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authoreuphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-09-03 16:50:10 +0000
committereuphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-09-03 16:50:10 +0000
commitd707efb6d35c584b43fef129cbac6d335a3e4fe0 (patch)
tree4c4f4e839c625f9411603da8077c72ab05e92928
parente160703298a9902976732ba139ac9e3737480226 (diff)
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* Some optimization of Sealed Shrine instance (npc\instances\SealedShrine.txt)
* Updated 'waitingroom' documentation, bugreport:6610 (doc\script_commands.txt) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16740 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--doc/script_commands.txt19
-rw-r--r--npc/instances/SealedShrine.txt902
2 files changed, 84 insertions, 837 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index 7186fdb28..d87c66cf4 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -5904,10 +5904,11 @@ This command will create a chat room, owned by the NPC object running this
script and displayed above the NPC sprite.
The maximum length of a chat room name is 60 letters.
-The limit is the maximum number of people allowed to enter the chat room. If the
-optional event and trigger parameters are given, the event label
-("<NPC object name>::<label name>") will be invoked as if with a 'doevent' upon
-the number of people in the chat room reaching the given triggering amount.
+The limit is the maximum number of people allowed to enter the chat room.
+The attached NPC is included in this count. If the optional event and trigger
+parameters are given, the event label ("<NPC object name>::<label name>")
+will be invoked as if with a 'doevent' upon the number of people in the chat
+room reaching the given triggering amount.
// The NPC will just show a box above its head that says "Hello World", clicking
// it will do nothing, since the limit is zero.
@@ -5915,18 +5916,18 @@ the number of people in the chat room reaching the given triggering amount.
// The NPC will have a box above its head, it will say "Disco - Waiting Room"
// and will have 8 waiting slots. Clicking this will enter the chat room, where
-// the player will be able to wait until 8 people accumulate. Once this happens,
-// it will cause the NPC "Bouncer" run the label "OnStart"
+// the player will be able to wait until 7 players accumulate. Once this happens,
+// it will cause the NPC "Bouncer" run the label "OnStart".
waitingroom "Disco - Waiting Room",8,"Bouncer::OnStart",8;
// The NPC will have a box above its head, it will say "Party - Waiting Room"
// and will have 8 waiting slots. Clicking this will allow a player who has
// 5000 zeny and lvl 50~99 to enter the chat room, where the player will be
-// able to wait until 8 people accumulate. Once this happens, it will cause
-// the NPC "Bouncer" run the label "OnStart"
+// able to wait until 7 players accumulate. Once this happens, it will cause
+// the NPC "Bouncer" run the label "OnStart".
- waitingroom "Party - Waiting Room",5,"Bouncer::OnStart",8,5000,50,99;
+ waitingroom "Party - Waiting Room",8,"Bouncer::OnStart",8,5000,50,99;
Creating a waiting room does not stop the execution of the script and it will
continue to the next line.
diff --git a/npc/instances/SealedShrine.txt b/npc/instances/SealedShrine.txt
index 7525d7768..0c6c0e7f4 100644
--- a/npc/instances/SealedShrine.txt
+++ b/npc/instances/SealedShrine.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
-//= 1.9
+//= 2.0
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
@@ -23,6 +23,7 @@
//= 1.8 Added 'instance_check_party' command to the script for proper checking if
//= the invoking party meets the requirements to join the Memorial Dungeon.
//= 1.9 Fixed broken else/if chaining. [Joseph]
+//= 2.0 Some optimization. [Euphy]
//============================================================
// Sealed Catacomb Entrance
@@ -1055,7 +1056,6 @@ OnTouch:
// To 2F Warp
//============================================================
1@cata,281,12,0 script ins_bapho_to_2f 45,1,1,{
-
OnTouch:
if (countitem(6002) > 0) {
delitem 6002,countitem(6002); //Token_Of_Apostle
@@ -1070,262 +1070,9 @@ OnTouch:
}
}
-1@cata,86,214,0 script Gravestone#1F_1T 844,{
- if ('ins_baphomet == 1) {
- getitem 6003,1; //Soul_Pendant
- set 'ins_baphomet,2;
- mes "A small object is shining under a leaning grave.";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "I think this is the pendant...";
- close;
- }
- else {
- mes "I can only feel gloom from this Gravestone.";
- close;
- }
-}
-
-1@cata,86,214,0 script Gravestone#1F_1F 844,{
