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authorshennetsind <ind@henn.et>2013-09-09 21:57:14 -0300
committershennetsind <ind@henn.et>2013-09-09 21:57:14 -0300
commitc1c3ef1e0b356aaa89d8fba6d63b86130e8aae9c (patch)
tree0376094ca0b4276df43ecba9b97e19bd779858fe
parent2ca326b3fa3853fbc06095dbbbfee537a0387b5f (diff)
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Fixed Bug #7335
Modified several gvg checks to include checking whether it is a guild castle ( map_flag_gvg2 does so and no it doesn't mean woe:se ) Special Thanks to kyeme. http://hercules.ws/board/tracker/issue-7335-woe-castle-behavior/ Also follow up 24ced6fcef1a95a2abd0c60b4fe90cbbc3aea268 changed 512 with its constant, special thanks to EPuncker. Signed-off-by: shennetsind <ind@henn.et>
-rw-r--r--src/map/clif.c18
-rw-r--r--src/map/pc.c20
-rw-r--r--src/map/skill.c28
-rw-r--r--src/map/status.c8
4 files changed, 35 insertions, 39 deletions
diff --git a/src/map/clif.c b/src/map/clif.c
index 32291e68f..081260ddb 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -4470,7 +4470,7 @@ int clif_damage(struct block_list* src, struct block_list* dst, unsigned int tic
WBUFL(buf,14)=sdelay;
WBUFL(buf,18)=ddelay;
#if PACKETVER < 20071113
- if (battle_config.hide_woe_damage && map_flag_gvg(src->m)) {
+ if (battle_config.hide_woe_damage && map_flag_gvg2(src->m)) {
WBUFW(buf,22)=damage?div:0;
WBUFW(buf,27)=damage2?div:0;
} else {
@@ -4480,7 +4480,7 @@ int clif_damage(struct block_list* src, struct block_list* dst, unsigned int tic
WBUFW(buf,24)=div;
WBUFB(buf,26)=type;
#else
- if (battle_config.hide_woe_damage && map_flag_gvg(src->m)) {
+ if (battle_config.hide_woe_damage && map_flag_gvg2(src->m)) {
WBUFL(buf,22)=damage?div:0;
WBUFL(buf,29)=damage2?div:0;
} else {
@@ -5149,7 +5149,7 @@ int clif_skill_damage(struct block_list *src,struct block_list *dst,unsigned int
WBUFL(buf,12)=tick;
WBUFL(buf,16)=sdelay;
WBUFL(buf,20)=ddelay;
- if (battle_config.hide_woe_damage && map_flag_gvg(src->m)) {
+ if (battle_config.hide_woe_damage && map_flag_gvg2(src->m)) {
WBUFW(buf,24)=damage?div:0;
} else {
WBUFW(buf,24)=damage;
@@ -5180,7 +5180,7 @@ int clif_skill_damage(struct block_list *src,struct block_list *dst,unsigned int
WBUFL(buf,12)=tick;
WBUFL(buf,16)=sdelay;
WBUFL(buf,20)=ddelay;
- if (battle_config.hide_woe_damage && map_flag_gvg(src->m)) {
+ if (battle_config.hide_woe_damage && map_flag_gvg2(src->m)) {
WBUFL(buf,24)=damage?div:0;
} else {
WBUFL(buf,24)=damage;
@@ -6968,7 +6968,7 @@ void clif_sendegg(struct map_session_data *sd)
nullpo_retv(sd);
fd=sd->fd;
- if (battle_config.pet_no_gvg && map_flag_gvg(sd->bl.m)) { //Disable pet hatching in GvG grounds during Guild Wars [Skotlex]
+ if (battle_config.pet_no_gvg && map_flag_gvg2(sd->bl.m)) { //Disable pet hatching in GvG grounds during Guild Wars [Skotlex]
clif->message(fd, msg_txt(666));
return;
}
@@ -9433,7 +9433,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) {
if (map[sd->bl.m].flag.gvg_dungeon)
clif->map_property(sd, MAPPROPERTY_FREEPVPZONE); //TODO: Figure out the real packet to send here.
