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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-07-18 17:16:46 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-07-18 17:16:46 +0000
commitfcf74b22c8c1136a66c802e8067db74e25654f81 (patch)
tree9b76857d1fed037e1850913a3b9cf2421c1fa52b
parent9d8e883695ab9f48c48a564a92ee98e35a98b1bd (diff)
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Updated dialog in monster_race.txt
Minor dialog updates to Nidhoggr's Nest. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14912 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--npc/Changelog.txt2
-rw-r--r--npc/instances/NydhoggsNest.txt129
-rw-r--r--npc/other/monster_race.txt3377
3 files changed, 1989 insertions, 1519 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt
index 1cd0cfc28..0a0fecf2d 100644
--- a/npc/Changelog.txt
+++ b/npc/Changelog.txt
@@ -1,6 +1,8 @@
Date Added
======
2011/07/16
+ * Rev. 14912 Updated dialog in monster_race.txt [L0ne_W0lf]
+2011/07/16
* Rev. 14900 Have been working on this for months: Added Nidhoggr's Nest instance. [L0ne_W0lf]
* Tweaks to how checkquest is used in orc's memory and sealed shrine.
2011/07/13
diff --git a/npc/instances/NydhoggsNest.txt b/npc/instances/NydhoggsNest.txt
index eedb6a338..45325bc0b 100644
--- a/npc/instances/NydhoggsNest.txt
+++ b/npc/instances/NydhoggsNest.txt
@@ -4,7 +4,7 @@
//===== By: ==================================================
//= L0ne_W0lf, various sources
//===== Current Version: =====================================
-//= 1.0
+//= 1.1
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -12,6 +12,7 @@
//= Nidhoggr's Nest Instance
//===== Additional Comments: =================================
//= 1.0 First version.
+//= 1.1 Minor dialog updates.
//============================================================
nyd_dun02,100,201,3 script Yggdrasil Gatekeeper 111,8,8,{
@@ -302,10 +303,10 @@ OnTouch_:
end;
}
-mid_camp,271,299,3 script Historian Magniffer#edq 755,3,3,{
+mid_camp,271,299,3 script Historian Magnifier#edq 755,3,3,{
if (ins_nyd == 1) {
mes "[Historian Magniffer]";
- mes "Sure, the mainland also has lots of interesting adventures... Hello, I am Magniffer, a historian dispatched from the Prontera royal court.";
+ mes "Sure, the mainland also has lots of interesting adventures... Hello, I am Magnifier, a historian dispatched from the Prontera royal court.";
next;
mes "[Historian Magniffer]";
mes "Finding another line of work might make for a really worthy job, but only a historian gets to know the world over..";
@@ -324,181 +325,181 @@ mid_camp,271,299,3 script Historian Magniffer#edq 755,3,3,{
mes "[Historian Magniffer]";
mes "Did you find the cave that the fairy tribes treat as a holy place? You are a really tough cookie. What did you find?";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "...";
next;
mes "... ...";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "Wait a second... I have a brilliant idea.";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "Let's see... This book... No... this one...? Hmm... Maybe this...";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "...";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "... ...";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "Oh, here it is! World Tree Yggdrasil and God's tribes... This is their book!";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "Maybe you found the central line to enter into the World Tree Yggdrasil!";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "If that's true, you've found the greatest discovery since the harnessing of mana. Isn't this exciting?";
next;
- mes "[Historian Magniffer]";
- mes "But we need lots more information... Are they refusing you admission?";
+ mes "[Historian Magnifier]";
+ mes "But we need a lot more information... Are they refusing you admission?";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "I will send a message to my assistant who is in the Prontera Library. So, help her find more information.";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "I will definitely help you find a way to enter the World Tree directly so, just believe in me! Okay~!!";
set ins_nyd,3;
close;
}
else if (ins_nyd == 3) {
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "Why are you standing there? Go to my assistant in the Prontera Library!";
close;
}
else if (ins_nyd == 4) {
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "You've come back... Good, how's Naomi? Actually, I don't need to worry about her. She is always cheerful. Haha.";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "You look like you have a lot on your mind... Your face is full of curiosity and questions.";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "So, did you read the whole story that I have prepared?";
next;
switch(select("Not yet.:I read all the stories.")) {
case 1:
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "Sheesh~ I prepared these stories for you carefully, but you didn't bother to check anything out did you?";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "It would be better if you returned after reading all of them. That's very basic data of what we should do for the future.";
close;
case 2:
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "Hm, good job. Maybe I don't need to check anything else, right?";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "I sent you to figure out which basic materials will be needed for the jobs ahead of us. You should bring research reports...";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "You might complain about why I didn't bring any myself... That's because I trust your abilities, don't ever take anything for granted.";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "But a while ago, while you were tranferring reports from Commander Agip to the mainland, you lost those reports... remember?";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "So far, nothing's come up... Was it that somebody attacked you?";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "Somehow, the truth will come out, but we should be careful of shocking the natives if we go there unannounced and they're not prepared for our arrival.";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "I've talked too much... Anyway, as you know through my report, you've found a great thing!";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "Firstly, we should find out more about the place. I expect we can, but... we can't do much without help from others.";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "I have heard about recent expeditions of adventurers that have tried to contact the tribes... Have you heard anything about this?";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "Anyway, let's try to contact them first, to be clear about any caves or treasures.";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "For now, you try to contact the Sapha and Laphine tribes, and try to extract information from them.";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "I'll also keep searching here. If you find anything, come back and let me know.";
set ins_nyd,5;
close;
}
}
else if ((ins_nyd == 5) || (ins_nyd == 51) || (ins_nyd == 52)) {
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "Okay, let's try to contact them first, to be clear about any caves or treasures.";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "For now, you try to contact the Sapha and Laphine tribes, and try to extract more information.";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "I'll also keep searching here. If you find anything, come back and let me know.";
close;
}
else if ((ins_nyd == 61) || (ins_nyd == 62)) {
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "Ah, you've come at a proper time. I found a curious thing while looking for reports from Arunafeltz.";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "Right now, we are standing on part of one of the roots of the World Tree Yggdrasil.";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "This spot is connected to World Tree by the root. I think we can expect confrontations between the Sapha and Laphine here eventually, don't you think?";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "As I expected, the cave is the entrance to go to one of Yggdrasil's roots...";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "Did you find anything about the Sapha and Laphine?";
next;
mes "...";
next;
mes "... ...";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "Both sides act ambiguously, so... I'm getting worried...";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "The two tribes have some trouble amongst their top leaders. It's not anything official, but...";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "Let's report to Commander Agip about the situation so far. Then, we wait on his decision.";
set ins_nyd,7;
close;
}
else if ((ins_nyd == 7) || (ins_nyd == 8)) {
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "Report to Commander Hibba Agip about what we have discovered, since time is dependent on his decision.";
close;
}
else if ((ins_nyd == 121) || (ins_nyd == 122) || (ins_nyd == 131) || (ins_nyd == 132) || (ins_nyd ==14)) {
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "So that's how it is... we were right about some parts of it... it's called the Guardian's Nest.";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "We have gained a large amount of knowledge today, but...";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "What we have figured out... how is it going to influence mankind? It's so unpredictable...";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "This is only the beginning...we will be quite busy from now on.";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "First, report to Commander Agip, then act according to the situation. Let me organize my research findings...";
close;
}
else {
- mes "[Historian Magniffer]";
- mes "Sure, the mainland also has lots of interesting adventures... Hello, I am Magniffer, a historian dispatched from the Prontera royal court.";
+ mes "[Historian Magnifier]";
+ mes "Sure, the mainland also has lots of interesting adventures... Hello, I am Magnifier, a historian dispatched from the Prontera royal court.";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "Finding another line of work might make for a really worthy job, but only a historian gets to know the world over..";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "How this world is organized... and the way of the future! With our studies of the past and present we can predict what is to come.";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "We are expecting a lot from you, expert adventurer. So, if you find anything... just tell me.";
close;
}
@@ -532,7 +533,7 @@ prt_in,171,94,3 script Assistant Naomi#edq 893,3,3,{
mes "Ah...I...see...";
next;
mes "[Assistant Naomi]";
- mes "Now, I am almost done... Who are you? Are you a new assistant to Dr. Magniffer?";
+ mes "Now, I am almost done... Who are you? Are you a new assistant to Dr. Magnifier?";
next;
mes "[" +strcharinfo(0)+ "]";
mes "He asked me to bring some reports. Didn't he say anything?";
@@ -553,7 +554,7 @@ prt_in,171,94,3 script Assistant Naomi#edq 893,3,3,{
next;
mes "... ...";
next;
- mes "It's too messy due to lots of stacked books and files. Dr. Magniffer looks like he has a ton of reports.";
+ mes "It's too messy due to lots of stacked books and files. Dr. Magnifier looks like he has a ton of reports.";
next;
mes "[" +strcharinfo(0)+ "]";
mes "'Birth of the World', 'The Fiction of Odin's Myth', 'God's Battle Then After', 'Dreams of the Tribes'. There are a variety of books...";
@@ -908,7 +909,7 @@ spl_in01,109,60,3 script Commander Lebiordirr#edq 435,3,3,{
mes "[Commander Lebiordirr]";
mes "Why do you want to explore? It better be a very good reason.";
next;
- switch(select("It's about Dr. Magniffer's report...")) {
+ switch(select("It's about Dr. Magnifier's report...")) {
case 1:
mes "[Commander Lebiordirr]";
mes "So... What do I care about an outsider's report?";
@@ -977,7 +978,7 @@ spl_in01,109,60,3 script Commander Lebiordirr#edq 435,3,3,{
}
else if ((ins_nyd == 72) || (ins_nyd == 82) || (ins_nyd == 92) || (ins_nyd == 102) || (ins_nyd == 112) || (ins_nyd == 122) || (ins_nyd == 132)) {
mes "[Commander Lebiordirr]";
- mes "Welcome to Laphine's camp in Splendide, outsider... I am Lebiordirr. I am in charge here.";
+ mes "Welcome to the Laphine camp in Splendide, outsider... I am Lebiordirr. I am in charge here.";
next;
mes "[Commander Lebiordirr]";
mes "Be cautious of your actions. We already have lots of problems with the Sapha tribe as it is.";
@@ -1050,7 +1051,7 @@ spl_in01,109,60,3 script Commander Lebiordirr#edq 435,3,3,{
}
else {
mes "[Commander Lebiordirr]";
- mes "Welcome to Laphine's camp in Splendide, outsider... I am Lebiordirr. I am in charge here.";
+ mes "Welcome to the Laphine camp in Splendide, outsider... I am Lebiordirr. I am in charge here.";
next;
mes "[Commander Lebiordirr]";
mes "Be cautious of your actions. We already have lots of problems with the Sapha tribe as it is.";
@@ -1359,7 +1360,7 @@ man_in01,311,57,3 script Neat Etorr#edq 453,3,3,{
mes "[Neat Etorr]";
mes "But may I ask why you want to do this?";
next;
- switch(select("Explain Professor Magniffer's theory.")) {
+ switch(select("Explain Professor Magnifier's theory.")) {
case 1:
mes "[Neat Etorr]";
mes "It's surprising that you are able to obtain such results. We also have a similar theory.";
@@ -1428,7 +1429,7 @@ man_in01,311,57,3 script Neat Etorr#edq 453,3,3,{
mes "Outsider. Welcome to Manuk, the village of the Sapha. I am its representative, Neat Etorr.";
next;
mes "[Neat Etorr]";
- mes "We are just a small village; nothing special... but rest comfortably.";
+ mes "We are just a small village, nothing special... but rest comfortably.";
close;
}
else if (ins_nyd == 203) {
@@ -1488,7 +1489,7 @@ man_in01,311,57,3 script Neat Etorr#edq 453,3,3,{
mes "Outsider. Welcome to the Manuk village of Sapha. I am its representative, Neat Etorr.";
next;
mes "[Neat Etorr]";
- mes "We are just a small village; nothing special... but rest comfortably.";
+ mes "We are just a small village, nothing special... but rest comfortably.";
close;
}
}
@@ -1529,7 +1530,7 @@ man_in01,291,62,3 script Laphine Prisoner#edq 437,3,3,{
if (isequipped(2782) == 1) {
if (ins_nyd == 5) {
mes "[Laphine Prisoner]";
- mes "You... are not of the Sapha tribe... You are... an outsider?";
+ mes "You... are not of the Sapha tribe... Are you... an outsider?";
next;
mes "[Laphine Prisoner]";
mes "Have you ever come in contact with the Laphine tribe? Have you ever been to Splendide?";
diff --git a/npc/other/monster_race.txt b/npc/other/monster_race.txt
index 9d5d08be7..08ac734b6 100644
--- a/npc/other/monster_race.txt
+++ b/npc/other/monster_race.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
-//= 1.4
+//= 1.5
//===== Compatible With: =====================================
//= eAthena SVN (Trunk, r12752+)
//===== Description: =========================================
@@ -18,6 +18,7 @@
//= 1.2 Replaced effect numerics with constants. [L0ne_W0lf]
//= 1.3 Ei'felle now gives Exercise. (Bugreport:4092) [L0ne_W0lf]
//= 1.4 Fixed call to a non-existant event. [L0ne_W0lf]
+//= 1.5 Updated Dialog. [L0e_W0lf]
//============================================================
//============================================================
@@ -906,19 +907,19 @@ OnTimer10000:
end;
OnTimer120000:
- mapannounce "p_track01","The Individual Monster Race will begin after 3 minutes.",bc_map,"0xffb6c1";
+ mapannounce "p_track01","The Single Monster Race will start in 3 minutes.",bc_map,"0xffb6c1";
end;
OnTimer123000:
- mapannounce "p_track01","Anyone who wishes to join the race can enquire from the service staff in the arena.",bc_map,"0xffb6c1";
+ mapannounce "p_track01","Please ask a Ticket Helper if you wish to wager on the race.",bc_map,"0xffb6c1";
end;
OnTimer240000:
- mapannounce "p_track01","The Individual Monster Race will begin soon.",bc_map,"0xffb6c1";
+ mapannounce "p_track01","The Single Monster Race will start shortly.",bc_map,"0xffb6c1";
end;
OnTimer243000:
- mapannounce "p_track01","Anyone who wishes to join the race can enquire from the service staff in the arena.",bc_map,"0xffb6c1";
+ mapannounce "p_track01","Please ask a Ticket Helper if you wish to wager on the race.",bc_map,"0xffb6c1";
end;
OnTimer300000:
@@ -939,15 +940,19 @@ OnTimer300000:
p_track01,73,22,1 script Ticket Helper#single 899,{
if (checkweight(908,200) == 0) {
mes "[Ticket Helper]";
- mes "Hello there!";
- mes "If you wish to join the 'Individual' Monster Race, ";
- mes "please choose one monster from ";
- mes "Monster No.1 to Monster No. 6 ~";
+ mes "Welcome to the";
+ mes "Monster Race Arena.";
+ mes "If you'd like to participate";
+ mes "in the ^3131FFSingle Monster Race^000000,";
+ mes "then please select 1 out of";
+ mes "the 6 monsters from the list.";
next;
mes "[Ticket Helper]";
- mes "However..";
- mes "It seems that you don't have enough space ";
- mes "to receive the monster ticket.";
+ mes "Wait, wait...";
+ mes "I can't give you";
+ mes "anything right now.";
+ mes "You're carrying way";
+ mes "too many things...";
close;
}
mes "[Ticket Helper]";
@@ -985,8 +990,7 @@ p_track01,73,22,1 script Ticket Helper#single 899,{
mes "Alright then, please wait";
mes "until the start of the race is";
mes "announced. If the monster you";
- mes "picked wins, then please use";
- mes "this ticket to redeem your prize.";
+ mes "picked wins, then please use this ticket to redeem your prize.";
getitem 7514,1; //Monster_Ticket
set monster_race_1,1;
close;
@@ -1049,8 +1053,7 @@ p_track01,73,22,1 script Ticket Helper#single 899,{
mes "Alright then, please wait";
mes "until the start of the race is";
mes "announced. If the monster you";
- mes "picked wins, then please use";
- mes "this ticket to redeem your prize.";
+ mes "picked wins, then please use this ticket to redeem your prize.";
getitem 7514,1; //Monster_Ticket
set monster_race_1,3;
close;
@@ -1081,8 +1084,7 @@ p_track01,73,22,1 script Ticket Helper#single 899,{
mes "Alright then, please wait";
mes "until the start of the race is";
mes "announced. If the monster you";
- mes "picked wins, then please use";
- mes "this ticket to redeem your prize.";
+ mes "picked wins, then please use this ticket to redeem your prize.";
getitem 7514,1; //Monster_Ticket
set monster_race_1,4;
close;
@@ -1113,8 +1115,7 @@ p_track01,73,22,1 script Ticket Helper#single 899,{
mes "Alright then, please wait";
mes "until the start of the race is";
mes "announced. If the monster you";
- mes "picked wins, then please use";
- mes "this ticket to redeem your prize.";
+ mes "picked wins, then please use this ticket to redeem your prize.";
getitem 7514,1; //Monster_Ticket
set monster_race_1,5;
close;
@@ -1145,8 +1146,7 @@ p_track01,73,22,1 script Ticket Helper#single 899,{
mes "Alright then, please wait";
mes "until the start of the race is";
mes "announced. If the monster you";
- mes "picked wins, then please use";
- mes "this ticket to redeem your prize.";
+ mes "picked wins, then please use this ticket to redeem your prize.";
getitem 7514,1; //Monster_Ticket
set monster_race_1,6;
close;
@@ -1482,347 +1482,616 @@ OnTimer9000:
p_track01,67,45,5 script Medal Distributor#single 845,{
if (checkweight(908,200) == 0) {
mes "[Medal Distributor]";
- mes "Before exchanging";
- mes "please take off some of the things that you're carrying.";
+ mes "I'm sorry, but I can't";
+ mes "reward you with any medals";
+ mes "until you make more space";
+ mes "available in your Inventory.";
close;
}
+ set .@insa,rand(1,1000);
if (countitem(7514) > 0) {
mes "[Medal Distributor]";
- mes "I am the Redemption Service Staff";
- mes "who will give the winner medals and ticket";
- mes "to the participants who";
- mes "make the correct guess";
- mes "for the Monster Race.";
- next;
- mes "[Medal Distributor]";
- mes "The redemption of the winner ticket of every round";
- mes "can only be made at ^0000FFthe particular round^000000.";
- mes "Please remember that.";
- mes "You can take the medal and";
- mes "find Wayne in Hugel to retrieve your prizes.";
+ mes "Hello there~";
+ mes "If you've wagered on the";
+ mes "winning monster in a recent";
+ mes "race, then you can exchange";
+ mes "your game ticket here for";
+ mes "some Prize Medals.";
next;
mes "[Medal Distributor]";
- mes "Do you want to show me your ticket?";
+ mes "Please remember that you can";
+ mes "only exchange winning Game";
+ mes "Tickets for Prize Medals right";
+ mes "after the race finishes. Prize";
+ mes "Medals may be given to Wayne";
+ mes "in Hugel in exchange for items.";
next;
if ($@monster_race == 1) {
if (monster_race_1 == 1) {
mes "[Medal Distributor]";
- mes "Congratulations! You have won!";
- mes "Although the winning rate for individual is higher than the doubles,";
- mes "it's not easy to get a correct guess too..";
- mes "You're really amazing";
- next;
- mes "[Medal Distributor]";
- mes "Anyway...";
- mes "Do you want to change";
- mes "the 'ticket' into 'medal' right now?";
+ mes "Oh, congratulations, you";
+ mes "have a winning ticket for";
+ mes "a Single Monster Race! So ";
+ mes "would you like to exchange your";
+ mes "Racing Ticket for Prize Medals?";
next;
- switch(select("Yes:Maybe later")) {
+ switch(select("Yes, please.:No, thanks.")) {
case 1:
mes "[Medal Distributor]";
- mes "I will confirm your ticket now.";
- mes "Hmm, the winning monster for this round...";
- mes "Yup! That's right!";
- mes "Congratulations again!";
+ mes "Let me see your ticket...";
+ mes "Oh! Congratulations, you";
+ mes "won! May I have your name?";
next;
+ input .@input$;
+ if (.@input$ == strcharinfo(0)) {
+ mes "[Medal Distributor]";
+ mes "Ah, "+strcharinfo(0)+".";
+ mes "You can exchange this";
+ mes "ticket for a Prize Medal by";
+ mes "entering your ticket exchange";
+ mes "number now. Your ticket";
+ mes "exchange number is ^FF0000" + .@insa + "^000000.";
+ next;
+ input .@input; //,0,1000;
+ if (.@input == 0) {
+ mes "[Medal Distributor]";
+ mes "Oh? You don't want";
+ mes "to exchange your";
+ mes "winning ticket?";
+ close;
+ }
+ else if (.@input == .@insa) {
+ mes "[Medal Distributor]";
+ mes "Thank you! You entered";
+ mes "the correct number...";
+ mes "Everything seems to";
+ mes "be in order. Alright!";
