diff options
author | j-tkay <j-tkay@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-12 19:39:03 +0000 |
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committer | j-tkay <j-tkay@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-12 19:39:03 +0000 |
commit | 145b15cfd59ed5afe76ca19010c99fa356be2a28 (patch) | |
tree | 7271c73ec109c32449c2d6a4e7b8288b7679b636 | |
parent | 2d2daf56dfd6e6f7e88192154baba2ba80636043 (diff) | |
download | hercules-145b15cfd59ed5afe76ca19010c99fa356be2a28.tar.gz hercules-145b15cfd59ed5afe76ca19010c99fa356be2a28.tar.bz2 hercules-145b15cfd59ed5afe76ca19010c99fa356be2a28.tar.xz hercules-145b15cfd59ed5afe76ca19010c99fa356be2a28.zip |
- Optimized and fixed Medal Distributor (Dual Race) disappears accordingly. (other/monster_race.txt)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16626 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | npc/other/monster_race.txt | 7948 |
1 files changed, 1098 insertions, 6850 deletions
diff --git a/npc/other/monster_race.txt b/npc/other/monster_race.txt index 3fd668380..d5b7d08b5 100644 --- a/npc/other/monster_race.txt +++ b/npc/other/monster_race.txt @@ -3,11 +3,11 @@ //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== -//= 1.7 +//= 1.8 //===== Compatible With: ===================================== //= rAthena SVN (Trunk, r12752+) //===== Description: ========================================= -//= [Aegis Conversion] +//= [Official Conversion] //= - Hugel Monster Races (Single and Double) //= - Prize Medal Exchanging, and Monster Track NPCs. //= - Contains both euRO and iRO dialog. @@ -21,6 +21,8 @@ //= 1.5 Updated Dialog. [L0ne_W0lf] //= 1.6 Updated experience rewards. [L0ne_W0lf] //= 1.7 Optimization, -4000 lines (more can still be done). [Euphy] +//= 1.8 Optimized. +//= Fixed Medal Distributor (Dual Race) disappears accordingly. [Joseph] //============================================================ //============================================================ @@ -28,11 +30,6 @@ //============================================================ hugel,51,61,0 script #race_timer1-1 -1,{ OnInit: - enablenpc "#race_timer1-1"; - set $@mon_time_1_1,2; - initnpctimer; - end; - OnEnable: enablenpc "#race_timer1-1"; set $@mon_time_1_1,2; @@ -75,819 +72,68 @@ OnTimer330000: set $@mon_time_1_1,0; donpcevent "#race_timer1-1::OnDisable"; stopnpctimer; - end; } p_track01,58,0,0 script Race Progress Timer -1,{ -OnInit: - disablenpc "Race Progress Timer"; - end; - OnEnable: enablenpc "Race Progress Timer"; initnpctimer; - enablenpc "starting#1"; - enablenpc "starting#2"; - enablenpc "starting#3"; - enablenpc "starting#4"; - enablenpc "starting#5"; - enablenpc "starting#6"; - - set .@1st_line,rand(1,70); - if ((.@1st_line > 0) && (.@1st_line < 11)) { - set $@mr_1_luk1,.@1st_line; - enablenpc "Luk#5"; - enablenpc "Luk#6"; - set .@tired1,rand(50,60); - if (.@tired1 > 49) && (.@tired1 < 61) { - set $@mr_1_tire1,.@tired1; - enablenpc "Tire#1"; - } - } - else if ((.@1st_line > 10) && (.@1st_line < 31)) { - set $@mr_1_luk1,.@1st_line; - - enablenpc "Luk#5"; - set .@tired1,rand(40,60); - if (.@tired1 > 49) && (.@tired1 < 61) { - set $@mr_1_tire1,.@tired1; - enablenpc "Tire#1"; - } - else { - set $@mr_1_tire1,.@tired1; - enablenpc "Tire#1"; - enablenpc "Tire#2"; - } - } - else if ((.@1st_line > 20) && (.@1st_line < 41)) { - set $@mr_1_luk1,.@1st_line; - enablenpc "Luk#1"; - set .@tired1,rand(30,50); - if (.@tired1 > 39) && (.@tired1 < 51) { - set $@mr_1_tire1,.@tired1; - enablenpc "Tire#1"; - enablenpc "Tire#2"; - } - else { - set $@mr_1_tire1,.@tired1; - enablenpc "Tire#1"; - enablenpc "Tire#2"; - enablenpc "Tire#3"; - } - } - else if ((.@1st_line > 40) && (.@1st_line < 51)) { - set $@mr_1_luk1,.@1st_line; - enablenpc "Luk#1"; - enablenpc "Luk#2"; - set .@tired1,rand(20,40); - if (.@tired1 > 29) && (.@tired1 < 41) { - set $@mr_1_tire1,.@tired1; - enablenpc "Tire#1"; - enablenpc "Tire#2"; - enablenpc "Tire#3"; - } - else { - set $@mr_1_tire1,.@tired1; - enablenpc "Tire#1"; - enablenpc "Tire#2"; - enablenpc "Tire#3"; - enablenpc "Tire#4"; - } - } - else if ((.@1st_line > 50) && (.@1st_line < 61)) { - set $@mr_1_luk1,.@1st_line; - enablenpc "Luk#1"; - enablenpc "Luk#2"; - enablenpc "Luk#3"; - set .@tired1,rand(10,30); - if (.@tired1 > 19) && (.@tired1 < 31) { - set $@mr_1_tire1,.@tired1; - enablenpc "Tire#1"; - enablenpc "Tire#2"; - enablenpc "Tire#3"; - enablenpc "Tire#4"; - } - else { - set $@mr_1_tire1,.@tired1; - enablenpc "Tire#1"; - enablenpc "Tire#2"; - enablenpc "Tire#3"; - enablenpc "Tire#4"; - enablenpc "Tire#5"; - } - } - else if ((.@1st_line > 60) && (.@1st_line < 71)) { - set $@mr_1_luk1,.@1st_line; - enablenpc "Luk#1"; - enablenpc "Luk#2"; - enablenpc "Luk#3"; - enablenpc "Luk#4"; - set .@tired1,rand(0,20); - if (.@tired1 > 9) && (.@tired1 < 21) { - set $@mr_1_tire1,.@tired1; - enablenpc "Tire#1"; - enablenpc "Tire#2"; - enablenpc "Tire#3"; - enablenpc "Tire#4"; - enablenpc "Tire#5"; - } - else { - set $@mr_1_tire1,.@tired1; - enablenpc "Tire#1"; - enablenpc "Tire#2"; - enablenpc "Tire#3"; - enablenpc "Tire#4"; - enablenpc "Tire#5"; - enablenpc "Tire#6"; - } - } - else { - set $@mr_1_luk1,.@1st_line; - enablenpc "Luk#1"; - enablenpc "Luk#2"; - enablenpc "Luk#3"; - enablenpc "Luk#4"; - set .@tired1,rand(0,20); - if (.@tired1 > 9) && (.@tired1 < 21) { - set $@mr_1_tire1,.@tired1; - enablenpc "Tire#1"; - enablenpc "Tire#2"; - enablenpc "Tire#3"; - enablenpc "Tire#4"; - enablenpc "Tire#5"; - } - else { - set $@mr_1_tire1,.@tired1; - enablenpc "Tire#1"; - enablenpc "Tire#2"; - enablenpc "Tire#3"; - enablenpc "Tire#4"; - enablenpc "Tire#5"; - enablenpc "Tire#6"; - } - } - set .@2nd_line,rand(1,70); - if ((.@2nd_line > 0) && (.@2nd_line < 11)) { - set $@mr_1_luk2,.@2nd_line; - enablenpc "Luk2#5"; - enablenpc "Luk2#6"; - set .@tired2,rand(50,60); - if (.@tired2 > 49) && (.@tired2 < 61) { - set $@mr_1_tire2,.@tired2; - enablenpc "Tire2#2"; - } - } - else if ((.@2nd_line > 10) && (.@2nd_line < 31)) { - set $@mr_1_luk2,.@2nd_line; - enablenpc "Luk2#5"; - set .@tired2,rand(40,60); - if (.@tired2 > 49) && (.@tired2 < 61) { - set $@mr_1_tire2,.@tired2; - enablenpc "Tire2#1"; - } - else { - set $@mr_1_tire2,.@tired2; - enablenpc "Tire2#1"; - enablenpc "Tire2#2"; - } - } - else if ((.@2nd_line > 20) && (.@2nd_line < 41)) { - set $@mr_1_luk2,.@2nd_line; - enablenpc "Luk2#1"; - set .@tired2,rand(30,50); - if (.@tired2 > 39) && (.@tired2 < 51) { - set $@mr_1_tire2,.@tired2; - enablenpc "Tire2#1"; - enablenpc "Tire2#2"; - } - else { - set $@mr_1_tire2,.@tired2; - enablenpc "Tire2#1"; - enablenpc "Tire2#2"; - enablenpc "Tire2#3"; - } - } - else if ((.@2nd_line > 40) && (.@2nd_line < 51)) { - set $@mr_1_luk2,.@2nd_line; - enablenpc "Luk2#1"; - enablenpc "Luk2#2"; - set .@tired2,rand(20,40); - if (.@tired2 > 29) && (.@tired2 < 41) { - set $@mr_1_tire2,.@tired2; - enablenpc "Tire2#1"; - enablenpc "Tire2#2"; - enablenpc "Tire2#3"; - } - else { - set $@mr_1_tire2,.@tired2; - enablenpc "Tire2#1"; - enablenpc "Tire2#2"; - enablenpc "Tire2#3"; - enablenpc "Tire2#4"; - } - } - else if ((.@2nd_line > 50) && (.@2nd_line < 61)) { - set $@mr_1_luk2,.@2nd_line; - enablenpc "Luk2#1"; - enablenpc "Luk2#2"; - enablenpc "Luk2#3"; - set .@tired2,rand(10,30); - if (.@tired2 > 19) && (.@tired2 < 31) { - set $@mr_1_tire2,.@tired2; - enablenpc "Tire2#1"; - enablenpc "Tire2#2"; - enablenpc "Tire2#3"; - enablenpc "Tire2#4"; - } - else { - set $@mr_1_tire2,.@tired2; - enablenpc "Tire2#1"; - enablenpc "Tire2#2"; - enablenpc "Tire2#3"; - enablenpc "Tire2#4"; - enablenpc "Tire2#5"; - } - } - else if ((.@2nd_line > 60) && (.@2nd_line < 71)) { - set $@mr_1_luk2,.@2nd_line; - enablenpc "Luk2#1"; - enablenpc "Luk2#2"; - enablenpc "Luk2#3"; - enablenpc "Luk2#4"; - set .@tired2,rand(0,20); - if (.@tired2 > 9) && (.@tired2 < 21) { - set $@mr_1_tire2,.@tired2; - enablenpc "Tire2#1"; - enablenpc "Tire2#2"; - enablenpc "Tire2#3"; - enablenpc "Tire2#4"; - enablenpc "Tire2#5"; - } - else { - set $@mr_1_tire2,.@tired2; - enablenpc "Tire2#1"; - enablenpc "Tire2#2"; - enablenpc "Tire2#3"; - enablenpc "Tire2#4"; - enablenpc "Tire2#5"; - enablenpc "Tire2#6"; - } - } - else { - set $@mr_1_luk2,.@2nd_line; - enablenpc "Luk2#1"; - enablenpc "Luk2#2"; - enablenpc "Luk2#3"; - enablenpc "Luk2#4"; - set .@tired2,rand(0,20); - if (.@tired2 > 9) && (.@tired2 < 21) { - set $@mr_1_tire2,.@tired2; - enablenpc "Tire2#1"; - enablenpc "Tire2#2"; - enablenpc "Tire2#3"; - enablenpc "Tire2#4"; - enablenpc "Tire2#5"; - } - else { - set $@mr_1_tire2,.@tired2; - enablenpc "Tire2#1"; - enablenpc "Tire2#2"; - enablenpc "Tire2#3"; - enablenpc "Tire2#4"; - enablenpc "Tire2#5"; - enablenpc "Tire2#6"; - } - } - set .@3rd_line,rand(1,70); - if ((.@3rd_line > 0) && (.@3rd_line < 11)) { - set $@mr_1_luk3,.@3rd_line; - enablenpc "Luk3#5"; - enablenpc "Luk3#6"; - set .@tired3,rand(50,60); - if (.@tired3 > 49) && (.@tired3 < 61) { - set $@mr_1_tire3,.@tired3; - enablenpc "Tire3#1"; - } - - } - else if ((.@3rd_line > 10) && (.@3rd_line < 31)) { - set $@mr_1_luk3,.@3rd_line; - enablenpc "Luk3#5"; - set .@tired3,rand(40,60); - if (.@tired3 > 49) && (.@tired3 < 61) { - set $@mr_1_tire3,.@tired3; - enablenpc "Tire3#1"; - } - else { - set $@mr_1_tire3,.@tired3; - enablenpc "Tire3#1"; - enablenpc "Tire3#2"; - } - - } - else if ((.@3rd_line > 20) && (.@3rd_line < 41)) { - set $@mr_1_luk3,.@3rd_line; - enablenpc "Luk3#1"; - set .@tired3,rand(30,50); - if (.@tired3 > 39) && (.@tired3 < 51) { - set $@mr_1_tire3,.@tired3; - enablenpc "Tire3#1"; - enablenpc "Tire3#2"; - } - else { - set $@mr_1_tire3,.@tired3; - enablenpc "Tire3#1"; - enablenpc "Tire3#2"; - enablenpc "Tire3#3"; - } - } - else if ((.@3rd_line > 40) && (.@3rd_line < 51)) { - set $@mr_1_luk3,.@3rd_line; - enablenpc "Luk3#1"; - enablenpc "Luk3#2"; - set .@tired3,rand(20,40); - if (.@tired3 > 29) && (.@tired3 < 41) { - set $@mr_1_tire3,.@tired3; - enablenpc "Tire3#1"; - enablenpc "Tire3#2"; - enablenpc "Tire3#3"; - } - else { - set $@mr_1_tire3,.@tired3; - enablenpc "Tire3#1"; - enablenpc "Tire3#2"; - enablenpc "Tire3#3"; - enablenpc "Tire3#4"; - } - } - else if ((.@3rd_line > 50) && (.@3rd_line < 61)) { - set $@mr_1_luk3,.@3rd_line; - enablenpc "Luk3#1"; - enablenpc "Luk3#2"; - enablenpc "Luk3#3"; - set .@tired3,rand(10,30); - if (.@tired3 > 19) && (.@tired3 < 31) { - set $@mr_1_tire3,.@tired3; - enablenpc "Tire3#1"; - enablenpc "Tire3#2"; - enablenpc "Tire3#3"; - enablenpc "Tire3#4"; - } - else { - set $@mr_1_tire3,.@tired3; - enablenpc "Tire#1"; - enablenpc "Tire#2"; - enablenpc "Tire#3"; - enablenpc "Tire#4"; - enablenpc "Tire#5"; - } - } - else if ((.@3rd_line > 60) && (.@3rd_line < 71)) { - set $@mr_1_luk3,.@3rd_line; - enablenpc "Luk3#1"; - enablenpc "Luk3#2"; - enablenpc "Luk3#3"; - enablenpc "Luk3#4"; - set .@tired3,rand(0,20); - if (.@tired3 > 9) && (.@tired3 < 21) { - set $@mr_1_tire3,.@tired3; - enablenpc "Tire3#1"; - enablenpc "Tire3#2"; - enablenpc "Tire3#3"; - enablenpc "Tire3#4"; - enablenpc "Tire3#5"; - } - else { - set $@mr_1_tire3,.@tired3; - enablenpc "Tire3#1"; - enablenpc "Tire3#2"; - enablenpc "Tire3#3"; - enablenpc "Tire3#4"; - enablenpc "Tire3#5"; - enablenpc "Tire3#6"; - } - } - else { - set $@mr_1_luk3,.@3rd_line; - enablenpc "Luk3#1"; - enablenpc "Luk3#2"; - enablenpc "Luk3#3"; - enablenpc "Luk3#4"; - set .@tired3,rand(0,20); - if (.@tired3 > 9) && (.@tired3 < 21) { - set $@mr_1_tire3,.@tired3; - enablenpc "Tire3#1"; - enablenpc "Tire3#2"; - enablenpc "Tire3#3"; - enablenpc "Tire3#4"; - enablenpc "Tire3#5"; - } - else { - set $@mr_1_tire3,.@tired3; - enablenpc "Tire3#1"; - enablenpc "Tire3#2"; - enablenpc "Tire3#3"; - enablenpc "Tire3#4"; - enablenpc "Tire3#5"; - enablenpc "Tire3#6"; - } - } - set .@4th_line,rand(1,70); - if ((.@4th_line > 0) && (.@4th_line < 11)) { - set $@mr_1_luk4,.@4th_line; - enablenpc "Luk4#5"; - enablenpc "Luk4#6"; - set .@tired4,rand(50,60); - if (.@tired4 > 49) && (.@tired4 < 61) { - set $@mr_1_tire4,.@tired4; - enablenpc "Tire4#1"; - } - } - else if ((.@4th_line > 10) && (.@4th_line < 31)) { - set $@mr_1_luk4,.@4th_line; - enablenpc "Luk4#5"; - set .@tired4,rand(40,60); - if (.@tired4 > 49) && (.@tired4 < 61) { - set $@mr_1_tire4,.@tired4; - enablenpc "Tire#1"; - } - else { - set $@mr_1_tire4,.@tired4; - enablenpc "Tire#1"; - enablenpc "Tire#2"; - } - } - else if ((.@4th_line > 20) && (.@4th_line < 41)) { - set $@mr_1_luk4,.@4th_line; - enablenpc "Luk4#1"; - set .@tired4,rand(30,50); - if (.@tired4 > 39) && (.@tired4 < 51) { - set $@mr_1_tire4,.@tired4; - enablenpc "Tire4#1"; - enablenpc "Tire4#2"; - } - else { - set $@mr_1_tire4,.@tired4; - enablenpc "Tire4#1"; - enablenpc "Tire4#2"; - enablenpc "Tire4#3"; - } - } - else if ((.@4th_line > 40) && (.@4th_line < 51)) { - set $@mr_1_luk4,.@4th_line; - enablenpc "Luk4#1"; - enablenpc "Luk4#2"; - set .@tired4,rand(20,40); - if (.@tired4 > 29) && (.@tired4 < 41) { - set $@mr_1_tire4,.@tired4; - enablenpc "Tire4#1"; - enablenpc "Tire4#2"; - enablenpc "Tire4#3"; - } - else { - set $@mr_1_tire4,.@tired4; - enablenpc "Tire4#1"; - enablenpc "Tire4#2"; - enablenpc "Tire4#3"; - enablenpc "Tire4#4"; - } - } - else if ((.@4th_line > 50) && (.@4th_line < 61)) { - set $@mr_1_luk4,.@4th_line; - enablenpc "Luk#1"; - enablenpc "Luk#2"; - enablenpc "Luk#3"; - set .@tired4,rand(10,30); - if (.@tired4 > 19) && (.@tired4 < 31) { - set $@mr_1_tire4,.@tired4; - enablenpc "Tire4#1"; - enablenpc "Tire4#2"; - enablenpc "Tire4#3"; - enablenpc "Tire4#4"; - } - else { - set $@mr_1_tire4,.@tired4; - enablenpc "Tire4#1"; - enablenpc "Tire4#2"; - enablenpc "Tire4#3"; - enablenpc "Tire4#4"; - enablenpc "Tire4#5"; - } - } - else if ((.@4th_line > 60) && (.@4th_line < 71)) { - set $@mr_1_luk4,.@4th_line; - enablenpc "Luk4#1"; - enablenpc "Luk4#2"; - enablenpc "Luk4#3"; - enablenpc "Luk4#4"; - set .@tired4,rand(0,20); - if (.@tired4 > 9) && (.@tired4 < 21) { - set $@mr_1_tire4,.@tired4; - enablenpc "Tire4#1"; - enablenpc "Tire4#2"; - enablenpc "Tire4#3"; - enablenpc "Tire4#4"; - enablenpc "Tire4#5"; - } - else { - set $@mr_1_tire4,.@tired4; - enablenpc "Tire4#1"; - enablenpc "Tire4#2"; - enablenpc "Tire4#3"; - enablenpc "Tire4#4"; - enablenpc "Tire4#5"; - enablenpc "Tire4#6"; - } - } - else { - set $@mr_1_luk4,.@4th_line; - enablenpc "Luk4#1"; - enablenpc "Luk4#2"; - enablenpc "Luk4#3"; - enablenpc "Luk4#4"; - set .@tired4,rand(0,20); - if (.@tired4 > 9) && (.@tired4 < 21) { - set $@mr_1_tire4,.@tired4; - enablenpc "Tire4#1"; - enablenpc "Tire4#2"; - enablenpc "Tire4#3"; - enablenpc "Tire4#4"; - enablenpc "Tire4#5"; - } - else { - set $@mr_1_tire4,.@tired4; - enablenpc "Tire4#1"; - enablenpc "Tire4#2"; - enablenpc "Tire4#3"; - enablenpc "Tire4#4"; - enablenpc "Tire4#5"; - enablenpc "Tire4#6"; - } - } - set .@5th_line,rand(1,70); - if ((.@5th_line > 0) && (.@5th_line < 11)) { - set $@mr_1_luk5,.@5th_line; - enablenpc "Luk5#5"; - enablenpc "Luk5#6"; - set .@tired5,rand(50,60); - if (.@tired5 > 49) && (.@tired5 < 61) { - set $@mr_1_tire5,.@tired5; - enablenpc "Tire5#1"; - } - } - else if ((.@5th_line > 10) && (.@5th_line < 31)) { - set $@mr_1_luk5,.@5th_line; - enablenpc "Luk5#5"; - set .@tired5,rand(40,60); - if (.@tired5 > 49) && (.@tired5 < 61) { - set $@mr_1_tire5,.@tired5; - enablenpc "Tire5#1"; - } - else { - set $@mr_1_tire5,.@tired5; - enablenpc "Tire5#1"; - enablenpc "Tire5#2"; - } - } - else if ((.@5th_line > 20) && (.@5th_line < 41)) { - set $@mr_1_luk5,.@5th_line; - enablenpc "Luk5#1"; - set .@tired5,rand(30,50); - if (.@tired5 > 39) && (.@tired5 < 51) { - set $@mr_1_tire5,.@tired5; - enablenpc "Tire5#1"; - enablenpc "Tire5#2"; - } - else { - set $@mr_1_tire5,.@tired5; - enablenpc "Tire5#1"; - enablenpc "Tire5#2"; - enablenpc "Tire5#3"; - } - } - else if ((.@5th_line > 40) && (.@5th_line < 51)) { - set $@mr_1_luk5,.@5th_line; - enablenpc "Luk5#1"; - enablenpc "Luk5#2"; - set .@tired5,rand(20,40); - if (.@tired5 > 29) && (.@tired5 < 41) { - set $@mr_1_tire5,.@tired5; - enablenpc "Tire5#1"; - enablenpc "Tire5#2"; - enablenpc "Tire5#3"; - } - else { - set $@mr_1_tire5,.@tired5; - enablenpc "Tire5#1"; - enablenpc "Tire5#2"; - enablenpc "Tire5#3"; - enablenpc "Tire5#4"; - } - } - else if ((.@5th_line > 50) && (.@5th_line < 61)) { - set $@mr_1_luk5,.@5th_line; - enablenpc "Luk5#1"; - enablenpc "Luk5#2"; - enablenpc "Luk5#3"; - set .@tired5,rand(10,30); - if (.@tired5 > 19) && (.@tired5 < 31) { - set $@mr_1_tire5,.@tired5; - enablenpc "Tire5#1"; - enablenpc "Tire5#2"; - enablenpc "Tire5#3"; - enablenpc "Tire5#4"; - } - else { - set $@mr_1_tire5,.@tired5; - enablenpc "Tire5#1"; - enablenpc "Tire5#2"; - enablenpc "Tire5#3"; - enablenpc "Tire5#4"; - enablenpc "Tire5#5"; - } - } - else if ((.@5th_line > 60) && (.@5th_line < 71)) { - set $@mr_1_luk5,.@5th_line; - enablenpc "Luk5#1"; - enablenpc "Luk5#2"; - enablenpc "Luk5#3"; - enablenpc "Luk5#4"; - set .@tired5,rand(0,20); - if (.@tired5 > 9) && (.@tired5 < 21) { - set $@mr_1_tire5,.@tired5; - enablenpc "Tire5#1"; - enablenpc "Tire5#2"; - enablenpc "Tire5#3"; - enablenpc "Tire5#4"; - enablenpc "Tire5#5"; - } - else { - set $@mr_1_tire5,.@tired5; - enablenpc "Tire5#1"; - enablenpc "Tire5#2"; - enablenpc "Tire5#3"; - enablenpc "Tire5#4"; - enablenpc "Tire5#5"; - enablenpc "Tire5#6"; - } - } - else { - set $@mr_1_luk5,.@5th_line; - enablenpc "Luk5#1"; - enablenpc "Luk5#2"; - enablenpc "Luk5#3"; - enablenpc "Luk5#4"; - set .@tired5,rand(0,20); - if (.@tired5 > 9) && (.@tired5 < 21) { - set $@mr_1_tire5,.@tired5; - enablenpc "Tire5#1"; - enablenpc "Tire5#2"; - enablenpc "Tire5#3"; - enablenpc "Tire5#4"; - enablenpc "Tire5#5"; - } - else { - set $@mr_1_tire5,.@tired5; - enablenpc "Tire5#1"; - enablenpc "Tire5#2"; - enablenpc "Tire5#3"; - enablenpc "Tire5#4"; - enablenpc "Tire5#5"; - enablenpc "Tire5#6"; - } - } - set .@6th_line,rand(1,70); - if ((.@6th_line > 0) && (.@6th_line < 11)) { - set $@mr_1_luk6,.@6th_line; - enablenpc "Luk6#5"; - enablenpc "Luk6#6"; - set .@tired6,rand(50,60); - if (.@tired6 > 49) && (.@tired6 < 61) { - set $@mr_1_tire6,.@tired6; - enablenpc "Tire6#1"; - } - } - else if ((.@6th_line > 10) && (.@6th_line < 31)) { - set $@mr_1_luk6,.@6th_line; - enablenpc "Luk6#5"; - set .@tired6,rand(40,60); - if (.@tired6 > 49) && (.@tired6 < 61) { - set $@mr_1_tire6,.@tired6; - enablenpc "Tire6#1"; - } - else { - set $@mr_1_tire6,.@tired6; - enablenpc "Tire6#1"; - enablenpc "Tire6#2"; - } - } - else if ((.@6th_line > 20) && (.@6th_line < 41)) { - set $@mr_1_luk6,.@6th_line; - enablenpc "Luk6#1"; - set .@tired6,rand(30,50); - if (.@tired6 > 39) && (.@tired6 < 51) { - set $@mr_1_tire6,.@tired6; - enablenpc "Tire6#1"; - enablenpc "Tire6#2"; - } - else { - set $@mr_1_tire6,.@tired6; - enablenpc "Tire6#1"; - enablenpc "Tire6#2"; - enablenpc "Tire6#3"; - } - } - else if ((.@6th_line > 40) && (.@6th_line < 51)) { - set $@mr_1_luk6,.@6th_line; - enablenpc "Luk6#1"; - enablenpc "Luk6#2"; - set .@tired6,rand(20,40); - if (.@tired6 > 29) && (.@tired6 < 41) { - set $@mr_1_tire6,.@tired6; - enablenpc "Tire6#1"; - enablenpc "Tire6#2"; - enablenpc "Tire6#3"; - } - else { - set $@mr_1_tire6,.@tired6; - enablenpc "Tire6#1"; - enablenpc "Tire6#2"; - enablenpc "Tire6#3"; - enablenpc "Tire6#4"; - } - } - else if ((.@6th_line > 50) && (.@6th_line < 61)) { - set $@mr_1_luk6,.@6th_line; - enablenpc "Luk6#1"; - enablenpc "Luk6#2"; - enablenpc "Luk6#3"; - set .@tired6,rand(10,30); - if (.@tired6 > 19) && (.@tired6 < 31) { - set $@mr_1_tire6,.@tired6; - enablenpc "Tire6#1"; - enablenpc "Tire6#2"; - enablenpc "Tire6#3"; - enablenpc "Tire6#4"; - } - else { - set $@mr_1_tire6,.@tired6; - enablenpc "Tire6#1"; - enablenpc "Tire6#2"; - enablenpc "Tire6#3"; - enablenpc "Tire6#4"; - enablenpc "Tire6#5"; - } - } - else if ((.@6th_line > 60) && (.@6th_line < 71)) { - set $@mr_1_luk6,.@6th_line; - enablenpc "Luk6#1"; - enablenpc "Luk6#2"; - enablenpc "Luk6#3"; - enablenpc "Luk6#4"; - set .@tired6,rand(0,20); - if (.@tired6 > 9) && (.@tired6 < 21) { - set $@mr_1_tire6,.@tired6; - enablenpc "Tire6#1"; - enablenpc "Tire6#2"; - enablenpc "Tire6#3"; - enablenpc "Tire6#4"; - enablenpc "Tire6#5"; - } - else { - set $@mr_1_tire6,.@tired6; - enablenpc "Tire6#1"; - enablenpc "Tire6#2"; - enablenpc "Tire6#3"; - enablenpc "Tire6#4"; - enablenpc "Tire6#5"; - enablenpc "Tire6#6"; - } - } - else { - set $@mr_1_luk6,.@6th_line; - enablenpc "Luk6#1"; - enablenpc "Luk6#2"; - enablenpc "Luk6#3"; - enablenpc "Luk6#4"; - set .@tired6,rand(0,20); - if (.@tired6 > 9) && (.@tired6 < 21) { - set $@mr_1_tire6,.@tired6; - enablenpc "Tire6#1"; - enablenpc "Tire6#2"; - enablenpc "Tire6#3"; - enablenpc "Tire6#4"; - enablenpc "Tire6#5"; - } - else { - set $@mr_1_tire6,.@tired6; - enablenpc "Tire6#1"; - enablenpc "Tire6#2"; - enablenpc "Tire6#3"; - enablenpc "Tire6#4"; - enablenpc "Tire6#5"; - enablenpc "Tire6#6"; - } + for (set .@i, 1; .@i <= 6; set .@i, .@i + 1) + enablenpc "starting#"+.@i; + set .@c, 1; + while (.@c <= 6) { + setd ".@line_"+.@c,rand(1,70); + if (getd(".@line_"+.@c) <= 10) { + setd "$@mr_1_luk"+.@c,getd(".@line_"+.@c); + enablenpc "Luk"+.@c+"#5"; + enablenpc "Luk"+.@c+"#6"; + setd "$@mr_1_tire"+.@c,rand(50,60); + enablenpc "Tire"+.@c+"#1"; + } else if (getd(".@line_"+.@c) <= 30) { + setd "$@mr_1_luk"+.@c,getd(".@line_"+.@c); + enablenpc "Luk"+.@c+"#5"; + set getd(".@tired"+.@c),rand(40,60); + setd "$@mr_1_tire"+.@c,getd(".@tired"+.@c); + enablenpc "Tire"+.@c+"#1"; + if (getd(".@tired"+.@c) >= 50) enablenpc "Tire"+.@c+"#2"; + } else if (getd(".@line_"+.@c) <= 40) { + setd "$@mr_1_luk"+.@c,getd(".@line_"+.@c); + enablenpc "Luk"+.@c+"#1"; + set getd(".@tired"+.@c),rand(30,50); + setd "$@mr_1_tire"+.@c,getd(".@tired"+.@c); + enablenpc "Tire"+.@c+"#1"; + enablenpc "Tire"+.@c+"#2"; + if (getd(".@tired"+.@c) < 40) enablenpc "Tire"+.@c+"#3"; + } else if (getd(".@line_"+.@c) <= 50) { + setd "$@mr_1_luk"+.@c,getd(".@line_"+.@c); + enablenpc "Luk"+.@c+"#1"; + enablenpc "Luk"+.@c+"#2"; + set getd(".@tired"+.@c),rand(20,40); + setd "$@mr_1_tire"+.@c,getd(".@tired"+.@c); + for (set .@i, 1; .@i <= 3; set .@i, .@i + 1) + enablenpc "Tire"+.@c+"#"+.@i; + if (getd(".@tired"+.@c) < 30) enablenpc "Tire"+.@c+"#4"; + } else if (getd(".@line_"+.@c)) <= 60 { + setd "$@mr_1_luk"+.@c,getd(".@line_"+.@c); + for (set .@i, 1; .@i <= 3; set .@i, .@i + 1) + enablenpc "Luk"+.@c+"#"+.@i; + set getd(".@tired"+.@c),rand(10,30); + setd "$@mr_1_tire"+.@c,getd(".@tired"+.@c); + for (set .@i, 1; .@i <= 4; set .@i, .@i + 1) + enablenpc "Tire"+.@c+"#"+.@i; + if (getd(".@tired"+.@c) < 20) enablenpc "Tire"+.@c+"#5"; + } else if (getd(".@line_"+.@c) <= 70) { + setd "$@mr_1_luk"+.@c,getd(".@line_"+.@c); + for (set .@i, 1; .@i <= 4; set .@i, .@i + 1) + enablenpc "Luk"+.@c+"#"+.@i; + set getd(".@tired"+.@c),rand(0,20); + setd "$@mr_1_tire"+.@c,getd(".@tired"+.@c); + for (set .@i, 1; .@i <= 5; set .@i, .@i + 1) + enablenpc "Tire"+.@c+"#"+.@i; + if (getd(".@tired"+.@c) < 10) enablenpc "Tire"+.@c+"#6"; + } + set .@c, .@c + 1; } end; @@ -929,34 +175,17 @@ OnTimer300000: set $@mon_time_1_1,0; set $@monster_race,0; disablenpc "Ticket Helper#single"; - donpcevent "Runner No. 1::OnEnable"; - donpcevent "Runner No. 2::OnEnable"; - donpcevent "Runner No. 3::OnEnable"; - donpcevent "Runner No. 4::OnEnable"; - donpcevent "Runner No. 5::OnEnable"; - donpcevent "Runner No. 6::OnEnable"; + for (set .@i, 1; .@i <= 6; set .@i, .@i + 1) + donpcevent "Runner No. "+.@i+"::OnEnable"; stopnpctimer; end; + +OnInit: + disablenpc "Race Progress Timer"; + end; } p_track01,73,22,1 script Ticket Helper#single 899,{ - if (checkweight(908,200) == 0) { - mes "[Ticket Helper]"; - mes "Welcome to the"; - mes "Monster Race Arena."; - mes "If you'd like to participate"; - mes "in the ^3131FFSingle Monster Race^000000,"; - mes "then please select 1 out of"; - mes "the 6 monsters from the list."; - next; - mes "[Ticket Helper]"; - mes "Wait, wait..."; - mes "I can't give you"; - mes "anything right now."; - mes "You're carrying way"; - mes "too many things..."; - close; - } mes "[Ticket Helper]"; mes "Welcome to the"; mes "Monster Race Arena."; @@ -965,174 +194,25 @@ p_track01,73,22,1 script Ticket Helper#single 899,{ mes "then please select 1 out of"; mes "the 6 monsters from the list."; next; - switch(select("Monster Status:Monster 1:Monster 2:Monster 3:Monster 4:Monster 5:Monster 6")) { - case 1: - mes "Monster 1 [^CC6600Luck^000000: " + $@mr_1_luk1 + "] [^EE0000HP^000000: " + $@mr_1_tire1 + "]"; - mes "Monster 2 [^CC6600Luck^000000: " + $@mr_1_luk2 + "] [^EE0000HP^000000: " + $@mr_1_tire2 + "]"; - mes "Monster 3 [^CC6600Luck^000000: " + $@mr_1_luk3 + "] [^EE0000HP^000000: " + $@mr_1_tire3 + "]"; - mes "Monster 4 [^CC6600Luck^000000: " + $@mr_1_luk4 + "] [^EE0000HP^000000: " + $@mr_1_tire4 + "]"; - mes "Monster 5 [^CC6600Luck^000000: " + $@mr_1_luk5 + "] [^EE0000HP^000000: " + $@mr_1_tire5 + "]"; - mes "Monster 6 [^CC6600Luck^000000: " + $@mr_1_luk6 + "] [^EE0000HP^000000: " + $@mr_1_tire6 + "]"; + if (!checkweight(908,200)) { + mes "[Ticket Helper]"; + mes "Wait, wait..."; + mes "I can't give you"; + mes "anything right now."; + mes "You're carrying way"; + mes "too many things..."; close; - case 2: - if ($@mon_time_1_1 == 1) { - if (monster_race_1 > 0) { - mes "[Ticket Helper]"; - mes "You have selected"; - mes "Monster ^FF0000"+ monster_race_1 +"^000000 for the"; - mes "Single Monster Race."; - mes "The start of the race"; - mes "will be announced soon,"; - mes "so please wait. Thank you."; - close; - } - else { - mes "[Ticket Helper]"; - mes "You've chosen Monster 1?"; - mes "Alright then, please wait"; - mes "until the start of the race is"; - mes "announced. If the monster you"; - mes "picked wins, then please use this ticket to redeem your prize."; - getitem 7514,1; //Monster_Ticket - set monster_race_1,1; - close; - } - } - else { - mes "[Ticket Helper]"; - mes "I'm sorry, but a Monster"; - mes "Race is now in progress."; - mes "If you'd like to participate, then please wait for the next race."; - close; - } - case 3: - if ($@mon_time_1_1 == 1) { - if (monster_race_1 > 0) { - mes "[Ticket Helper]"; - mes "You have selected"; - mes "Monster ^FF0000"+ monster_race_1 +"^000000 for the"; - mes "Single Monster Race."; - mes "The start of the race"; - mes "will be announced soon,"; - mes "so please wait. Thank you."; - close; - } - else { - mes "[Ticket Helper]"; - mes "You've chosen Monster 2?"; - mes "Alright then, please wait"; - mes "until the start of the race is"; - mes "announced. If the monster you"; - mes "picked wins, then please use"; - mes "this ticket to redeem your prize."; - getitem 7514,1; //Monster_Ticket - set monster_race_1,2; - close; - } - } - else { - mes "[Ticket Helper]"; - mes "I'm sorry, but a Monster"; - mes "Race is now in progress."; - mes "If you'd like to participate, then please wait for the next race."; - close; - } - case 4: - if ($@mon_time_1_1 == 1) { - if (monster_race_1 > 0) { - mes "[Ticket Helper]"; - mes "You have selected"; - mes "Monster ^FF0000"+ monster_race_1 +"^000000 for the"; - mes "Single Monster Race."; - mes "The start of the race"; - mes "will be announced soon,"; - mes "so please wait. Thank you."; - close; - } - else { - mes "[Ticket Helper]"; - mes "You've chosen Monster 3?"; - mes "Alright then, please wait"; - mes "until the start of the race is"; - mes "announced. If the monster you"; - mes "picked wins, then please use this ticket to redeem your prize."; - getitem 7514,1; //Monster_Ticket - set monster_race_1,3; - close; - } - } - else { - mes "[Ticket Helper]"; - mes "I'm sorry, but a Monster"; - mes "Race is now in progress."; - mes "If you'd like to participate, then please wait for the next race."; - close; - } - case 5: - if ($@mon_time_1_1 == 1) { - if (monster_race_1 > 0) { - mes "[Ticket Helper]"; - mes "You have selected"; - mes "Monster ^FF0000"+ monster_race_1 +"^000000 for the"; - mes "Single Monster Race."; - mes "The start of the race"; - mes "will be announced soon,"; - mes "so please wait. Thank you."; - close; - } - else { - mes "[Ticket Helper]"; - mes "You've chosen Monster 4?"; - mes "Alright then, please wait"; - mes "until the start of the race is"; - mes "announced. If the monster you"; - mes "picked wins, then please use this ticket to redeem your prize."; - getitem 7514,1; //Monster_Ticket - set monster_race_1,4; - close; - } - } - else { - mes "[Ticket Helper]"; - mes "I'm sorry, but a Monster"; - mes "Race is now in progress."; - mes "If you'd like to participate, then please wait for the next race."; - close; - } - case 6: - if ($@mon_time_1_1 == 1) { - if (monster_race_1 > 0) { - mes "[Ticket Helper]"; - mes "You have selected"; - mes "Monster ^FF0000"+ monster_race_1 +"^000000 for the"; - mes "Single Monster Race."; - mes "The start of the race"; - mes "will be announced soon,"; - mes "so please wait. Thank you."; - close; - } - else { - mes "[Ticket Helper]"; - mes "You've chosen Monster 5?"; - mes "Alright then, please wait"; - mes "until the start of the race is"; - mes "announced. If the monster you"; - mes "picked wins, then please use this ticket to redeem your prize."; - getitem 7514,1; //Monster_Ticket - set monster_race_1,5; - close; - } - } - else { - mes "[Ticket Helper]"; - mes "I'm sorry, but a Monster"; - mes "Race is now in progress."; - mes "If you'd like to participate, then please wait for the next race."; - close; - } - case 7: + } + for (set .@i, 1; .@i <= 6; set .@i, .@i + 1) + set .@m$, .@m$ + "Monster "+.@i+":"; + set .@m, select ("Monster Status:"+.@m$) - 1; + if (!.@m) { + for (set .@i, 1; .@i <= 6; set .@i, .@i + 1) + mes "Monster "+.@i+" [^CC6600Luck^000000: " + getd("$@mr_1_luk"+.@i) + "] [^EE0000HP^000000: " + getd("$@mr_1_tire"+.