zeny.";
- next;
- mes "[Kaibara]";
- mes "In order to create a Murasame, I require..";
- mes "^ff000030 Steel^000000, ";
- mes "^ff000010 Aquamarines^000000,";
- mes "and ^ff000048,000 Zeny^000000.";
- mes "Remember these needed materials, and come back after you're positive you have them all.";
- close;
- }
- delitem 999,30;
- delitem 720,10;
- set Zeny,Zeny-48000;
- getitem 13012,1;
- mes "[Kaibara]";
- mes "Hmm, very well.";
- mes "I've checked your ingredients and fees.";
- mes "Here is your completed Murasame.";
- close;
- }
- break;
- case 5:
- mes "[Kaibara]";
- mes "Hmm~ You've chose the ^ff0000Hakujin^000000.";
- mes "In order to create a Hakujin, I require...";
- mes "500 Skel-Bones, 5 Pearls";
- mes "10 Level 3 Heal Scrolls";
- mes "and 120,000 Zeny.";
- mes "Do you want me to create this item for you?";
- next;
- if(select("No thanks. It's too expensive.:Yes! I want one!") == 1){
- mes "[Kaibara]";
- mes "Hrm. I understand. These are materials that are difficult to attain...";
- mes "If you ever happen to gather all these materials one day, feel free to come back.";
- close;
- }else{
- if(countitem(932) < 500 || countitem(12001) < 10 || countitem(722) < 5){
- mes "[Kaibara]";
- mes "It looks like you're short on raw materials for me to be able to make you a Hakujin.";
- next;
- mes "[Kaibara]";
- mes "In order to create a Hakujin, I require...";
- mes "500 Skel-Bones, 5 Pearls";
- mes "10 Level 3 Heal Scrolls";
- mes "and 120,000 Zeny.";
- mes "Remember these needed materials, and come back after you're positive you have them all.";
- close;
- }
- if(Zeny < 120000){
- mes "[Kaibara]";
- mes "Hmm.. You brought plenty of materials, but you're short on zeny.";
- next;
- mes "[Kaibara]";
- mes "In order to create a Hakujin, I require...";
- mes "500 Skel-Bones, 5 Pearls";
- mes "10 Level 3 Heal Scrolls";
- mes "and 120,000 Zeny.";
- mes "Remember these needed materials, and come back after you're positive you have them all.";
- close;
- }
- delitem 932,500;
- delitem 12001,10;
- delitem 722,5;
- set Zeny,Zeny-120000;
- getitem 13014,1;
- mes "[Kaibara]";
- mes "Hmm, very well.";
- mes "I've double checked the materials and Zeny you've brought.";
- mes "Here is your completed Hakujin.";
- close;
- }
- break;
- default:
- mes "[Kaibara]";
- mes "Hmm, Very well.";
- mes "Come and look for me again.";
- close;
- break;
- }
-}
-
-que_ng,22,62,3 script Tetsu 709,{
-
- mes "[Tetsu]";
- if(BaseJob != Job_Ninja){
- mes "I'm The Craftman of Fuuma Ninjas called Tetsu.";
- next;
- mes "[Tetsu]";
- mes "My living is getting tough because of my gambling, so I've started to make weapons part time.";
- next;
- mes "[Tetsu]";
- mes "However, it looks like you're not a ninja.";
- mes "There's no point of me explaining any further then.";
- next;
- mes "[Tetsu]";
- mes "Perhaps when I have some money to spare, we could play a game of Mah-jong together.";
- close;
- }
- mes "I am the Craftman of the Fuuma Ninja. I am called Tetsu.";
- next;
- mes "[Tetsu]";
- mes "Things have become tough for me due to my habit of gambling... So, here I am making weapons again, at long last.";
- next;
- mes "[Tetsu]";
- mes "I may not look it, but if it's about any items related to Fuuma, there's none who come close to my craftsmenship.";
- mes "Well, look around, look around.";
- next;
- menu "Fuuma Shuriken Beneki",M_BENEKI,"Fuuma Shuriken Daisharin",M_DAIS,
- "Fuuma Shuriken Daisharin[4]",M_DAIS4,"Fuuma Shuriken Rekka",M_REKKA,"Cancel",M_CANCEL;
-
-//=====================BENEKI========================
-M_BENEKI:
- mes "[Tetsu]";
- mes "Hmm~ You've chose the ^ff0000Fuuma Beneki^000000.";
- mes "In order to make the Fuuma Beneki, I need";
- mes "50 Steel, 20 Harpy Feather";
- mes "5 Oridecon, and 90,000 Zeny.";
- mes "Do you want me to create this item for you?";
- next;
- menu "Well .. erm .. it's kind of pricey.",M_NOPE,"Yes! Make it for me!",-;
-
- if(countitem(999)<50 || countitem(7115)<20 || countitem(984)<5){
- mes "[Tetsu]";
- mes "It looks like you haven't brought me enough materials to make you a Fuuma Shuriken Beneki.";
- next;
- mes "[Tetsu]";
- mes "In order to create a Fuuma shuriken Beneki, I require...";
- mes "^ff000050 Steel,^000000";
- mes "^ff000020 Harpy Feathers^000000,";
- mes "^ff00005 Oridecons^000000,";
- mes "and ^ff000090,000 Zeny^000000.";
- mes "Remember these needed materials, and come back after you're positive you have them all.";
- close;
- }
- if(Zeny < 90000){
- mes "[Tetsu]";
- mes "Hmm.. You brought plenty of materials, but you're short on zeny.";
- next;
- mes "[Tetsu]";
- mes "In order to create a Fuuma Shuriken Beneki, I require...";
- mes "^ff000050 Steel,^000000";
- mes "^ff000020 Harpy Feathers^000000,";
- mes "^ff00005 Oridecons^000000,";
- mes "and ^ff000090,000 Zeny^000000.";
- mes "Remember these needed materials, and come back after you're positive you have them all.";
- close;
- }
- delitem 999,50;
- delitem 7115,20;
- delitem 984,5;
- set Zeny,Zeny-90000;
- getitem 13300,1;
- mes "[Tetsu]";
- mes "Hmm, very well.";
- mes "Looks like you've brought me the correct amount of materials and Zeny";
- mes "Here is your completed Fuuma Shuriken Beneki";
- close;
-
-//=====================DAISHARIN========================
-M_DAIS:
- mes "[Tetsu]";
- mes "Hmm~ I see you've chose the ^ff0000Fuuma Shuriken Daisharin^000000.";
- mes "Fuuma Shuriken Daisharin In order to create Fuuma Shuriken Daisharin, I require...";
- mes "30 Steel, 100 Tassels";
- mes "2 Oridecons, and 40,000 Zeny.";
- mes "Do you want me to create this item for you?";
- next;
- menu "Well .. erm .. it's kind of pricey.",M_NOPE,"Yes! Make it for me!",-;
-
- if(countitem(999)<30 || countitem(7301)<100 || countitem(984)<2){
- mes "[Tetsu]";
- mes "It looks like you haven't brought me enough materials to make you a Fuuma Shuriken Daisharin.";
- next;
- mes "[Tetsu]";
- mes "Fuuma Shuriken Daisharin, I require...";
- mes "^ff000030 Steel^000000, ";
- mes "^ff0000100 Tassels^000000,";
- mes "^ff00002 Oridecons^000000,";
- mes "and ^ff000040,000 Zeny^000000.";
- mes "Remember these needed materials, and come back after you're positive you have them all.";
- close;
- }
- if(Zeny < 40000){
- mes "[Tetsu]";
- mes "Hmm.. You brought plenty of materials, but you're short on zeny.";
- next;
- mes "[Tetsu]";
- mes "Fuuma Shuriken Daisharin, I require...";
- mes "^ff000030 Steel^000000, ";
- mes "^ff0000100 Tassels^000000,";
- mes "^ff00002 Oridecons^000000,";
- mes "and ^ff000040,000 Zeny^000000.";
- mes "Remember these needed materials, and come back after you're positive you have them all.";
- close;
- }
- delitem 999,30;
- delitem 7301,100;
- delitem 984,2;
- set Zeny,Zeny-40000;
- getitem 13301,1;
- mes "[Tetsu]";
- mes "Hmm, very well.";
- mes "Looks like you've brought me the correct amount of materials and Zeny";
- mes "Here is your completed Fuuma Shuriken Daisharin";
- close;
-
-//=====================DAISHARIN4========================
-M_DAIS4:
- mes "[Tetsu]";
- mes "Hmm~ I see you've chose the ^ff0000Fuuma Shuriken Daisharin[4]^000000.";
- mes "In order to create Fuuma Shuriken Daisharin[4], I require...";
- mes "20 Cracked Diamonds, 1 Fuuma Shuriken Daisharin";
- mes "3 Oridecons, and 40,000 Zeny.";
- mes "Do you want me to create this item for you?";
- next;
- mes "[Tetsu]";
- mes "And in case you don't know...";
- mes "In the process of slotting a weapon, your weapon will lose any refine points and slotted cards, if any.";
- mes "Think this over with caution, and then decide if you really want to do this or not.";
- next;
- menu "No thanks.. It's a little pricey..",M_NOPE,"Yes! Make it for me!",-;
-
- if(countitem(733)<20 || countitem(13301)<1 || countitem(984)<3){
- mes "[Tetsu]";
- mes "It looks like you haven't brought me enough materials to make you a Fuuma Shuriken Daisharin[4].";
- next;
- mes "[Tetsu]";
- mes "In order to create a Fuuma Shuriken Daisharin[4], I require...";
- mes "^ff000020 Cracked Diamonds^000000,";
- mes "^ff00003 Oridecons^000000,";
- mes "1 Fuuma Shuriken Daisharin, and";
- mes "^ff000040,000 Zeny^000000.";