+ next;
+ }
+ else {
+ mes "[Medal Distributor]";
+ mes "I'm sorry, but it seems";
+ mes "that you entered the";
+ mes "incorrect ticket number.";
+ mes "Would you mind coming";
+ mes "back again in a while?";
+ close;
+ }
+ }
+ else {
+ mes "[Medal Distributor]";
+ mes "What's this...?";
+ mes "I think there's a problem...";
+ mes "Did you enter your name";
+ mes "incorrectly? Please check";
+ mes "your name, and then try again.";
+ close;
+ }
mes "[Medal Distributor]";
- mes "I will give you the medal as";
- mes "the proof of the winner for the individual race.";
- mes "As for the medal, bring it to Hugel ";
- mes "and look for Wayne";
- mes "to change it into prizes.";
- mes "Please use it wisely.";
+ mes "Now please accept your";
+ mes "Prize Medals! You can";
+ mes "exchange these with";
+ mes "Wayne in Hugel for some";
+ mes "interesting items. Thank you~";
delitem 7514,1; //Monster_Ticket
set monster_race_1,0;
getitem 7515,4; //Marvelous_Medal
close;
case 2:
mes "[Medal Distributor]";
- mes "The redemption of the winner ticket of every round";
- mes "can only be made at ^0000FFthe particular round^000000.";
- mes "Please remember that.";
+ mes "Um, are you sure? You ";
+ mes "can only exchange a winning";
+ mes "Racing Ticket for Prize Medals";
+ mes "for a short time after the race. If you made a mistake, you";
+ mes "should ask me again quickly.";
close;
}
close;
}
else {
mes "[Medal Distributor]";
- mes "Ah, what a pity.";
- mes "I hope that you will win it next time.";
+ mes "You may not have wagered";
+ mes "on the winning monster in";
+ mes "the last race, but I hope that";
+ mes "you get lucky next time~";
close;
}
}
else if ($@monster_race == 2) {
if (monster_race_1 == 2) {
mes "[Medal Distributor]";
- mes "Congratulations! You have won!";
- mes "Although the winning rate for individual is higher than the doubles,";
- mes "it's not easy to get a correct guess too..";
- mes "You're really amazing";
- next;
- mes "[Medal Distributor]";
- mes "Anyway...";
- mes "Do you want to change";
- mes "the 'ticket' into 'medal' right now?";
+ mes "Oh, congratulations, you";
+ mes "have a winning ticket for";
+ mes "a Single Monster Race! So ";
+ mes "would you like to exchange your";
+ mes "Racing Ticket for Prize Medals?";
next;
- switch(select("Yes:Maybe later")) {
+ switch(select("Yes, please.:No, thanks.")) {
case 1:
mes "[Medal Distributor]";
- mes "I will confirm your ticket now.";
- mes "Hmm, the winning monster for this round...";
- mes "Yup! That's right!";
- mes "Congratulations again!";
+ mes "Let me see your ticket...";
+ mes "Oh! Congratulations, you";
+ mes "won! May I have your name?";
next;
+ input .@input$;
+ if (.@input$ == strcharinfo(0)) {
+ mes "[Medal Distributor]";
+ mes "Ah, "+strcharinfo(0)+".";
+ mes "You can exchange this";
+ mes "ticket for a Prize Medal by";
+ mes "entering your ticket exchange";
+ mes "number now. Your ticket";
+ mes "exchange number is ^FF0000" + .@insa + "^000000.";
+ next;
+ input .@input; //,0,1000;
+ if (.@input == 0) {
+ mes "[Medal Distributor]";
+ mes "Oh? You don't want";
+ mes "to exchange your";
+ mes "winning ticket?";
+ close;
+ }
+ else if (.@input == .@insa) {
+ mes "[Medal Distributor]";
+ mes "[Medal Distributor]";
+ mes "Thank you! You entered";
+ mes "the correct number...";
+ mes "Everything seems to";
+ mes "be in order. Alright!";
+ next;
+ }
+ else {
+ mes "[Medal Distributor]";
+ mes "I'm sorry, but it seems";
+ mes "that you entered the";
+ mes "incorrect ticket number.";
+ mes "Would you mind coming";
+ mes "back again in a while?";
+ close;
+ }
+ }
+ else {
+ mes "[Medal Distributor]";
+ mes "What's this...?";
+ mes "I think there's a problem...";
+ mes "Did you enter your name";
+ mes "incorrectly? Please check";
+ mes "your name, and then try again.";
+ close;
+ }
mes "[Medal Distributor]";
- mes "I will give you the medal as";
- mes "the proof of the winner for the individual race.";
- mes "As for the medal, bring it to Hugel ";
- mes "and look for Wayne";
- mes "to change it into prizes.";
- mes "Please use it wisely.";
+ mes "Now please accept your";
+ mes "Prize Medals! You can";
+ mes "exchange these with";
+ mes "Wayne in Hugel for some";
+ mes "interesting items. Thank you~";
delitem 7514,1; //Monster_Ticket
set monster_race_1,0;
getitem 7515,4; //Marvelous_Medal
close;
case 2:
mes "[Medal Distributor]";
- mes "The redemption of the winner ticket of every round";
- mes "can only be made at ^0000FFthe particular round^000000.";
- mes "Please remember that.";
+ mes "Um, are you sure? You ";
+ mes "can only exchange a winning";
+ mes "Racing Ticket for Prize Medals";
+ mes "for a short time after the race. If you made a mistake, you";
+ mes "should ask me again quickly.";
close;
}
close;
}
else {
mes "[Medal Distributor]";
- mes "Ah, what a pity.";
- mes "I hope that you will win it next time.";
+ mes "You may not have wagered";
+ mes "on the winning monster in";
+ mes "the last race, but I hope that";
+ mes "you get lucky next time~";
close;
}
}
else if ($@monster_race == 3) {
if (monster_race_1 == 3) {
mes "[Medal Distributor]";
- mes "Congratulations! You have won!";
- mes "Although the winning rate for individual is higher than the doubles,";
- mes "it's not easy to get a correct guess too..";
- mes "You're really amazing";
+ mes "Oh, congratulations, you";
+ mes "have a winning ticket for";
+ mes "a Single Monster Race! So ";
+ mes "would you like to exchange your";
+ mes "Racing Ticket for Prize Medals?";
next;
- mes "[Medal Distributor]";
- mes "Anyway...";
- mes "Do you want to change";
- mes "the 'ticket' into 'medal' right now?";
- next;
- switch(select("Yes:Maybe later")) {
+ switch(select("Yes, please.:No, thanks.")) {
case 1:
mes "[Medal Distributor]";
- mes "I will confirm your ticket now.";
- mes "Hmm, the winning monster for this round...";
- mes "Yup! That's right!";
- mes "Congratulations again!";
+ mes "Let me see your ticket...";
+ mes "Oh! Congratulations, you";
+ mes "won! May I have your name?";
next;
+ input .@input$;
+ if (.@input$ == strcharinfo(0)) {
+ mes "[Medal Distributor]";
+ mes "Ah, "+strcharinfo(0)+".";
+ mes "You can exchange this";
+ mes "ticket for a Prize Medal by";
+ mes "entering your ticket exchange";
+ mes "number now. Your ticket";
+ mes "exchange number is ^FF0000" + .@insa + "^000000.";
+ next;
+ input .@input; //,0,1000;
+ if (.@input == 0) {
+ mes "[Medal Distributor]";
+ mes "Oh? You don't want";
+ mes "to exchange your";
+ mes "winning ticket?";
+ close;
+ }
+ else if (.@input == .@insa) {
+ mes "[Medal Distributor]";
+ mes "[Medal Distributor]";
+ mes "Thank you! You entered";
+ mes "the correct number...";
+ mes "Everything seems to";
+ mes "be in order. Alright!";
+ next;
+ }
+ else {
+ mes "[Medal Distributor]";
+ mes "I'm sorry, but it seems";
+ mes "that you entered the";
+ mes "incorrect ticket number.";
+ mes "Would you mind coming";
+ mes "back again in a while?";
+ close;
+ }
+ }
+ else {
+ mes "[Medal Distributor]";
+ mes "What's this...?";
+ mes "I think there's a problem...";
+ mes "Did you enter your name";
+ mes "incorrectly? Please check";
+ mes "your name, and then try again.";
+ close;
+ }
mes "[Medal Distributor]";
- mes "I will give you the medal as";
- mes "the proof of the winner for the individual race.";
- mes "As for the medal, bring it to Hugel ";
- mes "and look for Wayne";
- mes "to change it into prizes.";
- mes "Please use it wisely.";
+ mes "Now please accept your";
+ mes "Prize Medals! You can";
+ mes "exchange these with";
+ mes "Wayne in Hugel for some";
+ mes "interesting items. Thank you~";
delitem 7514,1; //Monster_Ticket
set monster_race_1,0;
getitem 7515,4; //Marvelous_Medal
close;
case 2:
mes "[Medal Distributor]";
- mes "The redemption of the winner ticket of every round";
- mes "can only be made at ^0000FFthe particular round^000000.";
- mes "Please remember that.";
+ mes "Um, are you sure? You ";
+ mes "can only exchange a winning";
+ mes "Racing Ticket for Prize Medals";
+ mes "for a short time after the race. If you made a mistake, you";
+ mes "should ask me again quickly.";
close;
}
close;
}
else {
mes "[Medal Distributor]";
- mes "Ah, what a pity.";
- mes "I hope that you will win it next time.";
+ mes "You may not have wagered";
+ mes "on the winning monster in";
+ mes "the last race, but I hope that";
+ mes "you get lucky next time~";
close;
}
}
else if ($@monster_race == 4) {
if (monster_race_1 == 4) {
mes "[Medal Distributor]";
- mes "Congratulations! You have won!";
- mes "Although the winning rate for individual is higher than the doubles,";
- mes "it's not easy to get a correct guess too..";
- mes "You're really amazing";
- next;
- mes "[Medal Distributor]";
- mes "Anyway...";
- mes "Do you want to change";
- mes "the 'ticket' into 'medal' right now?";
+ mes "Oh, congratulations, you";
+ mes "have a winning ticket for";
+ mes "a Single Monster Race! So ";
+ mes "would you like to exchange your";
+ mes "Racing Ticket for Prize Medals?";
next;
- switch(select("Yes:Maybe later")) {
+ switch(select("Yes, please.:No, thanks.")) {
case 1:
mes "[Medal Distributor]";
- mes "I will confirm your ticket now.";
- mes "Hmm, the winning monster for this round...";
- mes "Yup! That's right!";
- mes "Congratulations again!";
+ mes "Let me see your ticket...";
+ mes "Oh! Congratulations, you";
+ mes "won! May I have your name?";
next;
+ input .@input$;
+ if (.@input$ == strcharinfo(0)) {
+ mes "[Medal Distributor]";
+ mes "Ah, "+strcharinfo(0)+".";
+ mes "You can exchange this";
+ mes "ticket for a Prize Medal by";
+ mes "entering your ticket exchange";
+ mes "number now. Your ticket";
+ mes "exchange number is ^FF0000" + .@insa + "^000000.";
+ next;
+ input .@input; //,0,1000;
+ if (.@input == 0) {
+ mes "[Medal Distributor]";
+ mes "Oh? You don't want";
+ mes "to exchange your";
+ mes "winning ticket?";
+ close;
+ }
+ else if (.@input == .@insa) {
+ mes "[Medal Distributor]";
+ mes "[Medal Distributor]";
+ mes "Thank you! You entered";
+ mes "the correct number...";
+ mes "Everything seems to";
+ mes "be in order. Alright!";
+ next;
+ }
+ else {
+ mes "[Medal Distributor]";
+ mes "I'm sorry, but it seems";
+ mes "that you entered the";
+ mes "incorrect ticket number.";
+ mes "Would you mind coming";
+ mes "back again in a while?";
+ close;
+ }
+ }
+ else {
+ mes "[Medal Distributor]";
+ mes "What's this...?";
+ mes "I think there's a problem...";
+ mes "Did you enter your name";
+ mes "incorrectly? Please check";
+ mes "your name, and then try again.";
+ close;
+ }
mes "[Medal Distributor]";
- mes "I will give you the medal as";
- mes "the proof of the winner for the individual race.";
- mes "As for the medal, bring it to Hugel ";
- mes "and look for Wayne";
- mes "to change it into prizes.";
- mes "Please use it wisely.";
+ mes "Now please accept your";
+ mes "Prize Medals! You can";
+ mes "exchange these with";
+ mes "Wayne in Hugel for some";
+ mes "interesting items. Thank you~";
delitem 7514,1; //Monster_Ticket
set monster_race_1,0;
getitem 7515,4; //Marvelous_Medal
close;
case 2:
mes "[Medal Distributor]";
- mes "The redemption of the winner ticket of every round";
- mes "can only be made at ^0000FFthe particular round^000000.";
- mes "Please remember that.";
+ mes "Um, are you sure? You ";
+ mes "can only exchange a winning";
+ mes "Racing Ticket for Prize Medals";
+ mes "for a short time after the race. If you made a mistake, you";
+ mes "should ask me again quickly.";
close;
}
close;
}
else {
mes "[Medal Distributor]";
- mes "Ah, what a pity.";
- mes "I hope that you will win it next time.";
+ mes "You may not have wagered";
+ mes "on the winning monster in";
+ mes "the last race, but I hope that";
+ mes "you get lucky next time~";
close;
}
}
else if ($@monster_race == 5) {
if (monster_race_1 == 5) {
mes "[Medal Distributor]";
- mes "Congratulations! You have won!";
- mes "Although the winning rate for individual is higher than the doubles,";
- mes "it's not easy to get a correct guess too..";
- mes "You're really amazing";
- next;
- mes "[Medal Distributor]";
- mes "Anyway...";
- mes "Do you want to change";
- mes "the 'ticket' into 'medal' right now?";
+ mes "Oh, congratulations, you";
+ mes "have a winning ticket for";
+ mes "a Single Monster Race! So ";
+ mes "would you like to exchange your";
+ mes "Racing Ticket for Prize Medals?";
next;
- switch(select("Yes:Maybe later")) {
+ switch(select("Yes, please.:No, thanks.")) {
case 1:
mes "[Medal Distributor]";
- mes "I will confirm your ticket now.";
- mes "Hmm, the winning monster for this round...";
- mes "Yup! That's right!";
- mes "Congratulations again!";
+ mes "Let me see your ticket...";
+ mes "Oh! Congratulations, you";
+ mes "won! May I have your name?";
next;
+ input .@input$;
+ if (.@input$ == strcharinfo(0)) {
+ mes "[Medal Distributor]";
+ mes "Ah, "+strcharinfo(0)+".";
+ mes "You can exchange this";
+ mes "ticket for a Prize Medal by";
+ mes "entering your ticket exchange";
+ mes "number now. Your ticket";
+ mes "exchange number is ^FF0000" + .@insa + "^000000.";
+ next;
+ input .@input; //,0,1000;
+ if (.@input == 0) {
+ mes "[Medal Distributor]";
+ mes "Oh? You don't want";
+ mes "to exchange your";
+ mes "winning ticket?";
+ close;
+ }
+ else if (.@input == .@insa) {
+ mes "[Medal Distributor]";
+ mes "[Medal Distributor]";
+ mes "Thank you! You entered";
+ mes "the correct number...";
+ mes "Everything seems to";
+ mes "be in order. Alright!";
+ next;
+ }
+ else {
+ mes "[Medal Distributor]";
+ mes "I'm sorry, but it seems";
+ mes "that you entered the";
+ mes "incorrect ticket number.";
+ mes "Would you mind coming";
+ mes "back again in a while?";
+ close;
+ }
+ }
+ else {
+ mes "[Medal Distributor]";
+ mes "What's this...?";
+ mes "I think there's a problem...";
+ mes "Did you enter your name";
+ mes "incorrectly? Please check";
+ mes "your name, and then try again.";
+ close;
+ }
mes "[Medal Distributor]";
- mes "I will give you the medal as";
- mes "the proof of the winner for the individual race.";
- mes "As for the medal, bring it to Hugel ";
- mes "and look for Wayne";
- mes "to change it into prizes.";
- mes "Please use it wisely.";
+ mes "Now please accept your";
+ mes "Prize Medals! You can";
+ mes "exchange these with";
+ mes "Wayne in Hugel for some";
+ mes "interesting items. Thank you~";
delitem 7514,1; //Monster_Ticket
set monster_race_1,0;
getitem 7515,4; //Marvelous_Medal
close;
case 2:
mes "[Medal Distributor]";
- mes "The redemption of the winner ticket of every round";
- mes "can only be made at ^0000FFthe particular round^000000.";
- mes "Please remember that.";
+ mes "Um, are you sure? You ";
+ mes "can only exchange a winning";
+ mes "Racing Ticket for Prize Medals";
+ mes "for a short time after the race. If you made a mistake, you";
+ mes "should ask me again quickly.";
close;
}
close;
}
else {
mes "[Medal Distributor]";
- mes "Ah, what a pity.";
- mes "I hope that you will win it next time.";
+ mes "You may not have wagered";
+ mes "on the winning monster in";
+ mes "the last race, but I hope that";
+ mes "you get lucky next time~";
close;
}
}
else if ($@monster_race == 6) {
if (monster_race_1 == 6) {
mes "[Medal Distributor]";
- mes "Congratulations! You have won!";
- mes "Although the winning rate for individual is higher than the doubles,";
- mes "it's not easy to get a correct guess too..";
- mes "You're really amazing";
- next;
- mes "[Medal Distributor]";
- mes "Anyway...";
- mes "Do you want to change";
- mes "the 'ticket' into 'medal' right now?";
+ mes "Oh, congratulations, you";
+ mes "have a winning ticket for";
+ mes "a Single Monster Race! So ";
+ mes "would you like to exchange your";
+ mes "Racing Ticket for Prize Medals?";
next;
- switch(select("Yes:Maybe later")) {
+ switch(select("Yes, please.:No, thanks.")) {
case 1:
mes "[Medal Distributor]";
- mes "I will confirm your ticket now.";
- mes "Hmm, the winning monster for this round...";
- mes "Yup! That's right!";
- mes "Congratulations again!";
+ mes "Let me see your ticket...";
+ mes "Oh! Congratulations, you";
+ mes "won! May I have your name?";
next;
+ input .@input$;
+ if (.@input$ == strcharinfo(0)) {
+ mes "[Medal Distributor]";
+ mes "Ah, "+strcharinfo(0)+".";
+ mes "You can exchange this";
+ mes "ticket for a Prize Medal by";
+ mes "entering your ticket exchange";
+ mes "number now. Your ticket";
+ mes "exchange number is ^FF0000" + .@insa + "^000000.";
+ next;
+ input .@input; //,0,1000;
+ if (.@input == 0) {
+ mes "[Medal Distributor]";
+ mes "Oh? You don't want";
+ mes "to exchange your";
+ mes "winning ticket?";
+ close;
+ }
+ else if (.@input == .@insa) {
+ mes "[Medal Distributor]";
+ mes "[Medal Distributor]";
+ mes "Thank you! You entered";
+ mes "the correct number...";
+ mes "Everything seems to";
+ mes "be in order. Alright!";
+ next;
+ }
+ else {
+ mes "[Medal Distributor]";
+ mes "I'm sorry, but it seems";
+ mes "that you entered the";
+ mes "incorrect ticket number.";
+ mes "Would you mind coming";
+ mes "back again in a while?";
+ close;
+ }
+ }
+ else {
+ mes "[Medal Distributor]";
+ mes "What's this...?";
+ mes "I think there's a problem...";
+ mes "Did you enter your name";
+ mes "incorrectly? Please check";
+ mes "your name, and then try again.";
+ close;
+ }
mes "[Medal Distributor]";
- mes "I will give you the medal as";
- mes "the proof of the winner for the individual race.";
- mes "As for the medal, bring it to Hugel ";
- mes "and look for Wayne";
- mes "to change it into prizes.";
- mes "Please use it wisely.";
+ mes "Now please accept your";
+ mes "Prize Medals! You can";
+ mes "exchange these with";
+ mes "Wayne in Hugel for some";
+ mes "interesting items. Thank you~";
delitem 7514,1; //Monster_Ticket
set monster_race_1,0;
getitem 7515,4; //Marvelous_Medal
close;
case 2:
mes "[Medal Distributor]";
- mes "The redemption of the winner ticket of every round";
- mes "can only be made at ^0000FFthe particular round^000000.";
- mes "Please remember that.";
+ mes "Um, are you sure? You ";
+ mes "can only exchange a winning";
+ mes "Racing Ticket for Prize Medals";
+ mes "for a short time after the race. If you made a mistake, you";
+ mes "should ask me again quickly.";
close;
}
close;
}
else {
mes "[Medal Distributor]";
- mes "Ah, what a pity.";
- mes "I hope that you will win it next time.";
+ mes "You may not have wagered";
+ mes "on the winning monster in";
+ mes "the last race, but I hope that";
+ mes "you get lucky next time~";
close;
}
}
else {
mes "[Medal Distributor]";
- mes "I am the Redemption Service Staff";
- mes "who will give the winner medals and ticket";
- mes "to the participants who";
- mes "make the correct guess";
- mes "for the Monster Race.";
+ mes "Hello there~";
+ mes "If you've wagered on the";
+ mes "winning monster in a recent";
+ mes "race, then you can exchange";
+ mes "your game ticket here for";
+ mes "some Prize Medals.";
next;
mes "[Medal Distributor]";
- mes "The redemption of the winner ticket of every round";
- mes "can only be made at ^0000FFthe particular round^000000.";
- mes "Please remember that.";
- mes "You can take the medal and";
- mes "find Wayne in Hugel to retrieve your prizes.";
+ mes "Please remember that you can";
+ mes "only exchange winning Game";
+ mes "Tickets for Prize Medals right";
+ mes "after the race finishes. Prize";
+ mes "Medals may be given to Wayne";
+ mes "in Hugel in exchange for items.";
close;
}
}
else {
mes "[Medal Distributor]";
- mes "I am the Redemption Service Staff";
- mes "who will give the winner medals and ticket";
- mes "to the participants who";
- mes "make the correct guess";
- mes "for the Monster Race.";
+ mes "Hello there~";
+ mes "If you've wagered on the";
+ mes "winning monster in a recent";
+ mes "race, then you can exchange";
+ mes "your game ticket here for";
+ mes "some Prize Medals.";
next;
mes "[Medal Distributor]";
- mes "The redemption of the winner ticket of every round";
- mes "can only be made at ^0000FFthe particular round^000000.";
- mes "Please remember that.";
- mes "You can take the medal and";
- mes "find Wayne in Hugel to retrieve your prizes.";
+ mes "Please remember that you can";
+ mes "only exchange winning Game";
+ mes "Tickets for Prize Medals right";
+ mes "after the race finishes. Prize";
+ mes "Medals may be given to Wayne";
+ mes "in Hugel in exchange for items.";
close;
}
end;
@@ -1902,9 +2171,9 @@ OnTimer342000:
p_track01,76,36,1 script Exit Guide#single 798,{
mes "[Exit Guide]";
mes "If you have a winning Racing";
- mes "Ticket, please make sure that.";
+ mes "Ticket, please make sure that";
mes "you redeem it for Prize Medals";
- mes "now. All Racing Rickets become";
+ mes "now. All Racing Tickets become";
mes "void once the next race begins.";
next;
mes "[Exit Guide]";
@@ -1927,7 +2196,7 @@ p_track01,76,36,1 script Exit Guide#single 798,{
mes "In accordance with our";
mes "policies, I must take your";
mes "Racing Ticket before you leave.";
- mes "Thank you for your patronage";
+ mes "Thank you for your patronage,";
mes "and I hope you enjoy your time";
mes "here in the Monster Race Arena.";
delitem 7514,1; //Monster_Ticket
@@ -1938,8 +2207,8 @@ p_track01,76,36,1 script Exit Guide#single 798,{
end;
case 2:
mes "[Exit Guide]";
- mes "Alright, then";
- mes "Kist let me know";
+ mes "Alright, then.";
+ mes "Just let me know";
mes "whenever you're";
mes "ready to leave.";
close;
@@ -1953,26 +2222,26 @@ hugel,58,72,6 script Eckar Ellebird#single 798,{
mes "Monster Race Arena.";
mes "How may I help you today?";
next;
- if (select("Monster Race Info:Enter Monster Race") == 1) {
- mes "[Eckar Erenes]";
+ switch(select("Monster Race Info:Enter Monster Race")) {
+ case 1:
+ mes "[Eckar Ellebird]";
mes "Monster Races originated from";
mes "simple children's games in which";
mes "Cute Pets would race against each other. This grew into an adult";
mes "pastime that is so popular, we've built a racing arena in Hugel.";
next;
- mes "[Eckar Erenes]";
+ mes "[Eckar Ellebird]";
mes "Our Monster Race Arena hosts";
mes "two types of monster races. First, we have the Single Monster Race,";
mes "in which those that wagered on the 1st place monster are rewarded.";
next;
- mes "[Eckar Erenes]";
+ mes "[Eckar Ellebird]";
mes "Then, we have the Dual Monster";
- mes "Race in which the house odds and";
- mes "rewards are greater than in Single";
- mes "Monster Races: you must wager on";
- mes "2 monsters, and they must place in.";