- mes "I can only feel gloom from this Gravestone.";
- close;
- end;
-}
-
-1@cata,200,209,0 script Gravestone#1F_2T 844,{
- if ('ins_baphomet == 1) {
- getitem 6003,1; //Soul_Pendant
- set 'ins_baphomet,2;
- mes "A small object is shining under a leaning grave.";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "I think this is the pendant...";
- close;
- }
- else {
- mes "I can only feel gloom from this Gravestone.";
- close;
- }
-}
-
-1@cata,200,209,0 script Gravestone#1F_2F 844,{
- mes "I can only feel gloom from this Gravestone.";
- close;
-}
-
-1@cata,230,195,0 script Gravestone#1F_3T 844,{
- if ('ins_baphomet == 1) {
- getitem 6003,1; //Soul_Pendant
- set 'ins_baphomet,2;
- mes "A small object is shining under a leaning grave.";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "I think this is the pendant...";
- close;
- }
- else {
- mes "I can only feel gloom from this Gravestone.";
- close;
- }
-}
-
-1@cata,230,195,0 script Gravestone#1F_3F 844,{
- mes "I can only feel gloom from this Gravestone.";
- close;
-}
-
-1@cata,118,182,0 script Gravestone#1F_4T 844,{
- if ('ins_baphomet == 1) {
- getitem 6003,1; //Soul_Pendant
- set 'ins_baphomet,2;
- mes "A small object is shining under a leaning grave.";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "I think this is the pendant...";
- close;
- }
- else {
- mes "I can only feel gloom from this Gravestone.";
- close;
- }
-}
-
-1@cata,118,182,0 script Gravestone#1F_4F 844,{
- mes "I can only feel gloom from this Gravestone.";
- close;
-}
-
-1@cata,193,182,0 script Gravestone#1F_5T 844,{
- if ('ins_baphomet == 1) {
- getitem 6003,1; //Soul_Pendant
- set 'ins_baphomet,2;
- mes "A small object is shining under a leaning grave.";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "I think this is the pendant...";
- close;
- }
- else {
- mes "I can only feel gloom from this Gravestone.";
- close;
- }
-}
-
-1@cata,193,182,0 script Gravestone#1F_5F 844,{
- mes "I can only feel gloom from this Gravestone.";
- close;
-}
-
-1@cata,253,156,0 script Gravestone#1F_6T 844,{
- if ('ins_baphomet == 1) {
- getitem 6003,1; //Soul_Pendant
- set 'ins_baphomet,2;
- mes "A small object is shining under a leaning grave.";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "I think this is the pendant...";
- close;
- }
- else {
- mes "I can only feel gloom from this Gravestone.";
- close;
- }
-}
-
-1@cata,253,156,0 script Gravestone#1F_6F 844,{
- mes "I can only feel gloom from this Gravestone.";
- close;
-}
-
-1@cata,88,154,0 script Gravestone#1F_7T 844,{
- if ('ins_baphomet == 1) {
- getitem 6003,1; //Soul_Pendant
- set 'ins_baphomet,2;
- mes "A small object is shining under a leaning grave.";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "I think this is the pendant...";
- close;
- }
- else {
- mes "I can only feel gloom from this Gravestone.";
- close;
- }
-}
-
-1@cata,88,154,0 script Gravestone#1F_7F 844,{
- mes "I can only feel gloom from this Gravestone.";
- close;
-}
-
-1@cata,127,116,0 script Gravestone#1F_8T 844,{
- if ('ins_baphomet == 1) {
- getitem 6003,1; //Soul_Pendant
- set 'ins_baphomet,2;
- mes "A small object is shining under a leaning grave.";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "I think this is the pendant...";
- close;
- }
- else {
- mes "I can only feel gloom from this Gravestone.";
- close;
- }
-}
-
-1@cata,127,116,0 script Gravestone#1F_8F 844,{
- mes "I can only feel gloom from this Gravestone.";
- close;
-}
-
-1@cata,90,98,0 script Gravestone#1F_9T 844,{
- if ('ins_baphomet == 1) {
- getitem 6003,1; //Soul_Pendant
- set 'ins_baphomet,2;
- mes "A small object is shining under a leaning grave.";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "I think this is the pendant...";
- close;
- }
- else {
- mes "I can only feel gloom from this Gravestone.";
- close;
- }
-}
-
-1@cata,90,98,0 script Gravestone#1F_9F 844,{
- mes "I can only feel gloom from this Gravestone.";
- close;
- end;
-}
-
-1@cata,188,84,0 script Gravestone#1F_10T 844,{
- if ('ins_baphomet == 1) {
- getitem 6003,1; //Soul_Pendant
- set 'ins_baphomet,2;
- mes "A small object is shining under a leaning grave.";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "I think this is the pendant...";
- close;
- }
- else {
- mes "I can only feel gloom from this Gravestone.";
- close;
- }
-}
-
-1@cata,188,84,0 script Gravestone#1F_10F 844,{
- mes "I can only feel gloom from this Gravestone.";
- close;
- end;
-}
-
-1@cata,244,42,0 script Gravestone#1F_11T 844,{
- if ('ins_baphomet == 1) {
- getitem 6003,1; //Soul_Pendant
- set 'ins_baphomet,2;
