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author | Inkfish <Inkfish@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-06-28 08:23:53 +0000 |
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committer | Inkfish <Inkfish@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-06-28 08:23:53 +0000 |
commit | ac6e0a8cd56eaa51dc7e6cd68020d0ea7e9b5d96 (patch) | |
tree | 85408fbe3187a3e4a3450b8db88d33374573c39c | |
parent | a6a08b1c5d2a955cbd586d5d3c7f777e69c215ff (diff) | |
download | hercules-ac6e0a8cd56eaa51dc7e6cd68020d0ea7e9b5d96.tar.gz hercules-ac6e0a8cd56eaa51dc7e6cd68020d0ea7e9b5d96.tar.bz2 hercules-ac6e0a8cd56eaa51dc7e6cd68020d0ea7e9b5d96.tar.xz hercules-ac6e0a8cd56eaa51dc7e6cd68020d0ea7e9b5d96.zip |
* Implemented script command "autobonus". [Inkfish]
- "autobonus" is similar to "bonusautoscript", however it has a timer of its own.
- Updated itemdb changing items bonus using "bonusautoscript + sc_start" mode to "autobonus + bonus" mode.
- Remove bonusautoscript and status changes that was needed by bonusautoscript and is no longer in use.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13915 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | Changelog-Trunk.txt | 5 | ||||
-rw-r--r-- | db/const.txt | 22 | ||||
-rw-r--r-- | db/item_db.txt | 62 | ||||
-rw-r--r-- | src/map/battle.c | 17 | ||||
-rw-r--r-- | src/map/pc.c | 178 | ||||
-rw-r--r-- | src/map/pc.h | 19 | ||||
-rw-r--r-- | src/map/script.c | 145 | ||||
-rw-r--r-- | src/map/skill.c | 58 | ||||
-rw-r--r-- | src/map/status.c | 52 | ||||
-rw-r--r-- | src/map/status.h | 36 | ||||
-rw-r--r-- | src/map/unit.c | 7 |
11 files changed, 321 insertions, 280 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index c81a41857..3ee052e70 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -3,6 +3,11 @@ Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. +09/06/28 + * Implemented script command "autobonus". [Inkfish] + - "autobonus" is similar to "bonusautoscript", however it has a timer of its own. + - Updated itemdb changing items bonus using "bonusautoscript + sc_start" mode to "autobonus + bonus" mode. + - Remove bonusautoscript and status changes that was needed by bonusautoscript and is no longer in use. 09/06/23 * Minor update to atcommand_jailfor and atcommand_char_ban's modif_p var incrementation for minute-based bans/jails. [Paradox924X] 09/06/20 diff --git a/db/const.txt b/db/const.txt index b34502b89..2bf4d41d4 100644 --- a/db/const.txt +++ b/db/const.txt @@ -780,7 +780,7 @@ SC_BLOODLUST 243 SC_FLEET 244 SC_SPEED 245 SC_DEFENCE 246 -SC_INCASPDRATE 247 +//SC_INCASPDRATE 247 SC_INCFLEE2 248 SC_JAILED 249 SC_ENCHANTARMS 250 @@ -791,11 +791,11 @@ SC_ITEMBOOST 258 SC_BOSSMAPINFO 259 SC_LIFEINSURANCE 260 SC_INCCRI 261 -SC_INCDEF 262 -SC_INCBASEATK 263 -SC_FASTCAST 264 +//SC_INCDEF 262 +//SC_INCBASEATK 263 +//SC_FASTCAST 264 SC_MDEF_RATE 265 -SC_HPREGEN 266 +//SC_HPREGEN 266 SC_INCHEALRATE 267 SC_PNEUMA 268 SC_AUTOTRADE 269 @@ -805,18 +805,18 @@ SC_SPCOST_RATE 272 SC_COMMONSC_RESIST 273 SC_SEVENWIND 274 SC_DEF_RATE 275 -SC_SPREGEN 276 +//SC_SPREGEN 276 SC_WALKSPEED 277 SC_REBIRTH 284 -SC_SKILLCASTRATE 285 -SC_DEFRATIOATK 286 -SC_HPDRAIN 287 -SC_SKILLATKBONUS 288 +//SC_SKILLCASTRATE 285 +//SC_DEFRATIOATK 286 +//SC_HPDRAIN 287 +//SC_SKILLATKBONUS 288 SC_ITEMSCRIPT 289 SC_S_LIFEPOTION 290 SC_L_LIFEPOTION 291 SC_JEXPBOOST 292 -SC_IGNOREDEF 293 +//SC_IGNOREDEF 293 SC_HELLPOWER 294 SC_INVINCIBLE 295 SC_INVINCIBLEOFF 296 diff --git a/db/item_db.txt b/db/item_db.txt index 87d759eb7..f7a3c2f27 100644 --- a/db/item_db.txt +++ b/db/item_db.txt @@ -540,8 +540,8 @@ 1178,Schweizersabel_,Schweizersabel,4,20,,1600,160,,1,2,0x00004082,7,2,34,4,48,1,3,{ bonus bAtkEle,Ele_Wind; bonus bDef,1; bonus3 bAutoSpell,"MG_LIGHTNINGBOLT",3,100; },{},{} 1179,Executioner__,Executioner,4,20,,2200,155,,1,1,0x00004082,7,2,34,4,48,1,3,{ bonus bIgnoreDefRace,RC_DemiHuman; bonus2 bAddRace,RC_DemiHuman,20; bonus2 bSubRace,RC_DemiHuman,-10; bonus bAtkEle,Ele_Dark; },{},{} 1180,Dragon_Slayer_,Dragon Slayer,4,20,,1300,150,,1,2,0x00004082,7,2,34,4,48,1,3,{ bonus bIgnoreDefRace,RC_Dragon; bonus2 bAddRace,RC_Dragon,15; },{},{} -1181,Tae_Goo_Lyeon,Tae Goo Lyeon,4,20,,2000,250,,1,2,0x00004082,2,2,34,4,90,1,3,{ bonus bFlee2,10; if (JobLevel>=70) bonusautoscript "{ sc_start SC_INCBASEATK,10000,50; }",10; if (getrefine() > 8) { bonus bCastrate,-20; bonus bDelayRate,-20; } },{},{} -1182,Bloody_Eater,Bloody Eater,4,20,,1200,200,,1,2,0x00004082,7,2,34,4,50,1,3,{ bonus bAtkEle,Ele_Ghost; bonusautoscript "{ specialeffect2 EF_FIRESPLASHHIT; sc_start SC_INCCRI,5000,100; sc_start SC_INCBASEATK,5000,50; }",1; bonus bHPGainValue,100; },{},{} +1181,Tae_Goo_Lyeon,Tae Goo Lyeon,4,20,,2000,250,,1,2,0x00004082,2,2,34,4,90,1,3,{ bonus bFlee2,10; if (JobLevel>=70) autobonus "{ bonus bBaseAtk,50; }",10,10000; if (getrefine() > 8) { bonus bCastrate,-20; bonus bDelayRate,-20; } },{},{} +1182,Bloody_Eater,Bloody Eater,4,20,,1200,200,,1,2,0x00004082,7,2,34,4,50,1,3,{ bonus bAtkEle,Ele_Ghost; autobonus "{ bonus bCritical,100; bonus bBaseAtk,50; }",1,5000,0,"{ specialeffect2 EF_FIRESPLASHHIT; }"; bonus bHPGainValue,100; },{},{} 1183,Brave_Assaulter's_Katzbalger,Brave Assaulter's Katzbalger,4,,,0,200,,1,0,0x00004082,7,2,34,3,80,1,3,{ bonus bStr,2; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; },{},{} 1184,Valorous_Assaulter's_Katzbalger,Valorous Assaulter's Katzbalger,4,,,0,200,,1,0,0x00004082,7,2,34,3,80,1,3,{ bonus bCritical,20; bonus2 bAddRace,RC_DemiHuman,55; bonus bCritAtkRate,20; bonus bUnbreakableWeapon,0; },{},{} 1185,Violet_Fear,Violet Fear,4,,,2200,275,,1,2,0x00004082,2,2,34,4,80,1,3,{ bonus3 bAutoSpell,"WZ_METEOR",3,30; bonus3 bAutoSpell,"WZ_FROSTNOVA",5,50; },{},{} @@ -629,8 +629,8 @@ 1278,Katar_Of_Piercing_Wind_,Katar of Piercing Wind,4,45000,,1200,105,,1,3,0x00001000,7,2,34,3,55,1,16,{ bonus bAtkEle,Ele_Wind; bonus2 bAddEff,Eff_Sleep,500; },{},{} 1279,Brave_Carnage_Katar,Brave Carnage Katar,4,,,0,130,,1,0,0x00001000,7,2,34,3,80,1,16,{ bonus bStr,1; bonus bDex,1; bonus bLuk,1; bonus2 bAddRace,RC_DemiHuman,70; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; },{},{} 1280,Valorous_Carnage_Katar,Valorous Carnage Katar,4,,,0,130,,1,0,0x00001000,7,2,34,3,80,1,16,{ bonus bStr,1; bonus bDex,1; bonus bLuk,1; bonus2 bAddRace,RC_DemiHuman,70; bonus bCritAtkRate,20; bonus bAspdRate,5; bonus bUnbreakableWeapon,0; },{},{} -1281,Krieger_Katar1,Glorious Bloody Roar,4,0,,0,140,,1,0,0x00001000,7,2,34,4,80,1,16,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine() > 5) bonus2 bIgnoreDefRate,RC_DemiHuman,5; if(getrefine() > 8) bonusautoscript "{ sc_start SC_INCASPDRATE,3000,100; }",50; },{},{} -1282,Krieger_Katar2,Glorious Jamadhar,4,0,,0,140,,1,0,0x00001000,7,2,34,4,80,1,16,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine() > 5) bonus bCritAtkRate,5; if(getrefine() > 8) bonusautoscript "{ sc_start SC_INCASPDRATE,3000,100; }",50; },{},{} +1281,Krieger_Katar1,Glorious Bloody Roar,4,0,,0,140,,1,0,0x00001000,7,2,34,4,80,1,16,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine() > 5) bonus2 bIgnoreDefRate,RC_DemiHuman,5; if(getrefine() > 8) autobonus "{ bonus bAspdRate,100; }",50,3000; },{},{} +1282,Krieger_Katar2,Glorious Jamadhar,4,0,,0,140,,1,0,0x00001000,7,2,34,4,80,1,16,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine() > 5) bonus bCritAtkRate,5; if(getrefine() > 8) autobonus "{ bonus bAspdRate,100; }",50,3000; },{},{} // 1-Handed Axes 1301,Axe,Axe,4,500,,800,38,,1,3,0x000654E3,7,2,2,1,3,1,6,{},{},{} 1302,Axe_,Axe,4,500,,800,38,,1,4,0x000654E3,7,2,2,1,3,1,6,{},{},{} @@ -672,7 +672,7 @@ 1377,Hurricane_Fury,Hurricane's Fury,4,20,,3500,332,,1,1,0x000444A2,2,2,34,4,80,1,7,{ bonus2 bSubSize,1,10+getrefine(); bonus bAspdRate,getrefine(); bonus3 bAutoSpell,"NPC_PULSESTRIKE",5,20; },{},{} 1378,Great_Axe_C,Refined Great Axe,4,1,,0,215,,1,0,0x000444A2,7,2,34,4,1,0,7,{ bonus bStr,5; bonus bHit,20; bonus2 bAddSkillBlow,"MC_MAMMONITE",5; bonus2 bAddEff,Eff_Stun,1500; },{},{} 1379,Valorous_Insane_Battle_Axe,Valorous Insane Battle Axe,4,,,0,200,,1,0,0x000444A2,7,2,34,3,80,1,7,{ bonus bStr,3; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; },{},{} -1380,Brave_Insane_Battle_Axe,Brave Insane Battle Axe,4,,,0,200,,1,0,0x000444A2,7,2,34,3,80,1,7,{ bonus bStr,3; bonus2 bAddRace,RC_DemiHuman,55; bonusautoscript "{ sc_start