+ mes "Race in which the house odds and rewards are greater than in Single";
+ mes "Monster Races: you must wager on 2 monsters, and they must place in";
+ mes "1st and 2nd for you to win.";
next;
- mes "[Eckar Erenes]";
+ mes "[Eckar Ellebird]";
mes "Although a small entrance";
mes "fee is required, we only use";
mes "the money to give rewards to";
@@ -1980,22 +2249,22 @@ hugel,58,72,6 script Eckar Ellebird#single 798,{
mes "arena. Therefore, we're not";
mes "profiting from this enterprise.";
next;
- mes "[Eckar Erenes]";
+ mes "[Eckar Ellebird]";
mes "Also, we prohibit others";
mes "from making personal bets";
mes "and wagers, using items and";
mes "zeny, based on the outcomes";
mes "of these races. That kind of";
- mes "gambling is illegal here.";
+ mes "gambling is illegal here...";
next;
- mes "[Eckar Erenes]";
- mes "Once you enter the Race Arena,";
- mes "you will receive a Racing Ticket.";
- mes "Keep in mind that winning Racing";
- mes "Tickets can only be exchanged for";
- mes "Prize Medals during a 5 minute";
- mes "window after the end of the race.";
+ mes "[Eckar Ellebird]";
+ mes "Once you enter the Race Arena, you will receive a Racing Ticket.";
+ mes "Keep in mind that winning Racing Tickets can only be exchanged for";
+ mes "Prize Medals during a 5 minute window after the end of the race.";
next;
+ break;
+ case 2:
+ break;
}
mes "[Eckar Ellebird]";
mes "The entrance fee for all races";
@@ -2015,12 +2284,10 @@ hugel,58,72,6 script Eckar Ellebird#single 798,{
case 1:
if (checkweight(908,700) == 0) {
mes "[Eckar Ellebird]";
- mes "Hmm... You're toting";
- mes "too many things with you";
- mes "right now. You better put";
- mes "some of your stuff away in";
- mes "Kafra Storage before you can";
- mes "wager on any monster races.";
+ mes "Oh, wow. You're carrying";
+ mes "an awful lot of stuff... Yeah,";
+ mes "you better put some of it away";
+ mes "in Kafra Storage or something.";
close;
}
if (Zeny > 1999) {
@@ -2028,17 +2295,18 @@ hugel,58,72,6 script Eckar Ellebird#single 798,{
mes "[Eckar Ellebird]";
mes "Hm? What are you doing";
mes "with an expired Racing Ticket?";
- mes "Well, I better get rid of it for";
- mes "you before it can get mixed up";
+ mes "Well, I better get rid of it for you before it can get mixed up";
mes "with your new Racing Ticket.";
delitem 7514,1; //Monster_Ticket
next;
if ($@mon_time_1_1 == 1) {
mes "[Eckar Ellebird]";
- mes "Thanks, I hope that";
- mes "you enjoy this race.";
- mes "Let me guide you now";
- mes "to the Monster Race Arena.";
+ mes "Alright, I think you";
+ mes "should be all set. I hope";
+ mes "that you enjoy the race~";
+ mes "Let me guide you inside";
+ mes "the Monster Race Arena now.";
+ set zeny,zeny-2000;
set monster_race_1,0;
close2;
warp "p_track01",75,41;
@@ -2057,20 +2325,17 @@ hugel,58,72,6 script Eckar Ellebird#single 798,{
if (.@monster_race == 0) {
mes "[Eckar Ellebird]";
mes "Right now, a Monster Race";
- mes "is in progress. It's too late to";
- mes "place a wager, but if you'd like";
+ mes "is in progress. It's too late to place a wager, but if you'd like";
mes "to watch, the fee is 500 zeny";
- mes "for spectators. Would you like";
- mes "to enter the Monster Race Arena?";
+ mes "for spectators. Would you like to enter the Monster Race Arena?";
next;
- switch(select("Yes:No, thanks")) {
+ switch(select("Enter:Cancel")) {
case 1:
if (Zeny > 499) {
mes "[Eckar Ellebird]";
- mes "Thanks, I hope that";
- mes "you enjoy this race.";
- mes "Let me guide you now";
- mes "to the Monster Race Arena.";
+ mes "Thank you~";
+ mes "I hope you enjoy";
+ mes "watching this race!";
set zeny,zeny-500;
set monster_race_1,0;
close2;
@@ -2079,10 +2344,9 @@ hugel,58,72,6 script Eckar Ellebird#single 798,{
}
else {
mes "[Eckar Ellebird]";
- mes "I'm sorry, but you";
- mes "don't have enough";
- mes "money to pay the";
- mes "2,000 zeny entrance fee.";
+ mes "I'm sorry, but you don't";
+ mes "have enough money to pay";
+ mes "the 500 zeny spectator fee.";
close;
}
case 2:
@@ -2127,25 +2391,23 @@ hugel,58,72,6 script Eckar Ellebird#single 798,{
mes "preparations for the next";
mes "Single Monster Race, so";
mes "we ask that you please";
- mes "wait a little while longer.";
+ mes "wait a little while longer...";
close;
}
else {
if ($@monster_race == 0) {
mes "[Eckar Ellebird]";
mes "Right now, a Monster Race";
- mes "is in progress. It's too late to";
- mes "place a wager, but if you'd like";
+ mes "is in progress. It's too late to place a wager, but if you'd like";
mes "to watch, the fee is 500 zeny";
- mes "for spectators. Would you like";
- mes "to enter the Monster Race Arena?";
+ mes "for spectators. Would you like to enter the Monster Race Arena?";
next;
- switch(select("Yes:No, thanks")) {
+ switch(select("Enter:Cancel")) {
case 1:
if (Zeny > 499) {
mes "[Eckar Ellebird]";
mes "Thank you~";
- mes "I hope you enjoy.";
+ mes "I hope you enjoy";
mes "watching this race!";
set zeny,zeny-500;
set monster_race_1,0;
@@ -2155,10 +2417,9 @@ hugel,58,72,6 script Eckar Ellebird#single 798,{
}
else {
mes "[Eckar Ellebird]";
- mes "I'm sorry, but you";
- mes "don't have enough";
- mes "money to pay the";
- mes "2,000 zeny entrance fee.";
+ mes "I'm sorry, but you don't";
+ mes "have enough money to pay";
+ mes "the 500 zeny spectator fee.";
close;
}
case 2:
@@ -2190,14 +2451,14 @@ hugel,58,72,6 script Eckar Ellebird#single 798,{
mes "I'm sorry, but you";
mes "don't have enough";
mes "money to pay the";
- mes "2,000 zeny entrance fee.";
+ mes "2,000 zeny entrance fee. ";
close;
}
case 2:
mes "[Eckar Ellebird]";
mes "Very well. I hope that";
mes "you enjoy your time here";
- mes "in the Monster Race Arena~.";
+ mes "in the Monster Race Arena~";
close;
}
close;
@@ -2224,10 +2485,9 @@ p_track01,39,49,3 script Game Guide#single 845,{
next;
mes "[Game Guide]";
mes "Then, we have the Dual Monster";
- mes "Race in which the house odds and";
- mes "rewards are greater than in Single";
- mes "Monster Races: you must wager on";
- mes "2 monsters, and they must place in.";
+ mes "Race in which the house odds and rewards are greater than in Single";
+ mes "Monster Races: you must wager on 2 monsters, and they must place in";
+ mes "1st and 2nd for you to win.";
next;
mes "[Game Guide]";
mes "Although a small entrance";
@@ -2243,15 +2503,12 @@ p_track01,39,49,3 script Game Guide#single 845,{
mes "and wagers, using items and";
mes "zeny, based on the outcomes";
mes "of these races. That kind of";
- mes "gambling is illegal here.";
+ mes "gambling is illegal here...";
next;
mes "[Game Guide]";
- mes "Once you enter the Race Arena,";
- mes "you will receive a Racing Ticket.";
- mes "Keep in mind that winning Racing";
- mes "Tickets can only be exchanged for";
- mes "Prize Medals during a 5 minute";
- mes "window after the end of the race.";
+ mes "Once you enter the Race Arena, you will receive a Racing Ticket.";
+ mes "Keep in mind that winning Racing Tickets can only be exchanged for";
+ mes "Prize Medals during a 5 minute window after the end of the race.";
next;
break;
case 2:
@@ -2262,7 +2519,7 @@ p_track01,39,49,3 script Game Guide#single 845,{
mes "I've marked the Ticket Helper";
mes "on your Mini-Map, so you can";
mes "find him pretty easily.";
- viewpoint 1,73,22,1,0xFFFF33;
+ viewpoint 1,73,22,1,0xFF3355;
next;
break;
case 3:
@@ -2279,13 +2536,11 @@ p_track01,39,49,3 script Game Guide#single 845,{
mes "your Racing Ticket with the";
mes "Medal Distributor within the";
mes "5 minute window after the end";
- mes "of the race. ^FF0000Your ticket becomes";
- mes "void after these 5 minutes.^000000";
+ mes "of the race. ^FF0000Your ticket becomes^FFFFFF ^FF0000 void after these 5 minutes.^000000";
next;
mes "[Game Guide]";
mes "When this 5 minute window";
- mes "elapses, you will be teleported";
- mes "outside, and we will immediately";
+ mes "elapses, you will be teleported outside, and we will immediately";
mes "begin preparing for the next race. Make sure that you remember this";
mes "information when you wager.";
next;
@@ -2295,7 +2550,7 @@ p_track01,39,49,3 script Game Guide#single 845,{
mes "then please visit the Ticket";
mes "Helper. There, I've just marked";
mes "his location on your Mini-Map.";
- viewpoint 1,67,45,2,0xFFCE63;
+ viewpoint 1,67,45,2,0xCE6300;
next;
break;
}
@@ -4648,7 +4903,8 @@ hugel,62,69,1 script Eckar Erenes#double 798,{
mes "the village of Hugel!";
mes "How may I help you?";
next;
- if (select("Monster Race Info:Enter Monster Race") == 1) {
+ switch(select("Monster Race Info:Enter Monster Race")) {
+ case 1:
mes "[Eckar Erenes]";
mes "Monster Races originated from";
mes "simple children's games in which";
@@ -4662,10 +4918,9 @@ hugel,62,69,1 script Eckar Erenes#double 798,{
next;
mes "[Eckar Erenes]";
mes "Then, we have the Dual Monster";
- mes "Race in which the house odds and";
- mes "rewards are greater than in Single";
- mes "Monster Races: you must wager on";
- mes "2 monsters, and they must place in.";
+ mes "Race in which the house odds and rewards are greater than in Single";
+ mes "Monster Races: you must wager on 2 monsters, and they must place in";
+ mes "1st and 2nd for you to win.";
next;
mes "[Eckar Erenes]";
mes "Although a small entrance";
@@ -4681,21 +4936,21 @@ hugel,62,69,1 script Eckar Erenes#double 798,{
mes "and wagers, using items and";
mes "zeny, based on the outcomes";
mes "of these races. That kind of";
- mes "gambling is illegal here.";
+ mes "gambling is illegal here...";
next;
mes "[Eckar Erenes]";
- mes "Once you enter the Race Arena,";
- mes "you will receive a Racing Ticket.";
- mes "Keep in mind that winning Racing";
- mes "Tickets can only be exchanged for";
- mes "Prize Medals during a 5 minute";
- mes "window after the end of the race.";
+ mes "Once you enter the Race Arena, you will receive a Racing Ticket.";
+ mes "Keep in mind that winning Racing Tickets can only be exchanged for";
+ mes "Prize Medals during a 5 minute window after the end of the race.";
next;
+ break;
+ case 2:
+ break;
}
mes "[Eckar Erenes]";
mes "The entrance fee for all races";
mes "in the Monster Race Arena is";
- mes "2,000 zeny. If you'd like to wager on a Single Monster Race";
+ mes "2,000 zeny. If you'd like to wager on a Single Monster Race,";
mes "then please ask my brother";
mes "Ellebird to help you.";
next;
@@ -4715,7 +4970,7 @@ hugel,62,69,1 script Eckar Erenes#double 798,{
mes "right now. You better put";
mes "some of your stuff away in";
mes "Kafra Storage before you can";
- mes "wager on any monster races.";
+ mes "wager on any monster races...";
close;
}
if (Zeny > 1999) {
@@ -4723,17 +4978,17 @@ hugel,62,69,1 script Eckar Erenes#double 798,{
mes "[Eckar Erenes]";
mes "Hm? What are you doing";
mes "with an expired Racing Ticket?";
- mes "Well, I better get rid of it for";
- mes "you before it can get mixed up";
+ mes "Well, I better get rid of it for you before it can get mixed up";
mes "with your new Racing Ticket.";
delitem 7514,1; //Monster_Ticket
next;
if ($@mon_time_2_1 == 1) {
mes "[Eckar Erenes]";
- mes "Thanks, I hope that";
- mes "you enjoy this race.";
- mes "Let me guide you now";
- mes "to the Monster Race Arena.";
+ mes "Alright, I think you";
+ mes "should be all set. I hope";
+ mes "that you enjoy the race~";
+ mes "Let me guide you inside";
+ mes "the Monster Race Arena now.";
set zeny,zeny-2000;
set monster_race_2_1,0;
set monster_race_2_2,0;
@@ -4747,27 +5002,24 @@ hugel,62,69,1 script Eckar Erenes#double 798,{
mes "preparations for the next";
mes "Double Monster Race, so";
mes "we ask that you please";
- mes "wait a little while longer.";
+ mes "wait a little while longer...";
close;
}
else {
if (($@mon_time_2_1 == 0) || ($@mon_time_2_2 == 0)) {
mes "[Eckar Erenes]";
mes "Right now, a Monster Race";
- mes "is in progress. It's too late to";
- mes "place a wager, but if you'd like";
+ mes "is in progress. It's too late to place a wager, but if you'd like";
mes "to watch, the fee is 500 zeny";
- mes "for spectators. Would you like";
- mes "to enter the Monster Race Arena?";
+ mes "for spectators. Would you like to enter the Monster Race Arena?";
next;
- switch(select("Yes:No, thanks")) {
+ switch(select("Enter:Cancel")) {
case 1:
if (Zeny > 499) {
mes "[Eckar Erenes]";
- mes "Thanks, I hope that";
- mes "you enjoy this race.";
- mes "Let me guide you now";
- mes "to the Monster Race Arena.";
+ mes "Thank you~";
+ mes "I hope you enjoy";
+ mes "watching this race!";
set zeny,zeny-500;
set monster_race_2_1,0;
set monster_race_2_2,0;
@@ -4777,10 +5029,9 @@ hugel,62,69,1 script Eckar Erenes#double 798,{
}
else {
mes "[Eckar Erenes]";
- mes "I'm sorry, but you";
- mes "don't have enough";
- mes "money to pay the";
- mes "2,000 zeny entrance fee.";
+ mes "I'm sorry, but you don't";
+ mes "have enough money to pay";
+ mes "the 500 zeny spectator fee.";
close;
}
case 2:
@@ -4826,25 +5077,23 @@ hugel,62,69,1 script Eckar Erenes#double 798,{
mes "preparations for the next";
mes "Double Monster Race, so";
mes "we ask that you please";
- mes "wait a little while longer.";
+ mes "wait a little while longer...";
close;
}
else {
if (($@mon_time_2_1 == 0) || ($@mon_time_2_2 == 0)) {
mes "[Eckar Erenes]";
mes "Right now, a Monster Race";
- mes "is in progress. It's too late to";
- mes "place a wager, but if you'd like";
+ mes "is in progress. It's too late to place a wager, but if you'd like";
mes "to watch, the fee is 500 zeny";
- mes "for spectators. Would you like";
- mes "to enter the Monster Race Arena?";
+ mes "for spectators. Would you like to enter the Monster Race Arena?";
next;
switch(select("Enter:Cancel")) {
case 1:
if (Zeny > 499) {
mes "[Eckar Erenes]";
mes "Thank you~";
- mes "I hope you enjoy.";
+ mes "I hope you enjoy";
mes "watching this race!";
set zeny,zeny-500;
set monster_race_2_1,0;
@@ -4855,10 +5104,9 @@ hugel,62,69,1 script Eckar Erenes#double 798,{
}
else {
mes "[Eckar Erenes]";
- mes "I'm sorry, but you";
- mes "don't have enough";
- mes "money to pay the";
- mes "2,000 zeny entrance fee.";
+ mes "I'm sorry, but you don't";
+ mes "have enough money to pay";
+ mes "the 500 zeny spectator fee.";
close;
}
case 2:
@@ -4890,14 +5138,14 @@ hugel,62,69,1 script Eckar Erenes#double 798,{
mes "I'm sorry, but you";
mes "don't have enough";
mes "money to pay the";
- mes "2,000 zeny entrance fee.";
+ mes "2,000 zeny entrance fee. ";
close;
}
case 2:
mes "[Eckar Erenes]";
mes "Very well. I hope that";
mes "you enjoy your time here";
- mes "in the Monster Race Arena~.";
+ mes "in the Monster Race Arena~";
close;
}
}
@@ -4910,14 +5158,14 @@ p_track02,73,22,1 script Ticket Helper#2 899,{
mes "If you'd like to participate";
mes "in the ^3131FFDouble Monster Race^000000,";
mes "then please select 1 out of";
- mes "the 6 monsters from the list";
+ mes "the 6 monsters from the list.";
next;
mes "[Ticket Helper]";
mes "Wait, wait...";
mes "I can't give you";
mes "anything right now.";
mes "You're carrying way";
- mes "too many things.";
+ mes "too many things...";
close;
}
if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
@@ -4965,9 +5213,13 @@ p_track02,73,22,1 script Ticket Helper#2 899,{
switch(select("Yes:No")) {
case 1:
mes "[Ticket Helper]";
- mes "Now, please make.....l...your second choice.....l...for the monster that.....l...you think will place...!.l...1st or 2nd in this race.";
+ mes "Now, please make";
+ mes "your second choice";
+ mes "for the monster that";
+ mes "you think will place";
+ mes "1st or 2nd in this race.";
next;
- switch(select("Monster 2:Monster 3:Monster 4:Monster 5:Monster 6:")) {
+ switch(select("Monster 2:Monster 3:Monster 4:Monster 5:Monster 6")) {
case 1:
mes "[Ticket Helper]";
mes "You've chosen";
@@ -5014,7 +5266,7 @@ p_track02,73,22,1 script Ticket Helper#2 899,{
mes "^0000FFMonster 3^000000, a darling";
mes "Savage Bebe monster.";
mes "Are you sure you want";
- mes "to choose this monster?.";
+ mes "to choose this monster?";
next;
switch(select("Yes:No")) {
case 1:
@@ -5060,11 +5312,10 @@ p_track02,73,22,1 script Ticket Helper#2 899,{
case 1:
if ($@mon_time_2_2 == 0) {
mes "[Ticket Helper]";
- mes "You've wagered on";
- mes "^0000FFMonster 1^000000 and ^0000FFMonster 4^000000";
- mes "to win this race. Good luck!";
- mes "I really hope that the odds";
- mes "work out in your favor~";
+ mes "You've chosen";
+ mes "^0000FFMonster 1^000000 and";
+ mes "^0000FFMonster 4^000000.";
+ mes "I wish you good luck.";
emotion e_kis;
set monster_race_2_1,1;
set monster_race_2_2,4;
@@ -5190,8 +5441,11 @@ p_track02,73,22,1 script Ticket Helper#2 899,{
switch(select("Yes:No")) {
case 1:
mes "[Ticket Helper]";
- mes "Please choose your";
- mes "second monster";
+ mes "Now, please make";
+ mes "your second choice";
+ mes "for the monster that";
+ mes "you think will place";
+ mes "1st or 2nd in this race.";
next;
switch(select("Monster 1:Monster 3:Monster 4:Monster 5:Monster 6")) {
case 1:
@@ -5410,13 +5664,16 @@ p_track02,73,22,1 script Ticket Helper#2 899,{
mes "^0000FFMonster 3^000000, a darling";
mes "Savage Bebe monster.";
mes "Are you sure you want";
- mes "to choose this monster?.";
+ mes "to choose this monster?";
next;
switch(select("Yes:No")) {
case 1:
mes "[Ticket Helper]";
- mes "Please choose your";
- mes "second monster";
+ mes "Now, please make";
+ mes "your second choice";
+ mes "for the monster that";
+ mes "you think will place";
+ mes "1st or 2nd in this race.";
next;
switch(select("Monster 1:Monster 2:Monster 4:Monster 5:Monster 6")) {
case 1:
@@ -5640,8 +5897,11 @@ p_track02,73,22,1 script Ticket Helper#2 899,{
switch(select("Yes:No")) {
case 1:
mes "[Ticket Helper]";
- mes "Please choose your";
- mes "second monster";
+ mes "Now, please make";
+ mes "your second choice";
+ mes "for the monster that";
+ mes "you think will place";
+ mes "1st or 2nd in this race.";
next;
switch(select("Monster 1:Monster 2:Monster 3:Monster 5:Monster 6")) {
case 1:
@@ -5866,8 +6126,11 @@ p_track02,73,22,1 script Ticket Helper#2 899,{
switch(select("Yes:No")) {
case 1:
mes "[Ticket Helper]";
- mes "Please choose your";
- mes "second monster";
+ mes "Now, please make";
+ mes "your second choice";
+ mes "for the monster that";
+ mes "you think will place";
+ mes "1st or 2nd in this race.";
next;
switch(select("Monster 1:Monster 2:Monster 3:Monster 4:Monster 6")) {
case 1:
@@ -6033,8 +6296,8 @@ p_track02,73,22,1 script Ticket Helper#2 899,{
case 5:
mes "[Ticket Helper]";
mes "You've chosen";
- mes "^0000FFMonster 6^000000, a naughty";
- mes "Baphomet Jr. monster.";
+ mes "^0000FFMonster 6^000000, a small, yet";
+ mes "demonic, Deviruchi.";
mes "Are you sure you want";
mes "to choose this monster?";
next;
@@ -6091,8 +6354,7 @@ p_track02,73,22,1 script Ticket Helper#2 899,{
switch(select("Yes:No")) {
case 1:
mes "[Ticket Helper]";
- mes "Please choose your";
- mes "second monster";
+ mes "Then, please pick your 2nd choice.";
next;
switch(select("Monster 1:Monster 2:Monster 3:Monster 4:Monster 5")) {
case 1:
@@ -6181,7 +6443,7 @@ p_track02,73,22,1 script Ticket Helper#2 899,{
mes "^0000FFMonster 3^000000, a darling";
mes "Savage Bebe monster.";
mes "Are you sure you want";
- mes "to choose this monster?.";
+ mes "to choose this monster?";
next;
switch(select("Yes:No")) {
case 1:
@@ -6318,10 +6580,9 @@ p_track02,73,22,1 script Ticket Helper#2 899,{
mes "two types of monster races. First, we have the Single Monster Race,";
mes "in which those that wagered on the 1st place monster are rewarded.";
next;
- mes "[Ticket Helper]";
+ mes "[Eclar Ellbird]";
mes "Then, we have the Dual Monster";
- mes "Race in which those that wagered";
- mes "on the 1st and 2nd place monsters";
+ mes "Race in which those that wagered on the 1st and 2nd place monsters";
mes "are equally rewarded. The house";
mes "odds and wager rewards are greater in Dual Races than Single Races.";
next;
@@ -6339,15 +6600,12 @@ p_track02,73,22,1 script Ticket Helper#2 899,{
mes "and wagers, using items and";
mes "zeny, based on the outcomes";
mes "of these races. That kind of";
- mes "gambling is illegal here.";
+ mes "gambling is illegal here...";
next;
mes "[Ticket Helper]";
- mes "Once you enter the Race Arena,";
- mes "you will receive a Racing Ticket.";
- mes "Keep in mind that winning Racing";
- mes "Tickets can only be exchanged for";
- mes "Prize Medals during a 5 minute";
- mes "window after the end of the race.";
+ mes "Once you enter the Race Arena, you will receive a Racing Ticket.";
+ mes "Keep in mind that winning Racing Tickets can only be exchanged for";
+ mes "Prize Medals during a 5 minute window after the end of the race.";
next;
mes "[Ticket Helper]";
mes "You're already here";
@@ -6380,17 +6638,18 @@ p_track02,73,22,1 script Ticket Helper#2 899,{
mes "to track the monsters' race";
mes "positions. Thank you, and";
mes "have a good time!";
- viewpoint 1,43,35,0,0xFFFF00;
+ viewpoint 1,43,35,0,0xFF0000;
close;
}
else {
mes "[Ticket Helper]";
- mes "There will be broadcasting service";
- mes "at the beginning of the competition.";
- mes "If you wish to watch the match,";
- mes "please proceed to the location indicated in the map.";
- mes "Good luck.";
- viewpoint 1,43,35,0,0xFFFF00;
+ mes "The start of the race will be";
+ mes "announced through a broadcast.";
+ mes "You can refer to your Mini-Map";
+ mes "to track the monsters' race";
+ mes "positions. Thank you, and";
+ mes "have a good time!";
+ viewpoint 1,43,35,0,0xFF0000;
close;
}
}
@@ -6421,10 +6680,9 @@ p_track02,39,49,3 script Game Guide#double 845,{
next;
mes "[Game Guide]";
mes "Then, we have the Dual Monster";
- mes "Race in which the house odds and";
- mes "rewards are greater than in Single";
- mes "Monster Races: you must wager on";
- mes "2 monsters, and they must place in.";
+ mes "Race in which the house odds and rewards are greater than in Single";
+ mes "Monster Races: you must wager on 2 monsters, and they must place in";
+ mes "1st and 2nd for you to win.";
next;
mes "[Game Guide]";
mes "Although a small entrance";
@@ -6440,15 +6698,12 @@ p_track02,39,49,3 script Game Guide#double 845,{
mes "and wagers, using items and";
mes "zeny, based on the outcomes";
mes "of these races. That kind of";
- mes "gambling is illegal here.";
+ mes "gambling is illegal here...";
next;
mes "[Game Guide]";
- mes "Once you enter the Race Arena,";
- mes "you will receive a Racing Ticket.";
- mes "Keep in mind that winning Racing";
- mes "Tickets can only be exchanged for";
- mes "Prize Medals during a 5 minute";
- mes "window after the end of the race.";
