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author | AnnieRuru <jeankof@ymail.com> | 2015-12-14 02:54:25 +0800 |
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committer | Haru <haru@dotalux.com> | 2015-12-20 17:58:29 +0100 |
commit | b5c5e6c91b0b7009dc17492419c1f116fbd7d037 (patch) | |
tree | b23af7c809d44dc1240699190b51135cd2c49fd8 | |
parent | e7c09d41c6106a0939f981162df695b224a1f6f6 (diff) | |
download | hercules-b5c5e6c91b0b7009dc17492419c1f116fbd7d037.tar.gz hercules-b5c5e6c91b0b7009dc17492419c1f116fbd7d037.tar.bz2 hercules-b5c5e6c91b0b7009dc17492419c1f116fbd7d037.tar.xz hercules-b5c5e6c91b0b7009dc17492419c1f116fbd7d037.zip |
Add color constants for announcement and mes
Added F_MesColor helper function
Closes #897 as merged
Signed-off-by: Haru <haru@dotalux.com>
-rw-r--r-- | db/const.txt | 21 | ||||
-rw-r--r-- | doc/script_commands.txt | 19 | ||||
-rw-r--r-- | npc/other/Global_Functions.txt | 8 |
3 files changed, 42 insertions, 6 deletions
diff --git a/db/const.txt b/db/const.txt index 56437d2e2..421faa406 100644 --- a/db/const.txt +++ b/db/const.txt @@ -3547,3 +3547,24 @@ UNITTYPE_MOB 3 UNITTYPE_HOM 4 UNITTYPE_MER 5 UNITTYPE_ELEM 6 + +C_AQUA 0x00FFFF +C_BLACK 0x000000 +C_BLUE 0x0000FF +C_GRAY 0x808080 +C_GREEN 0x008000 +C_LIME 0x00FF00 +C_MAROON 0x800000 +C_NAVY 0x000080 +C_OLIVE 0x808000 +C_ORANGE 0xFFA500 +C_PURPLE 0x800080 +C_RED 0xFF0000 +C_SILVER 0xC0C0C0 +C_TEAL 0x008080 +C_WHITE 0xFFFFFF +C_YELLOW 0xFFFF00 +C_PINK 0xFFC0CB +C_CHOCOLATE 0xD2691E +C_GOLD 0xFFD700 +C_VIOLET 0xEE82EE diff --git a/doc/script_commands.txt b/doc/script_commands.txt index 1f6c40996..2dd4fa575 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -1201,11 +1201,14 @@ contain three hexadecimal numbers representing colors as if they were HTML colors - ^FF0000 is bright red, ^00FF00 is bright green, ^0000FF is bright blue, ^000000 is black. ^FF00FF is a pure magenta, but it's also a color that is considered transparent whenever the client is drawing windows on -screen, so printing text in that color will have kind of a weird effect. -Once you've set a text's color to something, you have to set it back to -black unless you want all the rest of the text be in that color: +screen, so printing text in that color will have kind of a weird effect. +You may also use C_ constants accompany with "F_MesColor" function for the +color effect, see the full list of the available ones in 'db/const.txt' +under 'C_'. Once you've set a text's color to something, you have to set +it back to black unless you want all the rest of the text be in that color: mes "This is ^FF0000 red ^000000 and this is ^00FF00 green, ^000000 so."; + mes callfunc("F_MesColor", C_BLUE) +"This message is now in BLUE"; Notice that the text coloring is handled purely by the client. If you use non-English characters, the color codes might get screwed if they stick to @@ -6591,7 +6594,7 @@ client and appears always green. This command will broadcast a message to all or most players, similar to @kami/@kamib GM commands. - announce "This will be shown to everyone at all in yellow.",0; + announce "This will be shown to everyone at all in yellow.", bc_all; The region the broadcast is heard in (target), source of the broadcast and the color the message will come up as is determined by the flags. @@ -6628,13 +6631,17 @@ special flag is ignored. Optional parameters may not work well (or at all) depending on a game client used. The color parameter is a single number which can be in hexadecimal -notation. +notation. C_ constant can also be used for color effects, see the full list +of the available ones in 'db/const.txt' under 'C_'. For example: - announce "This will be shown to everyone at all in green.",bc_all,0x00FF00; + announce "This announcement will be shown to everyone in green.",bc_all,0x00FF00; Will display a global announce in green. The color format is in RGB (0xRRGGBB). +Another example: + announce "This announcement will shown to everyone in purple.",bc_all,C_PURPLE; + In official scripts only two font-weights (types) are used: - normal (FW_NORMAL = 400, default), - bold (FW_BOLD = 700). diff --git a/npc/other/Global_Functions.txt b/npc/other/Global_Functions.txt index 9fb4949fa..8f7899555 100644 --- a/npc/other/Global_Functions.txt +++ b/npc/other/Global_Functions.txt @@ -353,3 +353,11 @@ function script F_ShuffleNumbers { } return .@count; } + +//== Function F_MesColor =================================== +// Function to colorize npc dialog without having to memorize the color code +// Examples: +// mes callfunc("F_MesColor", C_BLUE) +"This message is now in BLUE"; +function script F_MesColor { + return sprintf("^%06X", min(getarg(0), 0xFFFFFF)); +} |