- mes "A small object is shining under a leaning grave.";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "I think this is the pendant...";
- close;
- }
- else {
- mes "I can only feel gloom from this Gravestone.";
- close;
- }
-}
-
-1@cata,244,42,0 script Gravestone#1F_11F 844,{
- mes "I can only feel gloom from this Gravestone.";
- close;
-}
-
-1@cata,127,32,0 script Gravestone#1F_12T 844,{
- if ('ins_baphomet == 1) {
- getitem 6003,1; //Soul_Pendant
- set 'ins_baphomet,2;
- mes "A small object is shining under a leaning grave.";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "I think this is the pendant...";
- close;
- }
- else {
- mes "I can only feel gloom from this Gravestone.";
- close;
- }
-}
-
-1@cata,127,32,0 script Gravestone#1F_12F 844,{
- mes "I can only feel gloom from this Gravestone.";
- close;
-}
-
-1@cata,267,30,0 script Gravestone#1F_13T 844,{
+// Gravestones
+//============================================================
+- script Gravestone#SS1 -1,{
if ('ins_baphomet == 1) {
getitem 6003,1; //Soul_Pendant
set 'ins_baphomet,2;
@@ -1340,353 +1087,41 @@ OnTouch:
close;
}
}
+1@cata,86,214,0 duplicate(Gravestone#SS1) Gravestone#1F_1T 844
+1@cata,200,209,0 duplicate(Gravestone#SS1) Gravestone#1F_2T 844
+1@cata,230,195,0 duplicate(Gravestone#SS1) Gravestone#1F_3T 844
+1@cata,118,182,0 duplicate(Gravestone#SS1) Gravestone#1F_4T 844
+1@cata,193,182,0 duplicate(Gravestone#SS1) Gravestone#1F_5T 844
+1@cata,253,156,0 duplicate(Gravestone#SS1) Gravestone#1F_6T 844
+1@cata,88,154,0 duplicate(Gravestone#SS1) Gravestone#1F_7T 844
+1@cata,127,116,0 duplicate(Gravestone#SS1) Gravestone#1F_8T 844
+1@cata,90,98,0 duplicate(Gravestone#SS1) Gravestone#1F_9T 844
+1@cata,188,84,0 duplicate(Gravestone#SS1) Gravestone#1F_10T 844
+1@cata,244,42,0 duplicate(Gravestone#SS1) Gravestone#1F_11T 844
+1@cata,127,32,0 duplicate(Gravestone#SS1) Gravestone#1F_12T 844
+1@cata,267,30,0 duplicate(Gravestone#SS1) Gravestone#1F_13T 844
-1@cata,267,30,0 script Gravestone#1F_13F 844,{
+- script Gravestone#SS2 -1,{
mes "I can only feel gloom from this Gravestone.";
close;
}
-
-1@cata,267,210,0 script Bobbing Torch#1 844,{
- set .@party_id,getcharid(1);
- if (getpartyleader(.@party_id,2) == getcharid(0)) {
- if (('ins_baphomet == 3) && (countitem(6001) < 11)) {
- mes "A huge torch appearing as if it can burn everything is bobbing up and down in front of me.";
- next;
- mes "The grand appearance and heat of the fire makes me step back... But I pluck up my courage and reach out to pick up the torch.";
- next;
- specialeffect2 EF_HOLYHIT;
- getitem 6001,1; //Essence_Of_Fire
- mes "The symbol of inheritor shines. Then a small crystal falls into my hand from the torch.";
- disablenpc instance_npcname("Bobbing Torch#1", instance_id());
- close;
- }
- else if (('ins_baphomet == 3) && (countitem(6001) > 10)) {
- mes "You have 10 Essence of Fire already, so you don't need to collect any more.";
- close;
- }
- else {
- mes "You don't need to collect Essence of Fire anymore.";
- close;
- }
- }
- else {
- mes "A huge torch appearing as if it can burn everything is bobbing up and down in front of me..";
- next;
- mes "[Unknown Voice]";
- mes "You are not a inheritor of faith. Do not desecrate the Essence of Fire with your disrespectful hands.";
- specialeffect2 EF_FIRESPLASHHIT;
- percentheal -50,0;
- close;
- }
-}
-
-1@cata,85,182,0 script Bobbing Torch#2 844,{
- set .@party_id,getcharid(1);
- if (getpartyleader(.@party_id,2) == getcharid(0)) {
- if (('ins_baphomet == 3) && (countitem(6001) < 11)) {
- mes "A huge torch appearing as if it can burn everything is bobbing up and down in front of me.";
- next;
- mes "The grand appearance and heat of the fire makes me step back... But I pluck up my courage and reach out to pick up the torch.";
- next;
- specialeffect2 EF_HOLYHIT;
- getitem 6001,1; //Essence_Of_Fire
- mes "The symbol of inheritor shines. Then a small crystal falls into my hand from the torch.";
- disablenpc instance_npcname("Bobbing Torch#2", instance_id());
- close;
- }
- else if (('ins_baphomet == 3) && (countitem(6001) > 10)) {
- mes "You have 10 Essence of Fire already, so you don't need to collect any more.";
- close;
- }
- else {
- mes "You don't need to collect Essence of Fire anymore.";
- close;
- }
- }
- else {
- mes "A huge torch appearing as if it can burn everything is bobbing up and down in front of me..";
- next;
- mes "[Unknown Voice]";
- mes "You are not a inheritor of faith. Do not desecrate the Essence of Fire with your disrespectful hands.";
- specialeffect2 EF_FIRESPLASHHIT;
- percentheal -50,0;
- close;
- }
-}
-
-1@cata,267,154,0 script Bobbing Torch#3 844,{
- set .@party_id,getcharid(1);