- mes "Remember these needed materials, and come back after you're positive you have them all.";
- close;
- }
- if(Zeny < 40000){
- mes "[Tetsu]";
- mes "Hmm.. You brought plenty of materials, but you're short on zeny.";
- next;
- mes "[Tetsu]";
- mes "In order to create a Fuuma Shuriken Daisharin[4], I require...";
- mes "^ff000020 Cracked Diamonds^000000,";
- mes "^ff00003 Oridecons^000000,";
- mes "1 Fuuma Shuriken Daisharin, and";
- mes "^ff000040,000 Zeny^000000.";
- mes "Remember these needed materials, and come back after you're positive you have them all.";
- close;
- }
- delitem 733,20;
- delitem 984,3;
- set Zeny,Zeny-40000;
- delitem 13301,1;
- getitem 13302,1;
- mes "[Tetsu]";
- mes "Hmm, very well.";
- mes "Looks like you've brought me the correct amount of materials and Zeny";
- mes "Here is your completed Fuuma Shuriken Daisharin[4].";
- close;
-
-//=====================REKKA========================
-M_REKKA:
- mes "[Tetsu]";
- mes "Hmm~ I see you've chose the ^ff0000Fuuma Shuriken Rekka^000000.";
- mes "In order to create a Fuuma Shuriken Rekka, I require";
- mes "50 Steel, 100 Live Coal";
- mes "100 Burning Hearts, 50 Burning Stones";
- mes "and 78,000 Zeny.";
- mes "Do you want me to create this item for you?";
- next;
- menu "Well .. erm .. it's kind of pricey",M_NOPE,"Yes! Make it for me!",-;
-
- if(countitem(999)<50 || countitem(7098)<100 || countitem(7097)<100 || countitem(7521)<50){
- mes "[Tetsu]";
- mes "It looks like you haven't brought me enough materials to make you a Fuuma Shuriken Rekka.";
- next;
- mes "[Tetsu]";
- mes "In order to create a Fuuma Shuriken Rekka, I require...";
- mes "^ff000050 Steel^000000,^ff000050 Burning Stones^000000,";
- mes "^ff0000100 Burning Hearts^000000,^ff0000100 Live Coal^000000,";
- mes "and ^ff000078,000 Zeny^000000";
- mes "Remember these needed materials, and come back after you're positive you have them all.";
- close;
- }
- if(Zeny < 78000){
- mes "[Tetsu]";
- mes "Hmm.. You brought plenty of materials, but you're short on zeny.";
- next;
- mes "[Tetsu]";
- mes "In order to create a Fuuma Shuriken Rekka, I require...";
- mes "^ff000050 Steel^000000,^ff000050 Burning Stones^000000,";
- mes "^ff0000100 Burning Hearts^000000,^ff0000100 Live Coal^000000,";
- mes "and ^ff000078,000 Zeny^000000";
- mes "Remember these needed materials, and come back after you're positive you have them all.";
- close;
- }
- delitem 999,50;
- delitem 7098,100;
- delitem 7097,100;
- delitem 7521,50;
- set Zeny,Zeny-78000;
- getitem 13303,1;
- mes "[Tetsu]";
- mes "Hmm, very well.";
- mes "Looks like you've brought me the correct amount of materials and Zeny";
- mes "Here is your completed Fuuma Shuriken Rekka.";
- close;
-
-//=====================I'M SORRY========================
-M_NOPE:
- mes "[Tetsu]";
- mes "Hmm. The cost to create this item is kind of expensive...";
- mes "All right. If you do gather all the required materials one day, come back and see me.";
- close;
-
-M_CANCEL:
- mes "[Tetsu]";
- mes "What a shame.";
- mes "I wanted to show you the weapons I put my heart and soul into making them.";
- mes "If you ever have second thoughts, it's never too late to come back and ask.";
- close;
-}
+//===== By: ================================================== +//= Playtester +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= SVN eA +//===== Description: ========================================= +//= Ninja quests +//===== Additional Comments: ================================= +//= 1.0 Ninja Arm Guards only yet [Playtester] +//= 1.1 Added Kaibara [Playtester] +//= 1.2 Added Tetsu [Playtester] +// (original NPC Taitsu was made by Auron) +//============================================================ + +que_ng,28,50,3 script Boshuu 709,{ + + if (BaseJob != Job_Ninja){ + mes "[Boshuu]"; + mes "I'm the best craftsman out of what people call the Three Craftsmen of Ninja Tools."; + mes "They call me Murata Boshuu."; + next; + mes "[Boshuu]"; + mes "I know how to create any armor and shield of the eastern world, and my shields are considered the best there is."; + next; + mes "[Boshuu]"; + mes "But seeing how you are an outsider..."; + mes "Looks like I have no business with you."; + mes "Ehem~"; + close; + } + if (BaseLevel < 20){ + mes "[Boshuu]"; + mes "I make the best shields for Ninjas of all ages,"; + mes "But even I have some minimum requirements"; + next; + mes "[Boshuu]"; + mes "It looks like what you need isn't a shield, but more levels."; + mes "Come back after you've grown a bit more."; + close; + } + if (countitem(2102) < 1 && !(MISC_QUEST & 2048)){ + mes "[Boshuu]"; + mes "I'm the best craftsman out of what people call the Three Craftsmen of Ninja Tools."; + mes "They call me Murata Boshuu."; + next; + mes "[Boshuu]"; + mes "They say it's three craftsmen, but the other two are probably scammers."; + mes "There's not a single craftsman better than I for ninjas in this world."; + next; + mes "[Boshuu]"; + mes "I know how to make all the eastern armor and shield."; + next; + mes "[Boshuu]"; + mes "Because the armor I'd create was so superior and defensive, when two people battle wearing armor made by me, no one can win!"; + next; + mes "[Boshuu]"; + mes "For that reason, I no longer make any armor."; + mes "I'm only collecting armors nowadays, just to make sure my skills do not go to waste.."; + next; + mes "[Boshuu]"; + mes "But I feel so bored nowadays."; + next; + mes "[Boshuu]"; + mes "Now that I only collect armor, I feel like the creative flame within me is dying out."; + next; + mes "[Boshuu]"; + mes "From what I heard, there's an armor overseas which I haven't even heard of."; + mes "It was called a... hmm.. what was it called?"; + next; + mes "[Boshuu]"; + mes "^ff0000Guard[1]^000000? Well, it's a name like that."; + mes "I wish to see the real thing myself."; + next; + mes "[Boshuu]"; + mes "But obviously, it's probably worthless compared to the armor I make."; + next; + mes "[Boshuu]"; + mes "Do me a favor and I'll make you something special."; + next; + mes "[Boshuu]"; + mes "I'm not sure what I'll do, but I get the feeling I'll feel inspired once I see that armor."; + mes "How 'bout it~ Will you find me a ^ff0000Guard[1]^000000?"; + next; + if(select("Hmm.. I don't feel like it.:Very well.") == 1){ + mes "[Boshuu]"; + mes "Ah~ What a shame.."; + mes "You're missing out on an opportunity to get your hands on something made by a genius craftsman like myself..."; + close; + }else{ + mes "[Boshuu]"; + mes "Oh, Very well."; + mes "Get a move on."; + mes "Find the shield called ^ff0000Guard[1]^000000 and bring it to me."; + set ninbo,1; + close; + } + } + if (ninbo == 1){ + mes "[Boshuu]"; + mes "Oh.. so did you bring it?"; + mes "Show it to me..."; + mes "Hmmmmm..."; + next; + mes "[Boshuu]"; + mes "Oh~ ! I see, it's even possible to slot armor!"; + next; + mes "[Boshuu]"; + mes "Ahh, Now I'm just itching to imitating this armor and making a slot on other armors."; + next; + mes "[Boshuu]"; + mes "If you have a regular non-slotted Arm Guard and a slotted Guard, I'll make the non-slotted one slotted at the cost of 10,000 Zeny."; + next; + mes "[Boshuu]"; + mes "How 'bout it? Want to try?"; + next; + if(select("No thanks.:Ok, sounds good.") == 1){ + mes "[Boshuu]"; + mes "Hmm, Ok."; + mes "I'm so grateful that I was able to see such a rare thing from overseas."; + mes "Thanks for everything."; + set ninbo,0; + close; + }else{ + mes "[Boshuu]"; + mes "Oh ok."; + mes "I can't wait to begin."; + mes "If you bring me 1 Arm Guard"; + mes "1 Slotted Guard, and"; + mes "10,000 Zeny.."; + next; + mes "[Boshuu]"; + mes "Then I'll slot your slotless Arm Guard."; + mes "Come back when you have all the required materials."; + set ninbo,2; + close; + } + } + else if (ninbo == 2){ + if (countitem(2102) < 1 || countitem(2117) < 1){ + mes "[Boshuu]"; + mes "Hmm... It looks like you didn't bring me enough materials."; + mes "In order to create a Slotted Arm Guard, I need 1 Slotted Guard"; + mes "1 Arm Guard, and 10,000 Zeny"; + mes "Come back when you're sure you