@i) + "]"; + close; + } else { if ($@mon_time_1_1 == 1) { - if (monster_race_1 > 0) { + if (monster_race_1) { mes "[Ticket Helper]"; mes "You have selected"; mes "Monster ^FF0000"+ monster_race_1 +"^000000 for the"; @@ -1142,267 +222,51 @@ p_track01,73,22,1 script Ticket Helper#single 899,{ mes "so please wait. Thank you."; close; } - else { - mes "[Ticket Helper]"; - mes "You've chosen Monster 6?"; - mes "Alright then, please wait"; - mes "until the start of the race is"; - mes "announced. If the monster you"; - mes "picked wins, then please use this ticket to redeem your prize."; - getitem 7514,1; //Monster_Ticket - set monster_race_1,6; - close; - } - } - else { mes "[Ticket Helper]"; - mes "I'm sorry, but a Monster"; - mes "Race is now in progress."; - mes "If you'd like to participate, then please wait for the next race."; + mes "You've chosen Monster "+.@m+"?"; + mes "Alright then, please wait"; + mes "until the start of the race is"; + mes "announced. If the monster you"; + mes "picked wins, then please use this ticket to redeem your prize."; + getitem 7514,1; //Monster_Ticket + set monster_race_1,.@m; close; } + mes "[Ticket Helper]"; + mes "I'm sorry, but a Monster"; + mes "Race is now in progress."; + mes "If you'd like to participate, then please wait for the next race."; + close; } - close; OnInit: disablenpc "Ticket Helper#single"; end; } -p_track01,30,38,0 script Runner No. 1 -1,1,0,{ - end; - -OnInit: - disablenpc "Runner No. 1"; - end; - +- script Runner#main -1,{ + function WN; OnEnable: emotion e_gasp; - enablenpc "Runner No. 1"; - monster "p_track01",58,38,"The 1st Racer",1725,1,"Runner No. 1::OnMyMobDead"; + enablenpc strnpcinfo(0); + getmapxy(.@m$,.@x,.@y,1); + setarray .@mob[1], 1725,1726,1727,1728,1730,1729; + monster "p_track01",58,.@y,"The "+WN(1)+" Racer",.@mob[WN(0)],1,strnpcinfo(0)+"::OnMyMobDead"; end; OnDisable: - disablenpc "Runner No. 1"; - killmonster "p_track01","Runner No. 1::OnMyMobDead"; - end; - -OnTouchNPC: - initnpctimer; - set $@monster_race,1; - donpcevent "Runner No. 2::OnDisable"; - donpcevent "Runner No. 3::OnDisable"; - donpcevent "Runner No. 4::OnDisable"; - donpcevent "Runner No. 5::OnDisable"; - donpcevent "Runner No. 6::OnDisable"; - end; - -OnTimer1000: - mapannounce "p_track01","We have a winner...!",bc_map,"0x33FF66"; - end; - -OnTimer2000: - mapannounce "p_track01","Monster 1 is the winner of this race!",bc_map,"0x33FF66"; - end; - -OnTimer6000: - mapannounce "p_track01","If you wagered on Monster 1 in this race, talk to the Medal Distributor to receive your prize!",bc_map,"0x33FF66"; - end; - -OnTimer8000: - mapannounce "p_track01","Please remember that we can distribute Prize Medals for only 5 minutes after each race.",bc_map,"0x33FF66"; - end; - -OnTimer9000: - donpcevent "Medal Distributor#single::OnEnable"; - donpcevent "Runner No. 1::OnDisable"; - killmonster "p_track01","Runner No. 1::OnMyMobDead"; - stopnpctimer; - end; -} - -p_track01,30,36,0 script Runner No. 2 -1,1,0,{ - end; - -OnInit: - disablenpc "Runner No. 2"; - end; - -OnEnable: - emotion e_gasp; - enablenpc "Runner No. 2"; - monster "p_track01",58,36,"The 2nd Racer",1726,1,"Runner No. 2::OnMyMobDead"; - end; - -OnDisable: - disablenpc "Runner No. 2"; - killmonster "p_track01","Runner No. 2::OnMyMobDead"; - end; - -OnTouchNPC: - initnpctimer; - set $@monster_race,2; - donpcevent "Runner No. 1::OnDisable"; - donpcevent "Runner No. 3::OnDisable"; - donpcevent "Runner No. 4::OnDisable"; - donpcevent "Runner No. 5::OnDisable"; - donpcevent "Runner No. 6::OnDisable"; - end; - -OnTimer1000: - mapannounce "p_track01","We have a winner...!",bc_map,"0x33FF66"; - end; - -OnTimer2000: - mapannounce "p_track01","Monster 2 is the winner of this race!",bc_map,"0x33FF66"; - end; - -OnTimer6000: - mapannounce "p_track01","If you wagered on Monster 2 in this race, talk to the Medal Distributor to receive your prize!",bc_map,"0x33FF66"; - end; - -OnTimer8000: - mapannounce "p_track01","Please remember that we can distribute Prize Medals for only 5 minutes after each race.",bc_map,"0x33FF66"; - end; - -OnTimer9000: - donpcevent "Medal Distributor#single::OnEnable"; - donpcevent "Runner No. 2::OnDisable"; - killmonster "p_track01","Runner No. 2::OnMyMobDead"; - stopnpctimer; - end; -} - -p_track01,30,34,0 script Runner No. 3 -1,1,0,{ - end; - -OnInit: - disablenpc "Runner No. 3"; - end; - -OnEnable: - emotion e_gasp; - enablenpc "Runner No. 3"; - monster "p_track01",58,34,"The 3rd Racer",1727,1,"Runner No. 3::OnMyMobDead"; - end; - -OnDisable: - disablenpc "Runner No. 3"; - killmonster "p_track01","Runner No. 3::OnMyMobDead"; - end; - -OnTouchNPC: - initnpctimer; - set $@monster_race,3; - donpcevent "Runner No. 1::OnDisable"; - donpcevent "Runner No. 2::OnDisable"; - donpcevent "Runner No. 4::OnDisable"; - donpcevent "Runner No. 5::OnDisable"; - donpcevent "Runner No. 6::OnDisable"; - end; - -OnTimer1000: - mapannounce "p_track01","We have a winner...!",bc_map,"0x33FF66"; - end; - -OnTimer2000: - mapannounce "p_track01","Monster 3 is the winner of this race!",bc_map,"0x33FF66"; - end; - -OnTimer6000: - mapannounce "p_track01","If you wagered on Monster 3 in this race, talk to the Medal Distributor to receive your prize!",bc_map,"0x33FF66"; - end; - -OnTimer8000: - mapannounce "p_track01","Please remember that we can distribute Prize Medals for only 5 minutes after each race.",bc_map,"0x33FF66"; - end; - -OnTimer9000: - donpcevent "Medal Distributor#single::OnEnable"; - donpcevent "Runner No. 3::OnDisable"; - killmonster "p_track01","Runner No. 3::OnMyMobDead"; - stopnpctimer; - end; -} - -p_track01,30,32,0 script Runner No. 4 -1,1,0,{ - end; - -OnInit: - disablenpc "Runner No. 4"; - end; - -OnEnable: - emotion e_gasp; - enablenpc "Runner No. 4"; - monster "p_track01",58,32,"The 4th Racer",1728,1,"Runner No. 4::OnMyMobDead"; - end; - -OnDisable: - disablenpc "Runner No. 4"; - killmonster "p_track01","Runner No. 4::OnMyMobDead"; - end; - -OnTouchNPC: - initnpctimer; - set $@monster_race,4; - donpcevent "Runner No. 1::OnDisable"; - donpcevent "Runner No. 2::OnDisable"; - donpcevent "Runner No. 3::OnDisable"; - donpcevent "Runner No. 5::OnDisable"; - donpcevent "Runner No. 6::OnDisable"; - end; - -OnTimer1000: - mapannounce "p_track01","We have a winner...!",bc_map,"0x33FF66"; - end; - -OnTimer2000: - mapannounce "p_track01","Monster 4 is the winner of this race!",bc_map,"0x33FF66"; - end; - -OnTimer6000: - mapannounce "p_track01","If you wagered on Monster 4 in this race, talk to the Medal Distributor to receive your prize!",bc_map,"0x33FF66"; - end; - -OnTimer8000: - mapannounce "p_track01","Please remember that we can distribute Prize Medals for only 5 minutes after each race.",bc_map,"0x33FF66"; - end; - -OnTimer9000: - donpcevent "Medal Distributor#single::OnEnable"; - donpcevent "Runner No. 4::OnDisable"; - killmonster "p_track01","Runner No. 4::OnMyMobDead"; - stopnpctimer; - end; -} - -p_track01,30,30,0 script Runner No. 5 -1,1,0,{ - end; - -OnInit: - disablenpc "Runner No. 5"; - end; - -OnEnable: - emotion e_gasp; - enablenpc "Runner No. 5"; - monster "p_track01",58,30,"The 5th Racer",1730,1,"Runner No. 5::OnMyMobDead"; - end; - -OnDisable: - disablenpc "Runner No. 5"; - killmonster "p_track01","Runner No. 5::OnMyMobDead"; + disablenpc strnpcinfo(0); + killmonster "p_track01",strnpcinfo(0)+"::OnMyMobDead"; end; OnTouchNPC: initnpctimer; - set $@monster_race,5; - donpcevent "Runner No. 1::OnDisable"; - donpcevent "Runner No. 2::OnDisable"; - donpcevent "Runner No. 3::OnDisable"; - donpcevent "Runner No. 4::OnDisable"; - donpcevent "Runner No. 6::OnDisable"; + set .@n, WN(0); + set $@monster_race,.@n; + for (set .@i, 1; .@i <= 6; set .@i, .@i + 1) { + if (.@n == .@i) continue; + donpcevent "Runner No. "+.@i+"::OnDisable"; + } end; OnTimer1000: @@ -1410,11 +274,11 @@ OnTimer1000: end; OnTimer2000: - mapannounce "p_track01","Monster 5 is the winner of this race!",bc_map,"0x33FF66"; + mapannounce "p_track01","Monster "+WN(0)+" is the winner of this race!",bc_map,"0x33FF66"; end; OnTimer6000: - mapannounce "p_track01","If you wagered on Monster 5 in this race, talk to the Medal Distributor to receive your prize!",bc_map,"0x33FF66"; + mapannounce "p_track01","If you wagered on Monster "+WN(0)+" in this race, talk to the Medal Distributor to receive your prize!",bc_map,"0x33FF66"; end; OnTimer8000: @@ -1423,66 +287,31 @@ OnTimer8000: OnTimer9000: donpcevent "Medal Distributor#single::OnEnable"; - donpcevent "Runner No. 5::OnDisable"; - killmonster "p_track01","Runner No. 5::OnMyMobDead"; + donpcevent strnpcinfo(0)+"::OnDisable"; + killmonster "p_track01",strnpcinfo(0)+"::OnMyMobDead"; stopnpctimer; end; -} - -p_track01,30,28,0 script Runner No. 6 -1,1,0,{ - end; - + + function WN { + set .@n, charat(strnpcinfo(0),getstrlen(strnpcinfo(0))-1); + if (!getarg(0)) return .@n; + return ((.@n <= 3)?((.@n == 1)?"1st":((.@n == 2)?"2nd":"3rd")):.@n+"th"); + } + OnInit: - disablenpc "Runner No. 6"; - end; - -OnEnable: - emotion e_gasp; - enablenpc "Runner No. 6"; - monster "p_track01",58,28,"The 6th Racer",1729,1,"Runner No. 6::OnMyMobDead"; - end; - -OnDisable: - disablenpc "Runner No. 6"; - killmonster "p_track01","Runner No. 6::OnMyMobDead"; - end; - -OnTouchNPC: - initnpctimer; - set $@monster_race,6; - donpcevent "Runner No. 1::OnDisable"; - donpcevent "Runner No. 2::OnDisable"; - donpcevent "Runner No. 3::OnDisable"; - donpcevent "Runner No. 4::OnDisable"; - donpcevent "Runner No. 5::OnDisable"; - end; - -OnTimer1000: - mapannounce "p_track01","We have a winner...!",bc_map,"0x33FF66"; - end; - -OnTimer2000: - mapannounce "p_track01","Monster 6 is the winner of this race!",bc_map,"0x33FF66"; - end; - -OnTimer6000: - mapannounce "p_track01","If you wagered on Monster 6 in this race, talk to the Medal Distributor to receive your prize!",bc_map,"0x33FF66"; - end; - -OnTimer8000: - mapannounce "p_track01","Please remember that we can distribute Prize Medals for only 5 minutes after each race.",bc_map,"0x33FF66"; - end; - -OnTimer9000: - donpcevent "Medal Distributor#single::OnEnable"; - donpcevent "Runner No. 6::OnDisable"; - killmonster "p_track01","Runner No. 6::OnMyMobDead"; - stopnpctimer; + if (compare(strnpcinfo(0),"main")) end; + disablenpc strnpcinfo(0); end; } +p_track01,30,38,0 duplicate(Runner#main) Runner No. 1 -1,1,0 +p_track01,30,36,0 duplicate(Runner#main) Runner No. 2 -1,1,0 +p_track01,30,34,0 duplicate(Runner#main) Runner No. 3 -1,1,0 +p_track01,30,32,0 duplicate(Runner#main) Runner No. 4 -1,1,0 +p_track01,30,30,0 duplicate(Runner#main) Runner No. 5 -1,1,0 +p_track01,30,28,0 duplicate(Runner#main) Runner No. 6 -1,1,0 p_track01,67,45,5 script Medal Distributor#single 845,{ - if (checkweight(908,200) == 0) { + if (!checkweight(908,200)) { mes "[Medal Distributor]"; mes "I'm sorry, but I can't"; mes "reward you with any medals"; @@ -1491,7 +320,7 @@ p_track01,67,45,5 script Medal Distributor#single 845,{ close; } set .@insa,rand(1,1000); - if (countitem(7514) > 0) { + if (countitem(7514)) { mes "[Medal Distributor]"; mes "Hello there~"; mes "If you've wagered on the"; @@ -1507,9 +336,9 @@ p_track01,67,45,5 script Medal Distributor#single 845,{ mes "after the race finishes. Prize"; mes "Medals may be given to Wayne"; mes "in Hugel in exchange for items."; - next; - if ($@monster_race == 1) { - if (monster_race_1 == 1) { + next; + if ($@monster_race) { + if (monster_race_1 == $@monster_race) { mes "[Medal Distributor]"; mes "Oh, congratulations, you"; mes "have a winning ticket for"; @@ -1517,161 +346,7 @@ p_track01,67,45,5 script Medal Distributor#single 845,{ mes "would you like to exchange your"; mes "Racing Ticket for Prize Medals?"; next; - switch(select("Yes, please.:No, thanks.")) { - case 1: - mes "[Medal Distributor]"; - mes "Let me see your ticket..."; - mes "Oh! Congratulations, you"; - mes "won! May I have your name?"; - next; - input .@input$; - if (.@input$ == strcharinfo(0)) { - mes "[Medal Distributor]"; - mes "Ah, "+strcharinfo(0)+"."; - mes "You can exchange this"; - mes "ticket for a Prize Medal by"; - mes "entering your ticket exchange"; - mes "number now. Your ticket"; - mes "exchange number is ^FF0000" + .@insa + "^000000."; - next; - input .@input; //,0,1000; - if (.@input == 0) { - mes "[Medal Distributor]"; - mes "Oh? You don't want"; - mes "to exchange your"; - mes "winning ticket?"; - close; - } - else if (.@input == .@insa) { - mes "[Medal Distributor]"; - mes "Thank you! You entered"; - mes "the correct number..."; - mes "Everything seems to"; - mes "be in order. Alright!"; - next; - } - else { - mes "[Medal Distributor]"; - mes "I'm sorry, but it seems"; - mes "that you entered the"; - mes "incorrect ticket number."; - mes "Would you mind coming"; - mes "back again in a while?"; - close; - } - } - else { - mes "[Medal Distributor]"; - mes "What's this...?"; - mes "I think there's a problem..."; - mes "Did you enter your name"; - mes "incorrectly? Please check"; - mes "your name, and then try again."; - close; - } - mes "[Medal Distributor]"; - mes "Now please accept your"; - mes "Prize Medals! You can"; - mes "exchange these with"; - mes "Wayne in Hugel for some"; - mes "interesting items. Thank you~"; - delitem 7514,1; //Monster_Ticket - set monster_race_1,0; - getitem 7515,4; //Marvelous_Medal - close; - case 2: - mes "[Medal Distributor]"; - mes "Um, are you sure? You "; - mes "can only exchange a winning"; - mes "Racing Ticket for Prize Medals"; - mes "for a short time after the race. If you made a mistake, you"; - mes "should ask me again quickly."; - close; - } - close; - } - else { - mes "[Medal Distributor]"; - mes "You may not have wagered"; - mes "on the winning monster in"; - mes "the last race, but I hope that"; - mes "you get lucky next time~"; - close; - } - } - else if ($@monster_race == 2) { - if (monster_race_1 == 2) { - mes "[Medal Distributor]"; - mes "Oh, congratulations, you"; - mes "have a winning ticket for"; - mes "a Single Monster Race! So "; - mes "would you like to exchange your"; - mes "Racing Ticket for Prize Medals?"; - next; - switch(select("Yes, please.:No, thanks.")) { - case 1: - mes "[Medal Distributor]"; - mes "Let me see your ticket..."; - mes "Oh! Congratulations, you"; - mes "won! May I have your name?"; - next; - input .@input$; - if (.@input$ == strcharinfo(0)) { - mes "[Medal Distributor]"; - mes "Ah, "+strcharinfo(0)+"."; - mes "You can exchange this"; - mes "ticket for a Prize Medal by"; - mes "entering your ticket exchange"; - mes "number now. Your ticket"; - mes "exchange number is ^FF0000" + .@insa + "^000000."; - next; - input .@input; //,0,1000; - if (.@input == 0) { - mes "[Medal Distributor]"; - mes "Oh? You don't want"; - mes "to exchange your"; - mes "winning ticket?"; - close; - } - else if (.@input == .@insa) { - mes "[Medal Distributor]"; - mes "[Medal Distributor]"; - mes "Thank you! You entered"; - mes "the correct number..."; - mes "Everything seems to"; - mes "be in order. Alright!"; - next; - } - else { - mes "[Medal Distributor]"; - mes "I'm sorry, but it seems"; - mes "that you entered the"; - mes "incorrect ticket number."; - mes "Would you mind coming"; - mes "back again in a while?"; - close; - } - } - else { - mes "[Medal Distributor]"; - mes "What's this...?"; - mes "I think there's a problem..."; - mes "Did you enter your name"; - mes "incorrectly? Please check"; - mes "your name, and then try again."; - close; - } - mes "[Medal Distributor]"; - mes "Now please accept your"; - mes "Prize Medals! You can"; - mes "exchange these with"; - mes "Wayne in Hugel for some"; - mes "interesting items. Thank you~"; - delitem 7514,1; //Monster_Ticket - set monster_race_1,0; - getitem 7515,4; //Marvelous_Medal - close; - case 2: + if (select("Yes, please.:No, thanks.") == 2) { mes "[Medal Distributor]"; mes "Um, are you sure? You "; mes "can only exchange a winning"; @@ -1680,427 +355,86 @@ p_track01,67,45,5 script Medal Distributor#single 845,{ mes "should ask me again quickly."; close; } - close; - } - else { - mes "[Medal Distributor]"; - mes "You may not have wagered"; - mes "on the winning monster in"; - mes "the last race, but I hope that"; - mes "you get lucky next time~"; - close; - } - } - else if ($@monster_race == 3) { - if (monster_race_1 == 3) { mes "[Medal Distributor]"; - mes "Oh, congratulations, you"; - mes "have a winning ticket for"; - mes "a Single Monster Race! So "; - mes "would you like to exchange your"; - mes "Racing Ticket for Prize Medals?"; + mes "Let me see your ticket..."; + mes "Oh! Congratulations, you"; + mes "won! May I have your name?"; next; - switch(select("Yes, please.:No, thanks.")) { - case 1: + input .@input$; + if (.@input$ == strcharinfo(0)) { mes "[Medal Distributor]"; - mes "Let me see your ticket..."; - mes "Oh! Congratulations, you"; - mes "won! May I have your name?"; + mes "Ah, "+strcharinfo(0)+"."; + mes "You can exchange this"; + mes "ticket for a Prize Medal by"; + mes "entering your ticket exchange"; + mes "number now. Your ticket"; + mes "exchange number is ^FF0000" + .@insa + "^000000."; next; - input .@input$; - if (.@input$ == strcharinfo(0)) { + input .@input; //,0,1000; + if (!.@input) { mes "[Medal Distributor]"; - mes "Ah, "+strcharinfo(0)+"."; - mes "You can exchange this"; - mes "ticket for a Prize Medal by"; - mes "entering your ticket exchange"; - mes "number now. Your ticket"; - mes "exchange number is ^FF0000" + .@insa + "^000000."; - next; - input .@input; //,0,1000; - if (.@input == 0) { - mes "[Medal Distributor]"; - mes "Oh? You don't want"; - mes "to exchange your"; - mes "winning ticket?"; - close; - } - else if (.@input == .@insa) { - mes "[Medal Distributor]"; - mes "[Medal Distributor]"; - mes "Thank you! You entered"; - mes "the correct number..."; - mes "Everything seems to"; - mes "be in order. Alright!"; - next; - } - else { - mes "[Medal Distributor]"; - mes "I'm sorry, but it seems"; - mes "that you entered the"; - mes "incorrect ticket number."; - mes "Would you mind coming"; - mes "back again in a while?"; - close; - } - } - else { - mes "[Medal Distributor]"; - mes "What's this...?"; - mes "I think there's a problem..."; - mes "Did you enter your name"; - mes "incorrectly? Please check"; - mes "your name, and then try again."; + mes "Oh? You don't want"; + mes "to exchange your"; + mes "winning ticket?"; close; - } - mes "[Medal Distributor]"; - mes "Now please accept your"; - mes "Prize Medals! You can"; - mes "exchange these with"; - mes "Wayne in Hugel for some"; - mes "interesting items. Thank you~"; - delitem 7514,1; //Monster_Ticket - set monster_race_1,0; - getitem 7515,4; //Marvelous_Medal - close; - case 2: - mes "[Medal Distributor]"; - mes "Um, are you sure? You "; - mes "can only exchange a winning"; - mes "Racing Ticket for Prize Medals"; - mes "for a short time after the race. If you made a mistake, you"; - mes "should ask me again quickly."; - close; - } - close; - } - else { - mes "[Medal Distributor]"; - mes "You may not have wagered"; - mes "on the winning monster in"; - mes "the last race, but I hope that"; - mes "you get lucky next time~"; - close; - } - } - else if ($@monster_race == 4) { - if (monster_race_1 == 4) { - mes "[Medal Distributor]"; - mes "Oh, congratulations, you"; - mes "have a winning ticket for"; - mes "a Single Monster Race! So "; - mes "would you like to exchange your"; - mes "Racing Ticket for Prize Medals?"; - next; - switch(select("Yes, please.:No, thanks.")) { - case 1: - mes "[Medal Distributor]"; - mes "Let me see your ticket..."; - mes "Oh! Congratulations, you"; - mes "won! May I have your name?"; - next; - input .@input$; - if (.@input$ == strcharinfo(0)) { + } else if (.@input == .@insa) { mes "[Medal Distributor]"; - mes "Ah, "+strcharinfo(0)+"."; - mes "You can exchange this"; - mes "ticket for a Prize Medal by"; - mes "entering your ticket exchange"; - mes "number now. Your ticket"; - mes "exchange number is ^FF0000" + .@insa + "^000000."; + mes "Thank you! You entered"; + mes "the correct number..."; + mes "Everything seems to"; + mes "be in order. Alright!"; next; - input .@input; //,0,1000; - if (.@input == 0) { - mes "[Medal Distributor]"; - mes "Oh? You don't want"; - mes "to exchange your"; - mes "winning ticket?"; - close; - } - else if (.@input == .@insa) { - mes "[Medal Distributor]"; - mes "[Medal Distributor]"; - mes "Thank you! You entered"; - mes "the correct number..."; - mes "Everything seems to"; - mes "be in order. Alright!"; - next; - } - else { - mes "[Medal Distributor]"; - mes "I'm sorry, but it seems"; - mes "that you entered the"; - mes "incorrect ticket number."; - mes "Would you mind coming"; - mes "back again in a while?"; - close; - } - } - else { mes "[Medal Distributor]"; - mes "What's this...?"; - mes "I think there's a problem..."; - mes "Did you enter your name"; - mes "incorrectly? Please check"; - mes "your name, and then try again."; + mes "Now please accept your"; + mes "Prize Medals! You can"; + mes "exchange these with"; + mes "Wayne in Hugel for some"; + mes "interesting items. Thank you~"; + delitem 7514,1; //Monster_Ticket + set monster_race_1,0; + getitem 7515,4; //Marvelous_Medal close; } mes "[Medal Distributor]"; - mes "Now please accept your"; - mes "Prize Medals! You can"; - mes "exchange these with"; - mes "Wayne in Hugel for some"; - mes "interesting items. Thank you~"; - delitem 7514,1; //Monster_Ticket - set monster_race_1,0; - getitem 7515,4; //Marvelous_Medal - close; - case 2: - mes "[Medal Distributor]"; - mes "Um, are you sure? You "; - mes "can only exchange a winning"; - mes "Racing Ticket for Prize Medals"; - mes "for a short time after the race. If you made a mistake, you"; - mes "should ask me again quickly."; + mes "I'm sorry, but it seems"; + mes "that you entered the"; + mes "incorrect ticket number."; + mes "Would you mind coming"; + mes "back again in a while?"; close; } - close; - } - else { mes "[Medal Distributor]"; - mes "You may not have wagered"; - mes "on the winning monster in"; - mes "the last race, but I hope that"; - mes "you get lucky next time~"; + mes "What's this...?"; + mes "I think there's a problem..."; + mes "Did you enter your name"; + mes "incorrectly? Please check"; + mes "your name, and then try again."; close; } - } - else if ($@monster_race == 5) { - if (monster_race_1 == 5) { - mes "[Medal Distributor]"; - mes "Oh, congratulations, you"; - mes "have a winning ticket for"; - mes "a Single Monster Race! So "; - mes "would you like to exchange your"; - mes "Racing Ticket for Prize Medals?"; - next; - switch(select("Yes, please.:No, thanks.")) { - case 1: - mes "[Medal Distributor]"; - mes "Let me see your ticket..."; - mes "Oh! Congratulations, you"; - mes "won! May I have your name?"; - next; - input .@input$; - if (.@input$ == strcharinfo(0)) { - mes "[Medal Distributor]"; - mes "Ah, "+strcharinfo(0)+"."; - mes "You can exchange this"; - mes "ticket for a Prize Medal by"; - mes "entering your ticket exchange"; - mes "number now. Your ticket"; - mes "exchange number is ^FF0000" + .@insa + "^000000."; - next; - input .@input; //,0,1000; - if (.@input == 0) { - mes "[Medal Distributor]"; - mes "Oh? You don't want"; - mes "to exchange your"; - mes "winning ticket?"; - close; - } - else if (.@input == .@insa) { - mes "[Medal Distributor]"; - mes "[Medal Distributor]"; - mes "Thank you! You entered"; - mes "the correct number..."; - mes "Everything seems to"; - mes "be in order. Alright!"; - next; - } - else { - mes "[Medal Distributor]"; - mes "I'm sorry, but it seems"; - mes "that you entered the"; - mes "incorrect ticket number."; - mes "Would you mind coming"; - mes "back again in a while?"; - close; - } - } - else { - mes "[Medal Distributor]"; - mes "What's this...?"; - mes "I think there's a problem..."; - mes "Did you enter your name"; - mes "incorrectly? Please check"; - mes "your name, and then try again."; - close; - } - mes "[Medal Distributor]"; - mes "Now please accept your"; - mes "Prize Medals! You can"; - mes "exchange these with"; - mes "Wayne in Hugel for some"; - mes "interesting items. Thank you~"; - delitem 7514,1; //Monster_Ticket - set monster_race_1,0; - getitem 7515,4; //Marvelous_Medal - close; - case 2: - mes "[Medal Distributor]"; - mes "Um, are you sure? You "; - mes "can only exchange a winning"; - mes "Racing Ticket for Prize Medals"; - mes "for a short time after the race. If you made a mistake, you"; - mes "should ask me again quickly."; - close; - } - close; - } - else { - mes "[Medal Distributor]"; - mes "You may not have wagered"; - mes "on the winning monster in"; - mes "the last race, but I hope that"; - mes "you get lucky next time~"; - close; - } - } - else if ($@monster_race == 6) { - if (monster_race_1 == 6) { - mes "[Medal Distributor]"; - mes "Oh, congratulations, you"; - mes "have a winning ticket for"; - mes "a Single Monster Race! So "; - mes "would you like to exchange your"; - mes "Racing Ticket for Prize Medals?"; - next; - switch(select("Yes, please.:No, thanks.")) { - case 1: - mes "[Medal Distributor]"; - mes "Let me see your ticket..."; - mes "Oh! Congratulations, you"; - mes "won! May I have your name?"; - next; - input .@input$; - if (.@input$ == strcharinfo(0)) { - mes "[Medal Distributor]"; - mes "Ah, "+strcharinfo(0)+"."; - mes "You can exchange this"; - mes "ticket for a Prize Medal by"; - mes "entering your ticket exchange"; - mes "number now. Your ticket"; - mes "exchange number is ^FF0000" + .@insa + "^000000."; - next; - input .@input; //,0,1000; - if (.@input == 0) { - mes "[Medal Distributor]"; - mes "Oh? You don't want"; - mes "to exchange your"; - mes "winning ticket?"; - close; - } - else if (.@input == .@insa) { - mes "[Medal Distributor]"; - mes "[Medal Distributor]"; - mes "Thank you! You entered"; - mes "the correct number..."; - mes "Everything seems to"; - mes "be in order. Alright!"; - next; - } - else { - mes "[Medal Distributor]"; - mes "I'm sorry, but it seems"; - mes "that you entered the"; - mes "incorrect ticket number."; - mes "Would you mind coming"; - mes "back again in a while?"; - close; - } - } - else { - mes "[Medal Distributor]"; - mes "What's this...?"; - mes "I think there's a problem..."; - mes "Did you enter your name"; - mes "incorrectly? Please check"; - mes "your name, and then try again."; - close; - } - mes "[Medal Distributor]"; - mes "Now please accept your"; - mes "Prize Medals! You can"; - mes "exchange these with"; - mes "Wayne in Hugel for some"; - mes "interesting items. Thank you~"; - delitem 7514,1; //Monster_Ticket - set monster_race_1,0; - getitem 7515,4; //Marvelous_Medal - close; - case 2: - mes "[Medal Distributor]"; - mes "Um, are you sure? You "; - mes "can only exchange a winning"; - mes "Racing Ticket for Prize Medals"; - mes "for a short time after the race. If you made a mistake, you"; - mes "should ask me again quickly."; - close; - } - close; - } - else { - mes "[Medal Distributor]"; - mes "You may not have wagered"; - mes "on the winning monster in"; - mes "the last race, but I hope that"; - mes "you get lucky next time~"; - close; - } - } - else { - mes "[Medal Distributor]"; - mes "Hello there~"; - mes "If you've wagered on the"; - mes "winning monster in a recent"; - mes "race, then you can exchange"; - mes "your game ticket here for"; - mes "some Prize Medals."; - next; mes "[Medal Distributor]"; - mes "Please remember that you can"; - mes "only exchange winning Game"; - mes "Tickets for Prize Medals right"; - mes "after the race finishes. Prize"; - mes "Medals may be given to Wayne"; - mes "in Hugel in exchange for items."; + mes "You may not have wagered"; + mes "on the winning monster in"; + mes "the last race, but I hope that"; + mes "you get lucky next time~"; close; } } - else { - mes "[Medal Distributor]"; - mes "Hello there~"; - mes "If you've wagered on the"; - mes "winning monster in a recent"; - mes "race, then you can exchange"; - mes "your game ticket here for"; - mes "some Prize Medals."; - next; - mes "[Medal Distributor]"; - mes "Please remember that you can"; - mes "only exchange winning Game"; - mes "Tickets for Prize Medals right"; - mes "after the race finishes. Prize"; - mes "Medals may be given to Wayne"; - mes "in Hugel in exchange for items."; - close; - } - end; - -OnInit: - disablenpc "Medal Distributor#single"; - end; + mes "[Medal Distributor]"; + mes "Hello there~"; + mes "If you've wagered on the"; + mes "winning monster in a recent"; + mes "race, then you can exchange"; + mes "your game ticket here for"; + mes "some Prize Medals."; + next; + mes "[Medal Distributor]"; + mes "Please remember that you can"; + mes "only exchange winning Game"; + mes "Tickets for Prize Medals right"; + mes "after the race finishes. Prize"; + mes "Medals may be given to Wayne"; + mes "in Hugel in exchange for items."; + close; OnEnable: emotion e_gasp; @@ -2146,11 +480,19 @@ OnTimer249000: OnTimer252000: mapannounce "p_track01","We hope that you enjoyed the Monster Race arena. Come back again soon~",bc_map,"0xFFFF00"; - donpcevent "starting#1::OnDisable"; - donpcevent "starting#2::OnDisable"; - donpcevent "starting#3::OnDisable"; - donpcevent "starting#5::OnDisable"; - donpcevent "starting#6::OnDisable"; + for (set .@i, 1; .@i <= 6; set .@i, .@i + 1) { + donpcevent "starting#"+.@i+"::OnDisable"; + setd "$@mr_1_luk"+.@i,0; + setd "$@mr_1_tire"+.@i,0; + } + set .@c, 1; + while (.@c <= 6) { + for (set .@i, 1; .@i <= 6; set .@i, .@i + 1) { + disablenpc "Tire"+.@c+"#"+.@i; + disablenpc "Luk"+.@c+"#"+.@i; + } + set .@c, .