- if (getpartyleader(.@party_id,2) == getcharid(0)) {
- if (('ins_baphomet == 3) && (countitem(6001) < 11)) {
- mes "A huge torch appearing as if it can burn everything is bobbing up and down in front of me.";
- next;
- mes "The grand appearance and heat of the fire makes me step back... But I pluck up my courage and reach out to pick up the torch.";
- next;
- specialeffect2 EF_HOLYHIT;
- getitem 6001,1; //Essence_Of_Fire
- mes "The symbol of inheritor shines. Then a small crystal falls into my hand from the torch.";
- disablenpc instance_npcname("Bobbing Torch#3", instance_id());
- close;
- }
- else if (('ins_baphomet == 3) && (countitem(6001) > 10)) {
- mes "You have 10 Essence of Fire already, so you don't need to collect any more.";
- close;
- }
- else {
- mes "You don't need to collect Essence of Fire anymore.";
- close;
- }
- }
- else {
- mes "A huge torch appearing as if it can burn everything is bobbing up and down in front of me..";
- next;
- mes "[Unknown Voice]";
- mes "You are not a inheritor of faith. Do not desecrate the Essence of Fire with your disrespectful hands.";
- specialeffect2 EF_FIRESPLASHHIT;
- percentheal -50,0;
- close;
- }
-}
-
-1@cata,157,139,0 script Bobbing Torch#4 844,{
- set .@party_id,getcharid(1);
- if (getpartyleader(.@party_id,2) == getcharid(0)) {
- if (('ins_baphomet == 3) && (countitem(6001) < 11)) {
- mes "A huge torch appearing as if it can burn everything is bobbing up and down in front of me.";
- next;
- mes "The grand appearance and heat of the fire makes me step back... But I pluck up my courage and reach out to pick up the torch.";
- next;
- specialeffect2 EF_HOLYHIT;
- getitem 6001,1; //Essence_Of_Fire
- mes "The symbol of inheritor shines. Then a small crystal falls into my hand from the torch.";
- disablenpc instance_npcname("Bobbing Torch#4", instance_id());
- close;
- }
- else if (('ins_baphomet == 3) && (countitem(6001) > 10)) {
- mes "You have 10 Essence of Fire already, so you don't need to collect any more.";
- close;
- }
- else {
- mes "You don't need to collect Essence of Fire anymore.";
- close;
- }
- }
- else {
- mes "A huge torch appearing as if it can burn everything is bobbing up and down in front of me..";
- next;
- mes "[Unknown Voice]";
- mes "You are not a inheritor of faith. Do not desecrate the Essence of Fire with your disrespectful hands.";
- specialeffect2 EF_FIRESPLASHHIT;
- percentheal -50,0;
- close;
- }
-}
-
-1@cata,193,138,0 script Bobbing Torch#5 844,{
- set .@party_id,getcharid(1);
- if (getpartyleader(.@party_id,2) == getcharid(0)) {
- if (('ins_baphomet == 3) && (countitem(6001) < 11)) {
- mes "A huge torch appearing as if it can burn everything is bobbing up and down in front of me.";
- next;
- mes "The grand appearance and heat of the fire makes me step back... But I pluck up my courage and reach out to pick up the torch.";
- next;
- specialeffect2 EF_HOLYHIT;
- getitem 6001,1; //Essence_Of_Fire
- mes "The symbol of inheritor shines. Then a small crystal falls into my hand from the torch.";
- disablenpc instance_npcname("Bobbing Torch#5", instance_id());
- close;
- }
- else if (('ins_baphomet == 3) && (countitem(6001) > 10)) {
- mes "You have 10 Essence of Fire already, so you don't need to collect any more.";
- close;
- }
- else {
- mes "You don't need to collect Essence of Fire anymore.";
- close;
- }
- }
- else {
- mes "A huge torch appearing as if it can burn everything is bobbing up and down in front of me..";
- next;
- mes "[Unknown Voice]";
- mes "You are not a inheritor of faith. Do not desecrate the Essence of Fire with your disrespectful hands.";
- specialeffect2 EF_FIRESPLASHHIT;
- percentheal -50,0;
- close;
- }
-}
-
-1@cata,193,102,0 script Bobbing Torch#6 844,{
- set .@party_id,getcharid(1);
- if (getpartyleader(.@party_id,2) == getcharid(0)) {
- if (('ins_baphomet == 3) && (countitem(6001) < 11)) {
- mes "A huge torch appearing as if it can burn everything is bobbing up and down in front of me.";
- next;
- mes "The grand appearance and heat of the fire makes me step back... But I pluck up my courage and reach out to pick up the torch.";
- next;
- specialeffect2 EF_HOLYHIT;
- getitem 6001,1; //Essence_Of_Fire
- mes "The symbol of inheritor shines. Then a small crystal falls into my hand from the torch.";
- disablenpc instance_npcname("Bobbing Torch#6", instance_id());
- close;
- }
- else if (('ins_baphomet == 3) && (countitem(6001) > 10)) {
- mes "You have 10 Essence of Fire already, so you don't need to collect any more.";
- close;
- }
- else {
- mes "You don't need to collect Essence of Fire anymore.";
- close;
- }