have everything."; + close; + } + if (Zeny < 10000){ + mes "[Boshuu]"; + mes "Hmm.. You brought plenty of materials, but you're short on zeny."; + next; + mes "[Boshuu]"; + mes "In order to create a Slotted Arm Guard, I need 1 Guard[1]"; + mes "1 Arm Guard, and 10,000 Zeny."; + mes "Come back when you're sure you have everything."; + close; + } + mes "[Boshuu]"; + mes "Oh, I see you're back with all the required materials."; + mes "But before I start, I must ask you one more time."; + mes "Do you want to give me the materials you've brought and receive a Slotted Arm Guard instead?"; + next; + if(select("No:Yes") == 1){ + mes "[Boshuu]"; + mes "Ok"; + mes "Well, if you make up your mind again, come and see me."; + close; + }else{ + mes "[Boshuu]"; + mes "All right!"; + mes "This should only take a second"; + mes "Bang Clang~ Bang Clang~"; + next; + if(countitem(2102) < 1 || countitem(2117) < 1 || Zeny < 10000){ + mes "HACK DETECTED"; + close; + } + mes "[Boshuu]"; + mes "Here, it's finally complete."; + mes "I present to you a Slotted Arm Guard."; + mes "Come and find me whenever you're ready to request more."; + delitem 2102,1; + delitem 2117,1; + set Zeny,Zeny-10000; + set ninbo,0; + set MISC_QUEST,MISC_QUEST | 2048; + getitem 2118,1; + close; + } + } + else if (MISC_QUEST & 2048){ + set ninbo,0; + mes "[Boshuu]"; + mes "Oh~ I see you've come back."; + mes "Is it because you need another slotted Arm Guard?"; + next; + if(select("Nope, not really.:Yes, make me another one.") == 1){ + mes "[Boshuu]"; + mes "Hmmph~ You sure a weird one."; + mes "Well, I'll see you later~"; + close; + }else{ + if (countitem(2102) < 1 || countitem(2117) < 1){ + mes "[Boshuu]"; + mes "Hmm... It looks like you didn't bring me enough materials."; + mes "In order to make a Slotted Arm Guard,"; + mes "I need 1 Slotted Guard"; + mes "1 Arm Guard, and"; + mes "10,000 Zeny."; + mes "Come back when you're sure you have everything."; + close; + } + if (Zeny < 10000){ + mes "[Boshuu]"; + mes "Hmm.. You brought plenty of materials, but you're short on zeny."; + next; + mes "[Boshuu]"; + mes "In order to create one Slotted Arm Guard,"; + mes "I need 1 Slotted Guard, 1 Arm Guard, and 10,000 Zeny."; + mes "Come back when you're sure you have everything."; + close; + } + mes "[Boshuu]"; + mes "Oh, You've brought me the needed materials."; + mes "Before I begin, let me ask one final time..."; + mes "Will you give me the materials you've gathered, and in turn, receive a slotted Arm Guard?"; + next; + if(select("No:Yes") == 1){ + mes "[Boshuu]"; + mes "Ok"; + mes "If you ever make up your mind"; + mes "come and find me again."; + close; + }else{ + mes "[Boshuu]"; + mes "All right!"; + mes "This should only take a second"; + mes "Bang Clang ~Bang Clang ~"; + next; + mes "[Boshuu]"; + mes "Here, it's finally complete."; + mes "I present to you a Slotted Arm Guard."; + next; + if(countitem(2102) < 1 || countitem(2117) < 1 || Zeny < 10000){ + mes "HACK DETECTED"; + close; + } + mes "[Boshuu]"; + mes "If you ever want to ask me to make you more items, feel free to come back anytime."; + delitem 2102,1; + delitem 2117,1; + set Zeny,Zeny-10000; + getitem 2118,1; + close; + } + } + } + else{ + set ninbo,0; + mes "[Boshuu]"; + mes "Oh~ You~!"; + mes "Is what you have there the shield from overseas called a Guard? Let me take a look."; + next; + mes "[Boshuu]"; + mes "Unbelievable!! It is~!"; + mes "If all shields had a slot, they could become more effective than ever."; + mes "How is it that I've only realised this now?"; + next; + mes "[Boshuu]"; + mes "I'm the best out of the three craftsmen of Ninja tools called Murata Boshuu."; + mes "I know how to create all the armor and shields of the eastern world."; + next; + mes "[Boshuu]"; + mes "But because the armor I would create was so refined and high in defense, when people wearing my armor would fight again each other, neither side could win."; + next; + mes "[Boshuu]"; + mes "For that reason, I no longer make shields and armor."; + next; + mes "[Boshuu]"; + mes "Nowadays, all I do is collect shields and armor."; + next; + mes "[Boshuu]"; + mes "But life is kind of boring without crafting things."; + next; + mes "[Boshuu]"; + mes "Since all I do is collect now, I feel like the creative spirit within me is disappearing."; + next; + mes "[Boshuu]"; + mes "But at the sight of your shield, I feel like my sleeping spirit of creativity has awoken."; + next; + mes "[Boshuu]"; + mes "I you want to, bring me an Arm Guard, a Slotted Guard, and 10,000 Zeny, and I'll make you a Slotted Arm Guard."; + mes "How 'bout it? Would you like to obtain a Slotted Arm Guard?"; + next; + if(select("No, I'd rather not.:Yes~!! Please make it for me!") == 1){ + mes "[Boshuu]"; + mes "Hmm, is that so?"; + mes "What a shame..."; + mes "Well, if you change your mind later, come back and see me."; + close; + }else{ + if (countitem(2102) < 1 || countitem(2117) < 1){ + mes "[Boshuu]"; + mes "Hmm... It looks like you didn't bring me enough materials."; + next; + mes "[Boshuu]"; + mes "In order to make a Slotted Arm Guard,"; + mes "I need 1 Slotted Guard"; + mes "1 Arm Guard, and"; + mes "10,000 Zeny."; + mes "Come back when you're sure you have everything."; + close; + } + if (Zeny < 10000){ + mes "[Boshuu]"; + mes "Hmm.. You brought plenty of materials, but you're short on zeny."; + next; + mes "[Boshuu]"; + mes "In order to make a Slotted Arm Guard,"; + mes "I need 1 Slotted Guard"; + mes "1 Arm Guard, and"; + mes "10,000 Zeny."; + mes "Come back when you're sure you have everything."; + close; + } + mes "[Boshuu]"; + mes "Oh, You've brought me the needed materials."; + mes "Before I begin, let me ask one final time..."; + mes "Will you give me the materials you've gathered,"; + mes "and in turn, receive a Slotted Arm Guard?"; + next; + if(select("No:Yes") == 1){ + mes "[Boshuu]"; + mes "Ok"; + mes "If you ever make up your mind"; + mes "come and find me again."; + close; + }else{ + mes "[Boshuu]"; + mes "All right!"; + mes "This should only take a second"; + mes "Bang Clang ~Bang Clang ~"; + next; + if(countitem(2102) < 1 || countitem(2117) < 1 || Zeny < 10000){ + mes "HACK DETECTED"; + close; + } + mes "[Boshuu]"; + mes "Here, it's finally complete."; + mes "I present to you a Slotted Arm Guard."; + mes "If you ever want to ask me to make you more items, feel free to come back anytime."; + delitem 2102,1; + delitem 2117,1; + set Zeny,Zeny-10000; + set MISC_QUEST,MISC_QUEST | 2048; + getitem 2118,1; + close; + } + } + } +} + +que_ng,28,45,3 script Basshu 86,{ + + if(BaseJob != Job_Ninja){ + mes "[Basshu]"; + mes "I am one of the brothers of the three brothers in charge of crafting shields in the east named Murata Basshu"; + next; + mes "[Basshu]"; + mes "People normally call us the Three Craftsmen, but the other two craftsmen are my brothers."; + next; + mes "[Basshu]"; + mes "But It looks like you're not my usual customer type, so I cannot make you any shields."; + mes "Sorry."; + close; + } + if(BaseLevel < 50){ + mes "[Basshu]"; + mes "I am one of the brothers of the three brothers in charge of crafting shields in the east named Murata Basshu"; + next; + mes "[Basshu]"; + mes "Unfortunately, many of my shields have minimum requirements, and I'm afraid you would not meet them."; + next; + mes "[Basshu]"; + mes "Come back when you're stronger."; + close; + } + if (countitem(2107) < 1 && !