@c + 1; + } end; OnTimer300000: @@ -2168,6 +510,10 @@ OnTimer342000: disablenpc "Medal Distributor#single"; stopnpctimer; end; + +OnInit: + disablenpc "Medal Distributor#single"; + end; } p_track01,76,36,1 script Exit Guide#single 798,{ @@ -2184,30 +530,7 @@ p_track01,76,36,1 script Exit Guide#single 798,{ mes "you outside. Would you like"; mes "to leave the arena right now?"; next; - switch(select("Yes:No")) { - case 1: - if (countitem(7514) == 0) { - mes "[Exit Guide]"; - mes "Thank you for"; - mes "your patronage, and"; - mes "I hope that you come"; - mes "visit us again soon~"; - } - else { - mes "[Exit Guide]"; - mes "In accordance with our"; - mes "policies, I must take your"; - mes "Racing Ticket before you leave."; - mes "Thank you for your patronage,"; - mes "and I hope you enjoy your time"; - mes "here in the Monster Race Arena."; - delitem 7514,1; //Monster_Ticket - } - set monster_race_1,0; - close2; - warp "hugel",63,73; - end; - case 2: + if (select("Yes:No") == 2) { mes "[Exit Guide]"; mes "Alright, then."; mes "Just let me know"; @@ -2215,6 +538,26 @@ p_track01,76,36,1 script Exit Guide#single 798,{ mes "ready to leave."; close; } + if (!countitem(7514)) { + mes "[Exit Guide]"; + mes "Thank you for"; + mes "your patronage, and"; + mes "I hope that you come"; + mes "visit us again soon~"; + } else { + mes "[Exit Guide]"; + mes "In accordance with our"; + mes "policies, I must take your"; + mes "Racing Ticket before you leave."; + mes "Thank you for your patronage,"; + mes "and I hope you enjoy your time"; + mes "here in the Monster Race Arena."; + delitem 7514,1; //Monster_Ticket + } + set monster_race_1,0; + close2; + warp "hugel",63,73; + end; } hugel,58,72,6 script Eckar Ellebird#single 798,{ @@ -2224,8 +567,7 @@ hugel,58,72,6 script Eckar Ellebird#single 798,{ mes "Monster Race Arena."; mes "How may I help you today?"; next; - switch(select("Monster Race Info:Enter Monster Race")) { - case 1: + if (select("Monster Race Info:Enter Monster Race") == 1) { mes "[Eckar Ellebird]"; mes "Monster Races originated from"; mes "simple children's games in which"; @@ -2264,9 +606,6 @@ hugel,58,72,6 script Eckar Ellebird#single 798,{ mes "Keep in mind that winning Racing Tickets can only be exchanged for"; mes "Prize Medals during a 5 minute window after the end of the race."; next; - break; - case 2: - break; } mes "[Eckar Ellebird]"; mes "The entrance fee for all races"; @@ -2282,188 +621,122 @@ hugel,58,72,6 script Eckar Ellebird#single 798,{ mes "Would you like wager on"; mes "a Single Monster Race?"; next; - switch(select("Yes, please.:No, thanks.")) { - case 1: - if (checkweight(908,700) == 0) { + if (select("Yes, please.:No, thanks.") == 2) { + mes "[Eckar Ellebird]"; + mes "Very well. I hope that"; + mes "you enjoy your time here"; + mes "in the Monster Race Arena~"; + close; + } + if (!checkweight(908,700)) { + mes "[Eckar Ellebird]"; + mes "Oh, wow. You're carrying"; + mes "an awful lot of stuff... Yeah,"; + mes "you better put some of it away"; + mes "in Kafra Storage or something."; + close; + } + if (Zeny < 2000) { + mes "[Eckar Ellebird]"; + mes "I'm sorry, but you"; + mes "don't have enough"; + mes "money to pay the"; + mes "2,000 zeny entrance fee. "; + close; + } + if (countitem(7514)) { + mes "[Eckar Ellebird]"; + mes "Hm? What are you doing"; + mes "with an expired Racing Ticket?"; + mes "Well, I better get rid of it for you before it can get mixed up"; + mes "with your new Racing Ticket."; + delitem 7514,1; //Monster_Ticket + next; + if ($@mon_time_1_1 == 1) { mes "[Eckar Ellebird]"; - mes "Oh, wow. You're carrying"; - mes "an awful lot of stuff... Yeah,"; - mes "you better put some of it away"; - mes "in Kafra Storage or something."; + mes "Alright, I think you"; + mes "should be all set. I hope"; + mes "that you enjoy the race~"; + mes "Let me guide you inside"; + mes "the Monster Race Arena now."; + set zeny,zeny-2000; + set monster_race_1,0; + close2; + warp "p_track01",75,41; + end; + } else if ($@mon_time_1_1 == 2) { + mes "[Eckar Ellebird]"; + mes "We're still finishing our"; + mes "preparations for the next"; + mes "Single Monster Race, so"; + mes "we ask that you please"; + mes "wait a little while longer."; + close; + } + } else { + if ($@mon_time_1_1 == 1) { + mes "[Eckar Ellebird]"; + mes "Thanks, I hope that"; + mes "you enjoy this race."; + mes "Let me guide you now"; + mes "to the Monster Race Arena."; + set zeny,zeny-2000; + set monster_race_1,0; + close2; + warp "p_track01",75,41; + end; + } else if ($@mon_time_1_1 == 2) { + mes "[Eckar Ellebird]"; + mes "We're still finishing our"; + mes "preparations for the next"; + mes "Single Monster Race, so"; + mes "we ask that you please"; + mes "wait a little while longer..."; close; } - if (Zeny > 1999) { - if (countitem(7514) > 0) { - mes "[Eckar Ellebird]"; - mes "Hm? What are you doing"; - mes "with an expired Racing Ticket?"; - mes "Well, I better get rid of it for you before it can get mixed up"; - mes "with your new Racing Ticket."; - delitem 7514,1; //Monster_Ticket - next; - if ($@mon_time_1_1 == 1) { - mes "[Eckar Ellebird]"; - mes "Alright, I think you"; - mes "should be all set. I hope"; - mes "that you enjoy the race~"; - mes "Let me guide you inside"; - mes "the Monster Race Arena now."; - set zeny,zeny-2000; - set monster_race_1,0; - close2; - warp "p_track01",75,41; - end; - } - else if ($@mon_time_1_1 == 2) { - mes "[Eckar Ellebird]"; - mes "We're still finishing our"; - mes "preparations for the next"; - mes "Single Monster Race, so"; - mes "we ask that you please"; - mes "wait a little while longer."; - close; - } - else { - if (.@monster_race == 0) { - mes "[Eckar Ellebird]"; - mes "Right now, a Monster Race"; - mes "is in progress. It's too late to place a wager, but if you'd like"; - mes "to watch, the fee is 500 zeny"; - mes "for spectators. Would you like to enter the Monster Race Arena?"; - next; - switch(select("Enter:Cancel")) { - case 1: - if (Zeny > 499) { - mes "[Eckar Ellebird]"; - mes "Thank you~"; - mes "I hope you enjoy"; - mes "watching this race!"; - set zeny,zeny-500; - set monster_race_1,0; - close2; - warp "p_track01",75,41; - end; - } - else { - mes "[Eckar Ellebird]"; - mes "I'm sorry, but you don't"; - mes "have enough money to pay"; - mes "the 500 zeny spectator fee."; - close; - } - case 2: - mes "[Eckar Ellebird]"; - mes "Alright, then. If you'd like"; - mes "to wager on a monster"; - mes "race, please wait for the"; - mes "current race to finish. I hope"; - mes "that you enjoy your time here"; - mes "in the Monster Race Arena~"; - close; - } - } - else { - mes "[Eckar Ellebird]"; - mes "I'm sorry, but a monster"; - mes "race has just ended, so we're"; - mes "having the 5 minute period in"; - mes "which the winners can claim"; - mes "their Prize Medals. The gate"; - mes "will open soon, so please wait."; - close; - } - } - } - else { - if ($@mon_time_1_1 == 1) { - mes "[Eckar Ellebird]"; - mes "Thanks, I hope that"; - mes "you enjoy this race."; - mes "Let me guide you now"; - mes "to the Monster Race Arena."; - set zeny,zeny-2000; - set monster_race_1,0; - close2; - warp "p_track01",75,41; - end; - } - else if ($@mon_time_1_1 == 2) { - mes "[Eckar Ellebird]"; - mes "We're still finishing our"; - mes "preparations for the next"; - mes "Single Monster Race, so"; - mes "we ask that you please"; - mes "wait a little while longer..."; - close; - } - else { - if ($@monster_race == 0) { - mes "[Eckar Ellebird]"; - mes "Right now, a Monster Race"; - mes "is in progress. It's too late to place a wager, but if you'd like"; - mes "to watch, the fee is 500 zeny"; - mes "for spectators. Would you like to enter the Monster Race Arena?"; - next; - switch(select("Enter:Cancel")) { - case 1: - if (Zeny > 499) { - mes "[Eckar Ellebird]"; - mes "Thank you~"; - mes "I hope you enjoy"; - mes "watching this race!"; - set zeny,zeny-500; - set monster_race_1,0; - close2; - warp "p_track01",75,41; - end; - } - else { - mes "[Eckar Ellebird]"; - mes "I'm sorry, but you don't"; - mes "have enough money to pay"; - mes "the 500 zeny spectator fee."; - close; - } - case 2: - mes "[Eckar Ellebird]"; - mes "Alright, then. If you'd like"; - mes "to wager on a monster"; - mes "race, please wait for the"; - mes "current race to finish. I hope"; - mes "that you enjoy your time here"; - mes "in the Monster Race Arena~"; - close; - } - } - else { - mes "[Eckar Ellebird]"; - mes "I'm sorry, but a monster"; - mes "race has just ended, so we're"; - mes "having the 5 minute period in"; - mes "which the winners can claim"; - mes "their Prize Medals. The gate"; - mes "will open soon, so please wait."; - close; - } - } - } - } - else { + } + if (!.@monster_race) { + mes "[Eckar Ellebird]"; + mes "Right now, a Monster Race"; + mes "is in progress. It's too late to place a wager, but if you'd like"; + mes "to watch, the fee is 500 zeny"; + mes "for spectators. Would you like to enter the Monster Race Arena?"; + next; + if (select("Enter:Cancel") == 2) { mes "[Eckar Ellebird]"; - mes "I'm sorry, but you"; - mes "don't have enough"; - mes "money to pay the"; - mes "2,000 zeny entrance fee. "; + mes "Alright, then. If you'd like"; + mes "to wager on a monster"; + mes "race, please wait for the"; + mes "current race to finish. I hope"; + mes "that you enjoy your time here"; + mes "in the Monster Race Arena~"; close; } - case 2: + if (Zeny > 499) { + mes "[Eckar Ellebird]"; + mes "Thank you~"; + mes "I hope you enjoy"; + mes "watching this race!"; + set zeny,zeny-500; + set monster_race_1,0; + close2; + warp "p_track01",75,41; + end; + } mes "[Eckar Ellebird]"; - mes "Very well. I hope that"; - mes "you enjoy your time here"; - mes "in the Monster Race Arena~"; + mes "I'm sorry, but you don't"; + mes "have enough money to pay"; + mes "the 500 zeny spectator fee."; close; } - close; + mes "[Eckar Ellebird]"; + mes "I'm sorry, but a monster"; + mes "race has just ended, so we're"; + mes "having the 5 minute period in"; + mes "which the winners can claim"; + mes "their Prize Medals. The gate"; + mes "will open soon, so please wait."; + close; } p_track01,39,49,3 script Game Guide#single 845,{ @@ -2565,21 +838,15 @@ p_track01,39,49,3 script Game Guide#single 845,{ } - script starting_1 -1,{ - end; - OnDisable: for(set .@i,1; .@i<7; set .@i,.@i+1) - enablenpc "Luk"+((strnpcinfo(2)=="1")?"":strnpcinfo(2))+"#"+.@i; + enablenpc "Luk1#"+.@i; for(set .@i,1; .@i<7; set .@i,.@i+1) - enablenpc "Tire"+((strnpcinfo(2)=="1")?"":strnpcinfo(2))+"#"+.@i; + enablenpc "Tire1#"+.@i; setd "$@mr_1_luk"+strnpcinfo(2),0; setd "$@mr_1_tire"+strnpcinfo(2),0; end; -OnInit: - disablenpc strnpcinfo(0); - end; - OnTouchNPC: set .@start,rand(1,100); if (.@start < 11) set .@speed,60; @@ -2594,15 +861,14 @@ OnTouchNPC: else set .@speed,150; sc_start SC_WALKSPEED,5000,.@speed; end; -} - -- script Luk_1 -1,{ - end; - + OnInit: disablenpc strnpcinfo(0); end; +} + +- script Luk_1 -1,{ OnTouchNPC: set .@start,rand(1,100); if (.@start < 61) set .@speed,110; @@ -2612,15 +878,13 @@ OnTouchNPC: else set .@speed,150; sc_start SC_WALKSPEED,10000,.@speed; end; -} - -- script Luk_2 -1,{ - end; - + OnInit: disablenpc strnpcinfo(0); end; +} +- script Luk_2 -1,{ OnTouchNPC: set .@start,rand(1,100); if (.@start < 61) set .@time,1000; @@ -2629,14 +893,13 @@ OnTouchNPC: else if (.@start < 91) set .@time,4000; if (.@time) sc_start SC_STUN,.@time,0; end; -} - -- script Tire_1 -1,{ - end; + OnInit: disablenpc strnpcinfo(0); end; +} +- script Tire_1 -1,{ OnTouchNPC: set .@start,rand(1,100); if (.@start < 61) set .@time,1000; @@ -2645,6 +908,10 @@ OnTouchNPC: else if (.@start < 91) set .@time,4000; if (.@time) sc_start SC_SLEEP,.@time,0; end; + +OnInit: + disablenpc strnpcinfo(0); + end; } p_track01,56,38,0 duplicate(starting_1) starting#1 -1,0,0 @@ -2654,10 +921,10 @@ p_track01,56,32,0 duplicate(starting_1) starting#4 -1,0,0 p_track01,56,30,0 duplicate(starting_1) starting#5 -1,0,0 p_track01,56,28,0 duplicate(starting_1) starting#6 -1,0,0 -p_track01,33,38,0 duplicate(Luk_1) Luk#1 -1,0,0 -p_track01,37,38,0 duplicate(Luk_1) Luk#2 -1,0,0 -p_track01,53,38,0 duplicate(Luk_1) Luk#3 -1,0,0 -p_track01,45,38,0 duplicate(Luk_1) Luk#4 -1,0,0 +p_track01,33,38,0 duplicate(Luk_1) Luk1#1 -1,0,0 +p_track01,37,38,0 duplicate(Luk_1) Luk1#2 -1,0,0 +p_track01,53,38,0 duplicate(Luk_1) Luk1#3 -1,0,0 +p_track01,45,38,0 duplicate(Luk_1) Luk1#4 -1,0,0 p_track01,33,36,0 duplicate(Luk_1) Luk2#1 -1,0,0 p_track01,37,36,0 duplicate(Luk_1) Luk2#2 -1,0,0 p_track01,53,36,0 duplicate(Luk_1) Luk2#3 -1,0,0 @@ -2679,8 +946,8 @@ p_track01,37,28,0 duplicate(Luk_1) Luk6#2 -1,0,0 p_track01,53,28,0 duplicate(Luk_1) Luk6#3 -1,0,0 p_track01,45,28,0 duplicate(Luk_1) Luk6#4 -1,0,0 -p_track01,49,38,0 duplicate(Luk_2) Luk#5 -1,0,0 -p_track01,41,38,0 duplicate(Luk_2) Luk#6 -1,0,0 +p_track01,49,38,0 duplicate(Luk_2) Luk1#5 -1,0,0 +p_track01,41,38,0 duplicate(Luk_2) Luk1#6 -1,0,0 p_track01,49,36,0 duplicate(Luk_2) Luk2#5 -1,0,0 p_track01,41,36,0 duplicate(Luk_2) Luk2#6 -1,0,0 p_track01,49,34,0 duplicate(Luk_2) Luk3#5 -1,0,0 @@ -2692,12 +959,12 @@ p_track01,41,30,0 duplicate(Luk_2) Luk5#6 -1,0,0 p_track01,49,28,0 duplicate(Luk_2) Luk6#5 -1,0,0 p_track01,41,28,0 duplicate(Luk_2) Luk6#6 -1,0,0 -p_track01,43,38,0 duplicate(Tire_1) Tire#1 -1,0,0 -p_track01,39,38,0 duplicate(Tire_1) Tire#2 -1,0,0 -p_track01,35,38,0 duplicate(Tire_1) Tire#3 -1,0,0 -p_track01,55,38,0 duplicate(Tire_1) Tire#4 -1,0,0 -p_track01,51,38,0 duplicate(Tire_1) Tire#5 -1,0,0 -p_track01,47,38,0 duplicate(Tire_1) Tire#6 -1,0,0 +p_track01,43,38,0 duplicate(Tire_1) Tire1#1 -1,0,0 +p_track01,39,38,0 duplicate(Tire_1) Tire1#2 -1,0,0 +p_track01,35,38,0 duplicate(Tire_1) Tire1#3 -1,0,0 +p_track01,55,38,0 duplicate(Tire_1) Tire1#4 -1,0,0 +p_track01,51,38,0 duplicate(Tire_1) Tire1#5 -1,0,0 +p_track01,47,38,0 duplicate(Tire_1) Tire1#6 -1,0,0 p_track01,43,36,0 duplicate(Tire_1) Tire2#1 -1,0,0 p_track01,39,36,0 duplicate(Tire_1) Tire2#2 -1,0,0 p_track01,35,36,0 duplicate(Tire_1) Tire2#3 -1,0,0 @@ -2733,12 +1000,6 @@ p_track01,47,28,0 duplicate(Tire_1) Tire6#6 -1,0,0 // Monstrer Race - Dual Monster Race //============================================================ hugel,47,56,0 script #race_timer2-1 -1,{ -OnInit: - enablenpc "#race_timer2-1"; - set $@mon_time_2_1,2; - initnpctimer; - end; - OnEnable: enablenpc "#race_timer2-1"; set $@mon_time_2_1,2; @@ -2784,14 +1045,15 @@ OnTimer330000: donpcevent "#race_timer2-1::OnDisable"; stopnpctimer; end; -} - -p_track02,42,23,0 script #race_timer2-2 -1,{ + OnInit: - disablenpc "#race_timer2-2"; - set $@mon_time_2_2,0; + enablenpc "#race_timer2-1"; + set $@mon_time_2_1,2; + initnpctimer; end; +} +p_track02,42,23,0 script #race_timer2-2 -1,{ OnEnable: enablenpc "#race_timer2-2"; set $@mon_time_2_2,0; @@ -2841,6 +1103,11 @@ OnTimer300000: donpcevent "#baphomet1::OnEnable"; stopnpctimer; end; + +OnInit: + disablenpc "#race_timer2-2"; + set $@mon_time_2_2,0; + end; } p_track02,80,43,0 script #race_timer2-3 -1,{ @@ -2900,7 +1167,7 @@ OnTimer252000: OnTimer300000: mapwarp "p_track02","hugel",63,73; - enablenpc "Medal Distributor#medal"; + disablenpc "Medal Distributor#medal"; donpcevent "#race_timer2-1::OnEnable"; set $@mon_race_2_1,0; set $@mon_race_2_2,0; @@ -2917,8 +1184,7 @@ hugel,62,69,1 script Eckar Erenes#double 798,{ mes "the village of Hugel!"; mes "How may I help you?"; next; - switch(select("Monster Race Info:Enter Monster Race")) { - case 1: + if (select("Monster Race Info:Enter Monster Race") == 1) { mes "[Eckar Erenes]"; mes "Monster Races originated from"; mes "simple children's games in which"; @@ -2957,9 +1223,6 @@ hugel,62,69,1 script Eckar Erenes#double 798,{ mes "Keep in mind that winning Racing Tickets can only be exchanged for"; mes "Prize Medals during a 5 minute window after the end of the race."; next; - break; - case 2: - break; } mes "[Eckar Erenes]"; mes "The entrance fee for all races"; @@ -2975,197 +1238,132 @@ hugel,62,69,1 script Eckar Erenes#double 798,{ mes "Would you like to wager"; mes "on a Dual Monster Race?"; next; - switch(select("Yes, please.:No, thanks.")) { - case 1: - if (checkweight(909,700) == 0) { + if (select("Yes, please.:No, thanks.") == 2) { + mes "[Eckar Erenes]"; + mes "Very well. I hope that"; + mes "you enjoy your time here"; + mes "in the Monster Race Arena~"; + close; + } + if (!checkweight(909,700)) { + mes "[Eckar Erenes]"; + mes "Hmm... You're toting"; + mes "too many things with you"; + mes "right now. You better put"; + mes "some of your stuff away in"; + mes "Kafra Storage before you can"; + mes "wager on any monster races..."; + close; + } + if (Zeny < 2000) { + mes "[Eckar Erenes]"; + mes "I'm sorry, but you"; + mes "don't have enough"; + mes "money to pay the"; + mes "2,000 zeny entrance fee. "; + close; + } + if (countitem(7514)) { + mes "[Eckar Erenes]"; + mes "Hm? What are you doing"; + mes "with an expired Racing Ticket?"; + mes "Well, I better get rid of it for you before it can get mixed up"; + mes "with your new Racing Ticket."; + delitem 7514,1; //Monster_Ticket + next; + if ($@mon_time_2_1 == 1) { mes "[Eckar Erenes]"; - mes "Hmm... You're toting"; - mes "too many things with you"; - mes "right now. You better put"; - mes "some of your stuff away in"; - mes "Kafra Storage before you can"; - mes "wager on any monster races..."; + mes "Alright, I think you"; + mes "should be all set. I hope"; + mes "that you enjoy the race~"; + mes "Let me guide you inside"; + mes "the Monster Race Arena now."; + set zeny,zeny-2000; + set monster_race_2_1,0; + set monster_race_2_2,0; + close2; + warp "p_track02",75,41; + end; + } + else if ($@mon_time_2_1 == 2) { + mes "[Eckar Erenes]"; + mes "We're still finishing our"; + mes "preparations for the next"; + mes "Double Monster Race, so"; + mes "we ask that you please"; + mes "wait a little while longer..."; close; } - if (Zeny > 1999) { - if (countitem(7514) > 0) { - mes "[Eckar Erenes]"; - mes "Hm? What are you doing"; - mes "with an expired Racing Ticket?"; - mes "Well, I better get rid of it for you before it can get mixed up"; - mes "with your new Racing Ticket."; - delitem 7514,1; //Monster_Ticket - next; - if ($@mon_time_2_1 == 1) { - mes "[Eckar Erenes]"; - mes "Alright, I think you"; - mes "should be all set. I hope"; - mes "that you enjoy the race~"; - mes "Let me guide you inside"; - mes "the Monster Race Arena now."; - set zeny,zeny-2000; - set monster_race_2_1,0; - set monster_race_2_2,0; - close2; - warp "p_track02",75,41; - end; - } - else if ($@mon_time_2_1 == 2) { - mes "[Eckar Erenes]"; - mes "We're still finishing our"; - mes "preparations for the next"; - mes "Double Monster Race, so"; - mes "we ask that you please"; - mes "wait a little while longer..."; - close; - } - else { - if (($@mon_time_2_1 == 0) || ($@mon_time_2_2 == 0)) { - mes "[Eckar Erenes]"; - mes "Right now, a Monster Race"; - mes "is in progress. It's too late to place a wager, but if you'd like"; - mes "to watch, the fee is 500 zeny"; - mes "for spectators. Would you like to enter the Monster Race Arena?"; - next; - switch(select("Enter:Cancel")) { - case 1: - if (Zeny > 499) { - mes "[Eckar Erenes]"; - mes "Thank you~"; - mes "I hope you enjoy"; - mes "watching this race!"; - set zeny,zeny-500; - set monster_race_2_1,0; - set monster_race_2_2,0; - close2; - warp "p_track02",75,41; - end; - } - else { - mes "[Eckar Erenes]"; - mes "I'm sorry, but you don't"; - mes "have enough money to pay"; - mes "the 500 zeny spectator fee."; - close; - } - case 2: - mes "[Eckar Erenes]"; - mes "Alright, then. If you'd like"; - mes "to wager on a monster"; - mes "race, please wait for the"; - mes "current race to finish. I hope"; - mes "that you enjoy your time here"; - mes "in the Monster Race Arena~"; - close; - } - } - else { - mes "[Eckar Erenes]"; - mes "I'm sorry, but a monster"; - mes "race has just ended, so we're"; - mes "having the 5 minute period in"; - mes "which the winners can claim"; - mes "their Prize Medals. The gate"; - mes "will open soon, so please wait."; - close; - } - } - } - else { - if ($@mon_time_2_1 == 1) { - mes "[Eckar Erenes]"; - mes "Thanks, I hope that"; - mes "you enjoy this race."; - mes "Let me guide you now"; - mes "to the Monster Race Arena."; - set zeny,zeny-2000; - set monster_race_2_1,0; - set monster_race_2_2,0; - close2; - warp "p_track02",75,41; - end; - } - else if ($@mon_time_2_1 == 2) { - mes "[Eckar Erenes]"; - mes "We're still finishing our"; - mes "preparations for the next"; - mes "Double Monster Race, so"; - mes "we ask that you please"; - mes "wait a little while longer..."; - close; - } - else { - if (($@mon_time_2_1 == 0) || ($@mon_time_2_2 == 0)) { - mes "[Eckar Erenes]"; - mes "Right now, a Monster Race"; - mes "is in progress. It's too late to place a wager, but if you'd like"; - mes "to watch, the fee is 500 zeny"; - mes "for spectators. Would you like to enter the Monster Race Arena?"; - next; - switch(select("Enter:Cancel")) { - case 1: - if (Zeny > 499) { - mes "[Eckar Erenes]"; - mes "Thank you~"; - mes "I hope you enjoy"; - mes "watching this race!"; - set zeny,zeny-500; - set monster_race_2_1,0; - set monster_race_2_2,0; - close2; - warp "p_track02",75,41; - end; - } - else { - mes "[Eckar Erenes]"; - mes "I'm sorry, but you don't"; - mes "have enough money to pay"; - mes "the 500 zeny spectator fee."; - close; - } - case 2: - mes "[Eckar Erenes]"; - mes "Alright, then. If you'd like"; - mes "to wager on a monster"; - mes "race, please wait for the"; - mes "current race to finish. I hope"; - mes "that you enjoy your time here"; - mes "in the Monster Race Arena~"; - close; - } - } - else { - mes "[Eckar Erenes]"; - mes "I'm sorry, but a monster"; - mes "race has just ended, so we're"; - mes "having the 5 minute period in"; - mes "which the winners can claim"; - mes "their Prize Medals. The gate"; - mes "will open soon, so please wait."; - close; - } - } - } + } else { + if ($@mon_time_2_1 == 1) { + mes "[Eckar Erenes]"; + mes "Thanks, I hope that"; + mes "you enjoy this race."; + mes "Let me guide you now"; + mes "to the Monster Race Arena."; + set zeny,zeny-2000; + set monster_race_2_1,0; + set monster_race_2_2,0; + close2; + warp "p_track02",75,41; + end; + } else if ($@mon_time_2_1 == 2) { + mes "[Eckar Erenes]"; + mes "We're still finishing our"; + mes "preparations for the next"; + mes "Double Monster Race, so"; + mes "we ask that you please"; + mes "wait a little while longer..."; + close; } - else { + } + if (!$@mon_time_2_1 || !$@mon_time_2_2) { + mes "[Eckar Erenes]"; + mes "Right now, a Monster Race"; + mes "is in progress. It's too late to place a wager, but if you'd like"; + mes "to watch, the fee is 500 zeny"; + mes "for spectators. Would you like to enter the Monster Race Arena?"; + next; + if (select("Enter:Cancel") == 2) { mes "[Eckar Erenes]"; - mes "I'm sorry, but you"; - mes "don't have enough"; - mes "money to pay the"; - mes "2,000 zeny entrance fee. "; + mes "Alright, then. If you'd like"; + mes "to wager on a monster"; + mes "race, please wait for the"; + mes "current race to finish. I hope"; + mes "that you enjoy your time here"; + mes "in the Monster Race Arena~"; close; } - case 2: + if (Zeny > 499) { + mes "[Eckar Erenes]"; + mes "Thank you~"; + mes "I hope you enjoy"; + mes "watching this race!"; + set zeny,zeny-500; + set monster_race_2_1,0; + set monster_race_2_2,0; + close2; + warp "p_track02",75,41; + end; + } mes "[Eckar Erenes]"; - mes "Very well. I hope that"; - mes "you enjoy your time here"; - mes "in the Monster Race Arena~"; - close; + mes "I'm sorry, but you don't"; + mes "have enough money to pay"; + mes "the 500 zeny spectator fee."; + close; } + mes "[Eckar Erenes]"; + mes "I'm sorry, but a monster"; + mes "race has just ended, so we're"; + mes "having the 5 minute period in"; + mes "which the winners can claim"; + mes "their Prize Medals. The gate"; + mes "will open soon, so please wait."; + close; } p_track02,73,22,1 script Ticket Helper#2 899,{ - if (checkweight(908,200) == 0) { + if (!checkweight(908,200)) { mes "[Ticket Helper]"; mes "Welcome to the"; mes "Monster Race Arena."; @@ -3182,7 +1380,7 @@ p_track02,73,22,1 script Ticket Helper#2 899,{ mes "too many things..."; close; } - if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) { + if (!monster_race_2_1 && !monster_race_2_2) { mes "[Ticket Helper]"; mes "Hello there!"; mes "Interested in wagering on"; @@ -3193,12 +1391,8 @@ p_track02,73,22,1 script Ticket Helper#2 899,{ next; switch(select("Check Monster Status:Wager on Race:Monster Race?:Cancel")) { case 1: - mes "Monster 1 [^CC6600Luck^000000: " + $@mon_r02_Luk1 + "] [^EE0000HP^000000: " + $@mon_r02_tire1 + "]"; - mes "Monster 2 [^CC6600Luck^000000: " + $@mon_r02_Luk2 + "] [^EE0000HP^000000: " + $@mon_r02_Tire2 + "]"; - mes "Monster 3 [^CC6600Luck^000000: " + $@mon_r02_Luk3 + "] [^EE0000HP^000000: " + $@mon_r02_Tire3 + "]"; - mes "Monster 4 [^CC6600Luck^000000: " + $@mon_r02_Luk4 + "] [^EE0000HP^000000: " + $@mon_r02_Tire4 + "]"; - mes "Monster 5 [^CC6600Luck^000000: " + $@mon_r02_Luk5 + "] [^EE0000HP^000000: " + $@mon_r02_Tire5 + "]"; - mes "Monster 6 [^CC6600Luck^000000: " + $@mon_r02_Luk6 + "] [^EE0000HP^000000: " + $@mon_r02_Tire6 + "]"; + for (set .@i, 1; .@i <= 6; set .@i, .@i + 1) + mes "Monster "+.@i+" [^CC6600Luck^000000: " + getd("$@mon_r02_Luk"+.@i) + "] [^EE0000HP^000000: " + getd("$@mon_r02_tire"+.@i) + "]"; close; case 2: mes "[Ticket Helper]"; @@ -3215,473 +1409,37 @@ p_track02,73,22,1 script Ticket Helper#2 899,{ mes "of the monsters that"; mes "will win this race."; next; - switch(select("Monster 1:Monster 2:Monster 3:Monster 4:Monster 5:Monster 6")) { - case 1: - mes "[Ticket Helper]"; - mes "You've chosen"; - mes "^0000FFMonster 1^000000, a friendly"; - mes "Poring type monster."; - mes "Are you sure you want"; - mes "to choose this monster?"; - next; - switch(select("Yes:No")) { - case 1: - mes "[Ticket Helper]"; - mes "Now, please make"; - mes "your second choice"; - mes "for the monster that"; - mes "you think will place"; - mes "1st or 2nd in this race."; - next; - switch(select("Monster 2:Monster 3:Monster 4:Monster 5:Monster 6")) { - case 1: - mes "[Ticket Helper]"; - mes "You've chosen"; - mes "^0000FFMonster 2^000000, an adorable"; - mes "Lunatic type monster."; - mes "Are you sure you want"; - mes "to choose this monster?"; - next; - switch(select("Yes:No")) { - case 1: - if ($@mon_time_2_2 == 0) { - mes "[Ticket Helper]"; - mes "You've wagered on"; - mes "^0000FFMonster 1^000000 and ^0000FFMonster 2^000000"; - mes "to win this race. Good luck!"; - mes "I really hope that the odds"; - mes "work out in your favor~"; - emotion e_kis; - set monster_race_2_1,1; - set monster_race_2_2,2; - getitem 7514,1; //Monster_Ticket - close; - } - else { - mes "[Ticket Helper]"; - mes "I'm very sorry, but a"; - mes "monster race is underway."; - mes "Please wait, and then place"; - mes "your wager for the next race."; - close; - } - case 2: - mes "[Ticket Helper]"; - mes "You have canceled"; - mes "your wager. Okay,"; - mes "I understand. Perhaps"; - mes "you'd feel more comfortable"; - mes "checking the monsters first?"; - close; - } - case 2: - mes "[Ticket Helper]"; - mes "You've chosen"; - mes "^0000FFMonster 3^000000, a darling"; - mes "Savage Bebe monster."; - mes "Are you sure you want"; - mes "to choose this monster?"; - next; - switch(select("Yes:No")) { - case 1: - if ($@mon_time_2_2 == 0) { - mes "[Ticket Helper]"; - mes "You've wagered on"; - mes "^0000FFMonster 1^000000 and ^0000FFMonster 3^000000"; - mes "to win this race. Good luck!"; - mes "I really hope that the odds"; - mes "work out in your favor~"; - emotion e_kis; - set monster_race_2_1,1; - set monster_race_2_2,3; - getitem 7514,1; //Monster_Ticket - close; - } - else { - mes "[Ticket Helper]"; - mes "I'm very sorry, but a"; - mes "monster race is underway."; - mes "Please wait, and then place"; - mes "your wager for the next race."; - close; - } - case 2: - mes "[Ticket Helper]"; - mes "You have canceled"; - mes "your wager. Okay,"; - mes "I understand. Perhaps"; - mes "you'd feel more comfortable"; - mes "checking the monsters first?"; - close; - } - case 3: - mes "[Ticket Helper]"; - mes "You've chosen"; - mes "^0000FFMonster 4^000000, a gentle Baby"; - mes "Desert Wolf monster."; - mes "Are you sure you want"; - mes "to choose this monster?"; - next; - switch(select("Yes:No")) { - case 1: - if ($@mon_time_2_2 == 0) { - mes "[Ticket Helper]"; - mes "You've chosen"; - mes "^0000FFMonster 1^000000 and"; - mes "^0000FFMonster 4^000000."; - mes "I wish you good luck."; - emotion e_kis; - set monster_race_2_1,1; - set monster_race_2_2,4; - getitem 7514,1; //Monster_Ticket - close; - } - else { - mes "[Ticket Helper]"; - mes "I'm very sorry, but a"; - mes "monster race is underway."; - mes "Please wait, and then place"; - mes "your wager for the next race."; - close; - } - break; - case 2: - mes "[Ticket Helper]"; - mes "You have canceled"; - mes "your wager. Okay,"; - mes "I understand. Perhaps"; - mes "you'd feel more comfortable"; - mes "checking the monsters first?"; - close; - } - case 4: - mes "[Ticket Helper]"; - mes "You've chosen"; - mes "^0000FFMonster 5^000000, a small, yet"; - mes "demonic, Deviruchi."; - mes "Are you sure you want"; - mes "to choose this monster?"; - next; - switch(select("Yes:No")) { - case 1: - if ($@mon_time_2_2 == 0) { - mes "[Ticket Helper]"; - mes "You've wagered on"; - mes "^0000FFMonster 1^000000 and ^0000FFMonster 5^000000"; - mes "to win this race. Good luck!"; - mes "I really hope that the odds"; - mes "work out in your favor~"; - emotion e_kis; - set monster_race_2_1,1; - set monster_race_2_2,5; - getitem 7514,1; //Monster_Ticket - close; - } - else { - mes "[Ticket Helper]"; - mes "I'm very sorry, but a"; - mes "monster race is underway."; - mes "Please wait, and then place"; - mes "your wager for the next race."; - close; - } - case 2: - mes "[Ticket Helper]"; - mes "You have canceled"; - mes "your wager. Okay,"; - mes "I understand. Perhaps"; - mes "you'd feel more comfortable"; - mes "checking the monsters first?"; - close; - } - case 5: - mes "[Ticket Helper]"; - mes "You've chosen"; - mes "^0000FFMonster 6^000000, a naughty"; - mes "Baphomet Jr. monster."; - mes "Are you sure you want"; - mes "to choose this monster?"; - next; - switch(select("Yes:No")) { - case 1: - if ($@mon_time_2_2 == 0) { - mes "[Ticket Helper]"; - mes "You've wagered on"; - mes "^0000FFMonster 1^000000 and ^0000FFMonster 6^000000"; - mes "to win this race. Good luck!"; - mes "I really hope that the odds"; - mes "work out in your favor~"; - emotion e_kis; - set monster_race_2_1,1; - set monster_race_2_2,6; - getitem 7514,1; //Monster_Ticket - close; - } - else { - mes "[Ticket Helper]"; - mes "I'm very sorry, but a"; - mes "monster race is underway."; - mes "Please wait, and then place"; - mes "your wager for the next race."; - close; - } - case 2: - mes "[Ticket Helper]"; - mes "You have canceled"; - mes "your wager. Okay,"; - mes "I understand. Perhaps"; - mes "you'd feel more comfortable"; - mes "checking the monsters first?"; - close; - } - } - case 2: - mes "[Ticket Helper]"; - mes "You have canceled"; - mes "your wager. Okay,"; - mes "I understand. Perhaps"; - mes "you'd feel more comfortable"; - mes "checking the monsters first?"; - close; + while (1) { + set .