SC_STRIPARMOR,3000,0; }",5,BF_WEAPON,1; bonus bUnbreakableWeapon,0; },{},{} +1380,Brave_Insane_Battle_Axe,Brave Insane Battle Axe,4,,,0,200,,1,0,0x000444A2,7,2,34,3,80,1,7,{ bonus bStr,3; bonus2 bAddRace,RC_DemiHuman,55; autobonus "{ bonus bBreakArmorRate,10000; }",5,3000; bonus bUnbreakableWeapon,0; },{},{} 1381,Novice_Battle_Axe,Novice Battle Axe,4,1,,0,100,,1,0,0x000444A3,7,2,34,1,1,0,7,{},{},{} 1382,Krieger_Twohand_Axe1,Glorious Two-Handed Axe,4,0,,0,220,,1,0,0x000444A2,7,2,34,4,80,1,7,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine() > 5) { bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,50; } if(getrefine() > 8) { bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,50; bonus4 bAutoSpellOnSkill,"MC_MAMMONITE","NPC_CRITICALWOUND",2,100; bonus4 bAutoSpellOnSkill,"WS_CARTTERMINATION","NPC_CRITICALWOUND",2,100; } },{},{} // 1-Handed Spears @@ -782,9 +782,9 @@ 1538,Spike_,Spike,4,20,,700,85,,1,2,0x00008110,7,2,2,4,40,1,8,{ bonus bCritical,40; bonus bDefRate,-67; bonus bDef2Rate,-67; },{},{} 1539,Golden_Mace_,Golden Mace,4,20,,800,110,,1,2,0x00008110,7,2,2,4,40,1,8,{ bonus2 bAddRace,RC_Undead,10; bonus bUnbreakableWeapon,0; },{},{} 1540,Grand_Cross_,Grand Cross,4,20,,1500,140,,1,1,0x00008110,7,2,2,4,40,1,8,{ bonus bAtkEle,Ele_Holy; skill "PR_TURNUNDEAD",3; bonus3 bAutoSpell,"PR_TURNUNDEAD",3,100; bonus2 bSPDrainValueRace,RC_Undead,1; bonus2 bSPGainRace,RC_Undead,3; },{},{} -1541,Nemesis,Nemesis,4,20,,900,120,,1,0,0x00008110,7,2,2,4,60,1,8,{ bonus bAtkEle,Ele_Holy; bonus2 bAddRace,RC_Undead,10; bonus2 bAddRace,RC_Demon,10; bonus3 bAutoSpell,"AL_CRUCIS",1+getrefine(),100; bonusautoscript "{ sc_start SC_INCBASEATK,20000,50; }",10; },{},{} +1541,Nemesis,Nemesis,4,20,,900,120,,1,0,0x00008110,7,2,2,4,60,1,8,{ bonus bAtkEle,Ele_Holy; bonus2 bAddRace,RC_Undead,10; bonus2 bAddRace,RC_Demon,10; bonus3 bAutoSpell,"AL_CRUCIS",1+getrefine(),100; autobonus "{ bonus bBaseAtk,50; }",10,20000; },{},{} 1542,Valorous_Battlefield_Morning_Star,Valorous Battlefield Morning Star,4,0,,0,105,,1,0,0x0004C5B3,7,2,2,3,80,1,8,{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; },{},{} -1543,Brave_Battlefield_Morning_Star,Brave Battlefield Morning Star,4,0,,0,105,,1,0,0x0004C5B3,7,2,2,3,80,1,8,{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus bUnbreakableWeapon,0; bonusautoscript "{ sc_start SC_STUN,6000,0; }",5,BF_WEAPON,1; },{},{} +1543,Brave_Battlefield_Morning_Star,Brave Battlefield Morning Star,4,0,,0,105,,1,0,0x0004C5B3,7,2,2,3,80,1,8,{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus bUnbreakableWeapon,0; autobonus "{ bonus2 bAddEff,Eff_Stun,5000; }",5,6000; },{},{} //1544#Luna_Kaleet# 1545,Novice_Mace,Novice Mace,4,1,,0,57,,1,0,0x0004C5B3,7,2,2,1,2,0,8,{},{},{} 1546,Krieger_Onehand_Mace1,Glorious Morning Star,4,0,,0,130,,1,0,0x0004C5B3,7,2,2,4,80,1,8,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine() > 5) { bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus bAspd,5; } if(getrefine() > 8) { bonus2 bAddEff,Eff_Stun,2000; bonus bAspd,5; } },{},{} @@ -815,7 +815,7 @@ 1573,Ancient_Magic,Ancient Magic,4,20,,700,30,,1,2,0x00410100,7,2,2,3,70,1,15,{ bonus bMatkRate,15; if (isequipped(2334) || isequipped(2372)) { bonus bMdef,8; bonus bMaxSPRate,10; bonus bInt,4; }; },{},{} 1574,Brave_Battle_Strategy_Book,Brave Battle Strategy Book,4,0,,0,90,,1,0,0x00410100,7,2,2,3,80,1,15,{ bonus bStr,2; bonus bInt,1; bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; },{},{} 1575,Valorous_Battle_Strategy_Book,Valorous Battle Strategy Book,4,0,,0,90,,1,0,0x00410100,7,2,2,3,80,1,15,{ bonus bStr,2; bonus bInt,1; bonus bMatkRate,15; bonus2 bIgnoreMDefRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0; },{},{} -1576,Krieger_Book1,Glorious Tablet,4,0,,0,90,,1,0,0x00410100,7,2,2,4,80,1,15,{ bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,80; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0; if(getrefine() > 5) bonus2 bIgnoreDefRate,RC_DemiHuman,5; if(getrefine() > 8) bonusautoscript "{ sc_start SC_ATKPOTION,3000,200; }",50; },{},{} +1576,Krieger_Book1,Glorious Tablet,4,0,,0,90,,1,0,0x00410100,7,2,2,4,80,1,15,{ bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,80; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0; if(getrefine() > 5) bonus2 bIgnoreDefRate,RC_DemiHuman,5; if(getrefine() > 8) autobonus "{ bonus bBaseAtk,200; }",50,3000; },{},{} 1577,Krieger_Book2,Glorious Apocalipse,4,0,,0,90,,1,0,0x00410100,7,2,2,4,80,1,15,{ bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,80; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0; if(getrefine() > 5) bonus2 bIgnoreDefRate,RC_DemiHuman,5; if(getrefine() > 8) { bonus bMatkRate,5; bonus bCastrate,-5; bonus bDelayRate,-5; } },{},{} 1599,Angra_Manyu,Angra Manyu,4,1,,10,200,,2,0,0xFFFFFFFF,7,2,2,1,1,1,8,{ bonus bAllStats,50; bonus bBaseAtk,3800; bonus2 bHPDrainRate,1000,100; },{},{} // Staffs @@ -848,7 +848,7 @@ 1627,Staffy,Staffy,4,20,,0,120,,1,0,0x00818314,7,2,2,1,1,0,10,{ bonus bMatkRate,15; bonus2 bAddRace,RC_Boss,50; bonus2 bAddRace,RC_NonBoss,50; },{},{} 1628,Survival_Rod_C,Refined Survivor's Rod,4,1,,0,71,,1,0,0x00818314,7,2,2,3,1,0,10,{ bonus bDex,4; bonus bMatkRate,20; bonus bMaxHP,500; },{},{} 1629,Walking_Stick,Gentleman's Staff,4,20,,500,40,,1,1,0x00818314,7,2,2,4,50,1,10,{ bonus bMatkRate,15; bonus bDex,1; if (isequipped(5045)) { bonus bDex,2; bonus bInt,2; bonus bSPrecovRate,5; bonus bMatkRate,getrefine(); } },{},{} -1630,Radiant_Wisdom,Release of Wish,4,20,,500,30,,1,0,0x00010204,7,2,2,3,50,1,10,{ bonus bMatkRate,15; bonus bInt,3; bonus bHealPower,5; bonusautoscript "{ specialeffect2 EF_HEAL; sc_start4 SC_HPREGEN,10000,100,2,0,0; sc_start4 SC_SPREGEN,10000,50,2,0,0; }",10,BF_MAGIC; },{},{} +1630,Radiant_Wisdom,Release of Wish,4,20,,500,30,,1,0,0x00010204,7,2,2,3,50,1,10,{ bonus bMatkRate,15; bonus bInt,3; bonus bHealPower,5; autobonus "{ bonus2 bSPRegenRate,100,2000; bonus2 bHPRegenRate,50,2000; }",10,10000,BF_MAGIC,"{ specialeffect2 EF_HEAL; }"; },{},{} 1631,Holy_Stick,Holy Stick,4,20,,500,50,,1,1,0x00008100,7,2,2,4,70,1,10,{ bonus bAtkEle,Ele_Holy; bonus bMatkRate,15; bonus2 bCastrate,156,-25; bonus2 bCastrate,77,-25; bonus2 bCastrate,79,-25; },{},{} 1632,Warlock's_Magic_Wand,Warlock's Magic Wand,4,0,,0,70,,1,0,0x00818314,7,2,2,3,80,1,10,{ bonus bInt,4; bonus bDex,3; bonus bMatkRate,15; bonus2 bIgnoreMdefRate,RC_DemiHuman,25; bonus3 bAddEff,Eff_Stun,500,ATF_SKILL; bonus bUnbreakableWeapon,0; },{},{} 1633,Warlock's_Battle_Wand,Warlock's Battle Wand,4,0,,0,70,,1,0,0x00818314,7,2,2,3,80,1,10,{ bonus bInt,3; bonus bDex,3; bonus bMatkRate,15; bonus2 bMagicAddRace,RC_DemiHuman,15; bonus3 bAddEff,Eff_Stun,500,ATF_SKILL; bonus bUnbreakableWeapon,0; },{},{} @@ -896,7 +896,7 @@ 1734,Orc_Archer_Bow,Orc Archer's Bow,4,20,,1600,120,,5,0,0x000A0808,7,2,34,4,65,1,11,{ bonus2 bAddMonsterDropItem,1753,200; if(isequipped(1753)) bonus bLongAtkRate,50; },{},{} 1735,Kkakkung,Kkakkung,4,20,,0,120,,5,0,0x000A0848,7,2,34,1,1,0,11,{ bonus2 bAddRace,RC_Boss,50; bonus2 bAddRace,RC_NonBoss,50; },{},{} 1736,Double_Bound,Double Bound,4,20,,900,70,,5,3,0x00000800,2,2,34,3,70,1,11,{ bonus3 bAutoSpell,"AC_DOUBLE",GetSkillLv("AC_DOUBLE"),100; },{},{} -1737,Ixion_Wing,Ixion Wings,4,20,,300,135,,5,1,0x00000800,2,2,34,4,70,1,11,{ bonusautoscript "{ sc_start SC_INCASPDRATE,7000,7; }",10+(getrefine()*2); bonus2 bAddSkillBlow,"AC_CHARGEARROW",3; },{},{} +1737,Ixion_Wing,Ixion Wings,4,20,,300,135,,5,1,0x00000800,2,2,34,4,70,1,11,{ autobonus "{ bonus bAspdRate,7; }",10+(getrefine()*2),7000; bonus2 bAddSkillBlow,"AC_CHARGEARROW",3; },{},{} 1738,Valorous_Battle_CrossBow,Valorous Battle CrossBow,4,0,,0,100,,5,0,0x000A0848,7,2,34,3,80,1,11,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; },{},{} 1739,Brave_Battle_CrossBow,Brave Battle CrossBow,4,0,,0,100,,5,0,0x000A0848,7,2,34,3,80,1,11,{ bonus bDex,2; bonus bInt,10; bonus2 bAddRace,RC_DemiHuman,55; bonus bUnbreakableWeapon,0; },{},{} //1740#Nepentis_Bow# @@ -951,10 +951,10 @@ 1821,Seismic_Fist,Seismic Fist,4,20,,650,80,,1,3,0x00008100,7,2,2,3,75,1,12,{ bonus3 bAutoSpell,"SA_SEISMICWEAPON",5,10; },{},{} 1822,Combo_Battle_Glove,Barrage Fist,4,20,,500,30,,1,4,0x00008100,7,2,2,3,60,1,12,{ bonus2 bSkillAtk,"MO_TRIPLEATTACK",15; bonus2 bSkillAtk,"MO_CHAINCOMBO",15; bonus2 bSkillAtk,"MO_COMBOFINISH",20; },{},{} 1823,Valorous_Battle_Fist,Valorous Battle