+ mes "Once you enter the Race Arena, you will receive a Racing Ticket.";
+ mes "Keep in mind that winning Racing Tickets can only be exchanged for";
+ mes "Prize Medals during a 5 minute window after the end of the race.";
next;
break;
case 2:
@@ -6459,7 +6714,7 @@ p_track02,39,49,3 script Game Guide#double 845,{
mes "I've marked the Ticket Helper";
mes "on your Mini-Map, so you can";
mes "find him pretty easily.";
- viewpoint 1,73,22,1,0xFFFF33;
+ viewpoint 1,73,22,1,0xFF3355;
next;
break;
case 3:
@@ -6476,13 +6731,11 @@ p_track02,39,49,3 script Game Guide#double 845,{
mes "your Racing Ticket with the";
mes "Medal Distributor within the";
mes "5 minute window after the end";
- mes "of the race. ^FF0000Your ticket becomes";
- mes "void after these 5 minutes.^000000";
+ mes "of the race. ^FF0000Your ticket becomes^FFFFFF ^FF0000 void after these 5 minutes.^000000";
next;
mes "[Game Guide]";
mes "When this 5 minute window";
- mes "elapses, you will be teleported";
- mes "outside, and we will immediately";
+ mes "elapses, you will be teleported outside, and we will immediately";
mes "begin preparing for the next race. Make sure that you remember this";
mes "information when you wager.";
next;
@@ -6492,7 +6745,7 @@ p_track02,39,49,3 script Game Guide#double 845,{
mes "then please visit the Ticket";
mes "Helper. There, I've just marked";
mes "his location on your Mini-Map.";
- viewpoint 1,67,45,2,0xFFCE63;
+ viewpoint 1,67,45,2,0xCE6300;
next;
break;
}
@@ -6507,51 +6760,48 @@ p_track02,39,49,3 script Game Guide#double 845,{
p_track02,67,45,5 script Medal Distributor#medal 845,{
if (checkweight(909,20) == 0) {
mes "[Medal Distributor]";
- mes "Before exchanging";
- mes "please take off some of the things that you're carrying.";
+ mes "I'm sorry, but I can't";
+ mes "reward you with any medals";
+ mes "until you make more space";
+ mes "available in your Inventory.";
close;
}
if (countitem(7514) > 0) {
mes "[Medal Distributor]";
- mes "I am the Redemption Service Staff";
- mes "who will give the winner medals and ticket";
- mes "to the participants who";
- mes "make the correct guess";
- mes "for the Monster Race.";
+ mes "Hello there~";
+ mes "If you've wagered on the";
+ mes "winning monster in a recent";
+ mes "race, then you can exchange";
+ mes "your game ticket here for";
+ mes "some Prize Medals.";
next;
mes "[Medal Distributor]";
- mes "The redemption of the winner ticket of every round";
- mes "can only be made at ^0000FFthe particular round^000000.";
- mes "Please remember that.";
- mes "You can take the medal and";
- mes "find Wayne in Hugel to retrieve your prizes.";
- next;
- mes "[Medal Distributor]";
- mes "Do you want to show me your ticket?";
+ mes "Please remember that you can";
+ mes "only exchange winning Game";
+ mes "Tickets for Prize Medals right";
+ mes "after the race finishes. Prize";
+ mes "Medals may be given to Wayne";
+ mes "in Hugel in exchange for items.";
next;
if (($@mon_race_2_1 == 1) && ($@mon_race_2_2 == 2)) || (($@mon_race_2_1 == 2) && ($@mon_race_2_2 == 1)) {
if ((monster_race_2_1 == 1) && (monster_race_2_2 == 2)) || ((monster_race_2_1 == 2) && (monster_race_2_2 == 1)) {
mes "[Medal Distributor]";
- mes "Congratulations! You have won!";
- mes "It's really hard to win the Double Monster Race.";
- mes "You're really amazing!";
- mes "Do you wish to redeem your ticket now?";
+ mes "Congratulations! It's really";
+ mes "difficult to guess the winners";
+ mes "of a Dual Monster Race, so you";
+ mes "must be really lucky! Would you";
+ mes "like to exchange your winning";
+ mes "Racing Ticket for Prize Medals?";
next;
- switch(select("Yes:Maybe later")) {
+ switch(select("Yes, please.:No, thanks.")) {
case 1:
mes "[Medal Distributor]";
- mes "I will confirm your ticket now.";
- mes "Hmm, the winning monster for this round...";
- mes "Yup! That's right!";
- mes "Congratulations again!";
- next;
- mes "[Medal Distributor]";
- mes "I will give you the medal as";
- mes "the proof of the winner for the Double race.";
- mes "As for the medal, bring it to Hugel ";
- mes "and look for Wayne";
- mes "to change it into prizes.";
- mes "Please use it wisely.";
+ mes "Okay, everything looks good,";
+ mes "so here's your Prize Medals~";
+ mes "If you want to trade these";
+ mes "medals for items, please";
+ mes "visit Wayne in Hugel. We hope";
+ mes "you enjoyed the Monster Race~";
delitem 7514,1; //Monster_Ticket
set monster_race_2_1,7;
set monster_race_2_2,7;
@@ -6559,56 +6809,58 @@ p_track02,67,45,5 script Medal Distributor#medal 845,{
close;
case 2:
mes "[Medal Distributor]";
- mes "The redemption of the winner ticket of every round";
- mes "can only be made at ^0000FFthe particular round^000000.";
- mes "Please remember that.";
+ mes "Um, are you sure? You ";
+ mes "can only exchange a winning";
+ mes "Racing Ticket for Prize Medals";
+ mes "for a short time after the race. If you made a mistake, you";
+ mes "should ask me again quickly.";
close;
}
}
else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
mes "[Medal Distributor]";
- mes "Ah, what a pity.";
- mes "I hope that you will win it next time.";
+ mes "Well, better luck next time...";
+ mes "Although you can't always";
+ mes "be lucky, it's always fun to";
+ mes "wager on the monster races!";
close;
}
else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) {
mes "[Medal Distributor]";
- mes "Thank you for using";
- mes "Monster Race Arena";
- mes "Good luck for your";
- mes "next race.";
+ mes "Thanks for visiting the";
+ mes "Monster Race Arena, and";
+ mes "I hope you enjoy your time";
+ mes "here. I'll see you next time~";
close;
}
else {
mes "[Medal Distributor]";
- mes "Ah, what a pity.";
- mes "I hope that you will win it next time.";
+ mes "You may not have wagered";
+ mes "on the winning monster in";
+ mes "the last race, but I hope that";
+ mes "you get lucky next time~";
close;
}
}
else if (($@mon_race_2_1 == 1) && ($@mon_race_2_2 == 3)) || (($@mon_race_2_1 == 3) && ($@mon_race_2_2 == 1)) {
if ((monster_race_2_1 == 1) && (monster_race_2_2 == 3)) || ((monster_race_2_1 == 3) && (monster_race_2_2 == 1)) {
mes "[Medal Distributor]";
- mes "Congratulations! You have won!";
- mes "It's really hard to win the Double Monster Race.";
- mes "You're really amazing!";
- mes "Do you wish to redeem your ticket now?";
+ mes "Congratulations! It's really";
+ mes "difficult to guess the winners";
+ mes "of a Dual Monster Race, so you";
+ mes "must be really lucky! Would you";
+ mes "like to exchange your winning";
+ mes "Racing Ticket for Prize Medals?";
next;
- switch(select("Yes:Maybe later")) {
+ switch(select("Yes, please.:No, thanks.")) {
case 1:
mes "[Medal Distributor]";
- mes "I will confirm your ticket now.";
- mes "Hmm, the winning monster for this round...";
- mes "Yup! That's right!";
- mes "Congratulations again!";
- next;
- mes "[Medal Distributor]";
- mes "I will give you the medal as";
- mes "the proof of the winner for the Double race.";
- mes "As for the medal, bring it to Hugel ";
- mes "and look for Wayne";
- mes "to change it into prizes.";
- mes "Please use it wisely.";
+ mes "Okay, everything looks good,";
+ mes "so here's your Prize Medals~";
+ mes "If you want to trade these";
+ mes "medals for items, please";
+ mes "visit Wayne in Hugel. We hope";
+ mes "you enjoyed the Monster Race~";
delitem 7514,1; //Monster_Ticket
set monster_race_2_1,7;
set monster_race_2_2,7;
@@ -6616,56 +6868,58 @@ p_track02,67,45,5 script Medal Distributor#medal 845,{
close;
case 2:
mes "[Medal Distributor]";
- mes "The redemption of the winner ticket of every round";
- mes "can only be made at ^0000FFthe particular round^000000.";
- mes "Please remember that.";
+ mes "Um, are you sure? You ";
+ mes "can only exchange a winning";
+ mes "Racing Ticket for Prize Medals";
+ mes "for a short time after the race. If you made a mistake, you";
+ mes "should ask me again quickly.";
close;
}
}
else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
mes "[Medal Distributor]";
- mes "Ah, what a pity.";
- mes "I hope that you will win it next time.";
+ mes "Well, better luck next time...";
+ mes "Although you can't always";
+ mes "be lucky, it's always fun to";
+ mes "wager on the monster races!";
close;
}
else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) {
mes "[Medal Distributor]";
- mes "Thank you for using";
- mes "Monster Race Arena";
- mes "Good luck for your";
- mes "next race.";
+ mes "Thanks for visiting the";
+ mes "Monster Race Arena, and";
+ mes "I hope you enjoy your time";
+ mes "here. I'll see you next time~";
close;
}
else {
mes "[Medal Distributor]";
- mes "Ah, what a pity.";
- mes "I hope that you will win it next time.";
+ mes "You may not have wagered";
+ mes "on the winning monster in";
+ mes "the last race, but I hope that";
+ mes "you get lucky next time~";
close;
}
}
else if (($@mon_race_2_1 == 1) && ($@mon_race_2_2 == 4)) || (($@mon_race_2_1 == 4) && ($@mon_race_2_2 == 1)) {
if ((monster_race_2_1 == 1) && (monster_race_2_2 == 4)) || ((monster_race_2_1 == 4) && (monster_race_2_2 == 1)) {
mes "[Medal Distributor]";
- mes "Congratulations! You have won!";
- mes "It's really hard to win the Double Monster Race.";
- mes "You're really amazing!";
- mes "Do you wish to redeem your ticket now?";
+ mes "Congratulations! It's really";
+ mes "difficult to guess the winners";
+ mes "of a Dual Monster Race, so you";
+ mes "must be really lucky! Would you";
+ mes "like to exchange your winning";
+ mes "Racing Ticket for Prize Medals?";
next;
- switch(select("Yes:Maybe later")) {
+ switch(select("Yes, please.:No, thanks.")) {
case 1:
mes "[Medal Distributor]";
- mes "I will confirm your ticket now.";
- mes "Hmm, the winning monster for this round...";
- mes "Yup! That's right!";
- mes "Congratulations again!";
- next;
- mes "[Medal Distributor]";
- mes "I will give you the medal as";
- mes "the proof of the winner for the Double race.";
- mes "As for the medal, bring it to Hugel ";
- mes "and look for Wayne";
- mes "to change it into prizes.";
- mes "Please use it wisely.";
+ mes "Okay, everything looks good,";
+ mes "so here's your Prize Medals~";
+ mes "If you want to trade these";
+ mes "medals for items, please";
+ mes "visit Wayne in Hugel. We hope";
+ mes "you enjoyed the Monster Race~";
delitem 7514,1; //Monster_Ticket
set monster_race_2_1,7;
set monster_race_2_2,7;
@@ -6673,56 +6927,58 @@ p_track02,67,45,5 script Medal Distributor#medal 845,{
close;
case 2:
mes "[Medal Distributor]";
- mes "The redemption of the winner ticket of every round";
- mes "can only be made at ^0000FFthe particular round^000000.";
- mes "Please remember that.";
+ mes "Um, are you sure? You ";
+ mes "can only exchange a winning";
+ mes "Racing Ticket for Prize Medals";
+ mes "for a short time after the race. If you made a mistake, you";
+ mes "should ask me again quickly.";
close;
}
}
else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
mes "[Medal Distributor]";
- mes "Ah, what a pity.";
- mes "I hope that you will win it next time.";
+ mes "Well, better luck next time...";
+ mes "Although you can't always";
+ mes "be lucky, it's always fun to";
+ mes "wager on the monster races!";
close;
}
else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) {
mes "[Medal Distributor]";
- mes "Thank you for using";
- mes "Monster Race Arena";
- mes "Good luck for your";
- mes "next race.";
+ mes "Thanks for visiting the";
+ mes "Monster Race Arena, and";
+ mes "I hope you enjoy your time";
+ mes "here. I'll see you next time~";
close;
}
else {
mes "[Medal Distributor]";
- mes "Ah, what a pity.";
- mes "I hope that you will win it next time.";
+ mes "You may not have wagered";
+ mes "on the winning monster in";
+ mes "the last race, but I hope that";
+ mes "you get lucky next time~";
close;
}
}
else if (($@mon_race_2_1 == 1) && ($@mon_race_2_2 == 5)) || (($@mon_race_2_1 == 5) && ($@mon_race_2_2 == 1)) {
if ((monster_race_2_1 == 1) && (monster_race_2_2 == 5)) || ((monster_race_2_1 == 5) && (monster_race_2_2 == 1)) {
mes "[Medal Distributor]";
- mes "Congratulations! You have won!";
- mes "It's really hard to win the Double Monster Race.";
- mes "You're really amazing!";
- mes "Do you wish to redeem your ticket now?";
+ mes "Congratulations! It's really";
+ mes "difficult to guess the winners";
+ mes "of a Dual Monster Race, so you";
+ mes "must be really lucky! Would you";
+ mes "like to exchange your winning";
+ mes "Racing Ticket for Prize Medals?";
next;
- switch(select("Yes:Maybe later")) {
+ switch(select("Yes, please.:No, thanks.")) {
case 1:
mes "[Medal Distributor]";
- mes "I will confirm your ticket now.";
- mes "Hmm, the winning monster for this round...";
- mes "Yup! That's right!";
- mes "Congratulations again!";
- next;
- mes "[Medal Distributor]";
- mes "I will give you the medal as";
- mes "the proof of the winner for the Double race.";
- mes "As for the medal, bring it to Hugel ";
- mes "and look for Wayne";
- mes "to change it into prizes.";
- mes "Please use it wisely.";
+ mes "Okay, everything looks good,";
+ mes "so here's your Prize Medals~";
+ mes "If you want to trade these";
+ mes "medals for items, please";
+ mes "visit Wayne in Hugel. We hope";
+ mes "you enjoyed the Monster Race~";
delitem 7514,1; //Monster_Ticket
set monster_race_2_1,7;
set monster_race_2_2,7;
@@ -6730,56 +6986,58 @@ p_track02,67,45,5 script Medal Distributor#medal 845,{
close;
case 2:
mes "[Medal Distributor]";
- mes "The redemption of the winner ticket of every round";
- mes "can only be made at ^0000FFthe particular round^000000.";
- mes "Please remember that.";
+ mes "Um, are you sure? You ";
+ mes "can only exchange a winning";
+ mes "Racing Ticket for Prize Medals";
+ mes "for a short time after the race. If you made a mistake, you";
+ mes "should ask me again quickly.";
close;
}
}
else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
mes "[Medal Distributor]";
- mes "Ah, what a pity.";
- mes "I hope that you will win it next time.";
+ mes "Well, better luck next time...";
+ mes "Although you can't always";
+ mes "be lucky, it's always fun to";
+ mes "wager on the monster races!";
close;
}
else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) {
mes "[Medal Distributor]";
- mes "Thank you for using";
- mes "Monster Race Arena";
- mes "Good luck for your";
- mes "next race.";
+ mes "Thanks for visiting the";
+ mes "Monster Race Arena, and";
+ mes "I hope you enjoy your time";
+ mes "here. I'll see you next time~";
close;
}
else {
mes "[Medal Distributor]";
- mes "Ah, what a pity.";
- mes "I hope that you will win it next time.";
+ mes "You may not have wagered";
+ mes "on the winning monster in";
+ mes "the last race, but I hope that";
+ mes "you get lucky next time~";
close;
}
}
else if (($@mon_race_2_1 == 1) && ($@mon_race_2_2 == 6)) || (($@mon_race_2_1 == 6) && ($@mon_race_2_2 == 1)) {
if ((monster_race_2_1 == 1) && (monster_race_2_2 == 6)) || ((monster_race_2_1 == 6) && (monster_race_2_2 == 1)) {
mes "[Medal Distributor]";
- mes "Congratulations! You have won!";
- mes "It's really hard to win the Double Monster Race.";
- mes "You're really amazing!";
- mes "Do you wish to redeem your ticket now?";
+ mes "Congratulations! It's really";
+ mes "difficult to guess the winners";
+ mes "of a Dual Monster Race, so you";
+ mes "must be really lucky! Would you";
+ mes "like to exchange your winning";
+ mes "Racing Ticket for Prize Medals?";
next;
- switch(select("Yes:Maybe later")) {
+ switch(select("Yes, please.:No, thanks.")) {
case 1:
mes "[Medal Distributor]";
- mes "I will confirm your ticket now.";
- mes "Hmm, the winning monster for this round...";
- mes "Yup! That's right!";
- mes "Congratulations again!";
- next;
- mes "[Medal Distributor]";
- mes "I will give you the medal as";
- mes "the proof of the winner for the Double race.";
- mes "As for the medal, bring it to Hugel ";
- mes "and look for Wayne";
- mes "to change it into prizes.";
- mes "Please use it wisely.";
+ mes "Okay, everything looks good,";
+ mes "so here's your Prize Medals~";
+ mes "If you want to trade these";
+ mes "medals for items, please";
+ mes "visit Wayne in Hugel. We hope";
+ mes "you enjoyed the Monster Race~";
delitem 7514,1; //Monster_Ticket
set monster_race_2_1,7;
set monster_race_2_2,7;
@@ -6787,56 +7045,58 @@ p_track02,67,45,5 script Medal Distributor#medal 845,{
close;
case 2:
mes "[Medal Distributor]";
- mes "The redemption of the winner ticket of every round";
- mes "can only be made at ^0000FFthe particular round^000000.";
- mes "Please remember that.";
+ mes "Um, are you sure? You ";
+ mes "can only exchange a winning";
+ mes "Racing Ticket for Prize Medals";
+ mes "for a short time after the race. If you made a mistake, you";
+ mes "should ask me again quickly.";
close;
}
}
else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
mes "[Medal Distributor]";
- mes "Ah, what a pity.";
- mes "I hope that you will win it next time.";
+ mes "Well, better luck next time...";
+ mes "Although you can't always";
+ mes "be lucky, it's always fun to";
+ mes "wager on the monster races!";
close;
}
else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) {
mes "[Medal Distributor]";
- mes "Thank you for using";
- mes "Monster Race Arena";
- mes "Good luck for your";
- mes "next race.";
+ mes "Thanks for visiting the";
+ mes "Monster Race Arena, and";
+ mes "I hope you enjoy your time";
+ mes "here. I'll see you next time~";
close;
}
else {
mes "[Medal Distributor]";
- mes "Ah, what a pity.";
- mes "I hope that you will win it next time.";
+ mes "You may not have wagered";
+ mes "on the winning monster in";
+ mes "the last race, but I hope that";
+ mes "you get lucky next time~";
close;
}
}
else if (($@mon_race_2_1 == 2) && ($@mon_race_2_2 == 3)) || (($@mon_race_2_1 == 3) && ($@mon_race_2_2 == 2)) {
if ((monster_race_2_1 == 2) && (monster_race_2_2 == 3)) || ((monster_race_2_1 == 3) && (monster_race_2_2 == 2)) {
mes "[Medal Distributor]";
- mes "Congratulations! You have won!";
- mes "It's really hard to win the Double Monster Race.";
- mes "You're really amazing!";
- mes "Do you wish to redeem your ticket now?";
+ mes "Congratulations! It's really";
+ mes "difficult to guess the winners";
+ mes "of a Dual Monster Race, so you";
+ mes "must be really lucky! Would you";
+ mes "like to exchange your winning";
+ mes "Racing Ticket for Prize Medals?";
next;
- switch(select("Yes:Maybe later")) {
+ switch(select("Yes, please.:No, thanks.")) {
case 1:
mes "[Medal Distributor]";
- mes "I will confirm your ticket now.";
- mes "Hmm, the winning monster for this round...";
- mes "Yup! That's right!";
- mes "Congratulations again!";
- next;
- mes "[Medal Distributor]";
- mes "I will give you the medal as";
- mes "the proof of the winner for the Double race.";
- mes "As for the medal, bring it to Hugel ";
- mes "and look for Wayne";
- mes "to change it into prizes.";
- mes "Please use it wisely.";
+ mes "Okay, everything looks good,";
+ mes "so here's your Prize Medals~";
+ mes "If you want to trade these";
+ mes "medals for items, please";
+ mes "visit Wayne in Hugel. We hope";
+ mes "you enjoyed the Monster Race~";
delitem 7514,1; //Monster_Ticket
set monster_race_2_1,7;
set monster_race_2_2,7;
@@ -6844,56 +7104,58 @@ p_track02,67,45,5 script Medal Distributor#medal 845,{
close;
case 2:
mes "[Medal Distributor]";
- mes "The redemption of the winner ticket of every round";
- mes "can only be made at ^0000FFthe particular round^000000.";
- mes "Please remember that.";
+ mes "Um, are you sure? You ";
+ mes "can only exchange a winning";
+ mes "Racing Ticket for Prize Medals";
+ mes "for a short time after the race. If you made a mistake, you";
+ mes "should ask me again quickly.";
close;
}
}
else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
mes "[Medal Distributor]";
- mes "Ah, what a pity.";
- mes "I hope that you will win it next time.";
+ mes "Well, better luck next time...";
+ mes "Although you can't always";
+ mes "be lucky, it's always fun to";
+ mes "wager on the monster races!";
close;
}
else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) {
mes "[Medal Distributor]";
- mes "Thank you for using";
- mes "Monster Race Arena";
- mes "Good luck for your";
- mes "next race.";
+ mes "Thanks for visiting the";
+ mes "Monster Race Arena, and";
+ mes "I hope you enjoy your time";
+ mes "here. I'll see you next time~";
close;
}
else {
mes "[Medal Distributor]";
- mes "Ah, what a pity.";
- mes "I hope that you will win it next time.";
+ mes "You may not have wagered";
+ mes "on the winning monster in";
+ mes "the last race, but I hope that";
+ mes "you get lucky next time~";
close;
}
}
else if (($@mon_race_2_1 == 2) && ($@mon_race_2_2 == 4)) || (($@mon_race_2_1 == 4) && ($@mon_race_2_2 == 2)) {
if ((monster_race_2_1 == 2) && (monster_race_2_2 == 4)) || ((monster_race_2_1 == 4) && (monster_race_2_2 == 2)) {
mes "[Medal Distributor]";
- mes "Congratulations! You have won!";
- mes "It's really hard to win the Double Monster Race.";
- mes "You're really amazing!";
- mes "Do you wish to redeem your ticket now?";
+ mes "Congratulations! It's really";
+ mes "difficult to guess the winners";
+ mes "of a Dual Monster Race, so you";
+ mes "must be really lucky! Would you";
+ mes "like to exchange your winning";
+ mes "Racing Ticket for Prize Medals?";
next;
- switch(select("Yes:Maybe later")) {
+ switch(select("Yes, please.:No, thanks.")) {
case 1:
mes "[Medal Distributor]";
- mes "I will confirm your ticket now.";
- mes "Hmm, the winning monster for this round...";
- mes "Yup! That's right!";
- mes "Congratulations again!";
- next;
- mes "[Medal Distributor]";
- mes "I will give you the medal as";
- mes "the proof of the winner for the Double race.";
- mes "As for the medal, bring it to Hugel ";
- mes "and look for Wayne";
- mes "to change it into prizes.";
- mes "Please use it wisely.";
+ mes "Okay, everything looks good,";
+ mes "so here's your Prize Medals~";
+ mes "If you want to trade these";
+ mes "medals for items, please";
+ mes "visit Wayne in Hugel. We hope";
+ mes "you enjoyed the Monster Race~";
delitem 7514,1; //Monster_Ticket
set monster_race_2_1,7;
set monster_race_2_2,7;
@@ -6901,56 +7163,58 @@ p_track02,67,45,5 script Medal Distributor#medal 845,{
close;
case 2:
mes "[Medal Distributor]";
- mes "The redemption of the winner ticket of every round";
- mes "can only be made at ^0000FFthe particular round^000000.";
- mes "Please remember that.";