(MISC_QUEST & 4096)){ + mes "[Basshu]"; + mes "I am one of the brothers of the three craftsmen in charge of crafting shields in the east named Murata Basshu"; + next; + mes "[Basshu]"; + mes "We are called the Three Craftsmen, but the other two craftsmen are my brothers."; + mes "I've learned my craft by sneaking looks over my brothers, so my skill is a little less than them, but many people praise me highly."; + next; + mes "[Basshu]"; + mes "As of now, I've given up making shields and am currently running an antique shop for shields."; + mes "I'm researching to see if shields can be enchanted with magic."; + next; + mes "[Basshu]"; + mes "Do you happen to know a shield called the Mirror shield from overseas?"; + mes "I'd love to see that item, but I can't get my hands on one."; + next; + mes "[Basshu]"; + mes "It'd help me greatly if I could see that shield up close."; + mes "Can you help me?"; + next; + if(select("Hmm...I don't feel like it.:Very well.") == 1){ + mes "[Basshu]"; + mes "Ah~ I guess it was an impossible request."; + mes "I'm sorry."; + mes "If you ever find a Mirror shield and want to get rid of it, please come and see me."; + close; + }else{ + mes "[Basshu]"; + mes "Oh, thank you."; + mes "If you could really find me a Mirror Shield, I might get some really good ideas."; + set ninbot,1; + close; + } + } + if (ninbot == 1){ + mes "[Basshu]"; + mes "Oh. You have it?"; + mes "Let me see..."; + mes "Hmm ..."; + next; + mes "[Basshu]"; + mes "Oh! That's it! This proves it's not impossible to make a shield resistant to magical attacks."; + mes "Whew..."; + next; + mes "[Basshu]"; + mes "This sure gets me excited."; + mes "If you have a normal Arm Guard, bring me your Arm Guard, and..."; + next; + mes "[Basshu]"; + mes "1 Mirror Shield, and"; + mes "20,000 Zeny, and I'll improve your Arm Guard into an Improved Arm Guard."; + next; + mes "[Basshu]"; + mes "How about it? Would you like that?"; + next; + if(select("No, I wouldn't.:Yes, I would.") == 1){ + mes "[Basshu]"; + mes "Hmm, Very Well."; + mes "I'm so grateful you showed me that rare shield from overseas."; + next; + mes "[Basshu]"; + mes "Thanks for everything."; + set ninbot,0; + close; + }else{ + mes "[Basshu]"; + mes "Very Well."; + mes "I'm looking forward to this."; + next; + mes "[Basshu]"; + mes "Bring me 1 Arm Guard,"; + mes "1 Mirror Shield, and"; + mes "20,000 Zeny,"; + mes "and I'll make you an Improved Arm Guard."; + next; + mes "[Basshu]"; + mes "Come and see me when you have everything ready."; + set ninbot,2; + close; + } + } + else if (ninbot == 2){ + if(countitem(2107) < 1 || countitem(2117) < 1){ + mes "[Basshu]"; + mes "Hmm.. It looks like there aren't enough materials."; + mes "For an Improved Arm Guard, I require..."; + mes "1 Mirror Shield, 1 Arm Guard"; + mes "and 20,000 Zeny."; + mes "Come again when you have these materials."; + close; + } + if(Zeny < 20000){ + mes "[Basshu]"; + mes "Hmm.. You brought plenty of materials, but you're short on zeny."; + mes "In order to create an Improved Arm Guard, I require..."; + mes "1 Mirror Shield, 1 Arm Guard"; + mes "and 20,000 Zeny."; + mes "Come again when you have these materials."; + close; + } + mes "[Basshu]"; + mes "The proper ingredients"; + mes "have been gathered."; + mes "Before I begin,"; + mes "I'll ask one last time."; + next; + mes "[Basshu]"; + mes "In trade of the magical defence of the Arm Guard increasing, the shield's ability to block physical attacks may inevitably decrease."; + next; + mes "[Basshu]"; + mes "Will you give me the materials you've gathered"; + mes "and in trade, receive an Improved Arm Guard?"; + next; + if(select("No:Yes") == 1){ + mes "[Basshu]"; + mes "Very Well."; + mes "If you ever make up your mind"; + mes "come and find me again."; + close; + }else{ + mes "[Basshu]"; + mes "Hmm~ Well then~"; + mes "Shall we begin?"; + mes "Bang Clang ~Bang Clang ~"; + mes "Sweep Sweep~ Saw Saw~"; + next; + if(countitem(2107) < 1 || countitem(2117) < 1 || Zeny < 20000){ + mes "HACK DETECTED"; + close; + } + mes "[Basshu]"; + mes "Here it is -- it's complete."; + mes "I've made you an Improved Arm Guard."; + mes "If you ever want me to create more items, come and ask me anytime."; + delitem 2107,1; + delitem 2117,1; + set Zeny,Zeny-20000; + set ninbot,0; + set MISC_QUEST,MISC_QUEST | 4096; + getitem 2119,1; + close; + } + } + else if (MISC_QUEST & 4096){ + set ninbot,0; + mes "[Basshu]"; + mes "Oh~ I see you've come back."; + mes "Are you here because you need an Improved Arm Guard?"; + next; + if(select("Nope, not really.:Yes, make me another one.") == 1){ + mes "[Basshu]"; + mes "Aha~ I see~."; + mes "Come back and talk to me anytime."; + close; + }else{ + if(countitem(2107) < 1 || countitem(2117) < 1){ + mes "[Basshu]"; + mes "Hmm.. It looks like there aren't enough materials."; + mes "In order to make an Improved Arm Guard, I require..."; + mes "1 Mirror Shield, 1 Arm Guard,"; + mes "And 20,000 Zeny."; + mes "Come again when you have these materials."; + close; + } + if(Zeny < 20000){ + mes "[Basshu]"; + mes "Hmm.. You brought plenty of materials, but you're short on zeny."; + mes "In order to make an Improved Arm Guard, I require..."; + mes "1 Mirror Shield, 1 Arm Guard,"; + mes "and 20,000 Zeny."; + mes "Come again when you have these materials."; + close; + } + mes "[Basshu]"; + mes "Looks like you brought me the correct ingredients."; + mes "Before I begin,"; + mes "I'll ask one last time."; + next; + mes "[Basshu]"; + mes "In trade of the magical defence of the Arm Guard increasing, the shield's ability to block physical attacks may inevitably decrease."; + next; + mes "[Basshu]"; + mes "Will you give me the materials you've gathered to receive an Improved Arm Guard?"; + next; + if(select("No:Yes") == 1){ + mes "[Basshu]"; + mes "Very Well."; + mes "If you make up your mind"; + mes "come and find me again."; + close; + }else{ + mes "[Basshu]"; + mes "Hmm~ Well then~"; + mes "Shall we begin?"; + mes "Bang Clang ~Bang Clang ~"; + mes "Sweep Sweep~ Saw Saw~"; + next; + mes "[Basshu]"; + mes "Here it is -- it's complete."; + mes "I've made you an Improved Arm Guard"; + next; + if(countitem(2107) < 1 || countitem(2117) < 1 || Zeny < 20000){ + mes "HACK DETECTED"; + close; + } + mes "[Basshu]"; + mes "If you ever want me to create more items, come and ask me anytime."; + delitem 2107,1; + delitem 2117,1; + set Zeny,Zeny-20000; + getitem 2119,1; + close; + } + } + } + else{ + set ninbot,0; + mes "[Basshu]"; + mes "Why~ That's~!"; + mes "Is what you have there that shield which is called a 'Mirror Shield' overseas?"; + next; + mes "[Basshu]"; + mes "Excuse me, but may I take a look?"; + next; + mes "[Basshu]"; + mes "I knew it!! It is a Mirror Shield~!"; + mes "There must be a way any shield can posess magical powers!!"; + next; + mes "[Basshu]"; + mes "Shields could be much more useful than now."; + mes "Why didn't I think of this before?"; + next; + mes "[Basshu]"; + mes "I have two brothers, and together we are the Three Craftsmen of the East."; + mes "I learned my crafting skill by watching my older brothers."; + next; + mes "[Basshu]"; + mes "Due to that, my skill is not as good as theirs, but many people say I am skilled..."; + next; + mes "[Basshu]"; + mes "As of now, I have also given up making shields and am currently running an antique shop for shields."; + next; + mes "[Basshu]"; + mes "I'm researching to see if shields can be enchanted with magic."; + next; + mes "[Basshu]"; + mes "Therefore, I wanted to get an idea of how magic works on shields by studying a shield from overseas called the Mirror Shield, but I couldn't get my hands on one."; + mes "What stress that had caused me."; + next; + mes "[Basshu]"; + mes "But luckily, you, a traveller, happened to have a mirror shield, and now I feel my creative spirit burning lively inside."; + next; + mes "[Basshu]"; + mes "If you want, I will make you an Improved Arm Guard if you bring me 1 Arm Guard, 1 Mirror Shield, And 20,000 Zeny."; + mes "Would you like to try using one?"; + next; + if(select("No, I don't wanna!:Yeah~!! Hurry and make it for me!") == 1){ + mes "[Basshu]"; + mes "Hmm, is that so."; + mes "What a shame."; + mes "Come and find me if you change your mind."; + close; + }else{ + if(countitem(2107) < 1 || countitem(2117) < 1){ + mes "[Basshu]"; + mes "Hmm.. It looks like there aren't enough materials."; + mes "In order to create an Improved Arm Guard, I require..."; + mes "1 Mirror Shield, 1 Arm Guard"; + mes "And 20,000 Zeny"; + mes "Come again when you have these materials."; + close; + } + if(Zeny < 20000){ + mes "[Basshu]"; + mes "Hmm.. You brought plenty of materials, but you're short on zeny."; + mes "In order to make an