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author | shenhuyong <shenhuyong@hotmail.com> | 2013-09-29 16:00:40 +0800 |
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committer | shenhuyong <shenhuyong@hotmail.com> | 2013-09-29 16:00:40 +0800 |
commit | 715016aa21dae454fbe430e9c806fd8cef769a27 (patch) | |
tree | 75cb544bc3c4aba9ccf7fa9befa1716b2196c925 | |
parent | 608c1314e4db3cbb6653fe8e1a2cfc9413302747 (diff) | |
download | hercules-715016aa21dae454fbe430e9c806fd8cef769a27.tar.gz hercules-715016aa21dae454fbe430e9c806fd8cef769a27.tar.bz2 hercules-715016aa21dae454fbe430e9c806fd8cef769a27.tar.xz hercules-715016aa21dae454fbe430e9c806fd8cef769a27.zip |
* Fixed Bug #7708
http://hercules.ws/board/tracker/issue-7708-mandragora-howl-chance-way-too-high/
Mandragora Howl chance --- way too high.
Base on a patch of the fix made by Rytech in 3ceam.
-rw-r--r-- | db/re/skill_db.txt | 2 | ||||
-rw-r--r-- | src/map/skill.c | 17 | ||||
-rw-r--r-- | src/map/status.c | 5 |
3 files changed, 13 insertions, 11 deletions
diff --git a/db/re/skill_db.txt b/db/re/skill_db.txt index 9296d34da..723545f0a 100644 --- a/db/re/skill_db.txt +++ b/db/re/skill_db.txt @@ -1009,7 +1009,7 @@ 2489,11,6,1,0,0,0,10,1:2:3:4:5:6:7:8:9:10,no,0,0,0,weapon,0, GN_FIRE_EXPANSION_ACID,Fire Expansion Acid 2490,9,6,2,0,0x3,1,5,1,yes,0,0x80,2:3:4:5:6,none,0, GN_HELLS_PLANT,Hell's Plant 2491,0,6,1,0,0xC0,0,5,1,no,0,0,0,misc,0, GN_HELLS_PLANT_ATK,Hell's Plant Attack -2492,0,6,4,0,0x3,6:7:8:9:10,5,1,yes,0,0,0,none,0, GN_MANDRAGORA,Howling of Mandragora +2492,0,6,4,0,0x3,5:6:6:7:7,5,1,yes,0,0,0,none,0, GN_MANDRAGORA,Howling of Mandragora 2493,11,6,16,0,0x1,0,1,1,yes,0,0,0,none,0, GN_SLINGITEM,Sling Item 2494,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0, GN_CHANGEMATERIAL,Change Material 2495,0,6,4,0,0x1,0,2,1,no,0,0,0,none,0, GN_MIX_COOKING,Mix Cooking diff --git a/src/map/skill.c b/src/map/skill.c index fe9703741..ae69738a6 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -8915,12 +8915,17 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case GN_MANDRAGORA: if( flag&1 ) { - if ( clif->skill_nodamage(bl, src, skill_id, skill_lv, - sc_start(bl, type, 25 + 10 * skill_lv, skill_lv, skill->get_time(skill_id, skill_lv))) ) - status_zap(bl, 0, status_get_max_sp(bl) * (25 + 5 * skill_lv) / 100); - } else - map->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), BL_CHAR, - src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_nodamage_id); + int chance = 25 + 10 * skill_lv - (status_get_vit(bl) + status_get_luk(bl)) / 5; + if ( chance < 10 ) + chance = 10;//Minimal chance is 10%. + if ( rand()%100 < chance ) {//Coded to both inflect the status and drain the target's SP only when successful. [Rytech] + sc_start(bl, type, 100, skill_lv, skill->get_time(skill_id, skill_lv)); + status_zap(bl, 0, status_get_max_sp(bl) * (25 + 5 * skill_lv) / 100); + } + } else if ( sd ) { + map->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), BL_CHAR,src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill_castend_nodamage_id); + clif->skill_nodamage(bl, src, skill_id, skill_lv, 1); + } break; case GN_SLINGITEM: diff --git a/src/map/status.c b/src/map/status.c index dbce2f7f4..bb2efb505 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -4277,7 +4277,7 @@ static unsigned short status_calc_int(struct block_list *bl, struct status_chang if(sc->data[SC_MARIONETTE]) int_ += ((sc->data[SC_MARIONETTE]->val4)>>16)&0xFF; if(sc->data[SC_MANDRAGORA]) - int_ -= 5 + 5 * sc->data[SC_MANDRAGORA]->val1; + int_ -= 4 * sc->data[SC_MANDRAGORA]->val1; if(sc->data[SC_COCKTAIL_WARG_BLOOD]) int_ += sc->data[SC_COCKTAIL_WARG_BLOOD]->val1; if(sc->data[SC_INSPIRATION]) @@ -6328,9 +6328,6 @@ int status_get_sc_def(struct block_list *bl, enum sc_type type, int rate, int ti tick -= 1000 * ((status->get_lv(bl) / 10) + ((sd?sd->status.job_level:0) / 5)); tick = max(tick,10000); break; - case SC_MANDRAGORA: - sc_def = (st->vit+st->luk)/5; - break; case SC_KYOUGAKU: tick -= 1000 * status_get_int(bl) / 20; break; |