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author | Haru <haru@dotalux.com> | 2017-11-28 14:45:41 +0100 |
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committer | Haru <haru@dotalux.com> | 2017-11-28 15:00:09 +0100 |
commit | 3e02dc0e6884e6e7f9dfbf18aed251211ab65bb5 (patch) | |
tree | 72852372e3f0be11f3f346dedde72b98e8eadeb9 | |
parent | 1418831c609781901fa994a27ae944781cc20f28 (diff) | |
download | hercules-3e02dc0e6884e6e7f9dfbf18aed251211ab65bb5.tar.gz hercules-3e02dc0e6884e6e7f9dfbf18aed251211ab65bb5.tar.bz2 hercules-3e02dc0e6884e6e7f9dfbf18aed251211ab65bb5.tar.xz hercules-3e02dc0e6884e6e7f9dfbf18aed251211ab65bb5.zip |
Fix invisible NPCs (such as FAKE_NPC) showing up as Novice
Use the correct view data (INVISIBLE_CLASS) when initializing new NPCs.
The issue was introduced in #1893
Fixes #1916
Signed-off-by: Haru <haru@dotalux.com>
-rw-r--r-- | src/map/npc.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/npc.c b/src/map/npc.c index 10ff4ebf2..d3dfb39d2 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -2708,7 +2708,7 @@ struct npc_data *npc_create_npc(enum npc_subtype subtype, int m, int x, int y, u nd->area_size = AREA_SIZE + 1; nd->class_ = class_; nd->speed = 200; - nd->vd.class = 0; + nd->vd = npc_viewdb[0]; // Copy INVISIBLE_CLASS view data. Actual view data is set by npc->add_to_location() later. return nd; } |