- if( map_flag_gvg(sd->bl.m) )
+ if( map_flag_gvg2(sd->bl.m) )
clif->map_property(sd, MAPPROPERTY_AGITZONE);
// info about nearby objects
@@ -9442,7 +9442,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) {
// pet
if( sd->pd ) {
- if( battle_config.pet_no_gvg && map_flag_gvg(sd->bl.m) ) { //Return the pet to egg. [Skotlex]
+ if( battle_config.pet_no_gvg && map_flag_gvg2(sd->bl.m) ) { //Return the pet to egg. [Skotlex]
clif->message(sd->fd, msg_txt(666));
pet_menu(sd, 3); //Option 3 is return to egg.
} else {
@@ -9559,7 +9559,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) {
clif->equpcheckbox(sd);
#endif
if( (battle_config.bg_flee_penalty != 100 || battle_config.gvg_flee_penalty != 100) &&
- (map_flag_gvg(sd->state.pmap) || map_flag_gvg(sd->bl.m) || map[sd->state.pmap].flag.battleground || map[sd->bl.m].flag.battleground) )
+ (map_flag_gvg2(sd->state.pmap) || map_flag_gvg2(sd->bl.m) || map[sd->state.pmap].flag.battleground || map[sd->bl.m].flag.battleground) )
status_calc_bl(&sd->bl, SCB_FLEE); //Refresh flee penalty
if( iMap->night_flag && map[sd->bl.m].flag.nightenabled ) { //Display night.
@@ -17172,7 +17172,7 @@ void clif_cashshop_db(void) {
RECREATE(clif->cs.data[i], struct hCSData *, ++clif->cs.item_count[i]);
CREATE(clif->cs.data[i][ clif->cs.item_count[i] - 1 ], struct hCSData , 1);
- clif->cs.data[i][ clif->cs.item_count[i] - 1 ]->id = 512;
+ clif->cs.data[i][ clif->cs.item_count[i] - 1 ]->id = UNKNOWN_ITEM_ID;
clif->cs.data[i][ clif->cs.item_count[i] - 1 ]->price = 999;
} else {
for(k = 0; k < item_count; k++) {
diff --git a/src/map/pc.c b/src/map/pc.c
index 917e5c4ce..d40f747a3 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -4185,7 +4185,7 @@ int pc_isUseitem(struct map_session_data *sd,int n)
switch( nameid ) //@TODO, lot oh harcoded nameid here
{
case 605: // Anodyne
- if( map_flag_gvg(sd->bl.m) )
+ if( map_flag_gvg2(sd->bl.m) )
return 0;
case 606:
if( pc_issit(sd) )
@@ -4193,7 +4193,7 @@ int pc_isUseitem(struct map_session_data *sd,int n)
break;
case 601: // Fly Wing
case 12212: // Giant Fly Wing
- if( map[sd->bl.m].flag.noteleport || map_flag_gvg(sd->bl.m) )
+ if( map[sd->bl.m].flag.noteleport || map_flag_gvg2(sd->bl.m) )
{
clif->skill_mapinfomessage(sd,0);
return 0;
@@ -4218,7 +4218,7 @@ int pc_isUseitem(struct map_session_data *sd,int n)
case 12024: // Red Pouch
case 12103: // Bloody Branch
case 12109: // Poring Box
- if( map[sd->bl.m].flag.nobranch || map_flag_gvg(sd->bl.m) )
+ if( map[sd->bl.m].flag.nobranch || map_flag_gvg2(sd->bl.m) )
return 0;
break;
case 12210: // Bubble Gum
@@ -6909,7 +6909,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
if(battle_config.pc_invincible_time)
pc->setinvincibletimer(sd, battle_config.pc_invincible_time);
sc_start(&sd->bl,iStatus->skill2sc(MO_STEELBODY),100,1,skill->get_time(MO_STEELBODY,1));
