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authorcelest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec>2004-12-24 07:30:41 +0000
committercelest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec>2004-12-24 07:30:41 +0000
commit5194d5ea2ad5bb067e044019ddc529907fb48e87 (patch)
treed744948971f48cafb8dc8b350e5ed577b37ebc7c
parentc068548f968f82f906630483d2b0893b33f80bf4 (diff)
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@773 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--Changelog.txt2
-rw-r--r--conf-tmpl/battle_athena.conf9
2 files changed, 6 insertions, 5 deletions
diff --git a/Changelog.txt b/Changelog.txt
index b5ed7d6b2..6fd1dd767 100644
--- a/Changelog.txt
+++ b/Changelog.txt
@@ -1,6 +1,8 @@
Date Added
12/24
* Added Dev/GDB_reports.txt, take a look in it devs [Ajarn]
+ * Corrected description for player_skill_nofootset and monster_skill_nofootset
+ in battle_athena.conf [celest]
12/23
* Fixed some bugs in the clif.c changes (SVN 766 to SVN 767) [MouseJstr]
diff --git a/conf-tmpl/battle_athena.conf b/conf-tmpl/battle_athena.conf
index 6d1d8f21e..93a427655 100644
--- a/conf-tmpl/battle_athena.conf
+++ b/conf-tmpl/battle_athena.conf
@@ -513,10 +513,12 @@ player_skill_reiteration: no
//Whether or not, ground skills of the monsters' will pile up. (Note 1)
monster_skill_reiteration: no
-//Whether or not ground based skills of a certain type such as traps can be cast straight onto other players. (Note 1)
+// Whether or not players can cast ground based skills of a certain type such as traps
+// straight onto other players/monsters. (Note 1)
player_skill_nofootset: yes
-//Whether or not ground based skills of a certain type such as traps can be cast straight onto monsters. (Note 1)
+// Whether or not monsters can cast ground based skills of a certain type such as traps
+// straight onto players. (Note 1)
monster_skill_nofootset: yes
// When a player is cloaking, Whether the wall is checked or not. (Note 1)
@@ -556,9 +558,6 @@ player_attack_direction_change: yes
// Monsters's Direction Changed When Attacking? (Note 1)
monster_attack_direction_change: yes
-// If the player has Undead Elemental Equipment, should they be frozen or not. (Note 1)
-player_undead_nofreeze: no
-
// Will Player Skills Stay Within Land Limit or not? (Note 1)
player_land_skill_limit: yes