+ mes "Um, are you sure? You ";
+ mes "can only exchange a winning";
+ mes "Racing Ticket for Prize Medals";
+ mes "for a short time after the race. If you made a mistake, you";
+ mes "should ask me again quickly.";
close;
}
}
else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
mes "[Medal Distributor]";
- mes "Ah, what a pity.";
- mes "I hope that you will win it next time.";
+ mes "Well, better luck next time...";
+ mes "Although you can't always";
+ mes "be lucky, it's always fun to";
+ mes "wager on the monster races!";
close;
}
else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) {
mes "[Medal Distributor]";
- mes "Thank you for using";
- mes "Monster Race Arena";
- mes "Good luck for your";
- mes "next race.";
+ mes "Thanks for visiting the";
+ mes "Monster Race Arena, and";
+ mes "I hope you enjoy your time";
+ mes "here. I'll see you next time~";
close;
}
else {
mes "[Medal Distributor]";
- mes "Ah, what a pity.";
- mes "I hope that you will win it next time.";
+ mes "You may not have wagered";
+ mes "on the winning monster in";
+ mes "the last race, but I hope that";
+ mes "you get lucky next time~";
close;
}
}
else if (($@mon_race_2_1 == 2) && ($@mon_race_2_2 == 5)) || (($@mon_race_2_1 == 5) && ($@mon_race_2_2 == 2)) {
if ((monster_race_2_1 == 2) && (monster_race_2_2 == 5)) || ((monster_race_2_1 == 5) && (monster_race_2_2 == 2)) {
mes "[Medal Distributor]";
- mes "Congratulations! You have won!";
- mes "It's really hard to win the Double Monster Race.";
- mes "You're really amazing!";
- mes "Do you wish to redeem your ticket now?";
+ mes "Congratulations! It's really";
+ mes "difficult to guess the winners";
+ mes "of a Dual Monster Race, so you";
+ mes "must be really lucky! Would you";
+ mes "like to exchange your winning";
+ mes "Racing Ticket for Prize Medals?";
next;
- switch(select("Yes:Maybe later")) {
+ switch(select("Yes, please.:No, thanks.")) {
case 1:
mes "[Medal Distributor]";
- mes "I will confirm your ticket now.";
- mes "Hmm, the winning monster for this round...";
- mes "Yup! That's right!";
- mes "Congratulations again!";
- next;
- mes "[Medal Distributor]";
- mes "I will give you the medal as";
- mes "the proof of the winner for the Double race.";
- mes "As for the medal, bring it to Hugel ";
- mes "and look for Wayne";
- mes "to change it into prizes.";
- mes "Please use it wisely.";
+ mes "Okay, everything looks good,";
+ mes "so here's your Prize Medals~";
+ mes "If you want to trade these";
+ mes "medals for items, please";
+ mes "visit Wayne in Hugel. We hope";
+ mes "you enjoyed the Monster Race~";
delitem 7514,1; //Monster_Ticket
set monster_race_2_1,7;
set monster_race_2_2,7;
@@ -6958,56 +7222,58 @@ p_track02,67,45,5 script Medal Distributor#medal 845,{
close;
case 2:
mes "[Medal Distributor]";
- mes "The redemption of the winner ticket of every round";
- mes "can only be made at ^0000FFthe particular round^000000.";
- mes "Please remember that.";
+ mes "Um, are you sure? You ";
+ mes "can only exchange a winning";
+ mes "Racing Ticket for Prize Medals";
+ mes "for a short time after the race. If you made a mistake, you";
+ mes "should ask me again quickly.";
close;
}
}
else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
mes "[Medal Distributor]";
- mes "Ah, what a pity.";
- mes "I hope that you will win it next time.";
+ mes "Well, better luck next time...";
+ mes "Although you can't always";
+ mes "be lucky, it's always fun to";
+ mes "wager on the monster races!";
close;
}
else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) {
mes "[Medal Distributor]";
- mes "Thank you for using";
- mes "Monster Race Arena";
- mes "Good luck for your";
- mes "next race.";
+ mes "Thanks for visiting the";
+ mes "Monster Race Arena, and";
+ mes "I hope you enjoy your time";
+ mes "here. I'll see you next time~";
close;
}
else {
mes "[Medal Distributor]";
- mes "Ah, what a pity.";
- mes "I hope that you will win it next time.";
+ mes "You may not have wagered";
+ mes "on the winning monster in";
+ mes "the last race, but I hope that";
+ mes "you get lucky next time~";
close;
}
}
else if (($@mon_race_2_1 == 2) && ($@mon_race_2_2 == 6)) || (($@mon_race_2_1 == 6) && ($@mon_race_2_2 == 2)) {
if ((monster_race_2_1 == 2) && (monster_race_2_2 == 6)) || ((monster_race_2_1 == 6) && (monster_race_2_2 == 2)) {
mes "[Medal Distributor]";
- mes "Congratulations! You have won!";
- mes "It's really hard to win the Double Monster Race.";
- mes "You're really amazing!";
- mes "Do you wish to redeem your ticket now?";
+ mes "Congratulations! It's really";
+ mes "difficult to guess the winners";
+ mes "of a Dual Monster Race, so you";
+ mes "must be really lucky! Would you";
+ mes "like to exchange your winning";
+ mes "Racing Ticket for Prize Medals?";
next;
- switch(select("Yes:Maybe later")) {
+ switch(select("Yes, please.:No, thanks.")) {
case 1:
mes "[Medal Distributor]";
- mes "I will confirm your ticket now.";
- mes "Hmm, the winning monster for this round...";
- mes "Yup! That's right!";
- mes "Congratulations again!";
- next;
- mes "[Medal Distributor]";
- mes "I will give you the medal as";
- mes "the proof of the winner for the Double race.";
- mes "As for the medal, bring it to Hugel ";
- mes "and look for Wayne";
- mes "to change it into prizes.";
- mes "Please use it wisely.";
+ mes "Okay, everything looks good,";
+ mes "so here's your Prize Medals~";
+ mes "If you want to trade these";
+ mes "medals for items, please";
+ mes "visit Wayne in Hugel. We hope";
+ mes "you enjoyed the Monster Race~";
delitem 7514,1; //Monster_Ticket
set monster_race_2_1,7;
set monster_race_2_2,7;
@@ -7015,56 +7281,58 @@ p_track02,67,45,5 script Medal Distributor#medal 845,{
close;
case 2:
mes "[Medal Distributor]";
- mes "The redemption of the winner ticket of every round";
- mes "can only be made at ^0000FFthe particular round^000000.";
- mes "Please remember that.";
+ mes "Um, are you sure? You ";
+ mes "can only exchange a winning";
+ mes "Racing Ticket for Prize Medals";
+ mes "for a short time after the race. If you made a mistake, you";
+ mes "should ask me again quickly.";
close;
}
}
else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
mes "[Medal Distributor]";
- mes "Ah, what a pity.";
- mes "I hope that you will win it next time.";
+ mes "Well, better luck next time...";
+ mes "Although you can't always";
+ mes "be lucky, it's always fun to";
+ mes "wager on the monster races!";
close;
}
else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) {
mes "[Medal Distributor]";
- mes "Thank you for using";
- mes "Monster Race Arena";
- mes "Good luck for your";
- mes "next race.";
+ mes "Thanks for visiting the";
+ mes "Monster Race Arena, and";
+ mes "I hope you enjoy your time";
+ mes "here. I'll see you next time~";
close;
}
else {
mes "[Medal Distributor]";
- mes "Ah, what a pity.";
- mes "I hope that you will win it next time.";
+ mes "You may not have wagered";
+ mes "on the winning monster in";
+ mes "the last race, but I hope that";
+ mes "you get lucky next time~";
close;
}
}
else if (($@mon_race_2_1 == 3) && ($@mon_race_2_2 == 4)) || (($@mon_race_2_1 == 4) && ($@mon_race_2_2 == 3)) {
if ((monster_race_2_1 == 3) && (monster_race_2_2 == 4)) || ((monster_race_2_1 == 4) && (monster_race_2_2 == 3)) {
mes "[Medal Distributor]";
- mes "Congratulations! You have won!";
- mes "It's really hard to win the Double Monster Race.";
- mes "You're really amazing!";
- mes "Do you wish to redeem your ticket now?";
+ mes "Congratulations! It's really";
+ mes "difficult to guess the winners";
+ mes "of a Dual Monster Race, so you";
+ mes "must be really lucky! Would you";
+ mes "like to exchange your winning";
+ mes "Racing Ticket for Prize Medals?";
next;
- switch(select("Yes:Maybe later")) {
+ switch(select("Yes, please.:No, thanks.")) {
case 1:
mes "[Medal Distributor]";
- mes "I will confirm your ticket now.";
- mes "Hmm, the winning monster for this round...";
- mes "Yup! That's right!";
- mes "Congratulations again!";
- next;
- mes "[Medal Distributor]";
- mes "I will give you the medal as";
- mes "the proof of the winner for the Double race.";
- mes "As for the medal, bring it to Hugel ";
- mes "and look for Wayne";
- mes "to change it into prizes.";
- mes "Please use it wisely.";
+ mes "Okay, everything looks good,";
+ mes "so here's your Prize Medals~";
+ mes "If you want to trade these";
+ mes "medals for items, please";
+ mes "visit Wayne in Hugel. We hope";
+ mes "you enjoyed the Monster Race~";
delitem 7514,1; //Monster_Ticket
set monster_race_2_1,7;
set monster_race_2_2,7;
@@ -7072,56 +7340,58 @@ p_track02,67,45,5 script Medal Distributor#medal 845,{
close;
case 2:
mes "[Medal Distributor]";
- mes "The redemption of the winner ticket of every round";
- mes "can only be made at ^0000FFthe particular round^000000.";
- mes "Please remember that.";
+ mes "Um, are you sure? You ";
+ mes "can only exchange a winning";
+ mes "Racing Ticket for Prize Medals";
+ mes "for a short time after the race. If you made a mistake, you";
+ mes "should ask me again quickly.";
close;
}
}
else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
mes "[Medal Distributor]";
- mes "Ah, what a pity.";
- mes "I hope that you will win it next time.";
+ mes "Well, better luck next time...";
+ mes "Although you can't always";
+ mes "be lucky, it's always fun to";
+ mes "wager on the monster races!";
close;
}
else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) {
mes "[Medal Distributor]";
- mes "Thank you for using";
- mes "Monster Race Arena";
- mes "Good luck for your";
- mes "next race.";
+ mes "Thanks for visiting the";
+ mes "Monster Race Arena, and";
+ mes "I hope you enjoy your time";
+ mes "here. I'll see you next time~";
close;
}
else {
mes "[Medal Distributor]";
- mes "Ah, what a pity.";
- mes "I hope that you will win it next time.";
+ mes "You may not have wagered";
+ mes "on the winning monster in";
+ mes "the last race, but I hope that";
+ mes "you get lucky next time~";
close;
}
}
else if (($@mon_race_2_1 == 3) && ($@mon_race_2_2 == 5)) || (($@mon_race_2_1 == 5) && ($@mon_race_2_2 == 3)) {
if ((monster_race_2_1 == 3) && (monster_race_2_2 == 5)) || ((monster_race_2_1 == 5) && (monster_race_2_2 == 3)) {
mes "[Medal Distributor]";
- mes "Congratulations! You have won!";
- mes "It's really hard to win the Double Monster Race.";
- mes "You're really amazing!";
- mes "Do you wish to redeem your ticket now?";
+ mes "Congratulations! It's really";
+ mes "difficult to guess the winners";
+ mes "of a Dual Monster Race, so you";
+ mes "must be really lucky! Would you";
+ mes "like to exchange your winning";
+ mes "Racing Ticket for Prize Medals?";
next;
- switch(select("Yes:Maybe later")) {
+ switch(select("Yes, please.:No, thanks.")) {
case 1:
mes "[Medal Distributor]";
- mes "I will confirm your ticket now.";
- mes "Hmm, the winning monster for this round...";
- mes "Yup! That's right!";
- mes "Congratulations again!";
- next;
- mes "[Medal Distributor]";
- mes "I will give you the medal as";
- mes "the proof of the winner for the Double race.";
- mes "As for the medal, bring it to Hugel ";
- mes "and look for Wayne";
- mes "to change it into prizes.";
- mes "Please use it wisely.";
+ mes "Okay, everything looks good,";
+ mes "so here's your Prize Medals~";
+ mes "If you want to trade these";
+ mes "medals for items, please";
+ mes "visit Wayne in Hugel. We hope";
+ mes "you enjoyed the Monster Race~";
delitem 7514,1; //Monster_Ticket
set monster_race_2_1,7;
set monster_race_2_2,7;
@@ -7129,56 +7399,58 @@ p_track02,67,45,5 script Medal Distributor#medal 845,{
close;
case 2:
mes "[Medal Distributor]";
- mes "The redemption of the winner ticket of every round";
- mes "can only be made at ^0000FFthe particular round^000000.";
- mes "Please remember that.";
+ mes "Um, are you sure? You ";
+ mes "can only exchange a winning";
+ mes "Racing Ticket for Prize Medals";
+ mes "for a short time after the race. If you made a mistake, you";
+ mes "should ask me again quickly.";
close;
}
}
else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
mes "[Medal Distributor]";
- mes "Ah, what a pity.";
- mes "I hope that you will win it next time.";
+ mes "Well, better luck next time...";
+ mes "Although you can't always";
+ mes "be lucky, it's always fun to";
+ mes "wager on the monster races!";
close;
}
else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) {
mes "[Medal Distributor]";
- mes "Thank you for using";
- mes "Monster Race Arena";
- mes "Good luck for your";
- mes "next race.";
+ mes "Thanks for visiting the";
+ mes "Monster Race Arena, and";
+ mes "I hope you enjoy your time";
+ mes "here. I'll see you next time~";
close;
}
else {
mes "[Medal Distributor]";
- mes "Ah, what a pity.";
- mes "I hope that you will win it next time.";
+ mes "You may not have wagered";
+ mes "on the winning monster in";
+ mes "the last race, but I hope that";
+ mes "you get lucky next time~";
close;
}
}
else if (($@mon_race_2_1 == 3) && ($@mon_race_2_2 == 6)) || (($@mon_race_2_1 == 6) && ($@mon_race_2_2 == 3)) {
if ((monster_race_2_1 == 3) && (monster_race_2_2 == 6)) || ((monster_race_2_1 == 6) && (monster_race_2_2 == 3)) {
mes "[Medal Distributor]";
- mes "Congratulations! You have won!";
- mes "It's really hard to win the Double Monster Race.";
- mes "You're really amazing!";
- mes "Do you wish to redeem your ticket now?";
+ mes "Congratulations! It's really";
+ mes "difficult to guess the winners";
+ mes "of a Dual Monster Race, so you";
+ mes "must be really lucky! Would you";
+ mes "like to exchange your winning";
+ mes "Racing Ticket for Prize Medals?";
next;
- switch(select("Yes:Maybe later")) {
+ switch(select("Yes, please.:No, thanks.")) {
case 1:
mes "[Medal Distributor]";
- mes "I will confirm your ticket now.";
- mes "Hmm, the winning monster for this round...";
- mes "Yup! That's right!";
- mes "Congratulations again!";
- next;
- mes "[Medal Distributor]";
- mes "I will give you the medal as";
- mes "the proof of the winner for the Double race.";
- mes "As for the medal, bring it to Hugel ";
- mes "and look for Wayne";
- mes "to change it into prizes.";
- mes "Please use it wisely.";
+ mes "Okay, everything looks good,";
+ mes "so here's your Prize Medals~";
+ mes "If you want to trade these";
+ mes "medals for items, please";
+ mes "visit Wayne in Hugel. We hope";
+ mes "you enjoyed the Monster Race~";
delitem 7514,1; //Monster_Ticket
set monster_race_2_1,7;
set monster_race_2_2,7;
@@ -7186,56 +7458,58 @@ p_track02,67,45,5 script Medal Distributor#medal 845,{
close;
case 2:
mes "[Medal Distributor]";
- mes "The redemption of the winner ticket of every round";
- mes "can only be made at ^0000FFthe particular round^000000.";
- mes "Please remember that.";
+ mes "Um, are you sure? You ";
+ mes "can only exchange a winning";
+ mes "Racing Ticket for Prize Medals";
+ mes "for a short time after the race. If you made a mistake, you";
+ mes "should ask me again quickly.";
close;
}
}
else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
mes "[Medal Distributor]";
- mes "Ah, what a pity.";
- mes "I hope that you will win it next time.";
+ mes "Well, better luck next time...";
+ mes "Although you can't always";
+ mes "be lucky, it's always fun to";
+ mes "wager on the monster races!";
close;
}
else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) {
mes "[Medal Distributor]";
- mes "Thank you for using";
- mes "Monster Race Arena";
- mes "Good luck for your";
- mes "next race.";
+ mes "Thanks for visiting the";
+ mes "Monster Race Arena, and";
+ mes "I hope you enjoy your time";
+ mes "here. I'll see you next time~";
close;
}
else {
mes "[Medal Distributor]";
- mes "Ah, what a pity.";
- mes "I hope that you will win it next time.";
+ mes "You may not have wagered";
+ mes "on the winning monster in";
+ mes "the last race, but I hope that";
+ mes "you get lucky next time~";
close;
}
}
else if (($@mon_race_2_1 == 4) && ($@mon_race_2_2 == 5)) || (($@mon_race_2_1 == 5) && ($@mon_race_2_2 == 4)) {
if ((monster_race_2_1 == 4) && (monster_race_2_2 == 5)) || ((monster_race_2_1 == 5) && (monster_race_2_2 == 4)) {
mes "[Medal Distributor]";
- mes "Congratulations! You have won!";
- mes "It's really hard to win the Double Monster Race.";
- mes "You're really amazing!";
- mes "Do you wish to redeem your ticket now?";
+ mes "Congratulations! It's really";
+ mes "difficult to guess the winners";
+ mes "of a Dual Monster Race, so you";
+ mes "must be really lucky! Would you";
+ mes "like to exchange your winning";
+ mes "Racing Ticket for Prize Medals?";
next;
- switch(select("Yes:Maybe later")) {
+ switch(select("Yes, please.:No, thanks.")) {
case 1:
mes "[Medal Distributor]";
- mes "I will confirm your ticket now.";
- mes "Hmm, the winning monster for this round...";
- mes "Yup! That's right!";
- mes "Congratulations again!";
- next;
- mes "[Medal Distributor]";
- mes "I will give you the medal as";
- mes "the proof of the winner for the Double race.";
- mes "As for the medal, bring it to Hugel ";
- mes "and look for Wayne";
- mes "to change it into prizes.";
- mes "Please use it wisely.";
+ mes "Okay, everything looks good,";
+ mes "so here's your Prize Medals~";
+ mes "If you want to trade these";
+ mes "medals for items, please";
+ mes "visit Wayne in Hugel. We hope";
+ mes "you enjoyed the Monster Race~";
delitem 7514,1; //Monster_Ticket
set monster_race_2_1,7;
set monster_race_2_2,7;
@@ -7243,56 +7517,58 @@ p_track02,67,45,5 script Medal Distributor#medal 845,{
close;
case 2:
mes "[Medal Distributor]";
- mes "The redemption of the winner ticket of every round";
- mes "can only be made at ^0000FFthe particular round^000000.";
- mes "Please remember that.";
+ mes "Um, are you sure? You ";
+ mes "can only exchange a winning";
+ mes "Racing Ticket for Prize Medals";
+ mes "for a short time after the race. If you made a mistake, you";
+ mes "should ask me again quickly.";
close;
}
}
else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
mes "[Medal Distributor]";
- mes "Ah, what a pity.";
- mes "I hope that you will win it next time.";
+ mes "Well, better luck next time...";
+ mes "Although you can't always";
+ mes "be lucky, it's always fun to";
+ mes "wager on the monster races!";
close;
}
else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) {
mes "[Medal Distributor]";
- mes "Thank you for using";
- mes "Monster Race Arena";
- mes "Good luck for your";
- mes "next race.";
+ mes "Thanks for visiting the";
+ mes "Monster Race Arena, and";
+ mes "I hope you enjoy your time";
+ mes "here. I'll see you next time~";
close;
}
else {
mes "[Medal Distributor]";
- mes "Ah, what a pity.";
- mes "I hope that you will win it next time.";
+ mes "You may not have wagered";
+ mes "on the winning monster in";
+ mes "the last race, but I hope that";
+ mes "you get lucky next time~";
close;
}
}
else if (($@mon_race_2_1 == 4) && ($@mon_race_2_2 == 6)) || (($@mon_race_2_1 == 6) && ($@mon_race_2_2 == 4)) {
if ((monster_race_2_1 == 4) && (monster_race_2_2 == 6)) || ((monster_race_2_1 == 6) && (monster_race_2_2 == 4)) {
mes "[Medal Distributor]";
- mes "Congratulations! You have won!";
- mes "It's really hard to win the Double Monster Race.";
- mes "You're really amazing!";
- mes "Do you wish to redeem your ticket now?";
+ mes "Congratulations! It's really";
+ mes "difficult to guess the winners";
+ mes "of a Dual Monster Race, so you";
+ mes "must be really lucky! Would you";
+ mes "like to exchange your winning";
+ mes "Racing Ticket for Prize Medals?";
next;
- switch(select("Yes:Maybe later")) {
+ switch(select("Yes, please.:No, thanks.")) {
case 1:
mes "[Medal Distributor]";
- mes "I will confirm your ticket now.";
- mes "Hmm, the winning monster for this round...";
- mes "Yup! That's right!";
- mes "Congratulations again!";
- next;
- mes "[Medal Distributor]";
- mes "I will give you the medal as";
- mes "the proof of the winner for the Double race.";
- mes "As for the medal, bring it to Hugel ";
- mes "and look for Wayne";
- mes "to change it into prizes.";
- mes "Please use it wisely.";
+ mes "Okay, everything looks good,";
+ mes "so here's your Prize Medals~";
+ mes "If you want to trade these";
+ mes "medals for items, please";
+ mes "visit Wayne in Hugel. We hope";
+ mes "you enjoyed the Monster Race~";
delitem 7514,1; //Monster_Ticket
set monster_race_2_1,7;
set monster_race_2_2,7;
@@ -7300,56 +7576,58 @@ p_track02,67,45,5 script Medal Distributor#medal 845,{
close;
case 2:
mes "[Medal Distributor]";
- mes "The redemption of the winner ticket of every round";
- mes "can only be made at ^0000FFthe particular round^000000.";
- mes "Please remember that.";
+ mes "Um, are you sure? You ";
+ mes "can only exchange a winning";
+ mes "Racing Ticket for Prize Medals";
+ mes "for a short time after the race. If you made a mistake, you";
+ mes "should ask me again quickly.";
close;
}
}
else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
mes "[Medal Distributor]";
- mes "Ah, what a pity.";
- mes "I hope that you will win it next time.";
+ mes "Well, better luck next time...";
+ mes "Although you can't always";
+ mes "be lucky, it's always fun to";
+ mes "wager on the monster races!";
close;
}
else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) {
mes "[Medal Distributor]";
- mes "Thank you for using";
- mes "Monster Race Arena";
- mes "Good luck for your";
- mes "next race.";
+ mes "Thanks for visiting the";
+ mes "Monster Race Arena, and";
+ mes "I hope you enjoy your time";
+ mes "here. I'll see you next time~";
close;
}
else {
mes "[Medal Distributor]";
- mes "Ah, what a pity.";
- mes "I hope that you will win it next time.";
+ mes "You may not have wagered";
+ mes "on the winning monster in";
+ mes "the last race, but I hope that";
+ mes "you get lucky next time~";
close;
}
}
else if (($@mon_race_2_1 == 5) && ($@mon_race_2_2 == 6)) || (($@mon_race_2_1 == 6) && ($@mon_race_2_2 == 5)) {
if ((monster_race_2_1 == 5) && (monster_race_2_2 == 6)) || ((monster_race_2_1 == 6) && (monster_race_2_2 == 5)) {
mes "[Medal Distributor]";
- mes "Congratulations! You have won!";
- mes "It's really hard to win the Double Monster Race.";
- mes "You're really amazing!";
- mes "Do you wish to redeem your ticket now?";
+ mes "Congratulations! It's really";
+ mes "difficult to guess the winners";
+ mes "of a Dual Monster Race, so you";
+ mes "must be really lucky! Would you";
+ mes "like to exchange your winning";
+ mes "Racing Ticket for Prize Medals?";
