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author | glighta <glighta@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-11-12 01:54:56 +0000 |
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committer | glighta <glighta@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-11-12 01:54:56 +0000 |
commit | 94898ebfcf8ccdae5b064fa27f843136c19e2a65 (patch) | |
tree | 144b6104b30e2df0bcaa77b3ef096af206d569f7 | |
parent | 0f715fc0dbaa5c2327a951d107e971f3d7ebd216 (diff) | |
download | hercules-94898ebfcf8ccdae5b064fa27f843136c19e2a65.tar.gz hercules-94898ebfcf8ccdae5b064fa27f843136c19e2a65.tar.bz2 hercules-94898ebfcf8ccdae5b064fa27f843136c19e2a65.tar.xz hercules-94898ebfcf8ccdae5b064fa27f843136c19e2a65.zip |
-Upd mob_count to read a 10 modib list to chk if present or not
-Add UNLIMITED_HUMMING implementation, now increase sp requirement and make cast unbreakable
-Upd Group dance overlaping A and B, previous chk wasn't ending other properly (if fail was skipping other)
-Upd OdinPower effect
-Fix Cursed-Circle, shoudn't be able to cast near Emp,Stones bugreport:6457
-Fix Cursed-Circle wasn't remove when caster was being warped
-Small docs upd
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16918 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | src/map/map.h | 1 | ||||
-rw-r--r-- | src/map/mob.c | 12 | ||||
-rw-r--r-- | src/map/mob.h | 1 | ||||
-rw-r--r-- | src/map/npc.c | 2 | ||||
-rw-r--r-- | src/map/pc.c | 23 | ||||
-rw-r--r-- | src/map/skill.c | 11 | ||||
-rw-r--r-- | src/map/status.c | 74 | ||||
-rw-r--r-- | src/map/unit.c | 6 |
8 files changed, 77 insertions, 53 deletions
diff --git a/src/map/map.h b/src/map/map.h index 24753d058..1fbb02a86 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -717,7 +717,6 @@ bool mapit_exists(struct s_mapiterator* mapit); #define mapit_geteachnpc() mapit_alloc(MAPIT_NORMAL,BL_NPC) #define mapit_geteachiddb() mapit_alloc(MAPIT_NORMAL,BL_ALL) -// ���̑� int map_check_dir(int s_dir,int t_dir); unsigned char map_calc_dir( struct block_list *src,int x,int y); int map_random_dir(struct block_list *bl, short *x, short *y); // [Skotlex] diff --git a/src/map/mob.c b/src/map/mob.c index 6c221e662..56be06b2d 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -881,9 +881,15 @@ int mob_setdelayspawn(struct mob_data *md) return 0; } -static int mob_count_sub(struct block_list *bl,va_list ap) -{ - return 1; +int mob_count_sub(struct block_list *bl, va_list ap) { + int mobid[10], i; + ARR_FIND(0, 10, i, (mobid[i] = va_arg(ap, int)) == 0); //fetch till 0 + if (mobid[0]) { //if there one let's check it otherwise go backward + TBL_MOB *md = BL_CAST(BL_MOB, bl); + ARR_FIND(0, 10, i, md->class_ == mobid[i]); + return (i < 10) ? 