Fist,4,0,,0,30,,1,0,0x00008100,7,2,2,3,80,1,12,{ bonus bStr,2; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus4 bAutoSpell,"CH_SOULCOLLECT",1,5,0; bonus bUnbreakableWeapon,0; },{},{} -1824,Brave_Battle_Fist,Brave Battle Fist,4,0,,0,30,,1,0,0x00008100,7,2,2,3,80,1,12,{ bonus bStr,2; bonus bInt,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bCastrate,271,-25; bonusautoscript "{ sc_start4 SC_SKILLCASTRATE,6000,271,0,0,-100; }",5,BF_WEAPON; bonus bUnbreakableWeapon,0; },{},{} +1824,Brave_Battle_Fist,Brave Battle Fist,4,0,,0,30,,1,0,0x00008100,7,2,2,3,80,1,12,{ bonus bStr,2; bonus bInt,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bCastrate,271,-25; autobonus "{ bonus2 bCastrate,271,-100; }",5,6000; bonus bUnbreakableWeapon,0; },{},{} //1825#Soul_Of_Hels_Leon# 1826,Krieger_Knuckle1,Glorious Claw,4,0,,0,30,,1,0,0x00008100,7,2,2,4,80,1,12,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine() > 5) bonus2 bIgnoreDefRate,RC_DemiHuman,5; if(getrefine() > 8) { bonus3 bAutoSpell,"MO_INVESTIGATE",1,50; bonus3 bAutoSpell,"AL_DECAGI",1,50; } },{},{} -1827,Krieger_Knuckle2,Glorious Fist,4,0,,0,30,,1,0,0x00008100,7,2,2,4,80,1,12,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine() > 5) bonus2 bIgnoreDefRate,RC_DemiHuman,5; if(getrefine() > 8) bonusautoscript3 "{ sc_start4 SC_SKILLCASTRATE,6000,271,401,0,-100; }",500,"MO_EXPLOSIONSPIRITS"; },{},{} +1827,Krieger_Knuckle2,Glorious Fist,4,0,,0,30,,1,0,0x00008100,7,2,2,4,80,1,12,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine() > 5) bonus2 bIgnoreDefRate,RC_DemiHuman,5; if(getrefine() > 8) autobonus3 "{ bonus2 bCastrate,271,-100; bonus2 bCastrate,401,-100; }",500,6000,"MO_EXPLOSIONSPIRITS"; },{},{} // Instruments 1901,Violin,Violin,4,4000,,700,50,,1,3,0x00080000,7,1,2,1,2,1,13,{},{},{} 1902,Violin_,Violin,4,4000,,700,50,,1,4,0x00080000,7,1,2,1,2,1,13,{},{},{} @@ -1238,11 +1238,11 @@ 2373,Holy_Robe_,Holy Robe,5,20,,1700,,7,,1,0x00008110,7,2,16,,60,1,0,{ bonus bMdef,5; bonus2 bSubRace,RC_Demon,15; bonus2 bSubEle,Ele_Dark,10; },{},{} 2374,Lucifer_Robe,Diabolus Robe,5,20,,300,,6,,1,0x00098B1C,2,2,16,,55,1,0,{ bonus bMaxSP,150; bonus bMdef,5; bonus bHealPower,6; bonus bDelayRate,-10; if (isequipped(2729)) { bonus bAtkRate,3; bonus bMatkRate,3; } },{},{} 2375,Lucifer_Armor,Diabolus Armor,5,20,,600,,7,,1,0x000654E2,2,2,16,,55,1,0,{ bonus bStr,2; bonus bDex,1; bonus bMaxHP,150; bonus2 bResEff,Eff_Stun,500; bonus2 bResEff,Eff_Stone,500; if (isequipped(2729)) { bonus bAtkRate,3; bonus bMatkRate,3; } },{},{} -2376,Assaulter_Plate,Assaulter Plate,5,0,,0,,7,,1,0x006444A2,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2538) && isequipped(2435)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bVit,3; bonus bMaxHPRate,12; bonus2 bSkillHeal2,"AL_HEAL",10; bonus2 bAddItemHealRate,IG_Recovery,10; bonusautoscript2 "{ sc_start4 SC_HPREGEN,10000,600,1,0,0; }",5,BF_WEAPON; }; },{},{} +2376,Assaulter_Plate,Assaulter Plate,5,0,,0,,7,,1,0x006444A2,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2538) && isequipped(2435)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bVit,3; bonus bMaxHPRate,12; bonus2 bSkillHeal2,"AL_HEAL",10; bonus2 bAddItemHealRate,IG_Recovery,10; autobonus2 "{ bonus2 bHPRegenRate,600,1000; }",5,10000; }; },{},{} 2377,Elite_Engineer_Armor,Elite Engineer Armor,5,0,,0,,7,,1,0x00040420,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2538) && isequipped(2435)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bStr,3; bonus bMaxHPRate,12; bonus2 bSkillAtk,"MC_MAMMONITE",20; bonus2 bSkillHeal,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AL_HEAL",10; bonus bUnbreakableArmor,0; }; },{},{} -2378,Assassin_Robe,Assassin Robe,5,0,,0,,7,,1,0x02021040,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2538) && isequipped(2435)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bAgi,3; bonus bMaxHPRate,12; bonus bCritical,5; bonus bAspdRate,5; bonusautoscript "{ sc_start4 SC_HPREGEN,10000,300,1,0,0; }",5,BF_WEAPON; }; },{},{} -2379,Warlock's_Battle_Robe,Warlock's Battle Robe,5,0,,0,,3,,1,0x00810204,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2539) && isequipped(2436)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bResEff,Eff_Stun,2000; bonusautoscript2 "{ sc_start4 SC_ELEMENTALCHANGE,10000,1,Ele_Ghost,1,0; }",5,BF_WEAPON; }; },{},{} -2380,Medic's_Robe,Medic's Robe,5,0,,0,,3,,1,0x00008110,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2539) && isequipped(2436)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bCastrate,156,-50; bonus bHealPower,6; bonusautoscript2 "{ sc_start4 SC_ELEMENTALCHANGE,10000,1,Ele_Ghost,1,0; }",5,BF_WEAPON; }; },{},{} +2378,Assassin_Robe,Assassin Robe,5,0,,0,,7,,1,0x02021040,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2538) && isequipped(2435)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bAgi,3; bonus bMaxHPRate,12; bonus bCritical,5; bonus bAspdRate,5; autobonus "{ bonus2 bHPRegenRate,300,1000; }",5,10000; }; },{},{} +2379,Warlock's_Battle_Robe,Warlock's Battle Robe,5,0,,0,,3,,1,0x00810204,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2539) && isequipped(2436)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bResEff,Eff_Stun,2000; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",5,10000 }; },{},{} +2380,Medic's_Robe,Medic's Robe,5,0,,0,,3,,1,0x00008110,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2539) && isequipped(2436)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bCastrate,156,-50; bonus bHealPower,6; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",5,10000 }; },{},{} 2381,Elite_Archer_Suit,Elite Archer Suit,5,0,,0,,3,,1,0x00080808,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2539) && isequipped(2436)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }; },{},{} 2382,Elite_Shooter_Suit,Elite Shooter Suit,5,0,,0,,3,,1,0x01000000,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2540) && isequipped(2437)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }; },{},{} 2383,Brynhild,Brynhild,5,0,,400,,,,0,0xFFFFFFFF,7,2,16,,94,0,0,{ bonus bMdef,10; bonus bMaxHP,20*BaseLevel; bonus bMaxSP,5*BaseLevel; bonus2 bAddRace,RC_NonBoss,10; bonus2 bAddRace,RC_Boss,10; bonus bMatkRate,10; bonus bUnbreakableArmor,0; bonus bNoKnockback,0; },{},{} @@ -1251,7 +1251,7 @@ 2386,Chameleon_Armor,Chameleon Armor,5,20,,1700,,5,,0,0x00CFDF80,2,2,16,,70,1,0,{ if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus bDef,3; else if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus bMDef,5; },{},{} 2387,Sprint_Mail,Sprint Mail,5,20,,1000,,1,,1,0x00CFDF80,2,2,16,,0,1,0,{ bonus bVit,1; bonus bHPrecovRate,5; bonus2 bAddItemHealRate,IG_Recovery,3; },{},{} 2388,Gandora,Gandora,5,20,,300,,4,,1,0x00021040,2,2,16,,70,1,0,{ bonus bAgi,1; bonus bFlee,5; bonus bAspdRate,2; },{},{} -2389,Naga_Scale_Armor,Naga Scale Armor,5,20,,1000,,5,,1,0x00CFDF80,2,2,16,,0,1,0,{ bonus bMDef,2; bonusautoscript2 "{ sc_start SC_INCBASEATK,10000,10; }",10; },{},{} +2389,Naga_Scale_Armor,Naga Scale Armor,5,20,,1000,,5,,1,0x00CFDF80,2,2,16,,0,1,0,{ bonus bMDef,2; autobonus2 "{ bonus bBaseAtk,10; }",10,10000; },{},{} 2390,Refined_Tights,Refined Tights,5,20,,400,,6,,1,0x00080808,2,2,16,,75,1,0,{ bonus bMDef,2; bonus bFlee2,3; },{},{} 2391,Life_Link,Life Link,5,20,,3500,,9,,1,0x00004082,2,2,16,,82,1,0,{ bonus bVit,2; bonus bMdef,5; bonus bHPrecovRate,50; },{},{} //2392,Old_Green_Pantie,Old Green Pantie @@ -1945,13 +1945,13 @@ 4408,Gloom_Under_Night_Card,Gloom Under Night Card,6,20,,10,,,,,,,,16,,,,,{ bonus2 bAddEle,Ele_Holy,40; bonus2 bAddEle,Ele_Dark,40; bonus2 bAddRace,RC_Angel,40; bonus2 bAddRace,RC_Demon,40; },{},{} 4409,Agav_Card,Agav Card,6,20,,10,,,,,,,,16,,,,,{ bonus bMatkRate,5; bonus bDef,-10; if (BaseClass == Job_Mage) bonus bMaxSP,100; },{},{} 4410,Echio_Card,Echio Card,6,20,,10,,,,,,,,16,,,,,{ bonus bBaseAtk,15; if (BaseClass == Job_Swordman) bonus bMaxHP,500; },{},{} -4411,Vanberk_Card,Vanberk Card,6,20,,10,,,,,,,,769,,,,,{ bonus bStr,2; bonusautoscript "{ specialeffect2 EF_ENHANCE; sc_start SC_INCCRI,5000,100; }",5; },{},{} -4412,Isilla_Card,Isilla Card,6,20,,10,,,,,,,,769,,,,,{ bonus bInt,2; bonusautoscript "{ specialeffect2 EF_SUFFRAGIUM; sc_start SC_FASTCAST,5000,50; sc_start SC_INCFLEE,5000,30; }",50,BF_MAGIC; },{},{} -4413,Hodremlin_Card,Hodremlin Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubSize,0,15; bonus2 