@m$, ""; + for (set .@i, 1; .@i <= 6; set .@i, .@i + 1) + set .@m$, .@m$ + ((.@i != .@m1)?"Monster "+.@i:"")+":"; + set .@m, 0; + set .@m, select (.@m$); + switch (.@m) { + Case 1: setarray .@w$, "a friendly","Poring type monster"; break; + Case 2: setarray .@w$, "an adorable","Lunatic type monster"; break; + Case 3: setarray .@w$, "a darling","Savage Babe monster"; break; + Case 4: setarray .@w$, "a gentle baby","Desert Wolf monster"; break; + Case 5: setarray .@w$, "a small, yet","demonic, Deviruchi"; break; + Case 6: setarray .@w$, "a naughty","Baphomet Jr. monster"; break; } - case 2: mes "[Ticket Helper]"; mes "You've chosen"; - mes "^0000FFMonster 2^000000, an adorable"; - mes "Lunatic type monster."; + mes "^0000FFMonster "+.@m+"^000000, "+.@w$[0]; + mes .@w$[1]+"."; mes "Are you sure you want"; - mes "to choose this monster?"; - next; - switch(select("Yes:No")) { - case 1: - mes "[Ticket Helper]"; - mes "Now, please make"; - mes "your second choice"; - mes "for the monster that"; - mes "you think will place"; - mes "1st or 2nd in this race."; - next; - switch(select("Monster 1:Monster 3:Monster 4:Monster 5:Monster 6")) { - case 1: - mes "[Ticket Helper]"; - mes "You've chosen"; - mes "^0000FFMonster 1^000000, a friendly"; - mes "Poring type monster."; - mes "Are you sure you want"; - mes "to choose this monster?"; - next; - switch(select("Yes:No")) { - case 1: - if ($@mon_time_2_2 == 0) { - mes "[Ticket Helper]"; - mes "You've wagered on"; - mes "^0000FFMonster 2^000000 and ^0000FFMonster 1^000000"; - mes "to win this race. Good luck!"; - mes "I really hope that the odds"; - mes "work out in your favor~"; - emotion e_kis; - set monster_race_2_1,2; - set monster_race_2_2,1; - getitem 7514,1; //Monster_Ticket - close; - } - else { - mes "[Ticket Helper]"; - mes "I'm very sorry, but a"; - mes "monster race is underway."; - mes "Please wait, and then place"; - mes "your wager for the next race."; - close; - } - case 2: - mes "[Ticket Helper]"; - mes "You have canceled"; - mes "your wager. Okay,"; - mes "I understand. Perhaps"; - mes "you'd feel more comfortable"; - mes "checking the monsters first?"; - close; - } - case 2: - mes "[Ticket Helper]"; - mes "You've chosen"; - mes "^0000FFMonster 3^000000, a darling"; - mes "Savage Bebe monster."; - mes "Are you sure you want"; - mes "to choose this monster?."; - next; - switch(select("Yes:No")) { - case 1: - if ($@mon_time_2_2 == 0) { - mes "[Ticket Helper]"; - mes "You've wagered on"; - mes "^0000FFMonster 2^000000 and ^0000FFMonster 3^000000"; - mes "to win this race. Good luck!"; - mes "I really hope that the odds"; - mes "work out in your favor~"; - emotion e_kis; - set monster_race_2_1,2; - set monster_race_2_2,3; - getitem 7514,1; //Monster_Ticket - close; - } - else { - mes "[Ticket Helper]"; - mes "I'm very sorry, but a"; - mes "monster race is underway."; - mes "Please wait, and then place"; - mes "your wager for the next race."; - close; - } - case 2: - mes "[Ticket Helper]"; - mes "You have canceled"; - mes "your wager. Okay,"; - mes "I understand. Perhaps"; - mes "you'd feel more comfortable"; - mes "checking the monsters first?"; - close; - } - case 3: - mes "[Ticket Helper]"; - mes "You've chosen"; - mes "^0000FFMonster 4^000000, a gentle Baby"; - mes "Desert Wolf monster."; - mes "Are you sure you want"; - mes "to choose this monster?"; - next; - switch(select("Yes:No")) { - case 1: - if ($@mon_time_2_2 == 0) { - mes "[Ticket Helper]"; - mes "You've wagered on"; - mes "^0000FFMonster 2^000000 and ^0000FFMonster 4^000000"; - mes "to win this race. Good luck!"; - mes "I really hope that the odds"; - mes "work out in your favor~"; - emotion e_kis; - set monster_race_2_1,2; - set monster_race_2_2,4; - getitem 7514,1; //Monster_Ticket - close; - } - else { - mes "[Ticket Helper]"; - mes "I'm very sorry, but a"; - mes "monster race is underway."; - mes "Please wait, and then place"; - mes "your wager for the next race."; - close; - } - case 2: - mes "[Ticket Helper]"; - mes "You have canceled"; - mes "your wager. Okay,"; - mes "I understand. Perhaps"; - mes "you'd feel more comfortable"; - mes "checking the monsters first?"; - close; - } - case 4: - mes "[Ticket Helper]"; - mes "You've chosen"; - mes "^0000FFMonster 5^000000, a small, yet"; - mes "demonic, Deviruchi."; - mes "Are you sure you want"; - mes "to choose this monster?"; - next; - switch(select("Yes:No")) { - case 1: - if ($@mon_time_2_2 == 0) { - mes "[Ticket Helper]"; - mes "You've wagered on"; - mes "^0000FFMonster 2^000000 and ^0000FFMonster 5^000000"; - mes "to win this race. Good luck!"; - mes "I really hope that the odds"; - mes "work out in your favor~"; - emotion e_kis; - set monster_race_2_1,2; - set monster_race_2_2,5; - getitem 7514,1; //Monster_Ticket - close; - } - else { - mes "[Ticket Helper]"; - mes "I'm very sorry, but a"; - mes "monster race is underway."; - mes "Please wait, and then place"; - mes "your wager for the next race."; - close; - } - case 2: - mes "[Ticket Helper]"; - mes "You have canceled"; - mes "your wager. Okay,"; - mes "I understand. Perhaps"; - mes "you'd feel more comfortable"; - mes "checking the monsters first?"; - close; - } - case 5: - mes "[Ticket Helper]"; - mes "You've chosen"; - mes "^0000FFMonster 6^000000, a naughty"; - mes "Baphomet Jr. monster."; - mes "Are you sure you want"; - mes "to choose this monster?"; - next; - switch(select("Yes:No")) { - case 1: - if ($@mon_time_2_2 == 0) { - mes "[Ticket Helper]"; - mes "You've wagered on"; - mes "^0000FFMonster 2^000000 and ^0000FFMonster 6^000000"; - mes "to win this race. Good luck!"; - mes "I really hope that the odds"; - mes "work out in your favor~"; - emotion e_kis; - set monster_race_2_1,2; - set monster_race_2_2,6; - getitem 7514,1; //Monster_Ticket - close; - } - else { - mes "[Ticket Helper]"; - mes "I'm very sorry, but a"; - mes "monster race is underway."; - mes "Please wait, and then place"; - mes "your wager for the next race."; - close; - } - case 2: - mes "[Ticket Helper]"; - mes "You have canceled"; - mes "your wager. Okay,"; - mes "I understand. Perhaps"; - mes "you'd feel more comfortable"; - mes "checking the monsters first?"; - close; - } - } - case 2: + mes "to choose this monster?"; + if (select("Yes:No") == 2) { mes "[Ticket Helper]"; mes "You have canceled"; mes "your wager. Okay,"; mes "I understand. Perhaps"; mes "you'd feel more comfortable"; mes "checking the monsters first?"; - close; + close; } - case 3: - mes "[Ticket Helper]"; - mes "You've chosen"; - mes "^0000FFMonster 3^000000, a darling"; - mes "Savage Bebe monster."; - mes "Are you sure you want"; - mes "to choose this monster?"; next; - switch(select("Yes:No")) { - case 1: + if (!.@m1) { mes "[Ticket Helper]"; mes "Now, please make"; mes "your second choice"; @@ -3689,897 +1447,28 @@ p_track02,73,22,1 script Ticket Helper#2 899,{ mes "you think will place"; mes "1st or 2nd in this race."; next; - switch(select("Monster 1:Monster 2:Monster 4:Monster 5:Monster 6")) { - case 1: - mes "[Ticket Helper]"; - mes "You've chosen"; - mes "^0000FFMonster 1^000000, a friendly"; - mes "Poring type monster."; - mes "Are you sure you want"; - mes "to choose this monster?"; - next; - switch(select("Yes:No")) { - case 1: - if ($@mon_time_2_2 == 0) { - mes "[Ticket Helper]"; - mes "You've wagered on"; - mes "^0000FFMonster 3^000000 and ^0000FFMonster 1^000000"; - mes "to win this race. Good luck!"; - mes "I really hope that the odds"; - mes "work out in your favor~"; - emotion e_kis; - set monster_race_2_1,3; - set monster_race_2_2,1; - getitem 7514,1; //Monster_Ticket - close; - } - else { - mes "[Ticket Helper]"; - mes "I'm very sorry, but a"; - mes "monster race is underway."; - mes "Please wait, and then place"; - mes "your wager for the next race."; - close; - } - case 2: - mes "[Ticket Helper]"; - mes "You have canceled"; - mes "your wager. Okay,"; - mes "I understand. Perhaps"; - mes "you'd feel more comfortable"; - mes "checking the monsters first?"; - close; - } - case 2: - mes "[Ticket Helper]"; - mes "You've chosen"; - mes "^0000FFMonster 2^000000, an adorable"; - mes "Lunatic type monster."; - mes "Are you sure you want"; - mes "to choose this monster?"; - next; - switch(select("Yes:No")) { - case 1: - if ($@mon_time_2_2 == 0) { - mes "[Ticket Helper]"; - mes "You've wagered on"; - mes "^0000FFMonster 3^000000 and ^0000FFMonster 2^000000"; - mes "to win this race. Good luck!"; - mes "I really hope that the odds"; - mes "work out in your favor~"; - emotion e_kis; - set monster_race_2_1,3; - set monster_race_2_2,2; - getitem 7514,1; //Monster_Ticket - close; - } - else { - mes "[Ticket Helper]"; - mes "I'm very sorry, but a"; - mes "monster race is underway."; - mes "Please wait, and then place"; - mes "your wager for the next race."; - close; - } - case 2: - mes "[Ticket Helper]"; - mes "You have canceled"; - mes "your wager. Okay,"; - mes "I understand. Perhaps"; - mes "you'd feel more comfortable"; - mes "checking the monsters first?"; - close; - } - case 3: + set .@m1, .@m; + } else { + if (!$@mon_time_2_2) { mes "[Ticket Helper]"; - mes "You've chosen"; - mes "^0000FFMonster 4^000000, a gentle Baby"; - mes "Desert Wolf monster."; - mes "Are you sure you want"; - mes "to choose this monster?"; - next; - switch(select("Yes:No")) { - case 1: - if ($@mon_time_2_2 == 0) { - mes "[Ticket Helper]"; - mes "You've wagered on"; - mes "^0000FFMonster 3^000000 and ^0000FFMonster 4^000000"; - mes "to win this race. Good luck!"; - mes "I really hope that the odds"; - mes "work out in your favor~"; - emotion e_kis; - set monster_race_2_1,3; - set monster_race_2_2,4; - getitem 7514,1; //Monster_Ticket - close; - } - else { - mes "[Ticket Helper]"; - mes "I'm very sorry, but a"; - mes "monster race is underway."; - mes "Please wait, and then place"; - mes "your wager for the next race."; - close; - } - case 2: - mes "[Ticket Helper]"; - mes "You have canceled"; - mes "your wager. Okay,"; - mes "I understand. Perhaps"; - mes "you'd feel more comfortable"; - mes "checking the monsters first?"; - close; - } - case 4: - mes "[Ticket Helper]"; - mes "You've chosen"; - mes "^0000FFMonster 5^000000, a small, yet"; - mes "demonic, Deviruchi."; - mes "Are you sure you want"; - mes "to choose this monster?"; - next; - switch(select("Yes:No")) { - case 1: - if ($@mon_time_2_2 == 0) { - mes "[Ticket Helper]"; - mes "You've wagered on"; - mes "^0000FFMonster 3^000000 and ^0000FFMonster 5^000000"; - mes "to win this race. Good luck!"; - mes "I really hope that the odds"; - mes "work out in your favor~"; - emotion e_kis; - set monster_race_2_1,3; - set monster_race_2_2,5; - getitem 7514,1; //Monster_Ticket - close; - } - else { - mes "[Ticket Helper]"; - mes "I'm very sorry, but a"; - mes "monster race is underway."; - mes "Please wait, and then place"; - mes "your wager for the next race."; - close; - } - case 2: - mes "[Ticket Helper]"; - mes "You have canceled"; - mes "your wager. Okay,"; - mes "I understand. Perhaps"; - mes "you'd feel more comfortable"; - mes "checking the monsters first?"; - close; - } - case 5: - mes "[Ticket Helper]"; - mes "You've chosen"; - mes "^0000FFMonster 6^000000, a naughty"; - mes "Baphomet Jr. monster."; - mes "Are you sure you want"; - mes "to choose this monster?"; - next; - switch(select("Yes:No")) { - case 1: - if ($@mon_time_2_2 == 0) { - mes "[Ticket Helper]"; - mes "You've wagered on"; - mes "^0000FFMonster 3^000000 and ^0000FFMonster 6^000000"; - mes "to win this race. Good luck!"; - mes "I really hope that the odds"; - mes "work out in your favor~"; - emotion e_kis; - set monster_race_2_1,3; - set monster_race_2_2,6; - getitem 7514,1; //Monster_Ticket - close; - } - else { - mes "[Ticket Helper]"; - mes "I'm very sorry, but a"; - mes "monster race is underway."; - mes "Please wait, and then place"; - mes "your wager for the next race."; - close; - } - case 2: - mes "[Ticket Helper]"; - mes "You have canceled"; - mes "your wager. Okay,"; - mes "I understand. Perhaps"; - mes "you'd feel more comfortable"; - mes "checking the monsters first?"; - close; - } - } - case 2: - mes "[Ticket Helper]"; - mes "You have canceled"; - mes "your wager. Okay,"; - mes "I understand. Perhaps"; - mes "you'd feel more comfortable"; - mes "checking the monsters first?"; - close; - } - case 4: - mes "[Ticket Helper]"; - mes "You've chosen"; - mes "^0000FFMonster 4^000000, a gentle Baby"; - mes "Desert Wolf monster."; - mes "Are you sure you want"; - mes "to choose this monster?"; - next; - switch(select("Yes:No")) { - case 1: - mes "[Ticket Helper]"; - mes "Now, please make"; - mes "your second choice"; - mes "for the monster that"; - mes "you think will place"; - mes "1st or 2nd in this race."; - next; - switch(select("Monster 1:Monster 2:Monster 3:Monster 5:Monster 6")) { - case 1: - mes "[Ticket Helper]"; - mes "You've chosen"; - mes "^0000FFMonster 1^000000, a friendly"; - mes "Poring type monster."; - mes "Are you sure you want"; - mes "to choose this monster?"; - next; - switch(select("Yes:No")) { - case 1: - if ($@mon_time_2_2 == 0) { - mes "[Ticket Helper]"; - mes "You've wagered on"; - mes "^0000FFMonster 4^000000 and ^0000FFMonster 1^000000"; - mes "to win this race. Good luck!"; - mes "I really hope that the odds"; - mes "work out in your favor~"; - emotion e_kis; - set monster_race_2_1,4; - set monster_race_2_2,1; - getitem 7514,1; //Monster_Ticket - close; - } - else { - mes "[Ticket Helper]"; - mes "I'm very sorry, but a"; - mes "monster race is underway."; - mes "Please wait, and then place"; - mes "your wager for the next race."; - close; - } - case 2: - mes "[Ticket Helper]"; - mes "You have canceled"; - mes "your wager. Okay,"; - mes "I understand. Perhaps"; - mes "you'd feel more comfortable"; - mes "checking the monsters first?"; - close; - } - case 2: - mes "[Ticket Helper]"; - mes "You've chosen"; - mes "^0000FFMonster 2^000000, an adorable"; - mes "Lunatic type monster."; - mes "Are you sure you want"; - mes "to choose this monster?"; - next; - switch(select("Yes:No")) { - case 1: - if ($@mon_time_2_2 == 0) { - mes "[Ticket Helper]"; - mes "You've wagered on"; - mes "^0000FFMonster 4^000000 and ^0000FFMonster 2^000000"; - mes "to win this race. Good luck!"; - mes "I really hope that the odds"; - mes "work out in your favor~"; - emotion e_kis; - set monster_race_2_1,4; - set monster_race_2_2,2; - getitem 7514,1; //Monster_Ticket - close; - } - else { - mes "[Ticket Helper]"; - mes "I'm very sorry, but a"; - mes "monster race is underway."; - mes "Please wait, and then place"; - mes "your wager for the next race."; - close; - } - case 2: - mes "[Ticket Helper]"; - mes "You have canceled"; - mes "your wager. Okay,"; - mes "I understand. Perhaps"; - mes "you'd feel more comfortable"; - mes "checking the monsters first?"; - close; - } - case 3: - mes "[Ticket Helper]"; - mes "You've chosen"; - mes "^0000FFMonster 3^000000, a darling"; - mes "Savage Bebe monster."; - mes "Are you sure you want"; - mes "to choose this monster?."; - next; - switch(select("Yes:No")) { - case 1: - if ($@mon_time_2_2 == 0) { - mes "[Ticket Helper]"; - mes "You've wagered on"; - mes "^0000FFMonster 4^000000 and ^0000FFMonster 3^000000"; - mes "to win this race. Good luck!"; - mes "I really hope that the odds"; - mes "work out in your favor~"; - emotion e_kis; - set monster_race_2_1,4; - set monster_race_2_2,3; - getitem 7514,1; //Monster_Ticket - close; - } - else { - mes "[Ticket Helper]"; - mes "I'm very sorry, but a"; - mes "monster race is underway."; - mes "Please wait, and then place"; - mes "your wager for the next race."; - close; - } - case 2: - mes "[Ticket Helper]"; - mes "You have canceled"; - mes "your wager. Okay,"; - mes "I understand. Perhaps"; - mes "you'd feel more comfortable"; - mes "checking the monsters first?"; - close; - } - break; - case 4: - mes "[Ticket Helper]"; - mes "You've chosen"; - mes "^0000FFMonster 5^000000, a small, yet"; - mes "demonic, Deviruchi."; - mes "Are you sure you want"; - mes "to choose this monster?"; - next; - switch(select("Yes:No")) { - case 1: - if ($@mon_time_2_2 == 0) { - mes "[Ticket Helper]"; - mes "You've wagered on"; - mes "^0000FFMonster 4^000000 and ^0000FFMonster 5^000000"; - mes "to win this race. Good luck!"; - mes "I really hope that the odds"; - mes "work out in your favor~"; - emotion e_kis; - set monster_race_2_1,4; - set monster_race_2_2,5; - getitem 7514,1; //Monster_Ticket - close; - } - else { - mes "[Ticket Helper]"; - mes "I'm very sorry, but a"; - mes "monster race is underway."; - mes "Please wait, and then place"; - mes "your wager for the next race."; - close; - } - case 2: - mes "[Ticket Helper]"; - mes "You have canceled"; - mes "your wager. Okay,"; - mes "I understand. Perhaps"; - mes "you'd feel more comfortable"; - mes "checking the monsters first?"; - close; - } - case 5: - mes "[Ticket Helper]"; - mes "You've chosen"; - mes "^0000FFMonster 6^000000, a naughty"; - mes "Baphomet Jr. monster."; - mes "Are you sure you want"; - mes "to choose this monster?"; - next; - switch(select("Yes:No")) { - case 1: - if ($@mon_time_2_2 == 0) { - mes "[Ticket Helper]"; - mes "You've wagered on"; - mes "^0000FFMonster 4^000000 and ^0000FFMonster 6^000000"; - mes "to win this race. Good luck!"; - mes "I really hope that the odds"; - mes "work out in your favor~"; - emotion e_kis; - set monster_race_2_1,4; - set monster_race_2_2,6; - getitem 7514,1; //Monster_Ticket - close; - } - else { - mes "[Ticket Helper]"; - mes "I'm very sorry, but a"; - mes "monster race is underway."; - mes "Please wait, and then place"; - mes "your wager for the next race."; - close; - } - case 2: - mes "[Ticket Helper]"; - mes "You have canceled"; - mes "your wager. Okay,"; - mes "I understand. Perhaps"; - mes "you'd feel more comfortable"; - mes "checking the monsters first?"; - close; - } - } - case 2: - mes "[Ticket Helper]"; - mes "You have canceled"; - mes "your wager. Okay,"; - mes "I understand. Perhaps"; - mes "you'd feel more comfortable"; - mes "checking the monsters first?"; - close; - } - case 5: - mes "[Ticket Helper]"; - mes "You've chosen"; - mes "^0000FFMonster 5^000000, a small, yet"; - mes "demonic, Deviruchi."; - mes "Are you sure you want"; - mes "to choose this monster?"; - next; - switch(select("Yes:No")) { - case 1: - mes "[Ticket Helper]"; - mes "Now, please make"; - mes "your second choice"; - mes "for the monster that"; - mes "you think will place"; - mes "1st or 2nd in this race."; - next; - switch(select("Monster 1:Monster 2:Monster 3:Monster 4:Monster 6")) { - case 1: - mes "[Ticket Helper]"; - mes "You've chosen"; - mes "^0000FFMonster 1^000000, a friendly"; - mes "Poring type monster."; - mes "Are you sure you want"; - mes "to choose this monster?"; - next; - switch(select("Yes:No")) { - case 1: - if ($@mon_time_2_2 == 0) { - mes "[Ticket Helper]"; - mes "You've wagered on"; - mes "^0000FFMonster 5^000000 and ^0000FFMonster 1^000000"; - mes "to win this race. Good luck!"; - mes "I really hope that the odds"; - mes "work out in your favor~"; - emotion e_kis; - set monster_race_2_1,5; - set monster_race_2_2,1; - getitem 7514,1; //Monster_Ticket - close; - } - else { - mes "[Ticket Helper]"; - mes "I'm very sorry, but a"; - mes "monster race is underway."; - mes "Please wait, and then place"; - mes "your wager for the next race."; - close; - } - case 2: - mes "[Ticket Helper]"; - mes "You have canceled"; - mes "your wager. Okay,"; - mes "I understand. Perhaps"; - mes "you'd feel more comfortable"; - mes "checking the monsters first?"; - close; - } - case 2: - mes "[Ticket Helper]"; - mes "You've chosen"; - mes "^0000FFMonster 2^000000, an adorable"; - mes "Lunatic type monster."; - mes "Are you sure you want"; - mes "to choose this monster?"; - next; - switch(select("Yes:No")) { - case 1: - if ($@mon_time_2_2 == 0) { - mes "[Ticket Helper]"; - mes "You've wagered on"; - mes "^0000FFMonster 5^000000 and ^0000FFMonster 2^000000"; - mes "to win this race. Good luck!"; - mes "I really hope that the odds"; - mes "work out in your favor~"; - emotion e_kis; - set monster_race_2_1,5; - set monster_race_2_2,2; - getitem 7514,1; //Monster_Ticket - close; - } - else { - mes "[Ticket Helper]"; - mes "I'm very sorry, but a"; - mes "monster race is underway."; - mes "Please wait, and then place"; - mes "your wager for the next race."; - close; - } - case 2: - mes "[Ticket Helper]"; - mes "You have canceled"; - mes "your wager. Okay,"; - mes "I understand. Perhaps"; - mes "you'd feel more comfortable"; - mes "checking the monsters first?"; - close; - } - case 3: - mes "[Ticket Helper]"; - mes "You've chosen"; - mes "^0000FFMonster 3^000000, a darling"; - mes "Savage Bebe monster."; - mes "Are you sure you want"; - mes "to choose this monster?."; - next; - switch(select("Yes:No")) { - case 1: - if ($@mon_time_2_2 == 0) { - mes "[Ticket Helper]"; - mes "You've wagered on"; - mes "^0000FFMonster 5^000000 and ^0000FFMonster 3^000000"; - mes "to win this race. Good luck!"; - mes "I really hope that the odds"; - mes "work out in your favor~"; - emotion e_kis; - set monster_race_2_1,5; - set monster_race_2_2,3; - getitem 7514,1; //Monster_Ticket - close; - } - else { - mes "[Ticket Helper]"; - mes "I'm very sorry, but a"; - mes "monster race is underway."; - mes "Please wait, and then place"; - mes "your wager for the next race."; - close; - } - case 2: - mes "[Ticket Helper]"; - mes "You have canceled"; - mes "your wager. Okay,"; - mes "I understand. Perhaps"; - mes "you'd feel more comfortable"; - mes "checking the monsters first?"; - close; - } - case 4: - mes "[Ticket Helper]"; - mes "You've chosen"; - mes "^0000FFMonster 4^000000, a gentle Baby"; - mes "Desert Wolf monster."; - mes "Are you sure you want"; - mes "to choose this monster?"; - next; - switch(select("Yes:No")) { - case 1: - if ($@mon_time_2_2 == 0) { - mes "[Ticket Helper]"; - mes "You've wagered on"; - mes "^0000FFMonster 5^000000 and ^0000FFMonster 4^000000"; - mes "to win this race. Good luck!"; - mes "I really hope that the odds"; - mes "work out in your favor~"; - emotion e_kis; - set monster_race_2_1,5; - set monster_race_2_2,4; - getitem 7514,1; //Monster_Ticket - close; - } - else { - mes "[Ticket Helper]"; - mes "I'm very sorry, but a"; - mes "monster race is underway."; - mes "Please wait, and then place"; - mes "your wager for the next race."; - close; - } - case 2: - mes "[Ticket Helper]"; - mes "You have canceled"; - mes "your wager. Okay,"; - mes "I understand. Perhaps"; - mes "you'd feel more comfortable"; - mes "checking the monsters first?"; - close; - } - case 5: - mes "[Ticket Helper]"; - mes "You've chosen"; - mes "^0000FFMonster 6^000000, a small, yet"; - mes "demonic, Deviruchi."; - mes "Are you sure you want"; - mes "to choose this monster?"; - next; - switch(select("Yes:No")) { - case 1: - if ($@mon_time_2_2 == 0) { - mes "[Ticket Helper]"; - mes "You've wagered on"; - mes "^0000FFMonster 5^000000 and ^0000FFMonster 6^000000"; - mes "to win this race. Good luck!"; - mes "I really hope that the odds"; - mes "work out in your favor~"; - emotion e_kis; - set monster_race_2_1,5; - set monster_race_2_2,6; - getitem 7514,1; //Monster_Ticket - close; - } - else { - mes "[Ticket Helper]"; - mes "I'm very sorry, but a"; - mes "monster race is underway."; - mes "Please wait, and then place"; - mes "your wager for the next race."; - close; - } - case 2: - mes "[Ticket Helper]"; - mes "You have canceled"; - mes "your wager. Okay,"; - mes "I understand. Perhaps"; - mes "you'd feel more comfortable"; - mes "checking the monsters first?"; - close; - } - } - case 2: - mes "[Ticket Helper]"; - mes "You have canceled"; - mes "your wager. Okay,"; - mes "I understand. Perhaps"; - mes "you'd feel more comfortable"; - mes "checking the monsters first?"; - close; - } - case 6: - mes "[Ticket Helper]"; - mes "You've chosen"; - mes "^0000FFMonster 6^000000, a naughty"; - mes "Baphomet Jr. monster."; - mes "Are you sure you want"; - mes "to choose this monster?"; - next; - switch(select("Yes:No")) { - case 1: - mes "[Ticket Helper]"; - mes "Then, please pick your 2nd choice."; - next; - switch(select("Monster 1:Monster 2:Monster 3:Monster 4:Monster 5")) { - case 1: - mes "[Ticket Helper]"; - mes "You've chosen"; - mes "^0000FFMonster 1^000000, a friendly"; - mes "Poring type monster."; - mes "Are you sure you want"; - mes "to choose this monster?"; - next; - switch(select("Yes:No")) { - case 1: - if ($@mon_time_2_2 == 0) { - mes "[Ticket Helper]"; - mes "You've wagered on"; - mes "^0000FFMonster 6^000000 and ^0000FFMonster 1^000000"; - mes "to win this race. Good luck!"; - mes "I really hope that the odds"; - mes "work out in your favor~"; - emotion e_kis; - set monster_race_2_1,6; - set monster_race_2_2,1; - getitem 7514,1; //Monster_Ticket - close; - } - else { - mes "[Ticket Helper]"; - mes "I'm very sorry, but a"; - mes "monster race is underway."; - mes "Please wait, and then place"; - mes "your wager for the next race."; - close; - } - case 2: - mes "[Ticket Helper]"; - mes "You have canceled"; - mes "your wager. Okay,"; - mes "I understand. Perhaps"; - mes "you'd feel more comfortable"; - mes "checking the monsters first?"; - close; - } - case 2: - mes "[Ticket Helper]"; - mes "You've chosen"; - mes "^0000FFMonster 2^000000, an adorable"; - mes "Lunatic type monster."; - mes "Are you sure you want"; - mes "to choose this monster?"; - next; - switch(select("Yes:No")) { - case 1: - if ($@mon_time_2_2 == 0) { - mes "[Ticket Helper]"; - mes "You've wagered on"; - mes "^0000FFMonster 6^000000 and ^0000FFMonster 2^000000"; - mes "to win this race. Good luck!"; - mes "I really hope that the odds"; - mes "work out in your favor~"; - emotion e_kis; - set monster_race_2_1,6; - set monster_race_2_2,2; - getitem 7514,1; //Monster_Ticket - close; - } - else { - mes "[Ticket Helper]"; - mes "I'm very sorry, but a"; - mes "monster race is underway."; - mes "Please wait, and then place"; - mes "your wager for the next race."; - close; - } - case 2: - mes "[Ticket Helper]"; - mes "You have canceled"; - mes "your wager. Okay,"; - mes "I understand. Perhaps"; - mes "you'd feel more comfortable"; - mes "checking the monsters first?"; - close; - } - case 3: - mes "[Ticket Helper]"; - mes "You've chosen"; - mes "^0000FFMonster 3^000000, a darling"; - mes "Savage Bebe monster."; - mes "Are you sure you want"; - mes "to choose this monster?"; - next; - switch(select("Yes:No")) { - case 1: - if ($@mon_time_2_2 == 0) { - mes "[Ticket Helper]"; - mes "You've wagered on"; - mes "^0000FFMonster 6^000000 and ^0000FFMonster 3^000000"; - mes "to win this race. Good luck!"; - mes "I really hope that the odds"; - mes "work out in your favor~"; - emotion e_kis; - set monster_race_2_1,6; - set monster_race_2_2,3; - getitem 7514,1; //Monster_Ticket - close; - } - else { - mes "[Ticket Helper]"; - mes "I'm very sorry, but a"; - mes "monster race is underway."; - mes "Please wait, and then place"; - mes "your wager for the next race."; - close; - } - case 2: - mes "[Ticket Helper]"; - mes "You have canceled"; - mes "your wager. Okay,"; - mes "I understand. Perhaps"; - mes "you'd feel more comfortable"; - mes "checking the monsters first?"; - close; - } - case 4: - mes "[Ticket Helper]"; - mes "You've chosen"; - mes "^0000FFMonster 4^000000, a gentle Baby"; - mes "Desert Wolf monster."; - mes "Are you sure you want"; - mes "to choose this monster?"; - next; - switch(select("Yes:No")) { - case 1: - if ($@mon_time_2_2 == 0) { - mes "[Ticket Helper]"; - mes "You've wagered on"; - mes "^0000FFMonster 6^000000 and ^0000FFMonster 4^000000"; - mes "to win this race. Good luck!"; - mes "I really hope that the odds"; - mes "work out in your favor~"; - emotion e_kis; - set monster_race_2_1,6; - set monster_race_2_2,4; - getitem 7514,1; //Monster_Ticket - close; - } - else { - mes "[Ticket Helper]"; - mes "I'm very sorry, but a"; - mes "monster race is underway."; - mes "Please wait, and then place"; - mes "your wager for the next race."; - close; - } - case 2: - mes "[Ticket Helper]"; - mes "You have canceled"; - mes "your wager. Okay,"; - mes "I understand. Perhaps"; - mes "you'd feel more comfortable"; - mes "checking the monsters first?"; - close; - } - case 5: + mes "You've wagered on"; + mes "^0000FFMonster "+.@m1+"^000000 and ^0000FFMonster "+.@m+"^000000"; + mes "to win this race. Good luck!"; + mes "I really hope that the odds"; + mes "work out in your favor~"; + emotion e_kis; + set monster_race_2_1,.@m1; + set monster_race_2_2,.