1 : 0; + } + return 1; //backward compatibility } /*========================================== diff --git a/src/map/mob.h b/src/map/mob.h index d6d58584e..b052c3b16 100644 --- a/src/map/mob.h +++ b/src/map/mob.h @@ -304,6 +304,7 @@ int mobskill_castend_id( int tid, unsigned int tick, int id,int data ); int mobskill_castend_pos( int tid, unsigned int tick, int id,int data ); int mob_summonslave(struct mob_data *md2,int *value,int amount,int skill_id); int mob_countslave(struct block_list *bl); +int mob_count_sub(struct block_list *bl, va_list ap); int mob_is_clone(int class_); diff --git a/src/map/npc.c b/src/map/npc.c index c23d67951..62a263e5a 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -2229,7 +2229,7 @@ static const char* npc_parse_shop(char* w1, char* w2, char* w3, char* w4, const } /** - * NPCのラベルデータコンバート + * NPC other label * Not sure, seem to add label in a chainlink * @see DBApply */ diff --git a/src/map/pc.c b/src/map/pc.c index 09e541141..986087484 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -2613,7 +2613,7 @@ int pc_bonus(struct map_session_data *sd,int type,int val) } /*========================================== - * ? ???i????\????~{??i?X??? + * Player bonus (type) with args type2 and val, called trough bonus2 (npc) *------------------------------------------*/ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val) { @@ -4864,13 +4864,10 @@ int pc_checkskill(struct map_session_data *sd,int skill_id) } /*========================================== - * ??????X????X?L???????`?F?b?N - * ????F - * struct map_session_data *sd ?Z?b?V?????f??^ - * int nameid ????iID - * ???l?F - * 0 ??X??? - * -1 ?X?L???????? + * Chk if we still have the correct weapon to continue the skill (actually status) + * If not ending it + * Return + * 0 - No status found or all done *------------------------------------------*/ int pc_checkallowskill(struct map_session_data *sd) { @@ -4921,7 +4918,9 @@ int pc_checkallowskill(struct map_session_data *sd) /*========================================== * Return equiped itemid? on player sd at pos - * if -1 mean nothing equiped + * Return + * -1 : mean nothing equiped + * idx : (this index could be used in inventory to found item_data) *------------------------------------------*/ int pc_checkequip(struct map_session_data *sd,int pos) { @@ -7497,7 +7496,7 @@ int pc_setcart(struct map_session_data *sd,int type) { int pc_setfalcon(TBL_PC* sd, int flag) { if( flag ){ - if( pc_checkskill(sd,HT_FALCON)>0 ) // ?t?@???R???}?X?^????X?L?????? + if( pc_checkskill(sd,HT_FALCON)>0 ) // add falcon if he have the skill pc_setoption(sd,sd->sc.option|OPTION_FALCON); } else if( pc_isfalcon(sd) ){ pc_setoption(sd,sd->sc.option&~OPTION_FALCON); // remove falcon @@ -7512,7 +7511,7 @@ int pc_setfalcon(TBL_PC* sd, int flag) int pc_setriding(TBL_PC* sd, int flag) { if( flag ){ - if( pc_checkskill(sd,KN_RIDING) > 0 ) // ???C?f?B???O?X?L?????? + if( pc_checkskill(sd,KN_RIDING) > 0 ) // add peco pc_setoption(sd, sd->sc.option|OPTION_RIDING); } else if( pc_isriding(sd) ){ pc_setoption(sd, sd->sc.option&~OPTION_RIDING); @@ -8949,7 +8948,7 @@ void pc_setstand(struct map_session_data *sd){ nullpo_retv(sd); status_change_end(&sd->bl, SC_TENSIONRELAX, INVALID_TIMER); - clif_status_load(&sd->bl,SI_SIT,0); + clif_status_load(&sd->bl,SI_SIT,0); //Reset sitting tick. sd->ssregen.tick.hp = sd->ssregen.tick.sp = 0; sd->state.dead_sit = sd->vd.dead_sit = 0; diff --git a/src/map/skill.c b/src/map/skill.c index 35d213f93..89a9fa658 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -12847,6 +12847,15 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh } break; case SR_CURSEDCIRCLE: + if (map_flag_gvg(sd->bl.m)) { + if (map_foreachinrange(mob_count_sub, &sd->bl, skill_get_splash(skill, lv), BL_MOB, + MOBID_EMPERIUM, MOBID_GUARIDAN_STONE1, MOBID_GUARIDAN_STONE2)) { + char output[128]; + sprintf(output, "You're too close to a stone or emperium to do this skill"); + clif_colormes(sd, COLOR_RED, output); + return 0; + } + } if( sd->spiritball > 0 ) sd->spiritball_old = require.spiritball = sd->spiritball; else { @@ -13374,6 +13383,8 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, short if( sc ) { if( sc->data[SC__LAZINESS] ) req.sp += req.sp + sc->data[SC__LAZINESS]->val1 * 10; + if (sc->data[SC_UNLIMITEDHUMMINGVOICE]) + req.sp += req.sp * sc->data[SC_UNLIMITEDHUMMINGVOICE]->val2 / 100; if( sc->data[SC_RECOGNIZEDSPELL] ) req.sp += req.sp / 4; } diff --git a/src/map/status.c b/src/map/status.c index a7c14dcaf..f3625b1e7 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -4561,7 +4561,7 @@ static unsigned short status_calc_matk(struct block_list *bl, struct status_chan if(sc->data[SC_FIRE_INSIGNIA] && sc->data[SC_FIRE_INSIGNIA]->val1 == 3) matk += 50; if(sc->data[SC_ODINS_POWER]) - matk += 70; + matk += 40 + 30 * sc->data[SC_ODINS_POWER]->val1; //70 lvl1, 100lvl2 if(sc->data[SC_IZAYOI]) matk += 50 * sc->data[SC_IZAYOI]->val1; if( sc->data[SC_ZANGETSU] ) @@ -4923,10 +4923,10 @@ static defType status_calc_mdef(struct block_list *bl, struct status_change *sc, mdef -= mdef * sc->data[SC_GT_CHANGE]->val4 / 100; if(sc->data[SC_WATER_BARRIER]) mdef += sc->data[SC_WATER_BARRIER]->val2; + if (sc->data[SC_ODINS_POWER]) + mdef -= 20 * sc->data[SC_ODINS_POWER]->val1; if(sc->data[SC_EARTH_INSIGNIA] && sc->data[SC_EARTH_INSIGNIA]->val1 == 3) mdef += 50; - if(sc->data[SC_ODINS_POWER]) - mdef -= 20; return (defType)cap_value(mdef,DEFTYPE_MIN,DEFTYPE_MAX); } @@ -6868,37 +6868,43 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val case SC_MOONLITSERENADE: case SC_RUSHWINDMILL: case SC_ECHOSONG: - case SC_HARMONIZE: - case SC_VOICEOFSIREN: - case SC_DEEPSLEEP: - case SC_SIRCLEOFNATURE: - if( sc->data[type] ) // Don't remove same sc. - break; - status_change_end(bl, SC_SWINGDANCE, INVALID_TIMER); - status_change_end(bl, SC_SYMPHONYOFLOVER, INVALID_TIMER); - status_change_end(bl, SC_MOONLITSERENADE, INVALID_TIMER); - status_change_end(bl, SC_RUSHWINDMILL, INVALID_TIMER); - status_change_end(bl, SC_ECHOSONG, INVALID_TIMER); - status_change_end(bl, SC_HARMONIZE, INVALID_TIMER); - status_change_end(bl, SC_VOICEOFSIREN, INVALID_TIMER); - status_change_end(bl, SC_DEEPSLEEP, INVALID_TIMER); - status_change_end(bl, SC_SIRCLEOFNATURE, INVALID_TIMER); - break; - case SC_SONGOFMANA: - case SC_DANCEWITHWUG: - case SC_LERADSDEW: - case SC_MELODYOFSINK: - case SC_BEYONDOFWARCRY: - case SC_UNLIMITEDHUMMINGVOICE: - if( sc->data[type] ) // Don't remove same sc. - break; //FIXME this is wrong as it'll prevent other being remove as well - status_change_end(bl, SC_SONGOFMANA, INVALID_TIMER); - status_change_end(bl, SC_DANCEWITHWUG, INVALID_TIMER); - status_change_end(bl, SC_LERADSDEW, INVALID_TIMER); - status_change_end(bl, SC_MELODYOFSINK, INVALID_TIMER); - status_change_end(bl, SC_BEYONDOFWARCRY, INVALID_TIMER); - status_change_end(bl, SC_UNLIMITEDHUMMINGVOICE, INVALID_TIMER); - break; + case