- if(map_flag_gvg(sd->bl.m))
+ if(map_flag_gvg2(sd->bl.m))
pc_respawn_timer(INVALID_TIMER, iTimer->gettick(), sd->bl.id, 0);
return 0;
}
@@ -6918,7 +6918,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
// changed penalty options, added death by player if pk_mode [Valaris]
if(battle_config.death_penalty_type
&& (sd->class_&MAPID_UPPERMASK) != MAPID_NOVICE // only novices will receive no penalty
- && !map[sd->bl.m].flag.noexppenalty && !map_flag_gvg(sd->bl.m)
+ && !map[sd->bl.m].flag.noexppenalty && !map_flag_gvg2(sd->bl.m)
&& !sd->sc.data[SC_BABY] && !sd->sc.data[SC_CASH_DEATHPENALTY])
{
unsigned int base_penalty =0;
@@ -7032,16 +7032,12 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
}
}
//GvG
- if( map_flag_gvg(sd->bl.m) )
- {
+ if( map_flag_gvg2(sd->bl.m) ) {
iTimer->add_timer(tick+1, pc_respawn_timer, sd->bl.id, 0);
return 1|8;
- }
- else if( sd->bg_id )
- {
+ } else if( sd->bg_id ) {
struct battleground_data *bg = bg_team_search(sd->bg_id);
- if( bg && bg->mapindex > 0 )
- { // Respawn by BG
+ if( bg && bg->mapindex > 0 ) { // Respawn by BG
iTimer->add_timer(tick+1000, pc_respawn_timer, sd->bl.id, 0);
return 1|8;
}
diff --git a/src/map/skill.c b/src/map/skill.c
index f707395eb..d9df0b869 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -561,7 +561,7 @@ int skillnotok (uint16 skill_id, struct map_session_data *sd)
}
break;
case GC_DARKILLUSION:
- if( map_flag_gvg(m) ) {
+ if( map_flag_gvg2(m) ) {
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 1;
}
@@ -3579,7 +3579,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
uint8 dir = iMap->calc_dir(bl, src->x, src->y);
// teleport to target (if not on WoE grounds)
- if( !map_flag_gvg(src->m) && !map[src->m].flag.battleground && unit_movepos(src, bl->x, bl->y, 0, 1) )
+ if( !map_flag_gvg2(src->m) && !map[src->m].flag.battleground && unit_movepos(src, bl->x, bl->y, 0, 1) )
clif->slide(src, bl->x, bl->y);
// cause damage and knockback if the path to target was a straight one
@@ -3690,7 +3690,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
if( dir > 2 && dir < 6 ) y = -i;
else if( dir == 7 || dir < 2 ) y = i;
else y = 0;
- if( (mbl == src || (!map_flag_gvg(src->m) && !map[src->m].flag.battleground) ) && // only NJ_ISSEN don't have slide effect in GVG
+ if( (mbl == src || (!map_flag_gvg2(src->m) && !map[src->m].flag.battleground) ) && // only NJ_ISSEN don't have slide effect in GVG
unit_movepos(src, mbl->x+x, mbl->y+y, 1, 1) ) {
clif->slide(src, src->x, src->y);
clif->fixpos(src);
@@ -4069,7 +4069,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
sc_start(src,SC_HIDING,100,skill_lv,skill->get_time(skill_id,skill_lv));
break;
case NJ_KIRIKAGE:
- if( !map_flag_gvg(src->m) && !map[src->m].flag.battleground )
+ if( !map_flag_gvg2(src->m) && !map[src->m].flag.battleground )
{ //You don't move on GVG grounds.