@m; + getitem 7514,1; //Monster_Ticket + close; + } else { mes "[Ticket Helper]"; - mes "You've chosen"; - mes "^0000FFMonster 5^000000, a small, yet"; - mes "demonic, Deviruchi."; - mes "Are you sure you want"; - mes "to choose this monster?"; - next; - switch(select("Yes:No")) { - case 1: - if ($@mon_time_2_2 == 0) { - mes "[Ticket Helper]"; - mes "You've wagered on"; - mes "^0000FFMonster 6^000000 and ^0000FFMonster 5^000000"; - mes "to win this race. Good luck!"; - mes "I really hope that the odds"; - mes "work out in your favor~"; - emotion e_kis; - set monster_race_2_1,6; - set monster_race_2_2,5; - getitem 7514,1; //Monster_Ticket - close; - } - else { - mes "[Ticket Helper]"; - mes "I'm very sorry, but a"; - mes "monster race is underway."; - mes "Please wait, and then place"; - mes "your wager for the next race."; - close; - } - case 2: - mes "[Ticket Helper]"; - mes "You have canceled"; - mes "your wager. Okay,"; - mes "I understand. Perhaps"; - mes "you'd feel more comfortable"; - mes "checking the monsters first?"; - close; - } + mes "I'm very sorry, but a"; + mes "monster race is underway."; + mes "Please wait, and then place"; + mes "your wager for the next race."; + close; } - case 2: - mes "[Ticket Helper]"; - mes "You have canceled"; - mes "your wager. Okay,"; - mes "I understand. Perhaps"; - mes "you'd feel more comfortable"; - mes "checking the monsters first?"; - close; } } case 3: @@ -4637,35 +1526,23 @@ p_track02,73,22,1 script Ticket Helper#2 899,{ mes "checking the monsters first?"; close; } - } - else { - if (countitem(7514) > 0) { + } else { + if (countitem(7514)) { mes "[Ticket Helper]"; mes "You've wagered on"; mes "^0000FFMonster " + monster_race_2_1 + "^000000 and ^0000FFMonster " + monster_race_2_2 + "^000000"; mes "for this Dual Monster Race."; next; - mes "[Ticket Helper]"; - mes "The start of the race will be"; - mes "announced through a broadcast."; - mes "You can refer to your Mini-Map"; - mes "to track the monsters' race"; - mes "positions. Thank you, and"; - mes "have a good time!"; - viewpoint 1,43,35,0,0xFF0000; - close; - } - else { - mes "[Ticket Helper]"; - mes "The start of the race will be"; - mes "announced through a broadcast."; - mes "You can refer to your Mini-Map"; - mes "to track the monsters' race"; - mes "positions. Thank you, and"; - mes "have a good time!"; - viewpoint 1,43,35,0,0xFF0000; - close; - } + } + mes "[Ticket Helper]"; + mes "The start of the race will be"; + mes "announced through a broadcast."; + mes "You can refer to your Mini-Map"; + mes "to track the monsters' race"; + mes "positions. Thank you, and"; + mes "have a good time!"; + viewpoint 1,43,35,0,0xFF0000; + close; } OnInit: @@ -4772,7 +1649,7 @@ p_track02,39,49,3 script Game Guide#double 845,{ } p_track02,67,45,5 script Medal Distributor#medal 845,{ - if (checkweight(909,20) == 0) { + if (!checkweight(909,20)) { mes "[Medal Distributor]"; mes "I'm sorry, but I can't"; mes "reward you with any medals"; @@ -4780,15 +1657,15 @@ p_track02,67,45,5 script Medal Distributor#medal 845,{ mes "available in your Inventory."; close; } - if (countitem(7514) > 0) { - mes "[Medal Distributor]"; - mes "Hello there~"; - mes "If you've wagered on the"; - mes "winning monster in a recent"; - mes "race, then you can exchange"; - mes "your game ticket here for"; - mes "some Prize Medals."; - next; + mes "[Medal Distributor]"; + mes "Hello there~"; + mes "If you've wagered on the"; + mes "winning monster in a recent"; + mes "race, then you can exchange"; + mes "your game ticket here for"; + mes "some Prize Medals."; + next; + if (!countitem(7514)) { mes "[Medal Distributor]"; mes "Please remember that you can"; mes "only exchange winning Game"; @@ -4796,930 +1673,69 @@ p_track02,67,45,5 script Medal Distributor#medal 845,{ mes "after the race finishes. Prize"; mes "Medals may be given to Wayne"; mes "in Hugel in exchange for items."; + close; + } + mes "[Medal Distributor]"; + mes "Please remember that you can"; + mes "only exchange winning Game"; + mes "Tickets for Prize Medals right"; + mes "after the race finishes. Prize"; + mes "Medals may be given to Wayne"; + mes "in Hugel in exchange for items."; + next; + if (monster_race_2_1 == $@mon_race_2_1 && monster_race_2_2 == $@mon_race_2_2) { + mes "[Medal Distributor]"; + mes "Congratulations! It's really"; + mes "difficult to guess the winners"; + mes "of a Dual Monster Race, so you"; + mes "must be really lucky! Would you"; + mes "like to exchange your winning"; + mes "Racing Ticket for Prize Medals?"; next; - if (($@mon_race_2_1 == 1) && ($@mon_race_2_2 == 2)) || (($@mon_race_2_1 == 2) && ($@mon_race_2_2 == 1)) { - if ((monster_race_2_1 == 1) && (monster_race_2_2 == 2)) || ((monster_race_2_1 == 2) && (monster_race_2_2 == 1)) { - mes "[Medal Distributor]"; - mes "Congratulations! It's really"; - mes "difficult to guess the winners"; - mes "of a Dual Monster Race, so you"; - mes "must be really lucky! Would you"; - mes "like to exchange your winning"; - mes "Racing Ticket for Prize Medals?"; - next; - switch(select("Yes, please.:No, thanks.")) { - case 1: - mes "[Medal Distributor]"; - mes "Okay, everything looks good,"; - mes "so here's your Prize Medals~"; - mes "If you want to trade these"; - mes "medals for items, please"; - mes "visit Wayne in Hugel. We hope"; - mes "you enjoyed the Monster Race~"; - delitem 7514,1; //Monster_Ticket - set monster_race_2_1,7; - set monster_race_2_2,7; - getitem 7515,15; //Marvelous_Medal - close; - case 2: - mes "[Medal Distributor]"; - mes "Um, are you sure? You "; - mes "can only exchange a winning"; - mes "Racing Ticket for Prize Medals"; - mes "for a short time after the race. If you made a mistake, you"; - mes "should ask me again quickly."; - close; - } - } - else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) { - mes "[Medal Distributor]"; - mes "Well, better luck next time..."; - mes "Although you can't always"; - mes "be lucky, it's always fun to"; - mes "wager on the monster races!"; - close; - } - else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) { - mes "[Medal Distributor]"; - mes "Thanks for visiting the"; - mes "Monster Race Arena, and"; - mes "I hope you enjoy your time"; - mes "here. I'll see you next time~"; - close; - } - else { - mes "[Medal Distributor]"; - mes "You may not have wagered"; - mes "on the winning monster in"; - mes "the last race, but I hope that"; - mes "you get lucky next time~"; - close; - } - } - else if (($@mon_race_2_1 == 1) && ($@mon_race_2_2 == 3)) || (($@mon_race_2_1 == 3) && ($@mon_race_2_2 == 1)) { - if ((monster_race_2_1 == 1) && (monster_race_2_2 == 3)) || ((monster_race_2_1 == 3) && (monster_race_2_2 == 1)) { - mes "[Medal Distributor]"; - mes "Congratulations! It's really"; - mes "difficult to guess the winners"; - mes "of a Dual Monster Race, so you"; - mes "must be really lucky! Would you"; - mes "like to exchange your winning"; - mes "Racing Ticket for Prize Medals?"; - next; - switch(select("Yes, please.:No, thanks.")) { - case 1: - mes "[Medal Distributor]"; - mes "Okay, everything looks good,"; - mes "so here's your Prize Medals~"; - mes "If you want to trade these"; - mes "medals for items, please"; - mes "visit Wayne in Hugel. We hope"; - mes "you enjoyed the Monster Race~"; - delitem 7514,1; //Monster_Ticket - set monster_race_2_1,7; - set monster_race_2_2,7; - getitem 7515,15; //Marvelous_Medal - close; - case 2: - mes "[Medal Distributor]"; - mes "Um, are you sure? You "; - mes "can only exchange a winning"; - mes "Racing Ticket for Prize Medals"; - mes "for a short time after the race. If you made a mistake, you"; - mes "should ask me again quickly."; - close; - } - } - else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) { - mes "[Medal Distributor]"; - mes "Well, better luck next time..."; - mes "Although you can't always"; - mes "be lucky, it's always fun to"; - mes "wager on the monster races!"; - close; - } - else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) { - mes "[Medal Distributor]"; - mes "Thanks for visiting the"; - mes "Monster Race Arena, and"; - mes "I hope you enjoy your time"; - mes "here. I'll see you next time~"; - close; - } - else { - mes "[Medal Distributor]"; - mes "You may not have wagered"; - mes "on the winning monster in"; - mes "the last race, but I hope that"; - mes "you get lucky next time~"; - close; - } - } - else if (($@mon_race_2_1 == 1) && ($@mon_race_2_2 == 4)) || (($@mon_race_2_1 == 4) && ($@mon_race_2_2 == 1)) { - if ((monster_race_2_1 == 1) && (monster_race_2_2 == 4)) || ((monster_race_2_1 == 4) && (monster_race_2_2 == 1)) { - mes "[Medal Distributor]"; - mes "Congratulations! It's really"; - mes "difficult to guess the winners"; - mes "of a Dual Monster Race, so you"; - mes "must be really lucky! Would you"; - mes "like to exchange your winning"; - mes "Racing Ticket for Prize Medals?"; - next; - switch(select("Yes, please.:No, thanks.")) { - case 1: - mes "[Medal Distributor]"; - mes "Okay, everything looks good,"; - mes "so here's your Prize Medals~"; - mes "If you want to trade these"; - mes "medals for items, please"; - mes "visit Wayne in Hugel. We hope"; - mes "you enjoyed the Monster Race~"; - delitem 7514,1; //Monster_Ticket - set monster_race_2_1,7; - set monster_race_2_2,7; - getitem 7515,15; //Marvelous_Medal - close; - case 2: - mes "[Medal Distributor]"; - mes "Um, are you sure? You "; - mes "can only exchange a winning"; - mes "Racing Ticket for Prize Medals"; - mes "for a short time after the race. If you made a mistake, you"; - mes "should ask me again quickly."; - close; - } - } - else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) { - mes "[Medal Distributor]"; - mes "Well, better luck next time..."; - mes "Although you can't always"; - mes "be lucky, it's always fun to"; - mes "wager on the monster races!"; - close; - } - else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) { - mes "[Medal Distributor]"; - mes "Thanks for visiting the"; - mes "Monster Race Arena, and"; - mes "I hope you enjoy your time"; - mes "here. I'll see you next time~"; - close; - } - else { - mes "[Medal Distributor]"; - mes "You may not have wagered"; - mes "on the winning monster in"; - mes "the last race, but I hope that"; - mes "you get lucky next time~"; - close; - } - } - else if (($@mon_race_2_1 == 1) && ($@mon_race_2_2 == 5)) || (($@mon_race_2_1 == 5) && ($@mon_race_2_2 == 1)) { - if ((monster_race_2_1 == 1) && (monster_race_2_2 == 5)) || ((monster_race_2_1 == 5) && (monster_race_2_2 == 1)) { - mes "[Medal Distributor]"; - mes "Congratulations! It's really"; - mes "difficult to guess the winners"; - mes "of a Dual Monster Race, so you"; - mes "must be really lucky! Would you"; - mes "like to exchange your winning"; - mes "Racing Ticket for Prize Medals?"; - next; - switch(select("Yes, please.:No, thanks.")) { - case 1: - mes "[Medal Distributor]"; - mes "Okay, everything looks good,"; - mes "so here's your Prize Medals~"; - mes "If you want to trade these"; - mes "medals for items, please"; - mes "visit Wayne in Hugel. We hope"; - mes "you enjoyed the Monster Race~"; - delitem 7514,1; //Monster_Ticket - set monster_race_2_1,7; - set monster_race_2_2,7; - getitem 7515,15; //Marvelous_Medal - close; - case 2: - mes "[Medal Distributor]"; - mes "Um, are you sure? You "; - mes "can only exchange a winning"; - mes "Racing Ticket for Prize Medals"; - mes "for a short time after the race. If you made a mistake, you"; - mes "should ask me again quickly."; - close; - } - } - else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) { - mes "[Medal Distributor]"; - mes "Well, better luck next time..."; - mes "Although you can't always"; - mes "be lucky, it's always fun to"; - mes "wager on the monster races!"; - close; - } - else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) { - mes "[Medal Distributor]"; - mes "Thanks for visiting the"; - mes "Monster Race Arena, and"; - mes "I hope you enjoy your time"; - mes "here. I'll see you next time~"; - close; - } - else { - mes "[Medal Distributor]"; - mes "You may not have wagered"; - mes "on the winning monster in"; - mes "the last race, but I hope that"; - mes "you get lucky next time~"; - close; - } - } - else if (($@mon_race_2_1 == 1) && ($@mon_race_2_2 == 6)) || (($@mon_race_2_1 == 6) && ($@mon_race_2_2 == 1)) { - if ((monster_race_2_1 == 1) && (monster_race_2_2 == 6)) || ((monster_race_2_1 == 6) && (monster_race_2_2 == 1)) { - mes "[Medal Distributor]"; - mes "Congratulations! It's really"; - mes "difficult to guess the winners"; - mes "of a Dual Monster Race, so you"; - mes "must be really lucky! Would you"; - mes "like to exchange your winning"; - mes "Racing Ticket for Prize Medals?"; - next; - switch(select("Yes, please.:No, thanks.")) { - case 1: - mes "[Medal Distributor]"; - mes "Okay, everything looks good,"; - mes "so here's your Prize Medals~"; - mes "If you want to trade these"; - mes "medals for items, please"; - mes "visit Wayne in Hugel. We hope"; - mes "you enjoyed the Monster Race~"; - delitem 7514,1; //Monster_Ticket - set monster_race_2_1,7; - set monster_race_2_2,7; - getitem 7515,15; //Marvelous_Medal - close; - case 2: - mes "[Medal Distributor]"; - mes "Um, are you sure? You "; - mes "can only exchange a winning"; - mes "Racing Ticket for Prize Medals"; - mes "for a short time after the race. If you made a mistake, you"; - mes "should ask me again quickly."; - close; - } - } - else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) { - mes "[Medal Distributor]"; - mes "Well, better luck next time..."; - mes "Although you can't always"; - mes "be lucky, it's always fun to"; - mes "wager on the monster races!"; - close; - } - else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) { - mes "[Medal Distributor]"; - mes "Thanks for visiting the"; - mes "Monster Race Arena, and"; - mes "I hope you enjoy your time"; - mes "here. I'll see you next time~"; - close; - } - else { - mes "[Medal Distributor]"; - mes "You may not have wagered"; - mes "on the winning monster in"; - mes "the last race, but I hope that"; - mes "you get lucky next time~"; - close; - } - } - else if (($@mon_race_2_1 == 2) && ($@mon_race_2_2 == 3)) || (($@mon_race_2_1 == 3) && ($@mon_race_2_2 == 2)) { - if ((monster_race_2_1 == 2) && (monster_race_2_2 == 3)) || ((monster_race_2_1 == 3) && (monster_race_2_2 == 2)) { - mes "[Medal Distributor]"; - mes "Congratulations! It's really"; - mes "difficult to guess the winners"; - mes "of a Dual Monster Race, so you"; - mes "must be really lucky! Would you"; - mes "like to exchange your winning"; - mes "Racing Ticket for Prize Medals?"; - next; - switch(select("Yes, please.:No, thanks.")) { - case 1: - mes "[Medal Distributor]"; - mes "Okay, everything looks good,"; - mes "so here's your Prize Medals~"; - mes "If you want to trade these"; - mes "medals for items, please"; - mes "visit Wayne in Hugel. We hope"; - mes "you enjoyed the Monster Race~"; - delitem 7514,1; //Monster_Ticket - set monster_race_2_1,7; - set monster_race_2_2,7; - getitem 7515,15; //Marvelous_Medal - close; - case 2: - mes "[Medal Distributor]"; - mes "Um, are you sure? You "; - mes "can only exchange a winning"; - mes "Racing Ticket for Prize Medals"; - mes "for a short time after the race. If you made a mistake, you"; - mes "should ask me again quickly."; - close; - } - } - else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) { - mes "[Medal Distributor]"; - mes "Well, better luck next time..."; - mes "Although you can't always"; - mes "be lucky, it's always fun to"; - mes "wager on the monster races!"; - close; - } - else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) { - mes "[Medal Distributor]"; - mes "Thanks for visiting the"; - mes "Monster Race Arena, and"; - mes "I hope you enjoy your time"; - mes "here. I'll see you next time~"; - close; - } - else { - mes "[Medal Distributor]"; - mes "You may not have wagered"; - mes "on the winning monster in"; - mes "the last race, but I hope that"; - mes "you get lucky next time~"; - close; - } - } - else if (($@mon_race_2_1 == 2) && ($@mon_race_2_2 == 4)) || (($@mon_race_2_1 == 4) && ($@mon_race_2_2 == 2)) { - if ((monster_race_2_1 == 2) && (monster_race_2_2 == 4)) || ((monster_race_2_1 == 4) && (monster_race_2_2 == 2)) { - mes "[Medal Distributor]"; - mes "Congratulations! It's really"; - mes "difficult to guess the winners"; - mes "of a Dual Monster Race, so you"; - mes "must be really lucky! Would you"; - mes "like to exchange your winning"; - mes "Racing Ticket for Prize Medals?"; - next; - switch(select("Yes, please.:No, thanks.")) { - case 1: - mes "[Medal Distributor]"; - mes "Okay, everything looks good,"; - mes "so here's your Prize Medals~"; - mes "If you want to trade these"; - mes "medals for items, please"; - mes "visit Wayne in Hugel. We hope"; - mes "you enjoyed the Monster Race~"; - delitem 7514,1; //Monster_Ticket - set monster_race_2_1,7; - set monster_race_2_2,7; - getitem 7515,15; //Marvelous_Medal - close; - case 2: - mes "[Medal Distributor]"; - mes "Um, are you sure? You "; - mes "can only exchange a winning"; - mes "Racing Ticket for Prize Medals"; - mes "for a short time after the race. If you made a mistake, you"; - mes "should ask me again quickly."; - close; - } - } - else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) { - mes "[Medal Distributor]"; - mes "Well, better luck next time..."; - mes "Although you can't always"; - mes "be lucky, it's always fun to"; - mes "wager on the monster races!"; - close; - } - else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) { - mes "[Medal Distributor]"; - mes "Thanks for visiting the"; - mes "Monster Race Arena, and"; - mes "I hope you enjoy your time"; - mes "here. I'll see you next time~"; - close; - } - else { - mes "[Medal Distributor]"; - mes "You may not have wagered"; - mes "on the winning monster in"; - mes "the last race, but I hope that"; - mes "you get lucky next time~"; - close; - } - } - else if (($@mon_race_2_1 == 2) && ($@mon_race_2_2 == 5)) || (($@mon_race_2_1 == 5) && ($@mon_race_2_2 == 2)) { - if ((monster_race_2_1 == 2) && (monster_race_2_2 == 5)) || ((monster_race_2_1 == 5) && (monster_race_2_2 == 2)) { - mes "[Medal Distributor]"; - mes "Congratulations! It's really"; - mes "difficult to guess the winners"; - mes "of a Dual Monster Race, so you"; - mes "must be really lucky! Would you"; - mes "like to exchange your winning"; - mes "Racing Ticket for Prize Medals?"; - next; - switch(select("Yes, please.:No, thanks.")) { - case 1: - mes "[Medal Distributor]"; - mes "Okay, everything looks good,"; - mes "so here's your Prize Medals~"; - mes "If you want to trade these"; - mes "medals for items, please"; - mes "visit Wayne in Hugel. We hope"; - mes "you enjoyed the Monster Race~"; - delitem 7514,1; //Monster_Ticket - set monster_race_2_1,7; - set monster_race_2_2,7; - getitem 7515,15; //Marvelous_Medal - close; - case 2: - mes "[Medal Distributor]"; - mes "Um, are you sure? You "; - mes "can only exchange a winning"; - mes "Racing Ticket for Prize Medals"; - mes "for a short time after the race. If you made a mistake, you"; - mes "should ask me again quickly."; - close; - } - } - else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) { - mes "[Medal Distributor]"; - mes "Well, better luck next time..."; - mes "Although you can't always"; - mes "be lucky, it's always fun to"; - mes "wager on the monster races!"; - close; - } - else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) { - mes "[Medal Distributor]"; - mes "Thanks for visiting the"; - mes "Monster Race Arena, and"; - mes "I hope you enjoy your time"; - mes "here. I'll see you next time~"; - close; - } - else { - mes "[Medal Distributor]"; - mes "You may not have wagered"; - mes "on the winning monster in"; - mes "the last race, but I hope that"; - mes "you get lucky next time~"; - close; - } - } - else if (($@mon_race_2_1 == 2) && ($@mon_race_2_2 == 6)) || (($@mon_race_2_1 == 6) && ($@mon_race_2_2 == 2)) { - if ((monster_race_2_1 == 2) && (monster_race_2_2 == 6)) || ((monster_race_2_1 == 6) && (monster_race_2_2 == 2)) { - mes "[Medal Distributor]"; - mes "Congratulations! It's really"; - mes "difficult to guess the winners"; - mes "of a Dual Monster Race, so you"; - mes "must be really lucky! Would you"; - mes "like to exchange your winning"; - mes "Racing Ticket for Prize Medals?"; - next; - switch(select("Yes, please.:No, thanks.")) { - case 1: - mes "[Medal Distributor]"; - mes "Okay, everything looks good,"; - mes "so here's your Prize Medals~"; - mes "If you want to trade these"; - mes "medals for items, please"; - mes "visit Wayne in Hugel. We hope"; - mes "you enjoyed the Monster Race~"; - delitem 7514,1; //Monster_Ticket - set monster_race_2_1,7; - set monster_race_2_2,7; - getitem 7515,15; //Marvelous_Medal - close; - case 2: - mes "[Medal Distributor]"; - mes "Um, are you sure? You "; - mes "can only exchange a winning"; - mes "Racing Ticket for Prize Medals"; - mes "for a short time after the race. If you made a mistake, you"; - mes "should ask me again quickly."; - close; - } - } - else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) { - mes "[Medal Distributor]"; - mes "Well, better luck next time..."; - mes "Although you can't always"; - mes "be lucky, it's always fun to"; - mes "wager on the monster races!"; - close; - } - else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) { - mes "[Medal Distributor]"; - mes "Thanks for visiting the"; - mes "Monster Race Arena, and"; - mes "I hope you enjoy your time"; - mes "here. I'll see you next time~"; - close; - } - else { - mes "[Medal Distributor]"; - mes "You may not have wagered"; - mes "on the winning monster in"; - mes "the last race, but I hope that"; - mes "you get lucky next time~"; - close; - } - } - else if (($@mon_race_2_1 == 3) && ($@mon_race_2_2 == 4)) || (($@mon_race_2_1 == 4) && ($@mon_race_2_2 == 3)) { - if ((monster_race_2_1 == 3) && (monster_race_2_2 == 4)) || ((monster_race_2_1 == 4) && (monster_race_2_2 == 3)) { - mes "[Medal Distributor]"; - mes "Congratulations! It's really"; - mes "difficult to guess the winners"; - mes "of a Dual Monster Race, so you"; - mes "must be really lucky! Would you"; - mes "like to exchange your winning"; - mes "Racing Ticket for Prize Medals?"; - next; - switch(select("Yes, please.:No, thanks.")) { - case 1: - mes "[Medal Distributor]"; - mes "Okay, everything looks good,"; - mes "so here's your Prize Medals~"; - mes "If you want to trade these"; - mes "medals for items, please"; - mes "visit Wayne in Hugel. We hope"; - mes "you enjoyed the Monster Race~"; - delitem 7514,1; //Monster_Ticket - set monster_race_2_1,7; - set monster_race_2_2,7; - getitem 7515,15; //Marvelous_Medal - close; - case 2: - mes "[Medal Distributor]"; - mes "Um, are you sure? You "; - mes "can only exchange a winning"; - mes "Racing Ticket for Prize Medals"; - mes "for a short time after the race. If you made a mistake, you"; - mes "should ask me again quickly."; - close; - } - } - else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) { - mes "[Medal Distributor]"; - mes "Well, better luck next time..."; - mes "Although you can't always"; - mes "be lucky, it's always fun to"; - mes "wager on the monster races!"; - close; - } - else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) { - mes "[Medal Distributor]"; - mes "Thanks for visiting the"; - mes "Monster Race Arena, and"; - mes "I hope you enjoy your time"; - mes "here. I'll see you next time~"; - close; - } - else { - mes "[Medal Distributor]"; - mes "You may not have wagered"; - mes "on the winning monster in"; - mes "the last race, but I hope that"; - mes "you get lucky next time~"; - close; - } - } - else if (($@mon_race_2_1 == 3) && ($@mon_race_2_2 == 5)) || (($@mon_race_2_1 == 5) && ($@mon_race_2_2 == 3)) { - if ((monster_race_2_1 == 3) && (monster_race_2_2 == 5)) || ((monster_race_2_1 == 5) && (monster_race_2_2 == 3)) { - mes "[Medal Distributor]"; - mes "Congratulations! It's really"; - mes "difficult to guess the winners"; - mes "of a Dual Monster Race, so you"; - mes "must be really lucky! Would you"; - mes "like to exchange your winning"; - mes "Racing Ticket for Prize Medals?"; - next; - switch(select("Yes, please.:No, thanks.")) { - case 1: - mes "[Medal Distributor]"; - mes "Okay, everything looks good,"; - mes "so here's your Prize Medals~"; - mes "If you want to trade these"; - mes "medals for items, please"; - mes "visit Wayne in Hugel. We hope"; - mes "you enjoyed the Monster Race~"; - delitem 7514,1; //Monster_Ticket - set monster_race_2_1,7; - set monster_race_2_2,7; - getitem 7515,15; //Marvelous_Medal - close; - case 2: - mes "[Medal Distributor]"; - mes "Um, are you sure? You "; - mes "can only exchange a winning"; - mes "Racing Ticket for Prize Medals"; - mes "for a short time after the race. If you made a mistake, you"; - mes "should ask me again quickly."; - close; - } - } - else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) { - mes "[Medal Distributor]"; - mes "Well, better luck next time..."; - mes "Although you can't always"; - mes "be lucky, it's always fun to"; - mes "wager on the monster races!"; - close; - } - else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) { - mes "[Medal Distributor]"; - mes "Thanks for visiting the"; - mes "Monster Race Arena, and"; - mes "I hope you enjoy your time"; - mes "here. I'll see you next time~"; - close; - } - else { - mes "[Medal Distributor]"; - mes "You may not have wagered"; - mes "on the winning monster in"; - mes "the last race, but I hope that"; - mes "you get lucky next time~"; - close; - } - } - else if (($@mon_race_2_1 == 3) && ($@mon_race_2_2 == 6)) || (($@mon_race_2_1 == 6) && ($@mon_race_2_2 == 3)) { - if ((monster_race_2_1 == 3) && (monster_race_2_2 == 6)) || ((monster_race_2_1 == 6) && (monster_race_2_2 == 3)) { - mes "[Medal Distributor]"; - mes "Congratulations! It's really"; - mes "difficult to guess the winners"; - mes "of a Dual Monster Race, so you"; - mes "must be really lucky! Would you"; - mes "like to exchange your winning"; - mes "Racing Ticket for Prize Medals?"; - next; - switch(select("Yes, please.:No, thanks.")) { - case 1: - mes "[Medal Distributor]"; - mes "Okay, everything looks good,"; - mes "so here's your Prize Medals~"; - mes "If you want to trade these"; - mes "medals for items, please"; - mes "visit Wayne in Hugel. We hope"; - mes "you enjoyed the Monster Race~"; - delitem 7514,1; //Monster_Ticket - set monster_race_2_1,7; - set monster_race_2_2,7; - getitem 7515,15; //Marvelous_Medal - close; - case 2: - mes "[Medal Distributor]"; - mes "Um, are you sure? You "; - mes "can only exchange a winning"; - mes "Racing Ticket for Prize Medals"; - mes "for a short time after the race. If you made a mistake, you"; - mes "should ask me again quickly."; - close; - } - } - else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) { - mes "[Medal Distributor]"; - mes "Well, better luck next time..."; - mes "Although you can't always"; - mes "be lucky, it's always fun to"; - mes "wager on the monster races!"; - close; - } - else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) { - mes "[Medal Distributor]"; - mes "Thanks for visiting the"; - mes "Monster Race Arena, and"; - mes "I hope you enjoy your time"; - mes "here. I'll see you next time~"; - close; - } - else { - mes "[Medal Distributor]"; - mes "You may not have wagered"; - mes "on the winning monster in"; - mes "the last race, but I hope that"; - mes "you get lucky next time~"; - close; - } - } - else if (($@mon_race_2_1 == 4) && ($@mon_race_2_2 == 5)) || (($@mon_race_2_1 == 5) && ($@mon_race_2_2 == 4)) { - if ((monster_race_2_1 == 4) && (monster_race_2_2 == 5)) || ((monster_race_2_1 == 5) && (monster_race_2_2 == 4)) { - mes "[Medal Distributor]"; - mes "Congratulations! It's really"; - mes "difficult to guess the winners"; - mes "of a Dual Monster Race, so you"; - mes "must be really lucky! Would you"; - mes "like to exchange your winning"; - mes "Racing Ticket for Prize Medals?"; - next; - switch(select("Yes, please.:No, thanks.")) { - case 1: - mes "[Medal Distributor]"; - mes "Okay, everything looks good,"; - mes "so here's your Prize Medals~"; - mes "If you want to trade these"; - mes "medals for items, please"; - mes "visit Wayne in Hugel. We hope"; - mes "you enjoyed the Monster Race~"; - delitem 7514,1; //Monster_Ticket - set monster_race_2_1,7; - set monster_race_2_2,7; - getitem 7515,15; //Marvelous_Medal - close; - case 2: - mes "[Medal Distributor]"; - mes "Um, are you sure? You "; - mes "can only exchange a winning"; - mes "Racing Ticket for Prize Medals"; - mes "for a short time after the race. If you made a mistake, you"; - mes "should ask me again quickly."; - close; - } - } - else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) { - mes "[Medal Distributor]"; - mes "Well, better luck next time..."; - mes "Although you can't always"; - mes "be lucky, it's always fun to"; - mes "wager on the monster races!"; - close; - } - else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) { - mes "[Medal Distributor]"; - mes "Thanks for visiting the"; - mes "Monster Race Arena, and"; - mes "I hope you enjoy your time"; - mes "here. I'll see you next time~"; - close; - } - else { - mes "[Medal Distributor]"; - mes "You may not have wagered"; - mes "on the winning monster in"; - mes "the last race, but I hope that"; - mes "you get lucky next time~"; - close; - } - } - else if (($@mon_race_2_1 == 4) && ($@mon_race_2_2 == 6)) || (($@mon_race_2_1 == 6) && ($@mon_race_2_2 == 4)) { - if ((monster_race_2_1 == 4) && (monster_race_2_2 == 6)) || ((monster_race_2_1 == 6) && (monster_race_2_2 == 4)) { - mes "[Medal Distributor]"; - mes "Congratulations! It's really"; - mes "difficult to guess the winners"; - mes "of a Dual Monster Race, so you"; - mes "must be really lucky! Would you"; - mes "like to exchange your winning"; - mes "Racing Ticket for Prize Medals?"; - next; - switch(select("Yes, please.:No, thanks.")) { - case 1: - mes "[Medal Distributor]"; - mes "Okay, everything looks good,"; - mes "so here's your Prize Medals~"; - mes "If you want to trade these"; - mes "medals for items, please"; - mes "visit Wayne in Hugel. We hope"; - mes "you enjoyed the Monster Race~"; - delitem 7514,1; //Monster_Ticket - set monster_race_2_1,7; - set monster_race_2_2,7; - getitem 7515,15; //Marvelous_Medal - close; - case 2: - mes "[Medal Distributor]"; - mes "Um, are you sure? You "; - mes "can only exchange a winning"; - mes "Racing Ticket for Prize Medals"; - mes "for a short time after the race. If you made a mistake, you"; - mes "should ask me again quickly."; - close; - } - } - else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) { - mes "[Medal Distributor]"; - mes "Well, better luck next time..."; - mes "Although you can't always"; - mes "be lucky, it's always fun to"; - mes "wager on the monster races!"; - close; - } - else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) { - mes "[Medal Distributor]"; - mes "Thanks for visiting the"; - mes "Monster Race Arena, and"; - mes "I hope you enjoy your time"; - mes "here. I'll see you next time~"; - close; - } - else { - mes "[Medal Distributor]"; - mes "You may not have wagered"; - mes "on the winning monster in"; - mes "the last race, but I hope that"; - mes "you get lucky next time~"; - close; - } - } - else if (($@mon_race_2_1 == 5) && ($@mon_race_2_2 == 6)) || (($@mon_race_2_1 == 6) && ($@mon_race_2_2 == 5)) { - if ((monster_race_2_1 == 5) && (monster_race_2_2 == 6)) || ((monster_race_2_1 == 6) && (monster_race_2_2 == 5)) { - mes "[Medal Distributor]"; - mes "Congratulations! It's really"; - mes "difficult to guess the winners"; - mes "of a Dual Monster Race, so you"; - mes "must be really lucky! Would you"; - mes "like to exchange your winning"; - mes "Racing Ticket for Prize Medals?"; - next; - switch(select("Yes, please.:No, thanks.")) { - case 1: - mes "[Medal Distributor]"; - mes "Okay, everything looks good,"; - mes "so here's your Prize Medals~"; - mes "If you want to trade these"; - mes "medals for items, please"; - mes "visit Wayne in Hugel. We hope"; - mes "you enjoyed the Monster Race~"; - delitem 7514,1; //Monster_Ticket - set monster_race_2_1,7; - set monster_race_2_2,7; - getitem 7515,15; //Marvelous_Medal - close; - case 2: - mes "[Medal Distributor]"; - mes "Um, are you sure? You "; - mes "can only exchange a winning"; - mes "Racing Ticket for Prize Medals"; - mes "for a short time after the race. If you made a mistake, you"; - mes "should ask me again quickly."; - close; - } - } - else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) { - mes "[Medal Distributor]"; - mes "Well, better luck next time..."; - mes "Although you can't always"; - mes "be lucky, it's always fun to"; - mes "wager on the monster races!"; - close; - } - else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) { - mes "[Medal Distributor]"; - mes "Thanks for visiting the"; - mes "Monster Race Arena, and"; - mes "I hope you enjoy your time"; - mes "here. I'll see you next time~"; - close; - } - else { - mes "[Medal Distributor]"; - mes "You may not have wagered"; - mes "on the winning monster in"; - mes "the last race, but I hope that"; - mes "you get lucky next time~"; - close; - } - } - else { - mes "[Medal Distributor]"; - mes "Hello there~"; - mes "If you've wagered on the"; - mes "winning monster in a recent"; - mes "race, then you can exchange"; - mes "your game ticket here for"; - mes "some Prize Medals."; - next; + if (select("Yes, please.:No, thanks.") == 1) { mes "[Medal Distributor]"; - mes "Please remember that you can"; - mes "only exchange winning Game"; - mes "Tickets for Prize Medals right"; - mes "after the race finishes. Prize"; - mes "Medals may be given to Wayne"; - mes "in Hugel in exchange for items."; + mes "Okay, everything looks good,"; + mes "so here's your Prize Medals~"; + mes "If you want to trade these"; + mes "medals for items, please"; + mes "visit Wayne in Hugel. We hope"; + mes "you enjoyed the Monster Race~"; + delitem 7514,1; //Monster_Ticket + set monster_race_2_1,7; + set monster_race_2_2,7; + getitem 7515,15; //Marvelous_Medal close; } - } - else { mes "[Medal Distributor]"; - mes "Hello there~"; - mes "If you've wagered on the"; - mes "winning monster in a recent"; - mes "race, then you can exchange"; - mes "your game ticket here for"; - mes "some Prize Medals."; - next; + mes "Um, are you sure? You "; + mes "can only exchange a winning"; + mes "Racing Ticket for Prize Medals"; + mes "for a short time after the race. If you made a mistake, you"; + mes "should ask me again quickly."; + close; + } else if (!monster_race_2_1 && !monster_race_2_2) { mes "[Medal Distributor]"; - mes "Please remember that you can"; - mes "only exchange winning Game"; - mes "Tickets for Prize Medals right"; - mes "after the race finishes. Prize"; - mes "Medals may be given to Wayne"; - mes "in Hugel in exchange for items."; + mes "Well, better luck next time..."; + mes "Although you can't always"; + mes "be lucky, it's always fun to"; + mes "wager on the monster races!"; + close; + } else if (monster_race_2_1 == 7 && monster_race_2_2 == 7) { + mes "[Medal Distributor]"; + mes "Thanks for visiting the"; + mes "Monster Race Arena, and"; + mes "I hope you enjoy your time"; + mes "here. I'll see you next time~"; + close; + } else if (monster_race_2_1 != $@mon_race_2_1 || monster_race_2_2 != $@mon_race_2_2) { + mes "[Medal Distributor]"; + mes "You may not have wagered"; + mes "on the winning monster in"; + mes "the last race, but I hope that"; + mes "you get lucky next time~"; close; } - + OnInit: disablenpc "Medal Distributor#medal"; end; @@ -5739,31 +1755,7 @@ p_track02,76,38,1 script Exit Guide#double 798,{ mes "you outside. Would you like"; mes "to leave the arena right now?"; next; - switch(select("Yes:No")) { - case 1: - if (countitem(7514) == 0) { - mes "[Exit Guide]"; - mes "Thank you for"; - mes "your patronage, and"; - mes "I hope that you come"; - mes "visit us again soon~"; - } - else { - mes "[Exit Guide]"; - mes "In accordance with our"; - mes "policies, I must take your"; - mes "Racing Ticket before you leave."; - mes "Thank you for your patronage,"; - mes "and I hope you enjoy your time"; - mes "here in the Monster Race Arena."; - delitem 7514,1; //Monster_Ticket - } - set monster_race_2_1,0; - set monster_race_2_2,0; - close2; - warp "hugel",63,73; - end; - case 2: + if (select("Yes:No") == 2) { mes "[Exit Guide]"; mes "Alright, then."; mes "Just let me know"; @@ -5771,35 +1763,56 @@ p_track02,76,38,1 script Exit Guide#double 798,{ mes "ready to leave."; close; } -} - -p_track02,30,38,0 script #poring1 139,0,0,{ -OnInit: - disablenpc "#poring1"; + if (!countitem(7514)) { + mes "[Exit Guide]"; + mes "Thank you for"; + mes "your patronage, and"; + mes "I hope that you come"; + mes "visit us again soon~"; + } else { + mes "[Exit Guide]"; + mes "In accordance with our"; + mes "policies, I must take your"; + mes "Racing Ticket before you leave."; + mes "Thank you for your patronage,"; + mes "and I hope you enjoy your time"; + mes "here in the Monster Race Arena."; + delitem 7514,1; //Monster_Ticket + } + set monster_race_2_1,0; + set monster_race_2_2,0; + close2; + warp "hugel",63,73; end; +} +- script mob1#main -1,{ + function MN; OnEnable: - enablenpc "#poring1"; - monster "p_track02",58,38,"Monster 1",1725,1,"#poring1::OnMyMobDead"; + enablenpc strnpcinfo(0); + setarray .@n[1], 1725,1726,1727,1728,1730,1729; + getmapxy(.@m$,.@x,.@y,1); + set .@i, MN; + monster "p_track02",58,.@y,"Monster "+.@i,.@n[.@i],1,strnpcinfo(0)+"::OnMyMobDead"; end; OnDisable: - killmonster "p_track02","#poring1::OnMyMobDead"; - disablenpc "#poring1"; + killmonster "p_track02",strnpcinfo(0)+"::OnMyMobDead"; + disablenpc strnpcinfo(0); end; OnTouchNPC: - if ($@mon_race_2_1 == 0) { + set .@i, MN; + if (!$@mon_race_2_1) { emotion e_lv; specialeffect EF_MVP; - mapannounce "p_track02","Monster 1 has reached the Finish Line!",bc_map,"0x66FFCC"; + mapannounce "p_track02","Monster "+.@i+" has reached the Finish Line!",bc_map,"0x66FFCC"; set $@mon_race_2_1,1; - donpcevent "#poring1::OnDisable"; - } - else { + donpcevent strnpcinfo(0)+"::OnDisable"; + } else { emotion e_lv; specialeffect EF_MVP; - mapannounce "p_track02","The race is over! Monster 1 has reached the Finish Line!",bc_map,"0x66FFCC"; + mapannounce "p_track02","The race is over! Monster "+.@i+" has reached the Finish Line!",bc_map,"0x66FFCC"; set $@mon_race_2_2,1; donpcevent "#poring1::OnDisable"; donpcevent "#lunatic1::OnDisable"; @@ -5815,1081 +1828,105 @@ OnTouchNPC: OnMyMobDead: end; -} - -p_track02,30,36,0 script #lunatic1 139,0,0,{ -OnInit: - disablenpc "#lunatic1"; - end; - -OnEnable: - enablenpc "#lunatic1"; - monster "p_track02",58,36,"Monster No. 2",1726,1,"#lunatic1::OnMyMobDead"; - end; - -OnDisable: - killmonster "p_track02","#lunatic1::OnMyMobDead"; - disablenpc "#lunatic1"; - end; - -OnTouchNPC: - if ($@mon_race_2_1 == 0) { - emotion e_ho; - specialeffect EF_MVP; - mapannounce "p_track02","Monster 2 has reached the Finish Line!",bc_map,"0x66FFCC"; - set $@mon_race_2_1,2; - donpcevent "#lunatic1::OnDisable"; - } - else { - emotion e_ho; - specialeffect EF_MVP; - mapannounce "p_track02","The race is over! Monster 2 has reached the Finish Line!",bc_map,"0x66FFCC"; - set $@mon_race_2_2,2; - donpcevent "#lunatic1::OnDisable"; - donpcevent "#poring1::OnDisable"; - donpcevent "#savagebebe1::OnDisable"; - donpcevent "#desertwolf1::OnDisable"; - donpcevent "#deviruchi1::OnDisable"; - donpcevent "#baphomet1::OnDisable"; - donpcevent "TrapGlobal#race02::OnDisable"; - enablenpc "Medal Distributor#medal"; - donpcevent "#race_timer2-3::OnEnable"; - } - end; - -OnMyMobDead: - end; -} - -p_track02,30,34,0 script #savagebebe1 139,0,0,{ -OnInit: - disablenpc "#savagebebe1"; - end; - -OnEnable: - enablenpc "#savagebebe1"; - monster "p_track02",58,34,"Monster No. 3",1727,1,"#savagebebe1::OnMyMobDead"; - end; - -OnDisable: - killmonster "p_track02","#savagebebe1::OnMyMobDead"; - disablenpc "#savagebebe1"; - end; - -OnTouchNPC: - if ($@mon_race_2_1 == 0) { - emotion e_heh; - specialeffect EF_MVP; - mapannounce "p_track02","Monster 3 has reached the Finish Line!",bc_map,"0x66FFCC"; - set $@mon_race_2_1,3; - donpcevent "#savagebebe1::OnDisable"; - } - else { - emotion e_heh; - specialeffect EF_MVP; - mapannounce "p_track02","The race is over! Monster 3 has reached the Finish Line!",bc_map,"0x66FFCC"; - set $@mon_race_2_2,3; - donpcevent "#savagebebe1::OnDisable"; - donpcevent "#poring1::OnDisable"; - donpcevent "#lunatic1::OnDisable"; - donpcevent "#desertwolf1::OnDisable"; - donpcevent "#deviruchi1::OnDisable"; - donpcevent "#baphomet1::OnDisable"; - donpcevent "TrapGlobal#race02::OnDisable"; - enablenpc "Medal Distributor#medal"; - donpcevent "#race_timer2-3::OnEnable"; - } - end; - -OnMyMobDead: - end; -} - -p_track02,30,32,0 script #desertwolf1 139,0,0,{ -OnInit: - disablenpc "#desertwolf1"; - end; - -OnEnable: - enablenpc "#desertwolf1"; - monster "p_track02",58,32,"Monster No. 4",1728,1,"#desertwolf1::OnMyMobDead"; - end; - -OnDisable: - killmonster "p_track02","#desertwolf1::OnMyMobDead"; - disablenpc "#desertwolf1"; - end; - -OnTouchNPC: - if ($@mon_race_2_1 == 0) { - emotion e_kis; - specialeffect EF_MVP; - mapannounce "p_track02","Monster 4 has reached the Finish Line!",bc_map,"0x66FFCC"; - set $@mon_race_2_1,4; - donpcevent "#desertwolf1::OnDisable"; - } - else { - emotion e_kis; - specialeffect EF_MVP; - mapannounce "p_track02","The race is over! Monster 4 has reached the Finish Line!",bc_map,"0x66FFCC"; - set $@mon_race_2_2,4; - donpcevent "#desertwolf1::OnDisable"; - donpcevent "#poring1::OnDisable"; - donpcevent "#lunatic1::OnDisable"; - donpcevent "#savagebebe1::OnDisable"; - donpcevent "#deviruchi1::OnDisable"; - donpcevent "#baphomet1::OnDisable"; - donpcevent "TrapGlobal#race02::OnDisable"; - enablenpc "Medal Distributor#medal"; - donpcevent "#race_timer2-3::OnEnable"; - } - end; - -OnMyMobDead: - end; -} - -p_track02,30,30,0 script #deviruchi1 139,0,0,{ -OnInit: - disablenpc "#deviruchi1"; - end; - -OnEnable: - enablenpc "#deviruchi1"; - monster "p_track02",58,30,"Monster No. 5",1730,1,"#deviruchi1::OnMyMobDead"; - end; - -OnDisable: - killmonster "p_track02","#deviruchi1::OnMyMobDead"; - disablenpc "#deviruchi1"; - end; - -OnTouchNPC: - if ($@mon_race_2_1 == 0) { - emotion e_gg; - specialeffect EF_MVP; - mapannounce "p_track02","Monster 5 has reached the Finish Line!",bc_map,"0x66FFCC"; - set $@mon_race_2_1,5; - donpcevent "#deviruchi1::OnDisable"; - } - else { - emotion e_gg; - specialeffect EF_MVP; - mapannounce "p_track02","The race is over! Monster 5 has reached the Finish Line!",bc_map,"0x66FFCC"; - set $@mon_race_2_2,5; - donpcevent "#deviruchi1::OnDisable"; - donpcevent "#poring1::OnDisable"; - donpcevent "#lunatic1::OnDisable"; - donpcevent "#savagebebe1::OnDisable"; - donpcevent "#desertwolf1::OnDisable"; - donpcevent "#baphomet1::OnDisable"; - donpcevent "TrapGlobal#race02::OnDisable"; - enablenpc "Medal Distributor#medal"; - donpcevent "#race_timer2-3::OnEnable"; + + function MN { + setarray .@n$[1], "poring","lunatic","savagebebe","desertwolf","deviruchi","baphomet"; + for (set .@i, 1; .@i <= getarraysize(.@n$); set .@i, .@i + 1) { + if (compare(strnpcinfo(0),.@n$[.@i])) + break; + } + return .@i; } - end; -OnMyMobDead: - end; -} - -p_track02,30,28,0 script #baphomet1 139,0,0,{ OnInit: - disablenpc "#baphomet1"; - end; - -OnEnable: - enablenpc "#baphomet1"; - monster "p_track02",58,28,"Monster No. 6",1729,1,"#baphomet1::OnMyMobDead"; - end; - -OnDisable: - killmonster "p_track02","#baphomet1::OnMyMobDead"; - disablenpc "#baphomet1"; - end; - -OnTouchNPC: - if ($@mon_race_2_1 == 0) { - emotion e_pif; - specialeffect EF_MVP; - mapannounce "p_track02","Monster 6 has reached the Finish Line!",bc_map,"0x66FFCC"; - set $@mon_race_2_1,6; - donpcevent "#baphomet1::OnDisable"; - } - else { - emotion e_pif; - specialeffect EF_MVP; - mapannounce "p_track02","The race is over! Monster 6 has reached the Finish Line!",bc_map,"0x66FFCC"; - set $@mon_race_2_2,6; - donpcevent "#baphomet1::OnDisable"; - donpcevent "#poring1::OnDisable"; - donpcevent "#lunatic1::OnDisable"; - donpcevent "#savagebebe1::OnDisable"; - donpcevent "#desertwolf1::OnDisable"; - donpcevent "#deviruchi1::OnDisable"; - donpcevent "TrapGlobal#race02::OnDisable"; - enablenpc "Medal Distributor#medal"; - donpcevent "#race_timer2-3::OnEnable"; - } - end; - -OnMyMobDead: + if (compare(strnpcinfo(0),"main")) end; + disablenpc strnpcinfo(0); end; } +p_track02,30,38,0 duplicate(mob1#main) #poring1 139,0,0 +p_track02,30,36,0 duplicate(mob1#main) #lunatic1 139,0,0 +p_track02,30,34,0 duplicate(mob1#main) #savagebebe1 139,0,0 +p_track02,30,32,0 duplicate(mob1#main) #desertwolf1 139,0,0 +p_track02,30,30,0 duplicate(mob1#main) #deviruchi1 139,0,0 +p_track02,30,28,0 duplicate(mob1#main) #baphomet1 139,0,0 p_track02,19,48,0 script TrapGlobal#race02 -1,{ -OnInit: - set $@mon_r02_luk1,0; - set $@mon_r02_luk2,0; - set $@mon_r02_luk3,0; - set $@mon_r02_luk4,0; - set $@mon_r02_luk5,0; - set $@mon_r02_luk6,0; - set $@mon_r02_tire1,0; - set $@mon_r02_tire2,0; - set $@mon_r02_tire3,0; - set $@mon_r02_tire4,0; - set $@mon_r02_tire5,0; - set $@mon_r02_tire6,0; - end; - OnEnable: enablenpc "TrapGlobal#race02"; - enablenpc "starting#race02_1"; - enablenpc "starting#race02_2"; - enablenpc "starting#race02_3"; - enablenpc "starting#race02_4"; - enablenpc "starting#race02_5"; - enablenpc "starting#race02_6"; - //------------------------------------------------------------- - // Monster No. 1, Poring - //------------------------------------------------------------- - set .@firstline,rand(1,70); - if ((.@firstline > 0) && (.@firstline < 11)) { - set $@mon_r02_luk1,.@firstline; - enablenpc "Luk#race02_1_5"; - enablenpc "Luk#race02_1_6"; - set .@firsttired,rand(50,60); - if (.@firsttired > 49) && (.@firsttired < 61) { - set $@mon_r02_tire1,.@firsttired; - enablenpc "Tire#race02_1_1"; - } - } - else if ((.@firstline > 10) && (.@firstline < 31)) { - set $@mon_r02_luk1,.@firstline; - enablenpc "Luk#race02_1_5"; - set .@firsttired,rand(40,60); - if (.@firsttired > 49) && (.@firsttired < 61) { - set $@mon_r02_tire1,.@firsttired; - enablenpc "Tire#race02_1_1"; - } - else { - set $@mon_r02_tire1,.@firsttired; - enablenpc "Tire#race02_1_1"; - enablenpc "Tire#race02_1_2"; - } - } - else if ((.@firstline > 20) && (.@firstline < 41)) { - set $@mon_r02_luk1,.@firstline; - enablenpc "Luk#race02_1_1"; - set .@firsttired,rand(30,50); - if (.@firsttired > 39) && (.@firsttired < 51) { - set $@mon_r02_tire1,.@firsttired; - enablenpc "Tire#race02_1_1"; - enablenpc "Tire#race02_1_2"; - } - else { - set $@mon_r02_tire1,.@firsttired; - enablenpc "Tire#race02_1_1"; - enablenpc "Tire#race02_1_2"; - enablenpc "Tire#race02_1_3"; - } - } - else if ((.@firstline > 40) && (.@firstline < 51)) { - set $@mon_r02_luk1,.@firstline; - enablenpc "Luk#race02_1_1"; - enablenpc "Luk#race02_1_2"; - set .@firsttired,rand(20,40); - if (.@firsttired > 29) && (.@firsttired < 41) { - set $@mon_r02_tire1,.@firsttired; - enablenpc "Tire#race02_1_1"; - enablenpc "Tire#race02_1_2"; - enablenpc "Tire#race02_1_3"; - } - else { - set $@mon_r02_tire1,.@firsttired; - enablenpc "Tire#race02_1_1"; - enablenpc "Tire#race02_1_2"; - enablenpc "Tire#race02_1_3"; - enablenpc "Tire#race02_1_4"; - } - } - else if ((.@firstline > 50) && (.@firstline < 61)) { - set $@mon_r02_luk1,.@firstline; - enablenpc "Luk#race02_1_1"; - enablenpc "Luk#race02_1_2"; - enablenpc "Luk#race02_1_3"; - set .@firsttired,rand(10,30); - if (.@firsttired > 19) && (.@firsttired < 31) { - set $@mon_r02_tire1,.@firsttired; - enablenpc "Tire#race02_1_1"; - enablenpc "Tire#race02_1_2"; - enablenpc "Tire#race02_1_3"; - enablenpc "Tire#race02_1_4"; - } - else { - set $@mon_r02_tire1,.@firsttired; - enablenpc "Tire#race02_1_1"; - enablenpc "Tire#race02_1_2"; - enablenpc "Tire#race02_1_3"; - enablenpc "Tire#race02_1_4"; - enablenpc "Tire#race02_1_5"; - } - } - else if ((.@firstline > 60) && (.@firstline < 71)) { - set $@mon_r02_luk1,.@firstline; - enablenpc "Luk#race02_1_1"; - enablenpc "Luk#race02_1_2"; - enablenpc "Luk#race02_1_3"; - enablenpc "Luk#race02_1_4"; - set .@firsttired,rand(0,20); - if (.@firsttired > 9) && (.@firsttired < 21) { - set $@mon_r02_tire1,.@firsttired; - enablenpc "Tire#race02_1_1"; - enablenpc "Tire#race02_1_2"; - enablenpc "Tire#race02_1_3"; - enablenpc "Tire#race02_1_4"; - enablenpc "Tire#race02_1_5"; - } - else { - set $@mon_r02_tire1,.@firsttired; - enablenpc "Tire#race02_1_1"; - enablenpc "Tire#race02_1_2"; - enablenpc "Tire#race02_1_3"; - enablenpc "Tire#race02_1_4"; - enablenpc "Tire#race02_1_5"; - enablenpc "Tire#race02_1_6"; - } - } - else { - set $@mon_r02_luk1,.@firstline; - enablenpc "Luk#race02_1_1"; - enablenpc "Luk#race02_1_2"; - enablenpc "Luk#race02_1_3"; - enablenpc "Luk#race02_1_4"; - set .@firsttired,rand(0,20); - if (.@firsttired > 9) && (.@firsttired < 21) { - set $@mon_r02_tire1,.@firstline; - enablenpc "Tire#race02_1_1"; - enablenpc "Tire#race02_1_2"; - enablenpc "Tire#race02_1_3"; - enablenpc "Tire#race02_1_4"; - enablenpc "Tire#race02_1_5"; - } - else { - set $@mon_r02_tire1,.@firstline; - enablenpc "Tire#race02_1_1"; - enablenpc "Tire#race02_1_2"; - enablenpc "Tire#race02_1_3"; - enablenpc "Tire#race02_1_4"; - enablenpc "Tire#race02_1_5"; - enablenpc "Tire#race02_1_6"; - } - } - //------------------------------------------------------------- - // Monster No. 2, Lunatic - //------------------------------------------------------------- - set .@secondline,rand(1,70); - if ((.@secondline > 0) && (.@secondline < 11)) { - set $@mon_r02_luk2,.@secondline; - enablenpc "Luk#race02_2_5"; - enablenpc "Luk#race02_2_6"; - set .@secondtired,rand(50,60); - if (.@secondtired > 49) && (.@secondtired < 61) { - set $@mon_r02_tire2,.@secondtired; - enablenpc "Tire#race02_2_1"; - } - } - else if ((.@secondline > 10) && (.@secondline < 31)) { - set $@mon_r02_luk2,.@secondline; - enablenpc "Luk#race02_2_5"; - set .@secondtired,rand(40,60); - if (.@secondtired > 49) && (.@secondtired < 61) { - set $@mon_r02_tire2,.@secondline; - enablenpc "Tire#race02_2_1"; - } - else { - set $@mon_r02_tire2,.@secondline; - enablenpc "Tire#race02_2_1"; - enablenpc "Tire#race02_2_2"; - } - } - else if ((.@secondline > 20) && (.@secondline < 41)) { - set $@mon_r02_luk2,.@secondline; - enablenpc "Luk#race02_2_1"; - set .@secondtired,rand(30,50); - if (.@secondtired > 39) && (.@secondtired < 51) { - set $@mon_r02_tire2,.@secondtired; - enablenpc "Tire#race02_2_1"; - enablenpc "Tire#race02_2_2"; - } - else { - set $@mon_r02_tire2,.@secondtired; - enablenpc "Tire#race02_2_1"; - enablenpc "Tire#race02_2_2"; - enablenpc "Tire#race02_2_3"; - } - } - else if ((.@secondline > 40) && (.@secondline < 51)) { - set $@mon_r02_luk2,.@secondline; - enablenpc "Luk#race02_2_1"; - enablenpc "Luk#race02_2_2"; - set .@secondtired,rand(20,40); - if (.@secondtired > 29) && (.@secondtired < 41) { - set $@mon_r02_tire2,.@secondtired; - enablenpc "Tire#race02_2_1"; - enablenpc "Tire#race02_2_2"; - enablenpc "Tire#race02_2_3"; - } - else { - set $@mon_r02_tire2,.@secondtired; - enablenpc "Tire#race02_2_1"; - enablenpc "Tire#race02_2_2"; - enablenpc "Tire#race02_2_3"; - enablenpc "Tire#race02_2_4"; - } - } - else if ((.@secondline > 50) && (.@secondline < 61)) { - set $@mon_r02_luk2,.@secondline; - enablenpc "Luk#race02_2_1"; - enablenpc "Luk#race02_2_2"; - enablenpc "Luk#race02_2_3"; - set .@secondtired,rand(10,30); - if (.@secondtired > 19) && (.@secondtired < 31) { - set $@mon_r02_tire2,.@secondtired; - enablenpc "Tire#race02_2_1"; - enablenpc "Tire#race02_2_2"; - enablenpc "Tire#race02_2_3"; - enablenpc "Tire#race02_2_4"; - } - else { - set $@mon_r02_tire2,.@secondtired; - enablenpc "Tire#race02_2_1"; - enablenpc "Tire#race02_2_2"; - enablenpc "Tire#race02_2_3"; - enablenpc "Tire#race02_2_4"; - enablenpc "Tire#race02_2_5"; - } - } - else if ((.@secondline > 60) && (.@secondline < 71)) { - set $@mon_r02_luk2,.@secondline; - enablenpc "Luk#race02_2_1"; - enablenpc "Luk#race02_2_2"; - enablenpc "Luk#race02_2_3"; - enablenpc "Luk#race02_2_4"; - set .@secondtired,rand(0,20); - if (.@secondtired > 9) && (.@secondtired < 21) { - set $@mon_r02_tire2,.@secondtired; - enablenpc "Tire#race02_2_1"; - enablenpc "Tire#race02_2_2"; - enablenpc "Tire#race02_2_3"; - enablenpc "Tire#race02_2_4"; - enablenpc "Tire#race02_2_5"; - } - else { - set $@mon_r02_tire2,.@secondtired; - enablenpc "Tire#race02_2_1"; - enablenpc "Tire#race02_2_2"; - enablenpc "Tire#race02_2_3"; - enablenpc "Tire#race02_2_4"; - enablenpc "Tire#race02_2_5"; - enablenpc "Tire#race02_2_6"; - } - } - else { - set $@mon_r02_luk2,.@secondline; - enablenpc "Luk#race02_2_1"; - enablenpc "Luk#race02_2_2"; - enablenpc "Luk#race02_2_3"; - enablenpc "Luk#race02_2_4"; - set .@secondtired,rand(0,20); - if (.@secondtired > 9) && (.@secondtired < 21) { - set $@mon_r02_tire2,.@secondtired; - enablenpc "Tire#race02_2_1"; - enablenpc "Tire#race02_2_2"; - enablenpc "Tire#race02_2_3"; - enablenpc "Tire#race02_2_4"; - enablenpc "Tire#race02_2_5"; - } - else { - set $@mon_r02_tire2,.@secondtired; - enablenpc "Tire#race02_2_1"; - enablenpc "Tire#race02_2_2"; - enablenpc "Tire#race02_2_3"; - enablenpc "Tire#race02_2_4"; - enablenpc "Tire#race02_2_5"; - enablenpc "Tire#race02_2_6"; - } - } - //------------------------------------------------------------- - // Monster No. 3, Savage Babe - //------------------------------------------------------------- - set .@thirdline,rand(1,70); - if ((.@thirdline > 0) && (.@thirdline < 11)) { - set $@mon_r02_luk3,.@thirdline; - enablenpc "Luk#race02_3_5"; - enablenpc "Luk#race02_3_6"; - set .@thridtired,rand(50,60); - if (.@thridtired > 49) && (.@thridtired < 61) { - set $@mon_r02_tire3,.@thridtired; - enablenpc "Tire#race02_3_1"; - } - } - else if ((.@thirdline > 10) && (.@thirdline < 31)) { - set $@mon_r02_luk3,.@thirdline; - enablenpc "Luk#race02_3_5"; - set .@thridtired,rand(40,60); - if (.@thridtired > 49) && (.@thridtired < 61) { - set $@mon_r02_tire3,.@thridtired; - enablenpc "Tire#race02_3_1"; - } - else { - set $@mon_r02_tire3,.@thridtired; - enablenpc "Tire#race02_3_1"; - enablenpc "Tire#race02_3_2"; - } - } - else if ((.@thirdline > 20) && (.@thirdline < 41)) { - set $@mon_r02_luk3,.@thirdline; - enablenpc "Luk#race02_3_1"; - set .@thridtired,rand(30,50); - if (.@thridtired > 39) && (.@thridtired < 51) { - set $@mon_r02_tire3,.@thridtired; - enablenpc "Tire#race02_3_1"; - enablenpc "Tire#race02_3_2"; - } - else { - set $@mon_r02_tire3,.@thridtired; - enablenpc "Tire#race02_3_1"; - enablenpc "Tire#race02_3_2"; - enablenpc "Tire#race02_3_3"; - } - } - else if ((.@thirdline > 40) && (.@thirdline < 51)) { - set $@mon_r02_luk3,.@thirdline; - enablenpc "Luk#race02_3_1"; - enablenpc "Luk#race02_3_2"; - set .@thridtired,rand(20,40); - if (.@thridtired > 29) && (.@thridtired < 41) { - set $@mon_r02_tire3,.@thridtired; - enablenpc "Tire#race02_3_1"; - enablenpc "Tire#race02_3_2"; - enablenpc "Tire#race02_3_3"; - } - else { - set $@mon_r02_tire3,.@thridtired; - enablenpc "Tire#race02_3_1"; - enablenpc "Tire#race02_3_2"; - enablenpc "Tire#race02_3_3"; - enablenpc "Tire#race02_3_4"; - } - } - else if ((.@thirdline > 50) && (.@thirdline < 61)) { - set $@mon_r02_luk3,.@thirdline; - enablenpc "Luk#race02_3_1"; - enablenpc "Luk#race02_3_2"; - enablenpc "Luk#race02_3_3"; - set .@thridtired,rand(10,30); - if (.@thridtired > 19) && (.@thridtired < 31) { - set $@mon_r02_tire3,.@thridtired; - enablenpc "Tire#race02_3_1"; - enablenpc "Tire#race02_3_2"; - enablenpc "Tire#race02_3_3"; - enablenpc "Tire#race02_3_4"; - } - else { - set $@mon_r02_tire3,.@thridtired; - enablenpc "Tire#race02_3_1"; - enablenpc "Tire#race02_3_2"; - enablenpc "Tire#race02_3_3"; - enablenpc "Tire#race02_3_4"; - enablenpc "Tire#race02_3_5"; - } - } - else if ((.@thirdline > 60) && (.@thirdline < 71)) { - set $@mon_r02_luk3,.@thirdline; - enablenpc "Luk#race02_3_1"; - enablenpc "Luk#race02_3_2"; - enablenpc "Luk#race02_3_3"; - enablenpc "Luk#race02_3_4"; - set .@thridtired,rand(0,20); - if (.@thridtired > 9) && (.@thridtired < 21) { - set $@mon_r02_tire3,.@thridtired; - enablenpc "Tire#race02_3_1"; - enablenpc "Tire#race02_3_2"; - enablenpc "Tire#race02_3_3"; - enablenpc "Tire#race02_3_4"; - enablenpc "Tire#race02_3_5"; - } - else { - set $@mon_r02_tire3,.@thridtired; - enablenpc "Tire#race02_3_1"; - enablenpc "Tire#race02_3_2"; - enablenpc "Tire#race02_3_3"; - enablenpc "Tire#race02_3_4"; - enablenpc "Tire#race02_3_5"; - enablenpc "Tire#race02_3_6"; - } - } - else { - set $@mon_r02_luk3,.@thirdline; - enablenpc "Luk#race02_3_1"; - enablenpc "Luk#race02_3_2"; - enablenpc "Luk#race02_3_3"; - enablenpc "Luk#race02_3_4"; - set .@thridtired,rand(0,20); - if (.@thridtired > 9) && (.@thridtired < 21) { - set $@mon_r02_tire3,.@thridtired; - enablenpc "Tire#race02_3_1"; - enablenpc "Tire#race02_3_2"; - enablenpc "Tire#race02_3_3"; - enablenpc "Tire#race02_3_4"; - enablenpc "Tire#race02_3_5"; - } - else { - set $@mon_r02_tire3,.@thridtired; - enablenpc "Tire#race02_3_1"; - enablenpc "Tire#race02_3_2"; - enablenpc "Tire#race02_3_3"; - enablenpc "Tire#race02_3_4"; - enablenpc "Tire#race02_3_5"; - enablenpc "Tire#race02_3_6"; - } - } - //------------------------------------------------------------- - // Monster No. 4, Baby Desert Wolf - //------------------------------------------------------------- - set .@fourthline,rand(1,70); - if ((.@fourthline > 0) && (.@fourthline < 11)) { - set $@mon_r02_luk4,.@fourthline; - enablenpc "Luk#race02_4_5"; - enablenpc "Luk#race02_4_6"; - set .@fourthtired,rand(50,60); - if (.@fourthtired > 49) && (.@fourthtired < 61) { - set $@mon_r02_tire4,.@fourthtired; - enablenpc "Tire#race02_4_1"; - } - } - else if ((.@fourthline > 10) && (.@fourthline < 31)) { - set $@mon_r02_luk4,.@fourthline; - enablenpc "Luk#race02_4_5"; - set .@fourthtired,rand(40,60); - if (.@fourthtired > 49) && (.@fourthtired < 61) { - set $@mon_r02_tire4,.@fourthtired; - enablenpc "Tire#race02_4_1"; - } - else { - set $@mon_r02_tire4,.@fourthtired; - enablenpc "Tire#race02_4_1"; - enablenpc "Tire#race02_4_2"; - } - } - else if ((.@fourthline > 20) && (.@fourthline < 41)) { - set $@mon_r02_luk4,.@fourthline; - enablenpc "Luk#race02_4_1"; - set .@fourthtired,rand(30,50); - if (.@fourthtired > 39) && (.@fourthtired < 51) { - set $@mon_r02_tire4,.@fourthtired; - enablenpc "Tire#race02_4_1"; - enablenpc "Tire#race02_4_2"; - } - else { - set $@mon_r02_tire4,.@fourthtired; - enablenpc "Tire#race02_4_1"; - enablenpc "Tire#race02_4_2"; - enablenpc "Tire#race02_4_3"; - } - } - else if ((.@fourthline > 40) && (.@fourthline < 51)) { - set $@mon_r02_luk4,.@fourthline; - enablenpc "Luk#race02_4_1"; - enablenpc "Luk#race02_4_2"; - set .@fourthtired,rand(20,40); - if (.@fourthtired > 29) && (.@fourthtired < 41) { - set $@mon_r02_tire4,.@fourthtired; - enablenpc "Tire#race02_4_1"; - enablenpc "Tire#race02_4_2"; - enablenpc "Tire#race02_4_3"; - } - else { - set $@mon_r02_tire4,.@fourthtired; - enablenpc "Tire#race02_4_1"; - enablenpc "Tire#race02_4_2"; - enablenpc "Tire#race02_4_3"; - enablenpc "Tire#race02_4_4"; - } - } - else if ((.@fourthline > 50) && (.@fourthline < 61)) { - set $@mon_r02_luk4,.@fourthline; - enablenpc "Luk#race02_4_1"; - enablenpc "Luk#race02_4_2"; - enablenpc "Luk#race02_4_3"; - set .@fourthtired,rand(10,30); - if (.@fourthtired > 19) && (.@fourthtired < 31) { - set $@mon_r02_tire4,.