- }
- else {
- mes "A huge torch appearing as if it can burn everything is bobbing up and down in front of me..";
- next;
- mes "[Unknown Voice]";
- mes "You are not a inheritor of faith. Do not desecrate the Essence of Fire with your disrespectful hands.";
- specialeffect2 EF_FIRESPLASHHIT;
- percentheal -50,0;
- close;
- }
-}
-
-1@cata,157,102,0 script Bobbing Torch#7 844,{
- set .@party_id,getcharid(1);
- if (getpartyleader(.@party_id,2) == getcharid(0)) {
- if (('ins_baphomet == 3) && (countitem(6001) < 11)) {
- mes "A huge torch appearing as if it can burn everything is bobbing up and down in front of me.";
- next;
- mes "The grand appearance and heat of the fire makes me step back... But I pluck up my courage and reach out to pick up the torch.";
- next;
- specialeffect2 EF_HOLYHIT;
- getitem 6001,1; //Essence_Of_Fire
- mes "The symbol of inheritor shines. Then a small crystal falls into my hand from the torch.";
- disablenpc instance_npcname("Bobbing Torch#7", instance_id());
- close;
- }
- else if (('ins_baphomet == 3) && (countitem(6001) > 10)) {
- mes "You have 10 Essence of Fire already, so you don't need to collect any more.";
- close;
- }
- else {
- mes "You don't need to collect Essence of Fire anymore.";
- close;
- }
- }
- else {
- mes "A huge torch appearing as if it can burn everything is bobbing up and down in front of me..";
- next;
- mes "[Unknown Voice]";
- mes "You are not a inheritor of faith. Do not desecrate the Essence of Fire with your disrespectful hands.";
- specialeffect2 EF_FIRESPLASHHIT;
- percentheal -50,0;
- close;
- }
-}
-
-1@cata,113,112,0 script Bobbing Torch#8 844,{
- set .@party_id,getcharid(1);
- if (getpartyleader(.@party_id,2) == getcharid(0)) {
- if (('ins_baphomet == 3) && (countitem(6001) < 11)) {
- mes "A huge torch appearing as if it can burn everything is bobbing up and down in front of me.";
- next;
- mes "The grand appearance and heat of the fire makes me step back... But I pluck up my courage and reach out to pick up the torch.";
- next;
- specialeffect2 EF_HOLYHIT;
- getitem 6001,1; //Essence_Of_Fire
- mes "The symbol of inheritor shines. Then a small crystal falls into my hand from the torch.";
- disablenpc instance_npcname("Bobbing Torch#8", instance_id());
- close;
- }
- else if (('ins_baphomet == 3) && (countitem(6001) > 10)) {
- mes "You have 10 Essence of Fire already, so you don't need to collect any more.";
- close;
- }
- else {
- mes "You don't need to collect Essence of Fire anymore.";
- close;
- }
- }
- else {
- mes "A huge torch appearing as if it can burn everything is bobbing up and down in front of me..";
- next;
- mes "[Unknown Voice]";
- mes "You are not a inheritor of faith. Do not desecrate the Essence of Fire with your disrespectful hands.";
- specialeffect2 EF_FIRESPLASHHIT;
- percentheal -50,0;
- close;
- }
-}
-
-1@cata,253,56,0 script Bobbing Torch#9 844,{
- set .@party_id,getcharid(1);
- if (getpartyleader(.@party_id,2) == getcharid(0)) {
- if (('ins_baphomet == 3) && (countitem(6001) < 11)) {
- mes "A huge torch appearing as if it can burn everything is bobbing up and down in front of me.";
- next;
- mes "The grand appearance and heat of the fire makes me step back... But I pluck up my courage and reach out to pick up the torch.";
- next;
- specialeffect2 EF_HOLYHIT;
- getitem 6001,1; //Essence_Of_Fire
- mes "The symbol of inheritor shines. Then a small crystal falls into my hand from the torch.";
- disablenpc instance_npcname("Bobbing Torch#9", instance_id());
- close;
- }
- else if (('ins_baphomet == 3) && (countitem(6001) > 10)) {
- mes "You have 10 Essence of Fire already, so you don't need to collect any more.";
- close;
- }
- else {
- mes "You don't need to collect Essence of Fire anymore.";
- close;
- }
- }
- else {
- mes "A huge torch appearing as if it can burn everything is bobbing up and down in front of me..";
- next;
- mes "[Unknown Voice]";
- mes "You are not a inheritor of faith. Do not desecrate the Essence of Fire with your disrespectful hands.";
- specialeffect2 EF_FIRESPLASHHIT;
- percentheal -50,0;
- close;
- }
-}
-
-1@cata,239,56,0 script Bobbing Torch#10 844,{
- set .@party_id,getcharid(1);
- if (getpartyleader(.@party_id,2) == getcharid(0)) {
- if (('ins_baphomet == 3) && (countitem(6001) < 11)) {
- mes "A huge torch appearing as if it can burn everything is bobbing up and down in front of me.";
- next;
- mes "The grand appearance and heat of the fire makes me step back... But I pluck up my courage and reach out to pick up the torch.";
- next;
- specialeffect2 EF_HOLYHIT;
- getitem 6001,1; //Essence_Of_Fire