Improved Arm Guard, I require..."; + mes "1 Mirror Shield, 1 Arm Guard,"; + mes "And 20,000 Zeny."; + mes "Come again when you have these materials."; + close; + } + mes "[Basshu]"; + mes "The proper ingredients"; + mes "have been gathered."; + mes "Before I begin,"; + mes "I'll ask one last time."; + next; + mes "[Basshu]"; + mes "In trade of the magical defence of the Arm Guard increasing, the shield's ability to block physical attacks may inevitably decrease."; + next; + mes "[Basshu]"; + mes "Will you give me the materials you've gathered"; + mes "to receive an Improved Arm Guard?"; + next; + if(select("No:Yes") == 1){ + mes "[Basshu]"; + mes "Very Well."; + mes "If you ever make up your mind"; + mes "come and find me again."; + close; + }else{ + mes "[Basshu]"; + mes "Hmm~ Well then~"; + mes "Shall we begin?"; + mes "Bang Clang ~Bang Clang ~"; + mes "Sweep Sweep~ Saw Saw~"; + next; + if(countitem(2107) < 1 || countitem(2117) < 1 || Zeny < 20000){ + mes "HACK DETECTED"; + close; + } + mes "[Basshu]"; + mes "Here it is -- it's complete."; + mes "I've made you an Improved Arm Guard"; + mes "If you ever want me to create more items, come and ask me anytime."; + delitem 2107,1; + delitem 2117,1; + set Zeny,Zeny-20000; + set MISC_QUEST,MISC_QUEST | 4096; + getitem 2119,1; + close; + } + } + } +} + +que_ng,27,18,3 script Toshu 709,{ + + if(BaseJob != Job_Ninja){ + mes "[Toshu]"; + mes "How are you~"; + mes "My young friend~"; + mes "I am one of the three brothers of the eastern world who craft armor. The name is Murata Toshu."; + next; + mes "[Toshu]"; + mes "I've learned how to slot things from a land overseas."; + mes "I'm thinking about earning some money using this ability."; + next; + mes "[Toshu]"; + mes "But you don't seem like the kind of customer which I can do business with..."; + close; + } + mes "[Toshu]"; + mes "How are you, my young friend~"; + mes "I'm the middle brother of the three brothers in charge of crafting shields in the east."; + mes "They call me Murata Toshu."; + next; + mes "[Toshu]"; + mes "I learned how to slot things from overseas, so I'm thinking about earning some money with that ability part time."; + next; + mes "[Toshu]"; + mes "If you want, I can create a Slotted Improved Arm Guard if you bring me"; + mes "1 Improved Arm Guard, 1 Slotted Buckler"; + mes "and 40,000 Zeny."; + next; + mes "[Toshu]"; + mes "By the way, I'm sorry to say this, but there's a chance I might break your materials and fail slotting the Improved Arm Guard, so you might want to think about it."; + mes "How 'bout it? Do we have a deal?"; + next; + if(select("No. I don't want to do this.:Yes! Let's do this!") == 1){ + mes "[Toshu]"; + mes "Ok."; + mes "Of course, the shields are important to you."; + mes "If you decide to go foward with this afterwards, come and find me."; + close; + }else{ + if(countitem(2104) < 1 || countitem(2119) < 1){ + mes "[Toshu]"; + mes "It doesn't look like you brought me enough materials."; + mes "The required materials are 1 Slotted Buckler"; + mes "1 Improved Arm Guard, and"; + mes "40,000 Zeny."; + mes "You must bring me the right number of materials and Zeny."; + mes "Don't forget that."; + close; + } + if(Zeny < 40000){ + mes "[Toshu]"; + mes "It looks like you brought the right amount of materials."; + mes "However.. you didn't bring enough Zeny."; + mes "The required materials are 1 Slotted Buckler"; + mes "1 Improved Arm Guard, and 40,000 Zeny."; + mes "You must bring me the right number of materials and Zeny."; + mes "Don't forget that."; + close; + } + mes "[Toshu]"; + mes "Hmm. materials and zeny checked!"; + mes "Time to begin my part."; + mes "Just to warn you.."; + next; + mes "[Toshu]"; + mes "While I am in production, I may fail to create your gear, so you may want to think it over."; + next; + mes "[Toshu]"; + mes "Do you want me to produce your gear, even if there's a chance I may fail?"; + next; + if(select("I think I better back off. Sob..:Yes! Let's try anyway!") == 1){ + mes "[Toshu]"; + mes "Ok."; + mes "Well, come back later when you've got the guts to try."; + mes "Erherherherher~"; + close; + }else{ + mes "[Toshu]"; + mes "OK! I have your order!"; + mes "Just wait 3 seconds!!"; + mes "Clink Clank~!Clink Clank~!!"; + mes "Sweep Sweep~ Saw Saw~"; + next; + if(countitem(2104) < 1 || countitem(2119) < 1 || Zeny < 40000){ + mes "HACK DETECTED"; + close; + } + delitem 2104,1; + delitem 2119,1; + set Zeny,Zeny-40000; + + switch (rand(5)) { + case 1: + getitem 12043,1; + mes "[Toshu]"; + mes "Aaah!!!"; + mes "Ah.. this"; + mes "is bad news."; + mes "Slotting the shield has failed"; + mes "as I feared."; + mes "I'm very sorry about this."; + mes "Eat this and cheer up."; + close; + break; + case 2: + getitem 12043,1; + mes "[Toshu]"; + mes "Aaah!!!"; + mes "Ah.. this"; + mes "is bad news."; + mes "Slotting the shield has failed"; + mes "as I feared."; + mes "I'm very sorry about this."; + mes "Eat this and cheer up."; + close; + break; + default: + getitem 2120,1; + mes "[Toshu]"; + mes "Hmm~~ Looks like everything went all right."; + mes "Here is your completed Slotted"; + mes "Improved Arm Guard."; + mes "I was nervous that it might fail, but hey, there's a reason why I'm called a Craftsman, right?"; + mes "If you need me again, come and seek me."; + close; + break; + } + } + } +} + +que_ng,72,34,3 script Craftsman Kaibara 847,{ + + if (BaseJob != Job_Ninja){ + mes "[Kaibara]"; + mes "I am a Craftsman called Kaibara"; + mes "I create weapons for Ninjas."; + mes "However, It doesn't look like you are a ninja."; + next; + mes "[Kaibara]"; + mes "Even if I created a sword for you, I doubt you would be able to appreciate it. What a shame..."; + close; + } + mes "[Kaibara]"; + mes "I am the last Craftsman who knows how to make a sword out of a Black Dragon's scales. They call me Kaibara."; + mes "You look like a Ninja."; + mes "If you're interested, take a look at my goods while you decide what you want."; + next; + switch(select("Gokurin:Jitte:Ashura[3]:Murasame:Hakujin:Cancel")){ + case 1: + mes "[Kaibara]"; + mes "Hmm~ I see you've picked the Gokurin."; + mes "Gokurin is made with various materials, one of them being Dragon's Scale."; + next; + mes "[Kaibara]"; + mes "The required material for this sword is 400 Dragon Scales,"; + mes "5 Oridecons, and 30 Dragon Skins."; + mes "and 200,000 Zeny."; + mes "Do you want me to create this item for you?"; + next; + if(select("No thanks. It's too expensive.:Yes! I want one!") == 1){ + mes "[Kaibara]"; + mes "Hrm. I understand. These are materials that are difficult to attain..."; + mes "If you ever happen to gather all these materials one day, feel free to come back."; + close; + }else{ + if(countitem(1036) < 400 || countitem(984) < 5 || countitem(7123) < 30){ + mes "[Kaibara]"; + mes "It looks like there are not enough ingredients for me to make you a Gokurin."; + next; + mes "[Kaibara]"; + mes "In order to make the Gokurin,"; + mes "I require ^ff0000 400 Dragon's Scale,^000000"; + mes "^ff00005 Oridecons^000000, ^ff000030 Dragon Skins^000000"; + mes "and ^ff0000200000 Zeny^000000."; + mes "Make sure you have those items when you return to me."; + close; + } + if(Zeny < 200000){ + mes "[Kaibara]"; + mes "Hmm, it looks like you have enough materials, but you're short on Zeny."; + next; + mes "[Kaibara]"; + mes "In order to make the Gokurin,"; + mes "I require ^ff0000 400 Dragon Scales,^000000"; + mes "^ff00005 Oridecons^000000, ^ff000030 Dragon Skins^000000"; + mes "and ^ff0000200,000 Zeny^000000."; + mes "Make sure you have those items when you return to me."; + close; + } + delitem 1036,400; + delitem 984,5; + delitem 7123,30; + set Zeny,Zeny-200000; + getitem 13006,1; + mes "[Kaibara]"; + mes "Hmm, looks good."; + mes "I've checked your ingredients and fees."; + mes "Here is your completed Gokurin."; + close; + } + break; + case 2: + mes "[Kaibara]"; + mes "Hmm~ You've picked the ^ff0000Jitte^000000."; + mes "This sword has a legend that the more enemies you slay with it, the stronger it gets."; + next; + mes "[Kaibara]"; + mes "The required materials are 30 Steel, one Old Hilt"; + mes "and 20,000 Zeny."; + mes "Do you want me to create this item for you?"; + next; + if(select("No thanks. It's too expensive.:Yes! I want one!") == 1){ + mes "[Kaibara]"; + mes "Hrm. I understand. These are materials that are difficult to attain..."; + mes "If you ever happen to gather all these materials one day, feel free to come back."; + close; + }else{ + if(countitem(999) < 30 || countitem(7022) < 1){ + mes "[Kaibara]"; + mes "It looks like you need more materials before I can make you a Jitte."; + next; + mes "[Kaibara]"; + mes "In order to create a Jitte, I require"; + mes "^ff000030 Steel^000000, "; + mes "^f00001 Old Hilt^000000,"; + mes "and ^ff000020,000 Zeny^000000."; + mes "Remember these needed materials, and come back after you're positive you have them all."; + close; + } + if(Zeny < 20000){ + mes "[Kaibara]"; + mes "Hmm.. You brought plenty of materials, but you're short on zeny."; + next; + mes "[Kaibara]"; + mes "In order to create the Jitte, I require"; + mes "^ff000030 Steel,^000000"; + mes "^f00001 Old Hilt^000000,"; + mes "and ^ff000020,000 Zeny^000000."; + mes "Remember these needed materials, and come back after you're positive you have them all."; + close; + } + delitem 999,30; + delitem 7022,1; + set Zeny,Zeny-20000; + getitem 13007,1; + mes "[Kaibara]"; + mes "Hmm, very well."; + mes "I've checked your ingredients and fees."; + mes "Here is your completed Jitte."; + close; + } + break; + case 3: + mes "[Kaibara]"; + mes "Hmm~ You've chose the ^ff0000Ashura[3]^000000."; + mes "In order to create an Ashura[3], I require "; + mes "25 Steel, 5 Worn-out Magic Scrolls"; + mes "And 32,000 Zeny."; + mes "Do you want me to create this item for you?"; + next; + if(select("No thanks. It's too expensive.:Yes! I want one!") == 1){ + mes "[Kaibara]"; + mes "Hrm. I understand. These are materials that are difficult to attain..."; + mes "If you ever happen to gather all these materials one day, feel free to come back."; + close; + }else{ + if(countitem(999) < 25 || countitem(7099) < 5){ + mes "[Kaibara]"; + mes "It looks like you don't have all the materials I need to create an Ashura[3] for you."; + next; + mes "[Kaibara]"; + mes "I require ^ff000025 Steel,^000000"; + mes "^ff0000Five Worn-out Magic Scrolls,^000000"; + mes "and ^ff0000 32,000 Zeny^000000 in order to create an Ashura[3]."; + mes "Remember these needed materials, and come back after you're positive you have them all."; + close; + } + if(Zeny < 32000){ + mes "[Kaibara]"; + mes "Hmm.. You brought plenty of materials, but you're short on zeny."; + next; + mes "[Kaibara]"; + mes "In order to create an Ashura[3], I require the following materials - "; + mes "^ff000025 Steel,^000000"; + mes "^ff00005 Worn-out Magic Scrolls^000000,"; + mes "and ^ff0000 32,000 Zeny^000000"; + mes "Remember these needed materials, and come back after you're positive you have them all."; + close; + } + delitem 999,25; + delitem 7099,5; + set Zeny,Zeny-32000; + getitem 13011,1; + mes "[Kaibara]"; + mes "Hmm, very well."; + mes "I've checked your ingredients and fees."; + mes "Here is your completed Ashura[3]."; + close; + } + break; + case 4: + mes "[Kaibara]"; + mes "Hmm~ You've chose the ^ff0000Murasame^000000."; + mes "To create the Murasame, I require"; + mes "30 Steel, 10 Aquamarines"; + mes "And 48,000 Zeny."; + mes "Do you want me to create this item for you?"; + next; + if(select("No thanks. It's too expensive.:Yes! I want one!") == 1){ + mes "[Kaibara]"; + mes "Hrm. I understand. These are materials that are difficult to attain..."; + mes "If you ever happen to gather all these materials one day, feel free to come back."; + close; + }else{ + if(countitem(999) < 30 || countitem(720) < 10){ + mes "[Kaibara]"; + mes "It looks like your short on materials for me to create you a Murasame."; + next; + mes "[Kaibara]"; + mes "I require ^ff000030 Steel^000000, "; + mes "^ff000010 Aquamarines^000000,"; + mes "and ^ff000048,000 Zeny^000000"; + mes "in order to create a Murasame."; + mes "Remember these needed materials, and come back after you're positive you have them all."; + close; + } + if(Zeny < 48000){ + mes "[Kaibara]"; + mes "Hmm.. You brought plenty of materials, but you're short on zeny."; + next; + mes "[Kaibara]"; + mes "In order to create a Murasame, I require.."; + mes "^ff000030 Steel^000000, "; + mes "^ff000010 Aquamarines^000000,"; + mes "and ^ff000048,000 Zeny^000000."; + mes "Remember these needed materials, and come back after you're positive you have them all."; + close; + } + delitem 999,30; + delitem 720,10; + set Zeny,Zeny-48000; + getitem 13012,1; + mes "[Kaibara]"; + mes "Hmm, very well."; + mes "I've checked your ingredients and fees."; + mes "Here is your completed Murasame."; + close; + } + break; + case 5: + mes "[Kaibara]"; + mes "Hmm~ You've chose the ^ff0000Hakujin^000000."; + mes "In order to create a Hakujin, I require..."; + mes "500 Skel-Bones, 5 Pearls"; + mes "10 Level 3 Heal Scrolls"; + mes "and 120,000 Zeny."; + mes "Do you want me to create this item for you?"; + next; + if(select("No thanks. It's too expensive.:Yes! I want one!") == 1){ + mes "[Kaibara]"; + mes "Hrm. I understand. These are materials that are difficult to attain..."; + mes "If you ever happen to gather all these materials one day, feel free to come back."; + close; + }else{ + if(countitem(932) < 500 || countitem(12001) < 10 || countitem(722) < 5){ + mes "[Kaibara]"; + mes "It looks like you're short on raw materials for me to be able to make you a Hakujin."; + next; + mes "[Kaibara]"; + mes "In order to create a Hakujin, I require..."; + mes "500 Skel-Bones, 5 Pearls"; + mes "10 Level 3 Heal Scrolls"; + mes "and 120,000 Zeny."; + mes "Remember these needed materials, and come back after you're positive you have them all."; + close; + } + if(Zeny < 120000){ + mes "[Kaibara]"; + mes "Hmm.. You brought plenty of materials, but you're short on zeny."; + next; + mes "[Kaibara]"; + mes "In order to create a Hakujin, I require..."; + mes "500 Skel-Bones, 5 Pearls"; + mes "10 Level 3 Heal Scrolls"; + mes "and 120,000 Zeny."; + mes "Remember these needed materials, and come back after you're positive you have them all."; + close; + } + delitem 932,500; + delitem 12001,10; + delitem 722,5; + set Zeny,Zeny-120000; + getitem 13014,1; + mes "[Kaibara]"; + mes "Hmm, very well."; + mes "I've double checked the materials and Zeny you've brought."; + mes "Here is your completed Hakujin."; + close; + } + break; + default: + mes "[Kaibara]"; + mes "Hmm, Very well."; + mes "Come and look for me again."; + close; + break; + } +} + +que_ng,22,62,3 script Tetsu 709,{ + + mes "[Tetsu]"; + if(BaseJob != Job_Ninja){ + mes "I'm The Craftman of Fuuma Ninjas called Tetsu."; + next; + mes "[Tetsu]"; + mes "My living is getting tough because of my gambling, so I've started to make weapons part time."; + next; + mes "[Tetsu]"; + mes "However, it looks like you're not a ninja."; + mes "There's no point of me explaining any further then."; + next; + mes "[Tetsu]"; + mes "Perhaps when I have some money to spare, we could play a game of Mah-jong together."; + close; + } + mes "I am the Craftman of the Fuuma Ninja. I am called Tetsu."; + next; + mes "[Tetsu]"; + mes "Things have become tough for me due to my habit of gambling... So, here I am making weapons again, at long last."; + next; + mes "[Tetsu]"; + mes "I may not look it, but if it's about any items related to Fuuma, there's none who come close to my craftsmenship."; + mes "Well, look around, look around."; + next; + menu "Fuuma Shuriken Beneki",M_BENEKI,"Fuuma Shuriken Daisharin",M_DAIS, + "Fuuma Shuriken Daisharin[4]",M_DAIS4,"Fuuma Shuriken Rekka",M_REKKA,"Cancel",M_CANCEL; + +//=====================BENEKI======================== +M_BENEKI: + mes "[Tetsu]"; + mes "Hmm~ You've chose the ^ff0000Fuuma Beneki^000000."; + mes "In order to make the Fuuma Beneki, I need"; + mes "50 Steel, 20 Harpy Feather"; + mes "5 Oridecon, and 90,000 Zeny."; + mes "Do you want me to