@fourthtired; - enablenpc "Tire#race02_4_1"; - enablenpc "Tire#race02_4_2"; - enablenpc "Tire#race02_4_3"; - enablenpc "Tire#race02_4_4"; - } - else { - set $@mon_r02_tire4,.@fourthtired; - enablenpc "Tire#race02_4_1"; - enablenpc "Tire#race02_4_2"; - enablenpc "Tire#race02_4_3"; - enablenpc "Tire#race02_4_4"; - enablenpc "Tire#race02_4_5"; - } - } - else if ((.@fourthline > 60) && (.@fourthline < 71)) { - set $@mon_r02_luk4,.@fourthline; - enablenpc "Luk#race02_4_1"; - enablenpc "Luk#race02_4_2"; - enablenpc "Luk#race02_4_3"; - enablenpc "Luk#race02_4_4"; - set .@fourthtired,rand(0,20); - if (.@fourthtired > 9) && (.@fourthtired < 21) { - set $@mon_r02_tire4,.@fourthtired; - enablenpc "Tire#race02_4_1"; - enablenpc "Tire#race02_4_2"; - enablenpc "Tire#race02_4_3"; - enablenpc "Tire#race02_4_4"; - enablenpc "Tire#race02_4_5"; - } - else { - set $@mon_r02_tire4,.@fourthtired; - enablenpc "Tire#race02_4_1"; - enablenpc "Tire#race02_4_2"; - enablenpc "Tire#race02_4_3"; - enablenpc "Tire#race02_4_4"; - enablenpc "Tire#race02_4_5"; - enablenpc "Tire#race02_4_6"; - } - } - else { - set $@mon_r02_luk4,.@fourthline; - enablenpc "Luk#race02_4_1"; - enablenpc "Luk#race02_4_2"; - enablenpc "Luk#race02_4_3"; - enablenpc "Luk#race02_4_4"; - set .@fourthtired,rand(0,20); - if (.@fourthtired > 9) && (.@fourthtired < 21) { - set $@mon_r02_tire4,.@fourthtired; - enablenpc "Tire#race02_4_1"; - enablenpc "Tire#race02_4_2"; - enablenpc "Tire#race02_4_3"; - enablenpc "Tire#race02_4_4"; - enablenpc "Tire#race02_4_5"; - } - else { - set $@mon_r02_tire4,.@fourthtired; - enablenpc "Tire#race02_4_1"; - enablenpc "Tire#race02_4_2"; - enablenpc "Tire#race02_4_3"; - enablenpc "Tire#race02_4_4"; - enablenpc "Tire#race02_4_5"; - enablenpc "Tire#race02_4_6"; - } - } - //------------------------------------------------------------- - // Monster No. 5, Deviruchi - //------------------------------------------------------------- - set .@fifthline,rand(1,70); - if ((.@fifthline > 0) && (.@fifthline < 11)) { - set $@mon_r02_luk5,.@fifthline; - enablenpc "Luk#race02_5_5"; - set .@fifthtired,rand(50,60); - if (.@fifthtired > 49) && (.@fifthtired < 61) { - set $@mon_r02_tire5,.@fifthtired; - enablenpc "Tire#race02_5_1"; - } - } - else if ((.@fifthline > 10) && (.@fifthline < 31)) { - set $@mon_r02_luk5,.@fifthline; - enablenpc "Luk#race02_5_5"; - set .@fifthtired,rand(40,60); - if (.@fifthtired > 49) && (.@fifthtired < 61) { - set $@mon_r02_tire5,.@fifthtired; - enablenpc "Tire#race02_5_1"; - } - else { - set $@mon_r02_tire5,.@fifthtired; - enablenpc "Tire#race02_5_1"; - enablenpc "Tire#race02_5_2"; - } - } - else if ((.@fifthline > 20) && (.@fifthline < 41)) { - set $@mon_r02_luk5,.@fifthline; - enablenpc "Luk#race02_5_1"; - set .@fifthtired,rand(30,50); - if (.@fifthtired > 39) && (.@fifthtired < 51) { - set $@mon_r02_tire5,.@fifthtired; - enablenpc "Tire#race02_5_1"; - enablenpc "Tire#race02_5_2"; - } - else { - set $@mon_r02_tire5,.@fifthtired; - enablenpc "Tire#race02_5_1"; - enablenpc "Tire#race02_5_2"; - enablenpc "Tire#race02_5_3"; - } - } - else if ((.@fifthline > 40) && (.@fifthline < 51)) { - set $@mon_r02_luk5,.@fifthline; - enablenpc "Luk#race02_5_1"; - enablenpc "Luk#race02_5_2"; - set .@fifthtired,rand(20,40); - if (.@fifthtired > 29) && (.@fifthtired < 41) { - set $@mon_r02_tire5,.@fifthtired; - enablenpc "Tire#race02_5_1"; - enablenpc "Tire#race02_5_2"; - enablenpc "Tire#race02_5_3"; - } - else { - set $@mon_r02_tire5,.@fifthtired; - enablenpc "Tire#race02_5_1"; - enablenpc "Tire#race02_5_2"; - enablenpc "Tire#race02_5_3"; - enablenpc "Tire#race02_5_4"; - } - } - else if ((.@fifthline > 50) && (.@fifthline < 61)) { - set $@mon_r02_luk5,.@fifthline; - enablenpc "Luk#race02_5_1"; - enablenpc "Luk#race02_5_2"; - enablenpc "Luk#race02_5_3"; - set .@fifthtired,rand(10,30); - if (.@fifthtired > 19) && (.@fifthtired < 31) { - set $@mon_r02_tire5,.@fifthtired; - enablenpc "Tire#race02_5_1"; - enablenpc "Tire#race02_5_2"; - enablenpc "Tire#race02_5_3"; - enablenpc "Tire#race02_5_4"; - } - else { - set $@mon_r02_tire5,.@fifthtired; - enablenpc "Tire#race02_5_1"; - enablenpc "Tire#race02_5_2"; - enablenpc "Tire#race02_5_3"; - enablenpc "Tire#race02_5_4"; - enablenpc "Tire#race02_5_5"; - } - } - else if ((.@fifthline > 60) && (.@fifthline < 71)) { - set $@mon_r02_luk5,.@fifthline; - enablenpc "Luk#race02_5_1"; - enablenpc "Luk#race02_5_2"; - enablenpc "Luk#race02_5_3"; - enablenpc "Luk#race02_5_4"; - set .@fifthtired,rand(0,20); - if (.@fifthtired > 9) && (.@fifthtired < 21) { - set $@mon_r02_tire5,.@fifthtired; - enablenpc "Tire#race02_5_1"; - enablenpc "Tire#race02_5_2"; - enablenpc "Tire#race02_5_3"; - enablenpc "Tire#race02_5_4"; - enablenpc "Tire#race02_5_5"; - } - else { - set $@mon_r02_tire5,.@fifthtired; - enablenpc "Tire#race02_5_1"; - enablenpc "Tire#race02_5_2"; - enablenpc "Tire#race02_5_3"; - enablenpc "Tire#race02_5_4"; - enablenpc "Tire#race02_5_5"; - enablenpc "Tire#race02_5_6"; - } - } - else { - set $@mon_r02_luk5,.@fifthline; - enablenpc "Luk#race02_5_1"; - enablenpc "Luk#race02_5_2"; - enablenpc "Luk#race02_5_3"; - enablenpc "Luk#race02_5_4"; - set .@fifthtired,rand(0,20); - if (.@fifthtired > 9) && (.@fifthtired < 21) { - set $@mon_r02_tire5,.@fifthtired; - enablenpc "Tire#race02_5_1"; - enablenpc "Tire#race02_5_2"; - enablenpc "Tire#race02_5_3"; - enablenpc "Tire#race02_5_4"; - enablenpc "Tire#race02_5_5"; - } - else { - set $@mon_r02_tire5,.@fifthtired; - enablenpc "Tire#race02_5_1"; - enablenpc "Tire#race02_5_2"; - enablenpc "Tire#race02_5_3"; - enablenpc "Tire#race02_5_4"; - enablenpc "Tire#race02_5_5"; - enablenpc "Tire#race02_5_6"; - } - } - //------------------------------------------------------------- - // Monster No. 6, Baphomet Jr. - //------------------------------------------------------------- - set .@sixthline,rand(1,70); - if ((.@sixthline > 0) && (.@sixthline < 11)) { - set $@mon_r02_luk6,.@sixthline; - enablenpc "Luk#race02_6_5"; - enablenpc "Luk#race02_6_6"; - set .@sixthtired,rand(50,60); - if (.@sixthtired > 49) && (.@sixthtired < 61) { - set $@mon_r02_tire6,.@sixthtired; - enablenpc "Tire#race02_6_1"; - } - } - else if ((.@sixthline > 10) && (.@sixthline < 31)) { - set $@mon_r02_luk6,.@sixthline; - enablenpc "Luk#race02_6_5"; - set .@sixthtired,rand(40,60); - if (.@sixthtired > 49) && (.@sixthtired < 61) { - set $@mon_r02_tire6,.@sixthtired; - enablenpc "Tire#race02_6_1"; - } - else { - set $@mon_r02_tire6,.@sixthtired; - enablenpc "Tire#race02_6_1"; - enablenpc "Tire#race02_6_2"; - } - } - else if ((.@sixthline > 20) && (.@sixthline < 41)) { - set $@mon_r02_luk6,.@sixthline; - enablenpc "Luk#race02_6_1"; - set .@sixthtired,rand(30,50); - if (.@sixthtired > 39) && (.@sixthtired < 51) { - set $@mon_r02_tire6,.@sixthtired; - enablenpc "Tire#race02_6_1"; - enablenpc "Tire#race02_6_2"; - } - else { - set $@mon_r02_tire6,.@sixthtired; - enablenpc "Tire#race02_6_1"; - enablenpc "Tire#race02_6_2"; - enablenpc "Tire#race02_6_3"; - } - } - else if ((.@sixthline > 40) && (.@sixthline < 51)) { - set $@mon_r02_luk6,.@sixthline; - enablenpc "Luk#race02_6_1"; - enablenpc "Luk#race02_6_2"; - set .@sixthtired,rand(20,40); - if (.@sixthtired > 29) && (.@sixthtired < 41) { - set $@mon_r02_tire6,.@sixthtired; - enablenpc "Tire#race02_6_1"; - enablenpc "Tire#race02_6_2"; - enablenpc "Tire#race02_6_3"; - } - else { - set $@mon_r02_tire6,.@sixthtired; - enablenpc "Tire#race02_6_1"; - enablenpc "Tire#race02_6_2"; - enablenpc "Tire#race02_6_3"; - enablenpc "Tire#race02_6_4"; - } - } - else if ((.@sixthline > 50) && (.@sixthline < 61)) { - set $@mon_r02_luk6,.@sixthline; - enablenpc "Luk#race02_6_1"; - enablenpc "Luk#race02_6_2"; - enablenpc "Luk#race02_6_3"; - set .@sixthtired,rand(10,30); - if (.@sixthtired > 19) && (.@sixthtired < 31) { - set $@mon_r02_tire6,.@sixthtired; - enablenpc "Tire#race02_6_1"; - enablenpc "Tire#race02_6_2"; - enablenpc "Tire#race02_6_3"; - enablenpc "Tire#race02_6_4"; - } - else { - set $@mon_r02_tire6,.@sixthtired; - enablenpc "Tire#race02_6_1"; - enablenpc "Tire#race02_6_2"; - enablenpc "Tire#race02_6_3"; - enablenpc "Tire#race02_6_4"; - enablenpc "Tire#race02_6_5"; - } - } - else if ((.@sixthline > 60) && (.@sixthline < 71)) { - set $@mon_r02_luk6,.@sixthline; - enablenpc "Luk#race02_6_1"; - enablenpc "Luk#race02_6_2"; - enablenpc "Luk#race02_6_3"; - enablenpc "Luk#race02_6_4"; - set .@sixthtired,rand(0,20); - if (.@sixthtired > 9) && (.@sixthtired < 21) { - set $@mon_r02_tire6,.@sixthtired; - enablenpc "Tire#race02_6_1"; - enablenpc "Tire#race02_6_2"; - enablenpc "Tire#race02_6_3"; - enablenpc "Tire#race02_6_4"; - enablenpc "Tire#race02_6_5"; - } - else { - set $@mon_r02_tire6,.@sixthtired; - enablenpc "Tire#race02_6_1"; - enablenpc "Tire#race02_6_2"; - enablenpc "Tire#race02_6_3"; - enablenpc "Tire#race02_6_4"; - enablenpc "Tire#race02_6_5"; - enablenpc "Tire#race02_6_6"; - } - } - else { - set $@mon_r02_luk6,.@sixthline; - enablenpc "Luk#race02_6_1"; - enablenpc "Luk#race02_6_2"; - enablenpc "Luk#race02_6_3"; - enablenpc "Luk#race02_6_4"; - set .@sixthtired,rand(0,20); - if (.@sixthtired > 9) && (.@sixthtired < 21) { - set $@mon_r02_tire6,.@sixthtired; - enablenpc "Tire#race02_6_1"; - enablenpc "Tire#race02_6_2"; - enablenpc "Tire#race02_6_3"; - enablenpc "Tire#race02_6_4"; - enablenpc "Tire#race02_6_5"; - } - else { - set $@mon_r02_tire6,.@sixthtired; - enablenpc "Tire#race02_6_1"; - enablenpc "Tire#race02_6_2"; - enablenpc "Tire#race02_6_3"; - enablenpc "Tire#race02_6_4"; - enablenpc "Tire#race02_6_5"; - enablenpc "Tire#race02_6_6"; - } + for (set .@i, 1; .@i <= 6; set .@i, .@i + 1) + enablenpc "starting#race02_"+.@i; + set .@c, 1; + while (.@c <= 6) { + setd ".@line_"+.@c,rand(1,70); + if (getd(".@line_"+.@c) <= 10) { + setd "$@mon_r02_luk"+.@c,getd(".@line_"+.@c); + enablenpc "Luk#race02_"+.@c+"_5"; + enablenpc "Luk#race02_"+.@c+"_6"; + setd ".@tired_"+.@c,rand(50,60); + setd "$@mon_r02_tire"+.@c,getd(".@tired_"+.@c); + enablenpc "Tire#race02_"+.@c+"_1"; + } else if (getd(".@line_"+.@c) <= 30) { + setd "$@mon_r02_luk"+.@c,getd(".@line_"+.@c); + enablenpc "Luk#race02_"+.@c+"_5"; + setd ".@tired_"+.@c,rand(40,60); + setd "$@mon_r02_tire"+.@c,getd(".@tired_"+.@c); + enablenpc "Tire#race02_"+.@c+"_1"; + if (getd(".@tired_"+.@c) < 50) enablenpc "Tire#race02_"+.@c+"_2"; + } else if (getd(".@line_"+.@c) <= 40) { + setd "$@mon_r02_luk"+.@c,getd(".@line_"+.@c); + enablenpc "Luk#race02_"+.@c+"_1"; + setd ".@tired_"+.@c,rand(30,50); + setd "$@mon_r02_tire"+.@c,getd(".@tired_"+.@c); + enablenpc "Tire#race02_"+.@c+"_1"; + enablenpc "Tire#race02_"+.@c+"_2"; + if (getd(".@tired_"+.@c) < 40) enablenpc "Tire#race02_"+.@c+"_3"; + } else if (getd(".@line_"+.@c) <= 50) { + setd "$@mon_r02_luk"+.@c,getd(".@line_"+.@c); + enablenpc "Luk#race02_"+.@c+"_1"; + enablenpc "Luk#race02_"+.@c+"_2"; + setd ".@tired_"+.@c,rand(20,40); + setd "$@mon_r02_tire"+.@c,getd(".@tired_"+.@c); + for (set .@i, 1; .@i <= 3; set .@i, .@i + 1) + enablenpc "Tire#race02_"+.@c+"_"+.@i; + if (getd(".@tired_"+.@c) < 30) enablenpc "Tire#race02_"+.@c+"_4"; + } else if (getd(".@line_"+.@c) <= 60) { + setd "$@mon_r02_luk"+.@c,getd(".@line_"+.@c); + for (set .@i, 1; .@i <= 3; set .@i, .@i + 1) + enablenpc "Luk#race02_"+.@c+"_"+.@i; + setd ".@tired_"+.@c,rand(10,30); + setd "$@mon_r02_tire"+.@c,getd(".@tired_"+.@c); + for (set .@i, 1; .@i <= 4; set .@i, .@i + 1) + enablenpc "Tire#race02_"+.@c+"_"+.@i; + if (getd(".@tired_"+.@c) < 20) enablenpc "Tire#race02_"+.@c+"_5"; + } else if (getd(".@line_"+.@c) <= 70) { + setd "$@mon_r02_luk"+.@c,getd(".@line_"+.@c); + for (set .@i, 1; .@i <= 4; set .@i, .@i + 1) + enablenpc "Luk#race02_"+.@c+"_"+.@i; + setd ".@tired_"+.@c,rand(0,20); + setd "$@mon_r02_tire"+.@c,getd(".@tired_"+.@c); + for (set .@i, 1; .@i <= 5; set .@i, .@i + 1) + enablenpc "Tire#race02_"+.@c+"_"+.@i; + if (getd(".@tired_"+.@c) < 10) enablenpc "Tire#race02_"+.@c+"_6"; + } + set .@c, .@c + 1; } end; OnDisable: disablenpc "TrapGlobal#race02"; - donpcevent "starting#race02_1::OnDisable"; - donpcevent "starting#race02_2::OnDisable"; - donpcevent "starting#race02_3::OnDisable"; - donpcevent "starting#race02_4::OnDisable"; - donpcevent "starting#race02_5::OnDisable"; - donpcevent "starting#race02_6::OnDisable"; + for (set .@i, 1; .@i <= 6; set .@i, .@i + 1) + donpcevent "starting#race02_"+.@i+"::OnDisable"; end; -} - -- script starting_2 -1,{ - end; - + OnInit: - disablenpc strnpcinfo(0); + for (set .@i, 1; .@i <= 6; set .@i, .@i + 1) { + setd "$@mon_r02_luk"+.@i,0; + setd "$@mon_r02_tire"+.@i,0; + } end; +} +- script starting_2 -1,{ OnDisable: disablenpc strnpcinfo(0); for(set .@i,1; .@i<7; set .@i,.@i+1) @@ -6912,6 +1949,10 @@ OnTouchNPC: else set .@speed,150; sc_start SC_WALKSPEED,5000,.@speed; end; + +OnInit: + disablenpc strnpcinfo(0); + end; } p_track02,56,38,0 duplicate(starting_2) starting#race02_1 -1,0,0 @@ -7000,7 +2041,7 @@ p_track02,47,28,0 duplicate(Tire_1) Tire#race02_6_6 -1,0,0 // NPCs for Redeeming Price Medals (Einbroch and Hugel) //============================================================ ein_in01,85,208,5 script Ei'felle#repay01 854,{ - if (ein_medal01 < 1) { + if (!ein_medal01) { mes "[Ei'felle]"; mes "Curses! We need to deliver"; mes "what our customers ordered,"; @@ -7033,7 +2074,7 @@ ein_in01,85,208,5 script Ei'felle#repay01 854,{ mes "but so far, none of us have"; mes "been able to get any medals..."; next; - if (countitem(7515) > 0) { + if (countitem(7515)) { mes "["+ strcharinfo(0) +"]"; mes "Oh! Are you talking"; mes "about the medals that"; @@ -7052,59 +2093,24 @@ ein_in01,85,208,5 script Ei'felle#repay01 854,{ callsub S_Reward; end; } - else { - mes "[Ei'felle]"; - mes "If you happen to obtain any"; - mes "medals from the Monster"; - mes "Race Arena in Hugel, then"; - mes "please bring some of them"; - mes "to me. I'll be sure to repay"; - mes "you for your kindness..."; - close; - } - } - else if ((ein_medal01 > 499) && (ein_medal01 < 1000)) { - if (checkweight(1201,1) == 0) { - mes "[Ei'felle]"; - mes "Goodness, you're carrying"; - mes "so many things with you!"; - mes "You'd better put some of"; - mes "it away in Kafra Storage"; - mes "before you're overwhelmed"; - mes "by the bulk of your items!"; - close; - } mes "[Ei'felle]"; - mes "Ah, welcome back! I've finally"; - mes "made a breakthrough in my"; - mes "metal research! Look, I've"; - mes "developed this Glittering"; - mes "Jacket! It's lightweight and"; - mes "very durable, you see?"; - next; + mes "If you happen to obtain any"; + mes "medals from the Monster"; + mes "Race Arena in Hugel, then"; + mes "please bring some of them"; + mes "to me. I'll be sure to repay"; + mes "you for your kindness..."; + close; + } else if (ein_medal01 < 500) { mes "[Ei'felle]"; - mes "I wouldn't be able to have"; - mes "completed this without your"; - mes "help. Now, would you like to"; - mes "receive this Glittering Jacket"; - mes "as my way of repaying you?"; + mes "Oh, how have you been?"; + mes "Thank you so much for"; + mes "donating so many medals,"; + mes "they've been helpful in my"; + mes "research. Still, I need more"; + mes "and more of them everyday..."; next; - switch(select("Accept:Wait for Further Development")) { - case 1: - callsub S_BonusReward,500,2319; - end; - case 2: - mes "[Ei'felle]"; - mes "Ah, I see. You'd rather wait"; - mes "until we develop something"; - mes "more to your liking. In that"; - mes "case, would you please donate"; - mes "more medals to my research?"; - mes "We're always low on them..."; - next; - break; - } - if (countitem(7515) > 0) { + if (countitem(7515)) { mes "[Ei'felle]"; mes "The other Blacksmith"; mes "Guildsmen are doing their"; @@ -7116,78 +2122,46 @@ ein_in01,85,208,5 script Ei'felle#repay01 854,{ callsub S_Reward; end; } - else { - mes "[Ei'felle]"; - mes "If you happen to obtain any"; - mes "medals from the Monster"; - mes "Race Arena in Hugel, then"; - mes "please bring some of them"; - mes "to me. I'll be sure to repay"; - mes "you for your kindness..."; - close; - } - } - else if ((ein_medal01 > 999) && (ein_medal01 < 1500)) { - if (checkweight(1201,1) == 0) { - mes "[Ei'felle]"; - mes "Goodness, you're carrying"; - mes "so many things with you!"; - mes "You'd better put some of"; - mes "it away in Kafra Storage"; - mes "before you're overwhelmed"; - mes "by the bulk of your items!"; - close; - } mes "[Ei'felle]"; - mes "Oh, you're back!"; - mes "Thanks to all the medals"; - mes "that you've donated, I'm now"; - mes "able to manufacture a set"; - mes "of slotted armor imbued"; - mes "with a property of your choice."; - next; + mes "If you happen to obtain any"; + mes "medals from the Monster"; + mes "Race Arena in Hugel, then"; + mes "please bring some of them"; + mes "to me. I'll be sure to repay"; + mes "you for your kindness..."; + close; + } + if (!checkweight(1201,1)) { mes "[Ei'felle]"; - mes "If you'd like, I can repay you"; - mes "now by creating a set of slotted elemental armor for you, or we"; - mes "can wait for you to donate more"; - mes "medals until I can develop"; - mes "something else for you."; - next; - switch(select("Accept Armor:Can I have something else?:Wait for Further Development")) { - case 1: + mes "Goodness, you're carrying"; + mes "so many things with you!"; + mes "You'd better put some of"; + mes "it away in Kafra Storage"; + mes "before you're overwhelmed"; + mes "by the bulk of your items!"; + close; + } + if (ein_medal01 > 499 && ein_medal01 < 1500) { + if (ein_medal01 < 1000) { mes "[Ei'felle]"; - mes "I can manufacture one set of"; - mes "slotted Armor imbued with the"; - mes "Fire, Earth, Wind, or Water"; - mes "property. Which property would"; - mes "you like your armor to have?"; + mes "Ah, welcome back! I've finally"; + mes "made a breakthrough in my"; + mes "metal research! Look, I've"; + mes "developed this Glittering"; + mes "Jacket! It's lightweight and"; + mes "very durable, you see?"; next; - switch(select("Fire Property:Earth Property:Wind Property:Water Property")) { - case 1: - callsub S_BonusReward,1000,2345; - end; - case 2: - callsub S_BonusReward,1000,2351; - end; - case 3: - callsub S_BonusReward,1000,2349; - end; - case 4: - callsub S_BonusReward,1000,2347; - end; - } - case 2: mes "[Ei'felle]"; - mes "Something else...?"; - mes "Oh, you must mean"; - mes "the Glittering Jacket that"; - mes "I developed earlier. After"; - mes "all, I have any other items"; - mes "to offer you for now..."; + mes "I wouldn't be able to have"; + mes "completed this without your"; + mes "help. Now, would you like to"; + mes "receive this Glittering Jacket"; + mes "as my way of repaying you?"; next; - callsub S_BonusReward,500,2319; - end; - case 3: + if (select("Accept:Wait for Further Development") == 1) { + callsub S_BonusReward,500,2319; + end; + } mes "[Ei'felle]"; mes "Ah, I see. You'd rather wait"; mes "until we develop something"; @@ -7196,9 +2170,61 @@ ein_in01,85,208,5 script Ei'felle#repay01 854,{ mes "more medals to my research?"; mes "We're always low on them..."; next; - break; + } else if (ein_medal01 < 1500) { + mes "[Ei'felle]"; + mes "Oh, you're back!"; + mes "Thanks to all the medals"; + mes "that you've donated, I'm now"; + mes "able to manufacture a set"; + mes "of slotted armor imbued"; + mes "with a property of your choice."; + next; + mes "[Ei'felle]"; + mes "If you'd like, I can repay you"; + mes "now by creating a set of slotted elemental armor for you, or we"; + mes "can wait for you to donate more"; + mes "medals until I can develop"; + mes "something else for you."; + next; + switch(select("Accept Armor:Can I have something else?:Wait for Further Development")) { + case 1: + mes "[Ei'felle]"; + mes "I can manufacture one set of"; + mes "slotted Armor imbued with the"; + mes "Fire, Earth, Wind, or Water"; + mes "property. Which property would"; + mes "you like your armor to have?"; + next; + switch(select("Fire Property:Earth Property:Wind Property:Water Property")) { + case 1: callsub S_BonusReward,1000,2345; end; + case 2: callsub S_BonusReward,1000,2351; end; + case 3: callsub S_BonusReward,1000,2349; end; + case 4: callsub S_BonusReward,1000,2347; end; + } + case 2: + mes "[Ei'felle]"; + mes "Something else...?"; + mes "Oh, you must mean"; + mes "the Glittering Jacket that"; + mes "I developed earlier. After"; + mes "all, I have any other items"; + mes "to offer you for now..."; + next; + callsub S_BonusReward,500,2319; + end; + case 3: + mes "[Ei'felle]"; + mes "Ah, I see. You'd rather wait"; + mes "until we develop something"; + mes "more to your liking. In that"; + mes "case, would you please donate"; + mes "more medals to my research?"; + mes "We're always low on them..."; + next; + break; + } } - if (countitem(7515) > 0) { + if (countitem(7515)) { mes "[Ei'felle]"; mes "The other Blacksmith"; mes "Guildsmen are doing their"; @@ -7210,28 +2236,15 @@ ein_in01,85,208,5 script Ei'felle#repay01 854,{ callsub S_Reward; end; } - else { - mes "[Ei'felle]"; - mes "If you happen to obtain any"; - mes "medals from the Monster"; - mes "Race Arena in Hugel, then"; - mes "please bring some of them"; - mes "to me. I'll be sure to repay"; - mes "you for your kindness..."; - close; - } - } - else if (ein_medal01 > 1499) { - if (checkweight(1201,1) == 0) { - mes "[Ei'felle]"; - mes "Goodness, you're carrying"; - mes "so many things with you!"; - mes "You'd better put some of"; - mes "it away in Kafra Storage"; - mes "before you're overwhelmed"; - mes "by the bulk of your items!"; - close; - } + mes "[Ei'felle]"; + mes "If you happen to obtain any"; + mes "medals from the Monster"; + mes "Race Arena in Hugel, then"; + mes "please bring some of them"; + mes "to me. I'll be sure to repay"; + mes "you for your kindness..."; + close; + } else if (ein_medal01 > 1499) { mes "[Ei'felle]"; mes "Ah, you're back! I've"; mes "extracted all the metal"; @@ -7246,511 +2259,112 @@ ein_in01,85,208,5 script Ei'felle#repay01 854,{ mes "as my way of repaying you for"; mes "your help. What do you think?"; next; - switch(select("Yes, I want a Level 4 Weapon.:Can I have something else?")) { - case 1: + if (select("Yes, I want a Level 4 Weapon.:Can I have something else?") == 2) { mes "[Ei'felle]"; - mes "Great, great!"; - mes "Now, which kind of"; - mes "Level 4 Weapon would"; - mes "you like? It won't do"; - mes "you much good if you"; - mes "can't equip it, right?"; + mes "Something else?"; + mes "Oh, alright then, would"; + mes "you like to have a Glittering"; + mes "Jacket, or a set of slotted"; + mes "elemental Armor? Please go"; + mes "ahead and make your choice~"; next; - switch(select("Dagger:One Handed Sword:Two Handed Sword:Axe:Mace:Bow:Staff:Book:Spear:Katar:Knuckle:Whip:Musical Instrument")) { - case 1: - mes "[Ei'felle]"; - mes "So you want a Dagger?"; - mes "Which Level 4 Dagger"; - mes "would you like me to create?"; - next; - switch(select("Ginnungagap:Grimtooth:Dragon Killer:Mail Breaker:Bazerald:Sword Breaker:Ice Pick:Sucsamad:Kitchen Knife:Azoth:Exorciser:Assassin Dagger:Moonlight Dagger:Weeder Knife:Cursed Dagger:Dagger of Counter:Combat Knife:Fortune Sword:Cancel")) { - case 1: - callsub S_BonusReward,1500,13002; - end; - case 2: - callsub S_BonusReward,1500,1237; - end; - case 3: - callsub S_BonusReward,1500,13001; - end; - case 4: - callsub S_BonusReward,1500,1225; - end; - case 5: - callsub S_BonusReward,1500,1231; - end; - case 6: - callsub S_BonusReward,1500,1224; - end; - case 7: - callsub S_BonusReward,1500,1230; - end; - case 8: - callsub S_BonusReward,1500,1236; - end; - case 9: - callsub S_BonusReward,1500,1229; - end; - case 10: - callsub S_BonusReward,1500,1235; - end; - case 11: - callsub S_BonusReward,1500,1233; - end; - case 12: - callsub S_BonusReward,1500,1232; - end; - case 13: - callsub S_BonusReward,1500,1234; - end; - case 14: - callsub S_BonusReward,1500,1227; - end; - case 15: - callsub S_BonusReward,1500,1241; - end; - case 16: - callsub S_BonusReward,1500,1242; - end; - case 17: - callsub S_BonusReward,1500,1228; - end; - case 18: - callsub S_BonusReward,1500,1223; - end; - case 19: - break; - } - break; - case 2: - mes "[Ei'felle]"; - mes "So you'd like to have"; - mes "a One Handed Sword?"; - mes "Please choose which"; - mes "Level 4 Weapon that"; - mes "you want me to create."; - next; - switch(select("Nagan:Immaterial Sword:Mysteltainn:Byeollungum:Star Dust Blade:Caesar's Sword:Ice Falchion:Excalibur:Edge:Cutlus:Solar Sword:Tirfing:Fireblend:Cancel")) { - case 1: - callsub S_BonusReward,1500,1130; - end; - case 2: - callsub S_BonusReward,1500,1141; - end; - case 3: - callsub S_BonusReward,1500,1138; - end; - case 4: - callsub S_BonusReward,1500,1140; - end; - case 5: - callsub S_BonusReward,1500,1148; - end; - case 6: - callsub S_BonusReward,1500,1134; - end; - case 7: - callsub S_BonusReward,1500,1131; - end; - case 8: - callsub S_BonusReward,1500,1137; - end; - case 9: - callsub S_BonusReward,1500,1132; - end; - case 10: - callsub S_BonusReward,1500,1135; - end; - case 11: - callsub S_BonusReward,1500,1136; - end; - case 12: - callsub S_BonusReward,1500,1139; - end; - case 13: - callsub S_BonusReward,1500,1133; - end; - case 14: - break; - } - break; - case 3: - mes "[Ei'felle]"; - mes "So you'd like to have"; - mes "a Two Handed Sword?"; - mes "Please choose which"; - mes "Level 4 Weapon that"; - mes "you want me to create."; - next; - switch(select("Dragon Slayer:Masamune:Muramasa:Schweizersabel:Executioner:Zweihander:Katzbalger:Cancel")) { - case 1: - callsub S_BonusReward,1500,1166; - end; - case 2: - callsub S_BonusReward,1500,1165; - end; - case 3: - callsub S_BonusReward,1500,1164; - end; - case 4: - callsub S_BonusReward,1500,1167; - end; - case 5: - callsub S_BonusReward,1500,1169; - end; - case 6: - callsub S_BonusReward,1500,1168; - end; - case 7: - callsub S_BonusReward,1500,1170; - end; - case 8: - break; - } + switch (select("Glittering Jacket:Fire Property Armor:Earth Property Armor:Wind Property Armor:Water Property Armor:Cancel")) { + case 1: callsub S_BonusReward,500,2319; end; + case 2: callsub S_BonusReward,1000,2345; end; + case 3: callsub S_BonusReward,1000,2351; end; + case 4: callsub S_BonusReward,1000,2349; end; + case 5: callsub S_BonusReward,1000,2347; end; + case 6: close; + } + } + setarray .@m$, "Dagger","One Handed Sword","Two Handed Sword","Axe","Mace","Bow","Staff","Book","Spear","Katar","Knuckle","Whip","Musical Instrument"; + set .@m, select (implode(.@m$,":")) - 1; + mes "[Ei'felle]"; + mes "So you'd like to have a"; + mes .@m$[.@m]+"? Please choose"; + mes "which Level 4 Weapon"; + mes "that you want me to create."; + next; + switch (.@m) { + Case 0: + setarray .@mw$, "Ginnungagap:Grimtooth:Dragon Killer:Mail Breaker:Bazerald:Sword Breaker:Ice Pick:Sucsamad:Kitchen Knife:Azoth:Exorciser:Assassin Dagger:Moonlight Dagger:Weeder Knife:Cursed Dagger:Dagger of Counter:Combat Knife:Fortune Sword"; + setarray .@mw, 13002,1237,13001,1225,1231,1224,1230,1236,1229,1235,1233,1232,1234,1227,1241,1242,1228,1223; break; - case 4: - mes "[Ei'felle]"; - mes "So you'd like to have"; - mes "an Axe? Please choose"; - mes "which Level 4 Weapon"; - mes "that you want me to create."; - next; - switch(select("Great Axe:Guillotine:Light Epsilon:Bloody Axe:Sabbath:Slaughter:Cleaver:Tomahawk:Cancel")) { - case 1: - callsub S_BonusReward,1500,1364; - end; - case 2: - callsub S_BonusReward,1500,1369; - end; - case 3: - callsub S_BonusReward,1500,1366; - end; - case 4: - callsub S_BonusReward,1500,1363; - end; - case 5: - callsub S_BonusReward,1500,1365; - end; - case 6: - callsub S_BonusReward,1500,1367; - end; - case 7: - callsub S_BonusReward,1500,1305; - end; - case 8: - callsub S_BonusReward,1500,1368; - end; - case 9: - break; - } + Case 1: + setarray .@mw$, "Nagan:Immaterial Sword:Mysteltainn:Byeollungum:Star Dust Blade:Caesar's Sword:Ice Falchion:Excalibur:Edge:Cutlus:Solar Sword:Tirfing:Fireblend"; + setarray .@mw, 1130,1141,1138,1140,1148,1134,1131,1137,1132,1135,1136,1139,1133; break; - case 5: - mes "[Ei'felle]"; - mes "So you'd like to have"; - mes "a Mace? Please choose"; - mes "which Level 4 Weapon"; - mes "that you want me to create."; - next; - switch(select("Golden Mace:Grand Cross:Long Mace:Spike:Slash:Quadrille:Cancel")) { - case 1: - callsub S_BonusReward,1500,1524; - end; - case 2: - callsub S_BonusReward,1500,1528; - end; - case 3: - callsub S_BonusReward,1500,1525; - end; - case 4: - callsub S_BonusReward,1500,1523; - end; - case 5: - callsub S_BonusReward,1500,1526; - end; - case 6: - callsub S_BonusReward,1500,1527; - end; - case 7: - break; - } - break; - case 6: - mes "[Ei'felle]"; - mes "So you'd like to have"; - mes "a Bow? Please choose"; - mes "which Level 4 Weapon"; - mes "that you want me to create."; - next; - switch(select("Roguemaster's Bow:Dragon Wing:Rudra's Bow:Ballista:Cancel")) { - case 1: - callsub S_BonusReward,1500,1719; - end; - case 2: - callsub S_BonusReward,1500,1724; - end; - case 3: - callsub S_BonusReward,1500,1720; - end; - case 4: - callsub S_BonusReward,1500,1722; - end; - case 5: - break; - } + Case 2: + setarray .@mw$, "Dragon Slayer:Masamune:Muramasa:Schweizersabel:Executioner:Zweihander:Katzbalger"; + setarray .@mw, 1166,1165,1164,1167,1169,1168,1170; break; - case 7: - mes "[Ei'felle]"; - mes "So you'd like to have"; - mes "a Staff? Please choose"; - mes "which Level 4 Weapon"; - mes "that you want me to create."; - next; - switch(select("Wing Staff:Wizardry Staff:Cancel")) { - case 1: - callsub S_BonusReward,1500,1616; - end; - case 2: - callsub S_BonusReward,1500,1473; - end; - case 3: - break; - } + Case 3: + setarray .@mw$, "Great Axe:Guillotine:Light Epsilon:Bloody Axe:Sabbath:Slaughter:Cleaver:Tomahawk"; + setarray .