- mes "The symbol of inheritor shines. Then a small crystal falls into my hand from the torch.";
- disablenpc instance_npcname("Bobbing Torch#10", instance_id());
- close;
- }
- else if (('ins_baphomet == 3) && (countitem(6001) > 10)) {
- mes "You have 10 Essence of Fire already, so you don't need to collect any more.";
- close;
- }
- else {
- mes "You don't need to collect Essence of Fire anymore.";
- close;
- }
- }
- else {
- mes "A huge torch appearing as if it can burn everything is bobbing up and down in front of me..";
- next;
- mes "[Unknown Voice]";
- mes "You are not a inheritor of faith. Do not desecrate the Essence of Fire with your disrespectful hands.";
- specialeffect2 EF_FIRESPLASHHIT;
- percentheal -50,0;
- close;
- }
-}
-
-1@cata,71,42,0 script Bobbing Torch#11 844,{
+1@cata,86,214,0 duplicate(Gravestone#SS2) Gravestone#1F_1F 844
+1@cata,200,209,0 duplicate(Gravestone#SS2) Gravestone#1F_2F 844
+1@cata,230,195,0 duplicate(Gravestone#SS2) Gravestone#1F_3F 844
+1@cata,118,182,0 duplicate(Gravestone#SS2) Gravestone#1F_4F 844
+1@cata,193,182,0 duplicate(Gravestone#SS2) Gravestone#1F_5F 844
+1@cata,253,156,0 duplicate(Gravestone#SS2) Gravestone#1F_6F 844
+1@cata,88,154,0 duplicate(Gravestone#SS2) Gravestone#1F_7F 844
+1@cata,127,116,0 duplicate(Gravestone#SS2) Gravestone#1F_8F 844
+1@cata,90,98,0 duplicate(Gravestone#SS2) Gravestone#1F_9F 844
+1@cata,188,84,0 duplicate(Gravestone#SS2) Gravestone#1F_10F 844
+1@cata,244,42,0 duplicate(Gravestone#SS2) Gravestone#1F_11F 844
+1@cata,127,32,0 duplicate(Gravestone#SS2) Gravestone#1F_12F 844
+1@cata,267,30,0 duplicate(Gravestone#SS2) Gravestone#1F_13F 844
+
+// Bobbing Torches
+//============================================================
+- script Bobbing Torch#SS -1,{
set .@party_id,getcharid(1);
if (getpartyleader(.@party_id,2) == getcharid(0)) {
if (('ins_baphomet == 3) && (countitem(6001) < 11)) {
@@ -1697,41 +1132,7 @@ OnTouch:
specialeffect2 EF_HOLYHIT;
getitem 6001,1; //Essence_Of_Fire
mes "The symbol of inheritor shines. Then a small crystal falls into my hand from the torch.";
- disablenpc instance_npcname("Bobbing Torch#11", instance_id());
- close;
- }
- else if (('ins_baphomet == 3) && (countitem(6001) > 10)) {
- mes "You have 10 Essence of Fire already, so you don't need to collect any more.";
- close;
- }
- else {
- mes "You don't need to collect Essence of Fire anymore.";
- close;
- }
- }
- else {
- mes "A huge torch appearing as if it can burn everything is bobbing up and down in front of me..";
- next;
- mes "[Unknown Voice]";
- mes "You are not a inheritor of faith. Do not desecrate the Essence of Fire with your disrespectful hands.";
- specialeffect2 EF_FIRESPLASHHIT;
- percentheal -50,0;
- close;
- }
-}
-
-1@cata,155,14,0 script Bobbing Torch#12 844,{
- set .@party_id,getcharid(1);
- if (getpartyleader(.@party_id,2) == getcharid(0)) {
- if (('ins_baphomet == 3) && (countitem(6001) < 11)) {
- mes "A huge torch appearing as if it can burn everything is bobbing up and down in front of me.";
- next;
- mes "Its grand appearance and heat of the fire makes me step back... But I pluck up my courage and reach out to pick up the torch.";
- next;
- specialeffect2 EF_HOLYHIT;
- getitem 6001,1; //Essence_Of_Fire
- mes "The symbol of inheritor shines. Then a small crystal falls into my hand from the torch.";
- disablenpc instance_npcname("Bobbing Torch#12", instance_id());
+ disablenpc instance_npcname(strnpcinfo(0), instance_id());
close;
}
else if (('ins_baphomet == 3) && (countitem(6001) > 10)) {
@@ -1753,6 +1154,18 @@ OnTouch:
close;
}
}
+1@cata,267,210,0 duplicate(Bobbing Torch#SS) Bobbing Torch#1 844
+1@cata,85,182,0 duplicate(Bobbing Torch#SS) Bobbing Torch#2 844
+1@cata,267,154,0 duplicate(Bobbing Torch#SS) Bobbing Torch#3 844
+1@cata,157,139,0 duplicate(Bobbing Torch#SS) Bobbing Torch#4 844
+1@cata,193,138,0 duplicate(Bobbing Torch#SS) Bobbing Torch#5 844
+1@cata,193,102,0 duplicate(Bobbing Torch#SS) Bobbing Torch#6 844
+1@cata,157,102,0 duplicate(Bobbing Torch#SS) Bobbing Torch#7 844
+1@cata,113,112,0 duplicate(Bobbing Torch#SS) Bobbing Torch#8 844
+1@cata,253,56,0 duplicate(Bobbing Torch#SS) Bobbing Torch#9 844
+1@cata,239,56,0 duplicate(Bobbing Torch#SS) Bobbing Torch#10 844
+1@cata,71,42,0 duplicate(Bobbing Torch#SS) Bobbing Torch#11 844
+1@cata,155,14,0 duplicate(Bobbing Torch#SS) Bobbing Torch#12 844
1@cata,1,1,0 script ins_baphomet_1f_timer -1,{
OnEnable:
@@ -1896,200 +1309,39 @@ OnTouch:
end;
}
-2@cata,79,81,0 script Magical Seal#0 844,{
- set .@seal_check,checkquest(3041,PLAYTIME);
- if (.@seal_check == -1) {
- specialeffect EF_LEXDIVINA;
- disablenpc instance_npcname("Magical Seal#0", instance_id());