bSubSize,1,15; bonus2 bSubSize,2,15; bonusautoscript2 "{ specialeffect2 EF_WIND; sc_start SC_INCFLEE2,10000,30; }",3,BF_WEAPON|BF_MAGIC; },{},{} +4411,Vanberk_Card,Vanberk Card,6,20,,10,,,,,,,,769,,,,,{ bonus bStr,2; autobonus "{ bonus bCritical,100; }",5,5000,0,"{ specialeffect2 EF_ENHANCE; }"; },{},{} +4412,Isilla_Card,Isilla Card,6,20,,10,,,,,,,,769,,,,,{ bonus bInt,2; autobonus "{ bonus bCastrate,50; bonus bFlee,30; }",50,5000,BF_MAGIC,"{ specialeffect2 EF_SUFFRAGIUM; }"; },{},{} +4413,Hodremlin_Card,Hodremlin Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubSize,0,15; bonus2 bSubSize,1,15; bonus2 bSubSize,2,15; autobonus2 "{ bonus bFlee2,30; }",3,10000,BF_WEAPON|BF_MAGIC,"{ specialeffect2 EF_WIND; }"; },{},{} 4414,Seeker_Card,Seeker Card,6,20,,10,,,,,,,,32,,,,,{ skill "MG_STONECURSE",1; bonus2 bResEff,Eff_Stone,3000; bonus bMdef,10; },{},{} 4415,Snowier_Card,Snowier Card,6,20,,10,,,,,,,,136,,,,,{ bonus2 bAddMonsterDropItem,536,2000; bonus2 bAddItemHealRate,536,100; },{},{} 4416,Siroma_Card,Siroma Card,6,20,,10,,,,,,,,136,,,,,{ bonus2 bSkillAtk,14,25; bonus2 bCastrate,14,-25; },{},{} -4417,Ice_Titan_Card,Ice Titan Card,6,20,,10,,,,,,,,64,,,,,{ bonus bVit,2; bonusautoscript2 "{ specialeffect2 EF_FREEZED; sc_start SC_INCDEF,10000,10; }",3,BF_WEAPON|BF_MAGIC; },{},{} +4417,Ice_Titan_Card,Ice Titan Card,6,20,,10,,,,,,,,64,,,,,{ bonus bVit,2; autobonus2 "{ bonus bDef,10; }",3,10000,BF_WEAPON|BF_MAGIC,"{ specialeffect2 EF_FREEZED; }"; },{},{} 4418,Gazeti_Card,Gazeti Card,6,20,,10,,,,,,,,136,,,,,{ bonus3 bAutoSpell,"MG_COLDBOLT",2,100; },{},{} 4419,Ktullanux_Card,Ktullanux Card,6,20,,10,,,,,,,,16,,,,,{ bonus2 bAddEle,Ele_Fire,50; bonus5 bAutoSpellWhenHit,"WZ_FROSTNOVA",10,20,BF_WEAPON|BF_MAGIC,0; },{},{} 4420,Muscipular_Card,Muscipular Card,6,20,,10,,,,,,,,32,,,,,{ bonus3 bAutoSpellWhenHit,"AL_HEAL",1,100; bonus3 bAutoSpellWhenHit,"AL_INCAGI",1,100; },{},{} @@ -1959,7 +1959,7 @@ 4422,Roween_Card,Roween Card,6,20,,10,,,,,,,,4,,,,,{ bonus bFlee,5; bonus bFlee2,3; bonus2 bAddEle,Ele_Water,10; bonus2 bCriticalAddRace,RC_Fish,15; },{},{} 4423,Galion_Card,Galion Card,6,20,,10,,,,,,,,136,,,,,{ bonus bHit,5; bonus2 bAddEle,Ele_Water,5; },{},{} 4424,Stapo_Card,Stapo Card,6,20,,10,,,,,,,,136,,,,,{ skill "TF_PICKSTONE",1; skill "TF_THROWSTONE",1; },{},{} -4425,Atroce_Card,Atroce Card,6,20,,10,,,,,,,,2,,,,,{ bonus bBaseAtk,25; bonusautoscript "{ specialeffect2 EF_POTION_BERSERK; sc_start SC_INCASPDRATE,10000,100; }",5; },{},{} +4425,Atroce_Card,Atroce Card,6,20,,10,,,,,,,,2,,,,,{ bonus bBaseAtk,25; autobonus "{ bonus bAspdRate,100; }",5,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{} 4426,Byorgue_Card,Byorgue Card,6,20,,10,,,,,,,,16,,,,,{ if(BaseJob == Job_Rogue) { bonus bMatkRate,10; bonus2 bAddRace,RC_NonBoss,10; bonus2 bAddRace,RC_Boss,10; } },{},{} 4427,Sword_Guardian_Card,Sword Guardian Card,6,20,,10,,,,,,,,2,,,,,{ if (getiteminfo(getequipid(EQI_HAND_R),11) == 2 || getiteminfo(getequipid(EQI_HAND_R),11) == 3) { bonus bHit,5; bonus bCritical,5; bonus2 bSkillAtk,62,25; } },{},{} 4428,Bow_Guardian_Card,Bow Guardian Card,6,20,,10,,,,,,,,2,,,,,{ if (getiteminfo(getequipid(EQI_HAND_R),11) == 11) { bonus bHit,5; bonus bCritical,5; bonus2 bSkillAtk,47,50; } },{},{} @@ -4010,10 +4010,10 @@ 13031,Sword_Breaker_,Swordbreaker,4,20,,1000,70,,1,3,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bBreakWeaponRate,500; },{},{} 13032,Mail_Breaker_,Mailbreaker,4,20,,1000,70,,1,3,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bBreakArmorRate,500; },{},{} 13033,Assasin_Dagger_,Assassin Dagger,4,20,,600,140,,1,1,0x00001000,7,2,2,4,36,1,1,{ bonus bMaxHPrate,20; bonus bMaxSPrate,15; bonus bAspdRate,2; bonus bAtkEle,Ele_Dark; },{},{} -13034,Twilight_Desert,Desert Twilight,4,20,,600,130,,1,2,0x00001000,2,2,2,2,70,1,1,{ if (isequipped(13035)) { bonus bMaxSP,20; bonus bMaxHPRate,5; bonus bHit,10; bonus2 bAddSize,2,30; bonusautoscript "{ specialeffect2 EF_POTION_BERSERK; sc_start SC_INCASPDRATE,7000,100; }",1; } },{},{} +13034,Twilight_Desert,Desert Twilight,4,20,,600,130,,1,2,0x00001000,2,2,2,2,70,1,1,{ if (isequipped(13035)) { bonus bMaxSP,20; bonus bMaxHPRate,5; bonus bHit,10; bonus2 bAddSize,2,30; autobonus "{ bonus bAspdRate,100; }",1,7000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; } },{},{} 13035,Sandstorm,Sandstorm,4,20,,600,50,,1,4,0x00001000,2,2,2,2,70,1,1,{},{},{} 13036,Brave_Assassin's_Damascus,Brave Assassin's Damascus,4,0,,0,120,,1,0,0x028F5EEF,7,2,2,3,80,1,1,{ bonus bStr,1; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if (Class == Job_Ninja || Class == Job_Rogue || Class == Job_Stalker) bonus bMatkRate,15; },{},{} -13037,Valorous_Assassin's_Damascus,Valorous Assassin's Damascus,4,0,,0,120,,1,0,0x029E7CEB,7,2,2,3,80,1,1,{ bonus bStr,1; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,75; bonus bUnbreakableWeapon,0; bonusautoscript "{ sc_start SC_DEFRATIOATK,6000,1; }",50; if (Class == Job_Ninja || Class == Job_Rogue || Class == Job_Stalker) bonus bMatkRate,15; },{},{} +13037,Valorous_Assassin's_Damascus,Valorous Assassin's Damascus,4,0,,0,120,,1,0,0x029E7CEB,7,2,2,3,80,1,1,{ bonus bStr,1; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,75; bonus bUnbreakableWeapon,0; autobonus "{ bonus bDefRatioAtkRace,RC_NonBoss,1; }",50,6000; if (Class == Job_Ninja || Class == Job_Rogue || Class == Job_Stalker) bonus bMatkRate,15; },{},{} //13038#Trackers_Dagger# //13039#Ivory_Knife# 13040,Novice_Cutter,Novice Cutter,4,1,,0,50,,1,0,0xFE9F7EEF,7,2,2,1,1,0,1,{},{},{} @@ -4028,7 +4028,7 @@ 13105,The_Garrison_,Garrison,4,48000,,500,70,,7,2,0x01000000,7,2,34,2,55,1,17,{ bonus bHit,-10; },{},{} 13106,Gold_Lux,Gold Lux,4,100000,,500,20,,7,0,0x01000000,7,2,34,3,12,1,17,{ bonus bHit,-10; if(getskilllv("GS_GLITTERING")>0) bonus3 bAutoSpell,"GS_GLITTERING",getskilllv("GS_GLITTERING"),100; },{},{} 13107,Wasteland_Outlaw,Western Outlaw,4,20,,580,68,,7,2,0x01000000,7,2,34,3,70,1,17,{ bonus bHit,readparam(bAgi)/10; bonus bAspdRate,readparam(bAgi)/14; },{},{} -13108,Soldier_Revolver,Soldier Revolver,4,0,,0,70,,7,0,0x01000000,7,2,34,3,80,1,17,{ bonus bDex,2; bonus bHit,-10; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonusautoscript "{ sc_start SC_INCASPDRATE,3000,100; }",5; bonus bUnbreakableWeapon,0; },{},{} +13108,Soldier_Revolver,Soldier Revolver,4,0,,0,70,,7,0,0x01000000,7,2,34,3,80,1,17,{ bonus bDex,2; bonus bHit,-10; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; autobonus "{ bonus bAspdRate,100; }",5,3000; bonus bUnbreakableWeapon,0; },{},{} 13110,Glorious_Revolver,Glorious Revolver,4,0,,0,80,,7,0,0x01000000,7,2,34,4,80,1,17,{ bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine() > 5) bonus2 bIgnoreDefRate,RC_DemiHuman,5; if(getrefine() > 8) { bonus4 bAutoSpellOnSkill,"GS_RAPIDSHOWER","GS_GLITTERING",1,1000; bonus2 bSkillAtk,"GS_RAPIDSHOWER",getrefine(); } },{},{} 13150,Branch,Branch,4,3000,,500,50,,9,3,0x01000000,7,2,34,1,1,1,18,{},{},{} 13151,The_Cyclone,Cyclone,4,17500,,700,120,,9,1,0x01000000,7,2,34,2,24,1,18,{ bonus bHit,10; bonus bCritical,10; },{},{} @@ -4052,13 +4052,13 @@ 13169,Thunder_P_,Thunder-P,4,76000,,700,80,,9,2,0x01000000,7,2,34,3,70,1,20,{ bonus bSplashRange,1; bonus bHit,-5; bonus bAspdRate,20; },{},{} 13170,Lever_Action_Rifle,Lever Action Rifle,4,20,,770,138,,9,2,0x01000000,7,2,34,3,70,1,18,{ bonus bHit,20; bonus bCritical,50; bonus bAspdRate,-5; },{},{} 13171,Soldier_Rifle,Soldier Rifle,4,0,,0,50,,9,0,0x01000000,7,2,34,3,80,1,18,{ bonus bDex,2; bonus bHit,10; bonus bCritical,10; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bCastRate,512,-25; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; },{},{} -13172,Soldier_Gatling_Gun,Soldier Gatling Gun,4,0,,0,80,,9,0,0x01000000,7,2,34,3,80,1,19,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonusautoscript "{ sc_start SC_INCBASEATK,6000,80; sc_start4 SC_HPDRAIN,6000,120,1,0,0; }",5; bonus bUnbreakableWeapon,0; },{},{} -13173,Soldier_Shotgun,Soldier Shotgun,4,0,,0,100,,9,0,0x01000000,7,2,34,3,80,1,20,{ bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonusautoscript "{ sc_start SC_INCBASEATK,6000,80; sc_start4 SC_HPDRAIN,6000,100,1,0,0; }",5; bonus bUnbreakableWeapon,0; },{},{} -13174,Soldier_Grenade_Launcher,Soldier Grenade Launcher,4,0,,0,300,,9,0,0x01000000,7,2,34,3,80,1,21,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonusautoscript "{ sc_start SC_INCBASEATK,9000,300; sc_start4 SC_HPDRAIN,9000,120,1,0,0; }",5; bonus bUnbreakableWeapon,0; },{},{} +13172,Soldier_Gatling_Gun,Soldier Gatling Gun,4,0,,0,80,,9,0,0x01000000,7,2,34,3,80,1,19,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,120,1000; }",5,6000; bonus bUnbreakableWeapon,0; },{},{} +13173,Soldier_Shotgun,Soldier Shotgun,4,0,,0,100,,9,0,0x01000000,7,2,34,3,80,1,20,{ bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; autobonus "{ bonus bBaseAtk,80; bonus bHPLossRate,100,1000,0,0; }",5,6000; bonus bUnbreakableWeapon,0; },{},{} +13174,Soldier_Grenade_Launcher,Soldier Grenade Launcher,4,0,,0,300,,9,0,0x01000000,7,2,34,3,80,1,21,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; autobonus "{ bonus bBaseAtk,300; bonus bHPLossRate,120,1000,0,0; }",5,9000; bonus bUnbreakableWeapon,0; },{},{} 13176,Glorious_Rifle,Glorious Rifle,4,0,,0,90,,9,0,0x01000000,7,2,34,4,80,1,18,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine() > 5) bonus2 bIgnoreDefRate,RC_DemiHuman,5; if(getrefine() > 8) { bonus2 bCastrate,"GS_TRACKING",-25; bonus2 bSkillAtk,"GS_TRACKING",getrefine() * 3; } },{},{} 13177,Glorious_Gatling_Gun,Glorious Gatling Gun,4,0,,0,90,,9,0,0x01000000,7,2,34,4,80,1,19,{ bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine() > 5) bonus2 bIgnoreDefRate,RC_DemiHuman,5; if(getrefine() > 8) bonus2 bAddRace,RC_DemiHuman,getrefine(); },{},{} 13178,Glorious_Shotgun,Glorious Shotgun,4,0,,0,110,,9,0,0x01000000,7,2,34,4,80,1,20,{ bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bSplashRange,1; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine() > 5) bonus2 bIgnoreDefRate,RC_DemiHuman,5; if(getrefine() > 8) { bonus2 bSkillAtk,"GS_SPREADATTACK",getrefine() * 2; bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,5000; } },{},{} -13179,Glorious_Grenade_Launcher,Glorious Grenade Launcher,4,0,,0,330,,9,0,0x01000000,7,2,34,4,80,1,21,{ bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine() > 5) bonus2 bIgnoreDefRate,RC_DemiHuman,5; if(getrefine() > 8) { bonus2 bSkillAtk,"GS_GROUNDDRIFT",getrefine() * 2; bonusautoscript "{ sc_start SC_INCASPDRATE,3000,20; }",50; } },{},{} +13179,Glorious_Grenade_Launcher,Glorious Grenade Launcher,4,0,,0,330,,9,0,0x01000000,7,2,34,4,80,1,21,{ bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine() > 5) bonus2 bIgnoreDefRate,RC_DemiHuman,5; if(getrefine() > 8) { bonus2 bSkillAtk,"GS_GROUNDDRIFT",getrefine() * 2; autobonus "{ bonus bAspdRate,20; }",50,3000; } },{},{} // Bullets 13200,Bullet,Bullet,10,1,,2,10,,,,0x01000000,7,2,32768,,1,,3,{},{},{} 13201,Silver_Bullet,Silver Bullet,10,15,,2,15,,,,0x01000000,7,2,32768,,1,,3,{ bonus bAtkEle,Ele_Holy; },{},{} @@ -4086,8 +4086,8 @@ 13303,Huuma_Blaze,Fuuma Shuriken Rekka,4,78000,,2300,185,,1,0,0x02000000,7,2,34,4,55,1,22,{ bonus bDex,-2; bonus bAtkEle,Ele_Fire; bonus3 bAutoSpell,"MG_FIREBALL",5,30; },{},{} 13304,Huuma_Calm_Mind,Spirit of Kamaitachi,4,20,,1550,112,,1,2,0x02000000,7,2,34,3,70,1,22,{ bonus2 bSkillAtk,"NJ_HUUMA",30; bonus bNoCastCancel,0; },{},{} 13305,Brave_Huuma_Front_Shuriken,Brave Huuma Front Shuriken,4,0,,0,55,,1,0,0x02000000,7,2,34,3,80,1,22,{ bonus bStr,2; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; },{},{} -13306,Valorous_Huuma_Front_Shuriken,Valorous Huuma Front Shuriken,4,0,,0,55,,1,0,0x02000000,7,2,34,3,80,1,22,{ bonus bStr,2; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,95; bonusautoscript "{ sc_start4 SC_SKILLATKBONUS,10000,525,544,0,100; }",5; bonus bUnbreakableWeapon,0; },{},{} -13307,Glorious_Huuma_Shuriken,Glorious Huuma Shuriken,4,0,,0,55,,1,0,0x02000000,7,2,34,4,80,1,22,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bMatkRate,15; bonusautoscript "{ sc_start4 SC_SKILLATKBONUS,10000,525,544,0,10; }",50; bonus bUnbreakableWeapon,0; if(getrefine() > 5) bonus2 bIgnoreDefRate,RC_DemiHuman,5; if(getrefine() > 8) { bonus4 bAutoSpellOnSkill,"NJ_ISSEN","AL_HEAL",10,800; bonus4 bAutoSpellOnSkill,"NJ_HUUMA","NPC_CRITICALWOUND",2,100; } },{},{} +13306,Valorous_Huuma_Front_Shuriken,Valorous Huuma Front Shuriken,4,0,,0,55,,1,0,0x02000000,7,2,34,3,80,1,22,{ bonus bStr,2; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,95; autobonus "{ bonus2 bSkillAtk,525,100; bonus2 bSkillAtk,544,100; }",5,10000; bonus bUnbreakableWeapon,0; },{},{} +13307,Glorious_Huuma_Shuriken,Glorious Huuma Shuriken,4,0,,0,55,,1,0,0x02000000,7,2,34,4,80,1,22,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bMatkRate,15; autobonus "{ bonus2 bSkillAtk,525,10; bonus2 bSkillAtk,544,10; }",50,10000; bonus bUnbreakableWeapon,0; if(getrefine() > 5) bonus2 bIgnoreDefRate,RC_DemiHuman,5; if(getrefine() > 8) { bonus4 bAutoSpellOnSkill,"NJ_ISSEN","AL_HEAL",10,800; bonus4 bAutoSpellOnSkill,"NJ_HUUMA","NPC_CRITICALWOUND",2,100; } },{},{} 13400,Cutlas_,Cutlus,4,20,,900,150,,1,1,0x000654E2,7,2,2,4,40,1,2,{ skill "SM_BASH",5; bonus bStr,2; bonus bDef,1; },{},{} 13401,Excalibur_C,Refined Excalibur,4,,,0,199,,1,0,0x000654E2,7,2,2,4,1,0,2,{ bonus bInt,10; bonus bLuk,10; bonus bAtkEle,Ele_Holy; },{},{} 13402,Cutlas_C,Refined Cutlus,4,,,0,185,,1,0,0x000654E2,7,2,2,4,1,0,2,{ skill "SM_BASH",5; bonus bStr,2; bonus bDef,1; },{},{} diff --git a/src/map/battle.c b/src/map/battle.c index 17f052bb0..505d37373 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -1786,12 +1786,6 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo } } - if( sc && sc->count && sc->data[SC_DEFRATIOATK] - && !is_boss(target) - && skill_num != PA_SACRIFICE && skill_num != CR_GRANDCROSS && skill_num != NPC_GRANDDARKNESS && skill_num != PA_SHIELDCHAIN - && !flag.cri ) - flag.pdef = flag.pdef2 = sc->data[SC_DEFRATIOATK]->val1; // Occult Impact Effect - if (!flag.idef || !flag.idef2) { //Defense reduction short vit_def; @@ -1806,19 +1800,10 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo { if( i > 100 ) i = 100; def1 -= def1 * i / 100; - // def2 -= def2 * i / 100; + def2 -= def2 * i / 100; } } - if( sc && sc->count && sc->data[SC_IGNOREDEF] - && !is_boss(target) - && skill_num != CR_GRANDCROSS && skill_num != NPC_GRANDDARKNESS ) - { - i = cap_value(sc->data[SC_IGNOREDEF]->val1,1,100); - def1 -= def1 * i / 100; - def2 -= def2 * i / 100; - } - if( battle_config.vit_penalty_type && battle_config.vit_penalty_target&target->type ) { unsigned char target_count; //256 max targets should be a sane max diff --git a/src/map/pc.c b/src/map/pc.c index 3c596ec13..a378e0bfe 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -804,7 +804,7 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim sd->followtimer = INVALID_TIMER; // [MouseJstr] sd->invincible_timer = INVALID_TIMER; - sd->npc_timer_id = -1; + sd->npc_timer_id = INVALID_TIMER; sd->pvp_timer = INVALID_TIMER; sd->canuseitem_tick = tick; @@ -813,7 +813,13 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim sd->cansendmail_tick = tick; for(i = 0; i < MAX_SKILL_LEVEL; i++) - sd->spirit_timer[i] = -1; + sd->spirit_timer[i] = INVALID_TIMER; + for(i = 0; i < ARRAYLENGTH(sd->autobonus); i++) + sd->autobonus[i].active = INVALID_TIMER; + for(i = 0; i < ARRAYLENGTH(sd->autobonus2); i++) + sd->autobonus2[i].active = INVALID_TIMER; + for(i = 0; i < ARRAYLENGTH(sd->autobonus3); i++) + sd->autobonus3[i].active = INVALID_TIMER; if (battle_config.item_auto_get) sd->state.autoloot = 10000; @@ -1406,59 +1412,6 @@ int pc_disguise(struct map_session_data *sd, int class_) return 1; } -int pc_autoscript_add(struct s_autoscript *scripts, int max, short rate, short flag, short target, struct script_code *script, bool onskill) -{ - int i; - ARR_FIND(0, max, i, scripts[i].script == NULL); - if( i == max ) - { - ShowWarning("pc_autoscript_bonus: Reached max (%d) number of autoscripts per character!\n", max); - return 0; - } - - scripts[i].script = script; - scripts[i].rate = rate; - scripts[i].target = target; // 0 = Script on Self 1 = Script on Target - - if( !onskill ) - { // Auto-update flag value. - if( !(flag&BF_RANGEMASK) ) - flag|=BF_SHORT|BF_LONG; //No range defined? Use both. - if( !(flag&BF_WEAPONMASK) ) - flag|=BF_WEAPON; //No attack type defined? Use weapon. - if( !