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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-07-22 08:32:01 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-07-22 08:32:01 +0000 |
commit | 25eb05e8230b619812f7c92ec5dd186afc31092f (patch) | |
tree | 7f42b425291d4e291c7177ce520b086427378b33 | |
parent | 2ef4626858ce45f40848beb9ee08f50baedb85e4 (diff) | |
download | hercules-25eb05e8230b619812f7c92ec5dd186afc31092f.tar.gz hercules-25eb05e8230b619812f7c92ec5dd186afc31092f.tar.bz2 hercules-25eb05e8230b619812f7c92ec5dd186afc31092f.tar.xz hercules-25eb05e8230b619812f7c92ec5dd186afc31092f.zip |
another useless product of ignorance
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12979 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | npc/quests/quests_moscovia.txt | 294 |
1 files changed, 147 insertions, 147 deletions
diff --git a/npc/quests/quests_moscovia.txt b/npc/quests/quests_moscovia.txt index 31b5ccc02..462be6be9 100644 --- a/npc/quests/quests_moscovia.txt +++ b/npc/quests/quests_moscovia.txt @@ -1,148 +1,148 @@ -//===== eAthena Script =======================================
-//= Moscovia Town script
-//===== By: ==================================================
-//= $ephiroth
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= Any eAthena Version
-//===== Description: =========================================
-//= Moscovia Town Npcs
-//===== Additional Comments: =================================
-//= 1.0 $ephiroth (from jA) Pre-quest dungeon entrances
-//============================================================
-
-//============================================================
-//= NPC Moscovia Dungeon
-//============================================================
-
-mosk_dun01,207,276,0 script Stone#mosk1 111,{
-
- mes "^009900-Square-shaped rocks on the surface";
- mes "are engraved on the characters.-^000000";
- next;
- mes "^3333FF~The person who advances, instead of being hurt.";
- mes "As for the person who receives courage, returns how long,";
- mes "it probably is safe.";
- mes "As for the person who has rash courage advancing.";
- mes "That's not good to be back.~^000000";
- next;
- if (select("Forward:Return") == 1) {
- mes "-Chose to go-";
- close2;
- warp "mosk_dun02",165,30;
- end;
- }
- mes "-Chose to return-";
- close;
-}
-
-mosk_dun02,168,28,0 script Stone#mosk2 111,{
-
- mes "^009900-Square-shaped rocks on the surface";
- mes "are engraved on the characters.-^000000";
- next;
- mes "^3333FF~The person who advances, instead of being hurt.";
- mes "Courage is received.";
- mes "As for the person who returns how long.";
- mes "it probably is safe.";
- mes "As for the person who is courage advancing,";
- mes "That's not good to be back.~^000000";
- next;
- if (select("Forward:Return") == 1) {
- mes "-Chose to go-";
- close2;
- warp "mosk_dun01",201,269;
- end;
- }
- mes "-Chose to return-";
- close;
-}
-
-mosk_dun02,268,117,0 script Stone#mosk3 111,{
-
- mes "^009900-Square-shaped rocks on the surface";
- mes "are engraved on the characters.-^000000";
- next;
- mes "^3333FF~The person who advances, instead of dying.";
- mes "Reputation is received.";
- mes "The person who returns obtains courage, but";
- mes "it probably will get injured.";
- mes "As for the person who has rash courage advancing.";
- mes "That's not good to be back.~^000000";
- next;
- if (select("Forward:Return") == 1) {
- mes "-Chose to go-";
- close2;
- warp "mosk_dun03",32,135;
- end;
- }
- mes "-Chose to return-";
- close;
-}
-
-mosk_dun03,27,131,0 script Stone#mosk4 111,{
-
- mes "^009900-Square-shaped rocks on the surface";
- mes "are engraved on the characters.-^000000";
- next;
- mes "^3333FF~The person who remains, instead of being hurt.";
- mes "Reputation is received.";
- mes "As for the person who returns getting large injured,";
- mes "Courage probably will be learned.";
- mes "by the return of courage.";
- mes "As for the person who is courage the return.~^000000";
- next;
- if (select("Forward:Return") == 1) {
- mes "-Fear, chose to return-";
- close2;
- warp "mosk_dun02",262,118;
- end;
- }
- mes "-Chose to return-";
- close;
-}
-
-mosk_dun01,264,191,0 script Stone#mosk5 111,{
-
- mes "^009900-Square-shaped rocks on the surface";
- mes "are engraved on the characters.-^000000";
- next;
- mes "^3333FF~The person who advances, instead of dying.";
- mes "Reputation is received.";
- mes "As for the person who returns how long,";
- mes "It probably is safe.";
- mes "As for the person who does not fear death advancing,";
- mes "That's not good to be back.~^000000";
- next;
- if (select("Forward:Return") == 1) {
- mes "–Chose to go-";
- close2;
- warp "mosk_dun03",117,36;
- end;
- }
- mes "-Chose to return-";
- close;
-}
-
-mosk_dun03,119,46,0 script Stone#mosk6 111,{
-
- mes "^009900-Square-shaped rocks on the surface";