create this item for you?"; + next; + menu "Well .. erm .. it's kind of pricey.",M_NOPE,"Yes! Make it for me!",-; + + if(countitem(999)<50 || countitem(7115)<20 || countitem(984)<5){ + mes "[Tetsu]"; + mes "It looks like you haven't brought me enough materials to make you a Fuuma Shuriken Beneki."; + next; + mes "[Tetsu]"; + mes "In order to create a Fuuma shuriken Beneki, I require..."; + mes "^ff000050 Steel,^000000"; + mes "^ff000020 Harpy Feathers^000000,"; + mes "^ff00005 Oridecons^000000,"; + mes "and ^ff000090,000 Zeny^000000."; + mes "Remember these needed materials, and come back after you're positive you have them all."; + close; + } + if(Zeny < 90000){ + mes "[Tetsu]"; + mes "Hmm.. You brought plenty of materials, but you're short on zeny."; + next; + mes "[Tetsu]"; + mes "In order to create a Fuuma Shuriken Beneki, I require..."; + mes "^ff000050 Steel,^000000"; + mes "^ff000020 Harpy Feathers^000000,"; + mes "^ff00005 Oridecons^000000,"; + mes "and ^ff000090,000 Zeny^000000."; + mes "Remember these needed materials, and come back after you're positive you have them all."; + close; + } + delitem 999,50; + delitem 7115,20; + delitem 984,5; + set Zeny,Zeny-90000; + getitem 13300,1; + mes "[Tetsu]"; + mes "Hmm, very well."; + mes "Looks like you've brought me the correct amount of materials and Zeny"; + mes "Here is your completed Fuuma Shuriken Beneki"; + close; + +//=====================DAISHARIN======================== +M_DAIS: + mes "[Tetsu]"; + mes "Hmm~ I see you've chose the ^ff0000Fuuma Shuriken Daisharin^000000."; + mes "Fuuma Shuriken Daisharin In order to create Fuuma Shuriken Daisharin, I require..."; + mes "30 Steel, 100 Tassels"; + mes "2 Oridecons, and 40,000 Zeny."; + mes "Do you want me to create this item for you?"; + next; + menu "Well .. erm .. it's kind of pricey.",M_NOPE,"Yes! Make it for me!",-; + + if(countitem(999)<30 || countitem(7301)<100 || countitem(984)<2){ + mes "[Tetsu]"; + mes "It looks like you haven't brought me enough materials to make you a Fuuma Shuriken Daisharin."; + next; + mes "[Tetsu]"; + mes "Fuuma Shuriken Daisharin, I require..."; + mes "^ff000030 Steel^000000, "; + mes "^ff0000100 Tassels^000000,"; + mes "^ff00002 Oridecons^000000,"; + mes "and ^ff000040,000 Zeny^000000."; + mes "Remember these needed materials, and come back after you're positive you have them all."; + close; + } + if(Zeny < 40000){ + mes "[Tetsu]"; + mes "Hmm.. You brought plenty of materials, but you're short on zeny."; + next; + mes "[Tetsu]"; + mes "Fuuma Shuriken Daisharin, I require..."; + mes "^ff000030 Steel^000000, "; + mes "^ff0000100 Tassels^000000,"; + mes "^ff00002 Oridecons^000000,"; + mes "and ^ff000040,000 Zeny^000000."; + mes "Remember these needed materials, and come back after you're positive you have them all."; + close; + } + delitem 999,30; + delitem 7301,100; + delitem 984,2; + set Zeny,Zeny-40000; + getitem 13301,1; + mes "[Tetsu]"; + mes "Hmm, very well."; + mes "Looks like you've brought me the correct amount of materials and Zeny"; + mes "Here is your completed Fuuma Shuriken Daisharin"; + close; + +//=====================DAISHARIN4======================== +M_DAIS4: + mes "[Tetsu]"; + mes "Hmm~ I see you've chose the ^ff0000Fuuma Shuriken Daisharin[4]^000000."; + mes "In order to create Fuuma Shuriken Daisharin[4], I require..."; + mes "20 Cracked Diamonds, 1 Fuuma Shuriken Daisharin"; + mes "3 Oridecons, and 40,000 Zeny."; + mes "Do you want me to create this item for you?"; + next; + mes "[Tetsu]"; + mes "And in case you don't know..."; + mes "In the process of slotting a weapon, your weapon will lose any refine points and slotted cards, if any."; + mes "Think this over with caution, and then decide if you really want to do this or not."; + next; + menu "No thanks.. It's a little pricey..",M_NOPE,"Yes! Make it for me!",-; + + if(countitem(733)<20 || countitem(13301)<1 || countitem(984)<3){ + mes "[Tetsu]"; + mes "It looks like you haven't brought me enough materials to make you a Fuuma Shuriken Daisharin[4]."; + next; + mes "[Tetsu]"; + mes "In order to create a Fuuma Shuriken Daisharin[4], I require..."; + mes "^ff000020 Cracked Diamonds^000000,"; + mes "^ff00003 Oridecons^000000,"; + mes "1 Fuuma Shuriken Daisharin, and"; + mes "^ff000040,000 Zeny^000000."; + mes "Remember these needed materials, and come back after you're positive you have them all."; + close; + } + if(Zeny < 40000){ + mes "[Tetsu]"; + mes "Hmm.. You brought plenty of materials, but you're short on zeny."; + next; + mes "[Tetsu]"; + mes "In order to create a Fuuma Shuriken Daisharin[4], I require..."; + mes "^ff000020 Cracked Diamonds^000000,"; + mes "^ff00003 Oridecons^000000,"; + mes "1 Fuuma Shuriken Daisharin, and"; + mes "^ff000040,000 Zeny^000000."; + mes "Remember these needed materials, and come back after you're positive you have them all."; + close; + } + delitem 733,20; + delitem 984,3; + set Zeny,Zeny-40000; + delitem 13301,1; + getitem 13302,1; + mes "[Tetsu]"; + mes "Hmm, very well."; + mes "Looks like you've brought me the correct amount of materials and Zeny"; + mes "Here is your completed Fuuma Shuriken Daisharin[4]."; + close; + +//=====================REKKA======================== +M_REKKA: + mes "[Tetsu]"; + mes "Hmm~ I see you've chose the ^ff0000Fuuma Shuriken Rekka^000000."; + mes "In order to create a Fuuma Shuriken Rekka, I require"; + mes "50 Steel, 100 Live Coal"; + mes "100 Burning Hearts, 50 Burning Stones"; + mes "and 78,000 Zeny."; + mes "Do you want me to create this item for you?"; + next; + menu "Well .. erm .. it's kind of pricey",M_NOPE,"Yes! Make it for me!",-; + + if(countitem(999)<50 || countitem(7098)<100 || countitem(7097)<100 || countitem(7521)<50){ + mes "[Tetsu]"; + mes "It looks like you haven't brought me enough materials to make you a Fuuma Shuriken Rekka."; + next; + mes "[Tetsu]"; + mes "In order to create a Fuuma Shuriken Rekka, I require..."; + mes "^ff000050 Steel^000000,^ff000050 Burning Stones^000000,"; + mes "^ff0000100 Burning Hearts^000000,^ff0000100 Live Coal^000000,"; + mes "and ^ff000078,000 Zeny^000000"; + mes "Remember these needed materials, and come back after you're positive you have them all."; + close; + } + if(Zeny < 78000){ + mes "[Tetsu]"; + mes "Hmm.. You brought plenty of materials, but you're short on zeny."; + next; + mes "[Tetsu]"; + mes "In order to create a Fuuma Shuriken Rekka, I require..."; + mes "^ff000050 Steel^000000,^ff000050 Burning Stones^000000,"; + mes "^ff0000100 Burning Hearts^000000,^ff0000100 Live Coal^000000,"; + mes "and ^ff000078,000 Zeny^000000"; + mes "Remember these needed materials, and come back after you're positive you have them all."; + close; + } + delitem 999,50; + delitem 7098,100; + delitem 7097,100; + delitem 7521,50; + set Zeny,Zeny-78000; + getitem 13303,1; + mes "[Tetsu]"; + mes "Hmm, very well."; + mes "Looks like you've brought me the correct amount of materials and Zeny"; + mes "Here is your completed Fuuma Shuriken Rekka."; + close; + +//=====================I'M SORRY======================== +M_NOPE: + mes "[Tetsu]"; + mes "Hmm. The cost to create this item is kind of expensive..."; + mes "All right. If you do gather all the required materials one day, come back and see me."; + close; + +M_CANCEL: + mes "[Tetsu]"; + mes "What a shame."; + mes "I wanted to show you the weapons I put my heart and soul into making them."; + mes "If you ever have second thoughts, it's never too late to come back and ask."; + close; +} diff --git a/npc/quests/quests_rachel.txt b/npc/quests/quests_rachel.txt index 4078b3991..d34347cca 100644 --- a/npc/quests/quests_rachel.txt +++ b/npc/quests/quests_rachel.txt @@ -1,96 +1,96 @@ -//===== eAthena Script =======================================
-//= Quest NPCs related to Rachel
-//===== By: ==================================================
-//= Playtester
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= eAthena svn
-//===== Description: =========================================
-//= Rachel Santuary Quest
-//===== Additional Comments: =================================
