diff options
author | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-11-08 03:15:35 +0000 |
---|---|---|
committer | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-11-08 03:15:35 +0000 |
commit | e471a20d738113a1e327920ec9840dbb1fdb4b0b (patch) | |
tree | 8c3beb8a629363af8d37243205906fa14cf364e5 | |
parent | 71bd453cad9d34b67bde4bd01d4a90e91e292a42 (diff) | |
download | hercules-e471a20d738113a1e327920ec9840dbb1fdb4b0b.tar.gz hercules-e471a20d738113a1e327920ec9840dbb1fdb4b0b.tar.bz2 hercules-e471a20d738113a1e327920ec9840dbb1fdb4b0b.tar.xz hercules-e471a20d738113a1e327920ec9840dbb1fdb4b0b.zip |
* Follow-up r16870, standardization of Mora script.
* Changed version number in custom quest shop, from r16862.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16872 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | npc/custom/quests/quest_shop.txt | 4 | ||||
-rw-r--r-- | npc/re/cities/mora.txt | 153 |
2 files changed, 75 insertions, 82 deletions
diff --git a/npc/custom/quests/quest_shop.txt b/npc/custom/quests/quest_shop.txt index bfb5a20b7..d4668ffc4 100644 --- a/npc/custom/quests/quest_shop.txt +++ b/npc/custom/quests/quest_shop.txt @@ -3,9 +3,9 @@ //===== By: ================================================== //= Euphy //===== Current Version: ===================================== -//= 1.4b +//= 1.4c //===== Compatible With: ===================================== -//= rAthena SVN r15340+ +//= rAthena SVN r16862+ //===== Description: ========================================= //= A dynamic quest shop based on Lunar's, with easier config. //= Includes support for multiple shops & cashpoints. diff --git a/npc/re/cities/mora.txt b/npc/re/cities/mora.txt index 8db386ffb..c29f21eec 100644 --- a/npc/re/cities/mora.txt +++ b/npc/re/cities/mora.txt @@ -1,144 +1,137 @@ -//==============Mora Citizen============
//===== rAthena Script =======================================
//= Mora Village
//===== By: ==================================================
//= SuperHulk
//===== Current Version: =====================================
-//= 1.0
+//= 1.1a
//===== Compatible With: =====================================
-//= rAthena/eAthena SVN
+//= rAthena SVN
//===== Description: =========================================
-//= Villageois de Mora.
-//= 1.1 Villagers of Mora.
+//= Mora Town Script
//===== Additional Comments: =================================
-//= 1.0 Première version. [SuperHulk]
-//= 1.1 Translations to English [Flaid]
+//= 1.0 First version. [SuperHulk]
+//= 1.1 Translations to English. [Flaid]
+//= 1.1a Standardized. [Euphy]
//============================================================
-//==============Mora Citizen============
-mora,185,163,5 script Mora citizen#1 516,{
- mes "[Gary Scholar]";
- mes "Hello traveler,";
- mes "i'm Gary, the expert about enchantments";
- mes "in this area.";
+mora,185,163,5 script Mora Citizen#1 516,{
+ mes "[Scholar Gary]";
+ mes "Hello, traveler!";
+ mes "I'm Gary, the expert about enchantments in this area.";
mes "What do you want to know?";
next;
- menu "Fundamentals of enchantment",M_0, "Nothing, bye.",M_End;
-
- M_0:
- mes "[Gary Scholar]";
- mes "Ahh, I see that you are interested";
+ switch(select("Fundamentals of enchantment.:Nothing.")) {
+ case 1:
+ mes "[Scholar Gary]";
+ mes "Ah, I see that you are interested";
mes "in enchantments!";
- mes "Alright, here's the basics!!";
- mes "After this you should understand the mysteries";
- mes "of our enchantements!";
+ mes "Alright, here are the basics!!";
+ mes "After this you should understand";
+ mes "the mysteries of our enchantments!";
next;
- mes "[Gary Scholar]";
- mes "First of all you must know";
- mes "this is magic";
- mes "not exact science.";
+ mes "[Scholar Gary]";
+ mes "First of all, you must know";
+ mes "that this is magic, not an";
+ mes "exact science.";
next;
- mes "[Gary Scholar]";
- mes "You don't really know what can happen.";
- mes "You can be lucky or unlucky";
- mes "and get a more or less";