next;
- switch(select("Yes:Maybe later")) {
+ switch(select("Yes, please.:No, thanks.")) {
case 1:
mes "[Medal Distributor]";
- mes "I will confirm your ticket now.";
- mes "Hmm, the winning monster for this round...";
- mes "Yup! That's right!";
- mes "Congratulations again!";
- next;
- mes "[Medal Distributor]";
- mes "I will give you the medal as";
- mes "the proof of the winner for the Double race.";
- mes "As for the medal, bring it to Hugel ";
- mes "and look for Wayne";
- mes "to change it into prizes.";
- mes "Please use it wisely.";
+ mes "Okay, everything looks good,";
+ mes "so here's your Prize Medals~";
+ mes "If you want to trade these";
+ mes "medals for items, please";
+ mes "visit Wayne in Hugel. We hope";
+ mes "you enjoyed the Monster Race~";
delitem 7514,1; //Monster_Ticket
set monster_race_2_1,7;
set monster_race_2_2,7;
@@ -7357,64 +7635,74 @@ p_track02,67,45,5 script Medal Distributor#medal 845,{
close;
case 2:
mes "[Medal Distributor]";
- mes "The redemption of the winner ticket of every round";
- mes "can only be made at ^0000FFthe particular round^000000.";
- mes "Please remember that.";
+ mes "Um, are you sure? You ";
+ mes "can only exchange a winning";
+ mes "Racing Ticket for Prize Medals";
+ mes "for a short time after the race. If you made a mistake, you";
+ mes "should ask me again quickly.";
close;
}
}
else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
mes "[Medal Distributor]";
- mes "Ah, what a pity.";
- mes "I hope that you will win it next time.";
+ mes "Well, better luck next time...";
+ mes "Although you can't always";
+ mes "be lucky, it's always fun to";
+ mes "wager on the monster races!";
close;
}
else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) {
mes "[Medal Distributor]";
- mes "Thank you for using";
- mes "Monster Race Arena";
- mes "Good luck for your";
- mes "next race.";
+ mes "Thanks for visiting the";
+ mes "Monster Race Arena, and";
+ mes "I hope you enjoy your time";
+ mes "here. I'll see you next time~";
close;
}
else {
mes "[Medal Distributor]";
- mes "Ah, what a pity.";
- mes "I hope that you will win it next time.";
+ mes "You may not have wagered";
+ mes "on the winning monster in";
+ mes "the last race, but I hope that";
+ mes "you get lucky next time~";
close;
}
}
else {
mes "[Medal Distributor]";
- mes "I am the Redemption Service Staff";
- mes "who will give the winner medals and ticket";
- mes "to the participants who";
- mes "make the correct guess";
- mes "for the Monster Race.";
+ mes "Hello there~";
+ mes "If you've wagered on the";
+ mes "winning monster in a recent";
+ mes "race, then you can exchange";
+ mes "your game ticket here for";
+ mes "some Prize Medals.";
next;
mes "[Medal Distributor]";
- mes "The redemption of the winner ticket of every round";
- mes "can only be made at ^0000FFthe particular round^000000.";
- mes "Please remember that.";
- mes "You can take the medal and";
- mes "find Wayne in Hugel to retrieve your prizes.";
+ mes "Please remember that you can";
+ mes "only exchange winning Game";
+ mes "Tickets for Prize Medals right";
+ mes "after the race finishes. Prize";
+ mes "Medals may be given to Wayne";
+ mes "in Hugel in exchange for items.";
close;
}
}
else {
mes "[Medal Distributor]";
- mes "I am the Redemption Service Staff";
- mes "who will give the winner medals and ticket";
- mes "to the participants who";
- mes "make the correct guess";
- mes "for the Monster Race.";
+ mes "Hello there~";
+ mes "If you've wagered on the";
+ mes "winning monster in a recent";
+ mes "race, then you can exchange";
+ mes "your game ticket here for";
+ mes "some Prize Medals.";
next;
mes "[Medal Distributor]";
- mes "The redemption of the winner ticket of every round";
- mes "can only be made at ^0000FFthe particular round^000000.";
- mes "Please remember that.";
- mes "You can take the medal and";
- mes "find Wayne in Hugel to retrieve your prizes.";
+ mes "Please remember that you can";
+ mes "only exchange winning Game";
+ mes "Tickets for Prize Medals right";
+ mes "after the race finishes. Prize";
+ mes "Medals may be given to Wayne";
+ mes "in Hugel in exchange for items.";
close;
}
@@ -7426,9 +7714,9 @@ OnInit:
p_track02,76,38,1 script Exit Guide#double 798,{
mes "[Exit Guide]";
mes "If you have a winning Racing";
- mes "Ticket, please make sure that.";
+ mes "Ticket, please make sure that";
mes "you redeem it for Prize Medals";
- mes "now. All Racing Rickets become";
+ mes "now. All Racing Tickets become";
mes "void once the next race begins.";
next;
mes "[Exit Guide]";
@@ -7451,7 +7739,7 @@ p_track02,76,38,1 script Exit Guide#double 798,{
mes "In accordance with our";
mes "policies, I must take your";
mes "Racing Ticket before you leave.";
- mes "Thank you for your patronage";
+ mes "Thank you for your patronage,";
mes "and I hope you enjoy your time";
mes "here in the Monster Race Arena.";
delitem 7514,1; //Monster_Ticket
@@ -7463,8 +7751,8 @@ p_track02,76,38,1 script Exit Guide#double 798,{
end;
case 2:
mes "[Exit Guide]";
- mes "Alright, then";
- mes "Kist let me know";
+ mes "Alright, then.";
+ mes "Just let me know";
mes "whenever you're";
mes "ready to leave.";
close;
@@ -10838,159 +11126,170 @@ OnTouchNPC:
//============================================================
// NPCs for Redeeming Price Medals (Einbroch and Hugel)
//============================================================
-ein_in01,85,208,5 script Ei felle#repay01 854,{
+ein_in01,85,208,5 script Ei'felle#repay01 854,{
if (ein_medal01 < 1) {
- mes "[Ei felle]";
- mes "Ahhh.";
- mes "I don't have much time left before the delivery of this product!!";
- mes "What should I do with";
- mes "so many failed product in this place.";
- mes "I really hope I have that item now!!!";
+ mes "[Ei'felle]";
+ mes "Curses! We need to deliver";
+ mes "what our customers ordered,";
+ mes "but we've been making nothing";
+ mes "but shipshod products! If we";
+ mes "only had that metal, we could";
+ mes "pump up our product quality!";
next;
- select("What item do you mean?");
- mes "[Ei felle]";
- mes "I pick up the info from some rumor I heard.";
- mes "There is a small isolated village";
- mes "at the fartherst border of Schwaltzvalt Republic.";
- mes "It's said that";
- mes "the medal obtain from that village";
- mes "contain certain special ore.";
+ select("What metal are you talking about?");
+ mes "[Ei'felle]";
+ mes "There's a small village";
+ mes "at the outskirts of the";
+ mes "Schwaltzvalt Republic that";
+ mes "gives these special medals";
+ mes "that are made of this metal";
+ mes "which we desperately need...";
next;
- mes "[Ei felle]";
- mes "If I have that special ore!!";
- mes "I won't have so many useless iron";
- mes "left in this place.";
+ mes "[Ei'felle]";
+ mes "We've sent one of our best";
+ mes "guildsmen to get some of those";
+ mes "medals for us, but he hasn't";
+ mes "reported back to us quite yet.";
+ mes "I'm getting pretty anxious...";
next;
- mes "[Ei felle]";
- mes "I have sent a lot of people to ask about that special ore";
- mes "but the result is nothing...How disappointing...";
+ mes "[Ei'felle]";
+ mes "I mean, we need a whole";
+ mes "lot of that metal to fill out";
+ mes "our orders and finish our";
+ mes "manufacturing research,";
+ mes "but so far, none of us have";
+ mes "been able to get any medals...";
next;
if (countitem(7515) > 0) {
mes "["+ strcharinfo(0) +"]";
- mes "Excuse me, is this the medal that you mentioned just now...";
+ mes "Oh! Are you talking";
+ mes "about the medals that";
+ mes "they give as rewards in";
+ mes "the Monster Race Arena?";
+ mes "I have some of those.";
next;
- mes "[Ei felle]";
- mes "Oh? Oh? That's the one!!";
- mes "Can you give it to me?";
- mes "If I have this,";
- mes "I can reconstruct that pile of useless iron";
- mes "and all the faulty product will be gone.";
+ mes "[Ei'felle]";
+ mes "Huh? Show them to me...";
+ mes "Yes! That's exactly what";
+ mes "we need! Would you please";
+ mes "donate your medals so that we";
+ mes "can finally make some quality";
+ mes "products for our customers?";
next;
callsub S_Reward;
end;
}
else {
- mes "[Ei felle]";
- mes "If you ever get any medal,";
- mes "can you give some to me?";
+ mes "[Ei'felle]";
+ mes "If you happen to obtain any";
+ mes "medals from the Monster";
+ mes "Race Arena in Hugel, then";
+ mes "please bring some of them";
+ mes "to me. I'll be sure to repay";
+ mes "you for your kindness...";
close;
}
}
else if ((ein_medal01 > 499) && (ein_medal01 < 1000)) {
if (checkweight(1201,1) == 0) {
- mes "[Ei felle]";
- mes "Don't you feel tired";
- mes "when you're carrying so many items with you?";
- mes "Slow your pace and ";
- mes "be relax once in a while.";
+ mes "[Ei'felle]";
+ mes "Goodness, you're carrying";
+ mes "so many things with you!";
+ mes "You'd better put some of";
+ mes "it away in Kafra Storage";
+ mes "before you're overwhelmed";
+ mes "by the bulk of your items!";
close;
}
- mes "[Ei felle]";
- mes "Oh! You're here just in time!";
- mes "After we have gathered the required metal";
- mes "from the the medal that you have given to us,";
- mes "we have used the substance to get a result for the research!!!";
- mes "We have managed to use it to create";
- mes "a very light yet sturdy armor.";
- next;
- mes "[Ei felle]";
- mes "Look at this Glittering Clothes!";
- mes "We have managed to get this ";
- mes "thanks to your help.";
+ mes "[Ei'felle]";
+ mes "Ah, welcome back! I've finally";
+ mes "made a breakthrough in my";
+ mes "metal research! Look, I've";
+ mes "developed this Glittering";
+ mes "Jacket! It's lightweight and";
+ mes "very durable, you see?";
next;
- mes "[Ei felle]";
- mes "So, according to what we've promised,";
- mes "when a result is obtained from the research,";
- mes "we'll give it to you as a token of gratitude.";
- mes "Can you please take this?";
+ mes "[Ei'felle]";
+ mes "I wouldn't be able to have";
+ mes "completed this without your";
+ mes "help. Now, would you like to";
+ mes "receive this Glittering Jacket";
+ mes "as my way of repaying you?";
next;
- switch(select("Thank you, I will treasure it carefully:For better research result...")) {
+ switch(select("Accept:Wait for Further Development")) {
case 1:
callsub S_BonusReward,500,2319;
end;
case 2:
- mes "["+ strcharinfo(0) +"]";
- mes "No, it's fine.";
- mes "There're still a lot of faulty items here.";
- mes "If you work harder,";
- mes "you might be able to ";
- mes "get better results.";
- next;
- mes "[Ei felle]";
- mes "You're right.";
- mes "There are so many items for me to study";
- mes "and use it in my research...";
- mes "I will try to work harder!!!";
- next;
- mes "[Ei felle]";
- mes "However, no matter how many medals you have gathered,";
- mes "it's still not enough to be made ";
- mes "as the research materials...";
+ mes "[Ei'felle]";
+ mes "Ah, I see. You'd rather wait";
+ mes "until we develop something";
+ mes "more to your liking. In that";
+ mes "case, would you please donate";
+ mes "more medals to my research?";
+ mes "We're always low on them...";
next;
+ break;
}
if (countitem(7515) > 0) {
- mes "[Ei felle]";
- mes "Although the member of our factory ";
- mes "had been trying to gather the medal from that village,";
- mes "we still haven't received any good news...";
- mes "I feel so ashamed...";
- mes "Can you help me if you ";
- mes "have some additional medals?";
+ mes "[Ei'felle]";
+ mes "The other Blacksmith";
+ mes "Guildsmen are doing their";
+ mes "best to collect Prize Medals";
+ mes "in Hugel, but they keep failing";
+ mes "to win them! If you have any";
+ mes "medals, then may I have some?";
next;
callsub S_Reward;
end;
}
else {
- mes "[Ei felle]";
- mes "If you ever get any medal,";
- mes "can you give some to me?";
+ mes "[Ei'felle]";
+ mes "If you happen to obtain any";
+ mes "medals from the Monster";
+ mes "Race Arena in Hugel, then";
+ mes "please bring some of them";
+ mes "to me. I'll be sure to repay";
+ mes "you for your kindness...";
close;
}
}
else if ((ein_medal01 > 999) && (ein_medal01 < 1500)) {
if (checkweight(1201,1) == 0) {
- mes "[Ei felle]";
- mes "Don't you feel tired ";
- mes "when you're carrying so many items with you?";
- mes "Slow your pace and ";
- mes "be relax once in a while.";
+ mes "[Ei'felle]";
+ mes "Goodness, you're carrying";
+ mes "so many things with you!";
+ mes "You'd better put some of";
+ mes "it away in Kafra Storage";
+ mes "before you're overwhelmed";
+ mes "by the bulk of your items!";
close;
}
- mes "[Ei felle]";
- mes "Oh! You're here just in time!";
- mes "After we have gathered the required metal";
- mes "from the the medal that you have given to us,";
- mes "we have used the substance to get a result for the research!!!";
- mes "We have been able to create ";
- mes "an elemental armor with slot.";
- next;
- mes "[Ei felle]";
- mes "We have managed to get this ";
- mes "thanks to your help.";
+ mes "[Ei'felle]";
+ mes "Oh, you're back!";
+ mes "Thanks to all the medals";
+ mes "that you've donated, I'm now";
+ mes "able to manufacture a set";
+ mes "of slotted armor imbued";
+ mes "with a property of your choice.";
next;
- mes "[Ei felle]";
- mes "So, according to what we've promised,";
- mes "when a result is obtained from the research,";
- mes "we'll give it to you as a token of gratitude.";
- mes "Can you please take this?";
+ mes "[Ei'felle]";
+ mes "If you'd like, I can repay you";
+ mes "now by creating a set of slotted elemental armor for you, or we";
+ mes "can wait for you to donate more";
+ mes "medals until I can develop";
+ mes "something else for you.";
next;
- switch(select("Thank you, I will treasure it carefully:Can I have other stuffs...:For better research result...")) {
+ switch(select("Accept Armor:Can I have something else?:Wait for Further Development")) {
case 1:
- mes "[Ei felle]";
- mes "Which element do you wish to take";
- mes "among the four elementals?";
+ mes "[Ei'felle]";
+ mes "I can manufacture one set of";
+ mes "slotted Armor imbued with the";
+ mes "Fire, Earth, Wind, or Water";
+ mes "property. Which property would";
+ mes "you like your armor to have?";
next;
- switch(select("Fire Element:Earth Element:Wind Element:Water Element")) {
+ switch(select("Fire Property:Earth Property:Wind Property:Water Property")) {
case 1:
callsub S_BonusReward,1000,2345;
end;
@@ -11005,128 +11304,93 @@ ein_in01,85,208,5 script Ei felle#repay01 854,{
end;
}
case 2:
- mes "[Ei felle]";
- mes "What? Other results means...";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "The clothes you made last time...";
+ mes "[Ei'felle]";
+ mes "Something else...?";
+ mes "Oh, you must mean";
+ mes "the Glittering Jacket that";
+ mes "I developed earlier. After";
+ mes "all, I have any other items";
+ mes "to offer you for now...";
next;
- mes "[Ei felle]";
- mes "Oh! You're referring to Glittering Clothes!";
- mes "Ok then, here's the item you want.";
- mes "Thanks to you, ";
- mes "we're able to achieve great success in the research.";
- next;
- mes "[Ei felle]";
- mes "We'll work harder";
- mes "to achieve greater result";
- mes "in the future!";
- next;
- mes "[Ei felle]";
- mes "Here, please accept ";
- mes "this Glittering Clothes.";
- next;
- switch(select("Do not accept:Accept")) {
- case 1:
- mes "["+ strcharinfo(0) +"]";
- mes "Wait, I have changed my mind.";
- mes "Can I take it next time? ";
- next;
- mes "[Ei felle]";
- mes "Oh? It's ok for me...";
- mes "You can take it anytime. ";
- mes "So, please come again when you feel that you need it.";
- close;
- case 2:
- mes "[Ei felle]";
- mes "Thank you!";
- mes "If you were free, ";
- mes "please help us again next time.";
- set ein_medal01,gift500;
- getitem 2319,1; //Glittering_Clothes
- close;
- }
+ callsub S_BonusReward,500,2319;
+ end;
case 3:
- mes "["+ strcharinfo(0) +"]";
- mes "No, it's fine.";
- mes "There're still a lot of faulty items here.";
- mes "If you work harder,";
- mes "you might be able to ";
- mes "get better results.";
- next;
- mes "[Ei felle]";
- mes "You're right.";
- mes "There are so many items for me to study";
- mes "and use it in my research...";
- mes "I will try to work harder!!!";
- next;
- mes "[Ei felle]";
- mes "However, no matter how many medals you have gathered,";
- mes "it's still not enough to be made ";
- mes "as the research materials...";
+ mes "[Ei'felle]";
+ mes "Ah, I see. You'd rather wait";
+ mes "until we develop something";
+ mes "more to your liking. In that";
+ mes "case, would you please donate";
+ mes "more medals to my research?";
+ mes "We're always low on them...";
next;
break;
}
if (countitem(7515) > 0) {
- mes "[Ei felle]";
- mes "Although the member of our factory ";
- mes "had been trying to gather the medal from that village,";
- mes "we still haven't received any good news...";
- mes "I feel so ashamed...";
- mes "Can you help me if you ";
- mes "have some additional medals?";
+ mes "[Ei'felle]";
+ mes "The other Blacksmith";
+ mes "Guildsmen are doing their";
+ mes "best to collect Prize Medals";
+ mes "in Hugel, but they keep failing";
+ mes "to win them! If you have any";
+ mes "medals, then may I have some?";
next;
callsub S_Reward;
end;
}
else {
- mes "[Ei felle]";
- mes "If you ever get any medal,";
- mes "can you give some to me?";
+ mes "[Ei'felle]";
+ mes "If you happen to obtain any";
+ mes "medals from the Monster";
+ mes "Race Arena in Hugel, then";
+ mes "please bring some of them";
+ mes "to me. I'll be sure to repay";
+ mes "you for your kindness...";
close;
}
}
else if (ein_medal01 > 1499) {
if (checkweight(1201,1) == 0) {
- mes "[Ei felle]";
- mes "Don't you feel tired ";
- mes "when you're carrying so many items with you?";
- mes "Slow your pace and ";
- mes "be relax once in a while.";
+ mes "[Ei'felle]";
+ mes "Goodness, you're carrying";
+ mes "so many things with you!";
+ mes "You'd better put some of";
+ mes "it away in Kafra Storage";
+ mes "before you're overwhelmed";
+ mes "by the bulk of your items!";
close;
}
- mes "[Ei felle]";
- mes "Oh! You're here just in time!";
- mes "After we have gathered the required metal";
- mes "from the the medal that you have given to us,";
- mes "we have used the substance to get a result for the research!!!";
- mes "We have been able to create";
- mes "some level 4 weapons!!!!!!";
- next;
- mes "[Ei felle]";
- mes "We have managed to get this ";
- mes "thanks to your help.";
+ mes "[Ei'felle]";
+ mes "Ah, you're back! I've";
+ mes "extracted all the metal";
+ mes "from the medals you've";
+ mes "given me, and I think I have";
+ mes "enough to create a Level 4";
+ mes "Weapon. Isn't that incredible?";
next;
- mes "[Ei felle]";
- mes "So, according to what we've promised,";
- mes "when a result is obtained from the research,";
- mes "we'll give it to you as a token of gratitude.";
- mes "Can you please take this?";
+ mes "[Ei'felle]";
+ mes "If you like, I can create";
+ mes "one of these weapons for you";
+ mes "as my way of repaying you for";
+ mes "your help. What do you think?";
next;
- switch(select("Thank you, I will treasure it carefully:Can I have other stuffs...")) {
+ switch(select("Yes, I want a Level 4 Weapon.:Can I have something else?")) {
case 1:
- mes "[Ei felle]";
- mes "I will give you anything you want.";
- mes "What do you want?";
+ mes "[Ei'felle]";
+ mes "Great, great!";
+ mes "Now, which kind of";
+ mes "Level 4 Weapon would";
+ mes "you like? It won't do";
+ mes "you much good if you";
+ mes "can't equip it, right?";
next;
- switch(select("Dagger:Sword:2 Hand Sword:Axe:Mace:Bow:Staff:Book:Spear:Katar:Fists:Whip:Musical Weapon")) {
+ switch(select("Dagger:One Handed Sword:Two Handed Sword:Axe:Mace:Bow:Staff:Book:Spear:Katar:Knuckle:Whip:Musical Instrument")) {
case 1:
- mes "[Ei felle]";
- mes "You can choose whichever unit you like.";
- mes "Please select";
- mes "the item that you desire.";
+ mes "[Ei'felle]";
+ mes "So you want a Dagger?";
+ mes "Which Level 4 Dagger";
+ mes "would you like me to create?";
next;
- switch(select("Ginnungagap:Grimtooth:Dragon Killer:Mail Breaker:Bazerald:Sword Breaker:Ice Pick:Sucsamad:Kitchen Knife:Azoth:Exercise:Assassin Dagger:Moonlight Sword:Weeder Knife:Cursed Dagger:Counter Dagger:Combat Knife:Fortune Sword:Cancel")) {
+ switch(select("Ginnungagap:Grimtooth:Dragon Killer:Mail Breaker:Bazerald:Sword Breaker:Ice Pick:Sucsamad:Kitchen Knife:Azoth:Exorciser:Assassin Dagger:Moonlight Dagger:Weeder Knife:Cursed Dagger:Dagger of Counter:Combat Knife:Fortune Sword:Cancel")) {
case 1:
callsub S_BonusReward,1500,13002;
end;
@@ -11186,10 +11450,12 @@ ein_in01,85,208,5 script Ei felle#repay01 854,{
}
break;
case 2:
- mes "[Ei felle]";
- mes "You can choose whichever unit you like.";
- mes "Please select";
- mes "the item that you desire.";
+ mes "[Ei'felle]";
+ mes "So you'd like to have";
+ mes "a One Handed Sword?";
+ mes "Please choose which";
+ mes "Level 4 Weapon that";
+ mes "you want me to create.";
next;
switch(select("Nagan:Immaterial Sword:Mysteltainn:Byeollungum:Star Dust Blade:Caesar's Sword:Ice Falchion:Excalibur:Edge:Cutlus:Solar Sword:Tirfing:Fireblend:Cancel")) {
case 1:
@@ -11236,12 +11502,14 @@ ein_in01,85,208,5 script Ei felle#repay01 854,{
}
break;
case 3:
- mes "[Ei felle]";
- mes "You can choose whichever unit you like.";
- mes "Please select";
- mes "the item that you desire.";
+ mes "[Ei'felle]";
+ mes "So you'd like to have";
+ mes "a Two Handed Sword?";
+ mes "Please choose which";
+ mes "Level 4 Weapon that";
+ mes "you want me to create.";
next;
- switch(select("Dragon Slayer:Masamune:Muramasa:Schweizersabel:Executioner:Zweihander:Katzbalger:cancel")) {
+ switch(select("Dragon Slayer:Masamune:Muramasa:Schweizersabel:Executioner:Zweihander:Katzbalger:Cancel")) {
case 1:
callsub S_BonusReward,1500,1166;
end;
@@ -11268,12 +11536,13 @@ ein_in01,85,208,5 script Ei felle#repay01 854,{
}
break;
case 4:
- mes "[Ei felle]";
- mes "You can choose whichever unit you like.";
- mes "Please select";
- mes "the item that you desire.";
+ mes "[Ei'felle]";
+ mes "So you'd like to have";
+ mes "an Axe? Please choose";
+ mes "which Level 4 Weapon";
+ mes "that you want me to create.";
next;
- switch(select("Great Axe:Guillotine:Right Epsilon:Brood Axe:Sabbath:Slaughter:Cleaver:Tomahawk:cancel")) {
+ switch(select("Great Axe:Guillotine:Light Epsilon:Bloody Axe:Sabbath:Slaughter:Cleaver:Tomahawk:Cancel")) {
case 1:
callsub S_BonusReward,1500,1364;
end;