short x, y;
iMap->search_freecell(bl, 0, &x, &y, 1, 1, 0);
@@ -4350,7 +4350,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
}
break;
case LG_PINPOINTATTACK:
- if( !map_flag_gvg(src->m) && !map[src->m].flag.battleground && unit_movepos(src, bl->x, bl->y, 1, 1) )
+ if( !map_flag_gvg2(src->m) && !map[src->m].flag.battleground && unit_movepos(src, bl->x, bl->y, 1, 1) )
clif->slide(src,bl->x,bl->y);
skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag);
break;
@@ -4375,7 +4375,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
break;
case SR_KNUCKLEARROW:
- if( !map_flag_gvg(src->m) && !map[src->m].flag.battleground && unit_movepos(src, bl->x, bl->y, 1, 1) ) {
+ if( !map_flag_gvg2(src->m) && !map[src->m].flag.battleground && unit_movepos(src, bl->x, bl->y, 1, 1) ) {
clif->slide(src,bl->x,bl->y);
clif->fixpos(src); // Aegis send this packet too.
}
@@ -5125,7 +5125,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
break;
case ALL_RESURRECTION:
- if(sd && (map_flag_gvg(bl->m) || map[bl->m].flag.battleground))
+ if(sd && (map_flag_gvg2(bl->m) || map[bl->m].flag.battleground))
{ //No reviving in WoE grounds!
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
break;
@@ -9166,7 +9166,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
case KO_KYOUGAKU:
{
int rate = max(5, (45 + 5 * skill_lv - status_get_int(bl) / 10));
- if( sd && !map_flag_gvg(src->m) ){
+ if( sd && !map_flag_gvg2(src->m) ){
clif->skill_fail(sd, skill_id, USESKILL_FAIL_SIZE, 0);
break;
}
@@ -9191,7 +9191,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
break;
case KO_GENWAKU:
- if ( !map_flag_gvg(src->m) && ( dstsd || dstmd ) && !(tstatus->mode&MD_PLANT) && battle->check_target(src,bl,BCT_ENEMY) > 0 ) {
+ if ( !map_flag_gvg2(src->m) && ( dstsd || dstmd ) && !(tstatus->mode&MD_PLANT) && battle->check_target(src,bl,BCT_ENEMY) > 0 ) {
int x = src->x, y = src->y;
if( sd && rnd()%100 > max(5, (45 + 5 * skill_lv) - status_get_int(bl) / 10) ){//[(Base chance of success) - ( target's int / 10)]%.
clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0);
@@ -9980,7 +9980,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
}
break;
case NJ_SHADOWJUMP:
- if( !map_flag_gvg(src->m) && !map[src->m].flag.battleground ) { //You don't move on GVG grounds.
+ if( !map_flag_gvg2(src->m) && !map[src->m].flag.battleground ) { //You don't move on GVG grounds.