-//= 1.0 Added semi-official Rachel Santuary Quest [Playtester]
-//= 1.1 Official donation items, chance guessed [Playtester]
-//============================================================
-
-//////////////////////////////////////////////////////////////
-// Rachel Sanctuary Quest //
-// //
-//It's all in one NPC for now because I don't know location //
-//and sprite ids of related NPCs. - Playtester //
-//////////////////////////////////////////////////////////////
-ra_temin,276,326,0 script Statue#Rachel 111,{
-
- if($rachel_donate < 10000){
- mes "-A sign on the statue reads-";
- mes "Please donate ^FF000050,000 Zeny^000000 to our holy goddess.";
- mes "There have been "+$rachel_donate+" donations already.";
- next;
- if(select("Don't donate.:Donate.") == 1){
- mes "-You decided not to donate-";
- close;
- }else{
- if(Zeny >= 50000){
- set Zeny,Zeny-50000;
- mes "-You can hear a voice-";
- mes "May the goddess bless you.";
- set .@bonus_donate,rand(1000);
- if(.@bonus_donate < 600) getitem 547,1; //White Condensed Potion 60%
- else if(.@bonus_donate >= 600 && .@bonus_donate < 750) getitem 518,1; //Honey 15%
- else if(.@bonus_donate >= 750 && .@bonus_donate < 850) getitem 505,1; //Blue Potion 10%
- else if(.@bonus_donate >= 850 && .@bonus_donate < 900) getitem 526,1; //Royal Jelly 5%
- else if(.@bonus_donate >= 900 && .@bonus_donate < 930) getitem 608,1; //Yggdrasil Seed 3%
- else if(.@bonus_donate >= 930 && .@bonus_donate < 950) getitem 607,1; //Yggdrasil Berry 2%
- else if(.@bonus_donate >= 950 && .@bonus_donate < 970) getitem 604,1; //Dead Branch 2%
- else if(.@bonus_donate >= 970 && .@bonus_donate < 990) getitem 644,1; //Gift Box 2%
- else if(.@bonus_donate >= 990 && .@bonus_donate < 998) getitem 617,1; //Old Purple Box 0.8%
- else if(.@bonus_donate >= 998 && .@bonus_donate < 1000) getitem 616,1; //Old Card Album 0.2%
- set $rachel_donate,$rachel_donate+1;
- close;
- }
- else{
- mes "-You want to donate-";
- mes "-But you don't have enough zeny-";
- close;
- }
- }
- }
- if(!(MISC_QUEST & 8192)){
- mes "[Voice]";
- mes "The gates to Rachel Sanctuary have opened.";
- mes "Bring me ^0000FF40 Ice Hearts^000000, ^FF00001 Candy^000000 and ^FF000020 Firecrackers^000000 and I'll allow you to enter.";
- next;
- if(select("Do nothing.:Hand over the items.") == 1){
- mes "[Voice]";
- mes "I won't grant you access to Rachel Sanctuary.";
- close;
- }else{
- if(countitem(7561) < 40 || countitem(529) < 1 || countitem(12018) < 20){
- mes "[Voice]";
- mes "You don't have enough items.";
- mes "I won't grant you access to Rachel Sanctuary.";
- close;
- }
- delitem 7561,40; //Ice Hearts
- delitem 529,1; //Candy
- delitem 12018,20; //Firecrackers
- mes "[Voice]";
- mes "Very well. I shall grant you access to Rachel Sanctuary.";
- set MISC_QUEST,MISC_QUEST | 8192;
- close;
- }
- }
- mes "[Voice]";
- mes "Oh it's you my blessed child.";
- mes "Do you want to enter Rachel Sanctuary?";
- next;
- if(select("No.", "Yes.") == 2){
- mes "-The door to Rachel Sanctuary opens-";
- close2;
- warp "ra_san01",139,14;
- end;
- }
- mes "[Voice]";
- mes "I see, come back when you need my help.";
- close;
-}
+//===== eAthena Script ======================================= +//= Quest NPCs related to Rachel +//===== By: ================================================== +//= Playtester +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena svn +//===== Description: ========================================= +//= Rachel Santuary Quest +//===== Additional Comments: ================================= +//= 1.0 Added semi-official Rachel Santuary Quest [Playtester] +//= 1.1 Official donation items, chance guessed [Playtester] +//============================================================ + +////////////////////////////////////////////////////////////// +// Rachel Sanctuary Quest // +// // +//It's all in one NPC for now because I don't know location // +//and sprite ids of related NPCs. - Playtester // +////////////////////////////////////////////////////////////// +ra_temin,276,326,0 script Statue#Rachel 111,{ + + if($rachel_donate < 10000){ + mes "-A sign on the statue reads-"; + mes "Please donate ^FF000050,000 Zeny^000000 to our holy goddess."; + mes "There have been "+$rachel_donate+" donations already."; + next; + if(select("Don't donate.:Donate.") == 1){ + mes "-You decided not to donate-"; + close; + }else{ + if(Zeny >= 50000){ + set Zeny,Zeny-50000; + mes "-You can hear a voice-"; + mes "May the goddess bless you."; + set .@bonus_donate,rand(1000); + if(.@bonus_donate < 600) getitem 547,1; //White Condensed Potion 60% + else if(.@bonus_donate >= 600 && .@bonus_donate < 750) getitem 518,1; //Honey 15% + else if(.@bonus_donate >= 750 && .@bonus_donate < 850) getitem 505,1; //Blue Potion 10% + else if(.@bonus_donate >= 850 && .@bonus_donate < 900) getitem 526,1; //Royal Jelly 5% + else if(.@bonus_donate >= 900 && .@bonus_donate < 930) getitem 608,1; //Yggdrasil Seed 3% + else if(.@bonus_donate >= 930 && .@bonus_donate < 950) getitem 607,1; //Yggdrasil Berry 2% + else if(.@bonus_donate >= 950 && .@bonus_donate < 970) getitem 604,1; //Dead Branch 2% + else if(.@bonus_donate >= 970 && .@bonus_donate < 990) getitem 644,1; //Gift Box 2% + else if(.@bonus_donate >= 990 && .@bonus_donate < 998) getitem 617,1; //Old Purple Box 0.8% + else if(.@bonus_donate >= 998 && .@bonus_donate < 1000) getitem 616,1; //Old Card Album 0.2% + set $rachel_donate,$rachel_donate+1; + close; + } + else{ + mes "-You want to donate-"; + mes "-But you don't have enough zeny-"; + close; + } + } + } + if(!(MISC_QUEST & 8192)){ + mes "[Voice]"; + mes "The gates to Rachel Sanctuary have opened."; + mes "Bring me ^0000FF40 Ice Hearts^000000, ^FF00001 Candy^000000 and ^FF000020 Firecrackers^000000 and I'll allow you to enter."; + next; + if(select("Do nothing.:Hand over the items.") == 1){ + mes "[Voice]"; + mes "I won't grant you access to Rachel Sanctuary."; + close; + }else{ + if(countitem(7561) < 40 || countitem(529) < 1 || countitem(12018) < 20){ + mes "[Voice]"; + mes "You don't have enough items."; + mes "I won't grant you access to Rachel Sanctuary."; + close; + } + delitem 7561,40; //Ice Hearts + delitem 529,1; //Candy + delitem 12018,20; //Firecrackers + mes "[Voice]"; + mes "Very well. I shall grant you access to Rachel Sanctuary."; + set MISC_QUEST,MISC_QUEST | 8192; + close; + } + } + mes "[Voice]"; + mes "Oh it's you my blessed child."; + mes "Do you want to enter Rachel Sanctuary?"; + next; + if(select("No.", "Yes.") == 2){ + mes "-The door to Rachel Sanctuary opens-"; + close2; + warp "ra_san01",139,14; + end; + } + mes "[Voice]"; + mes "I see, come back when you need my help."; + close; +} diff --git a/src/char_sql/Makefile b/src/char_sql/Makefile index 1b8a742f0..a4281d1c4 100644 --- a/src/char_sql/Makefile +++ b/src/char_sql/Makefile @@ -25,4 +25,4 @@ int_guild.o: int_guild.c int_guild.h inter.h ../common/mmo.h char.h ../common/so int_storage.o: int_storage.c int_storage.h char.h itemdb.h ../common/showmsg.h int_pet.o: int_pet.c int_pet.h inter.h char.h ../common/mmo.h ../common/socket.h ../common/db.h ../common/showmsg.h int_homun.o: int_homun.c int_homun.h inter.h char.h ../common/mmo.h ../common/socket.h ../common/db.h ../common/showmsg.h -itemdb.o: itemdb.c itemdb.h ../common/db.h ../common/mmo.h ../common/showmsg.h
\ No newline at end of file +itemdb.o: itemdb.c itemdb.h ../common/db.h ../common/mmo.h ../common/showmsg.h diff --git a/src/common/socket.c b/src/common/socket.c index 6a742fce5..f8bdcdc7a 100644 --- a/src/common/socket.c +++ b/src/common/socket.c @@ -251,7 +251,7 @@ int connect_client(int listen_fd) if ( fd >= FD_SETSIZE ) { //More connections than we can handle! - ShowError("accept failed. Received socket #%d is greater than can we handle! Increase the value of FD_SETSIZE (%d) for your OS to fix this!\n", fd, FD_SETSIZE); + ShowError("accept failed. Received socket #%d is greater than can we handle! Increase the value of FD_SETSIZE (currently %d) for your OS to fix this!\n", fd, FD_SETSIZE); closesocket(fd); return -1; } |