@mw, 1364,1369,1366,1363,1365,1367,1305,1368; break; - case 8: - mes "[Ei'felle]"; - mes "So you'd like to have"; - mes "a Book? Please choose"; - mes "which Level 4 Weapon"; - mes "that you want me to create."; - next; - switch(select("Legacy of Dragon:Book of the Apocalypse:Girl's Diary:Hardcover Book:Cancel")) { - case 1: - callsub S_BonusReward,1500,1559; - end; - case 2: - callsub S_BonusReward,1500,1557; - end; - case 3: - callsub S_BonusReward,1500,1558; - end; - case 4: - callsub S_BonusReward,1500,1561; - end; - case 5: - break; - } + Case 4: + setarray .@mw$, "Golden Mace:Grand Cross:Long Mace:Spike:Slash:Quadrille"; + setarray .@mw, 1524,1528,1525,1523,1526,1527; break; - case 9: - mes "[Ei'felle]"; - mes "So you'd like to have a"; - mes "Spear? Please choose"; - mes "which Level 4 Weapon"; - mes "that you want me to create."; - next; - switch(select("Gae Bolg:Gelerdria:Gungnir:Skewer:Longinus's Spear:Brionac:Bill Guisarme:Zephyrus:Crescent Scythe:Tjungkuletti:Hellfire:Cancel")) { - case 1: - callsub S_BonusReward,1500,1474; - end; - case 2: - callsub S_BonusReward,1500,1414; - end; - case 3: - callsub S_BonusReward,1500,1413; - end; - case 4: - callsub S_BonusReward,1500,1415; - end; - case 5: - callsub S_BonusReward,1500,1469; - end; - case 6: - callsub S_BonusReward,1500,1470; - end; - case 7: - callsub S_BonusReward,1500,1467; - end; - case 8: - callsub S_BonusReward,1500,1468; - end; - case 9: - callsub S_BonusReward,1500,1466; - end; - case 10: - callsub S_BonusReward,1500,1416; - end; - case 11: - callsub S_BonusReward,1500,1471; - end; - case 12: - break; - } + Case 5: + setarray .@mw$, "Roguemaster's Bow:Dragon Wing:Rudra's Bow:Ballista"; + setarray .@mw, 1719,1724,1720,1722; break; - case 10: - mes "[Ei'felle]"; - mes "So you'd like to have a"; - mes "Katar? Please choose"; - mes "which Level 4 Weapon"; - mes "that you want me to create."; - next; - switch(select("Infiltrator:Bloody Roar:Unholy Touch:Cancel")) { - case 1: - callsub S_BonusReward,1500,1261; - end; - case 2: - callsub S_BonusReward,1500,1265; - end; - case 3: - callsub S_BonusReward,1500,1263; - end; - case 4: - break; - } + Case 6: + setarray .@mw$, "Wing Staff:Wizardry Staff"; + setarray .@mw, 1616,1473; + Case 7: + setarray .@mw$, "Legacy of Dragon:Book of the Apocalypse:Girl's Diary:Hardcover Book"; + setarray .@mw, 1559,1557,1558,1561; break; - case 11: - mes "[Ei'felle]"; - mes "So you'd like to have a"; - mes "Knuckle? Please choose"; - mes "which Level 4 Weapon"; - mes "that you want me to create."; - next; - switch(select("Hatii Claw:Berserk:Kaiser Knuckle:Cancel")) { - case 1: - callsub S_BonusReward,1500,1815; - end; - case 2: - callsub S_BonusReward,1500,1814; - end; - case 3: - callsub S_BonusReward,1500,1813; - end; - case 4: - break; - } + Case 8: + setarray .@mw$, "Gae Bolg:Gelerdria:Gungnir:Skewer:Longinus's Spear:Brionac:Bill Guisarme:Zephyrus:Crescent Scythe:Tjungkuletti:Hellfire"; + setarray .@mw, 1474,1414,1413,1415,1469,1470,1467,1468,1466,1416,1471; break; - case 12: - mes "[Ei'felle]"; - mes "So you'd like to have a"; - mes "Whip? Please choose"; - mes "which Level 4 Weapon"; - mes "that you want me to create."; - next; - switch(select("Lariat:Rapture Rose:Blade Whip:Chemeti:Queen's Whip:Cancel")) { - case 1: - callsub S_BonusReward,1500,1962; - end; - case 2: - callsub S_BonusReward,1500,1963; - end; - case 3: - callsub S_BonusReward,1500,1969; - end; - case 4: - callsub S_BonusReward,1500,1964; - end; - case 5: - callsub S_BonusReward,1500,1970; - end; - case 6: - break; - } + Case 9: + setarray .@mw$, "Infiltrator:Bloody Roar:Unholy Touch"; + setarray .@mw, 1261,1265,1263; break; - case 13: - mes "[Ei'felle]"; - mes "So you'd like to have a"; - mes "Musical Instrument? Please"; - mes "choose which Level 4 Weapon"; - mes "that you want me to create."; - next; - switch(select("Oriental Lute:Electric Guitar:Cancel")) { - case 1: - callsub S_BonusReward,1500,1918; - end; - case 2: - callsub S_BonusReward,1500,1913; - end; - case 3: - break; - } + Case 10: + setarray .@mw$, "Hatii Claw:Berserk:Kaiser Knuckle"; + setarray .@mw, 1815,1814,1813; break; - } - break; - case 2: - mes "[Ei'felle]"; - mes "Something else?"; - mes "Oh, alright then, would"; - mes "you like to have a Glittering"; - mes "Jacket, or a set of slotted"; - mes "elemental Armor? Please go"; - mes "ahead and make your choice~"; - next; - switch(select("Glittering Jacket:Fire Property Armor:Earth Property Armor:Wind Property Armor:Water Property Armor:Cancel")) { - case 1: - callsub S_BonusReward,500,2319; - end; - case 2: - callsub S_BonusReward,1000,2345; - end; - case 3: - callsub S_BonusReward,1000,2351; - end; - case 4: - callsub S_BonusReward,1000,2349; - end; - case 5: - callsub S_BonusReward,1000,2347; - end; - case 6: + Case 11: + setarray .@mw$, "Lariat:Rapture Rose:Blade Whip:Chemeti:Queen's Whip"; + setarray .@mw, 1962,1963,1969,1964,1970; break; - } - break; - } - } - else { - mes "[Ei'felle]"; - mes "Oh, how have you been?"; - mes "Thank you so much for"; - mes "donating so many medals,"; - mes "they've been helpful in my"; - mes "research. Still, I need more"; - mes "and more of them everyday..."; - next; - if (countitem(7515) > 0) { - mes "[Ei'felle]"; - mes "The other Blacksmith"; - mes "Guildsmen are doing their"; - mes "best to collect Prize Medals"; - mes "in Hugel, but they keep failing"; - mes "to win them! If you have any"; - mes "medals, then may I have some?"; - next; - callsub S_Reward; - end; - } - else { - mes "[Ei'felle]"; - mes "If you happen to obtain any"; - mes "medals from the Monster"; - mes "Race Arena in Hugel, then"; - mes "please bring some of them"; - mes "to me. I'll be sure to repay"; - mes "you for your kindness..."; - close; - } + Case 12: + setarray .@mw$, "Oriental Lute:Electric Guitar"; + setarray .@mw, 1918,1913; + break; + } + set .@j, select (.@mw$+":Cancel") - 1; + explode(.@mw$,.@mw$,":"); + if (.@j == getarraysize(.@mw$)) close; + callsub S_BonusReward,1500,.@mw[.@j]; + end; } - close; - + S_Reward: - switch(select("Sure:No")) { - case 1: + if (select("Sure:No") == 2) { mes "[Ei'felle]"; - mes "Oh, thank you so much!"; - mes "I can use the metal in those"; - mes "medals to produce some high"; - mes "quality products. Now, how"; - mes "shall I repay you for giving me"; - mes "some of your Prize Medals?"; - next; - switch(select("Base Experience:Job Experience:No, I'm just glad to help.:How's your research progressing?")) { + mes "Oh, alright..."; + mes "Still, I really need"; + mes "those medals, so if you"; + mes "change your mind, please"; + mes "come back as soon as you can."; + emotion e_sob; + close; + } + mes "[Ei'felle]"; + mes "Oh, thank you so much!"; + mes "I can use the metal in those"; + mes "medals to produce some high"; + mes "quality products. Now, how"; + mes "shall I repay you for giving me"; + mes "some of your Prize Medals?"; + next; + switch(select("Base Experience:Job Experience:No, I'm just glad to help.:How's your research progressing?")) { case 1: mes "[Ei'felle]"; mes "You just want to improve"; @@ -7774,30 +2388,18 @@ S_Reward: mes "Now do you see the"; mes "power of hope?"; delitem 7515,1; //Marvelous_Medal - if (BaseLevel < 21) - getexp 200,0; - else if ((BaseLevel > 20) && (BaseLevel < 31)) - getexp 300,0; - else if ((BaseLevel > 30) && (BaseLevel < 41)) - getexp 1000,0; - else if ((BaseLevel > 40) && (BaseLevel < 51)) - getexp 1800,0; - else if ((BaseLevel > 50) && (BaseLevel < 61)) - getexp 2500,0; - else if ((BaseLevel > 60) && (BaseLevel < 71)) - getexp 4700,0; - else if ((BaseLevel > 70) && (BaseLevel < 81)) - getexp 5500,0; - else if ((BaseLevel > 80) && (BaseLevel < 96)) - getexp 7000,0; - else if ((BaseLevel > 95) && (BaseLevel < 111)) - getexp 8800,0; - else if ((BaseLevel > 110) && (BaseLevel < 126)) - getexp 10900,0; - else if ((BaseLevel > 125) && (BaseLevel < 141)) - getexp 13300,0; - else - getexp 16000,0; + if (BaseLevel < 21) getexp 200,0; + else if ((BaseLevel > 20) && (BaseLevel < 31)) getexp 300,0; + else if ((BaseLevel > 30) && (BaseLevel < 41)) getexp 1000,0; + else if ((BaseLevel > 40) && (BaseLevel < 51)) getexp 1800,0; + else if ((BaseLevel > 50) && (BaseLevel < 61)) getexp 2500,0; + else if ((BaseLevel > 60) && (BaseLevel < 71)) getexp 4700,0; + else if ((BaseLevel > 70) && (BaseLevel < 81)) getexp 5500,0; + else if ((BaseLevel > 80) && (BaseLevel < 96)) getexp 7000,0; + else if ((BaseLevel > 95) && (BaseLevel < 111)) getexp 8800,0; + else if ((BaseLevel > 110) && (BaseLevel < 126)) getexp 10900,0; + else if ((BaseLevel > 125) && (BaseLevel < 141)) getexp 13300,0; + else getexp 16000,0; close; case 2: mes "[Ei'felle]"; @@ -7825,30 +2427,18 @@ S_Reward: mes "whatever you feed it."; mes "Placebos and psychosomatic symptoms-- it all ties together."; delitem 7515,1; //Marvelous_Medal - if (BaseLevel < 21) - getexp 0,150; - else if ((BaseLevel > 20) && (BaseLevel < 31)) - getexp 0,200; - else if ((BaseLevel > 30) && (BaseLevel < 41)) - getexp 0,750; - else if ((BaseLevel > 40) && (BaseLevel < 51)) - getexp 0,1800; - else if ((BaseLevel > 50) && (BaseLevel < 61)) - getexp 0,2500; - else if ((BaseLevel > 60) && (BaseLevel < 71)) - getexp 0,3525; - else if ((BaseLevel > 70) && (BaseLevel < 81)) - getexp 0,4125; - else if ((BaseLevel > 80) && (BaseLevel < 96)) - getexp 0,5250; - else if ((BaseLevel > 95) && (BaseLevel < 111)) - getexp 0,6600; - else if ((BaseLevel > 110) && (BaseLevel < 126)) - getexp 0,8175; - else if ((BaseLevel > 125) && (BaseLevel < 141)) - getexp 0,9975; - else - getexp 0,12000; + if (BaseLevel < 21) getexp 0,150; + else if ((BaseLevel > 20) && (BaseLevel < 31)) getexp 0,200; + else if ((BaseLevel > 30) && (BaseLevel < 41)) getexp 0,750; + else if ((BaseLevel > 40) && (BaseLevel < 51)) getexp 0,1800; + else if ((BaseLevel > 50) && (BaseLevel < 61)) getexp 0,2500; + else if ((BaseLevel > 60) && (BaseLevel < 71)) getexp 0,3525; + else if ((BaseLevel > 70) && (BaseLevel < 81)) getexp 0,4125; + else if ((BaseLevel > 80) && (BaseLevel < 96)) getexp 0,5250; + else if ((BaseLevel > 95) && (BaseLevel < 111)) getexp 0,6600; + else if ((BaseLevel > 110) && (BaseLevel < 126)) getexp 0,8175; + else if ((BaseLevel > 125) && (BaseLevel < 141)) getexp 0,9975; + else getexp 0,12000; close; case 3: mes "[Ei'felle]"; @@ -7905,7 +2495,7 @@ S_Reward: next; while(1) { input .@input; - if (.@input == 0) { + if (!.@input) { mes "[Ei'felle]"; mes "Aw, so you've decided"; mes "to cancel? Well, it's your"; @@ -7913,8 +2503,7 @@ S_Reward: mes "disappointed. Please come"; mes "back if you change your mind..."; close; - } - else if (.@input < 0 || .@input > 100) { + } else if (.@input < 1 || .@input > 100) { mes "[Ei'felle]"; mes "Remember, you can only"; mes "enter a number from 1 to 100."; @@ -7922,9 +2511,7 @@ S_Reward: mes "medals, then perhaps you"; mes "should just give them all to me~ ^FFFFFF ^000000"; next; - } - else - break; + } else break; } if (countitem(7515) < .@input) { mes "[Ei'felle]"; @@ -7935,8 +2522,7 @@ S_Reward: mes "medals that you actually have."; emotion e_heh; close; - } - else { + } else { mes "[Ei'felle]"; mes "Th-thank you!"; mes "Thank you so much!"; @@ -7975,16 +2561,6 @@ S_Reward: mes "you've donated to me. The more"; mes "that you bring, the closer I can get to making a new breakthrough!"; close; - } - case 2: - mes "[Ei'felle]"; - mes "Oh, alright..."; - mes "Still, I really need"; - mes "those medals, so if you"; - mes "change your mind, please"; - mes "come back as soon as you can."; - emotion e_sob; - close; } S_BonusReward: @@ -7995,23 +2571,17 @@ S_BonusReward: mes "You may want to forego this"; mes "reward in favor of getting"; mes "something better later..."; - } - else if ((getarg(1) == 2345) || (getarg(1) == 2347) || (getarg(1) == 2349) || (getarg(1) == 2351)) { + } else if ((getarg(1) == 2345) || (getarg(1) == 2347) || (getarg(1) == 2349) || (getarg(1) == 2351)) { mes "Are you sure that you want"; mes "to accept this set of slotted"; - if (getarg(1) == 2345) - mes "Fire property Armor? If you do,"; - else if (getarg(1) == 2351) - mes "Earth property Armor? If you do,"; - else if (getarg(1) == 2349) - mes "Wind property Armor? If you do,"; - else if (getarg(1) == 2347) - mes "Water property Armor? If you do,"; + if (getarg(1) == 2345) mes "Fire property Armor? If you do,"; + else if (getarg(1) == 2351) mes "Earth property Armor? If you do,"; + else if (getarg(1) == 2349) mes "Wind property Armor? If you do,"; + else if (getarg(1) == 2347) mes "Water property Armor? If you do,"; mes "I'll need more medals from you"; mes "to make further advancements"; mes "in my manufacturing research."; - } - else { + } else { mes "So you wish to have a"; mes getitemname(getarg(1))+"? If you choose"; mes "to have this Level 4 Weapon,"; @@ -8020,8 +2590,7 @@ S_BonusReward: mes "to me. Shall we proceed?"; } next; - switch(select("Decline:Accept")) { - case 1: + if (select("Decline:Accept") == 1) { mes "["+ strcharinfo(0) +"]"; mes "W-wait, I changed my"; mes "mind. Would it be fine"; @@ -8035,55 +2604,47 @@ S_BonusReward: mes "more medals to me, then"; mes "I'll be able to create items"; mes "of higher quality for you~"; - } - else { + } else { mes "I don't think I can develop"; mes "anything better than these Level 4 Weapons, but after making"; mes "such a big investment, you should decide on what you want carefully."; } close; - case 2: - mes "[Ei'felle]"; - if (getarg(1) == 2319) { - mes "Here you are, I trust that"; - mes "this "+getitemname(getarg(1))+" will"; - mes "serve you well. Thank you"; - mes "for your help, and I hope that"; - mes "you'll continue to donate your"; - mes "medals for my metal research~"; - } - else if ((getarg(1) == 2345) || (getarg(1) == 2347) || (getarg(1) == 2349) || (getarg(1) == 2351)) { - mes "Great choice! I'm sure"; - if (getarg(1) == 2345) - mes "that this set of slotted Fire"; - else if (getarg(1) == 2351) - mes "that this set of slotted Earth"; - else if (getarg(1) == 2349) - mes "that this set of slotted Wind"; - else if (getarg(1) == 2347) - mes "that this set of slotted Water"; - mes "property Armor will serve you"; - mes "well. Thank you for your help,"; - mes "and if you get more medals,"; - mes "please donate them to me~"; - } - else { - mes "Once again, I'd like to"; - mes "thank you for providing"; - mes "me with all of those medals."; - mes "I imagine it must have been"; - mes "difficult. In any case, I would"; - mes "appreciate your continued help~"; - } - set ein_medal01,ein_medal01-getarg(0); - getitem getarg(1),1; - close; } - + mes "[Ei'felle]"; + if (getarg(1) == 2319) { + mes "Here you are, I trust that"; + mes "this "+getitemname(getarg(1))+" will"; + mes "serve you well. Thank you"; + mes "for your help, and I hope that"; + mes "you'll continue to donate your"; + mes "medals for my metal research~"; + } + else if ((getarg(1) == 2345) || (getarg(1) == 2347) || (getarg(1) == 2349) || (getarg(1) == 2351)) { + mes "Great choice! I'm sure"; + if (getarg(1) == 2345) mes "that this set of slotted Fire"; + else if (getarg(1) == 2351) mes "that this set of slotted Earth"; + else if (getarg(1) == 2349) mes "that this set of slotted Wind"; + else if (getarg(1) == 2347) mes "that this set of slotted Water"; + mes "property Armor will serve you"; + mes "well. Thank you for your help,"; + mes "and if you get more medals,"; + mes "please donate them to me~"; + } else { + mes "Once again, I'd like to"; + mes "thank you for providing"; + mes "me with all of those medals."; + mes "I imagine it must have been"; + mes "difficult. In any case, I would"; + mes "appreciate your continued help~"; + } + set ein_medal01,ein_medal01-getarg(0); + getitem getarg(1),1; + close; } hugel,71,83,4 script Wayne 900,{ - if (checkweight(1201,1) == 0) { + if (!checkweight(1201,1)) { mes "[Wayne]"; mes "Hold on a second..."; mes "If you want to exchange"; @@ -8106,400 +2667,7 @@ hugel,71,83,4 script Wayne 900,{ mes "now, with me. As always, the"; mes "choice is really up to you."; next; - switch(select("Prize Medal Exchange:Cancel")) { - case 1: - if (checkweight(909,550) == 0) { - mes "[Wayne]"; - mes "Hold on a second..."; - mes "If you want to exchange"; - mes "your Prize Medals for items,"; - mes "you'd better free up more space"; - mes "in your Inventory first. Why don't you use your Kafra Storage?"; - close; - } - else { - mes "[Wayne]"; - mes "Now, how many Prize Medals"; - mes "would you like to exchange?"; - mes "It doesn't take a genius to"; - mes "figure out that you can get"; - mes "more valuable items by trading"; - mes "more Prize Medals at a time."; - next; - switch(select("1 Prize Medal:3 Prize Medals:7 Prize Medals:8 Prize Medals:16 Prize Medals:25 Prize Medals:42 Prize Medals:59 Prize Medals")) { - case 1: - mes "[Wayne]"; - mes "Now, please choose"; - mes "which of the following item"; - mes "sets that you'd like to receive"; - mes "in exchange for 1 Prize Medal."; - next; - switch(select("2 Hinale Leaflets:2 Aloe Leaflets:1 Mastela Fruit:5 Witch Starsands:4 Condensed Red Potions")) { - case 1: - if (countitem(7515) < 1) { - mes "[Wayne]"; - mes "Hey, you don't have"; - mes "enough Prize Medals with"; - mes "you. Go and get some more"; - mes "if you want to exchange"; - mes "them with me for anything."; - close; - } - else { - mes "[Wayne]"; - mes "There you go~"; - mes "Thanks for using my"; - mes "service, and I hope that"; - mes "you come visit me again"; - mes "soon. Enjoy the monster"; - mes "races, fair adventurer~"; - delitem 7515,1; //Marvelous_Medal - getitem 520,2; //Leaflet_Of_Hinal - close; - } - case 2: - if (countitem(7515) < 1) { - mes "[Wayne]"; - mes "Hey, you don't have"; - mes "enough Prize Medals with"; - mes "you. Go and get some more"; - mes "if you want to exchange"; - mes "them with me for anything."; - close; - } - else { - mes "[Wayne]"; - mes "There you go~"; - mes "Thanks for using my"; - mes "service, and I hope that"; - mes "you come visit me again"; - mes "soon. Enjoy the monster"; - mes "races, fair adventurer~"; - delitem 7515,1; //Marvelous_Medal - getitem 521,2; //Leaflet_Of_Aloe - close; - } - case 3: - if (countitem(7515) < 1) { - mes "[Wayne]"; - mes "Hey, you don't have"; - mes "enough Prize Medals with"; - mes "you. Go and get some more"; - mes "if you want to exchange"; - mes "them with me for anything."; - close; - } - else { - mes "[Wayne]"; - mes "There you go~"; - mes "Thanks for using my"; - mes "service, and I hope that"; - mes "you come visit me again"; - mes "soon. Enjoy the monster"; - mes "races, fair adventurer~"; - delitem 7515,1; //Marvelous_Medal - getitem 522,1; //Fruit_Of_Mastela - close; - } - case 4: - if (countitem(7515) < 1) { - mes "[Wayne]"; - mes "Hey, you don't have"; - mes "enough Prize Medals with"; - mes "you. Go and get some more"; - mes "if you want to exchange"; - mes "them with me for anything."; - close; - } - else { - mes "[Wayne]"; - mes "There you go~"; - mes "Thanks for using my"; - mes "service, and I hope that"; - mes "you come visit me again"; - mes "soon. Enjoy the monster"; - mes "races, fair adventurer~"; - delitem 7515,1; //Marvelous_Medal - getitem 1061,5; //Starsand_Of_Witch - close; - } - case 5: - if (countitem(7515) < 1) { - mes "[Wayne]"; - mes "Hey, you don't have"; - mes "enough Prize Medals with"; - mes "you. Go and get some more"; - mes "if you want to exchange"; - mes "them with me for anything."; - close; - } - else { - mes "[Wayne]"; - mes "There you go~"; - mes "Thanks for using my"; - mes "service, and I hope that"; - mes "you come visit me again"; - mes "soon. Enjoy the monster"; - mes "races, fair adventurer~"; - delitem 7515,1; //Marvelous_Medal - getitem 545,4; //Red_Slim_Potion - close; - } - } - case 2: - mes "[Wayne]"; - mes "Now, please choose"; - mes "which of the following item"; - mes "sets that you'd like to receive"; - mes "in exchange for 3 Prize Medals."; - next; - switch(select("1 Royal Jelly:6 Holy Waters")) { - case 1: - if (countitem(7515) < 3) { - mes "[Wayne]"; - mes "Hey, you don't have"; - mes "enough Prize Medals with"; - mes "you. Go and get some more"; - mes "if you want to exchange"; - mes "them with me for anything."; - close; - } - else { - mes "[Wayne]"; - mes "There you go~"; - mes "Thanks for using my"; - mes "service, and I hope that"; - mes "you come visit me again"; - mes "soon. Enjoy the monster"; - mes "races, fair adventurer~"; - delitem 7515,3; //Marvelous_Medal - getitem 526,1; //Royal_Jelly - close; - } - case 2: - if (countitem(7515) < 3) { - mes "[Wayne]"; - mes "Hey, you don't have"; - mes "enough Prize Medals with"; - mes "you. Go and get some more"; - mes "if you want to exchange"; - mes "them with me for anything."; - close; - } - else { - mes "[Wayne]"; - mes "There you go~"; - mes "Thanks for using my"; - mes "service, and I hope that"; - mes "you come visit me again"; - mes "soon. Enjoy the monster"; - mes "races, fair adventurer~"; - delitem 7515,3; //Marvelous_Medal - getitem 523,6; //Holy_Water - close; - } - } - case 3: - mes "[Wayne]"; - mes "Now, please choose"; - mes "which of the following item"; - mes "sets that you'd like to receive"; - mes "in exchange for 7 Prize Medals."; - next; - switch(select("1 Cookie Bag:1 First Aid Kit")) { - case 1: - if (countitem(7515) < 7) { - mes "[Wayne]"; - mes "Hey, you don't have"; - mes "enough Prize Medals with"; - mes "you. Go and get some more"; - mes "if you want to exchange"; - mes "them with me for anything."; - close; - } - else { - mes "[Wayne]"; - mes "There you go~"; - mes "Thanks for using my"; - mes "service, and I hope that"; - mes "you come visit me again"; - mes "soon. Enjoy the monster"; - mes "races, fair adventurer~"; - delitem 7515,7; //Marvelous_Medal - getitem 12130,1; //Cookie_Bag - close; - } - case 2: - if (countitem(7515) < 7) { - mes "[Wayne]"; - mes "Hey, you don't have"; - mes "enough Prize Medals with"; - mes "you. Go and get some more"; - mes "if you want to exchange"; - mes "them with me for anything."; - close; - } - else { - mes "[Wayne]"; - mes "There you go~"; - mes "Thanks for using my"; - mes "service, and I hope that"; - mes "you come visit me again"; - mes "soon. Enjoy the monster"; - mes "races, fair adventurer~"; - delitem 7515,7; //Marvelous_Medal - getitem 12110,1; //First_Aid_Kit - close; - } - } - case 4: - mes "[Wayne]"; - mes "Now, please choose"; - mes "which of the following item"; - mes "sets that you'd like to receive"; - mes "in exchange for 8 Prize Medals. Well, we have only 1 set, but..."; - next; - select("1 Gift Box"); - if (countitem(7515) < 8) { - mes "[Wayne]"; - mes "Hey, you don't have"; - mes "enough Prize Medals with"; - mes "you. Go and get some more"; - mes "if you want to exchange"; - mes "them with me for anything."; - close; - } - else { - mes "[Wayne]"; - mes "There you go~"; - mes "Thanks for using my"; - mes "service, and I hope that"; - mes "you come visit me again"; - mes "soon. Enjoy the monster"; - mes "races, fair adventurer~"; - delitem 7515,8; //Marvelous_Medal - getitem 644,1; //Gift_Box - close; - } - case 5: - mes "[Wayne]"; - mes "Now, please choose"; - mes "which of the following item"; - mes "sets that you'd like to receive"; - mes "in exchange for 16 Prize Medals. Well, we have only 1 set, but..."; - next; - select("1 Old Blue Box"); - if (countitem(7515) < 16) { - mes "[Wayne]"; - mes "Hey, you don't have"; - mes "enough Prize Medals with"; - mes "you. Go and get some more"; - mes "if you want to exchange"; - mes "them with me for anything."; - close; - } - else { - mes "[Wayne]"; - mes "There you go~"; - mes "Thanks for using my"; - mes "service, and I hope that"; - mes "you come visit me again"; - mes "soon. Enjoy the monster"; - mes "races, fair adventurer~"; - delitem 7515,16; //Marvelous_Medal - getitem 603,1; //Old_Blue_Box - close; - } - case 6: - mes "[Wayne]"; - mes "Now, please choose"; - mes "which of the following item"; - mes "sets that you'd like to receive"; - mes "in exchange for 25 Prize Medals. Well, we have only 1 set, but..."; - next; - select("1 Taming Gift Set"); - if (countitem(7515) < 25) { - mes "[Wayne]"; - mes "Hey, you don't have"; - mes "enough Prize Medals with"; - mes "you. Go and get some more"; - mes "if you want to exchange"; - mes "them with me for anything."; - close; - } - else { - mes "[Wayne]"; - mes "There you go~"; - mes "Thanks for using my"; - mes "service, and I hope that"; - mes "you come visit me again"; - mes "soon. Enjoy the monster"; - mes "races, fair adventurer~"; - delitem 7515,25; //Marvelous_Medal - getitem 12105,1; //Set_Of_Taiming_Item - close; - } - case 7: - mes "[Wayne]"; - mes "Now, please choose"; - mes "which of the following item"; - mes "sets that you'd like to receive"; - mes "in exchange for 42 Prize Medals. Well, we have only 1 set, but..."; - next; - select("1 Old Purple Box"); - if (countitem(7515) < 42) { - mes "[Wayne]"; - mes "Hey, you don't have"; - mes "enough Prize Medals with"; - mes "you. Go and get some more"; - mes "if you want to exchange"; - mes "them with me for anything."; - close; - } - else { - mes "[Wayne]"; - mes "There you go~"; - mes "Thanks for using my"; - mes "service, and I hope that"; - mes "you come visit me again"; - mes "soon. Enjoy the monster"; - mes "races, fair adventurer~"; - delitem 7515,42; //Marvelous_Medal - getitem 617,1; //Old_Violet_Box - close; - } - case 8: - mes "[Wayne]"; - mes "Now, please choose"; - mes "which of the following item"; - mes "sets that you'd like to receive"; - mes "in exchange for 59 Prize Medals. Well, we have only 1 set, but..."; - next; - select("1 Poring Box"); - if (countitem(7515) < 59) { - mes "[Wayne]"; - mes "Hey, you don't have"; - mes "enough Prize Medals with"; - mes "you. Go and get some more"; - mes "if you want to exchange"; - mes "them with me for anything."; - close; - } - else { - mes "[Wayne]"; - mes "There you go~"; - mes "Thanks for using my"; - mes "service, and I hope that"; - mes "you come visit me again"; - mes "soon. Enjoy the monster"; - mes "races, fair adventurer~"; - delitem 7515,59; //Marvelous_Medal - getitem 12109,1; //Poring_Box - close; - } - } - } - case 2: + if (select("Prize Medal Exchange:Cancel") == 2) { mes "[Wayne]"; mes "Well, just keep in mind"; mes "that you can always come"; @@ -8517,6 +2685,88 @@ hugel,71,83,4 script Wayne 900,{ mes "all your effort, you know?"; close; } + if (!checkweight(909,550)) { + mes "[Wayne]"; + mes "Hold on a second..."; + mes "If you want to exchange"; + mes "your Prize Medals for items,"; + mes "you'd better free up more space"; + mes "in your Inventory first. Why don't you use your Kafra Storage?"; + close; + } else { + mes "[Wayne]"; + mes "Now, how many Prize Medals"; + mes "would you like to exchange?"; + mes "It doesn't take a genius to"; + mes "figure out that you can get"; + mes "more valuable items by trading"; + mes "more Prize Medals at a time."; + next; + setarray .@pm, 1,3,7,8,16,25,42,59; + for (set .@i, 0; .@i < getarraysize(.@pm); set .@i, .@i + 1) + set .@m$, .@m$ + .@pm[.@i] + " Prize medal:"; + set .@m, select (.@m$) - 1; + switch (.@m) { + Case 0: + setarray .@mr$, "2 Hinale Leaflets:2 Aloe Leaflets:1 Mastela Fruit:5 Witch Starsands:4 Condensed Red Potions"; + setarray .@mr, 520,2,521,2,522,1,1061,5,545,4; + break; + Case 1: + setarray .@mr$, "1 Royal Jelly:6 Holy Waters"; + setarray .@mr, 526,1,523,6; + break; + Case 2: + setarray .@mr$, "1 Cookie Bag:1 First Aid Kit"; + setarray .@mr, 12130,1,12110,1; + break; + Case 3: + set .@mr$, "1 Gift Box"; + setarray .@mr, 644,1; + break; + Case 4: + set .@mr$, "1 Old Blue Box"; + setarray .@mr, 603,1; + break; + Case 5: + set .@mr$, "1 Taming Gift Set"; + setarray .@mr, 12105,1; + break; + Case 6: + set .@mr$, "1 Old Purple Box"; + setarray .@mr, 617,1; + break; + Case 7: + set .@mr$, "1 Poring Box"; + setarray .@mr, 12109,1; + break; + } + mes "[Wayne]"; + mes "Now, please choose"; + mes "which of the following item"; + mes "sets that you'd like to receive"; + mes "in exchange for "+.@pm[.@m]+" Prize Medal."+((getarraysize(.@mr)<3)?" Well, we have only 1 set, but...":""); + next; + set .@m2, select (.@mr$) - 1; + if (countitem(7515) < .@pm[.@m]) { + mes "[Wayne]"; + mes "Hey, you don't have"; + mes "enough Prize Medals with"; + mes "you. Go and get some more"; + mes "if you want to exchange"; + mes "them with me for anything."; + close; + } + mes "[Wayne]"; + mes "There you go~"; + mes "Thanks for using my"; + mes "service, and I hope that"; + mes "you come visit me again"; + mes "soon. Enjoy the monster"; + mes "races, fair adventurer~"; + delitem 7515,.@pm[.@m]; + getitem .@mr[.@m2*2],.@mr[((.@m2*2)+1)]; + close; + } } //============================================================ @@ -8604,7 +2854,7 @@ p_track02,32,45,5 script Eccentric Scholar#double 755,{ } p_track02,69,31,1 script Blacksmith Guildsman#dou 726,{ - if ($@mon_time_2_2 == 0) { + if (!$@mon_time_2_2) { mes "[Blacksmith Guildsman]"; mes "How many times must"; mes "I wager on these races?!"; @@ -8622,17 +2872,15 @@ p_track02,69,31,1 script Blacksmith Guildsman#dou 726,{ mes "It's too hard for me to win~!"; emotion e_swt2; close; - } - else { - mes "[Blacksmith Guildsman]"; - mes "Run! Go go go!"; - mes "I need to win some"; - mes "medals! Otherwise, I'll"; - mes "be too ashamed to return"; - mes "home to Einbroch! F-faster!"; - emotion e_korea; - close; - } + } + mes "[Blacksmith Guildsman]"; + mes "Run! Go go go!"; + mes "I need to win some"; + mes "medals! Otherwise, I'll"; + mes "be too ashamed to return"; + mes "home to Einbroch! F-faster!"; + emotion e_korea; + close; } p_track02,53,45,3 script Valiant Knight#double 733,{ @@ -8720,4 +2968,4 @@ p_track01,45,42,3 script Absent Minded Man#single 881,{ mes "I should win at least once,"; mes "right? What's going on?!"; close; -} +}
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