unit_movepos(src, x, y, 1, 0);
clif->slide(src,x,y);
}
@@ -10622,7 +10622,7 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, uint16 skill
ARR_FIND(0, MAX_SKILL_ITEM_REQUIRE, i, req.itemid[i] && (req.itemid[i] == ITEMID_TRAP || req.itemid[i] == ITEMID_TRAP_ALLOY));
if( req.itemid[i] )
req_item = req.itemid[i];
- if( map_flag_gvg(src->m) || map[src->m].flag.battleground )
+ if( map_flag_gvg2(src->m) || map[src->m].flag.battleground )
limit *= 4; // longer trap times in WOE [celest]
if( battle_config.vs_traps_bctall && map_flag_vs(src->m) && (src->type&battle_config.vs_traps_bctall) )
target = BCT_ALL;
@@ -11414,7 +11414,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
const struct TimerData* td = tsc->data[type]?iTimer->get_timer(tsc->data[type]->timer):NULL;
if( td )
sec = DIFF_TICK(td->tick, tick);
- if( sg->unit_id == UNT_MANHOLE || battle_config.skill_trap_type || !map_flag_gvg(src->bl.m) ) {
+ if( sg->unit_id == UNT_MANHOLE || battle_config.skill_trap_type || !map_flag_gvg2(src->bl.m) ) {
unit_movepos(bl, src->bl.x, src->bl.y, 0, 0);
clif->fixpos(bl);
}
@@ -12937,7 +12937,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
}
break;
case SR_CURSEDCIRCLE:
- if (map_flag_gvg(sd->bl.m)) {
+ if (map_flag_gvg2(sd->bl.m)) {
if (iMap->foreachinrange(mob_count_sub, &sd->bl, skill->get_splash(skill_id, skill_lv), BL_MOB,
MOBID_EMPERIUM, MOBID_GUARIDAN_STONE1, MOBID_GUARIDAN_STONE2)) {
char output[128];
@@ -14035,7 +14035,7 @@ int skill_delay_fix (struct block_list *bl, uint16 skill_id, uint16 skill_lv)
time /= 2;
break;
case AS_SONICBLOW:
- if (!map_flag_gvg(bl->m) && !map[bl->m].flag.battleground && sc->data[SC_SOULLINK]->val2 == SL_ASSASIN)
+ if (!map_flag_gvg2(bl->m) && !map[bl->m].flag.battleground && sc->data[SC_SOULLINK]->val2 == SL_ASSASIN)
time /= 2;
break;
}
diff --git a/src/map/status.c b/src/map/status.c
index d656a8e3a..c280d80b8 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -1207,7 +1207,7 @@ int status_damage(struct block_list *src,struct block_list *target,int64 in_hp,
if ((sce=sc->data[SC_ENDURE]) && !sce->val4 && !sc->data[SC_LKCONCENTRATION]) {
//Endure count is only reduced by non-players on non-gvg maps.
//val4 signals infinite endure. [Skotlex]
- if (src && src->type != BL_PC && !map_flag_gvg(target->m) && !map[target->m].flag.battleground && --(sce->val2) < 0)
+ if (src && src->type != BL_PC && !map_flag_gvg2(target->m) && !map[target->m].flag.battleground && --(sce->val2) < 0)
status_change_end(target, SC_ENDURE, INVALID_TIMER);
}
if ((sce=sc->data[SC_GRAVITATION]) && sce->val3 == BCT_SELF) {
@@ -1301,7 +1301,7 @@ int status_damage(struct block_list *src,struct block_list *target,int64 in_hp,
}
}
- if( sc && sc->data[SC_KAIZEL] && !map_flag_gvg(target->m) )
+ if( sc && sc->data[SC_KAIZEL] && !map_flag_gvg2(target->m) )
{ //flag&8 = disable Kaizel
int time = skill->get_time2(SL_KAIZEL,sc->data[SC_KAIZEL]->val1);
//Look for Osiris Card's bonus effect on the character and revive 100% or revive normally
@@ -4786,7 +4786,7 @@ static signed short status_calc_flee(struct block_list *bl, struct status_change
{
if( bl->type == BL_PC )
{
- if( map_flag_gvg(bl->m) )
+ if( map_flag_gvg2(bl->m) )
flee -= flee * battle_config.gvg_flee_penalty/100;
else if( map[bl->m].flag.battleground )
flee -= flee * battle_config.bg_flee_penalty/100;
@@ -5593,7 +5593,7 @@ static short status_calc_aspd_rate(struct block_list *bl, struct status_change *
static unsigned short status_calc_dmotion(struct block_list *bl, struct status_change *sc, int dmotion)
{
- if( !sc || !sc->count || map_flag_gvg(bl->m) || map[bl->m].flag.battleground )
+ if( !sc || !sc->count || map_flag_gvg2(bl->m) || map[bl->m].flag.battleground )
return cap_value(dmotion,0,USHRT_MAX);
/**
* It has been confirmed on official servers that MvP mobs have no dmotion even without endure