- areamobuseskill "2@cata",79,81,10,1929,686,1,0,0,26,0;
- percentheal -50,0;
- sc_start Eff_Stone,20000,0;
- setquest 3041;
- instance_announce 0, "The seal activated by putting magical power into the altar.",bc_map,"0x87ceeb";
- mes "I can feel the power of the altar came back by adding magical power.";
- next;
- mes "But you can't use your magic for 3 minutes because you used your SP on the altar.";
- close;
- }
- else if (.@seal_check == 0 || .@seal_check == 1) {
- specialeffect2 EF_SILENCEATTACK;
- percentheal -50,0;
- sc_start Eff_Stone,30000,0;
- mes "Your SP has not recovered yet. You lost your SP on the altar, but it seems the power of the seal has returned.";
- close;
- }
- else if (.@seal_check == 2) {
- erasequest 3041;
- specialeffect EF_LEXDIVINA;
- disablenpc instance_npcname("Magical Seal#0", instance_id());
- areamobuseskill "2@cata",79,81,10,1929,686,1,0,0,26,0;
- percentheal -50,0;
- sc_start Eff_Stone,20000,0;
- setquest 3041;
- instance_announce 0, "The seal activated by putting magical power into the altar.",bc_map,"0x87ceeb";
- mes "I can feel the power of the altar came back by adding magical power.";
- next;
- mes "But you can't use your magic for 3 minutes because you used your SP on the altar.";
- close;
- }
- end;
-}
-
-2@cata,123,109,0 script Magical Seal#2 844,{
- set .@seal_check,checkquest(3041,PLAYTIME);
- if (.@seal_check == -1) {
- specialeffect EF_LEXDIVINA;
- disablenpc instance_npcname("Magical Seal#2", instance_id());
- areamobuseskill "2@cata",123,109,10,1929,686,1,0,0,26,0;
- percentheal -50,0;
- sc_start Eff_Stone,20000,0;
- setquest 3041;
- instance_announce 0, "The seal activated by putting magical power into the altar.",bc_map,"0x87ceeb";
- mes "I can feel the power of the altar came back by adding magical power.";
- next;
- mes "But you can't use your magic for 3 minutes because you used your SP on the altar.";
- close;
- }
- else if (.@seal_check == 0 || .@seal_check == 1) {
- specialeffect2 EF_SILENCEATTACK;
- percentheal -50,0;
- sc_start Eff_Stone,30000,0;
- mes "Your SP has not recovered yet. You lost your SP on the altar, but it seems the power of the seal has returned.";
- close;
- }
- else if (.@seal_check == 2) {
- erasequest 3041;
- specialeffect EF_LEXDIVINA;
- disablenpc instance_npcname("Magical Seal#2", instance_id());
- areamobuseskill "2@cata",123,109,10,1929,686,1,0,0,26,0;
- percentheal -50,0;
- sc_start Eff_Stone,20000,0;
- setquest 3041;
- instance_announce 0, "The seal activated by putting magical power into the altar.",bc_map,"0x87ceeb";
- mes "I can feel the power of the altar came back by adding magical power.";
- next;
- mes "But you can't use your magic for 3 minutes because you used your SP on the altar.";
- close;
- }
- end;
-}
-
-2@cata,123,22,0 script Magical Seal#4 844,{
- set .@seal_check,checkquest(3041,PLAYTIME);
- if (.@seal_check == -1) {
- specialeffect EF_LEXDIVINA;
- disablenpc instance_npcname("Magical Seal#4", instance_id());
- areamobuseskill "2@cata",123,22,10,1929,686,1,0,0,26,0;
- percentheal -50,0;
- sc_start Eff_Stone,20000,0;
- setquest 3041;
- instance_announce 0, "The seal activated by putting magical power into the altar.",bc_map,"0x87ceeb";
- mes "I can feel the power of the altar came back by adding magical power.";
- next;
- mes "But you can't use your magic for 3 minutes because you used your SP on the altar.";
- close;
- }
- else if (.@seal_check == 0 || .@seal_check == 1) {
- specialeffect2 EF_SILENCEATTACK;
- percentheal -50,0;
- sc_start Eff_Stone,30000,0;
- mes "Your SP has not recovered yet. You lost your SP on the altar, but it seems the power of the seal has returned.";
- close;
- }
- else if (.@seal_check == 2) {
- erasequest 3041;
- specialeffect EF_LEXDIVINA;
- disablenpc instance_npcname("Magical Seal#4", instance_id());
- areamobuseskill "2@cata",123,22,10,1929,686,1,0,0,26,0;
- percentheal -50,0;
- sc_start Eff_Stone,20000,0;
- setquest 3041;
- instance_announce 0, "The seal activated by putting magical power into the altar.",bc_map,"0x87ceeb";
- mes "I can feel the power of the altar came back by adding magical power.";
- next;
- mes "But you can't use your magic for 3 minutes because you used your SP on the altar.";
- close;
- }
- end;
-}
-
-2@cata,35,21,0 script Magical Seal#8 844,{
- set .@seal_check,checkquest(3041,PLAYTIME);
- if (.@seal_check == -1) {
- specialeffect EF_LEXDIVINA;
- disablenpc instance_npcname("Magical Seal#8", instance_id());
- areamobuseskill "2@cata",35,21,10,1929,686,1,0,0,26,0;
- percentheal -50,0;
- sc_start Eff_Stone,20000,0;
- setquest 3041;