@@ -11303,12 +11572,13 @@ ein_in01,85,208,5 script Ei felle#repay01 854,{
}
break;
case 5:
- mes "[Ei felle]";
- mes "You can choose whichever unit you like.";
- mes "Please select";
- mes "the item that you desire.";
+ mes "[Ei'felle]";
+ mes "So you'd like to have";
+ mes "a Mace? Please choose";
+ mes "which Level 4 Weapon";
+ mes "that you want me to create.";
next;
- switch(select("Golden Mace:Grand Cross:Long Mace:Spike:Slash:Quadrille:cancel")) {
+ switch(select("Golden Mace:Grand Cross:Long Mace:Spike:Slash:Quadrille:Cancel")) {
case 1:
callsub S_BonusReward,1500,1524;
end;
@@ -11332,12 +11602,13 @@ ein_in01,85,208,5 script Ei felle#repay01 854,{
}
break;
case 6:
- mes "[Ei felle]";
- mes "You can choose whichever unit you like.";
- mes "Please select";
- mes "the item that you desire.";
+ mes "[Ei'felle]";
+ mes "So you'd like to have";
+ mes "a Bow? Please choose";
+ mes "which Level 4 Weapon";
+ mes "that you want me to create.";
next;
- switch(select("Bow Of Roguemaster:Dragon Wing:Bow Of Rudra:Balistar:cancel")) {
+ switch(select("Roguemaster's Bow:Dragon Wing:Rudra's Bow:Ballista:Cancel")) {
case 1:
callsub S_BonusReward,1500,1719;
end;
@@ -11355,12 +11626,13 @@ ein_in01,85,208,5 script Ei felle#repay01 854,{
}
break;
case 7:
- mes "[Ei felle]";
- mes "You can choose whichever unit you like.";
- mes "Please select";
- mes "the item that you desire.";
+ mes "[Ei'felle]";
+ mes "So you'd like to have";
+ mes "a Staff? Please choose";
+ mes "which Level 4 Weapon";
+ mes "that you want me to create.";
next;
- switch(select("Staff Of Wing:Wizardy Staff:cancel")) {
+ switch(select("Wing Staff:Wizardry Staff:Cancel")) {
case 1:
callsub S_BonusReward,1500,1616;
end;
@@ -11372,12 +11644,13 @@ ein_in01,85,208,5 script Ei felle#repay01 854,{
}
break;
case 8:
- mes "[Ei felle]";
- mes "You can choose whichever unit you like.";
- mes "Please select";
- mes "the item that you desire.";
+ mes "[Ei'felle]";
+ mes "So you'd like to have";
+ mes "a Book? Please choose";
+ mes "which Level 4 Weapon";
+ mes "that you want me to create.";
next;
- switch(select("Legacy of Dragon:Book of the Apocalypse:Girl's Diary:Hardback:cancel")) {
+ switch(select("Legacy of Dragon:Book of the Apocalypse:Girl's Diary:Hardcover Book:Cancel")) {
case 1:
callsub S_BonusReward,1500,1559;
end;
@@ -11395,12 +11668,13 @@ ein_in01,85,208,5 script Ei felle#repay01 854,{
}
break;
case 9:
- mes "[Ei felle]";
- mes "You can choose whichever unit you like.";
- mes "Please select";
- mes "the item that you desire.";
+ mes "[Ei'felle]";
+ mes "So you'd like to have a";
+ mes "Spear? Please choose";
+ mes "which Level 4 Weapon";
+ mes "that you want me to create.";
next;
- switch(select("Gae Bolg:Gelerdria:Gungnir:Skewer:Longinus's Spear:Brionac:Bill Guisarme:Zephyrus:Crescent Scythe:Tjungkuletti:Hell Fire:cancel")) {
+ switch(select("Gae Bolg:Gelerdria:Gungnir:Skewer:Longinus's Spear:Brionac:Bill Guisarme:Zephyrus:Crescent Scythe:Tjungkuletti:Hellfire:Cancel")) {
case 1:
callsub S_BonusReward,1500,1474;
end;
@@ -11439,12 +11713,13 @@ ein_in01,85,208,5 script Ei felle#repay01 854,{
}
break;
case 10:
- mes "[Ei felle]";
- mes "You can choose whichever unit you like.";
- mes "Please select";
- mes "the item that you desire.";
+ mes "[Ei'felle]";
+ mes "So you'd like to have a";
+ mes "Katar? Please choose";
+ mes "which Level 4 Weapon";
+ mes "that you want me to create.";
next;
- switch(select("Infiltrator:Bloody Roar:Unholy Touch:cancel")) {
+ switch(select("Infiltrator:Bloody Roar:Unholy Touch:Cancel")) {
case 1:
callsub S_BonusReward,1500,1261;
end;
@@ -11459,12 +11734,13 @@ ein_in01,85,208,5 script Ei felle#repay01 854,{
}
break;
case 11:
- mes "[Ei felle]";
- mes "You can choose whichever unit you like.";
- mes "Please select";
- mes "the item that you desire.";
+ mes "[Ei'felle]";
+ mes "So you'd like to have a";
+ mes "Knuckle? Please choose";
+ mes "which Level 4 Weapon";
+ mes "that you want me to create.";
next;
- switch(select("Claw of Garm:Berserk:Kaiser Knuckle:cancel")) {
+ switch(select("Hatii Claw:Berserk:Kaiser Knuckle:Cancel")) {
case 1:
callsub S_BonusReward,1500,1815;
end;
@@ -11479,12 +11755,13 @@ ein_in01,85,208,5 script Ei felle#repay01 854,{
}
break;
case 12:
- mes "[Ei felle]";
- mes "You can choose whichever unit you like.";
- mes "Please select";
- mes "the item that you desire.";
+ mes "[Ei'felle]";
+ mes "So you'd like to have a";
+ mes "Whip? Please choose";
+ mes "which Level 4 Weapon";
+ mes "that you want me to create.";
next;
- switch(select("Lariat:Rapture Rose:Bladed Whip:Chemeti:Queen's Whip:cancel")) {
+ switch(select("Lariat:Rapture Rose:Blade Whip:Chemeti:Queen's Whip:Cancel")) {
case 1:
callsub S_BonusReward,1500,1962;
end;
@@ -11505,12 +11782,13 @@ ein_in01,85,208,5 script Ei felle#repay01 854,{
}
break;
case 13:
- mes "[Ei felle]";
- mes "You can choose whichever unit you like.";
- mes "Please select";
- mes "the item that you desire.";
+ mes "[Ei'felle]";
+ mes "So you'd like to have a";
+ mes "Musical Instrument? Please";
+ mes "choose which Level 4 Weapon";
+ mes "that you want me to create.";
next;
- switch(select("Oriental Lute:Electronic Guitar:cancel")) {
+ switch(select("Oriental Lute:Electric Guitar:Cancel")) {
case 1:
callsub S_BonusReward,1500,1918;
end;
@@ -11524,18 +11802,15 @@ ein_in01,85,208,5 script Ei felle#repay01 854,{
}
break;
case 2:
- mes "[Ei felle]";
- mes "Something else...";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "The one you made last time...";
+ mes "[Ei'felle]";
+ mes "Something else?";
+ mes "Oh, alright then, would";
+ mes "you like to have a Glittering";
+ mes "Jacket, or a set of slotted";
+ mes "elemental Armor? Please go";
+ mes "ahead and make your choice~";
next;
- mes "[Ei felle]";
- mes "Oh, that one!!";
- mes "Here, there they are,";
- mes "Which item do you desire?";
- next;
- switch(select("Glittering Clothes:Flame Sprits Armor:Earth Sprits Armor:Wind Sprits Armor:Water Sprits Armor:cancel")) {
+ switch(select("Glittering Jacket:Fire Property Armor:Earth Property Armor:Wind Property Armor:Water Property Armor:Cancel")) {
case 1:
callsub S_BonusReward,500,2319;
end;
@@ -11558,146 +11833,143 @@ ein_in01,85,208,5 script Ei felle#repay01 854,{
}
}
else {
- mes "[Ei felle]";
- mes "Oh, how are you?";
- mes "I have been making good use";
- mes "of the medal that you gave me";
- mes "but with so many faulty product around";
- mes "it's really hard to";
- mes "save any of it for future use...";
+ mes "[Ei'felle]";
+ mes "Oh, how have you been?";
+ mes "Thank you so much for";
+ mes "donating so many medals,";
+ mes "they've been helpful in my";
+ mes "research. Still, I need more";
+ mes "and more of them everyday...";
next;
if (countitem(7515) > 0) {
- mes "[Ei felle]";
- mes "Although the member of our factory ";
- mes "had been trying to gather the medal from that village,";
- mes "we still haven't received any good news...";
- mes "I feel so ashamed...";
- mes "Can you help me if you ";
- mes "have some additional medals?";
+ mes "[Ei'felle]";
+ mes "The other Blacksmith";
+ mes "Guildsmen are doing their";
+ mes "best to collect Prize Medals";
+ mes "in Hugel, but they keep failing";
+ mes "to win them! If you have any";
+ mes "medals, then may I have some?";
next;
callsub S_Reward;
end;
}
else {
- mes "[Ei felle]";
- mes "If you ever get any medal,";
- mes "can you give some to me?";
+ mes "[Ei'felle]";
+ mes "If you happen to obtain any";
+ mes "medals from the Monster";
+ mes "Race Arena in Hugel, then";
+ mes "please bring some of them";
+ mes "to me. I'll be sure to repay";
+ mes "you for your kindness...";
close;
}
}
close;
S_Reward:
- switch(select("Ok:No")) {
+ switch(select("Sure:No")) {
case 1:
- mes "[Ei felle]";
- mes "Really?!!!!!";
- mes "Thank you so much.";
- mes "This metal is light and solid";
- mes "and it can be made use to ";
- mes "produce good product.";
- next;
- mes "[Ei felle]";
- mes "I need to give you something as a reward.";
- mes "What should I give you...";
+ mes "[Ei'felle]";
+ mes "Oh, thank you so much!";
+ mes "I can use the metal in those";
+ mes "medals to produce some high";
+ mes "quality products. Now, how";
+ mes "shall I repay you for giving me";
+ mes "some of your Prize Medals?";
next;
- switch(select("Please provide aid in future experience:Help me with the job NPC:Work harder in your research:Ask about progress of research")) {
+ switch(select("Base Experience:Job Experience:No, I'm just glad to help.:How's your research progressing?")) {
case 1:
- mes "[Ei felle]";
- mes "Hmmm...This is nothing important.";
- mes "Anyway, let me pray for your safety";
- mes "and hopefully it will be helpful";
- mes "for your future adventure!";
+ mes "[Ei'felle]";
+ mes "You just want to improve";
+ mes "yourself, huh? Well, I dunno";
+ mes "if you want to get stronger,";
+ mes "smarter, or faster, but I can";
+ mes "coach you on some visualization if you like. Now, relax with me~";
+ mes "physical development.";
next;
- mes "[Ei felle]";
- mes "Hmmmm.....Hahaha!!!";
+ mes "[Ei'felle]";
+ mes "Focus... and believe.";
+ mes "Believe that you are";
+ mes "becoming what you want";
+ mes "to be! B-believe... with";
+ mes "all of your freakin' heart!";
emotion e_omg,1;
emotion e_omg;
next;
- mes "[Ei felle]";
- mes "Phew, that's it.";
- mes "I pray that your future will be blessed";
- mes "with safety and happiness.";
+ mes "[Ei'felle]";
+ mes "*Phew* How's that?";
+ mes "Now do you see the";
+ mes "power of hope?";
delitem 7515,1; //Marvelous_Medal
- if (BaseLevel < 21) {
+ if (BaseLevel < 21)
getexp 150,0;
- }
- else if ((BaseLevel > 20) && (BaseLevel < 31)) {
+ else if ((BaseLevel > 20) && (BaseLevel < 31))
getexp 300,0;
- }
- else if ((BaseLevel > 30) && (BaseLevel < 41)) {
+ else if ((BaseLevel > 30) && (BaseLevel < 41))
getexp 2000,0;
- }
- else if ((BaseLevel > 40) && (BaseLevel < 51)) {
+ else if ((BaseLevel > 40) && (BaseLevel < 51))
getexp 8000,0;
- }
- else if ((BaseLevel > 50) && (BaseLevel < 61)) {
+ else if ((BaseLevel > 50) && (BaseLevel < 61))
getexp 25000,0;
- }
- else if ((BaseLevel > 60) && (BaseLevel < 71)) {
+ else if ((BaseLevel > 60) && (BaseLevel < 71))
getexp 47000,0;
- }
- else if ((BaseLevel > 70) && (BaseLevel < 81)) {
+ else if ((BaseLevel > 70) && (BaseLevel < 81))
getexp 55000,0;
- }
- else {
+ else
getexp 65000,0;
- }
close;
case 2:
- mes "[Ei felle]";
- mes "Hmmm...This is nothing important.";
- mes "Anyway, let me pray for your safety";
- mes "and hopefully it will be helpful";
- mes "for your future adventure!";
+ mes "[Ei'felle]";
+ mes "You want to become more";
+ mes "competent in your job? Um...";
+ mes "Alright, we can do that. Just";
+ mes "meditate with me, and we'll go";
+ mes "do some imagery work together.";
+ mes "I'm real good at this you know.";
next;
- mes "[Ei felle]";
- mes "Hmmmm.....Hahaha!!!";
+ mes "[Ei'felle]";
+ mes "J-just... visualize";
+ mes "yourself... being...";
+ mes "t-totally... awesome!";
+ mes "You've gotta see it, and";
+ mes "you've gotta feel it in your";
+ mes "freakin' heart and mind!";
emotion e_omg,1;
emotion e_omg;
next;
- mes "[Ei felle]";
- mes "Phew, that's it.";
- mes "I pray that your future will be blessed";
- mes "with safety and happiness.";
+ mes "[Ei'felle]";
+ mes "Yeap, it doesn't matter";
+ mes "if it's real or imagined...";
+ mes "Your mind will work on";
+ mes "whatever you feed it.";
+ mes "Placebos and psychosomatic symptoms-- it all ties together.";
delitem 7515,1; //Marvelous_Medal
if (Upper != 2 && Class < Job_SuperNovice) {
- if (BaseJob == Job_Novice) {
+ if (BaseJob == Job_Novice)
getexp 0,30;
- }
else if (((BaseJob >= Job_Swordman) && (BaseJob <= Job_Thief)) || (Class == Job_Taekwon)) {
- if (JobLevel < 11) {
+ if (JobLevel < 11)
getexp 0,50;
- }
- else if ((JobLevel > 10) && (JobLevel < 21)) {
+ else if ((JobLevel > 10) && (JobLevel < 21))
getexp 0,250;
- }
- else if ((JobLevel > 20) && (JobLevel < 31)) {
+ else if ((JobLevel > 20) && (JobLevel < 31))
getexp 0,1500;
- }
- else if ((JobLevel > 30) && (JobLevel < 41)) {
+ else if ((JobLevel > 30) && (JobLevel < 41))
getexp 0,7000;
- }
- else {
+ else
getexp 0,20000;
- }
}
else if ((BaseJob >= Job_Knight) && (BaseJob <= Job_Crusader2)) {
- if (JobLevel < 11) {
+ if (JobLevel < 11)
getexp 0,80;
- }
- else if ((JobLevel > 10) && (JobLevel < 21)) {
+ else if ((JobLevel > 10) && (JobLevel < 21))
getexp 0,2000;
- }
- else if ((JobLevel > 20) && (JobLevel < 31)) {
+ else if ((JobLevel > 20) && (JobLevel < 31))
getexp 0,10000;
- }
- else if ((JobLevel > 30) && (JobLevel < 41)) {
+ else if ((JobLevel > 30) && (JobLevel < 41))
getexp 0,25000;
- }
- else {
+ else
getexp 0,38000;
- }
}
}
else if (Upper == 2) {
@@ -11705,215 +11977,274 @@ S_Reward:
getexp 0,40;
}
else if ((Class >= Job_Swordman_High) && (Class <= Job_Thief_High)) {
- if (JobLevel < 11) {
+ if (JobLevel < 11)
getexp 0,65;
- }
- else if ((JobLevel > 10) && (JobLevel < 21)) {
+ else if ((JobLevel > 10) && (JobLevel < 21))
getexp 0,300;
- }
- else if ((JobLevel > 20) && (JobLevel < 31)) {
+ else if ((JobLevel > 20) && (JobLevel < 31))
getexp 0,2500;
- }
- else if ((JobLevel > 30) && (JobLevel < 41)) {
+ else if ((JobLevel > 30) && (JobLevel < 41))
getexp 0,10000;
- }
- else {
+ else
getexp 0,25000;
- }
}
else if ((Class >= Job_Lord_Knight) && (Class <= Job_Paladin_2)) {
- if (JobLevel < 11) {
+ if (JobLevel < 11)
getexp 0,150;
- }
- else if ((JobLevel > 10) && (JobLevel < 21)) {
+ else if ((JobLevel > 10) && (JobLevel < 21))
getexp 0,2200;
- }
- else if ((JobLevel > 20) && (JobLevel < 31)) {
+ else if ((JobLevel > 20) && (JobLevel < 31))
getexp 0,13000;
- }
- else if ((JobLevel > 30) && (JobLevel < 41)) {
+ else if ((JobLevel > 30) && (JobLevel < 41))
getexp 0,27000;
- }
- else if ((JobLevel > 40) && (JobLevel < 51)) {
+ else if ((JobLevel > 40) && (JobLevel < 51))
getexp 0,38000;
- }
- else {
+ else
getexp 0,40000;
- }
}
}
else {
- if (JobLevel < 11) {
+ if (JobLevel < 11)
getexp 0,50;
- }
- else if ((JobLevel > 10) && (JobLevel < 21)) {
+ else if ((JobLevel > 10) && (JobLevel < 21))
getexp 0,250;
- }
- else if ((JobLevel > 20) && (JobLevel < 31)) {
+ else if ((JobLevel > 20) && (JobLevel < 31))
getexp 0,1500;
- }
- else if ((JobLevel > 30) && (JobLevel < 41)) {
+ else if ((JobLevel > 30) && (JobLevel < 41))
getexp 0,7000;
- }
- else if ((JobLevel > 40) && (JobLevel < 51)) {
+ else if ((JobLevel > 40) && (JobLevel < 51))
getexp 0,20000;
- }
- else if ((JobLevel > 50) && (JobLevel < 61)) {
+ else if ((JobLevel > 50) && (JobLevel < 61))
getexp 0,30000;
- }
- else {
+ else
getexp 0,38000;
- }
}
close;
case 3:
- mes "[Ei felle]";
- mes "What? ";
- mes "Are you trying to give it to me for free?";
- mes "That's great...";
- mes "I'm really grateful to you...";
+ mes "[Ei'felle]";
+ mes "What th--?! You sure";
+ mes "you don't want anything?";
+ mes "Hm, well, I think it's kind";
+ mes "of bad karma if I don't give";
+ mes "you anything in return, so...";
+ mes "Think of something. Quick.";
next;
mes "["+ strcharinfo(0) +"]";
- mes "Please use this in your research.";
- mes "I'll come for the reward";
- mes "when you manage to get a good result in your research.";
+ mes "Er, just use the medals";
+ mes "to further your manufacturing";
+ mes "research, and then you can";
+ mes "pay me back if your develop";
+ mes "something new. It's, um, like";
+ mes "an investment in your work!";
next;
- mes "[Ei felle]";
- mes "Oh, you're so kind.";
- mes "I'm so grateful to you.";
- mes "I will listen to you and ";
- mes "work harder in my research";
- mes "to achieve great results!!!";
- mes "I'll pay my gratitude when I am successful in my research.";
+ mes "[Ei'felle]";
+ mes "Yeah... Yeah.";
+ mes "Okay, I see where";
+ mes "you're coming from.";
+ mes "That's pretty smart.";
+ mes "Okay, I'll repay you when";
+ mes "we develop something new!";
next;
- mes "[Ei felle]";
- mes "How many do you wish to give me?";
+ mes "[Ei'felle]";
+ mes "Anyway, I need as many";
+ mes "medals as I can get as";
+ mes "soon as I can. How many";
+ mes "medals do you think you";
+ mes "can give me right now?";
next;
- switch(select("Give all to you:Hmm, is this enough?:I change my mind")) {
+ switch(select("Take them all.:How about this much?:No, I changed my mind.")) {
case 1:
- mes "[Ei felle]";
- mes "Wow!!! Thank you so much!!";
- mes "I will pay you back when!!!";
- mes "I achieve success in my research.";
- next;
- mes "[Ei felle]";
- mes "I shouldn't slack now!!";
- mes "I must do my research!!!";
+ mes "[Ei'felle]";
+ mes "Th-thank you!";
+ mes "Thank you so much!";
+ mes "Your help will greatly";
+ mes "advance my research,";
+ mes "and I promise to repay";
+ mes "you as soon as I can!";
set .@medals,countitem(7515);
delitem 7515,.@medals; //Marvelous_Medal
set ein_medal01,ein_medal01+.@medals;
close;
case 2:
- mes "[Ei felle]";
- mes "How many are you going to give it to me?";
- mes "Please set it below 100, ok?";
+ mes "[Ei'felle]";
+ mes "Alright, please enter the";
+ mes "number of medals that";
+ mes "you're willing to give me.";
+ mes "Please don't enter any";
+ mes "number greater than 100.";
next;
while(1) {
input .@input;
if (.@input == 0) {
- mes "[Ei felle]";
- mes "Are you going to give them to me for real?";
- mes "Or are you trying to joke with me?";
+ mes "[Ei'felle]";
+ mes "Aw, so you've decided";
+ mes "to cancel? Well, it's your";
+ mes "choice, but I'm still so";
+ mes "disappointed. Please come";
+ mes "back if you change your mind...";
close;
}
else if (.@input < 0 || .@input > 100) {
- mes "[Ei felle]";
- mes "Please set the amount below 100.";
+ mes "[Ei'felle]";
+ mes "Remember, you can only";
+ mes "enter a number from 1 to 100.";
+ mes "If you want to give me more";
+ mes "medals, then perhaps you";
+ mes "should just give them all to me~ ^FFFFFF ^000000";
next;
}
- else {
+ else
break;
- }
}
if (countitem(7515) < .@input) {
- mes "[Ei felle]";
- mes "Huh? Looks like you don't have enough medal.";
- mes "Oh, you've gone too far.";
+ mes "[Ei'felle]";
+ mes "I'm sorry, but I don't";
+ mes "think you have that many";
+ mes "medals with you. Make sure";
+ mes "that you offer me an amount of";
+ mes "medals that you actually have.";
emotion e_heh;
close;
}
else {
- mes "[Ei felle]";
- mes "Thank you!!!";
- mes "Thanks for the medal that you give me.";
- mes "I will try my best to do the research";
- mes "and achieve a great success one day!";
- mes "Please wait for me!!!";
+ mes "[Ei'felle]";
+ mes "Th-thank you!";
+ mes "Thank you so much!";
+ mes "Your help will greatly";
+ mes "advance my research,";
+ mes "and I promise to repay";
+ mes "you as soon as I can!";
delitem 7515,.@input; //Marvelous_Medal
set ein_medal01,ein_medal01+.@input;
close;
}
case 3:
- mes "[Ei felle]";
- mes "Oh, so that's what happened...";
- mes "If you change your mind,";
- mes "I am counting on you to help me.";
+ mes "[Ei'felle]";
+ mes "Oh, alright...";
+ mes "Still, I really need";
+ mes "those medals, so if you";
+ mes "change your mind, please";
+ mes "come back as soon as you can.";
close;
}
delitem 7515,1; //Marvelous_Medal
set ein_medal01,1;
close;
case 4:
- if (ein_medal01 == 0) {
- mes "[Ei felle]";
- mes "Phew...There still isn't any progress.";
- mes "If I can get that medal...";
- mes "Wooowoooo...";
- close;
- }
- else {
- mes "[Ei felle]";
- mes "However,until then...";
- mes "I still haven't made any progress";
- mes "However, we still have ^FF0000"+ ein_medal01 +"^000000unit(s) Marvelous Medal";
- mes "given by Mr./Miss "+ strcharinfo(0) +".";
- mes "We will use it carefully.";
- close;
- }
+ mes "[Ei'felle]";
+ mes "Well, I've been able to";
+ mes "create a "+getitemname(getarg(0));
+ mes "using the medals that you've";
+ mes "brought to me. But I just know";
+ mes "I can make something better";
+ mes "if you'd bring me more!";
+ next;
+ mes "[Ei'felle]";
+ mes "As of now, I have the metal";
+ mes "from ^FF0000"+ ein_medal01 +"^000000 Prizes Medals that";
+ mes "you've donated to me. The more";
+ mes "that you bring, the closer I can get to making a new breakthrough!";
+ close;
}
case 2:
- mes "[Ei felle]";
- mes "Oh, is that so...";
- mes "If you ever change your mind,";
- mes "I hope yo will be willing to help me.";
+ mes "[Ei'felle]";
+ mes "Oh, alright...";
+ mes "Still, I really need";
+ mes "those medals, so if you";
+ mes "change your mind, please";
+ mes "come back as soon as you can.";
emotion e_sob;
close;
}
S_BonusReward:
- mes "["+ strcharinfo(0) +"]";
- mes "I'm relieve that the research result";
- mes "is better than expected.";
- mes "Well then, I will put it to good use.";
- next;
- mes "[Ei felle]";
- mes "I should be the one who say thank you";
- mes "for you have helped me to achieve";
- mes "great research result.";
- mes "I will work harder";
- mes "to achieve greater results";
- mes "in the future.";
- next;
- mes "[Ei felle]";
- mes "Here, please accept ";
- mes "this "+getitemname(getarg(1))+".";
+ mes "[Ei'felle]";
+ if (getarg(1) == 2319) {
+ mes "Do you really want";
+ mes "this "+getitemname(getarg(1))+"?";
+ mes "You may want to forego this";
+ mes "reward in favor of getting";
+ mes "something better later...";
+ }
+ else if ((getarg(1) == 2345) || (getarg(1) == 2347) || (getarg(1) == 2349) || (getarg(1) == 2351)) {
+ mes "Are you sure that you want";
+ mes "to accept this set of slotted";
+ if (getarg(1) == 2345)
+ mes "Fire property Armor? If you do,";
+ else if (getarg(1) == 2351)
+ mes "Earth property Armor? If you do,";
+ else if (getarg(1) == 2349)
+ mes "Wind property Armor? If you do,";
+ else if (getarg(1) == 2347)
+ mes "Water property Armor? If you do,";
+ mes "I'll need more medals from you";
+ mes "to make further advancements";
+ mes "in my manufacturing research.";
+ }
+ else {
+ mes "So you wish to have a";
+ mes getitemname(getarg(1))+"? If you choose";
+ mes "to have this Level 4 Weapon,";
+ mes "I'll need to melt many of the";
+ mes "medals that you've donated";
+ mes "to me. Shall we proceed?";
+ }
next;
- switch(select("Do not accept:Accept")) {
+ switch(select("Decline:Accept")) {
case 1:
mes "["+ strcharinfo(0) +"]";
- mes "Wait, I have changed my mind.";
- mes "Can I take it next time? ";
+ mes "W-wait, I changed my";
+ mes "mind. Would it be fine";
+ mes "if I asked you to give";
+ mes "me a reward later?";
next;
- mes "[Ei felle]";
- mes "Oh? It's ok for me...";
- mes "You can take it anytime. ";
- mes "So, please come again when you feel that you need it.";
+ mes "[Ei'felle]";