(flag&BF_SKILLMASK) ) - { - if( flag&(BF_MAGIC|BF_MISC) ) - flag|=BF_SKILL; //These two would never trigger without BF_SKILL - if( flag&BF_WEAPON ) - flag|=BF_NORMAL|BF_SKILL; - } - } - scripts[i].flag = flag; - return 1; -} - -void pc_autoscript_clear(struct map_session_data *sd) -{ - int i; - - if( sd->state.autocast ) - return; - - for (i = 0; i < MAX_PC_BONUS && sd->autoscript[i].script; i++) - script_free_code(sd->autoscript[i].script); - - for (i = 0; i < MAX_PC_BONUS && sd->autoscript2[i].script; i++) - script_free_code(sd->autoscript2[i].script); - - for (i = 0; i < MAX_PC_BONUS && sd->autoscript3[i].script; i++) - script_free_code(sd->autoscript3[i].script); - - memset(&sd->autoscript, 0, sizeof(sd->autoscript)); - memset(&sd->autoscript2, 0, sizeof(sd->autoscript2)); - memset(&sd->autoscript3, 0, sizeof(sd->autoscript3)); -} - static int pc_bonus_autospell(struct s_autospell *spell, int max, short id, short lv, short rate, short flag, short card_id) { int i; @@ -1626,6 +1579,107 @@ static int pc_bonus_item_drop(struct s_add_drop *drop, const short max, short id return 1; } +int pc_addautobonus(struct s_autobonus *bonus,char max,struct script_code *script,short rate,unsigned int dur,short flag,struct script_code *other_script,unsigned short pos,bool onskill) +{ + int i; + + ARR_FIND(0, max, i, bonus[i].rate == 0); + if( i == max ) + { + ShowWarning("pc_addautobonus: Reached max (%d) number of autobonus per character!\n", max); + return 0; + } + + if( !onskill ) + { + if( !(flag&BF_RANGEMASK) ) + flag|=BF_SHORT|BF_LONG; //No range defined? Use both. + if( !(flag&BF_WEAPONMASK) ) + flag|=BF_WEAPON; //No attack type defined? Use weapon. + if( !(flag&BF_SKILLMASK) ) + { + if( flag&(BF_MAGIC|BF_MISC) ) + flag|=BF_SKILL; //These two would never trigger without BF_SKILL + if( flag&BF_WEAPON ) + flag|=BF_NORMAL|BF_SKILL; + } + } + + bonus[i].rate = rate; + bonus[i].duration = dur; + bonus[i].active = INVALID_TIMER; + bonus[i].atk_type = flag; + bonus[i].pos = pos; + bonus[i].bonus_script = script; + bonus[i].other_script = other_script; + return 1; +} + +int pc_delautobonus(struct map_session_data* sd, struct s_autobonus *autobonus,char max,bool restore) +{ + int i; + nullpo_retr(0, sd); + + for( i = 0; i < max; i++ ) + { + if( autobonus[i].active != INVALID_TIMER && ( !restore || (autobonus[i].pos && !(sd->state.autobonus&autobonus[i].pos)) ) ) + { // Logout / Unequipped an item with an activated bonus + delete_timer(autobonus[i].active,pc_endautobonus); + autobonus[i].active = INVALID_TIMER; + } + + if( restore && sd->state.autobonus&autobonus[i].pos ) + { + if( autobonus[i].active != INVALID_TIMER ) + run_script(autobonus[i].bonus_script,0,sd->bl.id,0); + continue; + } + + if( sd->state.autocast ) + continue; + + if( autobonus[i].bonus_script ) + script_free_code(autobonus[i].bonus_script); + if( autobonus[i].other_script ) + script_free_code(autobonus[i].other_script); + autobonus[i].rate = autobonus[i].atk_type = autobonus[i].duration = autobonus[i].pos = 0; + autobonus[i].bonus_script = autobonus[i].other_script = NULL; + autobonus[i].active = INVALID_TIMER; + } + + return 0; +} + +int pc_exeautobonus(struct map_session_data *sd,struct s_autobonus *autobonus) +{ + nullpo_retr(0, sd); + nullpo_retr(0, autobonus); + + if( autobonus->bonus_script ) + run_script(autobonus->bonus_script,0,sd->bl.id,0); + if( autobonus->other_script ) + run_script(autobonus->other_script,0,sd->bl.id,0); + + autobonus->active = add_timer(gettick()+autobonus->duration, pc_endautobonus, sd->bl.id, (intptr)autobonus); + sd->state.autobonus |= autobonus->pos; + + return 0; +} + +int pc_endautobonus(int tid, unsigned int tick, int id, intptr data) +{ + struct map_session_data *sd = map_id2sd(id); + struct s_autobonus *autobonus = (struct s_autobonus *)data; + + nullpo_retr(0, sd); + nullpo_retr(0, autobonus); + + autobonus->active = INVALID_TIMER; + sd->state.autobonus &= ~autobonus->pos; + status_calc_pc(sd,0); + return 0; +} + /*========================================== * ? 備品による能力等のボ?ナス設定 *------------------------------------------*/ @@ -5240,16 +5294,6 @@ int pc_skillatk_bonus(struct map_session_data *sd, int skill_num) ARR_FIND(0, ARRAYLENGTH(sd->skillatk), i, sd->skillatk[i].id == skill_num); if( i < ARRAYLENGTH(sd->skillatk) ) bonus = sd->skillatk[i].val; - if( sd->sc.data[SC_SKILLATKBONUS] ) - { - if( sd->sc.data[SC_SKILLATKBONUS]->val1 && sd->sc.data[SC_SKILLATKBONUS]->val1 == skill_num ) - bonus += sd->sc.data[SC_SKILLATKBONUS]->val4; - if( sd->sc.data[SC_SKILLATKBONUS]->val2 && sd->sc.data[SC_SKILLATKBONUS]->val2 == skill_num ) - bonus += sd->sc.data[SC_SKILLATKBONUS]->val4; - if( sd->sc.data[SC_SKILLATKBONUS]->val3 && sd->sc.data[SC_SKILLATKBONUS]->val3 == skill_num ) - bonus += sd->sc.data[SC_SKILLATKBONUS]->val4; - } - return bonus; } @@ -6966,6 +7010,9 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) status_change_end(&sd->bl, SC_ARMOR_RESIST, -1); } + if( sd->state.autobonus&sd->status.inventory[n].equip ) + sd->state.autobonus &= ~sd->status.inventory[n].equip; //Check for activated autobonus [Inkfish] + sd->status.inventory[n].equip=0; if(flag&1) { @@ -7920,6 +7967,7 @@ int do_init_pc(void) add_timer_func_list(pc_autosave, "pc_autosave"); add_timer_func_list(pc_spiritball_timer, "pc_spiritball_timer"); add_timer_func_list(pc_follow_timer, "pc_follow_timer"); + add_timer_func_list(pc_endautobonus, "pc_endautobonus"); add_timer(gettick() + autosave_interval, pc_autosave, 0, 0); diff --git a/src/map/pc.h b/src/map/pc.h index 3d09ebcbe..90e055c17 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -67,9 +67,13 @@ struct s_add_drop { int race, rate; }; -struct s_autoscript { - unsigned short rate, flag, target; - struct script_code *script; +struct s_autobonus { + short rate,atk_type; + unsigned int duration; + struct script_code *bonus_script; + struct script_code *other_script; + int active; + unsigned short pos; }; struct map_session_data { @@ -126,6 +130,7 @@ struct map_session_data { unsigned int bg_id; unsigned skillonskill : 1; unsigned short user_font; + unsigned short autobonus; } state; struct { unsigned char no_weapon_damage, no_magic_damage, no_misc_damage; @@ -243,7 +248,7 @@ struct map_session_data { } itemhealrate[MAX_PC_BONUS]; // zeroed structures end here // manually zeroed structures start here. - struct s_autoscript autoscript[MAX_PC_BONUS], autoscript2[MAX_PC_BONUS], autoscript3[MAX_PC_BONUS]; //Auto script on attack, when attacked, on skill usage + struct s_autobonus autobonus[MAX_PC_BONUS], autobonus2[MAX_PC_BONUS], autobonus3[MAX_PC_BONUS]; //Auto script on attack, when attacked, on skill usage // manually zeroed structures end here. // zeroed vars start here. int arrow_atk,arrow_ele,arrow_cri,arrow_hit; @@ -571,8 +576,10 @@ bool pc_adoption(struct map_session_data *p1_sd, struct map_session_data *p2_sd, int pc_updateweightstatus(struct map_session_data *sd); -int pc_autoscript_add(struct s_autoscript *scripts, int max, short rate, short flag, short target, struct script_code *script, bool onskill); -void pc_autoscript_clear(struct map_session_data *sd); +int pc_addautobonus(struct s_autobonus *bonus,char max,struct script_code *script,short rate,unsigned int dur,short atk_type,struct script_code *other_script,unsigned short pos,bool onskill); +int pc_exeautobonus(struct map_session_data* sd,struct s_autobonus *bonus); +int pc_endautobonus(int tid, unsigned int tick, int id, intptr data); +int pc_delautobonus(struct map_session_data* sd,struct s_autobonus *bonus,char max,bool restore); int pc_bonus(struct map_session_data*,int,int); int pc_bonus2(struct map_session_data *sd,int,int,int); diff --git a/src/map/script.c b/src/map/script.c index dd4022220..9edab3e2a 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -6624,87 +6624,121 @@ BUILDIN_FUNC(bonus) return 0; } -/// Bonus script that has a chance of being executed on attack. -BUILDIN_FUNC(bonusautoscript) +BUILDIN_FUNC(autobonus) { - int rate, flag = 0, target = 0; - const char *str; - struct script_code *script; + unsigned int dur; + short rate; + short atk_type = 0; TBL_PC* sd; + struct script_code *bonus_script; + struct script_code *other_script = NULL; sd = script_rid2sd(st); if( sd == NULL ) - return 0;// no player attached, report source + return 0; // no player attached + if( sd->state.autocast ) + return 0; + if( sd->state.autobonus&sd->status.inventory[current_equip_item_index].equip ) + return 0; - str = script_getstr(st,2); + bonus_script = parse_script(script_getstr(st,2), "autobonus bonus", 