SC_HARMONIZE: //group A doesn't overlap + if (type != SC_SWINGDANCE) status_change_end(bl, SC_SWINGDANCE, INVALID_TIMER); + if (type != SC_SYMPHONYOFLOVER) status_change_end(bl, SC_SYMPHONYOFLOVER, INVALID_TIMER); + if (type != SC_MOONLITSERENADE) status_change_end(bl, SC_MOONLITSERENADE, INVALID_TIMER); + if (type != SC_RUSHWINDMILL) status_change_end(bl, SC_RUSHWINDMILL, INVALID_TIMER); + if (type != SC_ECHOSONG) status_change_end(bl, SC_ECHOSONG, INVALID_TIMER); + if (type != SC_HARMONIZE) status_change_end(bl, SC_HARMONIZE, INVALID_TIMER); + break; + case SC_VOICEOFSIREN: + case SC_DEEPSLEEP: + case SC_GLOOMYDAY: + case SC_SONGOFMANA: + case SC_DANCEWITHWUG: + case SC_SATURDAYNIGHTFEVER: + case SC_LERADSDEW: + case SC_MELODYOFSINK: + case SC_BEYONDOFWARCRY: + case SC_UNLIMITEDHUMMINGVOICE: //group B + if (type != SC_VOICEOFSIREN) status_change_end(bl, SC_VOICEOFSIREN, INVALID_TIMER); + if (type != SC_DEEPSLEEP) status_change_end(bl, SC_DEEPSLEEP, INVALID_TIMER); + if (type != SC_LERADSDEW) status_change_end(bl, SC_LERADSDEW, INVALID_TIMER); + if (type != SC_MELODYOFSINK) status_change_end(bl, SC_MELODYOFSINK, INVALID_TIMER); + if (type != SC_BEYONDOFWARCRY) status_change_end(bl, SC_BEYONDOFWARCRY, INVALID_TIMER); + if (type != SC_UNLIMITEDHUMMINGVOICE) status_change_end(bl, SC_UNLIMITEDHUMMINGVOICE, INVALID_TIMER); + if (type != SC_GLOOMYDAY) { + status_change_end(bl, SC_GLOOMYDAY, INVALID_TIMER); + status_change_end(bl, SC_GLOOMYDAY_SK, INVALID_TIMER); + } + if (type != SC_SONGOFMANA) status_change_end(bl, SC_SONGOFMANA, INVALID_TIMER); + if (type != SC_DANCEWITHWUG) status_change_end(bl, SC_DANCEWITHWUG, INVALID_TIMER); + if (type != SC_SATURDAYNIGHTFEVER) { + if (sc->data[SC_SATURDAYNIGHTFEVER]) { + sc->data[SC_SATURDAYNIGHTFEVER]->val2 = 0; //mark to not lose hp + status_change_end(bl, SC_SATURDAYNIGHTFEVER, INVALID_TIMER); + } + } + break; case SC_REFLECTSHIELD: status_change_end(bl, SC_REFLECTDAMAGE, INVALID_TIMER); break; diff --git a/src/map/unit.c b/src/map/unit.c index 7e3990e3a..4eaa4ba30 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -1869,7 +1869,7 @@ int unit_skillcastcancel(struct block_list *bl,int type) return 0; if (sd && (sd->special_state.no_castcancel2 || - (sd->special_state.no_castcancel && !map_flag_gvg(bl->m) && !map[bl->m].flag.battleground))) //fixed flags being read the wrong way around [blackhole89] + ((sd->sc.data[SC_UNLIMITEDHUMMINGVOICE] || sd->special_state.no_castcancel) && !map_flag_gvg(bl->m) && !map[bl->m].flag.battleground))) //fixed flags being read the wrong way around [blackhole89] return 0; } @@ -2024,9 +2024,11 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, status_change_end(bl, SC_CHANGE, INVALID_TIMER); status_change_end(bl, SC_STOP, INVALID_TIMER); status_change_end(bl, SC_WUGDASH, INVALID_TIMER); + status_change_end(bl, SC_CAMOUFLAGE, INVALID_TIMER); status_change_end(bl, SC__SHADOWFORM, INVALID_TIMER); status_change_end(bl, SC__MANHOLE, INVALID_TIMER); - + status_change_end(bl, SC_VACUUM_EXTREME, INVALID_TIMER); + status_change_end(bl, SC_CURSEDCIRCLE_ATKER, INVALID_TIMER); //callme before warp } if (bl->type&(BL_CHAR|BL_PET)) { |