- mes "powerful enchantment.";
+ mes "[Scholar Gary]";
+ mes "You don't really know what will";
+ mes "happen. You can be lucky or";
+ mes "unlucky, and get a more or";
+ mes "less powerful enchantment.";
next;
- mes "[Gary Scholar]";
- mes "You can aswell miss the magic!";
+ mes "[Scholar Gary]";
+ mes "You can miss the magic, too!";
mes "If this happens while your equip";
mes "is being enchanted, you'll lose it";
- mes "all previous enchantments, all cards and the refine!";
+ mes "all previous enchantments, cards, and the refine!";
next;
- mes "[Gary Scholar]";
+ mes "[Scholar Gary]";
mes "There is also a risk of";
mes "breaking your equipment";
mes "while trying to enchant";
mes "your equip with a second enchantment!";
next;
- mes "[Gary Scholar]";
- mes "Each attempt to enchant";
- mes "will cost you";
- mes "1 Mora coin and 100,000 zeny.";
- mes "If you don't know yet,";
- mes "the money made with this service";
- mes "goes straight to the people of Mora!";
+ mes "[Scholar Gary]";
+ mes "Each attempt to enchant will cost";
+ mes "you 1 Mora coin and 100,000 zeny.";
+ mes "If you don't know yet, the money";
+ mes "made with this service goes";
+ mes "straight to the people of Mora!";
next;
- mes "[Gary Scholar]";
- mes "That were the basics";
- mes "Take it to your heart.";
- mes "For more details you can always visit";
- mes "my master";
+ mes "[Scholar Gary]";
+ mes "Those were the basics.";
+ mes "Take them to your heart.";
+ mes "For more details, you can";
+ mes "always visit my master,";
mes "Gougueulé Tonami!";
close;
-
- M_End:
- mes "[Gary Scholar]";
- mes "Goodbye and good luck!";
+ case 2:
+ mes "[Scholar Gary]";
+ mes "Goodbye, and good luck!";
close;
-
- end;
+ }
}
+
mora,52,138,8 script Mora Citizen#2 516,{
mes "[Valere]";
- mes "Hello adventurer!";
- mes "You look like you're lost, aren't you!?";
+ mes "Hello, adventurer!";
+ mes "You look like you're";
+ mes "lost, aren't you!?";
+ next;
+ mes "[Valere]";
mes "...";
- mes "Ah okay, but you look like you want to enchant";
- mes "your equipment!";
+ mes "Ah, okay.";
+ mes "But you look like you want to";
+ mes "enchant your equipment!";
next;
mes "[Valere]";
mes "I only need to know one thing";
- mes "to tell you more about the";
- mes "Mora equipment enchants!";
- mes "So tell me,";
- mes "What is your class?";
+ mes "before telling you more about";
+ mes "the Mora equipment enchants!";
+ mes "So tell me, what is your class?";
next;
- menu "Warlock",M_0, "Arch Bishop",M_1, "Ranger",M_2, "Guillotine Cross",M_2, "Rune Knight",M_2, "Other",M_3, "Goodbye.",M_End;
-
- M_0:
+ switch(select("Warlock.:Arch Bishop.:Ranger.:Guillotine Cross.:Rune Knight.:Other.:Goodbye.")) {
+ case 1:
mes "[Valere]";
mes "Hmm, you should visit the";
- mes "Artifact Crafter";
+ mes "Artifact Crafter.";
mes "That is our enchantment specialist";
mes "for Warlock equipment!";
close;
-
- M_1:
+ case 2:
mes "[Valere]";
mes "Hmm, you should visit the";
- mes "Master of Relics";
+ mes "Master of Relics.";
mes "That is our enchantment specialist";
mes "for Arch Bishop equipment!";
close;
-
- M_2:
+ case 3:
+ case 4:
+ case 5:
mes "[Valere]";
mes "Hmm, you should visit the";
- mes "Artifact Researcher";
+ mes "Artifact Researcher.";
mes "That is our enchantment specialist";
- mes "for Ranger, Guillotine Cross";
+ mes "for Ranger, Guillotine Cross,";
mes "and Rune Knight equipment!";
close;
-
- M_3:
+ case 6:
mes "[Valere]";
- mes "Hmm, there is Master Tailor";
+ mes "Hmm, there is the Master Tailor";
mes "who sells and enchants the 'Army Padding'.";
next;
mes "[Valere]";
- mes "there's also the Pendant Crafter";
+ mes "There's also the Pendant Crafter";
mes "who enchants 'Pendant of Guardian'.";
next;
mes "[Valere]";
mes "And finally the Bulberry Westhood";
mes "who enchants 'Loki's muffler'.";
close;
-
- M_End:
+ case 7:
mes "[Valere]";
- mes "Goodbye and good luck!";
+ mes "Goodbye, and good luck!";
close;
-
-end;
+ }
}
\ No newline at end of file |