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authorcelest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec>2004-12-03 05:57:20 +0000
committercelest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec>2004-12-03 05:57:20 +0000
commitfedbdb48e0fd0fc340884b15c3ba31f6168c85e8 (patch)
treeed1c2c12a48cf9390d83095cca5ee05335625fb6
parent4983c4ab7901b1b4c518355b47ec32520388a287 (diff)
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Fixed a bug that was causing monsters not to move towards the target
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@441 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--Changelog.txt8
-rw-r--r--src/map/battle.c7
2 files changed, 10 insertions, 5 deletions
diff --git a/Changelog.txt b/Changelog.txt
index 4b7126c96..6b31e8514 100644
--- a/Changelog.txt
+++ b/Changelog.txt
@@ -6,10 +6,14 @@ Date Added
* Skill Updates [celest]
- Modified Weapon Refine - should only +1 every time.
- Updated Berserk, Chase Walk, Slim Pitcher
- - Added skill_range_leniency
+ - Added skill_range_leniency : In some cases when moving to cast a skill the
+ exe will a send a UseSkill packet before the server has moved us to the
+ correct position, causing it to fail. Leaving this at 1 should be enough.
+ - Fixed a bug that was causing monsters not to move towards the target
* Added check for clif.c in case the server didn't realise we've died [celest]
* Added a fix for @npcmove by JohnC and Fredzilla
- * Added motd_type [celest]
+ * Added motd_type : Set this to 1 if your clients have langtype problems and
+ can't display the motd properly[celest]
* Edited atcommand.c to fix compile warnings [celest]
12/1
diff --git a/src/map/battle.c b/src/map/battle.c
index e90eebbad..95ac787a9 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -4957,9 +4957,10 @@ int battle_check_range(struct block_list *src,struct block_list *bl,int range)
if( range>0 && range < arange ) {// 遠すぎる
// be lenient if the skill was cast before we have moved to the correct position [Celest]
- if (src->type == BL_PC && ((struct map_session_data *)bl)->walktimer != -1 &&
- !((arange-=battle_config.skill_range_leniency)<=range))
- return 0;
+ if (src->type != BL_PC ||
+ (src->type == BL_PC && ((struct map_session_data *)bl)->walktimer != -1 &&
+ !((arange-=battle_config.skill_range_leniency)<=range)))
+ return 0;
}
if( arange<2 ) // 同じマスか隣接