- mes "are engraved on the characters.-^000000";
- next;
- mes "^3333FF~The person who remains, instead of dying.";
- mes "Reputation is received.";
- mes "As for the person who returns how long,";
- mes "It probably is safe.";
- mes "As for the person who does not fear death the return,";
- mes "is not a good forward.~^000000";
- next;
- if (select("Forward:Return") == 1) {
- mes "-Fear, chose to return-";
- close2;
- warp "mosk_dun01",257,190;
- end;
- }
- mes "-Chose to return-";
- close;
+//===== eAthena Script ======================================= +//= Moscovia Town script +//===== By: ================================================== +//= $ephiroth +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= Any eAthena Version +//===== Description: ========================================= +//= Moscovia Town Npcs +//===== Additional Comments: ================================= +//= 1.0 $ephiroth (from jA) Pre-quest dungeon entrances +//============================================================ + +//============================================================ +//= NPC Moscovia Dungeon +//============================================================ + +mosk_dun01,207,276,0 script Stone#mosk1 111,{ + + mes "^009900-Square-shaped rocks on the surface"; + mes "are engraved on the characters.-^000000"; + next; + mes "^3333FF~The person who advances, instead of being hurt."; + mes "As for the person who receives courage, returns how long,"; + mes "it probably is safe."; + mes "As for the person who has rash courage advancing."; + mes "That's not good to be back.~^000000"; + next; + if (select("Forward:Return") == 1) { + mes "-Chose to go-"; + close2; + warp "mosk_dun02",165,30; + end; + } + mes "-Chose to return-"; + close; +} + +mosk_dun02,168,28,0 script Stone#mosk2 111,{ + + mes "^009900-Square-shaped rocks on the surface"; + mes "are engraved on the characters.-^000000"; + next; + mes "^3333FF~The person who advances, instead of being hurt."; + mes "Courage is received."; + mes "As for the person who returns how long."; + mes "it probably is safe."; + mes "As for the person who is courage advancing,"; + mes "That's not good to be back.~^000000"; + next; + if (select("Forward:Return") == 1) { + mes "-Chose to go-"; + close2; + warp "mosk_dun01",201,269; + end; + } + mes "-Chose to return-"; + close; +} + +mosk_dun02,268,117,0 script Stone#mosk3 111,{ + + mes "^009900-Square-shaped rocks on the surface"; + mes "are engraved on the characters.-^000000"; + next; + mes "^3333FF~The person who advances, instead of dying."; + mes "Reputation is received."; + mes "The person who returns obtains courage, but"; + mes "it probably will get injured."; + mes "As for the person who has rash courage advancing."; + mes "That's not good to be back.~^000000"; + next; + if (select("Forward:Return") == 1) { + mes "-Chose to go-"; + close2; + warp "mosk_dun03",32,135; + end; + } + mes "-Chose to return-"; + close; +} + +mosk_dun03,27,131,0 script Stone#mosk4 111,{ + + mes "^009900-Square-shaped rocks on the surface"; + mes "are engraved on the characters.-^000000"; + next; + mes "^3333FF~The person who remains, instead of being hurt."; + mes "Reputation is received."; + mes "As for the person who returns getting large injured,"; + mes "Courage probably will be learned."; + mes "by the return of courage."; + mes "As for the person who is courage the return.~^000000"; + next; + if (select("Forward:Return") == 1) { + mes "-Fear, chose to return-"; + close2; + warp "mosk_dun02",262,118; + end; + } + mes "-Chose to return-"; + close; +} + +mosk_dun01,264,191,0 script Stone#mosk5 111,{ + + mes "^009900-Square-shaped rocks on the surface"; + mes "are engraved on the characters.-^000000"; + next; + mes "^3333FF~The person who advances, instead of dying."; + mes "Reputation is received."; + mes "As for the person who returns how long,"; + mes "It probably is safe."; + mes "As for the person who does not fear death advancing,"; + mes "That's not good to be back.~^000000"; + next; + if (select("Forward:Return") == 1) { + mes "–Chose to go-"; + close2; + warp "mosk_dun03",117,36; + end; + } + mes "-Chose to return-"; + close; +} + +mosk_dun03,119,46,0 script Stone#mosk6 111,{ + + mes "^009900-Square-shaped rocks on the surface"; + mes "are engraved on the characters.-^000000"; + next; + mes "^3333FF~The person who remains, instead of dying."; + mes "Reputation is received."; + mes "As for the person who returns how long,"; + mes "It probably is safe."; + mes "As for the person who does not fear death the return,"; + mes "is not a good forward.~^000000"; + next; + if (select("Forward:Return") == 1) { + mes "-Fear, chose to return-"; + close2; + warp "mosk_dun01",257,190; + end; + } + mes "-Chose to return-"; + close; }
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