0, 0); rate = script_getnum(st,3); - if( script_hasdata(st,4) ) - flag = script_getnum(st,4); + dur = script_getnum(st,4); + + if( !bonus_script || !rate || !dur ) + return 0; + if( script_hasdata(st,5) ) - target = script_getnum(st,5); - script = parse_script(str, "autoscript bonus", 0, 0); - if( !script ) - return 1; - if( sd->state.autocast || !pc_autoscript_add(sd->autoscript, ARRAYLENGTH(sd->autoscript), rate, flag, target, script, false) ) + atk_type = script_getnum(st,5); + if( script_hasdata(st,6) ) + other_script = parse_script(script_getstr(st,6), "autobonus other", 0, 0); + + if( !pc_addautobonus(sd->autobonus,ARRAYLENGTH(sd->autobonus),bonus_script,rate,dur,atk_type,other_script,sd->status.inventory[current_equip_item_index].equip,false) ) { - script_free_code(script); - return 1; + if( bonus_script ) + script_free_code(bonus_script); + if( other_script ) + script_free_code(other_script); } - return 0; + + return 0; } -/// Bonus script that has a chance of being executed when attacked. -BUILDIN_FUNC(bonusautoscript2) + +BUILDIN_FUNC(autobonus2) { - int rate, flag = 0, target = 0; - const char *str; - struct script_code *script; + unsigned int dur; + short rate; + short atk_type = 0; TBL_PC* sd; + struct script_code *bonus_script; + struct script_code *other_script = NULL; sd = script_rid2sd(st); if( sd == NULL ) - return 0;// no player attached, report source + return 0; // no player attached + if( sd->state.autocast ) + return 0; + if( sd->state.autobonus&sd->status.inventory[current_equip_item_index].equip ) + return 0; - str = script_getstr(st,2); + bonus_script = parse_script(script_getstr(st,2), "autobonus bonus", 0, 0); rate = script_getnum(st,3); - if( script_hasdata(st,4) ) - flag = script_getnum(st,4); + dur = script_getnum(st,4); + + if( !bonus_script || !rate || !dur ) + return 0; + if( script_hasdata(st,5) ) - target = script_getnum(st,5); - script = parse_script(str, "autoscript2 bonus", 0, 0); - if (!script) - return 1; - if( sd->state.autocast || !pc_autoscript_add(sd->autoscript2, ARRAYLENGTH(sd->autoscript2), rate, flag, target, script, false) ) + atk_type = script_getnum(st,5); + if( script_hasdata(st,6) ) + other_script = parse_script(script_getstr(st,6), "autobonus2 other", 0, 0); + + if( !pc_addautobonus(sd->autobonus2,ARRAYLENGTH(sd->autobonus2),bonus_script,rate,dur,atk_type,other_script,sd->status.inventory[current_equip_item_index].equip,false) ) { - script_free_code(script); - return 1; + if( bonus_script ) + script_free_code(bonus_script); + if( other_script ) + script_free_code(other_script); } - return 0; + + return 0; } -/// Bonus script that has a chance of being executed when used a skill -BUILDIN_FUNC(bonusautoscript3) + +BUILDIN_FUNC(autobonus3) { - int rate, skill, target = 0; - const char *str; - struct script_code *script; + unsigned int dur; + short rate,atk_type; TBL_PC* sd; + struct script_code *bonus_script; + struct script_code *other_script = NULL; sd = script_rid2sd(st); if( sd == NULL ) - return 0;// no player attached, report source + return 0; // no player attached + if( sd->state.autocast ) + return 0; + if( sd->state.autobonus&sd->status.inventory[current_equip_item_index].equip ) + return 0; - str = script_getstr(st,2); + bonus_script = parse_script(script_getstr(st,2), "autobonus bonus", 0, 0); rate = script_getnum(st,3); - skill = ( script_isstring(st,4) ? skill_name2id(script_getstr(st,4)) : script_getnum(st,4) ); - if( script_hasdata(st,5) ) - target = script_getnum(st,5); - script = parse_script(str, "autoscript3 bonus", 0, 0); - if( !script ) - return 1; - if( sd->state.autocast || !pc_autoscript_add(sd->autoscript3, ARRAYLENGTH(sd->autoscript3), rate, skill, target, script, true) ) + dur = script_getnum(st,4); + atk_type = ( script_isstring(st,5) ? skill_name2id(script_getstr(st,5)) : script_getnum(st,5) ); + + if( !bonus_script || !rate || !dur || !atk_type ) + return 0; + + if( script_hasdata(st,6) ) + other_script = parse_script(script_getstr(st,6), "autobonus3 other", 0, 0); + + if( !pc_addautobonus(sd->autobonus3,ARRAYLENGTH(sd->autobonus3),bonus_script,rate,dur,atk_type,other_script,sd->status.inventory[current_equip_item_index].equip,true) ) { - script_free_code(script); - return 1; + if( bonus_script ) + script_free_code(bonus_script); + if( other_script ) + script_free_code(other_script); } + return 0; } @@ -14029,7 +14063,7 @@ static int buildin_mobuseskill_sub(struct block_list *bl,va_list ap) int skillid = va_arg(ap,int); int skilllv = va_arg(ap,int); int casttime = va_arg(ap,int); - bool cancel = va_arg(ap,bool); + int cancel = va_arg(ap,int); int emotion = va_arg(ap,int); int target = va_arg(ap,int); @@ -14066,8 +14100,7 @@ static int buildin_mobuseskill_sub(struct block_list *bl,va_list ap) BUILDIN_FUNC(areamobuseskill) { struct block_list center; - int m,range,mobid,skillid,skilllv,casttime,emotion,target; - bool cancel; + int m,range,mobid,skillid,skilllv,casttime,emotion,target,cancel; if( (m = map_mapname2mapid(script_getstr(st,2))) < 0 ) { @@ -14185,9 +14218,9 @@ struct script_function buildin_func[] = { BUILDIN_DEF2(bonus,"bonus3","ivii"), BUILDIN_DEF2(bonus,"bonus4","ivvii"), BUILDIN_DEF2(bonus,"bonus5","ivviii"), - BUILDIN_DEF(bonusautoscript,"si??"), - BUILDIN_DEF(bonusautoscript2,"si??"), - BUILDIN_DEF(bonusautoscript3,"siv?"), + BUILDIN_DEF(autobonus,"sii??"), + BUILDIN_DEF(autobonus2,"sii??"), + BUILDIN_DEF(autobonus3,"siiv?"), BUILDIN_DEF(skill,"vi?"), BUILDIN_DEF(addtoskill,"vi?"), // [Valaris] BUILDIN_DEF(guildskill,"vi"), diff --git a/src/map/skill.c b/src/map/skill.c index 27bf689ac..6c6bb0cf0 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1042,20 +1042,22 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int } } - //Auto-script when attacking - if( sd && sd->autoscript[0].script ) + //Autobonus when attacking + if( sd && sd->autobonus[0].rate ) { int i; - for( i = 0; i < ARRAYLENGTH(sd->autoscript) && sd->autoscript[i].script; i++ ) + for( i = 0; i < ARRAYLENGTH(sd->autobonus); i++ ) { - if(!(sd->autoscript[i].flag&attack_type&BF_WEAPONMASK && - sd->autoscript[i].flag&attack_type&BF_RANGEMASK && - sd->autoscript[i].flag&attack_type&BF_SKILLMASK)) - continue; // one or more trigger conditions were not fulfilled - if( rand()%1000 > sd->autoscript[i].rate ) + if( rand()%1000 > sd->autobonus[i].rate ) + continue; + if( sd->autobonus[i].active != INVALID_TIMER ) continue; + if(!(sd->autobonus[i].atk_type&attack_type&BF_WEAPONMASK && + sd->autobonus[i].atk_type&attack_type&BF_RANGEMASK && + sd->autobonus[i].atk_type&attack_type&BF_SKILLMASK)) + continue; // one or more trigger conditions were not fulfilled sd->state.autocast = 1; - run_script(sd->autoscript[i].script,0,sd->autoscript[i].target?bl->id:src->id,0); + pc_exeautobonus(sd,&sd->autobonus[i]); sd->state.autocast = 0; } } @@ -1128,18 +1130,18 @@ int skill_onskillusage(struct map_session_data *sd, struct block_list *bl, int s sd->state.autocast = 0; } - if( sd->autoscript3[0].script ) + if( sd && sd->autobonus3[0].rate ) { - for( i = 0; i < ARRAYLENGTH(sd->autoscript3) && sd->autoscript3[i].script; i++ ) + for( i = 0; i < ARRAYLENGTH(sd->autobonus3); i++ ) { - if( sd->autoscript3[i].flag != skillid ) + if( rand()%1000 > sd->autobonus3[i].rate ) continue; - if( sd->autoscript3[i].target && bl == NULL ) + if( sd->autobonus3[i].active != INVALID_TIMER ) continue; - if( rand()%1000 > sd->autoscript3[i].rate ) + if( sd->autobonus3[i].atk_type != skillid ) continue; sd->state.autocast = 1; - run_script(sd->autoscript3[i].script,0,sd->bl.id,0); + pc_exeautobonus(sd,&sd->autobonus3[i]); sd->state.autocast = 0; } } @@ -1316,20 +1318,23 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list * } } } - //Auto-script when attacked - if( dstsd && !status_isdead(bl) && dstsd->autoscript2[0].script && !(skillid && skill_get_nk(skillid)&NK_NO_DAMAGE) ) + + //Autobonus when attacked + if( dstsd && !status_isdead(bl) && dstsd->autobonus2[0].rate && !(skillid && skill_get_nk(skillid)&NK_NO_DAMAGE) ) { int i; - for( i = 0; i < ARRAYLENGTH(dstsd->autoscript2) && dstsd->autoscript2[i].script; i++ ) + for( i = 0; i < ARRAYLENGTH(dstsd->autobonus2); i++ ) { - if(!