- instance_announce 0, "The seal activated by putting magical power into the altar.",bc_map,"0x87ceeb";
- mes "I can feel the power of the altar came back by adding magical power.";
- next;
- mes "But you can't use your magic for 3 minutes because you used your SP on the altar.";
- close;
- }
- else if (.@seal_check == 0 || .@seal_check == 1) {
- specialeffect2 EF_SILENCEATTACK;
- percentheal -50,0;
- sc_start Eff_Stone,30000,0;
- mes "Your SP has not recovered yet. You lost your SP on the altar, but it seems the power of the seal has returned.";
- close;
- }
- else if (.@seal_check == 2) {
- erasequest 3041;
- specialeffect EF_LEXDIVINA;
- disablenpc instance_npcname("Magical Seal#8", instance_id());
- areamobuseskill "2@cata",35,21,10,1929,686,1,0,0,26,0;
- percentheal -50,0;
- sc_start Eff_Stone,20000,0;
- setquest 3041;
- instance_announce 0, "The seal activated by putting magical power into the altar.",bc_map,"0x87ceeb";
- mes "I can feel the power of the altar came back by adding magical power.";
- next;
- mes "But you can't use your magic for 3 minutes because you used your SP on the altar.";
- close;
- }
- end;
-}
-
-2@cata,35,109,0 script Magical Seal#10 844,{
+// Magical Seals
+//============================================================
+- script Magical Seal#SS -1,{
set .@seal_check,checkquest(3041,PLAYTIME);
- if (.@seal_check == -1) {
- specialeffect EF_LEXDIVINA;
- disablenpc instance_npcname("Magical Seal#10", instance_id());
- areamobuseskill "2@cata",35,109,10,1929,686,1,0,0,26,0;
- percentheal -50,0;
- sc_start Eff_Stone,20000,0;
- setquest 3041;
- instance_announce 0, "The seal activated by putting magical power into the altar.",bc_map,"0x87ceeb";
- mes "I can feel the power of the altar came back by adding magical power.";
- next;
- mes "But you can't use your magic for 3 minutes because you used your SP on the altar.";
- close;
- }
- else if (.@seal_check == 0 || .@seal_check == 1) {
+ if (.@seal_check == 0 || .@seal_check == 1) {
specialeffect2 EF_SILENCEATTACK;
percentheal -50,0;
sc_start Eff_Stone,30000,0;
mes "Your SP has not recovered yet. You lost your SP on the altar, but it seems the power of the seal has returned.";
close;
}
- else if (.@seal_check == 2) {
- erasequest 3041;
- specialeffect EF_LEXDIVINA;
- disablenpc instance_npcname("Magical Seal#10", instance_id());
- areamobuseskill "2@cata",35,109,10,1929,686,1,0,0,26,0;
- percentheal -50,0;
- sc_start Eff_Stone,20000,0;
- setquest 3041;
- instance_announce 0, "The seal activated by putting magical power into the altar.",bc_map,"0x87ceeb";
- mes "I can feel the power of the altar came back by adding magical power.";
- next;
- mes "But you can't use your magic for 3 minutes because you used your SP on the altar.";
- close;
- }
- end;
+ if (.@seal_check == 2) erasequest 3041;
+ specialeffect EF_LEXDIVINA;
+ disablenpc instance_npcname(strnpcinfo(0), instance_id());
+ if (strnpcinfo(2) == "0") areamobuseskill "2@cata",79,81,10,1929,686,1,0,0,26,0;
+ else if (strnpcinfo(2) == "2") areamobuseskill "2@cata",123,109,10,1929,686,1,0,0,26,0;
+ else if (strnpcinfo(2) == "4") areamobuseskill "2@cata",123,22,10,1929,686,1,0,0,26,0;
+ else if (strnpcinfo(2) == "8") areamobuseskill "2@cata",35,21,10,1929,686,1,0,0,26,0;
+ else if (strnpcinfo(2) == "10") areamobuseskill "2@cata",35,109,10,1929,686,1,0,0,26,0;
+ percentheal -50,0;
+ sc_start Eff_Stone,20000,0;
+ setquest 3041;
+ instance_announce 0, "The seal activated by putting magical power into the altar.",bc_map,"0x87ceeb";
+ mes "I can feel the power of the altar came back by adding magical power.";
+ next;
+ mes "But you can't use your magic for 3 minutes because you used your SP on the altar.";
+ close;
}
+2@cata,79,81,0 duplicate(Magical Seal#SS) Magical Seal#0 844
+2@cata,123,109,0 duplicate(Magical Seal#SS) Magical Seal#2 844
+2@cata,123,22,0 duplicate(Magical Seal#SS) Magical Seal#4 844
+2@cata,35,21,0 duplicate(Magical Seal#SS) Magical Seal#8 844
+2@cata,35,109,0 duplicate(Magical Seal#SS) Magical Seal#10 844
2@cata,79,65,0 script The Main Altar#ss 844,{
set .@party_id,getcharid(1);
@@ -2109,12 +1361,6 @@ OnTouch:
disablenpc instance_npcname("The Main Altar#ss", instance_id());
close;
}
- else if (('ins_baphomet == 5) && (getpartyleader(.@party_id,2) != getcharid(0))) {
- mes "An evil power, too terrible to describe, lies under the great altar radiating a violet color.";
- next;
- mes "Complicated Magical Rune letters blink rapidly, attempting to suppress the dreadful power within.";
- close;
- }
else {
mes "An evil power, too terrible to describe, lies under the great altar radiating a violet color.";
next;