+ if (!getiteminfo(getarg(1),13)) { //use item level to determine if the item is armor (no weapon level)
+ mes "Of course, of course.";
+ mes "Remember, if you donate";
+ mes "more medals to me, then";
+ mes "I'll be able to create items";
+ mes "of higher quality for you~";
+ }
+ else {
+ mes "I don't think I can develop";
+ mes "anything better than these Level 4 Weapons, but after making";
+ mes "such a big investment, you should decide on what you want carefully.";
+ }
close;
case 2:
- mes "[Ei felle]";
- mes "Thank you!";
- mes "If you were free, ";
- mes "please help us again next time.";
+ mes "[Ei'felle]";
+ if (getarg(1) == 2319) {
+ mes "Here you are, I trust that";
+ mes "this "+getitemname(getarg(1))+" will";
+ mes "serve you well. Thank you";
+ mes "for your help, and I hope that";
+ mes "you'll continue to donate your";
+ mes "medals for my metal research~";
+ }
+ else if ((getarg(1) == 2345) || (getarg(1) == 2347) || (getarg(1) == 2349) || (getarg(1) == 2351)) {
+ mes "Great choice! I'm sure";
+ if (getarg(1) == 2345)
+ mes "that this set of slotted Fire";
+ else if (getarg(1) == 2351)
+ mes "that this set of slotted Earth";
+ else if (getarg(1) == 2349)
+ mes "that this set of slotted Wind";
+ else if (getarg(1) == 2347)
+ mes "that this set of slotted Water";
+ mes "property Armor will serve you";
+ mes "well. Thank you for your help,";
+ mes "and if you get more medals,";
+ mes "please donate them to me~";
+ }
+ else {
+ mes "Once again, I'd like to";
+ mes "thank you for providing";
+ mes "me with all of those medals.";
+ mes "I imagine it must have been";
+ mes "difficult. In any case, I would";
+ mes "appreciate your continued help~";
+ }
set ein_medal01,ein_medal01-getarg(0);
getitem getarg(1),1;
close;
@@ -11923,52 +12254,75 @@ S_BonusReward:
hugel,71,83,4 script Wayne 900,{
if (checkweight(1201,1) == 0) {
- mes "- Please wait for a while!! -";
- mes "- You're carrying too many items-";
- mes "- and you won't be able to receive any item now.-";
- mes "- Please take off some of your loads-";
- mes "- and come for the challenge again.-";
+ mes "[Wayne]";
+ mes "Hold on a second...";
+ mes "If you want to exchange";
+ mes "your Prize Medals for items,";
+ mes "you'd better free up more space";
+ mes "in your Inventory first. Why don't you use your Kafra Storage?";
close;
}
mes "[Wayne]";
- mes "Hello there. This is the place where you can change the medals to other merchandise.";
- mes "Rumors have that there are some other places that require medals too.";
- mes "That's nothing to be surprise about since the medals from Hugel contains rare substance that can't be found from other places.";
+ mes "Hello, there! Ever wonder";
+ mes "what you could do with all";
+ mes "the Prize Medals you can win";
+ mes "in Monster Race Arena? You";
+ mes "can donate them in Einbroch";
+ mes "to the Blacksmith Guild...";
next;
mes "[Wayne]";
- mes "It's up to you how you're going to use the medals.";
- mes "So, do you want to change the medals to merchandise?";
+ mes "...Or you can exchange them";
+ mes "for items, right here and right";
+ mes "now, with me. As always, the";
+ mes "choice is really up to you.";
next;
- switch(select("Yes:No")) {
+ switch(select("Prize Medal Exchange:Cancel")) {
case 1:
if (checkweight(909,550) == 0) {
mes "[Wayne]";
- mes "Looks like you've been carrying too many items...";
- mes "Why don't you put it in the storage before you come again.";
+ mes "Hold on a second...";
+ mes "If you want to exchange";
+ mes "your Prize Medals for items,";
+ mes "you'd better free up more space";
+ mes "in your Inventory first. Why don't you use your Kafra Storage?";
close;
}
else {
mes "[Wayne]";
- mes "How many items do you wish to change?";
+ mes "Now, how many Prize Medals";
+ mes "would you like to exchange?";
+ mes "It doesn't take a genius to";
+ mes "figure out that you can get";
+ mes "more valuable items by trading";
+ mes "more Prize Medals at a time.";
next;
- switch(select("1unit(s):3unit(s):7unit(s):8unit(s):16unit(s):25unit(s):42unit(s):59unit(s)")) {
+ switch(select("1 Prize Medal:3 Prize Medals:7 Prize Medals:8 Prize Medals:16 Prize Medals:25 Prize Medals:42 Prize Medals:59 Prize Medals")) {
case 1:
mes "[Wayne]";
- mes "Medal x1unit(s) can be used to exchange for the following items.";
- mes "What items to you wish to receive?";
+ mes "Now, please choose";
+ mes "which of the following item";
+ mes "sets that you'd like to receive";
+ mes "in exchange for 1 Prize Medal.";
next;
- switch(select("Leaflet of Hinal x2unit(s):Leaflet of Aloe x2unit(s):Fruit of Mastela x1unit(s):Starsand of Witch x5unit(s):Red Slim Potion x4unit(s)")) {
+ switch(select("2 Hinale Leaflets:2 Aloe Leaflets:1 Mastela Fruit:5 Witch Starsands:4 Condensed Red Potions")) {
case 1:
if (countitem(7515) < 1) {
mes "[Wayne]";
- mes "Looks like you have forgotten something. This is the place where you redeem prizes with medals.";
- mes "You should bring along your medals.";
+ mes "Hey, you don't have";
+ mes "enough Prize Medals with";
+ mes "you. Go and get some more";
+ mes "if you want to exchange";
+ mes "them with me for anything.";
close;
}
else {
mes "[Wayne]";
- mes "Here are the Leaflet of Hinal x 2unit(s),";
- mes "Please come and find me again if you ever wish to redeem any prizes with medals.";
+ mes "There you go~";
+ mes "Thanks for using my";
+ mes "service, and I hope that";
+ mes "you come visit me again";
+ mes "soon. Enjoy the monster";
+ mes "races, fair adventurer~";
delitem 7515,1; //Marvelous_Medal
getitem 520,2; //Leaflet_Of_Hinal
close;
@@ -11976,14 +12330,21 @@ hugel,71,83,4 script Wayne 900,{
case 2:
if (countitem(7515) < 1) {
mes "[Wayne]";
- mes "Looks like you have forgotten something. This is the place where you redeem prizes with medals.";
- mes "You should bring along your medals.";
+ mes "Hey, you don't have";
+ mes "enough Prize Medals with";
+ mes "you. Go and get some more";
+ mes "if you want to exchange";
+ mes "them with me for anything.";
close;
}
else {
mes "[Wayne]";
- mes "Here are Leaflet of Aloe x2unit(s),";
- mes "Please come and find me again if you ever wish to redeem any prizes with medals.";
+ mes "There you go~";
+ mes "Thanks for using my";
+ mes "service, and I hope that";
+ mes "you come visit me again";
+ mes "soon. Enjoy the monster";
+ mes "races, fair adventurer~";
delitem 7515,1; //Marvelous_Medal
getitem 521,2; //Leaflet_Of_Aloe
close;
@@ -11991,14 +12352,21 @@ hugel,71,83,4 script Wayne 900,{
case 3:
if (countitem(7515) < 1) {
mes "[Wayne]";
- mes "Looks like you have forgotten something. This is the place where you redeem prizes with medals.";
- mes "You should bring along your medals.";
+ mes "Hey, you don't have";
+ mes "enough Prize Medals with";
+ mes "you. Go and get some more";
+ mes "if you want to exchange";
+ mes "them with me for anything.";
close;
}
else {
mes "[Wayne]";
- mes "Here is Fruit of Mastela x1unit(s)";
- mes "Please come and find me again if you ever wish to redeem any prizes with medals.";
+ mes "There you go~";
+ mes "Thanks for using my";
+ mes "service, and I hope that";
+ mes "you come visit me again";
+ mes "soon. Enjoy the monster";
+ mes "races, fair adventurer~";
delitem 7515,1; //Marvelous_Medal
getitem 522,1; //Fruit_Of_Mastela
close;
@@ -12006,14 +12374,21 @@ hugel,71,83,4 script Wayne 900,{
case 4:
if (countitem(7515) < 1) {
mes "[Wayne]";
- mes "Looks like you have forgotten something. This is the place where you redeem prizes with medals.";
- mes "You should bring along your medals.";
+ mes "Hey, you don't have";
+ mes "enough Prize Medals with";
+ mes "you. Go and get some more";
+ mes "if you want to exchange";
+ mes "them with me for anything.";
close;
}
else {
mes "[Wayne]";
- mes "Here are Starsand of Witch x5unit(s)";
- mes "Please come and find me again if you ever wish to redeem any prizes with medals.";
+ mes "There you go~";
+ mes "Thanks for using my";
+ mes "service, and I hope that";
+ mes "you come visit me again";
+ mes "soon. Enjoy the monster";
+ mes "races, fair adventurer~";
delitem 7515,1; //Marvelous_Medal
getitem 1061,5; //Starsand_Of_Witch
close;
@@ -12021,14 +12396,21 @@ hugel,71,83,4 script Wayne 900,{
case 5:
if (countitem(7515) < 1) {
mes "[Wayne]";
- mes "Looks like you have forgotten something. This is the place where you redeem prizes with medals.";
- mes "You should bring along your medals.";
+ mes "Hey, you don't have";
+ mes "enough Prize Medals with";
+ mes "you. Go and get some more";
+ mes "if you want to exchange";
+ mes "them with me for anything.";
close;
}
else {
mes "[Wayne]";
- mes "Here are Red Slim Potion x4unit(s)";
- mes "Please come and find me again if you ever wish to redeem any prizes with medals.";
+ mes "There you go~";
+ mes "Thanks for using my";
+ mes "service, and I hope that";
+ mes "you come visit me again";
+ mes "soon. Enjoy the monster";
+ mes "races, fair adventurer~";
delitem 7515,1; //Marvelous_Medal
getitem 545,4; //Red_Slim_Potion
close;
@@ -12036,21 +12418,30 @@ hugel,71,83,4 script Wayne 900,{
}
case 2:
mes "[Wayne]";
- mes "Medal x3unit(s) can be used to exchange for the following items.";
- mes "What items to you wish to receive?";
+ mes "Now, please choose";
+ mes "which of the following item";
+ mes "sets that you'd like to receive";
+ mes "in exchange for 3 Prize Medals.";
next;
- switch(select("Royal Jelly 1unit(s):Holy Water 6unit(s)")) {
+ switch(select("1 Royal Jelly:6 Holy Waters")) {
case 1:
if (countitem(7515) < 3) {
mes "[Wayne]";
- mes "Looks like you have forgotten something. This is the place where you redeem prizes with medals.";
- mes "You should bring along your medals.";
+ mes "Hey, you don't have";
+ mes "enough Prize Medals with";
+ mes "you. Go and get some more";
+ mes "if you want to exchange";
+ mes "them with me for anything.";
close;
}
else {
mes "[Wayne]";
- mes "Here is the Royal Jelly 1unit(s)";
- mes "Please come and find me again if you ever wish to redeem any prizes with medals.";
+ mes "There you go~";
+ mes "Thanks for using my";
+ mes "service, and I hope that";
+ mes "you come visit me again";
+ mes "soon. Enjoy the monster";
+ mes "races, fair adventurer~";
delitem 7515,3; //Marvelous_Medal
getitem 526,1; //Royal_Jelly
close;
@@ -12058,14 +12449,21 @@ hugel,71,83,4 script Wayne 900,{
case 2:
if (countitem(7515) < 3) {
mes "[Wayne]";
- mes "Looks like you have forgotten something. This is the place where you redeem prizes with medals.";
- mes "You should bring along your medals.";
+ mes "Hey, you don't have";
+ mes "enough Prize Medals with";
+ mes "you. Go and get some more";
+ mes "if you want to exchange";
+ mes "them with me for anything.";
close;
}
else {
mes "[Wayne]";
- mes "Here are Holy Water x6unit(s)";
- mes "Please come and find me again if you ever wish to redeem any prizes with medals.";
+ mes "There you go~";
+ mes "Thanks for using my";
+ mes "service, and I hope that";
+ mes "you come visit me again";
+ mes "soon. Enjoy the monster";
+ mes "races, fair adventurer~";
delitem 7515,3; //Marvelous_Medal
getitem 523,6; //Holy_Water
close;
@@ -12073,21 +12471,30 @@ hugel,71,83,4 script Wayne 900,{
}
case 3:
mes "[Wayne]";
- mes "Medal x7unit(s) can be used to exchange for the following items.";
- mes "What items to you wish to receive?";
+ mes "Now, please choose";
+ mes "which of the following item";
+ mes "sets that you'd like to receive";
+ mes "in exchange for 7 Prize Medals.";
next;
- switch(select("Cookie Bag x1unit(s):First Aid Kit x1unit(s)")) {
+ switch(select("1 Cookie Bag:1 First Aid Kit")) {
case 1:
if (countitem(7515) < 7) {
mes "[Wayne]";
- mes "Looks like you have forgotten something. This is the place where you redeem prizes with medals.";
- mes "You should bring along your medals.";
+ mes "Hey, you don't have";
+ mes "enough Prize Medals with";
+ mes "you. Go and get some more";
+ mes "if you want to exchange";
+ mes "them with me for anything.";
close;
}
else {
mes "[Wayne]";
- mes "Here is the Cookie Bag x1unit(s)";
- mes "Please come and find me again if you ever wish to redeem any prizes with medals.";
+ mes "There you go~";
+ mes "Thanks for using my";
+ mes "service, and I hope that";
+ mes "you come visit me again";
+ mes "soon. Enjoy the monster";
+ mes "races, fair adventurer~";
delitem 7515,7; //Marvelous_Medal
getitem 12130,1; //Cookie_Bag
close;
@@ -12095,14 +12502,21 @@ hugel,71,83,4 script Wayne 900,{
case 2:
if (countitem(7515) < 7) {
mes "[Wayne]";
- mes "Looks like you have forgotten something. This is the place where you redeem prizes with medals.";
- mes "You should bring along your medals.";
+ mes "Hey, you don't have";
+ mes "enough Prize Medals with";
+ mes "you. Go and get some more";
+ mes "if you want to exchange";
+ mes "them with me for anything.";
close;
}
else {
mes "[Wayne]";
- mes "Here is the First Aid Kit x1unit(s)";
- mes "Please come and find me again if you ever wish to redeem any prizes with medals.";
+ mes "There you go~";
+ mes "Thanks for using my";
+ mes "service, and I hope that";
+ mes "you come visit me again";
+ mes "soon. Enjoy the monster";
+ mes "races, fair adventurer~";
delitem 7515,7; //Marvelous_Medal
getitem 12110,1; //First_Aid_Kit
close;
@@ -12110,100 +12524,145 @@ hugel,71,83,4 script Wayne 900,{
}
case 4:
mes "[Wayne]";
- mes "Medal x8unit(s) can be used to exchange for the following items.";
- mes "What items to you wish to receive?";
+ mes "Now, please choose";
+ mes "which of the following item";
+ mes "sets that you'd like to receive";
+ mes "in exchange for 8 Prize Medals. Well, we have only 1 set, but...";
next;
select("1 Gift Box");
if (countitem(7515) < 8) {
mes "[Wayne]";
- mes "Looks like you have forgotten something. This is the place where you redeem prizes with medals.";
- mes "You should bring along your medals.";
+ mes "Hey, you don't have";
+ mes "enough Prize Medals with";
+ mes "you. Go and get some more";
+ mes "if you want to exchange";
+ mes "them with me for anything.";
close;
}
else {
mes "[Wayne]";
- mes "Here's the Gift Box x1unit(s)";
- mes "Please come and find me again if you ever wish to redeem any prizes with medals.";
+ mes "There you go~";
+ mes "Thanks for using my";
+ mes "service, and I hope that";
+ mes "you come visit me again";
+ mes "soon. Enjoy the monster";
+ mes "races, fair adventurer~";
delitem 7515,8; //Marvelous_Medal
getitem 644,1; //Gift_Box
close;
}
case 5:
mes "[Wayne]";
- mes "Medal x16unit(s) can be used to exchange for the following items.";
- mes "What items to you wish to receive?";
+ mes "Now, please choose";
+ mes "which of the following item";
+ mes "sets that you'd like to receive";
+ mes "in exchange for 16 Prize Medals. Well, we have only 1 set, but...";
next;
- select("Old Blue Box 1unit(s)");
+ select("1 Old Blue Box");
if (countitem(7515) < 16) {
mes "[Wayne]";
- mes "Looks like you have forgotten something. This is the place where you redeem prizes with medals.";
- mes "You should bring along your medals.";
+ mes "Hey, you don't have";
+ mes "enough Prize Medals with";
+ mes "you. Go and get some more";
+ mes "if you want to exchange";
+ mes "them with me for anything.";
close;
}
else {
mes "[Wayne]";
- mes "Here is the Old Blue Box x1unit(s)";
- mes "Please come and find me again if you ever wish to redeem any prizes with medals.";
+ mes "There you go~";
+ mes "Thanks for using my";
+ mes "service, and I hope that";
+ mes "you come visit me again";
+ mes "soon. Enjoy the monster";
+ mes "races, fair adventurer~";
delitem 7515,16; //Marvelous_Medal
getitem 603,1; //Old_Blue_Box
close;
}
case 6:
mes "[Wayne]";
- mes "Medal x25unit(s) can be used to exchange for the following items.";
- mes "What items to you wish to receive?";
+ mes "Now, please choose";
+ mes "which of the following item";
+ mes "sets that you'd like to receive";
+ mes "in exchange for 25 Prize Medals. Well, we have only 1 set, but...";
next;
- select("Set of Taming Item 1unit(s)");
+ select("1 Taming Gift Set");
if (countitem(7515) < 25) {
mes "[Wayne]";
- mes "Looks like you have forgotten something. This is the place where you redeem prizes with medals.";
- mes "You should bring along your medals.";
+ mes "Hey, you don't have";
+ mes "enough Prize Medals with";
+ mes "you. Go and get some more";
+ mes "if you want to exchange";
+ mes "them with me for anything.";
close;
}
else {
mes "[Wayne]";
- mes "Here is Set of Taming Item x1unit(s)";
- mes "Please come and find me again if you ever wish to redeem any prizes with medals.";
+ mes "There you go~";
+ mes "Thanks for using my";
+ mes "service, and I hope that";
+ mes "you come visit me again";
+ mes "soon. Enjoy the monster";
+ mes "races, fair adventurer~";
delitem 7515,25; //Marvelous_Medal
getitem 12105,1; //Set_Of_Taiming_Item
close;
}
case 7:
mes "[Wayne]";
- mes "Medal x42unit(s) can be used to exchange for the following items.";
- mes "What items to you wish to receive?";
+ mes "Now, please choose";
+ mes "which of the following item";
+ mes "sets that you'd like to receive";
+ mes "in exchange for 42 Prize Medals. Well, we have only 1 set, but...";
next;
- select("Old Violte Box 1unit(s)");
+ select("1 Old Purple Box");
if (countitem(7515) < 42) {
mes "[Wayne]";
- mes "Looks like you have forgotten something. This is the place where you redeem prizes with medals.";
- mes "You should bring along your medals.";
+ mes "Hey, you don't have";
+ mes "enough Prize Medals with";
+ mes "you. Go and get some more";
+ mes "if you want to exchange";
+ mes "them with me for anything.";
close;
}
else {
mes "[Wayne]";
- mes "Here's the Old Violet Box x1unit(s)";
- mes "Please come and find me again if you ever wish to redeem any prizes with medals.";
+ mes "There you go~";
+ mes "Thanks for using my";
+ mes "service, and I hope that";
+ mes "you come visit me again";
+ mes "soon. Enjoy the monster";
+ mes "races, fair adventurer~";
delitem 7515,42; //Marvelous_Medal
getitem 617,1; //Old_Violet_Box
close;
}
case 8:
mes "[Wayne]";
- mes "Medal x59unit(s) can be used to exchange for the following items.";
- mes "What items to you wish to receive?";
+ mes "Now, please choose";
+ mes "which of the following item";
+ mes "sets that you'd like to receive";
+ mes "in exchange for 59 Prize Medals. Well, we have only 1 set, but...";
next;
- select("Poring Box 1unit(s)");
+ select("1 Poring Box");
if (countitem(7515) < 59) {
mes "[Wayne]";
- mes "Looks like you have forgotten something. This is the place where you redeem prizes with medals.";
- mes "You should bring along your medals.";
+ mes "Hey, you don't have";
+ mes "enough Prize Medals with";
+ mes "you. Go and get some more";
+ mes "if you want to exchange";
+ mes "them with me for anything.";
close;
}
else {
mes "[Wayne]";
- mes "Here's the Poring Box x1unit(s)";
- mes "Please come and find me again if you ever wish to redeem any prizes with medals.";
+ mes "There you go~";
+ mes "Thanks for using my";
+ mes "service, and I hope that";
+ mes "you come visit me again";
+ mes "soon. Enjoy the monster";
+ mes "races, fair adventurer~";
delitem 7515,59; //Marvelous_Medal
getitem 12109,1; //Poring_Box
close;
@@ -12212,7 +12671,20 @@ hugel,71,83,4 script Wayne 900,{
}
case 2:
mes "[Wayne]";
- mes "It can be used in many ways. Please think about it before you come again.";
+ mes "Well, just keep in mind";
+ mes "that you can always come";
+ mes "to me to trade in your Prize";
+ mes "Medals for consumable items.";
+ mes "That guy in Einbroch? Not sure";
+ mes "what he'd give you for them...";
+ next;
+ mes "[Wayne]";
+ mes "All I know is that he";
+ mes "needs a whole lot of medals";
+ mes "for the work that he's doing.";
+ mes "Still, I hear that he just may";
+ mes "make your donations worth";
+ mes "all your effort, you know?";
close;
}
}
@@ -12234,16 +12706,14 @@ airplane,246,47,1 script Eocatt#decoy01 878,{
mes "monster race games, you'll";
mes "be rewarded with these Prize";
mes "Medals that are made of some";
- mes "really rare metal. I hear this";
- mes "metal's in demand in Einbroch.";
+ mes "really rare metal. I hear this metal's in demand in Einbroch...";
next;
mes "[Eocatt]";
mes "Right, right...";
mes "I remember now, the";
mes "town was named Hugel.";
mes "I'm sure there's other fun";
- mes "things to do there, but I'm sure";
- mes "that the Race Arena is a must!";
+ mes "things to do there, but I'm sure that the Race Arena is a must!";
close;
}
@@ -12268,12 +12738,11 @@ hugel,85,93,5 script Mudie#dummy01 866,{
mes "somewhere around that area.";
mes "Anyway, if you want to wager";
mes "or just watch the races, just";
- mes "ask one of the Eckar brothers.";
- mes "I hope you enjoy our little town~";
+ mes "ask one of the Eckar brothers. I hope you enjoy our little town~";
close;
}
-p_track02,32,45,3 script Eccentric Scholar#double 755,{
+p_track02,32,45,5 script Eccentric Scholar#double 755,{
mes "[Eccentric Scholar]";
mes "Let's see now...";
mes "Monster 1's average speed";
@@ -12317,7 +12786,7 @@ p_track02,69,31,1 script Blacksmith Guildsman#dou 726,{
mes "[Blacksmith Guildsman]";
mes "I've been assigned by my";
mes "guild to bring back some";
- mes "Prize Medals to Einbroch.";
+ mes "Prize Medals to Einbroch...";
mes "They're apparently made";
mes "with some rare metal, but...";
mes "It's too hard for me to win~!";
@@ -12349,8 +12818,7 @@ p_track02,53,45,3 script Valiant Knight#double 733,{
mes "Hah hah! It's like I tell";
mes "those Blacksmiths! If they";
mes "don't wanna lose all the time,";
- mes "then they should just bet on the";
- mes "same monster. Me? I always";
+ mes "then they should just bet on the same monster. Me? I always";
mes "bet on the black Deviruchi~";
next;
mes "[Valiant Knight]";
@@ -12392,9 +12860,8 @@ p_track01,69,31,1 script Blacksmith Guildsman#sin 107,{
mes "Yeah, I've been assigned";
mes "by the Einbroch Factory to";
mes "get some Prize Medals since";
- mes "they're made of this rare medal.";
- mes "But it looks like they picked";
- mes "the wrong guy for this job.";
+ mes "they're made of this rare medal. But it looks like they picked";
+ mes "the wrong guy for this job...";
next;
mes "[Blacksmith Guildsman]";
mes "I mean, I've been here";
@@ -12413,7 +12880,7 @@ p_track01,45,42,3 script Absent Minded Man#single 881,{
mes "come all the way here, just";
mes "because some strange man";
mes "asked me to win medals. It's";
- mes "the only reason I'm in Hugel.";
+ mes "the only reason I'm in Hugel...";
next;
mes "[Absent Minded Man]";
mes "But I've made more than";