(dstsd->autoscript2[i].flag&attack_type&BF_WEAPONMASK && - dstsd->autoscript2[i].flag&attack_type&BF_RANGEMASK && - dstsd->autoscript2[i].flag&attack_type&BF_SKILLMASK)) - continue; // one or more trigger conditions were not fulfilled - if( rand()%1000 > dstsd->autoscript2[i].rate ) + if( rand()%1000 > dstsd->autobonus2[i].rate ) + continue; + if( dstsd->autobonus2[i].active != INVALID_TIMER ) continue; + if(!(dstsd->autobonus2[i].atk_type&attack_type&BF_WEAPONMASK && + dstsd->autobonus2[i].atk_type&attack_type&BF_RANGEMASK && + dstsd->autobonus2[i].atk_type&attack_type&BF_SKILLMASK)) + continue; // one or more trigger conditions were not fulfilled dstsd->state.autocast = 1; - run_script(dstsd->autoscript2[i].script,0,dstsd->autoscript2[i].target?src->id:bl->id,0); + pc_exeautobonus(dstsd,&dstsd->autobonus2[i]); dstsd->state.autocast = 0; } } @@ -8984,9 +8989,6 @@ int skill_castfix (struct block_list *bl, int skill_id, int skill_lv) } } - if( sc && sc->count && sc->data[SC_SKILLCASTRATE] && (sc->data[SC_SKILLCASTRATE]->val1 == skill_id || sc->data[SC_SKILLCASTRATE]->val2 == skill_id || sc->data[SC_SKILLCASTRATE]->val3 == skill_id) ) - time += time * sc->data[SC_SKILLCASTRATE]->val4 / 100; - // config cast time multiplier if (battle_config.cast_rate != 100) time = time * battle_config.cast_rate / 100; @@ -9005,8 +9007,6 @@ int skill_castfix_sc (struct block_list *bl, int time) if (sc && sc->count) { if (sc->data[SC_SLOWCAST]) time += time * sc->data[SC_SLOWCAST]->val2 / 100; - if (sc->data[SC_FASTCAST]) - time -= time * sc->data[SC_FASTCAST]->val1 / 100; if (sc->data[SC_SUFFRAGIUM]) { time -= time * sc->data[SC_SUFFRAGIUM]->val2 / 100; status_change_end(bl, SC_SUFFRAGIUM, -1); diff --git a/src/map/status.c b/src/map/status.c index 2955520c6..6a3acd8cf 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -518,14 +518,11 @@ void initChangeTables(void) StatusChangeFlagTable[SC_INCFLEERATE] |= SCB_FLEE; StatusChangeFlagTable[SC_INCCRI] |= SCB_CRI; StatusChangeFlagTable[SC_INCFLEE2] |= SCB_FLEE2; - StatusChangeFlagTable[SC_INCDEF] |= SCB_DEF; StatusChangeFlagTable[SC_INCMHPRATE] |= SCB_MAXHP; StatusChangeFlagTable[SC_INCMSPRATE] |= SCB_MAXSP; - StatusChangeFlagTable[SC_INCASPDRATE] |= SCB_ASPD; StatusChangeFlagTable[SC_INCATKRATE] |= SCB_BATK|SCB_WATK; StatusChangeFlagTable[SC_INCMATKRATE] |= SCB_MATK; StatusChangeFlagTable[SC_INCDEFRATE] |= SCB_DEF; - StatusChangeFlagTable[SC_INCBASEATK] |= SCB_BATK; StatusChangeFlagTable[SC_STRFOOD] |= SCB_STR; StatusChangeFlagTable[SC_AGIFOOD] |= SCB_AGI; StatusChangeFlagTable[SC_VITFOOD] |= SCB_VIT; @@ -1782,8 +1779,6 @@ int status_calc_pc_(struct map_session_data* sd, bool first) + sizeof(sd->add_drop) + sizeof(sd->itemhealrate) ); - // clear autoscripts... - pc_autoscript_clear(sd); // vars zeroing. ints, shorts, chars. in that order. memset (&sd->arrow_atk, 0,sizeof(sd->arrow_atk) @@ -1835,6 +1830,11 @@ int status_calc_pc_(struct map_session_data* sd, bool first) + sizeof(sd->unstripable_equip) ); + // Autobonus + pc_delautobonus(sd,sd->autobonus,ARRAYLENGTH(sd->autobonus),true); + pc_delautobonus(sd,sd->autobonus2,ARRAYLENGTH(sd->autobonus),true); + pc_delautobonus(sd,sd->autobonus3,ARRAYLENGTH(sd->autobonus),true); + // Parse equipment. for(i=0;i<EQI_MAX-1;i++) { current_equip_item_index = index = sd->equip_index[i]; //We pass INDEX to current_equip_item_index - for EQUIP_SCRIPT (new cards solution) [Lupus] @@ -3382,8 +3382,6 @@ static unsigned short status_calc_batk(struct block_list *bl, struct status_chan if(!sc || !sc->count) return cap_value(batk,0,USHRT_MAX); - if(sc->data[SC_INCBASEATK]) - batk += sc->data[SC_INCBASEATK]->val1; if(sc->data[SC_ATKPOTION]) batk += sc->data[SC_ATKPOTION]->val1; if(sc->data[SC_BATKFOOD]) @@ -3602,8 +3600,6 @@ static signed char status_calc_def(struct block_list *bl, struct status_change * return 90; if(sc->data[SC_STEELBODY]) return 90; - if(sc->data[SC_INCDEF]) - def += sc->data[SC_INCDEF]->val1; if(sc->data[SC_ARMORCHANGE]) def += sc->data[SC_ARMORCHANGE]->val2; if(sc->data[SC_DRUMBATTLE]) @@ -3914,8 +3910,6 @@ static short status_calc_aspd_rate(struct block_list *bl, struct status_change * aspd_rate -= 200; } - if(sc->data[SC_INCASPDRATE]) - aspd_rate -= sc->data[SC_INCASPDRATE]->val2; if(sc->data[i=SC_ASPDPOTION3] || sc->data[i=SC_ASPDPOTION2] || sc->data[i=SC_ASPDPOTION1] || @@ -5023,9 +5017,6 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val if (sce->val2 > val2) return 0; break; - case SC_HPREGEN: - case SC_HPDRAIN: - case SC_SPREGEN: case SC_S_LIFEPOTION: case SC_L_LIFEPOTION: case SC_BOSSMAPINFO: @@ -5355,9 +5346,6 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val if (!val4) val4 = 1; tick = 10000; break; - case SC_HPREGEN: - case SC_HPDRAIN: - case SC_SPREGEN: case SC_S_LIFEPOTION: case SC_L_LIFEPOTION: if( val1 == 0 ) return 0; @@ -5897,7 +5885,6 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val if (val1 < 0) val1 = 0; break; - case SC_INCASPDRATE: case SC_INCFLEE2: case SC_INCCRI: val2 = val1*10; //Actual boost (since 100% = 1000) @@ -5923,7 +5910,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val // Mod your resistance against elements: // val1 = water | val2 = earth | val3 = fire | val4 = wind // break; - case SC_FASTCAST: + //case ????: //Place here SCs that have no SCB_* data, no skill associated, no ICON //associated, and yet are not wrong/unknown. [Skotlex] break; @@ -6994,20 +6981,6 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr data) } break; - case SC_HPDRAIN: - if( --(sce->val4) >= 0 ) - { - int flag, hp = (sce->val1 < 0) ? (int)(status->max_hp * -1 * sce->val1 / 100.) : sce->val1; - map_freeblock_lock(); - status_fix_damage(NULL, bl, hp, 0); - flag = !sc->data[type]; - map_freeblock_unlock(); - if( flag ) return 0; - sc_timer_next((sce->val2 * 1000) + tick, status_change_timer, bl->id, data); - } - break; - - case SC_HPREGEN: case SC_S_LIFEPOTION: case SC_L_LIFEPOTION: if( sd && --(sce->val4) >= 0 ) @@ -7022,19 +6995,6 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr data) } break; - case SC_SPREGEN: - if( sd && --(sce->val4) >= 0 ) - { - // val1 < 0 = per max% | val1 > 0 = exact amount - int sp = 0; - if( status->sp < status->max_sp ) - sp = (sce->val1 < 0) ? (int)(sd->status.max_sp * -1 * sce->val1 / 100.) : sce->val1 ; - status_heal(bl, 0, sp, 2); - sc_timer_next((sce->val2 * 1000) + tick, status_change_timer, bl->id, data); - return 0; - } - break; - case SC_BOSSMAPINFO: if( sd && --(sce->val4) >= 0 ) { diff --git a/src/map/status.h b/src/map/status.h index 2d45b2626..21d2ba67d 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -264,8 +264,8 @@ typedef enum sc_type { SC_FLEET, SC_SPEED, SC_DEFENCE, - SC_INCASPDRATE, - SC_INCFLEE2, + //SC_INCASPDRATE, + SC_INCFLEE2 = 247, SC_JAILED, SC_ENCHANTARMS, //250 SC_MAGICALATTACK, @@ -279,22 +279,22 @@ typedef enum sc_type { SC_BOSSMAPINFO, SC_LIFEINSURANCE, //260 SC_INCCRI, - SC_INCDEF, - SC_INCBASEATK, - SC_FASTCAST, - SC_MDEF_RATE, - SC_HPREGEN, - SC_INCHEALRATE, + //SC_INCDEF, + //SC_INCBASEATK = 263, + //SC_FASTCAST, + SC_MDEF_RATE = 265, + //SC_HPREGEN, + SC_INCHEALRATE = 267, SC_PNEUMA, SC_AUTOTRADE, SC_KSPROTECTED, //270 - SC_ARMOR_RESIST, + SC_ARMOR_RESIST = 271, SC_SPCOST_RATE, SC_COMMONSC_RESIST, SC_SEVENWIND, SC_DEF_RATE, - SC_SPREGEN, - SC_WALKSPEED, + //SC_SPREGEN, + SC_WALKSPEED = 277, // Mercenary Only Bonus Effects SC_MERC_FLEEUP, @@ -305,16 +305,16 @@ typedef enum sc_type { SC_MERC_QUICKEN, SC_REBIRTH, - SC_SKILLCASTRATE, //285 - SC_DEFRATIOATK, - SC_HPDRAIN, - SC_SKILLATKBONUS, - SC_ITEMSCRIPT, + //SC_SKILLCASTRATE, //285 + //SC_DEFRATIOATK, + //SC_HPDRAIN, + //SC_SKILLATKBONUS, + SC_ITEMSCRIPT = 289, SC_S_LIFEPOTION, //290 SC_L_LIFEPOTION, SC_JEXPBOOST, - SC_IGNOREDEF, - SC_HELLPOWER, + //SC_IGNOREDEF, + SC_HELLPOWER = 294, SC_INVINCIBLE, //295 SC_INVINCIBLEOFF, diff --git a/src/map/unit.c b/src/map/unit.c index 88304940b..89e1b3788 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -1955,12 +1955,15 @@ int unit_free(struct block_list *bl, int clrtype) case BL_PC: { struct map_session_data *sd = (struct map_session_data*)bl; + if( status_isdead(bl) ) pc_setrestartvalue(sd,2); pc_delinvincibletimer(sd); - pc_autoscript_clear(sd); - + pc_delautobonus(sd,sd->autobonus,ARRAYLENGTH(sd->autobonus),false); + pc_delautobonus(sd,sd->autobonus2,ARRAYLENGTH(sd->autobonus),false); + pc_delautobonus(sd,sd->autobonus3,ARRAYLENGTH(sd->autobonus),false); + if( sd->followtimer != -1 ) pc_stop_following(sd); |